WO2010031041A3 - Système de jeu vidéo avec ensemble de sécurité et procédé de lecture - Google Patents

Système de jeu vidéo avec ensemble de sécurité et procédé de lecture Download PDF

Info

Publication number
WO2010031041A3
WO2010031041A3 PCT/US2009/056953 US2009056953W WO2010031041A3 WO 2010031041 A3 WO2010031041 A3 WO 2010031041A3 US 2009056953 W US2009056953 W US 2009056953W WO 2010031041 A3 WO2010031041 A3 WO 2010031041A3
Authority
WO
WIPO (PCT)
Prior art keywords
video game
game
play
safety assembly
game system
Prior art date
Application number
PCT/US2009/056953
Other languages
English (en)
Other versions
WO2010031041A2 (fr
Inventor
Darryl Loren Howe
John W. Taylor
Bryan Allen
Albert P. Maggiore
Yan Shtarker
Original Assignee
Mattel, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Mattel, Inc. filed Critical Mattel, Inc.
Publication of WO2010031041A2 publication Critical patent/WO2010031041A2/fr
Publication of WO2010031041A3 publication Critical patent/WO2010031041A3/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

L'invention porte sur un système de jeu vidéo (10) ayant un ensemble de sécurité (14) fonctionnellement couplé à un processeur de jeu vidéo électronique (20) configuré pour initier une exécution d'un jeu vidéo interactif (70, 80, 90) stocké sur un support (20a) apte à être lu par processeur de jeu et pour provoquer une interruption de l'exécution du jeu vidéo interactif (70, 80, 90) lorsque l'ensemble de sécurité (14) ne détecte pas un joueur dans une zone de jeu (44). L'invention porte également sur un procédé de lecture d'un jeu vidéo interactif (70, 80, 90) sur un système de jeu vidéo électronique consistant à : exécuter sur un processeur de jeu (20) un jeu vidéo interactif (70, 80, 90) stocké sur un support (20a) apte à être lu par un processeur de jeu ; et exécuter un programme de sécurité (64), dans lequel une exécution du jeu vidéo interactif (70, 80, 90) est interrompue lorsqu'un ensemble de sécurité (14) ne détecte pas un joueur dans une zone de jeu (44).
PCT/US2009/056953 2008-09-15 2009-09-15 Système de jeu vidéo avec ensemble de sécurité et procédé de lecture WO2010031041A2 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US9703608P 2008-09-15 2008-09-15
US61/097,036 2008-09-15

Publications (2)

Publication Number Publication Date
WO2010031041A2 WO2010031041A2 (fr) 2010-03-18
WO2010031041A3 true WO2010031041A3 (fr) 2010-04-29

Family

ID=42005814

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2009/056953 WO2010031041A2 (fr) 2008-09-15 2009-09-15 Système de jeu vidéo avec ensemble de sécurité et procédé de lecture

Country Status (1)

Country Link
WO (1) WO2010031041A2 (fr)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2485840A (en) * 2010-11-29 2012-05-30 Dimitar Poynarov A golf club shaped computer game controller
US9814982B2 (en) 2015-02-25 2017-11-14 Globalfoundries Inc. Mitigating collisions in a physical space during gaming

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5704836A (en) * 1995-03-23 1998-01-06 Perception Systems, Inc. Motion-based command generation technology
US20020160823A1 (en) * 2000-02-18 2002-10-31 Hajime Watabe Game apparatus, storage medium and computer program
US20030003992A1 (en) * 2001-06-29 2003-01-02 Konami Corporation, Konami Computer Entertainment Tokyo, Inc. Game device, and method and program for processing image of person
US20030069074A1 (en) * 2001-09-10 2003-04-10 Shuffle Master, Inc. Method for developing gaming programs compatible with a computerized gaming operating system and apparatus
US20060166620A1 (en) * 2002-11-07 2006-07-27 Sorensen Christopher D Control system including an adaptive motion detector
US20070061851A1 (en) * 2005-09-15 2007-03-15 Sony Computer Entertainment Inc. System and method for detecting user attention
US20080207325A1 (en) * 2007-02-27 2008-08-28 Hsu Kent T J Control arrangement for operating video game console

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5704836A (en) * 1995-03-23 1998-01-06 Perception Systems, Inc. Motion-based command generation technology
US20020160823A1 (en) * 2000-02-18 2002-10-31 Hajime Watabe Game apparatus, storage medium and computer program
US20030003992A1 (en) * 2001-06-29 2003-01-02 Konami Corporation, Konami Computer Entertainment Tokyo, Inc. Game device, and method and program for processing image of person
US20030069074A1 (en) * 2001-09-10 2003-04-10 Shuffle Master, Inc. Method for developing gaming programs compatible with a computerized gaming operating system and apparatus
US20060166620A1 (en) * 2002-11-07 2006-07-27 Sorensen Christopher D Control system including an adaptive motion detector
US20070061851A1 (en) * 2005-09-15 2007-03-15 Sony Computer Entertainment Inc. System and method for detecting user attention
US20080207325A1 (en) * 2007-02-27 2008-08-28 Hsu Kent T J Control arrangement for operating video game console

Also Published As

Publication number Publication date
WO2010031041A2 (fr) 2010-03-18

Similar Documents

Publication Publication Date Title
WO2010096744A3 (fr) Jeu vidéo de disc-jockey et contrôleur
WO2009135086A3 (fr) Jeu en tournoi dans un espace de jeu
WO2007067980A3 (fr) Systemes et procedes relatifs a des gains de jeu posterieurs au jeu
WO2007107874A3 (fr) Tapis de jeu interactif
WO2006113809A3 (fr) Systeme et procede fournissant une retroaction sur des participants a un jeu et ameliorant les affinites dans la designation des participants
WO2008002639A3 (fr) Création de scènes pour jeux
WO2006074238A3 (fr) Jeu sur ordinateur avec sauvegarde de jeu comprenant des donnees d'historique pour permettre une connaissance d'evolution de jeu lors d'une reprise de jeu
WO2007040674A3 (fr) Systeme de jeu de pari pourvu d'une caracteristique de mise en pause
WO2004104763A3 (fr) Environnement de jeu interactif multijoueur prenant en compte des signaux de retroaction biologiques
WO2008139482A3 (fr) Système et procédé pour des jeux de société physiquement interactifs
WO2010011773A3 (fr) Système et procédé pour fournir des personnalités à caractère persistant dans une simulation
WO2009129348A3 (fr) Procédé et système permettant d’obtenir un puzzle numérique et de l’utiliser comme vecteur d’une publicité en ligne
WO2009073610A3 (fr) Système et procédé d'entraînement athlétique
WO2008008893A3 (fr) Système de formation médicale informatisé
WO2010135208A3 (fr) Procédé et dispositif destinés à contrôler les dialogues du personnage d'un joueur dans un jeu vidéo stocké sur un support de stockage lisible par ordinateur
WO2007076504A3 (fr) Diffusion en continu de programmes multimedias, par exemple dans un environnement de jeu video ou de dispositif mobile
WO2009032381A3 (fr) Procédé pour l'amélioration de l'auto-gestion d'une maladie
WO2007081941A3 (fr) Personnage de jeu électronique et procédé associé
WO2007044421A3 (fr) Procede et appareil pour faciliter un jeu avec option hypothecaire
WO2007022343A3 (fr) Systeme de jeu de pari a reglage de volume independant
WO2009021124A3 (fr) Système et procédé pour un dispositif de divertissement ou de détection de mouvement
WO2006019987A3 (fr) Jeux audiovisuels et programmes informatiques mettant en oeuvre la reconnaissance vocale et procedes associes
WO2010141692A3 (fr) Appareil de jeu et procédé de contrôle de jeu pour contrôler et représenter la capacité et le pouvoir magique d'un personnage du joueur dans un programme de contrôle de la puissance d'action
WO2007095502A3 (fr) système et procédé de jeu sensibles à une ressource
WO2010008434A9 (fr) Procédé pour jouer à un jeu de cartes de type blackjack sans crève où les joueurs jouent les uns contre les autres et non contre la banque

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 09813789

Country of ref document: EP

Kind code of ref document: A2

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 09813789

Country of ref document: EP

Kind code of ref document: A2