WO2008109299A2 - Système et procédé pour communiquer avec un monde virtuel - Google Patents

Système et procédé pour communiquer avec un monde virtuel Download PDF

Info

Publication number
WO2008109299A2
WO2008109299A2 PCT/US2008/055037 US2008055037W WO2008109299A2 WO 2008109299 A2 WO2008109299 A2 WO 2008109299A2 US 2008055037 W US2008055037 W US 2008055037W WO 2008109299 A2 WO2008109299 A2 WO 2008109299A2
Authority
WO
WIPO (PCT)
Prior art keywords
user
communication device
real
communication
virtual world
Prior art date
Application number
PCT/US2008/055037
Other languages
English (en)
Other versions
WO2008109299A3 (fr
Inventor
Tomas Gillo
Mitchell Goodwin
Scott Waugaman
Gary Zalewsky
Attila Vass
Original Assignee
Sony Computer Entertainment America Inc.
Sony Computer Entertainment Europe Limited
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from GBGB0703974.6A external-priority patent/GB0703974D0/en
Priority claimed from GB0704246A external-priority patent/GB2447096B/en
Priority claimed from GB0704235A external-priority patent/GB2447095B/en
Priority claimed from GB0704225A external-priority patent/GB2447094B/en
Priority claimed from GB0704227A external-priority patent/GB2447020A/en
Application filed by Sony Computer Entertainment America Inc., Sony Computer Entertainment Europe Limited filed Critical Sony Computer Entertainment America Inc.
Priority to JP2009551806A priority Critical patent/JP2010533006A/ja
Priority to EP08730776A priority patent/EP2132650A4/fr
Publication of WO2008109299A2 publication Critical patent/WO2008109299A2/fr
Publication of WO2008109299A3 publication Critical patent/WO2008109299A3/fr

Links

Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/004Artificial life, i.e. computing arrangements simulating life
    • G06N3/006Artificial life, i.e. computing arrangements simulating life based on simulated virtual individual or collective life forms, e.g. social simulations or particle swarm optimisation [PSO]
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • A63F2300/695Imported photos, e.g. of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Abstract

L'invention concerne un système et un procédé pour communiquer avec un monde virtuel. Le monde virtuel peut comprendre un espace public simulé et un ou plusieurs espaces privés. Chaque espace privé peut être associé à un utilisateur particulier. Des interactions d'un utilisateur avec le monde virtuel peuvent être représentées par une ou plusieurs actions d'un avatar. Un dispositif de communication peut être simulé dans le monde virtuel. Une communication peut avoir lieu entre le dispositif de communication simulé et un dispositif de communication réel. Le monde virtuel peut être généré par un ou plusieurs processeurs configurés pour simuler un dispositif de communication dans le monde virtuel et pour communiquer entre le dispositif de communication simulé et un dispositif de communication réel. Des systèmes et procédés pour une communication dans le monde virtuel avec des avatars, des gestes d'avatar personnalisé, l'association d'état émotionnel d'un utilisateur à un avatar et le routage de communications entre des dispositifs de communication virtuels et réels sont également présentés par cette invention.
PCT/US2008/055037 2007-03-01 2008-02-26 Système et procédé pour communiquer avec un monde virtuel WO2008109299A2 (fr)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2009551806A JP2010533006A (ja) 2007-03-01 2008-02-26 仮想世界とコミュニケーションを取るためのシステムおよび方法
EP08730776A EP2132650A4 (fr) 2007-03-01 2008-02-26 Système et procédé pour communiquer avec un monde virtuel

Applications Claiming Priority (24)

Application Number Priority Date Filing Date Title
US89239707P 2007-03-01 2007-03-01
GB0703974.6 2007-03-01
GBGB0703974.6A GB0703974D0 (en) 2007-03-01 2007-03-01 Entertainment device
US60/892,397 2007-03-01
GB0704246A GB2447096B (en) 2007-03-01 2007-03-05 Entertainment device and method
GB0704225.2 2007-03-05
GB0704235.1 2007-03-05
US11/682,292 2007-03-05
GB0704235A GB2447095B (en) 2007-03-01 2007-03-05 Entertainment device and method
US11/682,281 2007-03-05
US11/682,284 2007-03-05
US11/682,287 US20080215971A1 (en) 2007-03-01 2007-03-05 System and method for communicating with an avatar
GB0704225A GB2447094B (en) 2007-03-01 2007-03-05 Entertainment device and method
GB0704227.8 2007-03-05
GB0704227A GB2447020A (en) 2007-03-01 2007-03-05 Transmitting game data from an entertainment device and rendering that data in a virtual environment of a second entertainment device
GB0704246.8 2007-03-05
US11/682,298 US8788951B2 (en) 2007-03-01 2007-03-05 Avatar customization
US11/682,292 US20080215972A1 (en) 2007-03-01 2007-03-05 Mapping user emotional state to avatar in a virtual world
US11/682,298 2007-03-05
US11/682,299 2007-03-05
US11/682,284 US7979574B2 (en) 2007-03-01 2007-03-05 System and method for routing communications among real and virtual communication devices
US11/682,287 2007-03-05
US11/682,299 US8502825B2 (en) 2007-03-01 2007-03-05 Avatar email and methods for communicating between real and virtual worlds
US11/682,281 US8425322B2 (en) 2007-03-01 2007-03-05 System and method for communicating with a virtual world

Publications (2)

Publication Number Publication Date
WO2008109299A2 true WO2008109299A2 (fr) 2008-09-12
WO2008109299A3 WO2008109299A3 (fr) 2008-12-18

Family

ID=39739020

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2008/055037 WO2008109299A2 (fr) 2007-03-01 2008-02-26 Système et procédé pour communiquer avec un monde virtuel

Country Status (1)

Country Link
WO (1) WO2008109299A2 (fr)

Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090164916A1 (en) * 2007-12-21 2009-06-25 Samsung Electronics Co., Ltd. Method and system for creating mixed world that reflects real state
WO2010106435A1 (fr) * 2009-03-20 2010-09-23 Pub Company S.R.L. Systèmes matériels et procédés logiciels de jeu vidéo utilisant l'électroencéphalographie
JP2010246611A (ja) * 2009-04-10 2010-11-04 Nintendo Co Ltd 情報処理プログラムおよび情報処理装置
JP2012525643A (ja) * 2009-05-01 2012-10-22 マイクロソフト コーポレーション モーションキャプチャにモデルトラッキングを適用するための方法及びシステム
JP2012528404A (ja) * 2009-05-29 2012-11-12 マイクロソフト コーポレーション アバターを統合した共有メディア体験方法及びシステム
WO2013096489A1 (fr) * 2011-12-20 2013-06-27 Icelero Inc Procédé et système de création d'une expérience virtuelle sociale et de jeu
WO2014073149A1 (fr) * 2012-11-08 2014-05-15 Sony Corporation Appareil, procédé et programme de traitement d'informations
US8956229B2 (en) 2009-03-30 2015-02-17 Nintendo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus
US8974301B2 (en) 2009-03-30 2015-03-10 Nintentdo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus
US9427657B2 (en) 2009-03-30 2016-08-30 Nintendo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus
CN107833274A (zh) * 2017-11-21 2018-03-23 北京恒华伟业科技股份有限公司 一种三维电缆模型的创建方法及系统
US10169897B1 (en) 2017-10-17 2019-01-01 Genies, Inc. Systems and methods for character composition
US10489795B2 (en) 2007-04-23 2019-11-26 The Nielsen Company (Us), Llc Determining relative effectiveness of media content items

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See also references of EP2132650A4

Cited By (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10489795B2 (en) 2007-04-23 2019-11-26 The Nielsen Company (Us), Llc Determining relative effectiveness of media content items
US11222344B2 (en) 2007-04-23 2022-01-11 The Nielsen Company (Us), Llc Determining relative effectiveness of media content items
US20090164916A1 (en) * 2007-12-21 2009-06-25 Samsung Electronics Co., Ltd. Method and system for creating mixed world that reflects real state
WO2010106435A1 (fr) * 2009-03-20 2010-09-23 Pub Company S.R.L. Systèmes matériels et procédés logiciels de jeu vidéo utilisant l'électroencéphalographie
US8974301B2 (en) 2009-03-30 2015-03-10 Nintentdo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus
US8956229B2 (en) 2009-03-30 2015-02-17 Nintendo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus
US9427657B2 (en) 2009-03-30 2016-08-30 Nintendo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus
US9724604B2 (en) 2009-03-30 2017-08-08 Nintendo Co., Ltd. Computer readable storage medium having game program stored thereon and game apparatus
JP2010246611A (ja) * 2009-04-10 2010-11-04 Nintendo Co Ltd 情報処理プログラムおよび情報処理装置
JP2012525643A (ja) * 2009-05-01 2012-10-22 マイクロソフト コーポレーション モーションキャプチャにモデルトラッキングを適用するための方法及びシステム
JP2012528404A (ja) * 2009-05-29 2012-11-12 マイクロソフト コーポレーション アバターを統合した共有メディア体験方法及びシステム
US9118737B2 (en) 2009-05-29 2015-08-25 Microsoft Technology Licensing, Llc Avatar integrated shared media experience
US10368120B2 (en) 2009-05-29 2019-07-30 Microsoft Technology Licensing, Llc Avatar integrated shared media experience
US9423945B2 (en) 2009-05-29 2016-08-23 Microsoft Technology Licensing, Llc Avatar integrated shared media experience
WO2013096489A1 (fr) * 2011-12-20 2013-06-27 Icelero Inc Procédé et système de création d'une expérience virtuelle sociale et de jeu
US10438058B2 (en) 2012-11-08 2019-10-08 Sony Corporation Information processing apparatus, information processing method, and program
CN104781782A (zh) * 2012-11-08 2015-07-15 索尼公司 信息处理设备、信息处理方法和程序
WO2014073149A1 (fr) * 2012-11-08 2014-05-15 Sony Corporation Appareil, procédé et programme de traitement d'informations
US10169897B1 (en) 2017-10-17 2019-01-01 Genies, Inc. Systems and methods for character composition
US10275121B1 (en) 2017-10-17 2019-04-30 Genies, Inc. Systems and methods for customized avatar distribution
CN107833274A (zh) * 2017-11-21 2018-03-23 北京恒华伟业科技股份有限公司 一种三维电缆模型的创建方法及系统

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