WO2009120869A2 - Procédé et système pour faciliter le pari interjoueur en relation avec un jeu de base - Google Patents
Procédé et système pour faciliter le pari interjoueur en relation avec un jeu de base Download PDFInfo
- Publication number
- WO2009120869A2 WO2009120869A2 PCT/US2009/038410 US2009038410W WO2009120869A2 WO 2009120869 A2 WO2009120869 A2 WO 2009120869A2 US 2009038410 W US2009038410 W US 2009038410W WO 2009120869 A2 WO2009120869 A2 WO 2009120869A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- player
- game
- group
- players
- wagering game
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
- G07F17/3274—Games involving multiple players wherein the players cooperate, e.g. team-play
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/329—Regular and instant lottery, e.g. electronic scratch cards
Definitions
- Some example embodiments of the present invention are generally related to technical systems for facilitating the entry by multiple players in a base single player wagering system.
- Number selection games such as Keno have long been a staple for the gaming industry. They are played in many ways: using physical boards with bingo-like player cards and numbered balls, by individual players at individual machines as a video game, as casino or venue- wide games, or as online state or multi- state lottery games. These games are simple for players to understand and desirable and exciting to players despite traditionally having one of the highest profit margins for operators.
- the profitability of a wagering game for operators is directly related to how popular that game is to players, and how much players are willing to wager while playing the game.
- Popularity of a game is often a function of both the perceived likelihood of winning and the entertainment appeal of the game itself.
- the game operator may be a private business trying to realize a profit, or a state government trying to realize important supplemental revenue through state lottery programs.
- Keno and other online drawing games are often played in a shared venue, such as a Keno parlor, bar, restaurant, or bowling alley, they are often played as a social activity by multiple players. However, these players generally do not directly compete with each other.
- One goal of the some of the example embodiments of the present invention is to enhance the social aspects of Keno and other online drawing games.
- One example embodiment of the present invention includes a method of facilitating a multi- player wagering game run together with a base wagering game.
- the method includes receiving entries for the base wagering game from a group of players, and receiving an indication that the group of players also wish to participate in the multi-player wagering game.
- the method will then determine at least one separate outcome of the base wagering game for each of the players in the group based at least in part on the received entries.
- the method will then provide information to the group of players that will allow the players to determine the outcome of the base wagering game.
- the method will then award at least a share of each player in the group's prize in the base wagering game to one of the players in the group based on predetermined rules that compare the outcomes for the player's entries in the base wagering game
- Another example embodiment of the present invention is a method of facilitating an inter-player wagering game run together with a base single player wagering game.
- the method will receive entries from a group of players who will enter the game as a group.
- the method will then determine separate outcomes for each player in the group for each of the plays of the base wagering game.
- the method will then determine a prize associated with each separate outcome of the base wagering game.
- the method will then award a final prize to one of the players in the group, who is selected based on a comparison of the separate outcomes the players in the group obtained for each of the plays of the base wagering game.
- the final prize will be based at least in part on the prizes that would have been awarded to the individual players in the group had they entered the base single player wagering game with the same entries.
- the player who has greatest sum of the separate outcomes of the plays of the base game compared with the other players in the group may receive the entire final prize.
- each winning player may receive a portion of the final prize, based at least in part on the number of winning players.
- one winning player may be awarded the entire final prize based on criteria that is not the sum of outcomes associated with each player.
- the other criteria may include the sum of prizes associated with each player.
- in the example method may include receiving an indication of an amount to be wagered by each player.
- each player may be required to wager the same amount.
- the amount to be wagered may be the amount wagered per game.
- in the example method may include receiving an indication of a quantity of games, wherein the quantity of games is based on the indication of the quantity of games.
- in the example method may include receiving a selection by each player, wherein the outcome associated with each player per game is based at least in part on the selection made by each player.
- each of the games may include receiving a quantity of player selected numbers from a plurality of numbers for each of the players.
- the player selected quantity may be less than the plurality.
- the game may also include selecting a quantity of winning numbers from the plurality, where the outcome associated with each player for each game is the quantity of player selected numbers that match a number within the quantity of winning numbers.
- Another example embodiment of the present invention is a method of facilitating a shared play Keno game run together with a base Keno game.
- the method includes receiving an entry from a group of players (more than one) who wish to enter the game together. Then receiving pick numbers for each of the players in the group for the base Keno game. Next, the method will provide each of the players in the group with a ticket showing their pick numbers, and record information that associates the tickets for the players in the group.
- the method will randomly determine draw numbers for the base Keno game, and determine the number of draw numbers matched by the pick numbers for each player in the group. The method will then determine the base Keno game prize award for each player in the group.
- Another example embodiment of the present invention is a computer readable medium having stored there on a set of computer-readable instructions configured, when executed by a processor, to cause the processor to control the performance of any of the methods described summarized above.
- the system will include an input device configured to receive entries in the single player wagering game and group entries in the multiplayer wagering game.
- the system will include an entry module configured record and process entries for single players in the single player wagering game and to record and process group entries in the wagering game.
- the system will include a random result generator configured to determine game results shared by the single player wagering game and the multiplayer wagering game.
- the system will include a single player game outcome determining module configured to determine prizes awarded to individual players who have entered the single player wagering game based on the players' entries and the game results.
- the system will include a multiple player game outcome determining module configured to determine the game outcome for the individual players in the group, and to award a prize to a winning player in the group by comparing the game outcomes for the individual players in the group to each other.
- the prize awarded to the winning player in the group may be the sum of the prizes that would have been awarded to the individual players in the group if they had made the same entry in the single player wagering game.
- the winning player in the group may be the player who has the best game outcome according to the rules of the single player wagering game.
- the example system may include a game receipt issuing device configured to issue a receipt to entrants in the single player wagering game and also to issue a receipt to each player in the group for the multiplayer wagering game.
- the single player wagering game may be an online numbers draw game, and the single player game entries may be matched against randomly drawn numbers, and where group entries in the multiplayer wagering game may include a separate set of numbers for each player, which may be matched against the randomly drawn numbers.
- Another example embodiment of the present invention may include a multiplayer drawing game run in conjunction with a single player drawing game.
- the game will include a game server.
- the game will include an input device configured to receive player entries in the single player drawing game.
- the entries include a spot number, a number of drawings entered, a bet amount, and a quantity of number selections equal to the spot number.
- the input device will be able to receive player entries in the multiplayer drawing game, multiplayer entries received from a group of players including a spot number, a number of drawings entered, a bet amount, and a quantity of number selections from each player in the group equal to the spot number.
- the input device will be able to communicate the entry information to the server.
- the game will include an output device configured to issue receipts to the single player and to each individual player in the group.
- the tickets (or receipts) each including the respective players respective entry information and a unique ticket identification number received from the server.
- the game will include a display device configured to display game drawing results to players.
- the game will include a ticket redemption device configured to receive tickets for redemption and to read the unique ticket identification number from the tendered tickets and communicate it to the server, and responsive to receipt of an authorization from the server to indicate that the tickets should be redeemed for a prize.
- the server is in communication with the input device, the output device, and the ticket redemption device.
- the server is configured to receive the entry information from the input device.
- the server is configured to receive from the input device and record the single and multiplayer entries, and to provide to the output device the unique ticket identification number for each ticket, the server also storing information associating the unique ticket identification numbers of the tickets issued to a players in a group.
- Another example embodiment of the present invention includes a system for facilitating the play of a multiplayer wagering game run in conjunction with a single player wagering game.
- This system includes an input means for receiving individual entries in the single player wagering game and for receiving entries by a group in the multiplayer wagering game.
- the system also include a random result means for determining random results for the single player wagering game that are also shared by the multiplayer wagering game.
- the system includes a single player outcome determining means for determining prizes awarded to single players entering the single player wagering games based on the individual players' entries and the random results.
- the system includes a multiplayer wagering game outcome determining means for determining the prize awarded to a winning player in the group, the winning player in the group being selected by comparing the single player game outcomes for each player in the group and determining which player in the best result in the group, and the prize being based at a least in part on the sum of the prizes that would have been awarded to each of the players in the group had they made the same entry in the single player wagering game.
- the multiplayer outcome determining means may select the winning entry in the group by choosing the player who would have won the largest prize in the one or more plays of the single player lottery game.
- the winning player in the group's prize is the sum of all the prizes that would have been awarded to each of the player's in the group in the single player wagering game.
- the single player wagering game is an online numbers draw game, and where the single player game entries to be matched against randomly drawn numbers generated by the random result means, and where group entries in the multiplayer wagering game include a separate set of numbers for each player to be matched against the randomly drawn numbers.
- any example method may include receiving a shared play slip including the entries for al the players in the group.
- any example method may include issuing individual receipts to each player in the group.
- any example method may include redeeming one of the receipts for the share of each player in the group's prize.
- any example method may include redeeming the individual receipts for at least portions of the prizes won by each respective player in the base wagering game.
- the base game may be a numbers game.
- the base game may be Keno.
- Figure Ia illustrates a diagram of an example entry slip, according to one example embodiment of the present invention.
- Figure Ib illustrates an example entry receipt, according to one example embodiment of the present invention.
- Figure 2a illustrates an example procedure for facilitating a single draw inter-player game, according to one example embodiment of the present invention.
- Figure 2b illustrates an example procedure for facilitating a multi-draw game, according to one example embodiment of the present invention.
- Figure 2c illustrates an example procedure for facilitating a multi-draw game, according to one example embodiment of the present invention.
- Figure 3a illustrates an example pay table for an example procedure, according to one example embodiment of the present invention.
- Figure 3b illustrates a diagram of an example execution of an example procedure, according to one example embodiment of the present invention.
- Figure 4a illustrates a block diagram of an example system according to one example embodiment of the present invention.
- Figure 4b illustrates a block diagram of an example system according to one example embodiment of the present invention.
- Figure 5 illustrates a block diagram of an example distributed system according to one example embodiment of the present invention.
- players may be allowed not only to play a lottery or wagering game, but also to play the same or a similar type of game at the same time against other players in a group. This may provide an additional social appeal to the games.
- Some example embodiments of the present invention include systems and procedures for providing a social or inter-player aspect to wagering games that, in their conventional form, are wagered on by players as individuals. This may be accomplished with several different approaches, and example procedures are illustrated below.
- players may make individual wagering game entries according to the rules of a conventional wager game, such as various online drawing games. For example, each player in a group may select a personal set of "lucky" numbers as their entry in a Keno game. These entries may be made at the same time as the other players in their group, e.g., using a shared play slip or entry form, a shared entry screen, or alternatively, may be made completely separately and then linked in some other way.
- the players' game entries are then linked by the system, e.g., in the database recording players' wager information.
- Players in the group may receive individual receipts for their entries in the game, but generally, the system will be aware that the tickets for players in a particular group are linked.
- Players in the group can then observe the results of the game, e.g., the number draws in a Keno game which are displayed on a screen in the gaming venue.
- Each player's entry can be evaluated according the rules of the conventional individual wagering game, both by the players themselves, and by the system.
- the prize awarded to an individual player depends on their relative result versus the other players in their group.
- the player with the best result in the group might receive all the prizes that would normally be due to every individual player in the groups.
- the player with the best result in the group might receive a fractional share of the prizes due each of the individual players in the group, or the player with the best result might receive a special bonus prize.
- the average payout of the game is exactly the same for the game operator; the prizes are merely redistributed between the players who chose to wager as a group.
- Some example embodiments may extend the group wagering to multiple draws of the same type of game with the prizes for individual draws being shared as described above, or alternatively, with a score kept according to predetermined rules over the multiple draws.
- the prizes may then be reallocated across the players in a group based on their respective cumulative scores. For example, a player who had matched the most total numbers in successive drawings might receive a share of all the other players in the group's accumulated winnings across the series of drawings, even if they were not the top prize winner.
- This sharing of prizes across the group may increase player interest, and may also provide an entertaining competitive aspect to what would otherwise be an individual wagering experience. Moreover, this approach may also increase the maximum prize that a player can win without changing the underlying base game wagering structure.
- Some example embodiments of the present invention are directed toward the number selection game called "Keno," although it will be appreciated that these embodiments may be readily adapted to other games, particularly other future draw lottery games, based on number draws.
- the basic game of Keno has eighty numbers, numbered one to eighty. The player selects a certain quantity of numbers, which is called a "spot.” So, for example, if a player is allowed to select six of the eighty numbers, that ticket is referred to as a "six-spot.” After a certain window of time has closed, betting for a particular game may end and the Keno operator may randomly select twenty of the eighty numbers, although more or fewer numbers may be chosen.
- the player may then be paid a certain predetermined prize depending on how many of the numbers the player selected that are in the twenty numbers the operator selected.
- Each number from zero to the total spot value has an associated probability. So, for example, in a two-spot, the player selects 2 numbers from the eighty. Of those two numbers, zero, one, or two may be found in the twenty selected by the operator. Each of those outcomes has an associated probability (e.g., it is approximately 56% likely zero of the player selected numbers are in the twenty, 38% likely one number is in the twenty, and 6% likely both numbers are in the twenty).
- the payouts associated with the various outcomes may change and depend on the game operator. The payouts are generally set so that the expected value of the overall game is in the game operator's favor.
- P n (k) ((n choose k) * (80-n choose 20-k) / (80 choose 20)).
- x choose y is short for (x!/(y!*(x-y)!).
- n is the size of the spot (e.g., n would equal six for a six-spot ticket).
- k is the number of spots the player selected that are found in the twenty spots the operator selected. The probability of selecting k numbers on an n-spot ticket is therefore P n (k).
- the equation above may still be used to calculate the probabilities of any outcome by replacing 80 with the total possible numbers in the number selection game and replacing 20 with the quantity of numbers the operator selects.
- Other example embodiments of the present invention may be implemented with a variety of games including number selection games that do not use the standard 80/20 rule of Keno. It will be appreciated that one advantage of some of the example embodiments described herein is that they may be run simultaneously with a conventional drawing or other wagering game, and may still have the same expected payout. However, they allow players to play jointly, potentially increasing their interest, and the maximum potential payout to an individual player. In particular, a group of players may enter the conventional Keno game, or other wagering game, and then divide all or a share of the prizes they all win based on their relative performance in the base game.
- Fig. Ia illustrates an example entry slip for a multiplayer wagering game, according to one example embodiment of the present invention.
- the example entry slip is for a Keno-type game, but it will be appreciated that other types of wagering games could be played in a similar multiplayer format.
- Entry slips are also sometimes called bet slips or play slips, although in some contexts, the term bet slips is instead used to refer to receipts.
- Figure Ia illustrates one example of how to present the choices needed to place a wager to a group of customer.
- the player options and player choices could also be presented and received electronically, e.g., on a single-touch screen display, on separate touch-screen displays for each player in the group, on cell phones, PDAs, or any other device capable of player input/output.
- the name of the game 110 may be displayed on the entry slip, (e.g., "Winner Take All Keno" as illustrated, along with other information such as a logo, the operator name or other advertising).
- a bet amount area 120 may be used to indicate an amount bet. Input options may be provided for how much to play per bet. In this example, the players may wager $1, $2, $5, or $10.
- this number represents how much each player in the group contributes or wagers. So, for example, if there are four players and they select $1, then each player must contribute $1 for a total pooled bet of $4.
- the wager input may represent the total bet for all the players in the group, and thus each player may contribute a fraction of the wager.
- a "number of players" selection area 123 may allow the selection of how many players will be in the group. In the illustrated example, only 2, 3, or 4 players are allowed to play the game as a group. However, in alternative example embodiments, it will be appreciated that more than 4 players may be allowed.
- the illustrated example play slip does not include a single player entry capability.
- the same entry form may also be modified so that it may be used for both regular "non-competitive" Keno (e.g., when 1 player is selected), and the group wagering examples discussed in the present application (e.g., competitive Keno, when 2 or more players are selected).
- the entry form may allow for the selection by only one player and then allow the players in a group to combine their entries made on separate entry forms or game screens by giving instructions to an agent or entering instructions at a terminal.
- Drawing selection area 125 allows the players to specify how many consecutive games may be played for the purchased entry. Consecutive games are illustrated, but the game need not be limited to consecutive games, or to games played in one day; the time period may be variably set. In the example embodiment shown, the wager amount 120 is risked per drawing. For example, if $1 is selected and 10 consecutive games are selected, then each player will wager $10 on the ticket. In this case, the total wager pool for four players would be $40. Number of spots selection area 128 allows the players to select how many numbers each player will select.
- the payout table may be different depending on the number of spots selected. For example, matching more numbers is less likely but achieves a higher pay table.
- the pay tables may be specified by the game operator according to the expected value equation described above and the profit ratio desired by the operator.
- Entry number selection areas 130a-d provide locations for each of the players to enter their number selections. Each square may have a number 1 to 80 in it, and each player may select the quantity of numbers specified in 128.
- Fig. Ia is illustrated as a paper ticket for up to four players. However, alternative approaches to receiving player input may include separate paper tickets for each player, player entry smart cards or magnetic stripe cards, a video terminal or terminals allowing typed or touch-screen entry, cell phone/PDA applications, etc.
- Figure Ib illustrates a diagram of an example individual player receipt or game ticket, according to one example embodiment of the present invention.
- a receipt of this type may be issued to each player, e.g., after submission of the entry form of Fig. Ia and tender of payment.
- a shared receipt may be issued to the players as a group, although this approach has the disadvantage that the operator cannot determine which of the players is the actual winner.
- a single receipt that may be separated into multiple parts, e.g., with parts separated by perforations, may be issued to the players as a group.
- a printed receipt is illustrated, electronic receipts using cryptographically secure authentication numbers may also be used.
- players may have electronic accounts, and their wagers may be stored in association with their respective accounts.
- Game name area 110 again shows the name of the game, for example "Winner Take All Keno" in the illustrated example embodiment.
- Other general information may also be provided, such as advertising, the name of the game operator, a printout of the pay table for the game, etc.
- There may also be a number of players indicator (not shown), which may show the number of players, e.g., 1 for a single player conventional ticket, 2 for two players, 3 for three players in the group, or 4 if a four players are in the group.
- Player number indicator 140 shows which player in the group the ticket belongs to.
- Spot selection 142 may show the player's selected spot number, the quantity of numbers that the player is attempting to match against the drawing. This number may generally be the same for all the players.
- the entry numbers 144 may show the selections made in 130a (in Fig. 1), for example the player's selected "lucky numbers” or a system- selected quick pick. Other tickets, with a different player number (e.g., 140), may show the selection made in 130b, 130c, or 13Od, on the previously indicated play slip. These are the "lucky numbers" for the other players in the group.
- Date field 146 may show the date of the drawing. Although Keno tickets are generally bet and played in a sequential fashion on the same day, a date field 146 may be expanded to show both date of purchase and date(s) of drawing, and may include additional date and time information on tickets intended to be used over longer periods, such as a daily or weekly drawing.
- Draw count 152 may show the number of draws that have been purchased, e.g., the consecutive games for which the ticket is an entry beginning with the first draw indicated by game number 148.
- Game number 148 may show the game number of the first of the set of consecutive games for which the ticket is an entry receipt. Alternatively, 148 may list a set (e.g., 5) of game numbers, one for each game of the ticket.
- Wager amount 150 may show the per player per game wager of the ticket, e.g. what was previously entered in 120. (Fig. 1) Date 155 may show the date and time the receipt was printed.
- Authentication code 157 may be provided in both a human-readable numeric form and as a machine readable code, e.g., a bar code.
- the authentication code may include various information, such as a unique identifier or serial number for the ticket. Other information may also be encoded in the code 157, such as the time of purchase, the drawing for which the ticket is valid. The ticket id number may also encode an association between this receipt and any other receipt associated with this entry, e.g., receipts for other players in the same group. Also included in the authentication code may be a checksum or other feature to help prevent error.
- Fig. 2c illustrates an example procedure according to an example embodiment of the present invention.
- Fig. 2c has two flows of control, the left associated with a player or group of players, while the right is associated with the game operator procedure.
- a group of players may decided to play a group game against each other.
- the group may chose game format options, such as wager amount, how many games to play, etc. Those wager and option selections may be received by the game operator at 213.
- each player may choose play selections. For example, in the Keno example, each player may select ten numbers from the eighty for their "ten-spot").
- the game operator may receive the play selections from the player(s).
- the example procedure may loop back to accept the inputs from all the players in the group, until all the players have entered their selections. Examples of this may include, each player stepping up to a single terminal or retail counter to specify selections, or each player submitting selections from their own terminal, e.g. a casino terminal, a personal computer, a mobile phone, etc. It will be appreciated that in a distributed system, play entries may be received in parallel. Alternative embodiments may include each player submitting their information separately, and later linking those submissions together for a competitive multi- player game, e.g., by appearing together at an agent, or by using the Internet. This way, each player may go to a different retail purchase location, purchase a ticket, and later, though before the drawing, link that ticket to others for a competitive multi-player game.
- the example procedure may issue each player an individual receipt.
- the players may receive these receipts, e.g. a printed receipt as illustrated previously, or an electronic receipt.
- the example procedure may then generate an outcome.
- the example procedure may then display the results, e.g., on a display in a shared venue, or over the Internet.
- the group of players may view the game results, and compare the group results to determine the outcome of the multiplayer game. This information may be provided on the results display, over the Internet, or from a redemption center when a ticket is submitted for redemption.
- the procedure may record the individual outcomes and results.
- the example procedure may determine which player in the group had the overall best entry, e.g., the highest prize, the most numbers matched, or some other predetermined criteria.
- the example procedure may then assign all the winnings to the best entry in the group.
- Alternative embodiments may include assigning only a portion of the winnings to the best player (e.g. all players keep 50% of individual winnings and the best player receives 50% of total winnings).
- the individual players may present their respective receipts for redemption. In a true "Winner Take All" scheme, only one of the players will be awarded a prize, but alternatively other prize structures are possible.
- the example procedure may receive the ticket for redemption, and at 271, the example procedure may determine if the ticket is from the best performing player of the group.
- individual tickets may also be redeemed even if they are not the "best" in the group, e.g., for their residual share of prizes earned in the base game. If the ticket is not the best, a consolatory message may be provided at 273. If the ticket is from the best player, then at 276 the example procedure may award the total prize. At 281, the overall winning player may receive the awarded group prize.
- Fig. 2a illustrates an example procedure for facilitating the operation of the wagering game.
- the example procedure may be conducted using the example system described later in the present application, although it will be appreciated that other systems may also be used to conduct the example procedure.
- the procedure may accept player input such as wager amount, number of games to be played, number of players, and/or any format options, e.g., the example entries of 120, 123, 125, and/or 128 shown previously. (Fig. 1)
- the procedure may then accept game play selections for a player, (e.g., 130a illustrated previously).
- the procedure may repeat for additional players, (e.g., by reading 130b, 130c, and 13Od illustrated previously). Once all the player selections are received, the game may begin.
- the procedure may generate an outcome. This may be accomplished, e.g., by drawing or randomly generating in some other manner, a set of twenty winning numbers, as discussed above for the Keno example.
- the procedure may record the individual results of each player, e.g., how many of that player's number selections were in the set of "winning numbers". The procedure may also record how much was won because of those individual results.
- the procedure may repeat 230 and 232 until the total number of games whether consecutive, daily, or weekly, have been played. Once all the games have been played, the procedure may award individual prizes at 238.
- the procedure may determine the best overall player, e.g., the player who had the most winning numbers over the course of all the consecutive games depending on the same rules.
- the best player may receive a bonus prize.
- the procedure may split the bonus prize among the tied "best" players.
- the procedure may have one or more tie-breaking criteria, e.g., the player who won the most money.
- the prize structure may be that 50% of the individual awards are given to the individual winners and 50% of the individual awards are given to the "best" player. Any other ratio or prize structure may be implemented to afford individual prizes and a bonus prize to the overall "best" player, or to multiple players, e.g. the three best.
- Fig. 2b is similar to Fig. 2a, although the example procedure illustrated in Fig. 2b shows a true "winner take all" outcome. Instead of the individual awards of 238 and bonus award of 250, the "best" player as determined in the example procedure illustrated by Fig. 2b may receive all of the winnings which would be awarded to players in the group for their results in the base game. In this example, any prizes accumulated in 232 may all be given to the "best" player, or split among those tied for "best” player. It will be appreciated that other approaches, such as awarding a fraction, e.g., half, of the total prize for the group to the best player may also be used.
- the rules for determining the best player may be varied, e.g., the player who matched the most draw numbers, the player who had the best result on any single game, the player who had the fewest number of spots matched.
- a reverse game that awards half the total prize to the player with the worst result may be used, and may have the effect of keeping all players engaged in the game, even if one of them is doing poorly.
- Another alternative approach is to allocate the group prize separately and independently for each round or drawing, rather than over the total number of draws. It will be appreciated that many other approaches, as well as combinations or hybrids of these approaches may be used.
- Keno was used to illustrate the example procedures described above, it should be appreciated that other games may be used to implement these procedures.
- Another example is slot machines, or video slot machine games.
- a set of players may be given a series of consecutive slot entries, each of which receiving individual awards for individual outcomes, but the sum of the prizes may go to the player who ended up with the most cherries.
- one player may receive three cherries on a round, winning a $10,000 jackpot.
- another player in the pool of players may receive one cherry on each of the four following rounds. This second player may then be awarded the $10,000 and any other prizes won for having more cherries than any other slot player in the set.
- Other embodiments may use video poker, lottery terminals, or any other game to encourage more wagers by introducing a competitive social aspect to the games.
- Another alternative example may include video poker.
- each hand may receive the traditional prize according to the probability of that outcome, but the overall winner may be the player with the most aces, the most pairs, or any other winning criteria.
- the prize may be split among the winners, or tie breaking criteria may be used to decide a winner.
- any of the above illustrated procedures may be implemented on a video game terminal, on a personal computer connected to the internet, with paper or electronic tickets sold at retail establishments, as part of a state lottery, as part of a multi- state lottery, on a mobile device, such as a mobile phone or PDA, or with any other instruments capable of facilitating the procedures illustrated above.
- each player may be allowed to select what numbers that player would like to play in the game, or any/all of the players may be allowed to have those numbers generated for the player (e.g., a "quick-pick").
- the example procedures may be implemented in software, e.g., in the components of the various game server systems described below.
- Fig. 3a and 3b illustrate example data structures that may be used to facilitate the play of the games described in the present application, according to an example embodiment of the present invention.
- a table or rectangular mat is shown, it will be appreciated that other data structures may also be used.
- Fig. 3a is an illustration of an example pay table for a 7-spot game. As shown in Fig. 3a, if $1 is wagered, the player who selects all 7 numbers correctly may win $4,500. Likewise, six numbers may win $85, 5 numbers $17, four numbers $3, three numbers $1, and two or less numbers $0. The pay table may be different for different number spots, or different wager amounts. Using the example pay table illustrated in Fig. 3a, Fig. 3b shows an example ticket with five consecutive games and four players.
- Player 1 and Player 3 each selected three numbers, which were found in the set of winning numbers for that game, and each won $3.
- Player 4 selected five correct numbers and won $17, and Player 4 selected no correct numbers and won $0. In Game 2, only Player 3 won with three correct numbers.
- Player 1 and Player 2 each had two correct numbers and won $0. In Game 4, Player 1 had four correct numbers and won $3. Additionally, Player 2 had one correct number and won $0. Little was won in Game 5.
- the final column shows that Player 1 had nine correct numbers in total, Player 2 had eight correct numbers, Player 3 had six correct numbers, and Player 4 had zero correct numbers. Based on these results, if a winner take all procedure (e.g., the example procedure illustrated in Fig.
- Player 1 will be the "best” player for having selected the most winning numbers. Player 1 may then be awarded the total winnings of $23.
- alternative embodiments are possible, such as a 50/50 split, with half the group's prizes going to the "best" player. In that embodiment, Player 1 may receive $13.50 (e.g., $4+$17/2+$2/2), Player 2 may receive $8.50, and Player 3 may receive $1.
- the player who ends up with the money (or bonus prize) is not necessarily the player who won the most money individually. In the example of Fig. 3b, Player 2 won far more money than the other three players, but Player 1 had more correct numbers.
- One benefit of this approach is that a result of one or two correct numbers matched would otherwise be a losing game in that the prize for those outcomes is $0. A player who appears to be losing, or who has already lost, in a single draw may lose interest as the particular round of drawing is being completed. However, in the example embodiment illustrated here, the losing event is now still an event of interest to the player as it increases the chances the player will end the set of games with the most winning numbers and take the pooled prize money.
- FIG. 4a illustrates a block diagram of an example system according to one example embodiment of the present invention.
- Game device 400 may be a stand alone terminal or may instead be a distributed terminal to a centralized number selection game (e.g. a state-wide Keno game).
- Game system 400 has a processor 425 in communication with several peripherals.
- Game system 400 has a video screen display 416.
- the video screen display 416 may be used to show the results of a round of the number selection game (e.g. show what 20 numbers the operator selected so that each player may compare the displayed numbers to their own selections). If the system is local to the players, it may provide direct access to the players with the display and interface described here.
- the example game system may operate in a local mode and also provide a direct interface to game players.
- the interface to game players may be provided with networked terminals or other devices and the interface features may be omitted.
- the gaming system 400 may also include a wager input device 415.
- the wager input device 415 may be designed, for example, to accept paper bills, or other slips detailing credit, or may be a device which reads magnetically or electronically stored information, to access electronically stored credit or debit accounts. In a distributed system, the wager input device 415 may include an electronic funds transfer module, or other component for receiving a wager over a network.
- the game system 400 may also include a network I/O device 430.
- the network I/O device 430 may be, for example, a serial port which may connect to a telephone line.
- the game system 400 may also include memory 440 to store the various graphics and instructions required to operate video screen display 416. It may be appreciated that some components may be left off, and additional components added as the specific implementation requires.
- components 415, 416, 420, and 426 may be located on terminals in the system, and not directly connected to the server device. In situations where these components are desirable, or specifically when the example device is a stand alone game terminal, these components, as well as others, may be included.
- the game system 400 may also include a game software component 450.
- the game software component may contain the executable instructions in software, firmware, or hardware which are configured to provide the example game multiplayer game and base game.
- the game software component 450 may include or have access to a drawing or randomization component 453 which may be configured to provide random results, e.g., drawing numbers either by access to external events, or using computer random number generation.
- the game software component 450 may include or have access to various game entry components, There may be a quick-pick generator 458 to randomly select entries for one or more players and generate a ticket automatically. There may be a multi-player entry component 457 to facilitate the multi-player game competition.
- the game software component 450 may include or have access to a base game resolution component 452, which may be configured to determine base game outcomes for players based on the randomly selected winning numbers for each round of the game.
- the game software component 450 may include or have access to a multi-player resolution component 454, which determines player results in the multiplayer game, e.g., based on the player's individual outcomes determined by the base game resolution component 452.
- the game software component 450 and other components may also have access to various stored data or data structures, e.g., e a results log 455, which may keep track of the drawing results of each game, as well as how well the players have done for the base game, e.g., how many winning numbers each player has selected over the set of consecutive games, as well as players' results in the multiplayer game..
- a prize pool 451 which may keep track of the prizes for the set of players. If the implementation does not award all of the prize money to one player, then the prize pool may need to track how much each player has won, both as an individual, and as a contribution to the group prize.
- the redemption component may control and track redemption of game entries, e.g., the game tickets or receipts, and insure that only authentic winning receipts are redeemed for prizes, and that receipts are not redeemed for the same prize twice.
- Fig. 4b is an illustration of an example terminal, according to an example embodiment of the present invention.
- Game device 400b may be a terminal in a distributed system.
- Game device 400b has a processor 425b in communication with several peripherals.
- Game device 400b has a video screen display 416b.
- the video screen display 416b may be used to show the results of a round of the number selection game (e.g. show what 20 numbers the operator selected so that each player may compare to their selections).
- There may be an input device 420b which may be any device which allows the gaming device 400b to accept input from the user, for example, a conventional keyboard, an external number keypad, a joystick, a mouse, or the video display 416b itself may accept touch- screen input.
- the gaming device 400b may also include a wager input device 415b.
- the wager input device 415b may be designed, for example, to accept paper bills, or other slips detailing credit, or may be a device which reads magnetically or electronically stored information.
- the game device 400b may also include a network I/O device 430b.
- the network I/O device 430b may be, for example, a serial port which may connect to a telephone line.
- the game device 400b may also include memory 440b to store the various graphics and instructions required to operate video screen display 416b. Additionally, there may be a game software component 470 with terminal interface instructions 475, which allow the terminal to interface with the distributed system.
- the game software component 470 may have a multiplayer game entry client software component 481, which may be responsible for receiving individual game play selections from the individual players and establishing a linked group for the competitive game.
- the multiplayer game entry client software component 481 may also have a multiplayer game play-slip reader 483 and multiplayer game ticket issuance component 487.
- the multiplayer game play-slip reader 483, may be responsible for receiving an entry form and extracting the player selections for the competitive game.
- Multiplayer game ticket issuance component 487 may be responsible for issuing individual tickets to the individual players with data that indicates the group association for the competitive game. It may be appreciated the alternative embodiments will include more components or fewer components as the specific implementation requires.
- Figure 5 illustrates a block diagram of an example distributed system according to one example embodiment of the present invention.
- Figure 5 illustrates how the game may be distributed over a network 530.
- a player 501 as a representative of the group, or each individual player 501- 504, may use an entry terminal 510 to make game selections and wager selections.
- the player 501 may be a representative of a group of players who want to play the game against each other and submits an entry slip on behalf of all the players.
- each player may be able to use an entry terminal separately and still play the game against each other.
- players may be issued linked player ID cards, so that each player may sit at a terminal and have their data linked to the other players for entry in the competitive game.
- the system may allow for public or private groups.
- a first player may establish a game group open on anyone else using the system, and other players may join the group until the appropriate number of players are linked together. These groups may be made private so that friends may play together without other players on the system joining their group.
- a terminal may sell single player tickets, and those tickets may be linked together at a later time, but before the actual drawing.
- Players may be able to link tickets via personal devices (e.g., a cell phone, a computer, etc) and a network (e.g., the Internet).
- the player(s) may also use the terminal to enter a wager selection or tender the actual wagered amount, e.g., cash, credit slip, or electronic funds.
- a retail clerk who enters the information into the entry terminal 510.
- entries may be made over the Internet, from a personal computer, mobile phone, PDA, etc.
- Each player 501-504 may be issued a receipt 508 for their respective entry.
- the receipt may be paper, electronic, or left in an account record.
- the system may have a display 515 that shows one or more players 501-504 the game results 514. In other example systems, this may be implemented with a speaker that announces the numbers or through a human announcer, over the Internet web page, or other approaches.
- the system may have a redemption station 520 where the winning player(s) 505 (e.g., one or more of the group of players 501-504) may enter the receipt 508 to receive a prize 519.
- the network 530 is configured to interface with other locations 560 and other jurisdictions 570.
- the system may have a game server 540 configured to run the games.
- the game server 540 may have a wager record database 545 to record wagers or any number of other historical data the operator may need to recall.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
L’invention concerne des systèmes et procédés pour faciliter un jeu de pari de compétition multijoueur et interjoueur conjointement avec un jeu de base, tel qu’un jeu de pari traditionnel tel que le Keno ou d’autres jeux de loterie en ligne. Un groupe de joueurs peuvent tous participer au jeu de pari traditionnel en tant que groupe, et le joueur dans le groupe qui a le meilleur résultat dans le jeu de base peut être récompensé de tout ou partie des gains de groupe totaux du jeu de loterie de base.
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US7097408P | 2008-03-26 | 2008-03-26 | |
US61/070,974 | 2008-03-26 | ||
US12/411,853 | 2009-03-26 | ||
US12/411,853 US20090247256A1 (en) | 2008-03-26 | 2009-03-26 | Method and system for facilitating inter-player wagering in conjunction with a base game |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2009120869A2 true WO2009120869A2 (fr) | 2009-10-01 |
WO2009120869A3 WO2009120869A3 (fr) | 2009-12-23 |
Family
ID=41114718
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2009/038410 WO2009120869A2 (fr) | 2008-03-26 | 2009-03-26 | Procédé et système pour faciliter le pari interjoueur en relation avec un jeu de base |
Country Status (2)
Country | Link |
---|---|
US (1) | US20090247256A1 (fr) |
WO (1) | WO2009120869A2 (fr) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8262461B2 (en) * | 2009-02-07 | 2012-09-11 | Integrated Group Assets Inc. | Configuration for a hybrid game |
US8585485B2 (en) * | 2011-03-10 | 2013-11-19 | Wms Gaming Inc. | Community game using optimal outcome from individual portion in subsequent community portion |
US8708807B2 (en) | 2012-04-23 | 2014-04-29 | Sportech Racing, Llc | Wagering system and method |
US9224268B2 (en) | 2012-12-10 | 2015-12-29 | Bally Gaming, Inc. | Gaming system with privacy features |
FR3131415A1 (fr) * | 2021-12-28 | 2023-06-30 | La Française Des Jeux | Procédé, dispositif et programme d’ordinateur de gestion de gains de jeux digitaux d’argent et de hasard multi-joueurs |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5830063A (en) * | 1993-08-27 | 1998-11-03 | Byrne; Christopher Russell | Method for playing a gambling game |
US20030186734A1 (en) * | 2002-03-12 | 2003-10-02 | Lemay Steven G. | Gaming machine including a lottery ticket dispenser |
US20070155465A1 (en) * | 1998-03-31 | 2007-07-05 | Walker Jay S | Method and apparatus for linked play gaming with combined outcomes and shared indicia |
Family Cites Families (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6293865B1 (en) * | 1996-11-14 | 2001-09-25 | Arcade Planet, Inc. | System, method and article of manufacture for tournament play in a network gaming system |
US7695358B2 (en) * | 1998-03-31 | 2010-04-13 | Walker Digital, Llc | Method and apparatus for team play of slot machines |
US7695366B1 (en) * | 2001-12-17 | 2010-04-13 | Holch Niels C | Cashless computerized wager pool game system and method |
US20040063484A1 (en) * | 2002-09-26 | 2004-04-01 | Dreaper Thomas Scott | Method and apparatus for wagering on contests |
AU2004278891C1 (en) * | 2003-10-02 | 2009-01-22 | Games Global Operations Limited | Multiplayer gaming system and method of operation thereof |
US9168452B2 (en) * | 2005-03-29 | 2015-10-27 | Igt | Methods and systems for determining and selling outcomes for drawing games to be viewed remotely |
US9640017B2 (en) * | 2005-08-31 | 2017-05-02 | Igt | Gaming system and method employing rankings of outcomes from multiple gaming machines to determine awards |
US20070077988A1 (en) * | 2005-09-01 | 2007-04-05 | Stacy Friedman | System and method for tracking and rewarding gamblers based on relative wagering characteristics |
GB2452199A (en) * | 2006-06-09 | 2009-02-25 | Igt Reno Nev | Progressive award selection in a wager game |
US7684882B2 (en) * | 2006-06-13 | 2010-03-23 | Igt | Server based gaming system and method for selectively providing one or more different tournaments |
US8449387B2 (en) * | 2006-06-30 | 2013-05-28 | Wms Gaming Inc. | Progressive game eligibility and winning |
US8070587B2 (en) * | 2007-10-26 | 2011-12-06 | Igt | Gaming system and method providing a multiplayer bonus game having a plurality of award opportunities |
-
2009
- 2009-03-26 WO PCT/US2009/038410 patent/WO2009120869A2/fr active Application Filing
- 2009-03-26 US US12/411,853 patent/US20090247256A1/en not_active Abandoned
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5830063A (en) * | 1993-08-27 | 1998-11-03 | Byrne; Christopher Russell | Method for playing a gambling game |
US20070155465A1 (en) * | 1998-03-31 | 2007-07-05 | Walker Jay S | Method and apparatus for linked play gaming with combined outcomes and shared indicia |
US20030186734A1 (en) * | 2002-03-12 | 2003-10-02 | Lemay Steven G. | Gaming machine including a lottery ticket dispenser |
Also Published As
Publication number | Publication date |
---|---|
US20090247256A1 (en) | 2009-10-01 |
WO2009120869A3 (fr) | 2009-12-23 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US8708795B2 (en) | Method and system for facilitating extended play of a wagering game | |
US10242531B2 (en) | Bingo game with bonus feature | |
US7690976B2 (en) | Poker game method and apparatus | |
US8231454B2 (en) | Gaming system and method providing a primary game with accumulated secondary game elements | |
US7717785B2 (en) | Electronic bingo game and method | |
AU2007284625B2 (en) | System and method for providing a table poker wagering game | |
US20100113124A1 (en) | User-selected risk-reward tradeoffs in lotteries and other wagering games | |
US6474649B1 (en) | Apparatus and method for playing a card game | |
US20140024427A1 (en) | Method and system for playing head to head poker games | |
US20160253877A1 (en) | Combined bingo and keno lottery game | |
JP2009525815A (ja) | 独立したラッフル賞金を有する宝くじゲーム | |
US20090247256A1 (en) | Method and system for facilitating inter-player wagering in conjunction with a base game | |
US20090117968A1 (en) | Incenting increased wager sizes | |
US20150011289A1 (en) | Systems and methods for providing primary and secondary games of chance | |
US11263873B1 (en) | Casino wagering system | |
AU2007209769A1 (en) | A gaming system and method | |
US9728042B1 (en) | Wagering on event with random winning condition | |
US20170069174A1 (en) | Casino Wagering System | |
US20160210816A1 (en) | Casino entertainment system with mandatory additional wager tied to a predetermined condition | |
US10490030B1 (en) | Casino wagering system | |
US20170304711A1 (en) | Blackjack Variations | |
AU2015201204A1 (en) | Systems and methods for playing a game of chance with a plurality of prizes |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 09725699 Country of ref document: EP Kind code of ref document: A2 |
|
122 | Ep: pct application non-entry in european phase |
Ref document number: 09725699 Country of ref document: EP Kind code of ref document: A2 |
|
NENP | Non-entry into the national phase |
Ref country code: DE |