WO2008110905A2 - Système et procédé d'identification d'un joueur compulsif - Google Patents

Système et procédé d'identification d'un joueur compulsif Download PDF

Info

Publication number
WO2008110905A2
WO2008110905A2 PCT/IB2008/000586 IB2008000586W WO2008110905A2 WO 2008110905 A2 WO2008110905 A2 WO 2008110905A2 IB 2008000586 W IB2008000586 W IB 2008000586W WO 2008110905 A2 WO2008110905 A2 WO 2008110905A2
Authority
WO
WIPO (PCT)
Prior art keywords
gambler
compulsive
gambling
identifying
evaluation system
Prior art date
Application number
PCT/IB2008/000586
Other languages
English (en)
Other versions
WO2008110905A3 (fr
Inventor
Amir Shmuel Reosenheimer
Original Assignee
Cell2Bet Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cell2Bet Ltd filed Critical Cell2Bet Ltd
Publication of WO2008110905A2 publication Critical patent/WO2008110905A2/fr
Publication of WO2008110905A3 publication Critical patent/WO2008110905A3/fr

Links

Classifications

    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H50/00ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics
    • G16H50/20ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for computer-aided diagnosis, e.g. based on medical expert systems

Definitions

  • This invention relates to mobile phone gambling and more particularly to a system and methods for identifying compulsive gamblers participating in mobile phone lotteries and games of chance.
  • W0/2005/084768 discloses a system and method for wireless remote access based gaming for lottery games text message application.
  • W0/2005/015458 discloses a system whereby any person can use a mobile telephone in order to make a lottery purchase mobile telephone provider debits the customer's account or a prepaid balance.
  • W0/2002/054355 discloses a method and system for the conduct of lottery games over a telecommunication network.
  • WO/2001/089233 discloses a communication method for wireless participation in a betting system.
  • Pathological gambling is a gambling behavior which causes disruptions in any major area of life: psychological, physical, social or vocational.
  • the term “Problematic Gambling” includes, but is not limited to, the condition known as "Pathological", or “Compulsive” Gambling, a progressive addiction characterized by increasing preoccupation with gambling, a need to bet more money more frequently, restlessness or irritability when attempting to stop, "chasing” losses, and loss of control manifested by continuation of the gambling behavior in spite of mounting, serious, negative consequences (The National Council on Problem Gambling - Washington, D.C).
  • the term "gambling” as used herein refers to wagering of money or something of material value on an event with an uncertain outcome with the primary intent of winning additional money and/or material goods. Typically the outcome of the wager is evident within a short period of time. Gaming in this context is normally used to describe instances where the activity has been specifically legalized by applicable laws or where the activity is exempted from the criminal laws. The two words are not mutually exclusive. Gaming companies offer legalized gambling activities to the public. [Para 11] The term “lottery” as used herein refers to a popular form of gambling which involves the drawing of lots for a prize. Some governments forbid endorse lotteries to the extent of organizing a national lottery. It is common to find some degree of regulation of lottery by governments.
  • game of chance refers a game whose outcome is strongly influenced by some randomizing device, and upon which contestants frequently wager money.
  • Common devices used include dice, spinning tops, playing cards, roulette wheels or numbered balls drawn from a container.
  • Comppulsive gambler refers to a gambler who gambles continuously. A compulsive gambler can gamble 24 hours a day and will try to manipulate in order to continue to bet.
  • Heavy gambler refers to a gambler who is a heavy but non-compulsive gambler. A heavy gambler gambles daily or weekly, puts a lot of attention and money on betting and the betting amount rise constantly.
  • Social gambler refers to a gambler who bets for fun. The gambling activity is not important to a social gambler and after cessation of the gambling activity, the social gambler continues in his life as usual.
  • Comppulsive gambler profile refers to the features characterizing a compulsive gambler.
  • a compulsive gambler profile may include the following elements:
  • b) usually is a male; c) usually is a salaried employee;
  • g usually is a heavy smoker and drinks a lot of coffee
  • the present invention aims to automatically detect compulsive gamblers, then optionally taking various actions to prevent or discourage compulsive gambling.
  • the main goals of the present invention include providing a gambler evaluation system capable of diagnosing and identifying pathological gambling users that are gambling over a cellular network connected to a gambling service provider (GSP), such as a lottery.
  • GSP gambling service provider
  • An aspect of the gambler evaluation system of the present invention is to perform educational activities to prevent pathological gambling.
  • a gambler evaluation system including a processor, a database of gamblers, a set of rules for diagnosing a user and a communication means for communicating with other databases and for allowed entities to communicate with the database of gamblers.
  • the database of gamblers is built from data collected from the database of the cellular services provider and from data collected from the database of the lottery services provider.
  • An aspect of the present invention is to provide information about compulsive gamblers and/or gamblers that are in danger of becoming compulsive gamblers, to authorized or allowed entities.
  • FIG. 1 is a schematic illustration of the interaction of the gambler evaluation system, according to embodiments of the present invention, with other entities;
  • FIG. 2 is a schematic illustration of the gambler evaluation system according to embodiments of the present invention
  • FIG. 3 is a flow diagram which illustrates an algorithm for evaluating the compulsiveness of a gambler, in accordance to embodiments of the present invention
  • FIG. 4 illustrates a table usable for evaluating gamblers
  • FIG. 5 details, in flow chart form, a method for evaluating gamblers based on possibly partial information
  • FIG. 6 details, in flow chart form, a computing method for evaluating gamblers
  • FIG. 7 details, in flow chart form, a learning, dynamic adaptive computing method for evaluating gamblers.
  • the principal intentions of the present invention include providing a gambler evaluation system capable of diagnosing and identifying pathological gambling users that are gambling over a cellular network connected to a gambling service provider.
  • An aspect of the gambler evaluation system of the present invention is also to perform educational activities to prevent pathological gambling.
  • FIG. 1 is a schematic illustration of the interaction of a gambler evaluation system 100, according to embodiments of the present invention, with other entities.
  • gambler evaluation system 100 can inquire the lottery service provider database 210, the mobile phone provider database 310 and/or other databases, such as database 260 of financial institutions 250, to obtain information about gambler 10 and his/her gambling activities.
  • the gambler evaluation system 100 may include a gamblers database 120 and processing means 102.
  • the system 100 may perform the gambler evaluation methods as detailed in the present disclosure.
  • the results of the evaluation may be that the gambler is either compulsive or not.
  • an indication of a marginal gambler may also be provided.
  • FIG. 2 is a schematic illustration of the gambler evaluation system 100 according to embodiments of the present invention.
  • System control unit 110 is informed on a gambling session initiated by a user 10 with a provider such as a lottery service provider 200, taking place over the cellular network of a mobile phone provider 300.
  • a provider such as a lottery service provider 200
  • system control unit 110 can inquire and receive data about user 10 from the lottery service provider database 210, the mobile phone provider database 310 and/or other databases, such as database 260 of financial institutions 250.
  • system control unit 110 looks up the type of gambler user 10 is. A gambler 10 carries a "grade” evaluating him/her as to how much of a compulsive gambler, gambler 10 is. System control unit 110 refines the "grade” of gambler 10 according to the current session or, for a new gambler, system control unit 110 assigns gambler 10 a default “grade” evaluating him/her as to how much of a compulsive gambler user 10 is.
  • the grade may be assigned based on information obtained from external sources, the information including: age, name, known compulsive gambler in the family, etc.
  • Gambler's 10 data and "grade” can be saved in a gamblers database 120, in a table or in any other data structure known in the art. If user 10 is "known" to gambler evaluation system 100 as a compulsive gambler, system control unit 110 can block compulsive gambler 10 from gambling. The decision to block the gambler 10 may be conditional upon previous programming in the system 100.
  • FIG. 3 is a flow diagram illustrating an algorithm 400 for evaluating the compulsiveness of a gambler 10, in accordance to embodiments of the present invention.
  • a gambling session begins in step 410 when a user 10 signs into a gambling session with a provider such as a lottery service provider 200, using a mobile phone provider 300.
  • the example method 400 continuous as follows:
  • Step 420 notify gambler evaluation system 100 on a new gambling session.
  • Gambler evaluation system 100 receives information on a new gambling session.
  • the information includes data on user 10 and about the gambling session features.
  • the information on user 10 may include the following information: full name, ID number, Driver's license number, address, and/or family member having a compulsive gambling problem.
  • the information on user 10 may also include any other personal data.
  • the information on the gambling session features may include the following information: time and date, type of game and/or betting amount.
  • the information on the gambling session features may also include any other feature characterizing the gambling session and gambler's 10 behavior.
  • Step 430 gambler evaluation system 100 checks if user 10 is a first time user.
  • gambler evaluation system 100 proceeds to step 440; if user 10 is "known”, gambler evaluation system 100 proceeds to step 450.
  • Step 440 gambler evaluation system 100 evaluates the behavior of gambler 10.
  • gambler 10 The behavior of gambler 10 is evaluated and graded, based on, for example, a predefined set of profiles of compulsive gamblers, heavy but non-compulsive gamblers or social gamblers.
  • Compulsive gamblers are the main focus of the gambler evaluation system 100 of the present invention, but the Heavy gamblers are also of the present invention interest.
  • Each gambler 10 gets a score for each element in the profile and the scores are added up, thereby producing a compulsive gambler "grade", which is assigned to gambler 10. If the assigned grade is above some threshold Thrl, gambler 10 is labeled as a compulsive gambler. If the assigned grade is above some threshold Thr2 (typically Thr2 ⁇ Thrl), gambler 10 is labeled as a heavy gambler. Otherwise, gambler 10 is labeled as a social gambler.
  • Gambler evaluation system 100 may also initiate a series of questions to user 10, in optional step 432. After evaluating the answers to the questions, a decision is made whether the questioned user is just a social gambler, a heavy gambler or a compulsive gambler. The evaluation of the question is done based on the rules stored in rules database 130, which may include, for example, the following rules for identifying a compulsive gambler:
  • Step 450 gambler evaluation system 100 fetches gambler's 10 grade & profile from gamblers database 120.
  • Step 460 gambler evaluation system 100 checks if gambler's 10 is a compulsive gambler.
  • gambler evaluation system 100 proceeds to step 480, if user 10 is not a compulsive gambler, gambler evaluation system 100 proceeds to step 470.
  • Step 470 gambler evaluation system 100 stores/updates gambler's 10 grade & profile.
  • gambler 10 Once gambler 10 has been assigned with a grade, his personal data, grade and profile are stored/updated in gamblers database 120.
  • Step 480 gambler evaluation system 100 limits compulsive gambler's 10 activities.
  • gambler evaluation system 100 can limit compulsive gambler's 10 activities.
  • Compulsive gambler 10 can be prevented from gambling all together, the amounts he can bet can be limited, the total amount of all bets can be limited and/or he can be limited in any other way.
  • Step 490 gambler evaluation system 100 informs allowed entities 50 about an identified compulsive gambler 10.
  • gambler evaluation system 100 can inform allowed entities about an identified compulsive gambler 10 and in some cases, also about a heavy gambler 10.
  • the allowed entities 50 can be regulatory agents or any other governmental agencies and/or authorized agent/agency.
  • Allowed entities 50 may also access gamblers database 120 of evaluation system 100 and make inquiries about a gambler 10.
  • the information provided by gambler evaluation system 100 to allowed entities 50 may also include the behavior profile of a compulsive gambler 10 and recommends methods of treatment.
  • gambler evaluation system 100 may perform educational and promotional activities to prevent pathological gambling. Such educational and promotional activities can save heavy and other gamblers from becoming compulsive gamblers. They can also direct heavy and compulsive gamblers to agencies that can help them recover from their ill condition. According to gambler's 10 grade warnings and awareness publication are initiated. In case of a compulsive gambler, notifications to the relevant authorities are sent. The authorities should increase the public awareness of the gambler's compulsive problem and provide him with support and tools to eliminate his problem.
  • gambler evaluation system 100 performs includes a sub system that initiates publication and thus awareness and warning of gambler's grade.
  • the educational and promotional subsystem may include, for example:
  • the educational and promotional subsystem may send awareness notes through the cellular system in the different cellular protocols (SMS, Wap, Xhtml, etc.).
  • the awareness notices can also be delivered by any other communication means, such as Email, regular mail, phone, fax, etc. Publications can be delivered to relevant person's homes according to the information gathered from the cellular providers and/or according to other sources of information.
  • FIG. 4 illustrates a table usable for evaluating gamblers, usable with the system and method of the present invention.
  • the table may be stored in the database 120 (see Figs. 1, 2).
  • a bi-dimensional table is illustrated; in one dimensions there may be:
  • Sub-parameters 1032 various ranges or values being specified, such as age range for Parameter AGE, Primary/High school/Academic/Advanced for EDUCATION, etc.
  • Fig. 4 illustrates a bi-dimensional table.
  • a tri-dimensional table may be implemented: a plurality of bi-dimensional tables are drawn, each for a different location (for each continent, country or region of a country, different parameters are specified). Alternatively, the plurality of bi-dimensional tables belong to different values of another parameter (not location).
  • FIG. 5 details, in flow chart form, a method for evaluating gamblers based on possibly partial information:
  • Step 501 the number of known parameters is checked against a threshold K. If above the threshold, proceed to evaluate the gambler (possibly enough information has been gathered).
  • Step 502 the cumulative weight (sum of the weights Wi of known parameters in the Table in Fig. 4) is checked against a threshold M. If above the threshold, proceed to evaluate the gambler (possibly enough information has been gathered).
  • Step 503 the combination of (Number of known parameters) and (Cumulative weight) each above a certain prespecified threshold; if positive, proceed to evaluate the gambler (possibly enough information has been gathered).
  • Step 504 if still below the specified threshold but close to it nevertheless, initiate a further effort to gain some of the still missing information (Step 505).
  • Step 506 There may be a list of Must-have parameters; if such a list was specified, then check whether all these parameters are present; if positive, then proceed to Step 507, else goto Step 501.
  • Step 507 Gambler evaluation, using for example the Table in Fig. 4. ** End of method **
  • FIG. 6 details, in flow chart form, a computing method for evaluating gamblers:
  • Step 511 Check whether all the parameters are known. If yes, goto Step 513. If no, got Step 512.
  • Step 512 Compute modified weights (Wi in the Table of Fig. 4) for the known parameters; these weights are proportionally increased (by multiplication with a common coefficient) so their sum is 1, or 100% .
  • Step 513 Compute the grade, using the values of known parameters and their weights (modified weights if necessary), as a sum of products.
  • Step 514 Compute Max. grade, the maximum possible grade.
  • Step 515 Making a decision on the contemplated gambler, whether he/she is a compulsive gambler or not, based on the above computed grades and predefined threshold values.
  • a Marginal gambler class is also defined and the decision may have one of three possible outcomes: Compulsive gambler Yes or No, or Marginal.
  • FIG. 7 details, in flow chart form, a learning, dynamic adaptive computing method for evaluating gamblers.
  • the present system and method is flexible and adaptable to real-life conditions, for example: In various locations, there may be different relevant parameters, or the parameters may assume varying degrees of relevancy (relative weight); the criteria for evaluating gamblers may evolve or change over time; as new games and gaming technologies become available, as well as changes in public's mood and/or global or local trends, new criteria may be deemed necessary.
  • Step 521 Initial setting or update of the list of parameters used and their weights.
  • the parameters may be set according to location, time and/or other considerations.
  • Step 522 Evaluate each gambler, using available data. There may be only partial data, then the computation may be performed as detailed above, for example with reference to Fig. 6.
  • Step 523 Evaluate results over time.
  • the diagnoses of the present system and method may be compared with police reports (as compulsive gamblers go broke and commit crimes to pay for gambling losses), banks and credit card firms reporting peculiar behavior of big losers at gambling, etc.
  • Step 524 Implement a learning, dynamic, adaptive system - the system's parameters and mode of operation is changed to as to improve its predictions and diagnoses.
  • Such changes may include:

Landscapes

  • Engineering & Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • Medical Informatics (AREA)
  • Biomedical Technology (AREA)
  • Public Health (AREA)
  • Pathology (AREA)
  • Databases & Information Systems (AREA)
  • Data Mining & Analysis (AREA)
  • Epidemiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Primary Health Care (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Medical Treatment And Welfare Office Work (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)

Abstract

L'invention concerne un système d'évaluation de joueur, lequel système comprend des moyens de diagnostic et d'identification d'un joueur pathologique qui joue sur un réseau cellulaire connecté à un fournisseur de service de jeu. Le système comprend un processeur, une base de données de joueurs et un ensemble de règles pour diagnostiquer un utilisateur. Un aspect du système d'évaluation de joueur de la présente invention est également de réaliser des activités éducatives pour empêcher un jeu pathologique.
PCT/IB2008/000586 2007-03-13 2008-03-13 Système et procédé d'identification d'un joueur compulsif WO2008110905A2 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US89446007P 2007-03-13 2007-03-13
US60/894,460 2007-03-13

Publications (2)

Publication Number Publication Date
WO2008110905A2 true WO2008110905A2 (fr) 2008-09-18
WO2008110905A3 WO2008110905A3 (fr) 2009-12-23

Family

ID=39760159

Family Applications (2)

Application Number Title Priority Date Filing Date
PCT/IB2008/000586 WO2008110905A2 (fr) 2007-03-13 2008-03-13 Système et procédé d'identification d'un joueur compulsif
PCT/IB2008/051023 WO2008111025A2 (fr) 2007-03-13 2008-03-18 Système et procédé d'identification d'un joueur compulsif

Family Applications After (1)

Application Number Title Priority Date Filing Date
PCT/IB2008/051023 WO2008111025A2 (fr) 2007-03-13 2008-03-18 Système et procédé d'identification d'un joueur compulsif

Country Status (1)

Country Link
WO (2) WO2008110905A2 (fr)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2013001539A1 (fr) * 2011-06-29 2013-01-03 LEVI, Itzhak Système et procédé de gestion de paris
CN109977193A (zh) * 2019-01-30 2019-07-05 浪潮软件集团有限公司 一种基于语义分析技术的赌博人员识别方法
US11893854B2 (en) 2018-04-18 2024-02-06 MINDWAY AI ApS Detection of possible problem gambling behaviour

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060287068A1 (en) * 2005-12-02 2006-12-21 Walker Jay S Problem gambling detection in tabletop games

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060287068A1 (en) * 2005-12-02 2006-12-21 Walker Jay S Problem gambling detection in tabletop games

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2013001539A1 (fr) * 2011-06-29 2013-01-03 LEVI, Itzhak Système et procédé de gestion de paris
US11893854B2 (en) 2018-04-18 2024-02-06 MINDWAY AI ApS Detection of possible problem gambling behaviour
CN109977193A (zh) * 2019-01-30 2019-07-05 浪潮软件集团有限公司 一种基于语义分析技术的赌博人员识别方法
CN109977193B (zh) * 2019-01-30 2023-04-18 浪潮软件集团有限公司 一种基于语义分析技术的赌博人员识别方法

Also Published As

Publication number Publication date
WO2008111025A2 (fr) 2008-09-18
WO2008110905A3 (fr) 2009-12-23

Similar Documents

Publication Publication Date Title
Williams et al. Prevention of problem gambling: A comprehensive review of the evidence
US8696358B2 (en) System and method for facilitating responsible behaviour
Messerlian et al. Gambling, youth and the internet: should we be concerned?
Rush et al. Mapping the prevalence of problem gambling and its association with treatment accessibility and proximity to gambling venues
Wu et al. Gambling in C hina: Socio‐historical evolution and current challenges
Hing et al. Behavioural indicators of responsible gambling consumption
Ford et al. What's the matter with Arkansas? Symbolic racism and 2008 presidential candidate support
Perese et al. Literature review to inform social marketing objectives and approaches, and behaviour change indicators, to prevent and minimise gambling harm
Francis et al. Discourses of responsible gambling and gambling harm: observations from Victoria, Australia
Loo et al. Gambling participation and policies in Malaysia
Booth et al. Public perceptions of harm for nine popular gambling products
WO2008110905A2 (fr) Système et procédé d'identification d'un joueur compulsif
Johns et al. Impact of gambling warning messages on advertising perceptions
Smith et al. Gambling addiction defence on trial: Canadian expert witness perspectives
Faregh et al. Reflections on the voluntary self-exclusion of gamblers and the law-suits against Ontario Lottery and Gaming Corporation
Ariyabuddhiphongs Before, during and after measures to reduce gambling harm.
Barsulai Prevalence, Risk Factors and Protective Factors Associated With Problem Gambling Among Strathmore University Students in Nairobi County, Kenya
Thomas et al. Review of electronic gaming machine pre-commitment features: Transaction history statements
Gamblin et al. Background Paper
van der Maas et al. Responsible gambling strategy information available on public-facing state lottery websites in the US
Elton-Marshall et al. A public health approach to gambling
Tversky et al. Extensional versus intuitive reasoning: The conjunction fallacy in probability judgment
Davis Pocket Sportsbooks: Mobile Sports Gambling in the Modern Era
Novak et al. Free to gamble: The roles of the gambling industry and policy in a modern Australian society
Bedford Gambling Control in a Cost‐of‐Living Crisis: An Analysis of the White Paper High Stakes: Gambling Reform for the Digital Age (2023)

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 08719293

Country of ref document: EP

Kind code of ref document: A2

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 08719293

Country of ref document: EP

Kind code of ref document: A2