WO2011013625A1 - Golf practicing device - Google Patents

Golf practicing device Download PDF

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Publication number
WO2011013625A1
WO2011013625A1 PCT/JP2010/062534 JP2010062534W WO2011013625A1 WO 2011013625 A1 WO2011013625 A1 WO 2011013625A1 JP 2010062534 W JP2010062534 W JP 2010062534W WO 2011013625 A1 WO2011013625 A1 WO 2011013625A1
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WO
WIPO (PCT)
Prior art keywords
ball
processing time
image
moving image
golf practice
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PCT/JP2010/062534
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French (fr)
Japanese (ja)
Inventor
裕司 杉森
元彦 東口
啓文 荒木
彩乃 森山
哲夫 糟谷
Original Assignee
株式会社セガ
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Application filed by 株式会社セガ filed Critical 株式会社セガ
Priority to CN201080031016.9A priority Critical patent/CN102470269B/en
Publication of WO2011013625A1 publication Critical patent/WO2011013625A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/36Training appliances or apparatus for special sports for golf
    • A63B69/3623Training appliances or apparatus for special sports for golf for driving
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B67/00Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
    • A63B67/02Special golf games, e.g. miniature golf or golf putting games played on putting tracks; putting practice apparatus having an elongated platform as a putting track
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/04Games or sports accessories not covered in groups A63B1/00 - A63B69/00 for small-room or indoor sporting games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/30Speed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/806Video cameras

Definitions

  • the present invention relates to a golf practice apparatus for practicing golf.
  • a Doppler sensor provided at a golf shop, a driving range, etc., for measuring a swing speed when a player swings a golf club, and a head speed measuring device using the Doppler sensor (see Patent Document 2).
  • a conventional golf practice apparatus having a function of recording and storing a swing image needs to be equipped with a special device to determine the impact time, and the speed at which the ball hit by the golf club flies (ball Speed) and swing speed, additional equipment is required, and the equipment configuration has become large and complex.
  • An object of the present invention is to provide a golf practice device capable of extracting and displaying an image at the time of impact with a simple device configuration while performing ball speed measurement and swing image recording and storage. .
  • a golf practice apparatus includes a photographing unit that photographs a moving image when a player hits a ball with a golf club, a storage unit that stores a moving image photographed by the photographing unit in an endless manner, and the storage
  • a golf practice apparatus having a display means for displaying a moving image stored in the means; a ball speed measuring means for measuring the speed of a ball hit by the golf club; and the ball speed measuring means for measuring the speed of the ball.
  • a moving image extracting means for extracting an image at impact together with moving images for a predetermined time before and after the impact; The moving image and displaying by said display means.
  • the moving image extracting unit corrects the processing time according to the ball speed measured by the ball speed measuring unit.
  • the display unit projects an image on a screen provided in a direction in which a player hits a ball with a golf club, and the ball speed measuring unit is on the back side of the screen. It is preferable to have a Doppler sensor which is provided and the antenna faces at a position where the ball is hit.
  • the ball speed measuring means for measuring the speed of the ball hit by the golf club, and the processing time for measuring the processing time spent by the ball speed measuring means for measuring the ball speed.
  • the image at the time of impact is extracted from the moving image stored in the storage means together with the moving image of the predetermined time before and after the moving image.
  • Moving image extraction means for displaying the moving image extracted by the moving image extraction means on the display means, so that it is easy to measure the ball speed and record and store the swing image. An image at impact can be extracted and displayed in the device configuration.
  • FIG. 1 is a plan view, a side view, and a front view of a golf practice apparatus according to an embodiment of the present invention.
  • 1 is a block diagram showing an electrical configuration of a golf practice apparatus according to an embodiment of the present invention. It is a flowchart of the swing image extraction process performed with the golf practice apparatus by one Embodiment of this invention.
  • FIG. 1 and 2 are schematic views schematically showing an example of the overall configuration of a golf practice apparatus 10 according to the present invention.
  • FIG. 1 is an external perspective view
  • FIG. 2A is a plan view
  • FIG. ) Is a side view
  • FIG. 2C is a front view.
  • the golf practice apparatus 10 simulates golf play using the actual golf shot detection data by the player 1, performs video shooting and playback display of the player's swing, and is used for the player's golf practice. is there.
  • the game room 20 in which the player 1 plays golf is partitioned by a net, a hard transparent panel, or a plate in the present example, and is formed in a rectangular parallelepiped shape.
  • the floor surface of the game room 20 is a cushioning material that absorbs an impact. It consists of Further, the wall surface on both sides of the screen 11 and the wall surface on the door side are covered with a cushion material or a golf net 21 as shown in FIG. 2A in order to prevent the ball from bouncing off due to a miss shot or the like. Yes.
  • the player 1 standing in the vicinity of the shot position of the ball 3 in the game room 20 as well as the screen 11 as a device for the golf practice apparatus.
  • the Doppler sensor 14 is disposed.
  • a front digital video camera (photographing means) 16 and a rear digital video camera (photographing means) 17 are arranged toward the player 1. These devices are electrically connected to each other by a cable (not shown).
  • a camera equipped with an image sensor such as a CMOS or a CCD may be used as appropriate as long as the captured image can be converted into an electrical signal.
  • the combination is not limited to the front side and the rear side, and only one of them or a combination that captures an image of the player from the other direction may be combined.
  • a control unit that controls the operation of the entire golf practice apparatus, the execution of a golf simulation process, and the like is installed inside the main housing 13. Further, as an additional configuration, a coin processing unit including a coin identification device or the like for performing identification processing or counting processing of coins (coins or medals) inserted from the insertion slot in the casing of the operation box or another casing. It can be installed. In the game room 20, a speaker 18 for outputting a sound effect during play such as a sound when the player 1 shots the ball 3 is installed at a predetermined position in the room.
  • the golf practice apparatus 10 is used as a CPU 30 that executes programs, controls the entire system, calculates coordinates for image display, and the like, and a buffer memory that stores programs and data necessary for the CPU 30 to perform processing.
  • a system memory (RAM) 32 is commonly connected by a bus line and is connected to a bus arbiter 34.
  • the bus arbiter 34 controls the flow of programs and data with each block of the golf practice apparatus 10 and devices connected to the outside.
  • a program data storage medium (including an optical disk or optical disk drive for driving a CD-ROM or the like as a recording medium) 36 in which a play program and data (including video data and music data) are stored, and the golf practice apparatus 10 are activated
  • a boot rom 38 in which a program and data for storing the data are stored is connected to the bus arbiter 34.
  • a front ring buffer 26 for storing images captured by the front digital video camera 16 and a rear ring buffer 27 for storing images captured by the rear digital video camera 17 are connected to the bus arbiter 34. Yes.
  • polygon data (vertex data) having three-dimensional local coordinate data constituting an object to be displayed or NURBS (Non Uniform Rational B-Spline) in the system memory 32.
  • Data (curved surface and control point data) is stored, and this is arranged in the world coordinate system of the three-dimensional virtual space by the CPU 30 and the geometry processor (not shown) to convert the local coordinates into the world coordinate system.
  • viewpoint coordinates generated as the player operates or plays are set in the world coordinate system, and the object in the field of view as viewed from the viewpoint in the predetermined viewing direction and angle of view is set to the viewpoint coordinates as the origin.
  • the coordinates of the converted object are transmitted to the rendering processor 40.
  • a rendering processor 40 that generates the image
  • a graphic memory 42 that stores graphic data and the like necessary for the rendering processor 40 to generate an image.
  • the rendering processor 40 first applies interpolation processing such as light source processing or texture data stored in the graphic memory 42 to the object to detail the surface of the object with respect to the coordinates of the object sent. Further, the rendering processor 40 projects an object (polygon) from a three-dimensional solid object onto a two-dimensional plane (screen) and converts it into two-dimensional coordinate data (screen coordinate system). A two-dimensional image is generated and output so as to display preferentially from polygons close to the viewpoint coordinates. The image signal output from the rendering processor 40 is converted from a digital signal to an analog signal by the video DAC 44 and projected onto the screen 11 by the projector 15.
  • interpolation processing such as light source processing or texture data stored in the graphic memory 42 to the object to detail the surface of the object with respect to the coordinates of the object sent. Further, the rendering processor 40 projects an object (polygon) from a three-dimensional solid object onto a two-dimensional plane (screen) and converts it into two-dimensional coordinate data (screen coordinate system). A two-dimensional image is generated and output so
  • Sound data read from the program data storage medium 36, the front ring buffer 26, and the rear ring buffer 27 are reproduced via the bus arbiter 34, and sound effects and sounds are generated in accordance with the operation and play progress by the player.
  • the sound processor 46 is connected to a sound memory 48 for storing sound data and the like necessary for generating sound effects and sounds by the sound processor 46.
  • the audio signal output from the sound processor 46 is converted from a digital signal to an analog signal by the audio DAC 50 and output from the speaker 18.
  • a communication interface 52 is connected to the bus arbiter 34.
  • the communication interface 52 is connected to an external network such as a telephone line via a LAN adapter 54. If necessary, the golf practice device 10 is connected to the Internet via a LAN adapter 54, and can communicate with other information processing devices, network servers, and the like.
  • a terminal adapter (TA) or router that uses a telephone line, a cable modem that uses a cable TV line, a mobile phone or a PHS, a wireless communication means, or an optical fiber is used.
  • a communication method such as an optical fiber communication unit may be used as appropriate.
  • a peripheral I / F 60 is connected to the bus arbiter 34.
  • Various peripheral devices can be connected via the peripheral I / F 60.
  • a peripheral digital video camera 16, a rear digital video camera 17, and an RF card reader / writer 16 are connected to the peripheral I / F 60.
  • the Doppler sensor 14 is further connected to the peripheral 1 / F 60 via the sensor control unit 24.
  • the sensor control unit 24 includes a processing time timer (processing time timer) 24a and a ball speed measuring unit (ball speed measuring unit) 24b.
  • the ball speed measuring unit 24 b measures the ball speed based on the detection signal of the Doppler sensor 14.
  • the processing time timer 24a measures the processing time required for measuring the ball speed in the ball speed measuring unit 24b. Further, the head speed of the golf club, the trajectory of the ball, and the like are measured by each measurement unit (not shown), and the measured values are input to the CPU 30.
  • the touch panel 12 is connected to the peripheral 1 / F60, and the golf practice apparatus 10 is operated in accordance with the player's touch operation on the touch panel 12.
  • the hardware configuration of the golf practice apparatus 10 as described above is merely an example, and the present invention can be applied to any computer system that includes a display device.
  • the program of the present invention is not only supplied to the computer system through an external storage medium such as a memory card, but may be supplied to the computer system through a wired or wireless communication line. May be recorded in advance in the sexual storage device.
  • the Doppler sensor 14 emits a microwave output from a dielectric oscillator from an antenna, reflects the movement of a person or an object from a frequency shift of the microwave reflected from the person or the object and incident on the antenna. It is a sensor to detect.
  • the Doppler sensor 14 is provided on the back side of the screen 11 provided in the direction in which the player hits the ball with the golf club, and the antenna is directed to the position where the ball is hit, and the golf club head speed, ball speed, ball It is used to measure various values such as flight distance and trajectory.
  • the Doppler sensor 14 When the player hits the ball with the golf club, the movement of the head of the golf club and the movement of the hit ball are sampled by the Doppler sensor 14 in a predetermined cycle for a predetermined time as the respective position information and movement information. Each piece of information (data) is input to the sensor control unit 24.
  • the ball speed measuring unit 24b measures the hit ball speed based on the position information and motion information of the plurality of balls input to the sensor control unit 24. At this time, since each data is sampled at a constant cycle, the number of each data differs depending on the ball speed. That is, when the ball speed is high, the ball passes through the detection range of the Doppler sensor 14 in a short time, so the number of samples sampled in a fixed cycle is reduced. Conversely, when the ball speed is low, the ball is Since the detection range stays for a long time, the number of samples is increased. Further, since the ball speed measuring unit 24b calculates the ball speed based on each sampled data, the processing time required for the measurement increases when the number of each data is large, and conversely, the processing time required for the measurement decreases when the number is small. Less.
  • the processing time counter 24a measures the time taken for the sensor controller 24 to measure various values such as flight distance and trajectory in addition to the ball speed measuring unit 24b measuring the ball speed.
  • the timed value is input to the CPU 30 and used when extracting the swing image, as will be described later.
  • the images captured by the front digital video camera 16 are sequentially stored in the front ring buffer 26, and the images captured by the rear digital video camera 17 are stored in the rear ring buffer 27. Stored sequentially.
  • the setting of the period stored in the front ring buffer 26 and the rear ring buffer 27 is set so as to store, for example, a captured image of 4 seconds according to the storage capacity.
  • the CPU 30 In response to the player hitting the ball, the CPU 30 generates a trigger signal for the front ring buffer 26 and the rear ring buffer 27 and stops storing new captured images in each ring buffer based on the trigger signal. A video image of the player's optimal batting play is extracted and played back for player practice. That is, the CPU 30 functions as a moving image extraction unit.
  • the processing time counting unit 24a determines the processing time counted by the processing time counting unit 24a.
  • the point in time when the ball is hit is the point of time that is back from the end of the captured image by the sum of the processing time and the delay time. Therefore, by setting the sum of the processing time and the delay time to be constant, for example, 1 second, it is possible to extract an image at a time point that goes back 1 second from the end of the captured image as an impact image.
  • the processing time it has been clarified through experiments that the timing until the Doppler sensor 14 first detects the ball and the error in the processing time occur according to the ball speed.
  • the coefficient corresponding to the ball speed differs depending on the characteristics of the equipment in the configuration of the golf practice apparatus, and a value obtained through experiments or the like may be set as appropriate.
  • imaging by the front digital video camera 16 and the rear digital video camera 17 is started, and an image captured by the front digital video camera 16 is stored in the front ring buffer 26 and an image captured by the rear digital video camera 17 is captured. Storage is started in the rear ring buffer 26 (step S01).
  • the Doppler sensor 14 detects the moving ball (step S02).
  • the sensor control unit 24 starts measuring various values such as the ball speed, the head speed, the flight distance, the trajectory, the back spin and the side spin of the ball (step S03).
  • the processing time counting unit 24a starts measuring the processing time Ts (step S04).
  • the ball speed measuring unit 24b measures the hit ball speed based on the position information and motion information of the plurality of balls input to the sensor control unit 24 (step S05). At this time, each data is data sampled at a predetermined cycle in a predetermined time, and the number of the data varies depending on the ball speed.
  • each measuring unit including the ball speed measuring unit 24b
  • various values are calculated and the measurement ends (step S06).
  • the time counting by the processing time counting unit 24a ends, and the processing time Ts is determined. Then, the determined value of the processing time Ts is input to the CPU 30 (step S07).
  • the CPU 30 determines whether or not the input processing time Ts exceeds a preset threshold value Ta (step S08).
  • the threshold value Ta serves as a reference for determining whether or not to correct the processing time according to the ball speed, which will be processed later, and is corrected when the processing time Ta is equal to or less than the threshold value Ta.
  • correction is performed when the processing time Ta exceeds the threshold Ta. This is because, as the correction according to the ball speed differs depending on the characteristics of the equipment in the configuration of the golf practice apparatus, the threshold value Ta was obtained by an experiment or the like, if necessary resulting from the characteristics of the equipment. What is necessary is just to set a value suitably. Depending on the characteristics of the equipment, it may be necessary to correct the processing time according to the ball speed, or it may be necessary to make corrections. In such cases, determination based on the threshold Ta is unnecessary. become.
  • the CPU 30 calculates the delay time F as a constant B (step S09).
  • the time (frame) in which one captured image (one frame) is stored is used as the unit of the delay time F.
  • the constant B may be set as appropriate by experiment or the like, similarly to the threshold value Ta. If correction of the processing time according to the ball speed is indispensable according to the characteristics of the device, the determination based on the threshold Ta is unnecessary and the processing in step S09 is also unnecessary.
  • the CPU 30 calculates the delay time F using the following equation (step S10).
  • a is a coefficient determined according to the ball speed, and the processing time Ts is corrected by multiplying this coefficient.
  • the coefficient a is a value based on the characteristics of the device, as with the threshold value Ta and the constant B, and may be set as appropriate through experiments or the like. Further, when the coefficient a is determined from the ball speed, it may be determined by an appropriate method such as calculating at any time or referring to a data table stored in an appropriate memory.
  • the values 60 and 16 are used in the above formula for calculating the delay time F, but the present invention is not limited to this.
  • 30 may be used instead of 60
  • 33 may be used instead of 16.
  • the CPU 30 When the delay time F is determined, the CPU 30 generates a trigger signal (step S11).
  • the CPU 30 ends the update storage of new captured images in the front ring buffer 26 and the rear ring buffer 27 after the delay time F from the reference time with the trigger signal as the reference time (step S12).
  • the CPU 30 extracts the swing images for a total of 4 seconds stored in the front ring buffer 26 and the rear ring buffer 27 (step S13).
  • the swing image of 3 seconds before and 1 second after is extracted based on the image at the time of impact. It will be. That is, an image at the time of impact can be extracted from the time series of the entire swing image.
  • the swing image is reproduced and displayed on the screen 11 as a video image according to the operation of the player.
  • the swing image can be extracted based on the image at the time of impact, for example, the player's swing image and the image of the model swing by another person are arranged and reproduced and displayed so that the timing at the time of impact is matched. You can also.
  • a so-called arcade type golf practice device provided in a golf shop, a golf practice field, or the like has been described as an example, but a golf practice device using a home game device, a personal computer, a mobile phone, or the like. It can also be applied to.
  • the present invention is applied to a golf practice device used for a player's golf practice when the player hits the ball with a club.
  • the player practices a ball with a bat.
  • the present invention may be applied to an apparatus for hitting practice in which a player hits a ball with a racket in tennis, and for hitting practice in which a player hits a ball with a racket in table tennis.
  • the present invention is useful for providing a golf practice device capable of extracting and displaying an image at the time of impact with a simple device configuration while performing ball speed measurement and swing image recording and storage. .

Abstract

A moving picture of a player when hitting a ball with a golf club is captured by a digital video camera (16) for the front side, and the moving picture is stored endlessly in a ring buffer (26) for the front side. The movement of the hit ball is detected by a Doppler sensor (14) and the ball speed is measured by a ball speed measuring unit (24b). A processing time taken to measure the ball speed is measured by a processing time measuring unit (24a) and a delay time after the occurrence of a trigger is calculated on the basis of the processing time, and thus the picture of the swing is extracted with reference to the picture at the time of the impact.

Description

ゴルフ練習装置Golf practice equipment
 本発明は、ゴルフを練習するためのゴルフ練習装置に関する。 The present invention relates to a golf practice apparatus for practicing golf.
 ゴルフショップやゴルフ練習場等に設けられ、打撃音の検知や、光学センサによるゴルフクラブの挙動の検知によって、ボールを打った時点(インパクト時)を判定し、その時点に基づいてプレイヤのスイング画像を記録し、プレイヤに提示するゴルフスイング記録保存システムが知られている(特許文献1参照)。 It is provided in a golf shop, a driving range, etc., and the player's swing image is determined based on the time when the ball is hit (impact) by detecting the hitting sound or detecting the behavior of the golf club using an optical sensor. Is known, and a golf swing recording / storing system for presenting it to a player is known (see Patent Document 1).
 また、ゴルフショップやゴルフ練習場等に設けられ、プレイヤがゴルフクラブをスイングしたときのスイングスピードを計測するドップラーセンサとそれを用いたヘッドスピード計測装置が知られている(特許文献2参照)。 Also known are a Doppler sensor provided at a golf shop, a driving range, etc., for measuring a swing speed when a player swings a golf club, and a head speed measuring device using the Doppler sensor (see Patent Document 2).
特開2003-088604号公報JP 2003-088604 A 特開2009-109194号公報JP 2009-109194 A
 しかしながら、従来のスイング画像を記録保存する機能を備えたゴルフ練習装置では、インパクト時を判定するために特別な機器を備えている必要があり、ゴルフクラブによって打たれたボールが飛翔する速度(ボール速度)やスイング速度を計測するためにはさらなる機器が必要となり、機器構成が大きく複雑になってしまっていた。 However, a conventional golf practice apparatus having a function of recording and storing a swing image needs to be equipped with a special device to determine the impact time, and the speed at which the ball hit by the golf club flies (ball Speed) and swing speed, additional equipment is required, and the equipment configuration has become large and complex.
 本発明の目的は、ボール速度の計測とスイング画像の記録保存とを行いながら、簡易な機器構成にて、インパクト時の画像を抽出して表示することができるゴルフ練習装置を提供することにある。 An object of the present invention is to provide a golf practice device capable of extracting and displaying an image at the time of impact with a simple device configuration while performing ball speed measurement and swing image recording and storage. .
 本発明の一態様によるゴルフ練習装置は、プレイヤがゴルフクラブによりボールを打つときの動画像を撮影する撮影手段と、前記撮影手段により撮影された動画像をエンドレスに記憶する記憶手段と、前記記憶手段に記憶された動画像を表示する表示手段とを有するゴルフ練習装置において、前記ゴルフクラブにより打たれたボールの速度を測定するボール速度測定手段と、前記ボール速度測定手段がボールの速度を測定するのに費やした処理時間を計時する処理時間計時手段と、前記ボール速度測定手段がボールの速度を測定できた時点と前記処理時間とに基づいて、前記記憶手段に記憶された動画像から、インパクト時の画像をその前後の所定時間の動画像とともに抽出する動画像抽出手段とを更に有し、前記動画像抽出手段により抽出された動画像を前記表示手段によって表示することを特徴とする。 A golf practice apparatus according to an aspect of the present invention includes a photographing unit that photographs a moving image when a player hits a ball with a golf club, a storage unit that stores a moving image photographed by the photographing unit in an endless manner, and the storage A golf practice apparatus having a display means for displaying a moving image stored in the means; a ball speed measuring means for measuring the speed of a ball hit by the golf club; and the ball speed measuring means for measuring the speed of the ball. From the moving image stored in the storage means, based on the processing time timing means for timing the processing time spent to perform, the time when the ball speed measuring means was able to measure the speed of the ball and the processing time, A moving image extracting means for extracting an image at impact together with moving images for a predetermined time before and after the impact; The moving image and displaying by said display means.
 また、本発明の一態様によるゴルフ練習装置の、前記動画像抽出手段は、前記ボール速度測定手段によって測定されたボールの速度に応じて、前記処理時間を補正することが好適である。 In the golf practice apparatus according to one aspect of the present invention, it is preferable that the moving image extracting unit corrects the processing time according to the ball speed measured by the ball speed measuring unit.
 また、本発明の一態様によるゴルフ練習装置の、前記表示手段は、プレイヤがゴルフクラブによりボールを打つ方向に設けられたスクリーンに映像を投影し、前記ボール速度測定手段は、前記スクリーンの裏側に設けられて前記ボールが打たれる位置にアンテナが向いたドップラーセンサを有することが好適である。 In the golf practice apparatus according to one aspect of the present invention, the display unit projects an image on a screen provided in a direction in which a player hits a ball with a golf club, and the ball speed measuring unit is on the back side of the screen. It is preferable to have a Doppler sensor which is provided and the antenna faces at a position where the ball is hit.
 以上の通り、本発明によれば、ゴルフクラブにより打たれたボールの速度を測定するボール速度測定手段と、ボール速度測定手段がボールの速度を測定するのに費やした処理時間を計時する処理時間計時手段と、ボール速度測定手段がボールの速度を測定できた時点と処理時間とに基づいて、記憶手段に記憶された動画像から、インパクト時の画像をその前後の所定時間の動画像とともに抽出する動画像抽出手段とを有し、前記動画像抽出手段により抽出された動画像を前記表示手段によって表示するようにしたので、ボール速度の計測とスイング画像の記録保存とを行いながら、簡易な機器構成にて、インパクト時の画像を抽出して表示することができる。 As described above, according to the present invention, the ball speed measuring means for measuring the speed of the ball hit by the golf club, and the processing time for measuring the processing time spent by the ball speed measuring means for measuring the ball speed. Based on the time measuring means and the time when the ball speed measuring means can measure the speed of the ball and the processing time, the image at the time of impact is extracted from the moving image stored in the storage means together with the moving image of the predetermined time before and after the moving image. Moving image extraction means for displaying the moving image extracted by the moving image extraction means on the display means, so that it is easy to measure the ball speed and record and store the swing image. An image at impact can be extracted and displayed in the device configuration.
本発明の一実施形態によるゴルフ練習装置の外観を示す図である。It is a figure which shows the external appearance of the golf practice apparatus by one Embodiment of this invention. 本発明の一実施形態によるゴルフ練習装置の平面図、側面図、及び正面図である。1 is a plan view, a side view, and a front view of a golf practice apparatus according to an embodiment of the present invention. 本発明の一実施形態によるゴルフ練習装置の電気的構成を示すブロック図である。1 is a block diagram showing an electrical configuration of a golf practice apparatus according to an embodiment of the present invention. 本発明の一実施形態によるゴルフ練習装置により実行されるスイング画像抽出処理のフローチャートである。It is a flowchart of the swing image extraction process performed with the golf practice apparatus by one Embodiment of this invention.
 以下、図面に基づいて本発明の好適な実施の形態について詳細に説明する。図1及び図2は、本発明に係るゴルフ練習装置10の全体構成の一例を概略的に示す模式図であり、図1は外観斜視図、図2(A)は平面図、図2(B)は側面図、図2(C)は正面図である。 Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the drawings. 1 and 2 are schematic views schematically showing an example of the overall configuration of a golf practice apparatus 10 according to the present invention. FIG. 1 is an external perspective view, FIG. 2A is a plan view, and FIG. ) Is a side view, and FIG. 2C is a front view.
 先ず、図1を参照して本発明に係るゴルフ練習装置の概要を説明する。本発明におけるゴルフ練習装置10は、プレイヤ1による実際のゴルフショットの検出データを用いてゴルフプレイをシミュレートしたり、プレイヤのスイングのビデオ撮影や再生表示を行い、プレイヤのゴルフ練習に供するものである。 First, an outline of a golf practice apparatus according to the present invention will be described with reference to FIG. The golf practice apparatus 10 according to the present invention simulates golf play using the actual golf shot detection data by the player 1, performs video shooting and playback display of the player's swing, and is used for the player's golf practice. is there.
 本実施の形態では、図1に示すように、プレイヤ1が実物のボール3とクラブ2とを使い、眼前のスクリーン11に投影されたゴルフコースに向かってボールをショットすると、クラブ2の移動やショットされたボールの移動を後述するセンサによって検出して、ボールの飛球速度や飛距離、クラブのヘッドスピード等の諸データを測定し、また、その諸データに基づいて仮想空間内を打球(仮想球)が飛んで行く様子をシミュレートし、それらのデータや映像をスクリーン11上に表示するようにしている。 In the present embodiment, as shown in FIG. 1, when the player 1 uses the real ball 3 and the club 2 and shots the ball toward the golf course projected on the screen 11 in front of the user, The movement of the shot ball is detected by a sensor, which will be described later, and various data such as the ball flying speed and distance, the club head speed, etc. are measured. A virtual sphere) is simulated to fly, and their data and video are displayed on the screen 11.
 プレイヤ1がゴルフをプレイする遊技室20は、本例ではネットや硬質の透明パネル若しくは板等で仕切られて直方体状に形成されており、遊技室20の床面は、衝撃を吸収するクッション材で構成されている。また、スクリーン11の両側の壁面及び扉側の壁面は、ミスショットなどによるボールの跳ね返りを防止するために、図2(A)に示すように、全面がクッション材やゴルフネット21で被覆されている。 The game room 20 in which the player 1 plays golf is partitioned by a net, a hard transparent panel, or a plate in the present example, and is formed in a rectangular parallelepiped shape. The floor surface of the game room 20 is a cushioning material that absorbs an impact. It consists of Further, the wall surface on both sides of the screen 11 and the wall surface on the door side are covered with a cushion material or a golf net 21 as shown in FIG. 2A in order to prevent the ball from bouncing off due to a miss shot or the like. Yes.
 遊技室20の閉空間内には、ゴルフ練習装置の機器として上記スクリーン11の他に、図2(A)に示すように、遊技室20内のボール3のショット位置近傍に立ったプレイヤ1から見たゴルフコースなどの画像をスクリーン11に投影するためのプロジェクタ(表示手段)15と、操作入力を受け付けるタッチパネル12を備えたメイン筐体13と、プレイヤ1によってショットされたボール3の移動を検出するドップラーセンサ14とが配設されている。さらに、正面用デジタルビデオカメラ(撮影手段)16と、背面用デジタルビデオカメラ(撮影手段)17とが、プレイヤ1に向けて配置されている。これら各機器は図示を省略したケーブルによって互いに電気的に接続されている。なお、デジタルビデオカメラとしては、撮像した画像を電気的な信号に変換できるものであれば、CMOSやCCDといった撮像素子を備えたカメラ等を適宜用いればよい。また、正面用及び背面用の組み合わせに限られず、どちらか一方のみや、他の方向からプレイヤを撮像するものを組み合わせるなどしてもよい。 In the closed space of the game room 20, as shown in FIG. 2A, the player 1 standing in the vicinity of the shot position of the ball 3 in the game room 20 as well as the screen 11 as a device for the golf practice apparatus. A projector (display means) 15 for projecting an image of a viewed golf course or the like on the screen 11, a main housing 13 having a touch panel 12 for receiving operation input, and movement of the ball 3 shot by the player 1 are detected. The Doppler sensor 14 is disposed. Further, a front digital video camera (photographing means) 16 and a rear digital video camera (photographing means) 17 are arranged toward the player 1. These devices are electrically connected to each other by a cable (not shown). As a digital video camera, a camera equipped with an image sensor such as a CMOS or a CCD may be used as appropriate as long as the captured image can be converted into an electrical signal. Further, the combination is not limited to the front side and the rear side, and only one of them or a combination that captures an image of the player from the other direction may be combined.
 ゴルフ練習装置全体の動作やゴルフのシミュレーション処理の実行などを制御する制御部は、メイン筐体13の内部に設置されている。また、付加的な構成として、操作ボックスの筐体又は他の筐体に、投入口から投入されたコイン(硬貨若しくはメダル)の識別や計数処理等を行うコイン識別装置等から成るコイン処理部を設置できるようにしている。また、遊技室20には、プレイヤ1がボール3をショットした時の音などプレイ中の効果音等を出力するためのスピーカ18が室内の所定位置に設置される。 A control unit that controls the operation of the entire golf practice apparatus, the execution of a golf simulation process, and the like is installed inside the main housing 13. Further, as an additional configuration, a coin processing unit including a coin identification device or the like for performing identification processing or counting processing of coins (coins or medals) inserted from the insertion slot in the casing of the operation box or another casing. It can be installed. In the game room 20, a speaker 18 for outputting a sound effect during play such as a sound when the player 1 shots the ball 3 is installed at a predetermined position in the room.
 次に、本実施形態のゴルフ練習装置10の電気的構成について図3を用いて説明する。ゴルフ練習装置10には、プログラムの実行やシステム全体の制御や画像表示のための座標計算等を行うCPU30と、CPU30が処理を行うのに必要なプログラムやデータを格納するバッファメモリとして利用されるシステムメモリ(RAM)32とがバスラインにより共通接続され、バスアービタ34に接続されている。バスアービタ34は、ゴルフ練習装置10の各ブロックや外部に接続される機器とのプログラムやデータの流れを制御する。 Next, the electrical configuration of the golf practice apparatus 10 of this embodiment will be described with reference to FIG. The golf practice apparatus 10 is used as a CPU 30 that executes programs, controls the entire system, calculates coordinates for image display, and the like, and a buffer memory that stores programs and data necessary for the CPU 30 to perform processing. A system memory (RAM) 32 is commonly connected by a bus line and is connected to a bus arbiter 34. The bus arbiter 34 controls the flow of programs and data with each block of the golf practice apparatus 10 and devices connected to the outside.
 プレイプログラムやデータ(映像データや音楽データも含む)が格納されたプログラムデータ記憶媒体(記録媒体であるCD-ROM等を駆動する光ディスクや光ディスクドライブ等も含む)36と、ゴルフ練習装置10を起動するためのプログラムやデータが格納されているブートロム38とがバスアービタ34に接続されている。 A program data storage medium (including an optical disk or optical disk drive for driving a CD-ROM or the like as a recording medium) 36 in which a play program and data (including video data and music data) are stored, and the golf practice apparatus 10 are activated A boot rom 38 in which a program and data for storing the data are stored is connected to the bus arbiter 34.
 更に、正面用デジタルビデオカメラ16による撮像画像を記憶するための正面用リングバッファ26と、背面用デジタルビデオカメラ17による撮像画像を記憶するための背面用リングバッファ27とがバスアービタ34に接続されている。 Further, a front ring buffer 26 for storing images captured by the front digital video camera 16 and a rear ring buffer 27 for storing images captured by the rear digital video camera 17 are connected to the bus arbiter 34. Yes.
 三次元CG等の表示画像を生成するためには、システムメモリ32内に、表示するオブジェクトを構成する三次元ローカル座標データを有するポリゴンデータ(頂点データ)や、NURBS(Non Uniform Rational B-Spline)データ(曲面や制御点データ)を格納しておき、CPU30やジオメトリプロセッサ(図示しない)によって、これを三次元仮想空間のワールド座標系に配置してローカル座標をワールド座標系に変換する。 In order to generate a display image such as a three-dimensional CG, polygon data (vertex data) having three-dimensional local coordinate data constituting an object to be displayed or NURBS (Non Uniform Rational B-Spline) in the system memory 32. Data (curved surface and control point data) is stored, and this is arranged in the world coordinate system of the three-dimensional virtual space by the CPU 30 and the geometry processor (not shown) to convert the local coordinates into the world coordinate system.
 更に、ワールド座標系に、プレイヤの操作やプレイの進行に伴って生成される視点座標を設定して、この視点から所定の視方向および画角でみた視野範囲にあるオブジェクトを、視点座標を原点とした視点座標系に変換して、この変換されたオブジェクトの座標をレンダリングプロセッサ40に送信する。 Furthermore, the viewpoint coordinates generated as the player operates or plays are set in the world coordinate system, and the object in the field of view as viewed from the viewpoint in the predetermined viewing direction and angle of view is set to the viewpoint coordinates as the origin. The coordinates of the converted object are transmitted to the rendering processor 40.
 バスアービタ34を介して、プログラムデータ記憶媒体36や、正面用リングバッファ26、背面用リングバッファ27から読み出した映像(MOVIE)データを再生したり、プレイヤの操作やプレイ進行に応じて画像表示のための画像を生成したりするレンダリングプロセッサ40と、そのレンダリングプロセッサ40が画像生成を行うために必要なグラフィックデータ等を格納しておくグラフィックメモリ42とが接続されている。 Video (MOVIE) data read from the program data storage medium 36, the front ring buffer 26, and the rear ring buffer 27 is reproduced via the bus arbiter 34, and an image is displayed according to the player's operation and play progress. Are connected to a rendering processor 40 that generates the image and a graphic memory 42 that stores graphic data and the like necessary for the rendering processor 40 to generate an image.
 レンダリングプロセッサ40は、送られてきたオブジェクトの座標に対して、まず、光源処理などの補間処理や、グラフィックメモリ42に格納されたテクスチャーデータをオブジェクトに貼り付けてオブジェクトの表面にディテールを施す。さらにレンダリングプロセッサ40は、三次元の立体オブジェクトから、2次元平面(スクリーン)にオブジェクト(ポリゴン)を投影して2次元座標データ(スクリーン座標系)に変換し、Z座標の深さが浅いポリゴン即ち視点座標に近いポリゴンから優先的に表示するようにして2次元画像を生成して出力する。レンダリングプロセッサ40から出力される画像信号は、ビデオDAC44によりデジタル信号からアナログ信号に変換され、プロジェクタ15によりスクリーン11に投影される。 The rendering processor 40 first applies interpolation processing such as light source processing or texture data stored in the graphic memory 42 to the object to detail the surface of the object with respect to the coordinates of the object sent. Further, the rendering processor 40 projects an object (polygon) from a three-dimensional solid object onto a two-dimensional plane (screen) and converts it into two-dimensional coordinate data (screen coordinate system). A two-dimensional image is generated and output so as to display preferentially from polygons close to the viewpoint coordinates. The image signal output from the rendering processor 40 is converted from a digital signal to an analog signal by the video DAC 44 and projected onto the screen 11 by the projector 15.
 バスアービタ34を介して、プログラムデータ記憶媒体36や、正面用リングバッファ26、背面用リングバッファ27から読み出した音データを再生したり、プレイヤによる操作やプレイ進行に応じて効果音や音声を生成したりするサウンドプロセッサ46と、そのサウンドプロセッサ46により効果音や音声を生成するために必要なサウンドデータ等を格納しておくサウンドメモリ48とが接続されている。サウンドプロセッサ46から出力される音声信号は、オーディオDAC50によりデジタル信号からアナログ信号に変換され、スピーカ18から出力される。 Sound data read from the program data storage medium 36, the front ring buffer 26, and the rear ring buffer 27 are reproduced via the bus arbiter 34, and sound effects and sounds are generated in accordance with the operation and play progress by the player. The sound processor 46 is connected to a sound memory 48 for storing sound data and the like necessary for generating sound effects and sounds by the sound processor 46. The audio signal output from the sound processor 46 is converted from a digital signal to an analog signal by the audio DAC 50 and output from the speaker 18.
 バスアービタ34には、通信インターフェース52が接続されている。通信インターフェース52はLANアダプタ54を介して電話回線等の外部ネットワークに接続される。必要に応じて、ゴルフ練習装置10はLANアダプタ54によりインターネットに接続され、他の情報処理装置やネットワークサーバ等との通信が可能となる。なお、通信インターフェース52及びLANアダプタ54は、電話回線を使用するターミナルアダプタ(TA)やルータ、ケーブルテレビ回線を使用するケーブルモデム、携帯電話やPHSを利用して無線通信手段、光ファイバを用いた光ファイバ通信手段等の通信方法を適宜利用すればよい。 A communication interface 52 is connected to the bus arbiter 34. The communication interface 52 is connected to an external network such as a telephone line via a LAN adapter 54. If necessary, the golf practice device 10 is connected to the Internet via a LAN adapter 54, and can communicate with other information processing devices, network servers, and the like. As the communication interface 52 and the LAN adapter 54, a terminal adapter (TA) or router that uses a telephone line, a cable modem that uses a cable TV line, a mobile phone or a PHS, a wireless communication means, or an optical fiber is used. A communication method such as an optical fiber communication unit may be used as appropriate.
 バスアービタ34には、ペリフェラルI/F60が接続されている。ペリフェラルI/F60を介して、様々な周辺機器を接続することができる。 A peripheral I / F 60 is connected to the bus arbiter 34. Various peripheral devices can be connected via the peripheral I / F 60.
 ペリフェラルI/F60には、正面用デジタルビデオカメラ16、背面用デジタルビデオカメラ17、RFカードリーダ・ライタ16が接続されている。 A peripheral digital video camera 16, a rear digital video camera 17, and an RF card reader / writer 16 are connected to the peripheral I / F 60.
 ペリフェラル1/F60には、更に、センサ制御部24を介して、ドップラーセンサ14が接続されている。センサ制御部24は、処理時間計時部(処理時間計時手段)24a及びボール速度測定部(ボール速度測定手段)24bを備えている。ボール速度測定部24bは、ドップラーセンサ14の検出信号に基づいて、ボール速度を測定する。処理時間計時部24aは、ボール速度測定部24bにおけるボール速度の測定に掛かる処理時間を計時する。また、図示は省略した各測定部によって、ゴルフクラブのヘッド速度やボールの弾道等が測定され、測定された値はCPU30に入力される。 The Doppler sensor 14 is further connected to the peripheral 1 / F 60 via the sensor control unit 24. The sensor control unit 24 includes a processing time timer (processing time timer) 24a and a ball speed measuring unit (ball speed measuring unit) 24b. The ball speed measuring unit 24 b measures the ball speed based on the detection signal of the Doppler sensor 14. The processing time timer 24a measures the processing time required for measuring the ball speed in the ball speed measuring unit 24b. Further, the head speed of the golf club, the trajectory of the ball, and the like are measured by each measurement unit (not shown), and the measured values are input to the CPU 30.
 ペリフェラル1/F60には、タッチパネル12が接続されており、タッチパネル12に対するプレイヤの接触操作に応じてゴルフ練習装置10は操作される。 The touch panel 12 is connected to the peripheral 1 / F60, and the golf practice apparatus 10 is operated in accordance with the player's touch operation on the touch panel 12.
 なお、上記のようなゴルフ練習装置10のハードウエア構成は単なる一例に過ぎず、本発明は、表示装置を備える任意のコンピュータシステムに適用することができる。また、本発明のプログラムは、メモリカード等の外部記憶媒体を通じてコンピュータシステムに供給されるだけでなく、有線または無線の通信回線を通じてコンピュータシステムに供給されてもよいし、さらにはコンピュータシステム内部の不揮発性記憶装置に予め記録されていてもよい。 It should be noted that the hardware configuration of the golf practice apparatus 10 as described above is merely an example, and the present invention can be applied to any computer system that includes a display device. The program of the present invention is not only supplied to the computer system through an external storage medium such as a memory card, but may be supplied to the computer system through a wired or wireless communication line. May be recorded in advance in the sexual storage device.
 次に、本実施形態のゴルフ練習装置10におけるドップラーセンサ14の設置位置や機能等の詳細について説明する。 Next, details such as the installation position and function of the Doppler sensor 14 in the golf practice apparatus 10 of this embodiment will be described.
 本実施形態におけるドップラーセンサ14は、誘電体発振器から出力されたマイクロ波をアンテナから発射し、人や物体から反射されてアンテナに入射されたマイクロ波の周波数のずれから、人や物体の動きを検出するセンサである。 In the present embodiment, the Doppler sensor 14 emits a microwave output from a dielectric oscillator from an antenna, reflects the movement of a person or an object from a frequency shift of the microwave reflected from the person or the object and incident on the antenna. It is a sensor to detect.
 ドップラーセンサ14は、プレイヤがゴルフクラブによりボールを打つ方向に設けられたスクリーン11の裏側に設けられ、ボールが打たれる位置にアンテナが向けられており、ゴルフクラブのヘッド速度、ボール速度、ボールの飛距離、弾道といった各種の値を測定するために用いられる。 The Doppler sensor 14 is provided on the back side of the screen 11 provided in the direction in which the player hits the ball with the golf club, and the antenna is directed to the position where the ball is hit, and the golf club head speed, ball speed, ball It is used to measure various values such as flight distance and trajectory.
 プレイヤがゴルフクラブによりボールを打つと、ドップラーセンサ14によりでゴルフクラブのヘッドの動きと、打たれたボールの動きが、それぞれの位置情報及び運動情報として所定時間、一定サイクルでサンプリングされ、このサンプリングされた各情報(データ)は、センサ制御部24に入力される。 When the player hits the ball with the golf club, the movement of the head of the golf club and the movement of the hit ball are sampled by the Doppler sensor 14 in a predetermined cycle for a predetermined time as the respective position information and movement information. Each piece of information (data) is input to the sensor control unit 24.
 ボール速度測定部24bは、センサ制御部24に入力された複数のボールの位置情報及び運動情報に基づいて、打たれたボール速度を測定する。このとき、各データは一定サイクルでサンプリングされたものであるので、ボール速度によって各データの個数が異なる。即ち、ボール速度が速い場合、ボールはドップラーセンサ14の検出範囲を短い時間で通過するため、一定サイクルでサンプリングされる個数は少なくなり、逆に、ボール速度が遅い場合、ボールはドップラーセンサ14の検出範囲に長い時間滞在するため、サンプリングされる個数は多くなる。また、ボール速度測定部24bは、サンプリングされた各データに基づいてボール速度を算出するため、各データの個数が多いと測定に掛かる処理時間は多くなり、逆に少ないと測定に掛かる処理時間は少なくなる。 The ball speed measuring unit 24b measures the hit ball speed based on the position information and motion information of the plurality of balls input to the sensor control unit 24. At this time, since each data is sampled at a constant cycle, the number of each data differs depending on the ball speed. That is, when the ball speed is high, the ball passes through the detection range of the Doppler sensor 14 in a short time, so the number of samples sampled in a fixed cycle is reduced. Conversely, when the ball speed is low, the ball is Since the detection range stays for a long time, the number of samples is increased. Further, since the ball speed measuring unit 24b calculates the ball speed based on each sampled data, the processing time required for the measurement increases when the number of each data is large, and conversely, the processing time required for the measurement decreases when the number is small. Less.
 処理時間計時部24aは、センサ制御部24において、ボール速度測定部24bがボール速度を測定する他、飛距離、弾道といった各種の値を測定するのに掛かった時間を計時する。計時された値は、後述するように、CPU30に入力され、スイング画像の抽出する際に用いられる。 The processing time counter 24a measures the time taken for the sensor controller 24 to measure various values such as flight distance and trajectory in addition to the ball speed measuring unit 24b measuring the ball speed. The timed value is input to the CPU 30 and used when extracting the swing image, as will be described later.
 本実施形態のゴルフ練習装置10を起動すると、正面用デジタルビデオカメラ16による撮像画像は、正面用リングバッファ26に順次記憶され、背面用デジタルビデオカメラ17による撮像画像は、背面用リングバッファ27に順次記憶される。 When the golf practice apparatus 10 of the present embodiment is activated, the images captured by the front digital video camera 16 are sequentially stored in the front ring buffer 26, and the images captured by the rear digital video camera 17 are stored in the rear ring buffer 27. Stored sequentially.
 正面用デジタルビデオカメラ16により撮像すると、正面用リングバッファ26の最も古い撮像画像に、新しい画像を取得した時点で重ね書きをしながら、正面用デジタルビデオカメラ16による新たな撮像画像を順次正面用リングバッファ26に更新記憶し、正面用デジタルビデオカメラ16による撮像画像を予め設定された期間分だけエンドレスに記憶する。 When the image is captured by the front digital video camera 16, new images captured by the front digital video camera 16 are sequentially applied to the oldest captured image of the front ring buffer 26 when the new image is overwritten. The update is stored in the ring buffer 26, and the image captured by the front digital video camera 16 is stored endlessly for a preset period.
 同様に、背面用デジタルビデオカメラ17により撮像すると、背面用リングバッファ27の最も古い撮像画像に、新しい画像を取得した時点で重ね書きをしながら、背面用デジタルビデオカメラ17による新たな撮像画像を順次背面用リングバッファ27に更新記憶し、背面用デジタルビデオカメラ17による撮像画像を予め設定された期間分だけエンドレスに記憶する。 Similarly, when an image is captured by the rear digital video camera 17, a new captured image by the rear digital video camera 17 is overwritten on the oldest captured image in the rear ring buffer 27 when a new image is acquired. The back side ring buffer 27 is sequentially updated and stored, and images captured by the back side digital video camera 17 are stored endlessly for a preset period.
 正面用リングバッファ26と背面用リングバッファ27に記憶される期間の設定は、その記憶容量に応じて、例えば、4秒間の撮像画像を記憶するように設定される。 The setting of the period stored in the front ring buffer 26 and the rear ring buffer 27 is set so as to store, for example, a captured image of 4 seconds according to the storage capacity.
 プレイヤがボールをショットしたことに応じて、CPU30は、正面用リングバッファ26及び背面用リングバッファ27に対するトリガ信号を発生し、トリガ信号に基づいて各リングバッファにおける新たな撮像画像の記憶を止め、プレイヤの最適な打撃プレイのビデオ画像を抽出し、再生してプレイヤの練習に供する。即ち、CPU30は動画像抽出手段として機能する。 In response to the player hitting the ball, the CPU 30 generates a trigger signal for the front ring buffer 26 and the rear ring buffer 27 and stops storing new captured images in each ring buffer based on the trigger signal. A video image of the player's optimal batting play is extracted and played back for player practice. That is, the CPU 30 functions as a moving image extraction unit.
 本実施形態では、トリガ信号を発生した後に、所定時間の遅延後に各リングバッファにおける新たな撮像画像の記憶を止める。この遅延時間は、処理時間計時部24aで計時された処理時間に基づいて決定される。即ち、撮像画像の終端から処理時間と遅延時間を加算した時間だけ遡った時点が、ボールが打たれたインパクトの時点となる。したがって、処理時間と遅延時間の合計が一定、例えば1秒間、となるように設定しておくことにより、撮像画像の終端から1秒間遡った時点の画像をインパクト画像として抽出することができる。 In this embodiment, after a trigger signal is generated, storage of a new captured image in each ring buffer is stopped after a predetermined time delay. This delay time is determined based on the processing time counted by the processing time counting unit 24a. In other words, the point in time when the ball is hit is the point of time that is back from the end of the captured image by the sum of the processing time and the delay time. Therefore, by setting the sum of the processing time and the delay time to be constant, for example, 1 second, it is possible to extract an image at a time point that goes back 1 second from the end of the captured image as an impact image.
 なお、処理時間の他にもドップラーセンサ14がボールを最初に検出するまでのタイミングや、処理時間の誤差が、ボール速度に応じて生ずることが実験によって明らかとなっており、ボール速度に応じた係数を乗じて処理時間を補正することによって、より正確なインパクトの時点におけるインパクト画像を抽出することができる。この場合のボール速度に応じた係数は、ゴルフ練習装置の構成における機器の特性によって異なるものであり、実験等によって得られた値を適宜設定すればよい。 In addition to the processing time, it has been clarified through experiments that the timing until the Doppler sensor 14 first detects the ball and the error in the processing time occur according to the ball speed. By correcting the processing time by multiplying the coefficient, it is possible to extract an impact image at a more accurate point of impact. In this case, the coefficient corresponding to the ball speed differs depending on the characteristics of the equipment in the configuration of the golf practice apparatus, and a value obtained through experiments or the like may be set as appropriate.
 本実施形態のゴルフ練習装置10を用いて実行するスイング画像抽出処理の概要について、図4のフローチャートを用いて説明する。なお、スイング画像抽出処理の前後にある、電源投入やアプリケーション終了処理等の一般的な処理は省略する。 The outline of the swing image extraction process executed using the golf practice apparatus 10 of the present embodiment will be described with reference to the flowchart of FIG. Note that general processing such as power-on and application termination processing before and after the swing image extraction processing is omitted.
 まず、正面用デジタルビデオカメラ16及び背面用デジタルビデオカメラ17による撮像が開始され、正面用デジタルビデオカメラ16の撮像画像が正面用リングバッファ26に、また、背面用デジタルビデオカメラ17の撮像画像が背面用リングバッファ26に、それぞれ記憶開始される(ステップS01)。 First, imaging by the front digital video camera 16 and the rear digital video camera 17 is started, and an image captured by the front digital video camera 16 is stored in the front ring buffer 26 and an image captured by the rear digital video camera 17 is captured. Storage is started in the rear ring buffer 26 (step S01).
 各リングバッファにエンドレスに撮像画像が記憶されている状態で、プレイヤがゴルフクラブでボールをショットしてボールが移動すると、ドップラーセンサ14は、移動するボールを検出する(ステップS02)。 When the captured image is stored in each ring buffer in an endless manner, when the player moves the ball by shooting the ball with the golf club, the Doppler sensor 14 detects the moving ball (step S02).
 ボールが検出されたことに応じて、センサ制御部24は、ボール速度、ヘッド速度、飛距離、弾道、ボールのバックスピン及びサイドスピン等の各種の値の測定を開始する(ステップS03)。 In response to the detection of the ball, the sensor control unit 24 starts measuring various values such as the ball speed, the head speed, the flight distance, the trajectory, the back spin and the side spin of the ball (step S03).
 センサ制御部24でボール速度を含む各種の値の測定が開始されると、処理時間計時部24aが処理時間Tsの計時を開始する(ステップS04)。 When the sensor control unit 24 starts measuring various values including the ball speed, the processing time counting unit 24a starts measuring the processing time Ts (step S04).
 データ処理では、ボール速度測定部24bは、センサ制御部24に入力された複数のボールの位置情報及び運動情報に基づいて、打たれたボール速度を測定する(ステップS05)。このとき、各データは、所定時間において一定サイクルでサンプリングされたデータであり、ボール速度によってその個数は異なっている。 In the data processing, the ball speed measuring unit 24b measures the hit ball speed based on the position information and motion information of the plurality of balls input to the sensor control unit 24 (step S05). At this time, each data is data sampled at a predetermined cycle in a predetermined time, and the number of the data varies depending on the ball speed.
 ボール速度測定部24bを含む各測定部によって、サンプリングされたデータが全て処理されると、各種の値が算出されて測定は終了する(ステップS06)。 When all the sampled data is processed by each measuring unit including the ball speed measuring unit 24b, various values are calculated and the measurement ends (step S06).
 データの処理が終了したことに応じて、処理時間計時部24aによる計時が終了し、処理時間Tsが確定する。そして、確定した処理時間Tsの値はCPU30に入力される(ステップS07)。 In response to the completion of the data processing, the time counting by the processing time counting unit 24a ends, and the processing time Ts is determined. Then, the determined value of the processing time Ts is input to the CPU 30 (step S07).
 CPU30では、入力された処理時間Tsが予め設定された閾値Taを越えているか否かを判定する(ステップS08)。閾値Taは、この後の処理となるボール速度に応じた処理時間の補正を行うか否かを判断するための基準となるものであり、処理時間Taが閾値Ta以下であるときは補正を行わず、処理時間Taが閾値Taを越えるときには補正を行う。これは、ボール速度に応じた補正が、ゴルフ練習装置の構成における機器の特性によって異なるものであることと同様に、閾値Taは、機器の特性から生じる必要に応じて、実験等によって得られた値を適宜設定すればよい。なお、機器の特性によっては、ボール速度に応じた処理時間の補正が不要であったり、また、補正が必須であったりする場合が考えられるが、それらの場合には、閾値Taによる判定は不要になる。 The CPU 30 determines whether or not the input processing time Ts exceeds a preset threshold value Ta (step S08). The threshold value Ta serves as a reference for determining whether or not to correct the processing time according to the ball speed, which will be processed later, and is corrected when the processing time Ta is equal to or less than the threshold value Ta. First, correction is performed when the processing time Ta exceeds the threshold Ta. This is because, as the correction according to the ball speed differs depending on the characteristics of the equipment in the configuration of the golf practice apparatus, the threshold value Ta was obtained by an experiment or the like, if necessary resulting from the characteristics of the equipment. What is necessary is just to set a value suitably. Depending on the characteristics of the equipment, it may be necessary to correct the processing time according to the ball speed, or it may be necessary to make corrections. In such cases, determination based on the threshold Ta is unnecessary. become.
 処理時間Tsが閾値Ta以下であった場合、CPU30は、遅延時間Fを定数Bとして、算出する(ステップS09)。本実施形態では、遅延時間Fの単位として撮像画像の1枚(1フレーム)が記憶される時間(frame)を用いた。また、定数Bについては、閾値Ta同様に、実験等によって適宜設定すればよい。なお、機器の特性によってボール速度に応じた処理時間の補正が必須である場合には、閾値Taによる判定が不要になるとともに、ステップS09の処理も不要となる。 When the processing time Ts is equal to or less than the threshold value Ta, the CPU 30 calculates the delay time F as a constant B (step S09). In the present embodiment, the time (frame) in which one captured image (one frame) is stored is used as the unit of the delay time F. Further, the constant B may be set as appropriate by experiment or the like, similarly to the threshold value Ta. If correction of the processing time according to the ball speed is indispensable according to the characteristics of the device, the determination based on the threshold Ta is unnecessary and the processing in step S09 is also unnecessary.
 処理時間Tsが閾値Taを越えていた場合、CPU30は、遅延時間Fを以下の式を用いて算出する(ステップS10)。 When the processing time Ts exceeds the threshold Ta, the CPU 30 calculates the delay time F using the following equation (step S10).
 F[frame]=60-a×(Ts/16[msec])
 ここに、aはボール速度に応じて決定される係数であり、この係数を乗ずることによって処理時間Tsは補正される。係数aは、閾値Ta及び定数Bと同様に、機器の特性に基づく値であり、実験等によって適宜設定すればよい。また、係数aをボール速度から決定する際には、随時算出したり、適宜のメモリに記憶しておいたデータテーブルを参照するなど、適宜の方法で決定すればよい。
F [frame] = 60−a × (Ts / 16 [msec])
Here, a is a coefficient determined according to the ball speed, and the processing time Ts is corrected by multiplying this coefficient. The coefficient a is a value based on the characteristics of the device, as with the threshold value Ta and the constant B, and may be set as appropriate through experiments or the like. Further, when the coefficient a is determined from the ball speed, it may be determined by an appropriate method such as calculating at any time or referring to a data table stored in an appropriate memory.
 なお、本実施形態では、1秒間に60フレームの撮像が行われる機器を用いたため、遅延時間Fを算出する上記式において、60及び16という値が用いられているが、これに限られない。例えば1秒間に30フレームの撮像が行われる機器を用いた場合には、60の代わりに30を用い、16の代わりに33を用いるなどすればよい。 In the present embodiment, since a device that captures 60 frames per second is used, the values 60 and 16 are used in the above formula for calculating the delay time F, but the present invention is not limited to this. For example, when a device that captures 30 frames per second is used, 30 may be used instead of 60, and 33 may be used instead of 16.
 遅延時間Fが決定した時点で、CPU30はトリガ信号を発生する(ステップS11)。 When the delay time F is determined, the CPU 30 generates a trigger signal (step S11).
 CPU30は、トリガ信号を基準時として、基準時から遅延時間Fの後、正面用リングバッファ26及び背面用リングバッファ27における新たな撮像画像の更新記憶を終了する(ステップS12)。 The CPU 30 ends the update storage of new captured images in the front ring buffer 26 and the rear ring buffer 27 after the delay time F from the reference time with the trigger signal as the reference time (step S12).
 CPU30は、正面用リングバッファ26及び背面用リングバッファ27に記憶されている、計4秒間のスイング画像を抽出する(ステップS13)。このとき、上記のようにトリガ発生時点の後の遅延時間Fを処理時間Tsに基づいて決定しているため、インパクト時の画像を基準に前3秒、後1秒のスイング画像が抽出されることとなる。即ち、スイング画像全体の時系列から、インパクト時の画像を抽出することができる。そして、スイング画像は、プレイヤの操作に応じて、ビデオ映像としてスクリーン11に再生表示される。 The CPU 30 extracts the swing images for a total of 4 seconds stored in the front ring buffer 26 and the rear ring buffer 27 (step S13). At this time, since the delay time F after the trigger occurrence time is determined based on the processing time Ts as described above, the swing image of 3 seconds before and 1 second after is extracted based on the image at the time of impact. It will be. That is, an image at the time of impact can be extracted from the time series of the entire swing image. The swing image is reproduced and displayed on the screen 11 as a video image according to the operation of the player.
 なお、インパクト時の画像を基準にスイング画像を抽出することができるため、例えば、プレイヤのスイング画像と他者による模範スイングの画像とを並べて、両者のインパクト時のタイミングを合わせるように再生表示することもできる。 Since the swing image can be extracted based on the image at the time of impact, for example, the player's swing image and the image of the model swing by another person are arranged and reproduced and displayed so that the timing at the time of impact is matched. You can also.
 また、本発明は上記実施形態に限らず種々の変形が可能である。 Further, the present invention is not limited to the above embodiment, and various modifications can be made.
 例えば、上記実施形態では、ゴルフショップやゴルフ練習場等に設けられる所謂アーケード型のゴルフ練習装置を例として説明したが、家庭用ゲーム装置や、パーソナルコンピュータ、あるいは携帯電話機等を用いたゴルフ練習装置にも適用することができる。 For example, in the above-described embodiment, a so-called arcade type golf practice device provided in a golf shop, a golf practice field, or the like has been described as an example, but a golf practice device using a home game device, a personal computer, a mobile phone, or the like. It can also be applied to.
 また、上記実施形態では、プレイヤがクラブでボールを打つ際のプレイヤのゴルフ練習に供するゴルフ練習装置に本発明を適用したが、他のスポーツ、例えば、野球においてプレイヤがバットでボールを打つ打撃練習や、テニスにおいてプレイヤがラケットでボールを打つ打撃練習、卓球においてプレイヤがラケットでボールを打つ打撃練習等のための装置に本発明を適用してもよい。 Further, in the above embodiment, the present invention is applied to a golf practice device used for a player's golf practice when the player hits the ball with a club. However, in other sports, for example, baseball, the player practices a ball with a bat. Alternatively, the present invention may be applied to an apparatus for hitting practice in which a player hits a ball with a racket in tennis, and for hitting practice in which a player hits a ball with a racket in table tennis.
 本発明は、ボール速度の計測とスイング画像の記録保存とを行いながら、簡易な機器構成にて、インパクト時の画像を抽出して表示することができるゴルフ練習装置を提供するのに有用である。 The present invention is useful for providing a golf practice device capable of extracting and displaying an image at the time of impact with a simple device configuration while performing ball speed measurement and swing image recording and storage. .
10…ゴルフ練習装置
11…スクリーン
14…ドップラーセンサ
15…プロジェクタ(表示手段)
16…正面用デジタルビデオカメラ(撮影手段)
17…背面用デジタルビデオカメラ(撮影手段)
24…センサ制御部
24a…処理時間計時部(処理時間計時手段)
24b…ボール速度測定部(ボール速度測定手段)
26…正面用リングバッファ(記憶手段)
27…背面用リングバッファ(記憶手段)
30…CPU(動画像抽出手段)
34…バスアービタ
36…プログラムデータ記憶媒体
DESCRIPTION OF SYMBOLS 10 ... Golf practice apparatus 11 ... Screen 14 ... Doppler sensor 15 ... Projector (display means)
16. Digital video camera for front (photographing means)
17 ... Backside digital video camera (photographing means)
24 ... sensor control unit 24a ... processing time timer (processing time timer)
24b ... Ball speed measuring unit (ball speed measuring means)
26. Front ring buffer (storage means)
27 ... Ring buffer for storage (storage means)
30 ... CPU (moving image extracting means)
34 ... Bus arbiter 36 ... Program data storage medium

Claims (3)

  1.  プレイヤがゴルフクラブによりボールを打つときの動画像を撮影する撮影手段と、
     前記撮影手段により撮影された動画像をエンドレスに記憶する記憶手段と、
     前記記憶手段に記憶された動画像を表示する表示手段と
     を有するゴルフ練習装置において、
     前記ゴルフクラブにより打たれたボールの速度を測定するボール速度測定手段と、
     前記ボール速度測定手段がボールの速度を測定するのに費やした処理時間を計時する処理時間計時手段と、
     前記ボール速度測定手段がボールの速度を測定できた時点と前記処理時間とに基づいて、前記記憶手段に記憶された動画像から、インパクト時の画像をその前後の所定時間の動画像とともに抽出する動画像抽出手段とを更に有し、
     前記動画像抽出手段により抽出された動画像を前記表示手段によって表示する
     ことを特徴とするゴルフ練習装置。
    Photographing means for photographing a moving image when a player hits a ball with a golf club;
    Storage means for storing a moving image photographed by the photographing means in an endless manner;
    A golf practice apparatus comprising: display means for displaying a moving image stored in the storage means;
    Ball speed measuring means for measuring the speed of a ball hit by the golf club;
    A processing time measuring means for measuring the processing time spent by the ball speed measuring means to measure the speed of the ball;
    Based on the time point when the ball speed measuring means can measure the speed of the ball and the processing time, an image at the time of impact is extracted from the moving images stored in the storage means together with moving images of a predetermined time before and after the moving image. A moving image extraction means;
    A golf practice apparatus characterized in that the moving image extracted by the moving image extraction means is displayed by the display means.
  2.  請求項1記載のゴルフ練習装置において、
     前記動画像抽出手段は、前記ボール速度測定手段によって測定されたボールの速度に応じて、前記処理時間を補正することを特徴とするゴルフ練習装置。
    The golf practice apparatus according to claim 1,
    The golf practice apparatus, wherein the moving image extraction unit corrects the processing time in accordance with a ball speed measured by the ball speed measurement unit.
  3.  請求項1または2記載のゴルフ練習装置において、
     前記表示手段は、プレイヤがゴルフクラブによりボールを打つ方向に設けられたスクリーンに映像を投影し、
     前記ボール速度測定手段は、前記スクリーンの裏側に設けられて前記ボールが打たれる位置にアンテナが向いたドップラーセンサを有する
     ことを特徴とするゴルフ練習装置。
    In the golf practice apparatus according to claim 1 or 2,
    The display means projects an image on a screen provided in a direction in which a player hits a ball with a golf club,
    The golf practice apparatus, wherein the ball speed measuring means includes a Doppler sensor provided on a back side of the screen and having an antenna facing a position where the ball is hit.
PCT/JP2010/062534 2009-07-30 2010-07-26 Golf practicing device WO2011013625A1 (en)

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JP5733298B2 (en) * 2012-12-28 2015-06-10 カシオ計算機株式会社 Display control apparatus, display control method, and program
JP5935779B2 (en) 2013-09-30 2016-06-15 カシオ計算機株式会社 Image processing apparatus, image processing method, and program
JP6676873B2 (en) 2014-09-22 2020-04-08 カシオ計算機株式会社 Image processing apparatus, image processing method, and program
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