WO2008109299A2 - Système et procédé pour communiquer avec un monde virtuel - Google Patents
Système et procédé pour communiquer avec un monde virtuel Download PDFInfo
- Publication number
- WO2008109299A2 WO2008109299A2 PCT/US2008/055037 US2008055037W WO2008109299A2 WO 2008109299 A2 WO2008109299 A2 WO 2008109299A2 US 2008055037 W US2008055037 W US 2008055037W WO 2008109299 A2 WO2008109299 A2 WO 2008109299A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- user
- communication device
- real
- communication
- virtual world
- Prior art date
Links
Classifications
-
- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/004—Artificial life, i.e. computing arrangements simulating life
- G06N3/006—Artificial life, i.e. computing arrangements simulating life based on simulated virtual individual or collective life forms, e.g. social simulations or particle swarm optimisation [PSO]
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
- A63F2300/695—Imported photos, e.g. of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Abstract
L'invention concerne un système et un procédé pour communiquer avec un monde virtuel. Le monde virtuel peut comprendre un espace public simulé et un ou plusieurs espaces privés. Chaque espace privé peut être associé à un utilisateur particulier. Des interactions d'un utilisateur avec le monde virtuel peuvent être représentées par une ou plusieurs actions d'un avatar. Un dispositif de communication peut être simulé dans le monde virtuel. Une communication peut avoir lieu entre le dispositif de communication simulé et un dispositif de communication réel. Le monde virtuel peut être généré par un ou plusieurs processeurs configurés pour simuler un dispositif de communication dans le monde virtuel et pour communiquer entre le dispositif de communication simulé et un dispositif de communication réel. Des systèmes et procédés pour une communication dans le monde virtuel avec des avatars, des gestes d'avatar personnalisé, l'association d'état émotionnel d'un utilisateur à un avatar et le routage de communications entre des dispositifs de communication virtuels et réels sont également présentés par cette invention.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009551806A JP2010533006A (ja) | 2007-03-01 | 2008-02-26 | 仮想世界とコミュニケーションを取るためのシステムおよび方法 |
EP08730776A EP2132650A4 (fr) | 2007-03-01 | 2008-02-26 | Système et procédé pour communiquer avec un monde virtuel |
Applications Claiming Priority (24)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US89239707P | 2007-03-01 | 2007-03-01 | |
GB0703974.6 | 2007-03-01 | ||
GBGB0703974.6A GB0703974D0 (en) | 2007-03-01 | 2007-03-01 | Entertainment device |
US60/892,397 | 2007-03-01 | ||
GB0704246A GB2447096B (en) | 2007-03-01 | 2007-03-05 | Entertainment device and method |
GB0704225.2 | 2007-03-05 | ||
GB0704235.1 | 2007-03-05 | ||
US11/682,292 | 2007-03-05 | ||
GB0704235A GB2447095B (en) | 2007-03-01 | 2007-03-05 | Entertainment device and method |
US11/682,281 | 2007-03-05 | ||
US11/682,284 | 2007-03-05 | ||
US11/682,287 US20080215971A1 (en) | 2007-03-01 | 2007-03-05 | System and method for communicating with an avatar |
GB0704225A GB2447094B (en) | 2007-03-01 | 2007-03-05 | Entertainment device and method |
GB0704227.8 | 2007-03-05 | ||
GB0704227A GB2447020A (en) | 2007-03-01 | 2007-03-05 | Transmitting game data from an entertainment device and rendering that data in a virtual environment of a second entertainment device |
GB0704246.8 | 2007-03-05 | ||
US11/682,298 US8788951B2 (en) | 2007-03-01 | 2007-03-05 | Avatar customization |
US11/682,292 US20080215972A1 (en) | 2007-03-01 | 2007-03-05 | Mapping user emotional state to avatar in a virtual world |
US11/682,298 | 2007-03-05 | ||
US11/682,299 | 2007-03-05 | ||
US11/682,284 US7979574B2 (en) | 2007-03-01 | 2007-03-05 | System and method for routing communications among real and virtual communication devices |
US11/682,287 | 2007-03-05 | ||
US11/682,299 US8502825B2 (en) | 2007-03-01 | 2007-03-05 | Avatar email and methods for communicating between real and virtual worlds |
US11/682,281 US8425322B2 (en) | 2007-03-01 | 2007-03-05 | System and method for communicating with a virtual world |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2008109299A2 true WO2008109299A2 (fr) | 2008-09-12 |
WO2008109299A3 WO2008109299A3 (fr) | 2008-12-18 |
Family
ID=39739020
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2008/055037 WO2008109299A2 (fr) | 2007-03-01 | 2008-02-26 | Système et procédé pour communiquer avec un monde virtuel |
Country Status (1)
Country | Link |
---|---|
WO (1) | WO2008109299A2 (fr) |
Cited By (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20090164916A1 (en) * | 2007-12-21 | 2009-06-25 | Samsung Electronics Co., Ltd. | Method and system for creating mixed world that reflects real state |
WO2010106435A1 (fr) * | 2009-03-20 | 2010-09-23 | Pub Company S.R.L. | Systèmes matériels et procédés logiciels de jeu vidéo utilisant l'électroencéphalographie |
JP2010246611A (ja) * | 2009-04-10 | 2010-11-04 | Nintendo Co Ltd | 情報処理プログラムおよび情報処理装置 |
JP2012525643A (ja) * | 2009-05-01 | 2012-10-22 | マイクロソフト コーポレーション | モーションキャプチャにモデルトラッキングを適用するための方法及びシステム |
JP2012528404A (ja) * | 2009-05-29 | 2012-11-12 | マイクロソフト コーポレーション | アバターを統合した共有メディア体験方法及びシステム |
WO2013096489A1 (fr) * | 2011-12-20 | 2013-06-27 | Icelero Inc | Procédé et système de création d'une expérience virtuelle sociale et de jeu |
WO2014073149A1 (fr) * | 2012-11-08 | 2014-05-15 | Sony Corporation | Appareil, procédé et programme de traitement d'informations |
US8956229B2 (en) | 2009-03-30 | 2015-02-17 | Nintendo Co., Ltd. | Computer readable storage medium having game program stored thereon and game apparatus |
US8974301B2 (en) | 2009-03-30 | 2015-03-10 | Nintentdo Co., Ltd. | Computer readable storage medium having game program stored thereon and game apparatus |
US9427657B2 (en) | 2009-03-30 | 2016-08-30 | Nintendo Co., Ltd. | Computer readable storage medium having game program stored thereon and game apparatus |
CN107833274A (zh) * | 2017-11-21 | 2018-03-23 | 北京恒华伟业科技股份有限公司 | 一种三维电缆模型的创建方法及系统 |
US10169897B1 (en) | 2017-10-17 | 2019-01-01 | Genies, Inc. | Systems and methods for character composition |
US10489795B2 (en) | 2007-04-23 | 2019-11-26 | The Nielsen Company (Us), Llc | Determining relative effectiveness of media content items |
Citations (1)
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EP1216733A2 (fr) | 2000-12-20 | 2002-06-26 | Aruze Co., Ltd. | Serveur fournissant des services de jeu de compétition, support de mémorisation de programme pour le serveur, et procédé permettant le service de jeu de compétition avec le serveur |
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US6976846B2 (en) * | 2002-05-08 | 2005-12-20 | Accenture Global Services Gmbh | Telecommunications virtual simulator |
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Patent Citations (1)
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EP1216733A2 (fr) | 2000-12-20 | 2002-06-26 | Aruze Co., Ltd. | Serveur fournissant des services de jeu de compétition, support de mémorisation de programme pour le serveur, et procédé permettant le service de jeu de compétition avec le serveur |
Non-Patent Citations (3)
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See also references of EP2132650A4 |
Cited By (21)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US10489795B2 (en) | 2007-04-23 | 2019-11-26 | The Nielsen Company (Us), Llc | Determining relative effectiveness of media content items |
US11222344B2 (en) | 2007-04-23 | 2022-01-11 | The Nielsen Company (Us), Llc | Determining relative effectiveness of media content items |
US20090164916A1 (en) * | 2007-12-21 | 2009-06-25 | Samsung Electronics Co., Ltd. | Method and system for creating mixed world that reflects real state |
WO2010106435A1 (fr) * | 2009-03-20 | 2010-09-23 | Pub Company S.R.L. | Systèmes matériels et procédés logiciels de jeu vidéo utilisant l'électroencéphalographie |
US8974301B2 (en) | 2009-03-30 | 2015-03-10 | Nintentdo Co., Ltd. | Computer readable storage medium having game program stored thereon and game apparatus |
US8956229B2 (en) | 2009-03-30 | 2015-02-17 | Nintendo Co., Ltd. | Computer readable storage medium having game program stored thereon and game apparatus |
US9427657B2 (en) | 2009-03-30 | 2016-08-30 | Nintendo Co., Ltd. | Computer readable storage medium having game program stored thereon and game apparatus |
US9724604B2 (en) | 2009-03-30 | 2017-08-08 | Nintendo Co., Ltd. | Computer readable storage medium having game program stored thereon and game apparatus |
JP2010246611A (ja) * | 2009-04-10 | 2010-11-04 | Nintendo Co Ltd | 情報処理プログラムおよび情報処理装置 |
JP2012525643A (ja) * | 2009-05-01 | 2012-10-22 | マイクロソフト コーポレーション | モーションキャプチャにモデルトラッキングを適用するための方法及びシステム |
JP2012528404A (ja) * | 2009-05-29 | 2012-11-12 | マイクロソフト コーポレーション | アバターを統合した共有メディア体験方法及びシステム |
US9118737B2 (en) | 2009-05-29 | 2015-08-25 | Microsoft Technology Licensing, Llc | Avatar integrated shared media experience |
US10368120B2 (en) | 2009-05-29 | 2019-07-30 | Microsoft Technology Licensing, Llc | Avatar integrated shared media experience |
US9423945B2 (en) | 2009-05-29 | 2016-08-23 | Microsoft Technology Licensing, Llc | Avatar integrated shared media experience |
WO2013096489A1 (fr) * | 2011-12-20 | 2013-06-27 | Icelero Inc | Procédé et système de création d'une expérience virtuelle sociale et de jeu |
US10438058B2 (en) | 2012-11-08 | 2019-10-08 | Sony Corporation | Information processing apparatus, information processing method, and program |
CN104781782A (zh) * | 2012-11-08 | 2015-07-15 | 索尼公司 | 信息处理设备、信息处理方法和程序 |
WO2014073149A1 (fr) * | 2012-11-08 | 2014-05-15 | Sony Corporation | Appareil, procédé et programme de traitement d'informations |
US10169897B1 (en) | 2017-10-17 | 2019-01-01 | Genies, Inc. | Systems and methods for character composition |
US10275121B1 (en) | 2017-10-17 | 2019-04-30 | Genies, Inc. | Systems and methods for customized avatar distribution |
CN107833274A (zh) * | 2017-11-21 | 2018-03-23 | 北京恒华伟业科技股份有限公司 | 一种三维电缆模型的创建方法及系统 |
Also Published As
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