WO2008085370A2 - Procédé et système destinés à jouer à un jeu consistant à obtenir une combinaison de pièces déterminée - Google Patents

Procédé et système destinés à jouer à un jeu consistant à obtenir une combinaison de pièces déterminée Download PDF

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Publication number
WO2008085370A2
WO2008085370A2 PCT/US2007/026011 US2007026011W WO2008085370A2 WO 2008085370 A2 WO2008085370 A2 WO 2008085370A2 US 2007026011 W US2007026011 W US 2007026011W WO 2008085370 A2 WO2008085370 A2 WO 2008085370A2
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WO
WIPO (PCT)
Prior art keywords
game
pattern
game pieces
match
pieces
Prior art date
Application number
PCT/US2007/026011
Other languages
English (en)
Other versions
WO2008085370A3 (fr
Inventor
Richard Darling
Original Assignee
Richard Darling
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Richard Darling filed Critical Richard Darling
Publication of WO2008085370A2 publication Critical patent/WO2008085370A2/fr
Publication of WO2008085370A3 publication Critical patent/WO2008085370A3/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games

Definitions

  • the invention relates to games, such as a game in which a target pattern of game pieces is selected and one or more players are dealt one or more game pieces to try to individually or collectively match the target pattern.
  • U.S. Patent No. 5,632,486 describes a method of playing a card game using a card number subtracting technique in which cards of the playing deck are assigned numerical point values. Eights, nines and tens are removed from the standard deck to establish a deck of forty cards. Each numbered card is assigned its point value. Each ace is assigned a value of one. Each face card is assigned a value of zero. Two cards are initially dealt to each player with each player having the option of receiving a third card. If a third card is dealt, one of the cards is discarded. The hands are compared to determine a winning hand as the hand in which the point value difference between the two cards in the hand is closest to zero.
  • U.S. Patent No. 5,713,573 discloses a wagering card game permitting players to play against a dealer or the "house” and not against other players.
  • Each of the numbered cards has a number value equal to its number, and aces have a number value of 11.
  • Each player places a wager as to whether a three-card game hand to be dealt to him or her will be odd or even. If a player's odd/even wager matches the sum of the number values of the three cards dealt to that player, then the player wins the wager.
  • a single card is dealt face down to the dealer and in addition to an odd/even wager as to the player's own game hand, the player is permitted to place one or more other wagers as to a characteristic of the face down card. Further, each player is permitted to place additional wagers as to another characteristic of the cards in the player's own game hand. Variations of the type of game hand dealt are also possible.
  • the present invention relates to a method of playing a game in which a pattern of game pieces is determined.
  • the pattern of game pieces can be a conventional card pattern such as a straight or a flush.
  • the pattern can be a pattern or letters forming one or more words or a pattern of game pieces including indicia of questions such as trivia questions.
  • the pattern of game pieces can be determined randomly such as by dealing a pattern or computer generating a random pattern. Game pieces are dealt to one or more players and each of the players individually or collectively contribute game pieces to try to match the determined pattern. If game pieces dealt to the one or more player match the pattern, the one or more players win. A payout can be paid according to the difficulty in obtaining the number of game pieces having the pattern.
  • Fig. 1 is a flow diagram of a method of playing a game.
  • Fig. 2 is a schematic diagram of a betting board which can be used with the game.
  • Fig. 1 is a flow diagram of a method of playing a game of matching a pattern of game pieces 10.
  • a pattern of game pieces is determined.
  • the pattern of game pieces can be determined randomly such as by dealing a pattern of game pieces from a deck or collection of game pieces.
  • the game pieces can be randomly selected by a device, such as a computer.
  • data representing each individual game piece can be stored in computer memory.
  • a random number can be assigned to each of the stored individual game pieces.
  • a program for randomly selecting the assigned random values can be implemented to generate a pattern of game pieces.
  • one or more conventional decks of 52 cards can be used as game pieces determining a pattern of game pieces.
  • the game pieces can be a deck of a predetermined number of cards having a certain characteristic, for example, ten red cards and ten black cards or twenty red cards and twenty black cards.
  • the game pieces can be a deck of cards having an odd or even characteristic, for example, five odd cards and five even cards, or ten odd cards and ten even cards.
  • Mah Jongg tiles can be used as game pieces.
  • the game pieces can be one or more dominoes or die.
  • a predetermined number of dice are rolled for determining a pattern of game pieces. For example, the number of dice can be two through six die.
  • the game pieces include one or more alphabetic representatives or numbers.
  • An example pattern can be a word or phrase, such as "Stella Wins".
  • the game pieces can be cards including indica determining a pattern of game pieces.
  • the game pieces can include trivia questions. The pattern of game pieces is determined by a pattern of trivia questions. Players can read and answer the trivia questions for fun while playing the game.
  • characteristics of a player are inputed into the computer having game pieces stored in the computer memory.
  • the characteristics can be age, education, geographic location, nationality or other background characteristics.
  • game pieces are determined based on the inputed characteristics. Accordingly, the trivia questions are customized to the characteristics of the player.
  • game pieces are dealt to the one or more players.
  • it is determined if the dealt game piece individually or collectively matches the predetermined pattern of game pieces. Accordingly, in one embodiment the one or more players can play together and root for one another to match the determined pattern of game pieces .
  • Betting can take place on a guess of the game pieces dealt to the one or more players individually or collectively match a predetermined pattern of game pieces.
  • device for playing a game 50 includes betting board 51, as shown in Fig. 2.
  • Betting board 51 can be a game table.
  • Betting board 51 is partitioned into portions 52a-52b.
  • Each portion 52a-52b corresponds to a guess of a match of the pattern of game pieces.
  • portion 52a corresponds to a guess of a match of the pattern of game pieces.
  • Portion 52b corresponds to a guess of a no match of the pattern of game pieces.
  • a plurality of portions 52a-52b can be arranged on betting board 51 for receiving bets of a plurality of players.
  • a player places a wager of any amount on one or more of portions 52a-52b.
  • the pattern of game pieces is selected by the dealer, a player, preselected by the house, or determined by a computer as described above.
  • Game pieces are dealt to one or more players at dealer stations 54a-54n. Each of the one or more players at dealer stations 54a-54n attempts to individually or collectively match the pattern of game pieces.
  • a player wins a bet if a bet was placed on a portion 52a-52b corresponding to the guess of a match of the value of the pattern of game pieces and the one or more players matches the pattern of game pieces individually or collectively or if a guess of no match of the pattern of game pieces and the player does not match of the pattern of game pieces.
  • a winning matched guessed value earns the player a predetermined payout.
  • the payout can be equal to the amount bet or can be greater than the amount bet, such as paying out 3 to 1 odds.
  • the payout is based at least in part on the probability of matching the pattern.
  • the odds of winning the game may be made more in favor of the house. For example, a winning player will be paid less than the true odds of the bet in order to allow the house or casino to profit from hosting the game.
  • the house can take a commission on all winning players, for example, 5% of the winnings.
  • each player is dealt the game pieces and the players can play against each other.
  • only one hand of game pieces is dealt and one or more players can bet against the dealt hand of game pieces.
  • the game is played in a casino.
  • the game can be played electronically or digitally, such as, for example, on a video screen, over the Internet or on a mobile device.
  • a bonus wager is placed at portion 55a-55d. Before the game pieces are dealt to a player, one or more game pieces are placed aside portion 55a-55d as bonus game pieces. After the method of playing a game of matching a pattern of game pieces 10 is played, the one or more bonus game pieces set aside bonus portion 55a-55d are revealed. A player wins if the bonus game pieces match any part of the pattern or the entire pattern of predetermined game pieces. Alternatively, a player wins if the bonus game pieces have a predetermined pattern depending on the number of bonus game pieces used. For example, for two bonus game pieces, the predetermined pattern can be two of a kind or same suit. For three bonus game pieces the predetermined pattern can be three of a kind, same suit, or straight.
  • the predetermined pattern can be two pair, same suit or straight. Alternatively, a player wins if the bonus game pieces indicia of the game pieces, for example, "Everybody is a Winner". It will be appreciated that various predetermined pattern can be used in accordance with the teachings of the present invention.
  • the bonus can also be paid out in a progressive manner in which bonus bets which are not paid out are accumulated and a subsequent player having a winning bonus bet collects the accumulated bonus bets. It is to be understood that the above-described embodiments are illustrative of only a few of the many possible specific embodiments, which can represent applications of the principles of the invention. Numerous and varied other arrangements can be readily devised in accordance with these principles by those skilled in the art without departing from the spirit and scope of the invention.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

La présente invention concerne un procédé destiné à jouer à un jeu dans lequel une combinaison de pièces est déterminée. Par exemple, la combinaison de pièces peut être une combinaison de cartes classique, telle qu'une suite ou une couleur. Selon une autre variante, la combinaison peut être une combinaison de lettres formant un ou plusieurs mots ou une combinaison de pièces comprenant des indices associés à des questions, telles que des questions anecdotiques. La combinaison de pièces peut être déterminée de manière aléatoire, notamment par distribution d'une combinaison ou par génération informatique d'une combinaison aléatoire. Les pièces sont distribuées à un ou plusieurs joueurs et tous les joueurs fournissent individuellement ou collectivement des pièces pour tenter d'obtenir la combinaison déterminée.
PCT/US2007/026011 2006-12-28 2007-12-19 Procédé et système destinés à jouer à un jeu consistant à obtenir une combinaison de pièces déterminée WO2008085370A2 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US11/647,050 US20080157471A1 (en) 2006-12-28 2006-12-28 Method and system for playing a game of matching a pattern of game pieces
US11/647,050 2006-12-28

Publications (2)

Publication Number Publication Date
WO2008085370A2 true WO2008085370A2 (fr) 2008-07-17
WO2008085370A3 WO2008085370A3 (fr) 2008-09-04

Family

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Application Number Title Priority Date Filing Date
PCT/US2007/026011 WO2008085370A2 (fr) 2006-12-28 2007-12-19 Procédé et système destinés à jouer à un jeu consistant à obtenir une combinaison de pièces déterminée

Country Status (2)

Country Link
US (1) US20080157471A1 (fr)
WO (1) WO2008085370A2 (fr)

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AU2008202819A1 (en) * 2007-07-20 2009-02-05 Aristocrat Technologies Australia Pty Limited A method of gaming and gaming system
BRPI0913435A2 (pt) * 2008-02-21 2018-07-31 Ipark Entretenimentos S L U sistema para incorporar aleatoriedade em jogos interativos de resolução por habilidade intelectual ou motora
US8020870B2 (en) * 2009-08-28 2011-09-20 Robuck Jr Charlie K Pattern recognition and duplication process and game
US20110215527A1 (en) * 2010-03-04 2011-09-08 Bag-O-Loot, Llc Card game and method for playing the same

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US20030228897A1 (en) * 2002-06-10 2003-12-11 Olaf Vancura Slot machine bonus initiated by plural qualifications

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US20030228897A1 (en) * 2002-06-10 2003-12-11 Olaf Vancura Slot machine bonus initiated by plural qualifications

Also Published As

Publication number Publication date
US20080157471A1 (en) 2008-07-03
WO2008085370A3 (fr) 2008-09-04

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