WO2008048799A2 - Jeu de poker de type 'peek-a-boo' - Google Patents
Jeu de poker de type 'peek-a-boo' Download PDFInfo
- Publication number
- WO2008048799A2 WO2008048799A2 PCT/US2007/080630 US2007080630W WO2008048799A2 WO 2008048799 A2 WO2008048799 A2 WO 2008048799A2 US 2007080630 W US2007080630 W US 2007080630W WO 2008048799 A2 WO2008048799 A2 WO 2008048799A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- cards
- player
- hand
- face
- card
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00157—Casino or betting games
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3293—Card games, e.g. poker, canasta, black jack
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F2001/005—Poker
Definitions
- Embodiments described herein are related to electronic video card games.
- Figure 1 is a diagram of a video poker screen showing a paytable and a complete turned over (face down) deck of cards before the payer places a bet and begins a game.
- Figure 2 is diagram of a video poker screen as it appears when the player makes a bet.
- Figure 3 is a diagram of a video poker screen as it appears when the player is given a peek at several predetermined cards from the deck according to an embodiment.
- Figure 4 is a diagram of a video poker screen as it appears when the player chooses either a peek card or an overturned card to be deposited in the "hand" field according to an embodiment.
- Figure 5 is a diagram of a video poker screen as it appears when the player chooses a second card to be deposited in the "hand" field according to an embodiment
- Figure 6 is a diagram of a video poker screen as it appears when the player chooses a third card to be deposited in the "hand" field according to an embodiment.
- Figure 7 is a diagram of a video poker screen as it appears when the player chooses a fourth card to be deposited in the "hand" field according to an embodiment.
- Figure 8 is a diagram of a video poker screen as it appears when the player chooses a fifth card to be deposited in the "hand" field according to an embodiment.
- Figure 9 is a block diagram of an electronic gaming system according to an embodiment.
- Figure 10 is a block diagram of an electronic gaming system according to another embodiment.
- Embodiments described herein include variations of an electronic video poker game that includes showing all 52 cards of a deck of cards to a player on a screen. The player selects from the onscreen deck of 52 cards. The player is presented with a sneak peek of a determined number of overturned cards while selecting from the onscreen deck. The player proceeds to select cards from the onscreen deck, deciding whether or not to use the sneak peek cards. The player is paid for any 5 card poker hand that is deemed of value in a predetermined paytable. If the player has or has not assembled a 5 card poker hand that is deemed payable, then all the remaining cards are turned over.
- Figure 1 is a diagram of what appears on an electronic game screen, before a player begins a game.
- a paytable 100 is at the top of the screen.
- the paytable indicates the payout for various hands, such as a ioyal flush, a straight flush, etc. In the figure, the particular payouts are not shown, but would appear in the blank boxes
- the screen is configurable to display any desired predetermined payouts for each respective hand.
- the screen of Figure 1 further displays 52 cards 101 that make up a complete poker deck with each card turned over (face down). Below the deck of cards are display fields for displaying credits the player has won, the current total bet, and the amount paid. At the bottom of the screen are multiple buttons that allow the player to interact with the game.
- the buttons include a "CHANGE GAME” button that allows the player to choose a new or different game.
- the buttons further include a "how to play” button that, when pressed, displays instructions teaching the game.
- the buttons further include a "DEAL” button which starts the hand, and also allows a processor in the video poker game machine (further described below) to run the draw if the player chooses not to pick the cards from the field.
- buttons further include a "BET 1 " button that increments the player bet by one, allowing for the player to not play all hands.
- the buttons further include a "BET 1 ALL” button that increments the bet to one for the maximum amount of hands the game offers. For example the maximum amount of games could be 1, 3, 5, 10, 50, 100, or another amount.
- the buttons further include a "BET MAX” button that increments the bet to the maximum offered by the machine across the maximum amount of hands.
- Figure 2 is a diagram of what appears on an electronic game screen when a player places a bet The player places a bet by pressing the "BET 1" button 103 The paytable 104 is then automatically filled with predetermined amounts for each indicated hand.
- Figure 3 is a diagram of what appears on an electronic game screen after the player has placed a bet. The player is able to view several "peek" cards 106 (in this case the eight of hearts, the eight of clubs, and the three of clubs).
- the player can either choose the peek cards 106, or any of the overturned cards 107 as shown in Figure 4.
- the chosen card (in this case the King of spades) is then deposited into the hand field 108.
- the player may choose a card by touching the card on the screen.
- the player then must select the second card 110 and the second card (in this case the ten of diamonds) will be deposited into the second spot on the field 109.
- the second card in this case the ten of diamonds
- the player then must select the third card 111 and the third card (in this case the eight of hearts) will be deposited into the third spot on the field 112.
- the third card in this case the eight of hearts
- the player then must select the fourth card 113 and the fourth card (in this case the eight of clubs) will be deposited into the fourth spot on the field 114
- the player then must select the fifth card 115 and the fifth card (in this case the two of diamonds) will be deposited into the fifth spot on the field 117.
- the fifth card in this case the two of diamonds
- the player is shown the result of the hand. For example, if the hand is one of the hands in the paytable, the player is paid an amount indicated in the "PAID" area on the lower right of the screen. The screen is then returned to the state shown in Figure 1
- the poker game can include multiple fields 102 with one deck of cards.
- the multiple fields 102 each contain identical hands as chosen by the player.
- multiple decks of cards 101 are shown with multiple fields 102, each of which is associated with one of the decks of cards.
- FIG. 9 is a block diagram of an electronic gaming system 900 according to an embodiment.
- System 900 includes a server 902 that hosts and serves the electronic video poker game as described herein.
- the server 902 can include any known data servers, storage devices and/or processors capable of communicating via a network.
- the server 902 is coupled to a network 904 that can be a wide area network (WAN), a local area network (LAN), the Internet, or any other network via which the electronic video game data can be efficiently transferred.
- WAN wide area network
- LAN local area network
- the Internet or any other network via which the electronic video game data can be efficiently transferred.
- Each of the venues 906, 908, and 910 are coupled to the network 904 for receiving the electronic video poker game from the server 902
- Each of the venues 906, 908, and 910 include video poker machines.
- the video poker machines include display device or monitors that display the game as shown in Figures 1-8.
- the video poker machines also include a processor as known in the art
- the video poker machines also include input and output devices for receiving input from a player and generating appropriate output.
- input devices include buttons for the player to push, and a touch screen the player can touch to select and/or move items displayed.
- Output devices include the monitor and speakers for outputting auditory information and sound effects.
- Venue 906 includes machines 912A and 912B through 912N.
- Venue 909 includes machines 914A and 914B through 914N
- Venue 910 includes machines 916A and 916B through 916N.
- One or more of the venues 906, 908, and 910 can be casinos licensed to accept wagers and pay bets. Alternatively, one or more of the venues 906, 908, and 910 can be private homes that purchase the electronic video poker game and play the game privately. In yet another alternative, one or more of the venues 906, 908 and 910 are establishments that provide the electronic video poker game to patrons who do not wager real money when playing the game. Other alternatives are possible.
- FIG 10 is a block diagram of an electronic gaming system 1000 according to another embodiment.
- System 1000 includes venues 1002, 1004 and 1006.
- Each of the venues 1002, 1004 and 1006 include a server that stores and serves the electronic video poker game as described herein.
- Each of the venues 1002, 1004 and 1006 further include video poker machines that display the game as shown in Figures 1-8.
- Venue 1002 includes servei 1008 and machines 101 OA and 101 OB through 101 ON.
- Venue 1004 includes server 1012 and machines 1014A and 1014B through 1014N.
- Venue 1006 includes server 1018 and machines 1018 A and 1018B through 1018N.
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Educational Technology (AREA)
- Multimedia (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Certains modes de réalisation de l'invention comprennent des variations d'un jeu de poker vidéo électronique qui comprend la présentation de chacune des 52 cartes d'un jeu de cartes à un joueur sur un écran. Le joueur choisit parmi le jeu de 52 cartes sur l'écran. Le joueur se voit présenter un aperçu furtif d'un nombre déterminé de cartes retournées tandis qu'il sélectionne dans le jeu sur l'écran. Le joueur entreprend de choisir des cartes à partir du jeu sur l'écran, en décidant s'il utilise ou non les cartes aperçues furtivement. Le joueur est payé pour n'importe quelle main de poker de 5 cartes qui est considérée avoir une valeur dans un tableau de paiement prédéterminé. Si le joueur a ou n'a pas assemblé une main de poker de 5 cartes qui est considérée payable, alors toutes cartes restantes sont retournées.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US85194206P | 2006-10-16 | 2006-10-16 | |
US60/851,942 | 2006-10-16 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2008048799A2 true WO2008048799A2 (fr) | 2008-04-24 |
WO2008048799A3 WO2008048799A3 (fr) | 2008-10-30 |
Family
ID=39314723
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2007/080630 WO2008048799A2 (fr) | 2006-10-16 | 2007-10-05 | Jeu de poker de type 'peek-a-boo' |
Country Status (2)
Country | Link |
---|---|
US (1) | US20080090631A1 (fr) |
WO (1) | WO2008048799A2 (fr) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2007215926A (ja) * | 2006-02-20 | 2007-08-30 | Aruze Corp | ゲーム機 |
Citations (4)
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US5816914A (en) * | 1997-04-16 | 1998-10-06 | Wichinsky; Michael | Method of playing a stud poker game |
US6129357A (en) * | 1997-04-16 | 2000-10-10 | Wichinsky; Michael | Multiple hand stud poker game |
US20020142820A1 (en) * | 2001-03-09 | 2002-10-03 | Bartlett Lawrence E. | System and method for combining playing card values, sight unseen |
US20050037834A1 (en) * | 2003-08-11 | 2005-02-17 | Stern Kenneth O. | Apparatus and method for memorization poker |
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-
2007
- 2007-10-05 US US11/868,405 patent/US20080090631A1/en not_active Abandoned
- 2007-10-05 WO PCT/US2007/080630 patent/WO2008048799A2/fr active Application Filing
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
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US5816914A (en) * | 1997-04-16 | 1998-10-06 | Wichinsky; Michael | Method of playing a stud poker game |
US6129357A (en) * | 1997-04-16 | 2000-10-10 | Wichinsky; Michael | Multiple hand stud poker game |
US20020142820A1 (en) * | 2001-03-09 | 2002-10-03 | Bartlett Lawrence E. | System and method for combining playing card values, sight unseen |
US20050037834A1 (en) * | 2003-08-11 | 2005-02-17 | Stern Kenneth O. | Apparatus and method for memorization poker |
Also Published As
Publication number | Publication date |
---|---|
WO2008048799A3 (fr) | 2008-10-30 |
US20080090631A1 (en) | 2008-04-17 |
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