WO2010044091A1 - System and method for conducting an instant lottery - Google Patents

System and method for conducting an instant lottery Download PDF

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Publication number
WO2010044091A1
WO2010044091A1 PCT/IN2008/000681 IN2008000681W WO2010044091A1 WO 2010044091 A1 WO2010044091 A1 WO 2010044091A1 IN 2008000681 W IN2008000681 W IN 2008000681W WO 2010044091 A1 WO2010044091 A1 WO 2010044091A1
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WO
WIPO (PCT)
Prior art keywords
winning
player
objects
lottery game
instant
Prior art date
Application number
PCT/IN2008/000681
Other languages
French (fr)
Inventor
Abhishek Kumbhat
Sugal Prasan Chand Jain
Original Assignee
Skill Lotto Solutions (P) Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Skill Lotto Solutions (P) Ltd. filed Critical Skill Lotto Solutions (P) Ltd.
Priority to PCT/IN2008/000681 priority Critical patent/WO2010044091A1/en
Publication of WO2010044091A1 publication Critical patent/WO2010044091A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/329Regular and instant lottery, e.g. electronic scratch cards
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the present invention relates to a system and a method for conducting an instant lottery game and more particularly to an instant lottery game that draws features from future draw games.
  • Lottery can be defined as a gaming scheme for distribution of prizes solely on the basis of chance and/or luck.
  • Lotteries can typically be divided into draw games and instant games.
  • Draw games are such lotteries in which the winning of a player is based on an event which takes place after the purchase of the lottery ticket.
  • Instant games are such lotteries in which the winning of a player is decided before or at the time of purchase of the ticket and the winning information is instant.
  • Draw games can typically be divided into future draw games and instant draw games. Future draw games have a common draw for all the players in the event wherein the draw takes place at a future time. The future draw games can be further sub-divided into conventional draw games and paper lottery games. Conventional draw games have an unlimited number of tickets and give the players an option to select numbers of their own choice. Numbers and/or symbols and/or objects allocated to or selected by a player in a lottery game are collectively referred to as a player set. Winning of a player in a conventional draw game, as is the case in a future draw game, is decided at a future time and the player purchases the ticket keeping in mind the future draw.
  • Paper lottery games have a limited number of pre-printed tickets and the player therefore needs to select his lottery ticket having the player set, only from the tickets available with the retailer. Winning of a player is decided by a comparison of the player set with winning numbers declared by the lottery agency.
  • Instant draw games on the other hand, rather than having a common draw at a future time, have separate individual draws for each player, wherein the draw happens exclusively for the player, immediately after purchase of the lottery ticket to determine the winning.
  • Instant games also referred to as instant lottery games, can typically be divided into scratch paper lottery, paper based scratch instant lottery, and PC/Mobile instant lottery. In the scratch paper lottery, a player scratches a paper lottery ticket to determine instantly whether he has a winning ticket or not.
  • the paper based scratch instant lottery draws features from the instant draw games but is essentially an instant game. This is because even though a special draw takes place for each player in the paper based scratch instant lottery, winning of each player is decided at the moment the ticket is purchased.
  • the special draw unlike in the instant draw games, does not take place immediately after the purchase but is very much a part of the lottery ticket itself making the winning information instant.
  • the players can purchase instant lottery tickets and play the lottery online. These games are more user-friendly and give flexibility to the players to play the lottery anytime and anywhere.
  • a set of common winning objects for all players are identified from an object set based on a certain draw that takes place for each instant lottery game before the purchase of tickets by players for the game, making the winning set fixed and known at the time of ticket purchase.
  • Player objects also collectively referred as a player set, on the other hand, vary on each lottery ticket and are disclosed after being revealed from the purchased ticket, thereby making the player set hidden and variable for each player.
  • Ticket buying behaviour of a player for such a game is based on a previous common draw in which a fixed winning set is decided and/or disclosed.
  • the total number of tickets available against a specific instant lottery game is fixed and based on an integer multiple of all possible combinations of selecting the player objects from the object set for the instant lottery game. Winning of a player is decided based on a comparison between the player set and the winning set.
  • the object set in the instant lottery game can be based on at least one of various objects including numbers, symbols, letters, university symbols, events, and other interactive objects.
  • the disclosed system and method for conducting the instant game can be implemented through a combination of one or more media such as an electronic media, a PC/Mobile device, a computing based device, and a paper.
  • Fig. 1 illustrates an exemplary computing environment implementing techniques for conducting an instant lottery game.
  • Fig. 2 illustrates an exemplary computing device architecture for conducting an instant lottery game.
  • Fig. 3 illustrates an exemplary diagram showing an instant lottery ticket for one or more players playing the instant lottery game.
  • Fig. 4 illustrates exemplary method(s) for conducting an instant lottery game.
  • This disclosure is directed to techniques for conducting an instant lottery game. More particularly, the disclosure relates to techniques for conducting an instant lottery game that draws features from future draw games. [00022]
  • the details disclosed below are provided to describe the following embodiments in a manner sufficient to enable a person skilled in the relevant art to make and use the disclosed embodiments. Several of the details described below, however, may not be necessary to practice certain embodiments of the invention. Additionally, the invention can include other embodiments that are within the scope of the claims but are not described in detail with respect to the following description. In the following section, an exemplary environment that is suitable for practicing various implementations is described. After this discussion, representative implementations of systems, devices, and processes for conducting an instant lottery game are described.
  • Fig. 1 illustrates an exemplary computing environment 100 that is suitable for implementing techniques for conducting an instant lottery game which draws its features from future draw games. Future draw games are such lottery games that conduct a common draw for all the players playing the game and the draw takes place at a future time.
  • the environment 100 can be a system with a server 102 accessible by one or more client devices 104-1, 104-2...104-n, collectively referred to as client devices 104 hereinafter, communicatively linked to each other and to the server 102 through a network 106.
  • the server 102 can be implemented as a variety of conventional computing devices, including, for example, a server computer, a desktop computer, a notebook or portable computer, a workstation, a mainframe computer, a mobile computing device, an Internet appliance, a network router, etc. or a combination thereof that are configurable to conduct the instant lottery game for one or more players using the network 106.
  • the client device 104 can be implemented as a variety of conventional computing devices, including, for example, a server computer, a desktop PC, a notebook or portable computer, a workstation, a mainframe computer, a mobile computing device, an Internet appliance, a network router, a voice client device (e.g. a telephone or a mobile phone), a POS terminal, other types of handheld devices, an Internet appliance, a network router, Wi-Fi and WiMax enabled devices etc. or a combination thereof that are configurable to purchase lottery tickets and play the instant lottery game using the server 102 and present winning of the lottery to the player using the network 106.
  • a server computer a desktop PC, a notebook or portable computer, a workstation, a mainframe computer, a mobile computing device, an Internet appliance, a network router, a voice client device (e.g. a telephone or a mobile phone), a POS terminal, other types of handheld devices, an Internet appliance, a network router, Wi-Fi and WiMax enabled devices etc. or a combination thereof that
  • the network 106 can be a wireless or a wired network, or a combination thereof.
  • the network 106 can be a collection of individual networks, interconnected with each other and functioning as a single large network (e.g., the Internet or an intranet). Examples of such individual networks include, but are not limited to, Local Area Networks (LANs), Wide Area Networks (WANs), and Metropolitan Area Networks (MANs). Further, the individual networks may be wireless or wired networks, or a combination thereof.
  • the server 102 includes a processor 108 coupled to a memory 110.
  • the memory 110 includes a ticket generation module 112, a common draw module 114, a ticket purchase module 116, an odds calculation module 118, a prize distribution module 120, and a winning declaration module 122.
  • the memory 110 may be coupled to, associated with, and/or accessible to other devices, such as network servers, router, and/or other servers 102.
  • the ticket generation module 112 generates a set of fixed lottery tickets based on all possible combinations of selecting player objects from an object set. Objects of the lottery tickets can include but are not limited to numbers, symbols, letters, Georgia symbols, events, and other interactive objects used for comparing and deciding the winning of a player. For example, in case the instant lottery game includes a selection of 5 player numbers for each lottery ticket from an object set of 25 numbers, the total number of lottery tickets generated shall be 25C5.
  • the common draw module 114 conducts a common draw for each instant lottery game for all players for selecting a set of winning objects from the object set for the instant lottery game.
  • the common draw is conducted before purchase of lottery tickets by one or more players. Therefore, the set of winning objects are fixed and known to all the players at the time of purchase of tickets from the fixed set lottery tickets.
  • the ticket purchase module 116 accepts requests from one or more players for purchase of multiple lottery tickets from the fixed set of lottery tickets generated by the ticket generation module 112 for the instant lottery game.
  • Player objects collectively also referred to as a player set, relating to each player are present on the lottery ticket and are hidden and variable for each player.
  • Each ticket can be purchased only from the fixed set of lottery tickets valid for the particular instant lottery game.
  • the odds calculation module 118 calculates odds of winning of each player based on a combination of winning criterion and the integer multiple of all possible combinations of selecting player objects from the object set.
  • the winning criterion is calculated through a comparison between the player objects and the set of winning objects.
  • number of winners for a game can be calculated based on the winning criterion of fully or partially matching player set and winning set. In another embodiment, the number of winners can also be calculated based on all possible combinations of fully or partially matching player set and winning set with respect to an object set.
  • the player set includes 5 numbers
  • the total number of winners to be declared in the instant lottery game are 5000
  • the odds of winning at least one winning amount from a set of one or more winning amounts for each player shall be 5000/25C5.
  • the prize distribution module 120 calculates the prize distribution scheme for one or more winners of the instant lottery game.
  • the prize distribution scheme is determined based on one or more factors such as the lottery ticket cost, prize payout ratio for the game, combination of prize amounts, and the odds of winning of each player calculated by the odds calculation module 118.
  • the winning declaration module 122 is configured to declare winning of one or more players based on a comparison between the player set and the set of winning objects.
  • the winning objects are also collectively referred to as a winning set.
  • Players can also be declared as winners when a partial match of the player set and the winning set happen, which may be associated with smaller prize money as the odds of winning are low.
  • the instant lottery game is based on a scheme of 5/25 future draw game, where a winning set of 5 numbers is selected out of a total set of 25 numbers (Range: 1-25).
  • the common draw module 114 having a conventional draw system and/or a random number generator generates a winning set of 5 numbers ⁇ say 3, 9, 14, 19, and 23 ⁇ through a draw that is conducted before the players are allowed to purchase lottery tickets for the game.
  • the number of tickets generated by the ticket generation module 112, in such a case shall be an integer multiple of 25C5.
  • a player can purchase one or more generated tickets, scratch and/or reveal the player set, and match the player set with the known and fixed winning set to claim the prizes based on the number of matches.
  • the winning declaration module 122 does this by comparing the player set and the winning set for each player and declares whether the player is a winner or not.
  • the prize distribution module 120 can then, based on an already calculated prize distribution scheme grant the prize to the winner.
  • the instant lottery game can be played using one or more interfaces including an electronic media, a personal computer, a computing device, a mobile device, and a paper.
  • Fig. 2 shows an exemplary server architecture for conducting an instant lottery game.
  • the server 102 can include, but is not limited to, a processor(s) 108, a network interface(s) 202, a system memory 110, and an Input/Output Interface(s) 204.
  • the network interface 202 enables the server 102 to receive player request for purchase of the lottery ticket.
  • the network interface 202 can also receive requests from players to play the instant lottery game and transfer the request to the server 102.
  • the network interface 202 can further interact with the server and transfer the winning information along with the associated prize amount, if any, to the one or more players.
  • the memory 110 includes computer-readable media in the form of volatile memory, such as Random Access Memory (RAM), and/or non-volatile memory, such as Read Only Memory (ROM) or flash RAM.
  • RAM Random Access Memory
  • ROM Read Only Memory
  • the memory 110 can further be part of one or more hard drives.
  • the memory 110 typically includes program modules 206 and/or program data 208 for conducting an instant lottery game that is immediately accessible to and/or presently operated on by the processor 108.
  • the program modules 206 include a ticket generation module 112, a common draw module 114, a ticket purchase module 116, an odds calculation module 118, a prize distribution module 120, and a winning declaration module 122.
  • Other modules such as Operating Systems, may also be included for assisting in the functioning of the server 102.
  • the program data 208 may include object set 210, winning objects 212, player objects 214, and other data 216 specific to the system or its applications.
  • the ticket generation module 112 generates a set of fixed lottery tickets based on all possible combinations of selecting player objects from an object set. For example, in case 5 numbers, from an object set of 25 numbers, are to be allocated to each player through a lottery ticket, the number of lottery tickets to be generated shall be 25C5.
  • each lottery ticket can have a serial number printed on it and an authentication mechanism to identify whether the lottery ticket claimed later for prize is authentic or not.
  • a series code can be present on each lottery ticket to identify the fixed set of lottery tickets to which it belongs. In an embodiment, this is necessary as there may be no time limit for which the instant lottery game is valid. Each player can come at any time and claim the prize for an instant lottery game based on the series code on the lottery ticket.
  • a code A12 relating to a specific instant lottery game shall have a fixed and known winning set declared before the purchase of the ticket is allowed.
  • Each ticket of the fixed set of generated tickets for the instant lottery game having this series code A12 shall be valid for the game and can be claimed for the prize at any time or a time limited by a set of rules for the game.
  • the common draw module 114 conducts a common draw for each instant lottery game for all players for selecting a winning set from an object set for the instant lottery game. In this manner the instant lottery game draws features from the future draw games because the winning object is determined through a common draw that takes place for all the players. However, the game is different from the future draw games as the draw for the winning object does not happen at a future time but is executed before the players purchase the lottery tickets.
  • the common draw is conducted before purchase of lottery tickets by one or more players. Therefore, the set of winning objects are fixed and known to all the players at the time of purchase of lottery tickets.
  • the game disclosed is therefore an instant game by virtue of the fact that the winning of a player is decided the very moment he/she purchases the ticket with the winning object known and fixed.
  • the instant game disclosed above unlike the paper based scratch instant lottery such as instant keno, does not have a special draw for each player and the winning object in the disclosed instant game is fixed and pre-decided at the time the lottery ticket is purchased.
  • the ticket purchase module 116 accepts requests from one or more players for purchase of multiple lottery tickets from the fixed set of lottery tickets generated by the ticket generation module 112 for the instant lottery game and issues them the ticket on payment for the same.
  • Each lottery ticket has a player set including one or more player objects present on it based on which the winning of a player is decided.
  • the fixed and known winning set selected by the common draw module 114 is ⁇ 4, 10, 17, 21, 23 ⁇ .
  • Each player of the instant lottery game in such a case based on the rules of the game, can be held as a winner if one or more objects of the player set match with the objects present in the winning set. For instance, if the ticket purchase module 116 issues a lottery ticket having the player set as ⁇ 4, 15, 17, 22, 25 ⁇ , then the player may or may not be declared as a winner depending on the rules set for the lottery game. In case, according to the rules, a partial match is acceptable, the player shall be declared as a winner.
  • multiple winning sets can be selected from one or more object sets in an instant lottery game.
  • Each winning set can then have player objects generated based on combinations of selecting the player objects from the object set. For example, consider that winning sets ⁇ 4, 15, 34, 39, 43 ⁇ and ⁇ 1, 13, 17, 21, 29 ⁇ are generated from two object sets ⁇ 1-45 ⁇ and ⁇ 1-35 ⁇ .
  • Player objects having 5 numbers for each object set, for instance, can now be generated and presented in the fixed set of lottery tickets based on the combinations of selecting the player objects from the object set.
  • the odds calculation module 118 calculates odds of winning of each player based on a combination of winning criterion and the integer multiple of all possible combinations of selecting player objects from the object set.
  • the winning criterion is calculated through a comparison between the player set and the winning set. Such criterion can be based on multiple factors such as whether the winners are declared based on a partial match of the player set with the winning set, or based on a complete match of the player set with the winning set, or the number of winners for each object match between the player set and the winning set. Number of winners for a game can be calculated based on the winning criterion of fully or partially matching player set and winning set. In an embodiment, the number of winners can also be calculated based on all possible combinations of fully or partially matching player set and winning set with respect to an object set.
  • the prize distribution module 120 calculates the prize distribution scheme for one or more winners of the instant lottery game.
  • the prize distribution scheme is determined based on one or more factors such as the lottery ticket cost, prize payout ratio for the game, combination of prize amounts, and the odds of winning of each player calculated by the odds calculation module 118.
  • each lottery ticket for an instant lottery game has a player set having 5 player objects and an object set having 25 objects, costs Rs. 2352.72.
  • the fixed set of tickets generated by the ticket generation module 112 shall be 25C5, which is 53130. Therefore, the total sales for the instant lottery game shall be Rs. 125000000.00.
  • the prize fund for the ticket is Rs. 62500000, making the prize payout ratio to be 50%.
  • the prize amounts for the game can be divided into multiple categories based on the matches between the player set and the winning set, wherein the prize amounts are distributed to all winners based on the category of prize claimed. For example, in the above scenario, the prize amounts can be Rs. 5000 for a match of 1 object, Rs.
  • the prize distribution module 120 can configure the prize distribution scheme to identify the possible combinations of winnings and identify the total winners for each prize amount based on the odds of winning of each player. For example, as the odds of winning Rs. 5000 are lower for a player as the number of winners having 1 match between the player set and the winning set would be higher.
  • an instant lottery game can have multiple instant games within a lottery ticket with each game can have different odds of winning calculated by the odds calculation module 118, and different prize distribution schemes calculated by the prize distribution module 120.
  • the winning declaration module 122 is configured to declare winning of one or more players based on a comparison between the player set and the winning objects.
  • the players can also be declared as winners when a partial match of the player set and the winning set happen, which may then be associated with relatively smaller prize money as compared to when a complete match happens between the player set and the winner set.
  • the winning declaration module 122 can present the winning information including the winning set, the player set, and the prize amount to each player through one or more interfaces such as electronic media, personal computer, mobile device, paper, SMS/Email enabled devices, other interactive interfaces.
  • Fig. 3 illustrates an exemplary diagram 300 showing an instant lottery ticket 302 for one or more players playing the instant lottery game.
  • the instant lottery ticket 302 includes a title 304 of the instant lottery game, a series code 306, a ticket number 308, a hidden area 310, and a validation code 312.
  • the title 304 indicates the instant game name and/or the instant game theme.
  • the series code 306 indicates the instant lottery game to which the instant ticket relates. Each instant lottery game generates a fixed set of instant tickets. The series code 306 also therefore indicates the winning set to which the lottery ticket 302 applies.
  • the ticket number 308 indicates a serial number, which is typically a sequential number of the printed ticket.
  • the hidden area 310 depicts a set of player objects P1-P5, signifying the hidden and variable player objects which determine the winning of the player the moment the player purchases the lottery ticket 302, with respect to the known and fixed set of winning objects.
  • the validation code 312 provides a mechanism to a lottery agency to verify the authenticity of the lottery ticket 302 and verify that the lottery ticket 302 claimed for the prize money is correct and genuine. Exemplary Methods
  • Exemplary methods for conducting an instant lottery game are described with reference to Figs 1-3. These exemplary methods can be described in the general context of computer executable instructions.
  • computer executable instructions can include routines, programs, objects, components, data structures, procedures, modules, functions, and the like that perform particular functions or implement particular abstract data types.
  • the methods can also be practiced in a distributed computing environment where functions are performed by remote processing devices that are linked through a communication network.
  • computer executable instructions may be located both in local and remote computer storage media, including memory storage devices.
  • the exemplary methods are illustrated as a collection of blocks in a logical flow graph representing a sequence of operations that can be implemented in hardware, software, firmware, or a combination thereof.
  • the order in which the methods are described is not intended to be construed as a limitation, and any number of the described method blocks can be combined in any order to implement the methods, or alternate methods. Additionally, individual blocks may be deleted from the methods without departing from the spirit and scope of the subject matter described herein.
  • the blocks represent computer instructions that, when executed by one or more processors, perform the recited operations.
  • Fig. 4 illustrates exemplary method(s) 400 for conducting an instant lottery game.
  • odds of winning of each player playing the instant lottery game is calculated based on a combination of winning criterion and the integer multiple of all possible combinations of selecting player objects from the object set. Odds of winning determine the chance of each player being declared as a winner by the winning declaration module 122 in the lottery game.
  • the prize distribution module 120 calculates the prize distribution scheme for one or more winners of the instant lottery game. The prize distribution scheme is determined based on one or more factors such as the lottery ticket cost, prize payout ratio for the game, combination of prize amounts, and the odds of winning of each player calculated by the odds calculation module 118.
  • the prize distribution scheme determines the total prize amount, divides it into a combination of prize amounts, and determines the number of winners to be declared for each prize amount based on the calculation of odds of winning.
  • a block 406 a common draw is conducted for each instant lottery game for all players for selecting a winning set from the object set for the instant lottery game. The winning set becomes fixed for and known to all the players of the game making their lottery ticket buying behaviour dependent on the common draw.
  • the ticket generation module 112 before the common draw is conducted, the ticket generation module 112 generates a fixed set of lottery tickets based on all possible combinations of selecting player objects from an object set.
  • the ticket generation module 112 can also generate multiple sets of fixed lottery tickets based on all possible combinations of selecting player objects from an object set, wherein each set of fixed lottery tickets always has equal number of player objects. The number of player objects in each set can be less than, greater than, or equal to the number of already declared winning objects. In yet another embodiment, the ticket generation module 112 generates the fixed set of lottery tickets for the lottery game after the common draw has taken place. [00063] At block 408, each player is allowed to select one or more lottery tickets from the fixed set of lottery tickets. The player objects present on each lottery ticket selected from the fixed set of lottery tickets are variable and hidden.
  • the winning declaration module 122 declares the winning of one or more players of the instant lottery game, based on a comparison between the player set and the winning set. Partial and/or complete matches between the player set and the winning set may hold the player(s) as winner(s) and entitle them to prizes based on rules of the instant lottery game.
  • the present invention describes a system and a method of conducting an instant lottery game in which the winning information is known and fixed and the player objects are hidden and variable, making the buying behaviour of the one or more players dependent on an already conducted common draw.
  • the number of lottery tickets generated for each instant lottery game is fixed and is based on possible combinations of selecting the player objects from the object set, thereby giving an unbiased estimate of the odds of winning and the prize distribution scheme.
  • the present invention describes an instant lottery game which draws its colors from future draw games.

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Abstract

The invention relates to a system and a method for conducting an instant lottery game. A set of common winning objects for all players are identified from an object set based on a certain draw that takes place before the purchase of lottery tickets by players, making the winning set fixed and known. Player objects, on the other hand, vary on each printed ticket and are disclosed after a scratch over purchased ticket, thereby making the player objects hidden and variable for each player. The total number of tickets available against a specific set of common winning objects or so to say for a game is fixed and based on an integer multiple of all possible combinations of selecting player objects from an object set for the instant lottery game. Winning of a player is decided based on a comparison between the player objects and the set of winning objects.

Description

SYSTEM AND METHOD FOR CONDUCTING AN INSTANT LOTTERY
FIELD OF INVENTION
[0001] The present invention relates to a system and a method for conducting an instant lottery game and more particularly to an instant lottery game that draws features from future draw games.
BACKGROUND OF THE INVENTION
[0002] Lottery can be defined as a gaming scheme for distribution of prizes solely on the basis of chance and/or luck. Lotteries can typically be divided into draw games and instant games. Draw games are such lotteries in which the winning of a player is based on an event which takes place after the purchase of the lottery ticket. Instant games, on the other hand, are such lotteries in which the winning of a player is decided before or at the time of purchase of the ticket and the winning information is instant.
[0003] Draw games can typically be divided into future draw games and instant draw games. Future draw games have a common draw for all the players in the event wherein the draw takes place at a future time. The future draw games can be further sub-divided into conventional draw games and paper lottery games. Conventional draw games have an unlimited number of tickets and give the players an option to select numbers of their own choice. Numbers and/or symbols and/or objects allocated to or selected by a player in a lottery game are collectively referred to as a player set. Winning of a player in a conventional draw game, as is the case in a future draw game, is decided at a future time and the player purchases the ticket keeping in mind the future draw. Paper lottery games have a limited number of pre-printed tickets and the player therefore needs to select his lottery ticket having the player set, only from the tickets available with the retailer. Winning of a player is decided by a comparison of the player set with winning numbers declared by the lottery agency. Instant draw games, on the other hand, rather than having a common draw at a future time, have separate individual draws for each player, wherein the draw happens exclusively for the player, immediately after purchase of the lottery ticket to determine the winning. [0004] Instant games, also referred to as instant lottery games, can typically be divided into scratch paper lottery, paper based scratch instant lottery, and PC/Mobile instant lottery. In the scratch paper lottery, a player scratches a paper lottery ticket to determine instantly whether he has a winning ticket or not. The paper based scratch instant lottery, for example instant keno, draws features from the instant draw games but is essentially an instant game. This is because even though a special draw takes place for each player in the paper based scratch instant lottery, winning of each player is decided at the moment the ticket is purchased. The special draw, unlike in the instant draw games, does not take place immediately after the purchase but is very much a part of the lottery ticket itself making the winning information instant. In the PC/Mobile instant lottery, on the other hand, the players can purchase instant lottery tickets and play the lottery online. These games are more user-friendly and give flexibility to the players to play the lottery anytime and anywhere.
[0005] This background information is provided for the purpose of making known information believed by the applicant to be of possible relevance to the present invention. No admission is necessarily intended, nor should be construed, that any of the preceding information constituted prior art against the present invention.
[0006] In view of the foregoing it can be seen that there is a need for a new instant lottery game that draws features from the future draw games, wherein the ticket buying and/or playing behaviour of player(s) is based on an already held common draw. OBJECTS OF THE INVENTION
[0007] It is an object of the invention to provide an instant lottery game which draws features from future draw games.
[0008] It is another object of the invention to provide an instant lottery game design which includes multiple instant games with different winning odds and prize distribution schemes.
[0009] It is yet another object of the invention to provide an instant lottery game in which the ticket buying and/or playing behaviour of a player is based on an already held common draw.
[00010] It is still another object of the invention to provide an instant lottery game in which winning objects are known and fixed and player set is hidden and variable.
[00011] It is still another object of the invention to provide an instant lottery game in which the number of generated lottery tickets is fixed.
SUMMARY OF THE INVENTION
[00012] This summary is provided to introduce simplified concepts of conducting an instant lottery game, which is further described below in the Detailed Description. This summary is not intended to identify essential features of the claimed subject matter, nor is it intended for use in determining the scope of the claimed subject matter.
[00013] Implementations and embodiments of conducting an instant lottery game which draws features from future draw games are described. In one implementation, a set of common winning objects for all players, also collectively referred to as a winning set, are identified from an object set based on a certain draw that takes place for each instant lottery game before the purchase of tickets by players for the game, making the winning set fixed and known at the time of ticket purchase. Player objects, also collectively referred as a player set, on the other hand, vary on each lottery ticket and are disclosed after being revealed from the purchased ticket, thereby making the player set hidden and variable for each player. Ticket buying behaviour of a player for such a game is based on a previous common draw in which a fixed winning set is decided and/or disclosed. The total number of tickets available against a specific instant lottery game is fixed and based on an integer multiple of all possible combinations of selecting the player objects from the object set for the instant lottery game. Winning of a player is decided based on a comparison between the player set and the winning set. [00014] In an embodiment, the object set in the instant lottery game can be based on at least one of various objects including numbers, symbols, letters, sportive symbols, events, and other interactive objects. The disclosed system and method for conducting the instant game can be implemented through a combination of one or more media such as an electronic media, a PC/Mobile device, a computing based device, and a paper.
[00015] - This summary is provided to introduce a selection of concepts in a simplified form to be further described below in the Detailed Description. This summary is not intended to identity key features or essential features of the claimed subject matter, nor is it intended to be used to limit the scope of the claimed subject matter.
BRIEF DESCRIPTION OF THE DRAWINGS
[00016] The detailed description is set forth with reference to the accompanying figures. In the figures, the left-most digit(s) of a reference number identifies the figure in which the reference number first appears. The use of the same reference numbers in different figures indicates similar or identical items. [00017] Fig. 1 illustrates an exemplary computing environment implementing techniques for conducting an instant lottery game. [00018] Fig. 2 illustrates an exemplary computing device architecture for conducting an instant lottery game.
[00019] Fig. 3 illustrates an exemplary diagram showing an instant lottery ticket for one or more players playing the instant lottery game.
[00020] Fig. 4 illustrates exemplary method(s) for conducting an instant lottery game.
DETAILED DESCRIPTION OF THE INVENTION
[00021] This disclosure is directed to techniques for conducting an instant lottery game. More particularly, the disclosure relates to techniques for conducting an instant lottery game that draws features from future draw games. [00022] The details disclosed below are provided to describe the following embodiments in a manner sufficient to enable a person skilled in the relevant art to make and use the disclosed embodiments. Several of the details described below, however, may not be necessary to practice certain embodiments of the invention. Additionally, the invention can include other embodiments that are within the scope of the claims but are not described in detail with respect to the following description. In the following section, an exemplary environment that is suitable for practicing various implementations is described. After this discussion, representative implementations of systems, devices, and processes for conducting an instant lottery game are described.
Exemplary Computing Environment
[00023] Fig. 1 illustrates an exemplary computing environment 100 that is suitable for implementing techniques for conducting an instant lottery game which draws its features from future draw games. Future draw games are such lottery games that conduct a common draw for all the players playing the game and the draw takes place at a future time. For discussion purposes, the environment 100 can be a system with a server 102 accessible by one or more client devices 104-1, 104-2...104-n, collectively referred to as client devices 104 hereinafter, communicatively linked to each other and to the server 102 through a network 106. [00024] The server 102 can be implemented as a variety of conventional computing devices, including, for example, a server computer, a desktop computer, a notebook or portable computer, a workstation, a mainframe computer, a mobile computing device, an Internet appliance, a network router, etc. or a combination thereof that are configurable to conduct the instant lottery game for one or more players using the network 106.
[00025] The client device 104 can be implemented as a variety of conventional computing devices, including, for example, a server computer, a desktop PC, a notebook or portable computer, a workstation, a mainframe computer, a mobile computing device, an Internet appliance, a network router, a voice client device (e.g. a telephone or a mobile phone), a POS terminal, other types of handheld devices, an Internet appliance, a network router, Wi-Fi and WiMax enabled devices etc. or a combination thereof that are configurable to purchase lottery tickets and play the instant lottery game using the server 102 and present winning of the lottery to the player using the network 106.
[00026] The network 106 can be a wireless or a wired network, or a combination thereof. The network 106 can be a collection of individual networks, interconnected with each other and functioning as a single large network (e.g., the Internet or an intranet). Examples of such individual networks include, but are not limited to, Local Area Networks (LANs), Wide Area Networks (WANs), and Metropolitan Area Networks (MANs). Further, the individual networks may be wireless or wired networks, or a combination thereof.
[00027] In one embodiment, the server 102 includes a processor 108 coupled to a memory 110. The memory 110 includes a ticket generation module 112, a common draw module 114, a ticket purchase module 116, an odds calculation module 118, a prize distribution module 120, and a winning declaration module 122. The memory 110 may be coupled to, associated with, and/or accessible to other devices, such as network servers, router, and/or other servers 102. [00028] The ticket generation module 112 generates a set of fixed lottery tickets based on all possible combinations of selecting player objects from an object set. Objects of the lottery tickets can include but are not limited to numbers, symbols, letters, sportive symbols, events, and other interactive objects used for comparing and deciding the winning of a player. For example, in case the instant lottery game includes a selection of 5 player numbers for each lottery ticket from an object set of 25 numbers, the total number of lottery tickets generated shall be 25C5.
[00029] The common draw module 114 conducts a common draw for each instant lottery game for all players for selecting a set of winning objects from the object set for the instant lottery game. The common draw is conducted before purchase of lottery tickets by one or more players. Therefore, the set of winning objects are fixed and known to all the players at the time of purchase of tickets from the fixed set lottery tickets.
[00030] The ticket purchase module 116 accepts requests from one or more players for purchase of multiple lottery tickets from the fixed set of lottery tickets generated by the ticket generation module 112 for the instant lottery game. Player objects, collectively also referred to as a player set, relating to each player are present on the lottery ticket and are hidden and variable for each player. Each ticket can be purchased only from the fixed set of lottery tickets valid for the particular instant lottery game.
[00031] The odds calculation module 118 calculates odds of winning of each player based on a combination of winning criterion and the integer multiple of all possible combinations of selecting player objects from the object set. The winning criterion is calculated through a comparison between the player objects and the set of winning objects. In an embodiment, number of winners for a game can be calculated based on the winning criterion of fully or partially matching player set and winning set. In another embodiment, the number of winners can also be calculated based on all possible combinations of fully or partially matching player set and winning set with respect to an object set. For example, in case the object set includes 25 numbers, the player set includes 5 numbers, and the total number of winners to be declared in the instant lottery game are 5000, the odds of winning at least one winning amount from a set of one or more winning amounts for each player, shall be 5000/25C5.
[00032] The prize distribution module 120 calculates the prize distribution scheme for one or more winners of the instant lottery game. The prize distribution scheme is determined based on one or more factors such as the lottery ticket cost, prize payout ratio for the game, combination of prize amounts, and the odds of winning of each player calculated by the odds calculation module 118. [00033] The winning declaration module 122 is configured to declare winning of one or more players based on a comparison between the player set and the set of winning objects. The winning objects are also collectively referred to as a winning set. Players can also be declared as winners when a partial match of the player set and the winning set happen, which may be associated with smaller prize money as the odds of winning are low.
[00034] In an embodiment, the instant lottery game is based on a scheme of 5/25 future draw game, where a winning set of 5 numbers is selected out of a total set of 25 numbers (Range: 1-25). The common draw module 114 having a conventional draw system and/or a random number generator generates a winning set of 5 numbers {say 3, 9, 14, 19, and 23} through a draw that is conducted before the players are allowed to purchase lottery tickets for the game. The number of tickets generated by the ticket generation module 112, in such a case shall be an integer multiple of 25C5.
[00035] A player can purchase one or more generated tickets, scratch and/or reveal the player set, and match the player set with the known and fixed winning set to claim the prizes based on the number of matches. The winning declaration module 122 does this by comparing the player set and the winning set for each player and declares whether the player is a winner or not. The prize distribution module 120 can then, based on an already calculated prize distribution scheme grant the prize to the winner.
[00036] In another embodiment, the instant lottery game can be played using one or more interfaces including an electronic media, a personal computer, a computing device, a mobile device, and a paper.
[00037] Exemplary working of the server 102 and the various modules in the system memory 110 are now described in detail with reference to Fig 2.
[00038] Fig. 2 shows an exemplary server architecture for conducting an instant lottery game. In one embodiment, the server 102 can include, but is not limited to, a processor(s) 108, a network interface(s) 202, a system memory 110, and an Input/Output Interface(s) 204.
[00039] The network interface 202 enables the server 102 to receive player request for purchase of the lottery ticket. The network interface 202 can also receive requests from players to play the instant lottery game and transfer the request to the server 102. The network interface 202 can further interact with the server and transfer the winning information along with the associated prize amount, if any, to the one or more players.
[00040] The memory 110 includes computer-readable media in the form of volatile memory, such as Random Access Memory (RAM), and/or non-volatile memory, such as Read Only Memory (ROM) or flash RAM. The memory 110 can further be part of one or more hard drives. The memory 110 typically includes program modules 206 and/or program data 208 for conducting an instant lottery game that is immediately accessible to and/or presently operated on by the processor 108. In one embodiment, the program modules 206 include a ticket generation module 112, a common draw module 114, a ticket purchase module 116, an odds calculation module 118, a prize distribution module 120, and a winning declaration module 122. Other modules, such as Operating Systems, may also be included for assisting in the functioning of the server 102. The program data 208 may include object set 210, winning objects 212, player objects 214, and other data 216 specific to the system or its applications.
[00041] The ticket generation module 112 generates a set of fixed lottery tickets based on all possible combinations of selecting player objects from an object set. For example, in case 5 numbers, from an object set of 25 numbers, are to be allocated to each player through a lottery ticket, the number of lottery tickets to be generated shall be 25C5. In an embodiment, each lottery ticket can have a serial number printed on it and an authentication mechanism to identify whether the lottery ticket claimed later for prize is authentic or not.
[00042] In another embodiment, a series code can be present on each lottery ticket to identify the fixed set of lottery tickets to which it belongs. In an embodiment, this is necessary as there may be no time limit for which the instant lottery game is valid. Each player can come at any time and claim the prize for an instant lottery game based on the series code on the lottery ticket. For instance, a code A12 relating to a specific instant lottery game shall have a fixed and known winning set declared before the purchase of the ticket is allowed. Each ticket of the fixed set of generated tickets for the instant lottery game having this series code A12 shall be valid for the game and can be claimed for the prize at any time or a time limited by a set of rules for the game.
[00043] The common draw module 114 conducts a common draw for each instant lottery game for all players for selecting a winning set from an object set for the instant lottery game. In this manner the instant lottery game draws features from the future draw games because the winning object is determined through a common draw that takes place for all the players. However, the game is different from the future draw games as the draw for the winning object does not happen at a future time but is executed before the players purchase the lottery tickets. The common draw is conducted before purchase of lottery tickets by one or more players. Therefore, the set of winning objects are fixed and known to all the players at the time of purchase of lottery tickets. The game disclosed is therefore an instant game by virtue of the fact that the winning of a player is decided the very moment he/she purchases the ticket with the winning object known and fixed. The instant game disclosed above, unlike the paper based scratch instant lottery such as instant keno, does not have a special draw for each player and the winning object in the disclosed instant game is fixed and pre-decided at the time the lottery ticket is purchased.
[00044] The ticket purchase module 116 accepts requests from one or more players for purchase of multiple lottery tickets from the fixed set of lottery tickets generated by the ticket generation module 112 for the instant lottery game and issues them the ticket on payment for the same. Each lottery ticket has a player set including one or more player objects present on it based on which the winning of a player is decided.
[00045] In an embodiment, consider that the fixed and known winning set selected by the common draw module 114 is {4, 10, 17, 21, 23}. Each player of the instant lottery game in such a case, based on the rules of the game, can be held as a winner if one or more objects of the player set match with the objects present in the winning set. For instance, if the ticket purchase module 116 issues a lottery ticket having the player set as {4, 15, 17, 22, 25}, then the player may or may not be declared as a winner depending on the rules set for the lottery game. In case, according to the rules, a partial match is acceptable, the player shall be declared as a winner.
[00046] In another embodiment, for an instant lottery game, multiple winning sets can be selected from one or more object sets in an instant lottery game. Each winning set can then have player objects generated based on combinations of selecting the player objects from the object set. For example, consider that winning sets {4, 15, 34, 39, 43} and { 1, 13, 17, 21, 29} are generated from two object sets { 1-45} and { 1-35}. Player objects, having 5 numbers for each object set, for instance, can now be generated and presented in the fixed set of lottery tickets based on the combinations of selecting the player objects from the object set. [00047] The odds calculation module 118 calculates odds of winning of each player based on a combination of winning criterion and the integer multiple of all possible combinations of selecting player objects from the object set. The winning criterion is calculated through a comparison between the player set and the winning set. Such criterion can be based on multiple factors such as whether the winners are declared based on a partial match of the player set with the winning set, or based on a complete match of the player set with the winning set, or the number of winners for each object match between the player set and the winning set. Number of winners for a game can be calculated based on the winning criterion of fully or partially matching player set and winning set. In an embodiment, the number of winners can also be calculated based on all possible combinations of fully or partially matching player set and winning set with respect to an object set. For example, consider that in case the object set includes 25 numbers, the player set includes 5 numbers, and the total number of winners to be declared in the instant lottery game are 5000 (using partial match between the player set and the winning set as a winning criterion), the odds of winning at least one winning amount from a set of one or more winning amounts for each player, cUπM u^ ^nnrwo ςr'ς [00048] The prize distribution module 120 calculates the prize distribution scheme for one or more winners of the instant lottery game. The prize distribution scheme is determined based on one or more factors such as the lottery ticket cost, prize payout ratio for the game, combination of prize amounts, and the odds of winning of each player calculated by the odds calculation module 118. [00049] In an embodiment, consider that each lottery ticket for an instant lottery game has a player set having 5 player objects and an object set having 25 objects, costs Rs. 2352.72. The fixed set of tickets generated by the ticket generation module 112 shall be 25C5, which is 53130. Therefore, the total sales for the instant lottery game shall be Rs. 125000000.00. Consider that the prize fund for the ticket is Rs. 62500000, making the prize payout ratio to be 50%. [00050] The prize amounts for the game can be divided into multiple categories based on the matches between the player set and the winning set, wherein the prize amounts are distributed to all winners based on the category of prize claimed. For example, in the above scenario, the prize amounts can be Rs. 5000 for a match of 1 object, Rs. 25000 for a match of 2 objects, Rs. 50000 for a match of 3 objects, Rs. 250000 for a match of 4 objects, and Rs. 5000000 for a match of all the player objects with the winning objects. The prize distribution module 120 can configure the prize distribution scheme to identify the possible combinations of winnings and identify the total winners for each prize amount based on the odds of winning of each player. For example, as the odds of winning Rs. 5000 are lower for a player as the number of winners having 1 match between the player set and the winning set would be higher.
[00051] In another embodiment, an instant lottery game can have multiple instant games within a lottery ticket with each game can have different odds of winning calculated by the odds calculation module 118, and different prize distribution schemes calculated by the prize distribution module 120. [00052] The winning declaration module 122 is configured to declare winning of one or more players based on a comparison between the player set and the winning objects. In an embodiment, the players can also be declared as winners when a partial match of the player set and the winning set happen, which may then be associated with relatively smaller prize money as compared to when a complete match happens between the player set and the winner set. The winning declaration module 122 can present the winning information including the winning set, the player set, and the prize amount to each player through one or more interfaces such as electronic media, personal computer, mobile device, paper, SMS/Email enabled devices, other interactive interfaces.
[00053] Fig. 3 illustrates an exemplary diagram 300 showing an instant lottery ticket 302 for one or more players playing the instant lottery game. [00054] The instant lottery ticket 302 includes a title 304 of the instant lottery game, a series code 306, a ticket number 308, a hidden area 310, and a validation code 312.
[00055] In an embodiment, the title 304 indicates the instant game name and/or the instant game theme. The series code 306 indicates the instant lottery game to which the instant ticket relates. Each instant lottery game generates a fixed set of instant tickets. The series code 306 also therefore indicates the winning set to which the lottery ticket 302 applies. The ticket number 308 indicates a serial number, which is typically a sequential number of the printed ticket. [00056] In another embodiment, the hidden area 310 depicts a set of player objects P1-P5, signifying the hidden and variable player objects which determine the winning of the player the moment the player purchases the lottery ticket 302, with respect to the known and fixed set of winning objects. The validation code 312 provides a mechanism to a lottery agency to verify the authenticity of the lottery ticket 302 and verify that the lottery ticket 302 claimed for the prize money is correct and genuine. Exemplary Methods
[00057] Exemplary methods for conducting an instant lottery game are described with reference to Figs 1-3. These exemplary methods can be described in the general context of computer executable instructions. Generally, computer executable instructions can include routines, programs, objects, components, data structures, procedures, modules, functions, and the like that perform particular functions or implement particular abstract data types. The methods can also be practiced in a distributed computing environment where functions are performed by remote processing devices that are linked through a communication network. In a distributed computing environment, computer executable instructions may be located both in local and remote computer storage media, including memory storage devices.
[00058] The exemplary methods are illustrated as a collection of blocks in a logical flow graph representing a sequence of operations that can be implemented in hardware, software, firmware, or a combination thereof. The order in which the methods are described is not intended to be construed as a limitation, and any number of the described method blocks can be combined in any order to implement the methods, or alternate methods. Additionally, individual blocks may be deleted from the methods without departing from the spirit and scope of the subject matter described herein. In the context of software, the blocks represent computer instructions that, when executed by one or more processors, perform the recited operations.
[00059] Fig. 4 illustrates exemplary method(s) 400 for conducting an instant lottery game.
[00060] At block 402, odds of winning of each player playing the instant lottery game is calculated based on a combination of winning criterion and the integer multiple of all possible combinations of selecting player objects from the object set. Odds of winning determine the chance of each player being declared as a winner by the winning declaration module 122 in the lottery game. [00061] At block 404, the prize distribution module 120 calculates the prize distribution scheme for one or more winners of the instant lottery game. The prize distribution scheme is determined based on one or more factors such as the lottery ticket cost, prize payout ratio for the game, combination of prize amounts, and the odds of winning of each player calculated by the odds calculation module 118. The prize distribution scheme determines the total prize amount, divides it into a combination of prize amounts, and determines the number of winners to be declared for each prize amount based on the calculation of odds of winning. [00062] A block 406, a common draw is conducted for each instant lottery game for all players for selecting a winning set from the object set for the instant lottery game. The winning set becomes fixed for and known to all the players of the game making their lottery ticket buying behaviour dependent on the common draw. In a preferred embodiment, before the common draw is conducted, the ticket generation module 112 generates a fixed set of lottery tickets based on all possible combinations of selecting player objects from an object set. In another embodiment, the ticket generation module 112 can also generate multiple sets of fixed lottery tickets based on all possible combinations of selecting player objects from an object set, wherein each set of fixed lottery tickets always has equal number of player objects. The number of player objects in each set can be less than, greater than, or equal to the number of already declared winning objects. In yet another embodiment, the ticket generation module 112 generates the fixed set of lottery tickets for the lottery game after the common draw has taken place. [00063] At block 408, each player is allowed to select one or more lottery tickets from the fixed set of lottery tickets. The player objects present on each lottery ticket selected from the fixed set of lottery tickets are variable and hidden. [00064] At block 410, the winning declaration module 122 declares the winning of one or more players of the instant lottery game, based on a comparison between the player set and the winning set. Partial and/or complete matches between the player set and the winning set may hold the player(s) as winner(s) and entitle them to prizes based on rules of the instant lottery game.
ADVANTAGES OF THE INVENTION
1. The present invention describes a system and a method of conducting an instant lottery game in which the winning information is known and fixed and the player objects are hidden and variable, making the buying behaviour of the one or more players dependent on an already conducted common draw.
2. The number of lottery tickets generated for each instant lottery game is fixed and is based on possible combinations of selecting the player objects from the object set, thereby giving an unbiased estimate of the odds of winning and the prize distribution scheme.
3. The present invention describes an instant lottery game which draws its colors from future draw games.

Claims

WE CLAIM
1. A method for playing an instant lottery game comprising, conducting a common draw for each instant lottery game for all players for selecting a set of winning objects from an object set for the instant lottery game, wherein the common draw is conducted before purchase of lottery tickets by one or more players and the set of winning objects are fixed for and known to the one or more players at the time of purchase of lottery tickets; allowing each player to purchase one or more lottery tickets from a fixed set of lottery tickets printed for the instant lottery game, wherein player objects printed on each lottery ticket are hidden and variable, further wherein the set of fixed lottery tickets are generated based on an integer multiple of combinations of selecting the player objects from the object set for the instant lottery game; and declaring one or more players as winners based on a comparison between the player objects and the set of winning objects.
2. The method as claimed in claim 1, wherein odds of winning of each player in the instant lottery game is based on a combination of winning criterion and the integer multiple of combinations of selecting the player objects from the object set for the instant lottery game, further wherein the winning criterion is based on the comparison between the player objects and the set of winning objects.
3. The method as claimed in claim 2, wherein prize distribution to the winners is based on at least one of ticket cost, prize payout ratio for the instant lottery game, combination of prize amounts, and the odds of winning of each player.
4. The method as claimed in claim 3, wherein the instant lottery game has multiple instant games with different odds of winning and prize distribution.
5. The method as claimed in claim 1, wherein the object set in the instant lottery game can be selected from at least one of numbers, symbols, letters, sportive symbols, events, and interactive objects.
6. The method as claimed in claim 1, wherein the instant lottery game can be played on at least one of an electronic media, a PC, a mobile device, a computing device, and a paper.
7. The method as claimed in claim 1, wherein one or more sets of fixed lottery tickets are generated for the instant lottery game having the number of player objects less then, equal to, or more than the number of selected winning objects, further wherein each set of fixed lottery tickets has an equal number of player objects.
8. The method as claimed in claim 1, wherein one or more sets of winning objects are selected and the respective player objects are generated from one or more object sets for the instant lottery game.
9. The method as claimed in claim 1, wherein each lottery ticket has a series code to identify the fixed set of lottery tickets to which it belongs and determine the corresponding set of winning objects for the respective instant lottery game.
10. A system for conducting an instant lottery game, comprising a memory; one or more processors operatively coupled to the memory; a ticket generation module to generate a fixed set of lottery tickets based on all possible combinations of selecting player objects from object set of the instant lottery game; a common draw module configured to select a set of winning objects from the object set for the instant lottery game, wherein the selection of the set of winning objects is done before purchase of the lottery tickets by one or more players and the set of winning objects are fixed for and known to the one or more players at the time of purchase of the lottery tickets; a ticket purchase module configured to accept requests from one or more players for purchase of one or more lottery tickets from the fixed set of lottery tickets generated for the instant lottery game, wherein the player objects generated on each lottery ticket are hidden and variable; and a winning declaration module configured to declare winning of one or more players based on a comparison between the player objects and the set of winning objects.
11. The system as claimed in claim 10, further comprising an odds calculation module configured to calculate odds of winning of each player in the instant lottery game, wherein the calculation for the odds of winning is based on a combination of winning criterion and the combinations of selecting the player objects from the object set for the instant lottery game, further wherein the winning criterion is based on the comparison between the player objects and the set of winning objects.
12. The system as claimed in claim 11, further comprising a prize distribution module configured to distribute prizes to one or more players based on at least one of ticket cost, prize payout ratio for the instant lottery game, combination of prize amounts, and the odds of winning of each player.
13. The system as claimed in claim 10, wherein the instant lottery game can be played on at least one of an electronic media, a PC, a mobile device, a computing device, and a paper.
PCT/IN2008/000681 2008-10-16 2008-10-16 System and method for conducting an instant lottery WO2010044091A1 (en)

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