WO2010031041A3 - Système de jeu vidéo avec ensemble de sécurité et procédé de lecture - Google Patents
Système de jeu vidéo avec ensemble de sécurité et procédé de lecture Download PDFInfo
- Publication number
- WO2010031041A3 WO2010031041A3 PCT/US2009/056953 US2009056953W WO2010031041A3 WO 2010031041 A3 WO2010031041 A3 WO 2010031041A3 US 2009056953 W US2009056953 W US 2009056953W WO 2010031041 A3 WO2010031041 A3 WO 2010031041A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- video game
- game
- play
- safety assembly
- game system
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
L'invention porte sur un système de jeu vidéo (10) ayant un ensemble de sécurité (14) fonctionnellement couplé à un processeur de jeu vidéo électronique (20) configuré pour initier une exécution d'un jeu vidéo interactif (70, 80, 90) stocké sur un support (20a) apte à être lu par processeur de jeu et pour provoquer une interruption de l'exécution du jeu vidéo interactif (70, 80, 90) lorsque l'ensemble de sécurité (14) ne détecte pas un joueur dans une zone de jeu (44). L'invention porte également sur un procédé de lecture d'un jeu vidéo interactif (70, 80, 90) sur un système de jeu vidéo électronique consistant à : exécuter sur un processeur de jeu (20) un jeu vidéo interactif (70, 80, 90) stocké sur un support (20a) apte à être lu par un processeur de jeu ; et exécuter un programme de sécurité (64), dans lequel une exécution du jeu vidéo interactif (70, 80, 90) est interrompue lorsqu'un ensemble de sécurité (14) ne détecte pas un joueur dans une zone de jeu (44).
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US9703608P | 2008-09-15 | 2008-09-15 | |
US61/097,036 | 2008-09-15 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2010031041A2 WO2010031041A2 (fr) | 2010-03-18 |
WO2010031041A3 true WO2010031041A3 (fr) | 2010-04-29 |
Family
ID=42005814
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2009/056953 WO2010031041A2 (fr) | 2008-09-15 | 2009-09-15 | Système de jeu vidéo avec ensemble de sécurité et procédé de lecture |
Country Status (1)
Country | Link |
---|---|
WO (1) | WO2010031041A2 (fr) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2485840A (en) * | 2010-11-29 | 2012-05-30 | Dimitar Poynarov | A golf club shaped computer game controller |
US9814982B2 (en) | 2015-02-25 | 2017-11-14 | Globalfoundries Inc. | Mitigating collisions in a physical space during gaming |
Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5704836A (en) * | 1995-03-23 | 1998-01-06 | Perception Systems, Inc. | Motion-based command generation technology |
US20020160823A1 (en) * | 2000-02-18 | 2002-10-31 | Hajime Watabe | Game apparatus, storage medium and computer program |
US20030003992A1 (en) * | 2001-06-29 | 2003-01-02 | Konami Corporation, Konami Computer Entertainment Tokyo, Inc. | Game device, and method and program for processing image of person |
US20030069074A1 (en) * | 2001-09-10 | 2003-04-10 | Shuffle Master, Inc. | Method for developing gaming programs compatible with a computerized gaming operating system and apparatus |
US20060166620A1 (en) * | 2002-11-07 | 2006-07-27 | Sorensen Christopher D | Control system including an adaptive motion detector |
US20070061851A1 (en) * | 2005-09-15 | 2007-03-15 | Sony Computer Entertainment Inc. | System and method for detecting user attention |
US20080207325A1 (en) * | 2007-02-27 | 2008-08-28 | Hsu Kent T J | Control arrangement for operating video game console |
-
2009
- 2009-09-15 WO PCT/US2009/056953 patent/WO2010031041A2/fr active Application Filing
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5704836A (en) * | 1995-03-23 | 1998-01-06 | Perception Systems, Inc. | Motion-based command generation technology |
US20020160823A1 (en) * | 2000-02-18 | 2002-10-31 | Hajime Watabe | Game apparatus, storage medium and computer program |
US20030003992A1 (en) * | 2001-06-29 | 2003-01-02 | Konami Corporation, Konami Computer Entertainment Tokyo, Inc. | Game device, and method and program for processing image of person |
US20030069074A1 (en) * | 2001-09-10 | 2003-04-10 | Shuffle Master, Inc. | Method for developing gaming programs compatible with a computerized gaming operating system and apparatus |
US20060166620A1 (en) * | 2002-11-07 | 2006-07-27 | Sorensen Christopher D | Control system including an adaptive motion detector |
US20070061851A1 (en) * | 2005-09-15 | 2007-03-15 | Sony Computer Entertainment Inc. | System and method for detecting user attention |
US20080207325A1 (en) * | 2007-02-27 | 2008-08-28 | Hsu Kent T J | Control arrangement for operating video game console |
Also Published As
Publication number | Publication date |
---|---|
WO2010031041A2 (fr) | 2010-03-18 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
WO2010096744A3 (fr) | Jeu vidéo de disc-jockey et contrôleur | |
WO2009135086A3 (fr) | Jeu en tournoi dans un espace de jeu | |
WO2007067980A3 (fr) | Systemes et procedes relatifs a des gains de jeu posterieurs au jeu | |
WO2007107874A3 (fr) | Tapis de jeu interactif | |
WO2006113809A3 (fr) | Systeme et procede fournissant une retroaction sur des participants a un jeu et ameliorant les affinites dans la designation des participants | |
WO2008002639A3 (fr) | Création de scènes pour jeux | |
WO2006074238A3 (fr) | Jeu sur ordinateur avec sauvegarde de jeu comprenant des donnees d'historique pour permettre une connaissance d'evolution de jeu lors d'une reprise de jeu | |
WO2007040674A3 (fr) | Systeme de jeu de pari pourvu d'une caracteristique de mise en pause | |
WO2004104763A3 (fr) | Environnement de jeu interactif multijoueur prenant en compte des signaux de retroaction biologiques | |
WO2008139482A3 (fr) | Système et procédé pour des jeux de société physiquement interactifs | |
WO2010011773A3 (fr) | Système et procédé pour fournir des personnalités à caractère persistant dans une simulation | |
WO2009129348A3 (fr) | Procédé et système permettant d’obtenir un puzzle numérique et de l’utiliser comme vecteur d’une publicité en ligne | |
WO2009073610A3 (fr) | Système et procédé d'entraînement athlétique | |
WO2008008893A3 (fr) | Système de formation médicale informatisé | |
WO2010135208A3 (fr) | Procédé et dispositif destinés à contrôler les dialogues du personnage d'un joueur dans un jeu vidéo stocké sur un support de stockage lisible par ordinateur | |
WO2007076504A3 (fr) | Diffusion en continu de programmes multimedias, par exemple dans un environnement de jeu video ou de dispositif mobile | |
WO2009032381A3 (fr) | Procédé pour l'amélioration de l'auto-gestion d'une maladie | |
WO2007081941A3 (fr) | Personnage de jeu électronique et procédé associé | |
WO2007044421A3 (fr) | Procede et appareil pour faciliter un jeu avec option hypothecaire | |
WO2007022343A3 (fr) | Systeme de jeu de pari a reglage de volume independant | |
WO2009021124A3 (fr) | Système et procédé pour un dispositif de divertissement ou de détection de mouvement | |
WO2006019987A3 (fr) | Jeux audiovisuels et programmes informatiques mettant en oeuvre la reconnaissance vocale et procedes associes | |
WO2010141692A3 (fr) | Appareil de jeu et procédé de contrôle de jeu pour contrôler et représenter la capacité et le pouvoir magique d'un personnage du joueur dans un programme de contrôle de la puissance d'action | |
WO2007095502A3 (fr) | système et procédé de jeu sensibles à une ressource | |
WO2010008434A9 (fr) | Procédé pour jouer à un jeu de cartes de type blackjack sans crève où les joueurs jouent les uns contre les autres et non contre la banque |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 09813789 Country of ref document: EP Kind code of ref document: A2 |
|
NENP | Non-entry into the national phase |
Ref country code: DE |
|
122 | Ep: pct application non-entry in european phase |
Ref document number: 09813789 Country of ref document: EP Kind code of ref document: A2 |