WO2009070468A4 - 3d motion control system and method - Google Patents

3d motion control system and method Download PDF

Info

Publication number
WO2009070468A4
WO2009070468A4 PCT/US2008/083867 US2008083867W WO2009070468A4 WO 2009070468 A4 WO2009070468 A4 WO 2009070468A4 US 2008083867 W US2008083867 W US 2008083867W WO 2009070468 A4 WO2009070468 A4 WO 2009070468A4
Authority
WO
WIPO (PCT)
Prior art keywords
positional information
operator
angle
pelvis
control system
Prior art date
Application number
PCT/US2008/083867
Other languages
French (fr)
Other versions
WO2009070468A1 (en
Inventor
Patrik Kunzler
William Mitchell
Original Assignee
Massachusetts Inst Technology
Patrik Kunzler
William Mitchell
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Massachusetts Inst Technology, Patrik Kunzler, William Mitchell filed Critical Massachusetts Inst Technology
Priority to EP08854995A priority Critical patent/EP2220550B1/en
Priority to AT08854995T priority patent/ATE514990T1/en
Publication of WO2009070468A1 publication Critical patent/WO2009070468A1/en
Publication of WO2009070468A4 publication Critical patent/WO2009070468A4/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05BCONTROL OR REGULATING SYSTEMS IN GENERAL; FUNCTIONAL ELEMENTS OF SUCH SYSTEMS; MONITORING OR TESTING ARRANGEMENTS FOR SUCH SYSTEMS OR ELEMENTS
    • G05B2219/00Program-control systems
    • G05B2219/30Nc systems
    • G05B2219/40Robotics, robotics mapping to robotics vision
    • G05B2219/40175Inclination, tilt of operator seat, chair serves as control command, like handle

Abstract

There is disclosed a control system which may include a seat having a pelvis angle sensor to provide positional information indicative of an operator' s pelvis angle in a frontal plane. The positional information provided by the pelvis angle sensor may be used to control, at least in part, a device.

Claims

AMENDED CLAIMS received by the International Bureau on 16 June 2009 (16.06.09)
1. A control system (200), comprising: a seat (220) including: a left seat (222L) and a right seat (222R) supported on respective suspension systems (224L, 224R) that allow independent vertical motion of the left and right seats, and a pelvis angle sensor (242) to provide positional information indicative of the angle of an operator's pelvis in a frontal plane based on the relative vertical positions of the left and right seats a device (260) controlled, at least in part, by the positional information provided by the pelvis angle seftsor.
2. The control system of claim L, wherein the controlled device is a vehicle the positional information provided by the pelvis angle sensor is used to control, at least in part, the operation of the vehicle.
3. The control system of claim 2, wherein the positional information provided by the pelvis angle sensor is Used to control the steering of the vehicle.
4. The control system of claim 1 , wherein the controlled device is a computing device (460) running an application, the positional information provided by the pelvis angle sensor controls, at least in part, the application.
5. The control system of claim 4, wherein the application program is a simulation of a physical activity performed by a simulated person the positional information provided by the pelvis angle sensor controls the pelvis angle of the simulated person.
6. The control system of claim 1 , further comprising at least one additional sensor selected from the group consisting of a torso angle sensor (244) to provide positional information indicative of the angle of the operator's torso on one, two, or three axis, thigh angle sensors (446L, 346R) to provide positional information indicative of the angles of the operator's thighs on one, two, or three axis, and knee angle sensors (348L, 348R) to provide positional information indicative of the angles of the operators knees on one or two axis wherein the positional information provided by the at least one additional sensor controls, at least in part, the device,
7. The control system of claim 4, further comprising a display device coupled to the computing device to provide feedback to the operator,
8. The control system of claim 1 wherein at least a portion of the seat is wearable.
9. A method for controlling a device (240), comprising: providing a seat (200) for an operator, the seat including a left seat (222L) and a right seat (222R) supported on respective suspension, systems (224L, 224R) that allow independent vertical motion of the left and right seats sensing positional information (585) indicative of an angle of an operator's pelvis in a frontal plane based on the relative vertical positions of the left and right seats controlling tho device (590), at least in part, with the positional information.
10. The method for controlling a device of claim 9, wherein the device is a vehicle controlling the device further comprises using the positional information to control, at least in part, the steering of the vehicle.
11. The method for controlling a device of claim 9, wherein the controlled device is computing device running an application controlling the device further comprises using the positional information to control, at least in part, the application*
12. The method for controlling a device of claim 11 , wherein the application is a simulation of a physical activity performed by a simulated person the positional information is used to control the angle of the pelvis of the simulated person.
13. The method for controlling a device of claim 9; further comprising sensing additional positional information with at least one sensor selected from the group consisting of a torso angle sensor to provide positional information indicative of the angle of the operator's torso on one, two, or three axis, thigh angle sensors to provide positional information indicative of the angles of the operator's thighs on one, two, or three axis, and knee angle sensors to provide positional information indicative of the angles of the operator's knees on one or two axis using additional positional information to control, at least in part, the device.
14. The method for controlling a device of claim 9, further comprising providing feedback to the operator wherein the feedback provided to the operator includes at least one of the group consisting of an image on a display device, audible sounds, and tactile sensations.
PCT/US2008/083867 2007-11-26 2008-11-18 3d motion control system and method WO2009070468A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
EP08854995A EP2220550B1 (en) 2007-11-26 2008-11-18 3d motion control system and method
AT08854995T ATE514990T1 (en) 2007-11-26 2008-11-18 3D MOTION CONTROL SYSTEM AND METHOD

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US11/945,063 2007-11-26
US11/945,063 US20090135133A1 (en) 2007-11-26 2007-11-26 3D Motion Control System and Method

Publications (2)

Publication Number Publication Date
WO2009070468A1 WO2009070468A1 (en) 2009-06-04
WO2009070468A4 true WO2009070468A4 (en) 2009-07-23

Family

ID=40469960

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2008/083867 WO2009070468A1 (en) 2007-11-26 2008-11-18 3d motion control system and method

Country Status (4)

Country Link
US (1) US20090135133A1 (en)
EP (1) EP2220550B1 (en)
AT (1) ATE514990T1 (en)
WO (1) WO2009070468A1 (en)

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Also Published As

Publication number Publication date
EP2220550B1 (en) 2011-06-29
EP2220550A1 (en) 2010-08-25
WO2009070468A1 (en) 2009-06-04
US20090135133A1 (en) 2009-05-28
ATE514990T1 (en) 2011-07-15

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