WO2009155599A2 - System for projecting user input on multiple third party viewable screens simultaneously - Google Patents
System for projecting user input on multiple third party viewable screens simultaneously Download PDFInfo
- Publication number
- WO2009155599A2 WO2009155599A2 PCT/US2009/048148 US2009048148W WO2009155599A2 WO 2009155599 A2 WO2009155599 A2 WO 2009155599A2 US 2009048148 W US2009048148 W US 2009048148W WO 2009155599 A2 WO2009155599 A2 WO 2009155599A2
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- WIPO (PCT)
- Prior art keywords
- identifier
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Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/06—Protocols specially adapted for file transfer, e.g. file transfer protocol [FTP]
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/04—Real-time or near real-time messaging, e.g. instant messaging [IM]
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
- H04N21/258—Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
- H04N21/25866—Management of end-user data
- H04N21/25875—Management of end-user data involving end-user authentication
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/414—Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
- H04N21/41415—Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance involving a public display, viewable by several users in a public space outside their home, e.g. movie theatre, information kiosk
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4788—Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/16—Analogue secrecy systems; Analogue subscription systems
- H04N7/173—Analogue secrecy systems; Analogue subscription systems with two-way working, e.g. subscriber sending a programme selection signal
- H04N7/17309—Transmission or handling of upstream communications
- H04N7/17318—Direct or substantially direct transmission and handling of requests
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/14—Digital output to display device ; Cooperation and interconnection of the display device with other functional units
- G06F3/1454—Digital output to display device ; Cooperation and interconnection of the display device with other functional units involving copying of the display data of a local workstation or window to a remote workstation or window so that an actual copy of the data is displayed simultaneously on two or more displays, e.g. teledisplay
Definitions
- Coactive media offers various forms of interactive media content. More specifically, coactive television (TV) is the multitasking use of both television and other interactive media, such as the Internet, such that a TV program on a TV screen is coordinated or synchronized with Internet activities on a computer screen. For example, interactive TV (iTV) offers a user the ability to provide feedback to a broadcast television program.
- TV coactive television
- iTV interactive TV
- the present invention advantageously provides a system that projects user input messages on a variety of third party viewable screens simultaneously.
- the ability to multi-text to multiple screens is provided.
- An AVATAR or other user identification in graphical or textual form is displayed to identify each message on each screen.
- the avatar identifies the message sender and is connected to and/or coordinated with the phone number of the message sender.
- the avatar can also attach to emails.
- the system enables social networking as well as anti-social networking in conjunction with the avatar- identified text messages.
- the system also includes the capability to monitor and screen messages for inappropriate content. Additionally, users can call a phone number and leave a voice message. This voice message will be translated from 'voice to text' via software translation tools and human heuristic review.
- the inventive system and method comprises establishing an identity on the network and associating the identity with an identifier, uploading content onto the network using an apparatus, associating the content with the identifier, and distributing and projecting the uploaded content and the identifier to a plurality of devices simultaneously.
- the apparatus can be a mobile device, a game controller, iTV, or a computer.
- the devices can be mobile devices, game controllers, iTVs, TVs, event big screens, and computers.
- the user input can be text, SMS, email, and voice message.
- the identifier can be an avatar, a picture, a graphical icon, and "guest".
- establishing an identity includes logging-in to the network, registering, and selecting the identifier. Users of the devices can respond to the distributed content.
- Figure 4 illustrates messages projected on a public video billboard
- Figure 6 illustrates messages projected on TV
- Figure 7 illustrates messages projected via Facebook
- Figure 8 illustrates messages projected at a stadium
- Figure 9 illustrates messages projected on a mobile device
- Figure 10 is an advertisement used on iTV
- Figure 11 illustrates an exemplary system architecture
- Figure 12 is a flow diagram of the steps carried out by the present invention.
- Figure 13 shows sample screens of the inventive system
- Figure 14 illustrates video insertion technology in accordance with the present invention.
- Figure 15 is an exemplary screen on which STTV is active.
- the inventive system provides a novel technique that uses both fixed and mobile devices connected either to a wired or wireless network and brings together various types of media, enabling the projection of messages from the devices on multiple screens simultaneously.
- the devices can be, for example, computers, other keyboard input devices, mobile phones or cell phones, as well as other devices capable of transmitting communications, such as voice messages and/or short message service (SMS) or text messages.
- SMS short message service
- Mobile technologies provide immediate feedback.
- the mobile phone for example, can be considered to be a "reverse channel", providing immediate feedback for television shows, commercials, and on-air promotions. Immediate response rates can be obtained and customer relationship manager (CRM) opportunities are offered. New revenue streams are opened in accordance with this approach. For example, on one television show, forty percent of all voting participants sent more than three SMS per week.
- CCM customer relationship manager
- New revenue streams are opened in accordance with this approach. For example, on one television show, forty percent of all voting participants sent more than three SMS per week.
- General trends in interactive TV (iTV) include premium SMS revenues to help finance TV production and increase profit. Due to high audience involvement, consumer brands find iTV an attractive environment for sponsorship. Sweepstakes and other participative formats provide additional sponsorship opportunities, which add incremental revenue.
- the mobile channel supports the core media business by binding nearly all ages and targets and by improving viewer loyalty.
- FIG. 1 is a schematic diagram of the inventive system.
- a variety of apparatuses or devices including a mobile commum ' cation device 10, e.g., mobile telephone, PDA, etc., a game controller 11, a computer 12, e.g., a personal computer, a laptop computer, a notebook computer, etc., and iTV 13 can be used to access STTV 14.
- STTV 14 provides many features and functions, including avatar selector, comment routing, event selector, moderator tools, and communication mode having user voice, text, computer voice and recorded voice.
- a user registers with STTV 14 and creates an identity associated with an identifier 16, such as personal avatar or a photograph, picture or graphic icon.
- an identifier such as personal avatar or a photograph, picture or graphic icon.
- the user enters the system with an identifier of "guest”.
- a user can participate by inputting and uploading information or content, that is by posting comments or messages 18. These postings can be projected simultaneously on various screens 20, such as mobile device, game controller, and/or other type of computer screen, a TV screen, an iTV screen, an event big screen or other LCD viewing screen.
- the user's message 18 will always appear with his or her personal avatar 16.
- the avatar 16 will automatically appear alongside any and all content or messages 18.
- a user's mobile phone or computer becomes his or her voice to millions of people, and the avatar 16 becomes "a star".
- the Smack Session can be commenting on the material displayed on the screen, commenting on the comments of other users, chatting in a chat room, social networking, and/or anti-social networking.
- Other Smack Session types can also be logged into by a user.
- a user can participate virtually anywhere, including on TV, on a mobile device 10, on a computer 12, on a game controller 11, on iTV 13, on an on-premise application, i.e., restaurant or bar, or on another out-of-home application, i.e., a stadium or other sports facility application.
- User participation is illustrated in Figures 2-9.
- Figure 2 illustrates Smack TalkTM at home on a PC.
- Figure 3 illustrates Smack TalkTM online.
- Figure 4 illustrates Smack TalkTM on a public video billboard.
- Figure 5 illustrates Smack TalkTM in a bar/restaurant.
- Figure 6 illustrates Smack TalkTM on TV.
- Figure 7 illustrates Smack TalkTM TV via Facebook.
- Figure 8 illustrates Smack TalkTM at a stadium.
- Figure 9 illustrates Smack TalkTM on a mobile device.
- STTV will always have a variety of different content available for comment, including images, videos, or just plain old inflammatory user comments.
- the host or moderator answers questions as they are received.
- Other interactive offers such as voting, can be incorporated into the chat scenario.
- Billing can be performed using Premium SMS.
- Comprehensive and real-time statistics are available on a secure website.
- Smack TalkTM Studios can have real-time, live programmers reading and pushing texts in mere seconds to any screen where the STTV service is available. Onsite, at large events, live-to-air STTV broadcast vans can be used outside the event to create and control the experience. All un-edited comments can be posted on the website, even if these comments are not presented on the screen, so a user's opinion will always be heard.
- the inventive system offers easy registration of the computer or mobile application. The capability can be added to MySpace or Facebook pages, and used as shown in Figure 7.
- the system can be used whenever it is valuable or entertaining to be able to display a virtual "conversation" about any material that can be displayed on a screen connected to a network.
- Other uses may include a live pop culture show, with real-time pop-up comments for the duration of the show, live sporting events on the big screen at half-time shows, and/or before the event begins.
- Figure 8 shows trash-talking 80,000 or more people in real-time at a live sporting event.
- STTV will be there.
- STTV can be found live on a cell phone, as shown in Figure 9, live on a computer screen, as shown in Figure 2, and/or in the cinema while waiting for a movie to begin, as well as live in a fully interactive TV program.
- the inventive system may be broadly useful in business applications, when multiple participants at disparate locations using a variety of wired or wireless input devices can benefit from commenting and interacting about material displayed on a screen in the form of video, graphics, or text. Accordingly, the inventive system combines mobile phone portability with the ability to instantly, and simultaneously, make comments on multiple screens.
- An exemplary system architecture is shown in Figure 11.
- An application layer 22 contains various applications including chats, avatar, chat moderation, screening, talk smack, message queue, DVR record & playback, and event schedule.
- a transaction layer 24 includes application API (SMPP/HTTP) and can contain functions such as venue connectivity, blacklist, session management, routing, charging, network binding, subscriber management and identification, and asynchronous delivery, among others.
- a network layer 26 includes MNOl, MN02, MN03, MNO, among others.
- a web-interface cross layer 28 contains third party interfaces, and a variety of modules or applications including customer care, reporting, monitoring, account management and administration or administration tools. Non-integrated services 30 as well as third party services 30 can be made available at the application layer 22.
- a user is either registered or not.
- the user supplies numerous data items including screen name/password/age/email/mobile phone number, and clicks either Back or Next.
- a New Avatar Screen displaying Build Your Own Avatar is displayed. The user creates an avatar and clicks Home or Save.
- the Home Screen can include the STTV LOGO, the screen/user name, the related AVATAR and search box, various buttons, such as My Profile, etc., and Smack TalkTM TV Session Categories: Sports, Broadcast TV, Cable Networks, Events, One-on-ones, Fm Feeling Lucky.
- step S4 the user commences talking and/or texting and/or communicating using the internet. Based on the user's selection on the Home Screen, an appropriate screen for the communication is displayed.
- Step S4 can include shortcode management, message routing, context filtering, network authentication, campaign tools and/or management, technical support and care. Additional operations can include maintenance and updating of a registration database, billing services, revenue reconciliation, and reporting. Unregistered users, e.g., guests, can participate in STTV 14; their comments 18 are displayed without an avatar 16 (see Figure 16 below). An unregistered user can log in to the system by entering GUEST as the user name on the Log In Screen. [0027] Figure 13 illustrates exemplary screens for the inventive system.
- These screens can include Log In Screen, Registration Screen, New Avatar Screen, and Smack TalkTM Mobile Home Screen ("Home Screen").
- Home Screen As shown in Figure 13, from the Home Screen, one can access screens such as My Profile Screen, Create a Group Screen, Smack TalkTM Store Screen, Start a Smack Session Screen, Allies and Enemies Screen, Tips and Tricks Screen, and Smack TalkTM TV Session.
- screens such as My Profile Screen, Create a Group Screen, Smack TalkTM Store Screen, Start a Smack Session Screen, Allies and Enemies Screen, Tips and Tricks Screen, and Smack TalkTM TV Session.
- Smack TalkTM Session Categories can include screens shown in Figure 13, such as Event Smack Session Screen, My Profile/Current Event Smack Sessions Screen, I'm Feeling Lucky Screen, and Opponent Selector Screen.
- Figure 14 shows a video insertion technology employed in one embodiment of the invention. Also shown are user comments 18. STTV 14 integrates with various video production tools, including Miranda, Chyron and others. As shown in Figure 14, a ghosted background can be projected onto a screen, along with a sponsorship overlay, such as Toyota.
- Figure 15 is an illustrative screen 20 on which the system is active.
- the left side of the screen displays popular sessions a user can join and start chatting.
- the middle section shows a video, which is the live show being simulcast on sstv.com and on the mobile device.
- User comments 18 identified with avatars 16 may appear on this portion of the screen.
- the right hand side includes a randomizer; when a user clicks on "go", the system randomly picks another user with whom the clicking user can exchange remarks.
- Across the bottom are available channels and subjects, such as Smack TalkTM Store, Photo Smack, etc.
- a user can upload his or her photos and videos to his or her Smack TalkTM site profile and have people comment, such as "are you hot or not".
- the invention can be implemented as computer software or a computer readable program for operating on a computer.
- the computer program can be stored on computer readable medium in a computer.
- Various aspects of the present disclosure may be embodied as a program, software, or computer instructions embodied in a computer or machine usable or readable medium, which causes the computer or machine to perform the steps of the method when executed on the computer, processor, and/or machine.
- System and method of the present disclosure may be implemented and run on a general-purpose computer or special-purpose computer system.
- the computer system may be any type of known or will be known systems and may typically include a processor, memory device, a storage device, input/output devices, internal buses, and/or a communications interface for communicating with other computer systems in conjunction with communication hardware and software, etc.
- the term "computer system” as may be used in the present application may include a variety of combinations of fixed and/or portable computer hardware, software, peripherals, and storage devices.
- the computer system may include a plurality of individual components that are networked or otherwise linked to perform collaboratively, or may include one or more stand-alone components.
- the hardware and software components of the computer system of the present application may include and may be included within fixed and portable devices such as desktop, laptop, and/or server.
- a module may be a component of a device, software, program, or system that implements some "functionality", which can be embodied as software, hardware, firmware, electronic circuitry, or etc.
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- Engineering & Computer Science (AREA)
- Signal Processing (AREA)
- Multimedia (AREA)
- Databases & Information Systems (AREA)
- Computer Networks & Wireless Communication (AREA)
- Computer Security & Cryptography (AREA)
- Computer Graphics (AREA)
- General Engineering & Computer Science (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Information Transfer Between Computers (AREA)
- Telephonic Communication Services (AREA)
Abstract
Description
Claims
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP09767906A EP2304943A4 (en) | 2008-06-20 | 2009-06-22 | System for projecting user input on multiple third party viewable screens simultaneously |
CN2009801323426A CN102217324A (en) | 2008-06-20 | 2009-06-22 | System for projecting user input on multiple third party viewable screens simultaneously |
CA2764912A CA2764912A1 (en) | 2008-06-20 | 2009-06-22 | System for projecting user input on multiple third party viewable screens simultaneously |
AU2009259827A AU2009259827A1 (en) | 2008-06-20 | 2009-06-22 | System for projecting user input on multiple third party viewable screens simultaneously |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US7432008P | 2008-06-20 | 2008-06-20 | |
US61/074,320 | 2008-06-20 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2009155599A2 true WO2009155599A2 (en) | 2009-12-23 |
WO2009155599A3 WO2009155599A3 (en) | 2010-04-01 |
Family
ID=41434729
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2009/048148 WO2009155599A2 (en) | 2008-06-20 | 2009-06-22 | System for projecting user input on multiple third party viewable screens simultaneously |
Country Status (6)
Country | Link |
---|---|
US (1) | US20090322652A1 (en) |
EP (1) | EP2304943A4 (en) |
CN (1) | CN102217324A (en) |
AU (1) | AU2009259827A1 (en) |
CA (1) | CA2764912A1 (en) |
WO (1) | WO2009155599A2 (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2011084909A3 (en) * | 2010-01-08 | 2012-01-12 | Alcatel Lucent | Telecommunication messaging through a social networking service |
WO2016012978A1 (en) * | 2014-07-23 | 2016-01-28 | Active Solutions S.À.R.L. | System and method for creating and displaying recipient gifts for display at a venue display |
Families Citing this family (12)
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US20100073468A1 (en) * | 2002-02-12 | 2010-03-25 | Ben Kutner | Simulation of attendance at a live event |
US9009758B2 (en) | 2009-08-07 | 2015-04-14 | Thomson Licensing, LLC | System and method for searching an internet networking client on a video device |
US9830605B2 (en) * | 2009-10-30 | 2017-11-28 | At&T Intellectual Property I, L.P. | Apparatus and method for product marketing |
US8532638B2 (en) * | 2010-03-19 | 2013-09-10 | Intuit Inc. | Method and system for maintaining textsites on a global textsite platform |
US11520741B2 (en) | 2011-11-14 | 2022-12-06 | Scorevision, LLC | Independent content tagging of media files |
US20140026079A1 (en) * | 2012-07-23 | 2014-01-23 | Christopher Lee Graham | System and method for chatting in a virtual forum |
US20150084838A1 (en) * | 2013-09-23 | 2015-03-26 | At&T Intellectual Property I, L.P. | Public Signage |
US9100629B1 (en) * | 2014-06-09 | 2015-08-04 | Kino Llc | System and method for arranging and presenting interactive preshow sessions to an audience |
CA2980501C (en) * | 2015-03-20 | 2024-01-09 | Scorevision, LLC | Method and system for presenting game-related information |
KR102096733B1 (en) * | 2016-03-04 | 2020-04-02 | 천종윤 | Video reproduction service method and server |
CN111526410A (en) * | 2020-04-24 | 2020-08-11 | 中影环球(北京)科技有限公司 | Movie information-based cinema real-time social interaction system |
CN112929944B (en) * | 2021-02-04 | 2022-07-22 | 天津理工大学 | Car networking collaboration content distribution method based on fuzzy logic and alliance graph game |
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US5694163A (en) * | 1995-09-28 | 1997-12-02 | Intel Corporation | Method and apparatus for viewing of on-line information service chat data incorporated in a broadcast television program |
US5880731A (en) * | 1995-12-14 | 1999-03-09 | Microsoft Corporation | Use of avatars with automatic gesturing and bounded interaction in on-line chat session |
JP2002152700A (en) * | 2000-11-09 | 2002-05-24 | Oki Engineering Kk | Television message board |
US20030101450A1 (en) * | 2001-11-23 | 2003-05-29 | Marcus Davidsson | Television chat rooms |
US8577983B2 (en) * | 2002-07-12 | 2013-11-05 | Pace Plc | System and method for notifying an instant message recipient of receipt of a message |
US7769811B2 (en) * | 2003-03-03 | 2010-08-03 | Aol Llc | Instant messaging sound control |
US20050066362A1 (en) * | 2003-09-24 | 2005-03-24 | Qwest Communications International Inc | System and method for simultaneously displaying video programming and instant messaging |
US8230456B2 (en) * | 2005-01-05 | 2012-07-24 | Yahoo! Inc. | Framework for delivering a plurality of content and providing for interaction with the same in a television environment |
GB0709574D0 (en) * | 2007-05-18 | 2007-06-27 | Aurix Ltd | Speech Screening |
-
2009
- 2009-06-22 EP EP09767906A patent/EP2304943A4/en not_active Withdrawn
- 2009-06-22 CN CN2009801323426A patent/CN102217324A/en active Pending
- 2009-06-22 WO PCT/US2009/048148 patent/WO2009155599A2/en active Application Filing
- 2009-06-22 US US12/489,035 patent/US20090322652A1/en not_active Abandoned
- 2009-06-22 CA CA2764912A patent/CA2764912A1/en not_active Abandoned
- 2009-06-22 AU AU2009259827A patent/AU2009259827A1/en not_active Abandoned
Non-Patent Citations (1)
Title |
---|
See references of EP2304943A4 * |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2011084909A3 (en) * | 2010-01-08 | 2012-01-12 | Alcatel Lucent | Telecommunication messaging through a social networking service |
US8438231B2 (en) | 2010-01-08 | 2013-05-07 | Alcatel Lucent | Telecommunication messaging through a social networking service |
WO2016012978A1 (en) * | 2014-07-23 | 2016-01-28 | Active Solutions S.À.R.L. | System and method for creating and displaying recipient gifts for display at a venue display |
Also Published As
Publication number | Publication date |
---|---|
US20090322652A1 (en) | 2009-12-31 |
EP2304943A2 (en) | 2011-04-06 |
CA2764912A1 (en) | 2009-12-23 |
CN102217324A (en) | 2011-10-12 |
EP2304943A4 (en) | 2013-02-13 |
WO2009155599A3 (en) | 2010-04-01 |
AU2009259827A1 (en) | 2009-12-23 |
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