WO2009143568A1 - Articulated gaming controller - Google Patents
Articulated gaming controller Download PDFInfo
- Publication number
- WO2009143568A1 WO2009143568A1 PCT/AU2009/000660 AU2009000660W WO2009143568A1 WO 2009143568 A1 WO2009143568 A1 WO 2009143568A1 AU 2009000660 W AU2009000660 W AU 2009000660W WO 2009143568 A1 WO2009143568 A1 WO 2009143568A1
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- WO
- WIPO (PCT)
- Prior art keywords
- controller
- units
- link
- gaming
- unit
- Prior art date
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/013—Force feedback applied to a game
Definitions
- This invention relates to an articulated gaming controller.
- Gaming controllers are known. These devices generally allow a user or gamer to interact with a gaming console. Examples include a keyboard, a mouse, a gamepad, a joystick, a paddle, or the like.
- a game controller is typically used to govern the movement or actions of an entity in a video game. The type of entity controlled in such a manner generally depends upon the game, but a typical element controlled would be the player character's actions and movements.
- a gamepad also known as a joypad, is the most common kind of game controller. It is typically held in both hands with thumbs and fingers used to provide input via keypads omnidirectional analogue or digital control sticks.
- gamepads can have anywhere from two buttons to a dozen or more.
- gamepads generally feature a set of action buttons handled with the right fingers or thumb, and a direction controller handled with the left. These let the player control the game element movements in up to three dimensions, with many buttons to perform quick actions. Due to the ease of use and precision of gamepads, they have spread from traditional consoles, where they originated, to computers as a common input device for gaming purposes. Most modern game controllers are a variation of a standard gamepad.
- buttons placed along the edges of the pad, centrally placed buttons labeled, for example, "start”, “select”, and “mode”, and an internal motor to provide haptic or force feedback.
- Gamepads are the primary means of input on nearly all modern video game consoles.
- steering wheel controllers that are used for driving games or driving simulators.
- One shortcoming of these steering wheel controllers is that they usually have limited application only to driving games, as they can be unsuitable for other games due to their inherent design.
- an articulated gaming controller having: a right-hand unit and a left-hand unit; a link articulating the units so that the units are tiltable relative to the link, the link further configured to maintain the units in a parallel orientation; a sensor arrangement configured to sense an angle of a unit relative to the link; and an interface for interfacing with a gaming console to provide the sensed angle to the console.
- the units include controls for receiving input signals from a user for relaying, via the interface, to the gaming console.
- the controls include an interchangeable control module configured to be removable from a unit, said unit defining a corresponding socket for receiving the interchangeable control module.
- the interchangeable control module includes a grip handle shaped and dimensioned to simulate a motorcycle handlebar.
- the link includes at least one arm forming a substantially right angle with each respective unit when the units are in a neutral position.
- the link includes two arms articulated with the respective units to form a parallel linkage arrangement.
- the link includes urging means for urging the units into the neutral position.
- the controller includes a force feedback arrangement responsive to feedback signals from the console.
- the force feedback arrangement includes a vibrating mechanism.
- the force feedback arrangement includes the urging means.
- the interface includes a wireless interface.
- FIG. 1 shows an example of a schematic representation of a gaming controller in a neutral position
- Figure 2 shows the controller of Figure 1 out of the neutral position
- Figure 3 shows a further example of a gaming controller in a neutral position
- Figure 4 shows the controller of Figure 3 not in the neutral position
- Figure 5 shows a further example of a gaming controller
- Figures 6A to 6C show an operating principle of a gaming controller
- Figure 7 shows a further example of a gaming controller
- Figure 8 shows an additional example of a gaming controller.
- the controller 10 includes a right-hand unit 12 and a left-hand unit 14.
- Each unit 12 and 14 typically includes controls, such as buttons, triggers, toggles, joysticks, or the like (generally shown by reference numeral 22) via which a user can provide input to a gaming console (not shown).
- the controller 10 also includes a link 16 connecting the units 12 and 14 in an articulated manner. This is typically done by connecting the units 12 and 14 to an arm 24, as shown, the units hingable at arm 24. In this manner, the link 16 connects the units 12 and 14 whilst at the same time allowing the units 12 and 14 to tilt relative to the link 16.
- the link 16 is further configured to maintain the units 12 and 14 in a parallel orientation relative to each other when tilted, as shown in Figure 2 (and further exemplified in Figures 6A to 6C).
- the link can be configured to maintain this parallel orientation in a number of ways.
- the link 16 can include the arm 24 which, in turn, includes a strut or similar rod 26 securing internal joints or sockets 28 of the units 12 and 14 to each other so that rotation of one joint of a unit is transferred via the link to the joint of the other unit.
- the arm 24 and strut or rod 26 form a linkage linking the two units 12 and 14.
- link 16 includes two arms 24 linking units 12 and 14.
- Corresponding axes 30 are shown as a shared orientation of the units 12 and 14 relative to the link 16.
- the link acts to maintain the units 12 and 14 in a parallel orientation relative to the link 16. It is clear that axes 30 are substantially parallel throughout the tilting of the units 12 and 14.
- controller 10 defines a rhombus shape which provides the inherent parallel orientation of the units 12 and 14.
- the articulated link 16 connecting the units 12 and 14 can rely on the inherent geometry of a rhombus shape to facilitate in keeping the units substantially parallel independent of an angle formed when the units are titled.
- controllers can include different links 16.
- the link can includes a single arm 24 incorporating internal joints or gearing arrangements configured to keep the units 12 and 14 substantially parallel when tilting relative to the link 16.
- the controller 10 also includes an interface 20 for interfacing the controller with a gaming console.
- the interface 20 includes a wireless interface in this example, however other examples can include wired interfaces, or the like.
- One example can include a Bluetooth or similar radio interface, or the like. All the controls 22 are linked to the interface to transmit any input from the controls 22 to the gaming console.
- controller 10 includes a sensor arrangement generally indicated by reference numeral 18.
- the sensor arrangement 18 is configured to detect movement of the units 12 and
- the sensor arrangement 18 is configured to sense an angle of the units 12 and 14 relative to the link 16. This sensed angle is then indicative of movement of the units 12 and 14.
- the position of the units 12 and 14 relative to the link 16 in Figure 1 will be referred to as a neutral position. In this neutral position, imaginary parallel axis of the units 12 and 14, as described above, are typically at a right angle to the link 16.
- the sensor arrangement 18 senses the resulting angle and provides this sensed angle value to the gaming console via the interface 20.
- the gaming console is configured to interpret the sensed angle received from the controller 10. As such, the sensor arrangement 18 typically senses the angle at predetermined intervals, e.g. once every millisecond, or the like. In this manner, the gaming console can easily determine a rate of change of the angle, which can also be useful in certain circumstances.
- a driving simulator can interpret the sensed angle similar to a steering wheel controller.
- the controller 10 can replicate the movements of conventional steering wheel controllers where the angle between the units 12 and 14 and the link 16 represents how far an imaginary steering wheel is turned.
- the neutral position indicates a straight- line tack where the imaginary steering wheel is not turned.
- the unit 12 or 14 may include a sensor arrangement 18, as the link 16 ensures that the units 12 and 14 are maintained substantially parallel.
- the sensor arrangement 18 senses an angle between one of the units 12 or 14 and the link, then the angle between the other unit and the link 16 can be easily calculated by the console, if necessary.
- Figures 3 and 4 show a more ergonomically designed controller 40.
- Figure 2 shows the controller 40 in the previously defined neutral position
- Figure 4 shows the controller tilted to the right, e.g. the imaginary steering wheel is turned to the right.
- axes can be defined to assist in defining the neutral position described above, where these axes form a generally right angle with respect to the link 16.
- the controller 40 also includes respective controls and buttons 22, and the link 16 includes two arms 32 to maintain the parallel orientation of the units 12 and 14, as described above.
- Figure 5 shows a further example of a controller 40.
- the link 16 includes urging means 34 for urging the units 12 and 14 into the neutral position.
- the urging means 34 can include a spring or similar resiliently deformable element which resists tilting of the units 12 and 14 out of the neutral position.
- the controller 40 includes a force feedback arrangement 36 responsive to feedback signals from the console.
- the force feedback arrangement 36 includes a vibrating mechanism.
- the force feedback arrangement 36 typically includes the urging means 34.
- the force feedback arrangement 36 can include an electric motor which is configured to provide force feedback as well as urging the units into the neutral position in use. This haptic feedback provided by the urging means 34 finds particular application in driving simulators or games where a natural steering effect of a moving vehicle tends to return a steering wheel to the neutral position.
- the controller 40 includes interchangeable control modules 22 that fit into a corresponding socket 42 on the respective units 12 and 14.
- Each socket 42 typically includes a connector 44 for receiving a corresponding electrical or mechanical connector of the module
- the interchangeable control module 22 can include buttons, triggers, toggles, joysticks, or the like. In this manner, the controller 40 can be modified or adjusted to a particular gaming application. For example, one game may require joysticks on both units 12 and 14, while another game requires one joystick control and a button control, e.g. a D-pad, or the like. A joystick control can be interchanged with a button control on a unit, or the like.
- the interchangeable control modules 22 also allow adjustment for left- or right-handed player preference. It is to be appreciated that the location of the socket 42 can depend on the design of the controller 40, typically as dictated by ergonomics.
- controller 40 includes interchangeable control modules 46 in the form of grip handles shaped and dimensioned to simulate a motorcycle handlebar.
- the grip modules 46 typically also include controls 48, such as buttons, levers, triggers, or the like. In this manner, the controller 40 can be adapted for specific use in motorcycle games or driving simulators.
- Each unit 12 and 14 includes a socket 52 for receiving the grip handles 46.
- Each socket 52 is typically configured to receive an electrical connector 50 of the grip handle 46 for receiving electrical or mechanical signals from control 48 on the grip handle 46. It is to be appreciated that input via controls 48 are relayed via connector 50 to the interface 20.
- a console can include a personal computer, a video gaming console, a handheld device, or the like.
- a console can include a personal computer, a video gaming console, a handheld device, or the like.
- the Inventor believes that the controller allows the controlling precision of a steering wheel controller in a smaller hand held gamepad controller.
- the controller also offers greater comfort and mobility than a simulated steering wheel controller as the controller is independently hand-held and can move around with the user or gamer and function correctly in any sitting or reclining position without losing any steering precision.
- the controller provides the ability to perform secondary functions with the controls 22 without repositioning the hands.
- the additional controls 22 allow the user or gamer to effect gear changes, fire guns, perform tricks etc. all while never losing grip of the imaginary steering wheel offered by the controller.
- the controller offers similar functionality as a gamepad controller as well as that of a steering wheel controller in a single package.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Position Input By Displaying (AREA)
- Mechanical Control Devices (AREA)
Abstract
Provided is an articulated gaming controller. The controller includes a right-hand unit and a left-hand unit, with a link articulating the units so that the units are tiltable relative to the link. The link is generally further configured to maintain the units in a parallel orientation. The controller also includes a sensor arrangement configured to sense an angle of a unit relative to the link, as well as an interface for interfacing with a gaming console to provide the sensed angle to an operating system of the console.
Description
ARTICULATED GAMING CONTROLLER
Background of the invention
This invention relates to an articulated gaming controller.
Description of the Prior Art
Reference in this specification to any prior publication (or information derived from it), or to any matter which is known, is not, and should not be taken as an acknowledgment or admission or any form of suggestion that the prior publication (or information derived from it) or known matter forms part of the common general knowledge in the field of endeavour to which this specification relates.
Gaming controllers are known. These devices generally allow a user or gamer to interact with a gaming console. Examples include a keyboard, a mouse, a gamepad, a joystick, a paddle, or the like. A game controller is typically used to govern the movement or actions of an entity in a video game. The type of entity controlled in such a manner generally depends upon the game, but a typical element controlled would be the player character's actions and movements.
A gamepad, also known as a joypad, is the most common kind of game controller. It is typically held in both hands with thumbs and fingers used to provide input via keypads omnidirectional analogue or digital control sticks. In addition, gamepads can have anywhere from two buttons to a dozen or more. In one example, gamepads generally feature a set of action buttons handled with the right fingers or thumb, and a direction controller handled with the left. These let the player control the game element movements in up to three dimensions, with many buttons to perform quick actions. Due to the ease of use and precision of gamepads, they have spread from traditional consoles, where they originated, to computers as a common input device for gaming purposes.
Most modern game controllers are a variation of a standard gamepad. Some common additions to the standard pad include shoulder buttons placed along the edges of the pad, centrally placed buttons labeled, for example, "start", "select", and "mode", and an internal motor to provide haptic or force feedback. Gamepads are the primary means of input on nearly all modern video game consoles.
Other known controllers include steering wheel controllers that are used for driving games or driving simulators. One shortcoming of these steering wheel controllers is that they usually have limited application only to driving games, as they can be unsuitable for other games due to their inherent design.
This means that gamers wishing to switch between different types of games must also switch controllers, which can be an expensive and time-consuming option. This invention proposes a possible solution to this problem.
Summary of the present invention
According to an aspect of the invention there is provided an articulated gaming controller having: a right-hand unit and a left-hand unit; a link articulating the units so that the units are tiltable relative to the link, the link further configured to maintain the units in a parallel orientation; a sensor arrangement configured to sense an angle of a unit relative to the link; and an interface for interfacing with a gaming console to provide the sensed angle to the console.
Typically, the units include controls for receiving input signals from a user for relaying, via the interface, to the gaming console.
Typically, the controls include an interchangeable control module configured to be removable from a unit, said unit defining a corresponding socket for receiving the interchangeable control module.
Typically, the interchangeable control module includes a grip handle shaped and dimensioned to simulate a motorcycle handlebar.
Typically, the link includes at least one arm forming a substantially right angle with each respective unit when the units are in a neutral position.
Typically, the link includes two arms articulated with the respective units to form a parallel linkage arrangement.
Typically, the link includes urging means for urging the units into the neutral position.
Typically, the controller includes a force feedback arrangement responsive to feedback signals from the console.
Typically, the force feedback arrangement includes a vibrating mechanism.
Typically, the force feedback arrangement includes the urging means.
Typically, the interface includes a wireless interface.
The invention is now described, by way of example, with reference to the accompanying drawings. The following description is intended to illustrate particular examples of the invention and to permit a person skilled in the art to put those examples of the invention into effect. Accordingly, the following description is not intended to limit the scope of the preceding paragraphs or the claims in any way.
Brief Description of the Drawings
An example of the present invention will now be described with reference to the accompanying drawings, in which: - Figure 1 shows an example of a schematic representation of a gaming controller in a neutral position;
Figure 2 shows the controller of Figure 1 out of the neutral position;
Figure 3 shows a further example of a gaming controller in a neutral position;
Figure 4 shows the controller of Figure 3 not in the neutral position; Figure 5 shows a further example of a gaming controller;
Figures 6A to 6C show an operating principle of a gaming controller;
Figure 7 shows a further example of a gaming controller; and
Figure 8 shows an additional example of a gaming controller.
Detailed Description of preferred examples
With reference now to Figure 1 of the drawings, there is shown an example of a gaming controller 10. The controller 10 includes a right-hand unit 12 and a left-hand unit 14. Each unit 12 and 14 typically includes controls, such as buttons, triggers, toggles, joysticks, or the like (generally shown by reference numeral 22) via which a user can provide input to a gaming console (not shown).
The controller 10 also includes a link 16 connecting the units 12 and 14 in an articulated manner. This is typically done by connecting the units 12 and 14 to an arm 24, as shown, the units hingable at arm 24. In this manner, the link 16 connects the units 12 and 14 whilst at the same time allowing the units 12 and 14 to tilt relative to the link 16. In addition, the link 16 is further configured to maintain the units 12 and 14 in a parallel orientation relative to each other when tilted, as shown in Figure 2 (and further exemplified in Figures 6A to 6C).
The link can be configured to maintain this parallel orientation in a number of ways. For example, the link 16 can include the arm 24 which, in turn, includes a strut or similar rod 26 securing internal joints or sockets 28 of the units 12 and 14 to each other so that rotation of one joint of a unit is transferred via the link to the joint of the other unit. The arm 24 and strut or rod 26 form a linkage linking the two units 12 and 14. By linking the units 12 and 14 in this fashion, the link 16 ensures that tilting of one unit is transferred to the other, which maintains a parallel orientation between the units 12 and 14.
The operation of the link 16 is further exemplified by Figures 6A to 6C. As shown in this example, link 16 includes two arms 24 linking units 12 and 14. Corresponding axes 30 are shown as a shared orientation of the units 12 and 14 relative to the link 16. When the units 12 and 14 are tilted to the right (Figure 6B) or to the left (Figure 6C), the link acts to maintain the units 12 and 14 in a parallel orientation relative to the link 16. It is clear that axes 30 are substantially parallel throughout the tilting of the units 12 and 14.
It is to be appreciated that one example of the controller 10 defines a rhombus shape which provides the inherent parallel orientation of the units 12 and 14. The articulated link 16 connecting the units 12 and 14 can rely on the inherent geometry of a rhombus shape to facilitate in keeping the units substantially parallel independent of an angle formed when the units are titled.
It is also to be appreciated that different examples of controllers can include different links 16. The link can includes a single arm 24 incorporating internal joints or gearing arrangements configured to keep the units 12 and 14 substantially parallel when tilting relative to the link 16.
Returning now to Figures 1 and 2, the controller 10 also includes an interface 20 for interfacing the controller with a gaming console. The interface 20 includes a wireless interface in this example, however other examples can include wired interfaces, or the like. One
example can include a Bluetooth or similar radio interface, or the like. All the controls 22 are linked to the interface to transmit any input from the controls 22 to the gaming console.
In addition, the controller 10 includes a sensor arrangement generally indicated by reference numeral 18. The sensor arrangement 18 is configured to detect movement of the units 12 and
14 relative to the link 16. In this example, the sensor arrangement 18 is configured to sense an angle of the units 12 and 14 relative to the link 16. This sensed angle is then indicative of movement of the units 12 and 14. For ease of explanation, the position of the units 12 and 14 relative to the link 16 in Figure 1 will be referred to as a neutral position. In this neutral position, imaginary parallel axis of the units 12 and 14, as described above, are typically at a right angle to the link 16.
If a user tilts the units 12 and 14 out of the neutral position, the sensor arrangement 18 senses the resulting angle and provides this sensed angle value to the gaming console via the interface 20. The gaming console is configured to interpret the sensed angle received from the controller 10. As such, the sensor arrangement 18 typically senses the angle at predetermined intervals, e.g. once every millisecond, or the like. In this manner, the gaming console can easily determine a rate of change of the angle, which can also be useful in certain circumstances.
For example, a driving simulator can interpret the sensed angle similar to a steering wheel controller. The controller 10 can replicate the movements of conventional steering wheel controllers where the angle between the units 12 and 14 and the link 16 represents how far an imaginary steering wheel is turned. In this example, the neutral position indicates a straight- line tack where the imaginary steering wheel is not turned.
It is to be appreciated that only one of the unit 12 or 14 may include a sensor arrangement 18, as the link 16 ensures that the units 12 and 14 are maintained substantially parallel. As such, if the sensor arrangement 18 senses an angle between one of the units 12 or 14 and the link, then
the angle between the other unit and the link 16 can be easily calculated by the console, if necessary.
Figures 3 and 4 show a more ergonomically designed controller 40. Figure 2 shows the controller 40 in the previously defined neutral position, and Figure 4 shows the controller tilted to the right, e.g. the imaginary steering wheel is turned to the right. Although the units
12 and 14 have an arcuate shape, it is to be appreciated that axes can be defined to assist in defining the neutral position described above, where these axes form a generally right angle with respect to the link 16. In this example, the controller 40 also includes respective controls and buttons 22, and the link 16 includes two arms 32 to maintain the parallel orientation of the units 12 and 14, as described above.
Figure 5 shows a further example of a controller 40. In this example, the link 16 includes urging means 34 for urging the units 12 and 14 into the neutral position. In one example, the urging means 34 can include a spring or similar resiliently deformable element which resists tilting of the units 12 and 14 out of the neutral position.
In a further example, the controller 40 includes a force feedback arrangement 36 responsive to feedback signals from the console. Typically, the force feedback arrangement 36 includes a vibrating mechanism. It is to be appreciated that the force feedback arrangement 36 typically includes the urging means 34. For example, the force feedback arrangement 36 can include an electric motor which is configured to provide force feedback as well as urging the units into the neutral position in use. This haptic feedback provided by the urging means 34 finds particular application in driving simulators or games where a natural steering effect of a moving vehicle tends to return a steering wheel to the neutral position.
With reference to Figure 7 of the drawings, there is shown another example of the controller 40. In this example, the controller 40 includes interchangeable control modules 22 that fit into a corresponding socket 42 on the respective units 12 and 14. Each socket 42 typically includes
a connector 44 for receiving a corresponding electrical or mechanical connector of the module
22.
It is to be appreciated that the interchangeable control module 22 can include buttons, triggers, toggles, joysticks, or the like. In this manner, the controller 40 can be modified or adjusted to a particular gaming application. For example, one game may require joysticks on both units 12 and 14, while another game requires one joystick control and a button control, e.g. a D-pad, or the like. A joystick control can be interchanged with a button control on a unit, or the like. The interchangeable control modules 22 also allow adjustment for left- or right-handed player preference. It is to be appreciated that the location of the socket 42 can depend on the design of the controller 40, typically as dictated by ergonomics.
Referring now to Figure 8 of the drawings, there is shown a further example of controller 40. In this example, the controller 40 includes interchangeable control modules 46 in the form of grip handles shaped and dimensioned to simulate a motorcycle handlebar. The grip modules 46 typically also include controls 48, such as buttons, levers, triggers, or the like. In this manner, the controller 40 can be adapted for specific use in motorcycle games or driving simulators.
Each unit 12 and 14 includes a socket 52 for receiving the grip handles 46. Each socket 52 is typically configured to receive an electrical connector 50 of the grip handle 46 for receiving electrical or mechanical signals from control 48 on the grip handle 46. It is to be appreciated that input via controls 48 are relayed via connector 50 to the interface 20.
It is to be appreciated that reference in this specification to the term "console" includes reference to any electronic device able to execute a set of instructions which provides an electronic game to be realised. For example, a console can include a personal computer, a video gaming console, a handheld device, or the like.
Persons skilled in the art will appreciate that numerous variations and modifications will become apparent. All such variations and modifications which become apparent to persons skilled in the art should be considered to fall within the spirit and scope of the invention broadly appearing and described in more detail herein.
The Inventor believes that the controller allows the controlling precision of a steering wheel controller in a smaller hand held gamepad controller. The controller also offers greater comfort and mobility than a simulated steering wheel controller as the controller is independently hand-held and can move around with the user or gamer and function correctly in any sitting or reclining position without losing any steering precision.
The Inventor further believes that the controller provides the ability to perform secondary functions with the controls 22 without repositioning the hands. For example, the additional controls 22 allow the user or gamer to effect gear changes, fire guns, perform tricks etc. all while never losing grip of the imaginary steering wheel offered by the controller. As such, the controller offers similar functionality as a gamepad controller as well as that of a steering wheel controller in a single package.
It is to be appreciated that reference to "one example" or "an example" of the invention is not made in an exclusive sense. Accordingly, one example may exemplify certain aspects of the invention, whilst other aspects are exemplified in a different example. These examples are intended to assist the skilled person in performing the invention and are not intended to limit the overall scope of the invention in any way unless the context clearly indicates otherwise.
Features that are common to the art are not explained in any detail as they are deemed to be easily understood by the skilled person. Similarly, throughout this specification, the term "comprising" and its grammatical equivalents shall be taken to have an inclusive meaning, unless the context of use clearly indicates otherwise.
Claims
1. An articulated gaming controller having: a right-hand unit and a left-hand unit; a link articulating the units so that the units are tiltable relative to the link, the link further configured to maintain the units in a parallel orientation; a sensor arrangement configured to sense an angle of a unit relative to the link; and an interface for interfacing with a gaming console to provide the sensed angle the console.
2. The controller of claim 1, wherein the units include controls for receiving input signals from a user for relaying, via the interface, to the gaming console.
3. The controller of claim 2, wherein the controls include an interchangeable control module configured to be removable from a unit, said unit defining a corresponding socket for receiving the interchangeable control module.
4. The controller of claim 3, wherein the interchangeable control module includes a grip handle shaped and dimensioned to simulate a motorcycle handlebar.
5. The controller of any one of claims 1 to 4, wherein the link includes at least one arm forming a substantially right angle with each respective unit when the units are in a neutral position.
6. The controller of claim 5, wherein the link includes two arms articulated with the respective units to form a parallel linkage arrangement.
7. The controller of any one of claims 1 to 6, wherein the link includes urging means for urging the units into a neutral position.
8. The controller of any one of claims 1 to 7, which includes a force feedback arrangement responsive to feedback signals from the console.
9. The controller of claim 8, wherein the force feedback arrangement includes a vibrating mechanism.
10. The controller of claim 8, wherein the force feedback arrangement includes the urging means.
11. The controller of any one of claims 1 to 10, wherein the interface includes a wireless interface.
12. An articulated gaming controller substantially as hereinbefore described
13. An articulated gaming controller substantially as hereinbefore described and illustrated with reference to the accompanying drawings.
* * * *
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2008902632 | 2008-05-27 | ||
AU2008902632A AU2008902632A0 (en) | 2008-05-27 | Articulated gaming controller |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2009143568A1 true WO2009143568A1 (en) | 2009-12-03 |
Family
ID=41376475
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/AU2009/000660 WO2009143568A1 (en) | 2008-05-27 | 2009-05-26 | Articulated gaming controller |
Country Status (1)
Country | Link |
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WO (1) | WO2009143568A1 (en) |
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US9101838B2 (en) | 2013-07-26 | 2015-08-11 | David J. Dascher | Dual pivot game controller |
WO2017143404A1 (en) | 2016-02-25 | 2017-08-31 | Box Dark Industries | Articulated gaming controller |
WO2020037374A1 (en) * | 2018-08-24 | 2020-02-27 | Box Dark Industries Pty. Ltd. | A multi, single-axis game controller |
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EP0736444B1 (en) * | 1995-04-08 | 2000-05-10 | Jungheinrich Aktiengesellschaft | Drawbar for an industrial truck |
JP2002113264A (en) * | 2000-10-11 | 2002-04-16 | Hori Co Ltd | Controller for bike game connected to home video game machine |
US20050255915A1 (en) * | 2004-05-11 | 2005-11-17 | Riggs Andrew J | Game controller with interchangeable controls |
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JPH0847581A (en) * | 1994-05-31 | 1996-02-20 | Namco Ltd | Controller for household game machine |
EP0736444B1 (en) * | 1995-04-08 | 2000-05-10 | Jungheinrich Aktiengesellschaft | Drawbar for an industrial truck |
JPH114970A (en) * | 1997-06-16 | 1999-01-12 | Nec Corp | Pseudo-bodily sensation device |
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Publication number | Priority date | Publication date | Assignee | Title |
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US9101838B2 (en) | 2013-07-26 | 2015-08-11 | David J. Dascher | Dual pivot game controller |
WO2017143404A1 (en) | 2016-02-25 | 2017-08-31 | Box Dark Industries | Articulated gaming controller |
EP3419729A4 (en) * | 2016-02-25 | 2019-10-09 | Box Dark Industries Pty. Ltd. | Articulated gaming controller |
US10688387B2 (en) | 2016-02-25 | 2020-06-23 | Box Dark Industries Pty. Ltd. | Articulated gaming controller |
AU2021266319B2 (en) * | 2016-02-25 | 2023-01-05 | Box Dark Industries Pty. Ltd. | Articulated gaming controller |
WO2020037374A1 (en) * | 2018-08-24 | 2020-02-27 | Box Dark Industries Pty. Ltd. | A multi, single-axis game controller |
US20210331065A1 (en) * | 2018-08-24 | 2021-10-28 | Box Dark Industries PTY, LTD. | A multi, single-axis game controller |
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