WO2011017580A2 - Interactive sports gaming device - Google Patents
Interactive sports gaming device Download PDFInfo
- Publication number
- WO2011017580A2 WO2011017580A2 PCT/US2010/044635 US2010044635W WO2011017580A2 WO 2011017580 A2 WO2011017580 A2 WO 2011017580A2 US 2010044635 W US2010044635 W US 2010044635W WO 2011017580 A2 WO2011017580 A2 WO 2011017580A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- gaming device
- authentic
- interactive
- golf
- sports
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61F—FILTERS IMPLANTABLE INTO BLOOD VESSELS; PROSTHESES; DEVICES PROVIDING PATENCY TO, OR PREVENTING COLLAPSING OF, TUBULAR STRUCTURES OF THE BODY, e.g. STENTS; ORTHOPAEDIC, NURSING OR CONTRACEPTIVE DEVICES; FOMENTATION; TREATMENT OR PROTECTION OF EYES OR EARS; BANDAGES, DRESSINGS OR ABSORBENT PADS; FIRST-AID KITS
- A61F13/00—Bandages or dressings; Absorbent pads
- A61F13/06—Bandages or dressings; Absorbent pads specially adapted for feet or legs; Corn-pads; Corn-rings
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/98—Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
Definitions
- Embodiments of the present invention generally relate to an interactive sports gaming device and methods of manufacturing and utilizing same. More specifically, embodiments of the present invention relate to an interactive sports gaming device simulating the feel of an authentic sports accessory, capable of providing a cost-effective training device for actual sports play.
- Common virtual gaming systems include: Atari, Nintendo, Sega Genesis, PlayStation, Xbox, Nintendo Wii and hundreds of others.
- Video gaming systems may also take the form of a personal computer or a general purpose computing device. Gaming controllers for these systems are often wireless, allowing the user mobility and freedom to play the gaming system from any position in a room. Games for these gaming systems are becoming increasingly realistic with three dimensional view points and motion detection controllers.
- a problem with these new and improved gaming systems and controllers is the lack of authenticity, for example, when playing a virtual sports game. For example, when playing a golf or tennis game on Nintendo Wii, the game can be easily dominated by hitting the virtual ball extremely hard and fast with a simple twist of a user's wrist. Of course, in a real golf or tennis match, such events could never occur.
- Embodiments of the present invention generally relate to an interactive sports gaming device and methods of manufacturing and utilizing same. More specifically, embodiments of the present invention relate to an interactive sports gaming device simulating the feel of an authentic sports accessory, capable of providing a cost-effective training device for actual sports play.
- an interactive sports gaming device comprises a housing for supporting a motion detection controller, the motion detection controller for wirelessly communicating with a video game system, and an authentic handle projecting from a first end of the housing, wherein the interactive sports gaming device simulates the feel of an authentic sports accessory.
- an interactive golf gaming device comprises a housing for supporting a motion detection controller, the motion detection controller for wirelessly communicating with a video game system, and an authentic golf shaft projecting from a first end of the housing, wherein the interactive sports gaming device simulates the feel of an authentic golf club.
- an interactive sports gaming device comprises a housing for supporting a motion detection controller against a sensor portal of the housing, the motion detection controller, having a sensor, for wirelessly communicating with a video game system, and an authentic handle projecting from a first end of the housing, the authentic handle comprising a portion of one of an authentic golf club, baseball bat, hockey stick, tennis racquet, lacrosse stick, badminton racquet, cricket mallet, fencing sword, jai alai xistera, paddle ball paddle, squash racquet, or a polo mallet, wherein the interactive sports gaming simulates the feel of at least one of an authentic sports accessory.
- Figure 2 depicts a side view of an interactive sports gaming device in accordance with one embodiment of the present invention
- Figure 3 depicts an interactive sports gaming device having a motion detection controller in accordance with one embodiment of the present invention
- Figure 4 depicts a side view of an interactive sports gaming device having a motion detection controller in accordance with one embodiment of the present invention
- Figure 5a depicts an interactive golf gaming device in accordance with one embodiment of the present invention
- Figure 5b depicts an interactive tennis gaming device in accordance with one embodiment of the present invention
- Figure 5c depicts an interactive lacrosse gaming device in accordance with one embodiment of the present invention.
- Figure 5d depicts an interactive cricket gaming device in accordance with one embodiment of the present invention.
- Embodiments of the present invention generally relate to an interactive sports gaming device and methods of manufacturing and utilizing same. More specifically, embodiments of the present invention relate to an interactive sports gaming device simulating the feel of an authentic sports accessory, capable of providing a cost-effective training device for actual sports play.
- the terms "authentic sports accessory,” including variations and derivatives thereof, should be defined as a piece of sporting equipment, generally known to amateur and professional athletes in the sport, and generally recognized by those in the sport as being an acceptable piece of equipment for the sport.
- an "authentic sports accessory” may include a golf club, or portion thereof, having regulation weight, length and/ or overall size range of parameters, dictated by regulatory agencies governing the game.
- the term "authentic,” may be provided next to a specific sports accessory. Where such use of the term is provided, this definition of "authentic sports accessory” in general should be applied to such specific use of the term, to the extent the specific sports accessory may be authentic in the industry of the specific game.
- the phrase "simulating the feel of an authentic sports accessory," including variations or derivatives thereof, should be understood by those of ordinary skill in the art as providing a tactile and sensory feel substantially similar to an authentic piece of sports equipment.
- an interactive sports gaming device is intended to be utilized in conjunction with a golf video game
- those of ordinary skill in the art should appreciate without visually looking at the interactive sports gaming device, the weight, physical grip, overall feeling, and non-visual sensory perception, when properly holding the interactive sports gaming device feels substantially similar to an authentic sports accessory.
- FIG. 1 depicts an interactive sports gaming device in accordance with one embodiment of the present invention.
- an interactive sports gaming device 100 comprises a housing 110 for a motion detection controller (not shown), molded of plastic, metal, wood, or the like, and an authentic handle 120.
- the housing 110 may be shaped in a rectangle, square, oval, circle, or the like.
- the housing 110 substantially comprises an interior volume open on a top surface.
- the housing 110 may comprises a sensor portal 130, which may allow a sensor of a motion detection controller to be exposed therethrough.
- the authentic handle 120 may include the authentic look and feel of any stick used in a sport which may give the player a more realistic feel when playing a virtual sports game. These sports may include, but are not limited to, golf, baseball, hockey, tennis, lacrosse, badminton, cricket, fencing or the like. As such, the authentic handle 120 may substantially comprise all or a portion of a golf club, a baseball bat, a hockey stick, a tennis racquet, a lacrosse stick, a badminton racquet, a cricket paddle, a fencing sword, a jai alai xistera, a paddle ball paddle, a squash racquet, a polo mallet or the like. The authentic handle 120 has the look and feel of an authentic sports accessory as to simulate a more realistic feeling of playing a virtual sports game.
- the authentic handle 120 may comprise an authentic grip, for example, a golf grip.
- Golf grips may include soft grips or hard grips, and are available in half corded or full corded. Golf grip cords may be available in classic, GX, tour wrap, or the like.
- Types of golf grips include, but are not limited to, rubber (a blend of liquid rubber and granulated cork), polymer (Ethylene Propylene Diene Monomer, for example), leather (cowhide or calfskin), corded (a cotton-thread blend), or the like.
- the weight of a golf grip may range from less than 20 grams to almost 70 grams. The majority of grips range from 40 to 55 grams.
- the authentic handle 120 for a baseball bat may comprise of a material including, but not limited to, white ash, maple, aluminum (which may be lined with titanium, or graphite, or other material), hickory, bamboo, or the like.
- the authentic handle 120 for a baseball bat may be wrapped with tape (not shown) or the like according to a player's individual preference.
- the interactive sports gaming device may comprise an authentic handle 120 resembling the look and feel of an authentic hockey stick (not shown).
- the authentic handle 120 for a hockey stick may comprise of a material or combination of materials including, but not limited to, wood, aluminum, fiberglass, carbon fiber (e.g., graphite), Kevlar, or the like. Similar to that of other sports sticks, the holding portion of a hockey stick may be wrapped or taped (e.g., friction tape, cloth tape, etc.) according to a player's individual preference.
- the interactive sports gaming device may comprise an authentic handle 120 resembling the look and feel of an authentic lacrosse stick (not shown).
- the authentic handle 120 for a lacrosse stick may comprise of a material or combination of materials including, but not limited to, aluminum, graphite, titanium, Kevlar, alloys of aluminum, magnesium, scandium, zinc, wood or the like. Similar to that of other holding portions of authentic handles 120, the authentic handle 120 may be wrapped or taped according to a player's individual preference.
- the interactive sports gaming device may comprise an authentic handle 120 resembling the look and feel of an authentic tennis racket (not shown).
- the authentic handle 120 for a tennis racket may comprise of a material or combination of materials including, but not limited to, fiberglass, Kevlar, titanium, texalium, liquid metal, wood or the like. Similar to that of other holding portions or grips of authentic handles 120, the authentic handle 120 may be wrapped or taped according to a player's individual preference.
- the authentic handle 120 may be removable and detachable to the motion detection controller 110. If the authentic handle 120 is not essential to a specific interactive game, it may be removed and stored away for later use. In certain embodiments, an attachment means may be provided whereby which the authentic handle 120 may be attached (e.g., via a screw, snap-lock, friction fit, or the like) to the back of the motion detection controller 110. This also allows for an array of authentic handles 120 to be conveniently and easily interchangeable for different virtual games.
- an engagement means 116 may be provided to control an engagement tab 114.
- the engagement tab 114 is positioned adjacent thereto, against an action button of the motion detection controller, as described in more detail hereinbelow. Accordingly, when a user desires to engage or activate the action button, the engagement means may be utilized by the user.
- an engagement means 116 comprises a loop and shaft combination, extending parallel to the authentic handle 120.
- the engagement means 116 may extend through a portion of the housing 110, and terminates with an engagement tab 114.
- the engagement means 116 is spring biased within the housing, such that when a user pulls the loop of the engagement means 116 away from the housing and subsequently releases it, the engagement means 116 returns to its normal state.
- the size and positioning of the engagement means 116 is dependent upon the nature of the authentic handle 120.
- the engagement means 116 may extend out a length suitable to reach and maneuver while a user is holding the authentic handle 120 with the same hand. A player may grip the authentic handle 120 with one or two hands, while holding the engagement means 116 with a finger of the one or two hands.
- the engagement means 116 may comprise any structure suitable to enable a user holding the interactive sports gaming device 100 to engage the engagement means 116 and thus, the action button, without substantially altering the normal holding position of the interactive sports gaming device 100.
- a securing tab 140 may be provided on the housing 110 to retain a motion detection controller when utilized therein.
- Such securing tab 140 may comprise any projection off the housing suitable to prevent a motion detection controller from inadvertently falling out of the housing when in use.
- a release tab 142 may also be provided. In such embodiments, the release tab 142 may be movably biased within the housing 110 to allow a motion detection controller to easily be inserted and removed from the housing 110.
- FIG. 3 depicts an interactive sports gaming device having a motion detection controller in accordance with one embodiment of the present invention.
- an interactive sports gaming device 300 may comprise a housing 110, an authentic handle 120 and a motion detection controller 310.
- the motion detection controller which is optional, may be used for any gaming unit which allows for a motion detection controller, such as Wii, PlayStation, Xbox, any future gaming device compatible with a motion detection controller, or the like.
- the motion detection controller 310 may comprise a sensor 330, for example, on the front of the motion sensor controller 310 or embedded otherwise therein, to be pointed in the general direction of a gaming unit or video game system or signal receiving devices. It should be appreciated however, the sensor may be embedded in any position on or within the motion detection controller. In some embodiments, the sensor 330 may comprise any active or passive sensor capable of receiving or sending signals regarding the nature of the motion of an interactive sports gaming device when utilized in accordance with embodiments of the present invention. While the motion detection controller 310 is in use, the sensor 330 may be pointed in the general direction of the gaming unit in order to sync the motion detection controller 310 to the gaming unit. The sensor 330 is able to transmit signals from the motion of the motion detection controller 330 and send it to the gaming unit to mimic the movement of the player onto the virtual object or character on the game.
- the motion detection controller 310 may further comprise a power button 312.
- the power button 312 may be used to power the motion detection controller 310 on and off to save power when not in use.
- the motion detection controller 310 may power off when not used for a period of time, but may also be manually powered off.
- Figure 4 depicts a side view of an interactive sports gaming device having a motion detection controller in accordance with one embodiment of the present invention.
- the motion detection controller 310 may further comprise an action button 314.
- the positioning of the action button 314 on the bottom of the motion detection controller 310 allows for operation quickly and reliably when needed.
- the action button 314 allows for a player character or object to perform an arbitrary action such as punching, throwing, capturing, obtaining, riding, jumping, or the like.
- the action button 314 makes it possible to designate jumping, punching, firing a weapon, hitting, stroking, passing, running, etc.
- the action button 314 makes it possible to designate the obtainment of an item, the selection of a weapon, a ball, a stick, a puck, a shuttlecock, a command prompt, or the like.
- the action button 314 is positioned to be in physical or electrical communication with an engagement tab 114 of an engagement means 116.
- the engagement means 116 may comprise any physical, electrical, magnetic, or optical means of activating the action button 314.
- the action button 314 may comprise any means of instructing the motion detection controller to take an action.
- a directional switch 318 is provided on the motion detection controller 310.
- the directional switch 318 is a combined switch of multi- direction push switches and center switch, and includes forward or up, backward or down, right, and left, and in several embodiments, any direction therebetween. By operating or pushing any of the multi-directional push switches or center switch, it is possible to designate a movement direction of a character or object capable of being operated by a player or to designate a movement in the direction of a cursor.
- the directional switch 318 may also be used as a joystick, or the like.
- a player's hand movements may define the movement of a virtual object or character. Movements may include, but are not limited to, toggling or cradling of the motion detection controller 110 to denote a virtual object or character running in the game.
- a plurality of buttons may be positioned on the motion detection controller 310.
- the plurality of buttons may be used to make adjustments to view point positions and view point directions in displaying a three- dimensional image.
- one of the plurality of buttons may be used to make adjustments to a position and a field angle of a virtual camera, as well as displaying one or more game menus.
- the motion detection controller 310 may be adaptable to any gaming device with corresponding buttons and directional switches, as necessary.
- embodiments of the present invention may further comprise a wristband (not shown).
- the wristband is connected to the motion detection controller and is adjustable in length to fit the wrist of the player holding the interactive sports gaming device.
- the wristband may be for the protection of the player and for the protection of the objects, persons, and general surroundings of the player, as to ensure that the interactive sports gaming device does not spin or fly out of control if accidentally dropped or released while in use.
- the housing 110 may fully encase and contain the motion detection controller 310, as if the housing itself were the motion detection controller.
- the housing 110 may comprise a fully encased volume and the motion detection controller 310 may comprise a plurality of hardware stored therein.
- the housing may comprise a battery compartment (not shown) having a lid which is detachable to allow for concealing the battery while in use.
- the lid may be detached and removed when the battery may be replaced.
- Batteries used to power the interactive sports gaming device may include, but are not limited to, zinc-carbon, zinc chloride, alkaline (e.g., AA, AAA), silver-oxide, lithium ion, or the like.
- the motion detection controller 110 may be electrically powered from any known AC or DC power source or supply.
- the housing 110 may comprise a weight compartment (not shown) to further assist in the simulation of using an authentic sports accessory.
- the weight of an authentic sports accessory may be more accurately replicated through weight regulation within the housing 110.
- weight regulation may be obtained through the modification of any amount of mass within the housing, the motion detection controller, or external thereto.
- a plurality of weights may be contained within the weight compartment.
- lead tape or similar commercially available mass adding device may be utilized within the housing 110 to achieve such weight regulation.
- a plurality of weights may be placed in individual compartments within a weight compartment to ensure less movement of the plurality of weights while the interactive sports gaming device is in movement.
- the weight compartment may be concealed with a lid, similar to that of the battery lid discussed above. The lid may be detached and removed when the plurality of weights may be replaced or removed.
- Figures 5a - 5d depict exemplary embodiments of interactive sports gaming devices, in accordance with embodiments of the present invention.
- Figure 5a depicts an interactive golf gaming device in accordance with one embodiment of the present invention.
- the interactive golf gaming device comprises a housing 510 connecting on first end to an authentic golf shaft 520, having a golf grip thereon.
- Figure 5b depicts an interactive tennis gaming device in accordance with one embodiment of the present invention.
- the interactive tennis gaming device comprises a housing 510, surrounded by a simulated tennis racquet head, connected to a tennis handle 520, having a grip thereon.
- Figure 5c depicts an interactive lacrosse gaming device in accordance with one embodiment of the present invention.
- the interactive lacrosse gaming device comprises a housing 510, an optional lacrosse head affixed to a second end of the housing, and a lacrosse shaft 520.
- a secondary controller 550 may be provided at some point along the shaft 520. Such secondary controller may be utilized to monitor a secondary motion, such as running down a field or skating across ice or other function required by the game.
- FIG. 5d depicts an interactive cricket gaming device in accordance with one embodiment of the present invention. As shown in the Figure, the interactive cricket gaming device comprises a housing 510, surrounded by a simulated paddle, connected to a cricket handle 520.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- Computer Networks & Wireless Communication (AREA)
- Life Sciences & Earth Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Vascular Medicine (AREA)
- Biomedical Technology (AREA)
- Animal Behavior & Ethology (AREA)
- General Health & Medical Sciences (AREA)
- Public Health (AREA)
- Veterinary Medicine (AREA)
- Toys (AREA)
- Golf Clubs (AREA)
- Professional, Industrial, Or Sporting Protective Garments (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Abstract
Description
Claims
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN2010800453213A CN102574016A (en) | 2009-08-07 | 2010-08-06 | Interactive sports gaming device |
EP20100807202 EP2461880A4 (en) | 2009-08-07 | 2010-08-06 | Interactive sports gaming device |
JP2012523968A JP2013501537A (en) | 2009-08-07 | 2010-08-06 | Interactive sports game device |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US23204809P | 2009-08-07 | 2009-08-07 | |
US61/232,048 | 2009-08-07 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2011017580A2 true WO2011017580A2 (en) | 2011-02-10 |
WO2011017580A3 WO2011017580A3 (en) | 2011-04-28 |
Family
ID=43535235
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2010/044635 WO2011017580A2 (en) | 2009-08-07 | 2010-08-06 | Interactive sports gaming device |
Country Status (6)
Country | Link |
---|---|
US (1) | US8894490B2 (en) |
EP (1) | EP2461880A4 (en) |
JP (1) | JP2013501537A (en) |
KR (1) | KR20120054049A (en) |
CN (1) | CN102574016A (en) |
WO (1) | WO2011017580A2 (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2485840A (en) * | 2010-11-29 | 2012-05-30 | Dimitar Poynarov | A golf club shaped computer game controller |
US10036574B2 (en) | 2013-06-28 | 2018-07-31 | British American Tobacco (Investments) Limited | Devices comprising a heat source material and activation chambers for the same |
US10542777B2 (en) | 2014-06-27 | 2020-01-28 | British American Tobacco (Investments) Limited | Apparatus for heating or cooling a material contained therein |
Families Citing this family (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20140364232A1 (en) * | 2013-06-10 | 2014-12-11 | Bensussen Deutsch & Associates, Inc. | Controllers for use with mobile devices |
US20150202510A1 (en) * | 2013-12-24 | 2015-07-23 | Snypr, Inc. | System for training sport mechanics |
US11154772B2 (en) * | 2015-12-31 | 2021-10-26 | The Bearded Bear, LLC | Handheld controller grip attachment |
US10627909B2 (en) * | 2017-01-10 | 2020-04-21 | Disney Enterprises, Inc. | Simulation experience with physical objects |
US10328339B2 (en) * | 2017-07-11 | 2019-06-25 | Specular Theory, Inc. | Input controller and corresponding game mechanics for virtual reality systems |
US20200023270A1 (en) * | 2018-07-18 | 2020-01-23 | Immersion Corporation | Trigger Button For Haptic Controller |
JP6568269B2 (en) * | 2018-07-19 | 2019-08-28 | 京セラ株式会社 | Electronic device, program, and control method |
US10744406B2 (en) * | 2018-10-19 | 2020-08-18 | North Carolina State University | Temporal axial alignment adapter for VR hand controllers |
US11395960B2 (en) * | 2018-10-19 | 2022-07-26 | North Carolina State University | Temporal axial alignment adapter for VR hand controllers |
US11554320B2 (en) * | 2020-09-17 | 2023-01-17 | Bogie Inc. | System and method for an interactive controller |
CN215609291U (en) * | 2021-06-24 | 2022-01-25 | 罗小华 | Shell combination of game paddle |
JP7454003B2 (en) * | 2022-02-16 | 2024-03-21 | 任天堂株式会社 | Information processing program, information processing system, information processing device, and information processing method |
Family Cites Families (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3779559A (en) * | 1972-04-26 | 1973-12-18 | Kosar Gulf Dev Lab Inc | Golf club grip and marker |
JP4691754B2 (en) * | 1999-09-07 | 2011-06-01 | 株式会社セガ | Game device |
US8992322B2 (en) * | 2003-06-09 | 2015-03-31 | Immersion Corporation | Interactive gaming systems with haptic feedback |
JP2005046422A (en) * | 2003-07-30 | 2005-02-24 | Samii Kk | Game machine controller |
JP4397741B2 (en) * | 2004-06-11 | 2010-01-13 | 株式会社コナミデジタルエンタテインメント | Game device |
DK1993687T3 (en) * | 2006-02-10 | 2012-08-27 | Ippasa Llc | CONFIGURABLE MANUAL CONTROL DEVICE |
JP4330593B2 (en) * | 2006-03-13 | 2009-09-16 | 任天堂株式会社 | GAME DEVICE AND GAME PROGRAM |
US20070265075A1 (en) * | 2006-05-10 | 2007-11-15 | Sony Computer Entertainment America Inc. | Attachable structure for use with hand-held controller having tracking ability |
JP4989105B2 (en) * | 2006-05-09 | 2012-08-01 | 任天堂株式会社 | Game controller |
JP2007307284A (en) * | 2006-05-22 | 2007-11-29 | Akio Toshima | Controller holder with sensor |
JP3130496U (en) * | 2007-01-15 | 2007-03-29 | 道政 徐 | Game console controller that can measure multi-item human body data |
US20080171596A1 (en) * | 2007-01-17 | 2008-07-17 | Hsu Kent T J | Wireless controller for a video game console capable of measuring vital signs of a user playing a game on the console |
CN201015711Y (en) * | 2007-02-05 | 2008-02-06 | 周建正 | WII game machine tennis racket handle |
JP2008206638A (en) * | 2007-02-26 | 2008-09-11 | Namco Bandai Games Inc | Mounting device |
JP5286267B2 (en) * | 2007-08-03 | 2013-09-11 | 株式会社キャメロット | Game device, game program, and object operation method |
US20090149256A1 (en) * | 2007-12-07 | 2009-06-11 | Kam Lim Lui | Joystick for Video Game Machine |
US8568233B2 (en) * | 2009-04-23 | 2013-10-29 | Performance Designed Products Llc | Video game controller attachment apparatus |
US20110081968A1 (en) * | 2009-10-07 | 2011-04-07 | Kenny Mar | Apparatus and Systems for Adding Effects to Video Game Play |
US20110190056A1 (en) * | 2010-01-29 | 2011-08-04 | Qiang Xu | Motion-Sensing Controller, Related Apparatus and Methods |
US8827846B2 (en) * | 2012-02-01 | 2014-09-09 | Christopher Shocklee | System for selecting components of a modular bat |
-
2010
- 2010-08-06 JP JP2012523968A patent/JP2013501537A/en active Pending
- 2010-08-06 CN CN2010800453213A patent/CN102574016A/en active Pending
- 2010-08-06 US US12/851,594 patent/US8894490B2/en not_active Expired - Fee Related
- 2010-08-06 EP EP20100807202 patent/EP2461880A4/en not_active Withdrawn
- 2010-08-06 KR KR1020127005968A patent/KR20120054049A/en not_active Application Discontinuation
- 2010-08-06 WO PCT/US2010/044635 patent/WO2011017580A2/en active Application Filing
Non-Patent Citations (1)
Title |
---|
See references of EP2461880A4 * |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2485840A (en) * | 2010-11-29 | 2012-05-30 | Dimitar Poynarov | A golf club shaped computer game controller |
US10036574B2 (en) | 2013-06-28 | 2018-07-31 | British American Tobacco (Investments) Limited | Devices comprising a heat source material and activation chambers for the same |
US10542777B2 (en) | 2014-06-27 | 2020-01-28 | British American Tobacco (Investments) Limited | Apparatus for heating or cooling a material contained therein |
Also Published As
Publication number | Publication date |
---|---|
US8894490B2 (en) | 2014-11-25 |
JP2013501537A (en) | 2013-01-17 |
EP2461880A2 (en) | 2012-06-13 |
KR20120054049A (en) | 2012-05-29 |
US20110034250A1 (en) | 2011-02-10 |
EP2461880A4 (en) | 2013-11-27 |
WO2011017580A3 (en) | 2011-04-28 |
CN102574016A (en) | 2012-07-11 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US8894490B2 (en) | Interactive sports gaming device | |
US11052320B2 (en) | Virtual reality simulation of a live-action sequence | |
US9925460B2 (en) | Systems and methods for control device including a movement detector | |
EP2090346B1 (en) | Method and apparatus for simulating games involving a ball | |
US20120252584A1 (en) | Accessory for a game console controller | |
US7641199B1 (en) | Pendulum basketball game | |
US20100304873A1 (en) | Bowling Ball and Football Game Controller | |
JP2001104636A (en) | Cenesthesic ball game device | |
JP2005046422A (en) | Game machine controller | |
JPH10509058A (en) | Exercise system with user-controlled video game | |
US8944942B2 (en) | Apparatus suspension system | |
KR101681274B1 (en) | A baseball screen integration platform and an implementing method thereof | |
RU2587057C2 (en) | Method of desktop dynamic game, such as hockey, and device for its implementation | |
US20150217188A1 (en) | Physical interaction device for personal electronics and method for use | |
US20120142421A1 (en) | Device for interactive entertainment | |
WO2021067536A1 (en) | Accessory for virtual reality simulation | |
KR102087996B1 (en) | Scoring equipment for ball game | |
KR101317453B1 (en) | Game apparatus using hit-sensing model | |
CN211050861U (en) | Interactive sports training equipment | |
US9126087B2 (en) | Athletic skill training device and method | |
WO2000037153A1 (en) | Ball game, especially soccer game | |
JP3172798U (en) | Sports game machine | |
KR101882872B1 (en) | Playing apparatus for actual baseball game | |
Hinkson | Lacrosse Fundamentals | |
GB2584815A (en) | Apparatus for providing a throwing ball |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
WWE | Wipo information: entry into national phase |
Ref document number: 201080045321.3 Country of ref document: CN |
|
121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 10807202 Country of ref document: EP Kind code of ref document: A2 |
|
WWE | Wipo information: entry into national phase |
Ref document number: 2010807202 Country of ref document: EP |
|
WWE | Wipo information: entry into national phase |
Ref document number: 2012523968 Country of ref document: JP |
|
NENP | Non-entry into the national phase |
Ref country code: DE |
|
ENP | Entry into the national phase |
Ref document number: 20127005968 Country of ref document: KR Kind code of ref document: A |