WO2007105761A1 - Board game device and board game system - Google Patents

Board game device and board game system Download PDF

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Publication number
WO2007105761A1
WO2007105761A1 PCT/JP2007/055115 JP2007055115W WO2007105761A1 WO 2007105761 A1 WO2007105761 A1 WO 2007105761A1 JP 2007055115 W JP2007055115 W JP 2007055115W WO 2007105761 A1 WO2007105761 A1 WO 2007105761A1
Authority
WO
WIPO (PCT)
Prior art keywords
board game
detection information
moving body
game
board
Prior art date
Application number
PCT/JP2007/055115
Other languages
French (fr)
Japanese (ja)
Inventor
Yasuhiro Nakajima
Akira Shimizu
Kikutaro Noma
Takeshi Noma
Original Assignee
Mj Sport Co., Ltd.
Noma Enterprise (Thailand) Co., Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from JP2006070655A external-priority patent/JP2010081947A/en
Priority claimed from JP2006194020A external-priority patent/JP2010081948A/en
Application filed by Mj Sport Co., Ltd., Noma Enterprise (Thailand) Co., Ltd. filed Critical Mj Sport Co., Ltd.
Publication of WO2007105761A1 publication Critical patent/WO2007105761A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63DBOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLS; INSTALLATIONS THEREFOR; BAGATELLE OR SIMILAR GAMES; BILLIARDS
    • A63D15/00Billiards, e.g. carom billiards or pocket billiards; Billiard tables
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/34Other devices for handling the playing bodies, e.g. bonus ball return means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63DBOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLS; INSTALLATIONS THEREFOR; BAGATELLE OR SIMILAR GAMES; BILLIARDS
    • A63D15/00Billiards, e.g. carom billiards or pocket billiards; Billiard tables
    • A63D15/003Pockets for pocket billiard tables
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/34Other devices for handling the playing bodies, e.g. bonus ball return means
    • A63F2007/341Ball collecting devices or dispensers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/34Other devices for handling the playing bodies, e.g. bonus ball return means
    • A63F2007/345Ball return mechanisms; Ball delivery
    • A63F2007/346Gutter

Definitions

  • the present invention relates to a board game apparatus and a board game system in which a game is progressed by moving one or more players on a board according to a predetermined rule by moving a moving body such as a ball or a pack.
  • the pool table is rented for hours, and when the predetermined end time arrives, the administrator visually checks the clock etc. so that the game cannot be continued as it is. Was collected manually.
  • the control device may actuate the stopper to close the collection path when a predetermined time elapses so that the dropped ball is not discharged to the collection unit. Even if the manager does not manage the time each time, when the predetermined time has passed, the start of the next game can be automatically prevented.
  • Patent Document 1 Japanese Patent Application No. 2000-102636 (Claim 1)
  • the hand ball must be guided to the take-out part after the pocket falls, and the target ball must form a collection path so as to be guided to the storage part.
  • the diameter of the hand ball is made slightly smaller than the diameter of the target ball, and an extraction hole is opened on the way of the collection path to drop only the hand ball.
  • the hand ball falls into the extraction hole, it is guided to the extraction part.
  • the target ball passes through the extraction hole and is guided to the storage section.
  • the same billiard device can be used to play multiple types of games such as V, the so-called “9 Bonoré” and “8 Bonoré”.
  • the target ball used for each game type The game is smoothed by cumbersome procedures, such as different numbers and different score calculations. There was also the inconvenience that slow progress was hindered.
  • the present invention provides a board game device that automatically removes and stores a moving body of a board game without malfunction and supports smooth game progress. Is an issue.
  • a board game apparatus is a moving object such as a ball, a knock, or the like on a board surface in which one or more players are provided with a drop hole according to a predetermined rule.
  • a board game apparatus having a storage part and a take-out part for a mobile object that has fallen from the drop hole, and a detection means that detects the mobile object that has dropped and generates detection information. And a control means for controlling the guidance of the mobile body based on the detection information.
  • the detection means is provided in the moving body, and transmits an identification information of the moving body, reads the identification information of the transmitted moving body, generates the detection information, and detects the detection information.
  • a detection information processing means for transmitting the information to the control means.
  • a transbonder or IC chip storing the identification information of the moving body may be embedded in the moving body, and the reading information processing means is stored in the transbonder or IC chip. If it is a reading device (reader) that reads the identification information and generates detection information.
  • the detection means discriminates the color that has been colored on the moving body by a color discriminating sensor, and based on the determined colors. It may be provided with detection information processing means for generating the detection information and transmitting the detection information to the control means!
  • the guide means is configured such that the recovery path is inclined so that the mobile body that has fallen from the drop hole is allowed to self-run by gravity, and a branching portion that branches into the storage portion and the extraction portion on the downstream side.
  • the control means has a guiding means for operating the branching section and guiding the moving body to the storage section or the take-out section based on the detection information. Even so.
  • the branch section may have a guide plate that guides the moving body by opening / closing operation or tilting operation on the storage section side or the take-out section side by the control means.
  • the guide means includes a storage portion in which the force of the branching portion is inclined to the storage portion or the extraction portion in order to cause the moving body guided by the guide plate to gravity-propel to the storage portion or the extraction portion. What is necessary is just to make it have a side guideway and an extraction part side guideway.
  • the control means that has received the detection information places the moving bodies in the storage unit or the extraction unit according to the order of the detected detection information. If the above branch is operated continuously for guidance.
  • the control means receives the detection information for detecting the fall of the first moving body by the detecting means in order to determine whether the moving body that has fallen is guided to the storage section or the take-out section.
  • the guidance means may be set not to be operated until a predetermined time has elapsed.
  • the control means may include notifying means for notifying the detection information by at least one of an image, a sound, and a light source.
  • the control means includes storage means for storing a plurality of game programs that can be played on the board game device, and game selection means for reading a game program selected from the game programs from the storage means.
  • the guiding means includes sending means for sending the number of moving bodies necessary for the read game program from the storage section to the taking-out section among the plurality of moving bodies, and the game program is selected. Then, the control means may operate the delivery means to guide a required number of moving bodies to the take-out section.
  • control means may be set so that when the game program is selected by the game selection means, the guide means is operated in accordance with the rule of the selected game program.
  • the board game device include a billiard ball in which the moving body is composed of one hand ball and 15 target balls numbered from 1 to 15, and a pool table.
  • a board game system includes one or more board game apparatuses and a management system that is communicably connected to the board game apparatus and receives the detection information.
  • the management server has a display means for displaying the progress of the game based on the received detection information.
  • the board game apparatus reads a player ID that reads a recording medium on which the player ID is recorded.
  • the management server has a player ID storage means for storing player ID data, and a player ID read by the player ID reading means, and receives a player ID that matches the received player ID.
  • An authentication processing means for reading out the player ID accumulating means power and performing an authentication process. When authentication is performed by the authentication processing means, a signal for permitting the start of the game is transmitted to the board game device. Good.
  • the management server has performance data storage means for storing performance data of each player in association with the player ID.
  • performance data storage means for storing performance data of each player in association with the player ID.
  • the management server may have score calculating means for calculating a predetermined score when receiving the detection information, and the calculated score may be displayed on the display means.
  • the detection means When a plurality of the drop holes are provided and the predetermined score is different for each drop hole, the detection means generates detection information from the identification information of the moving body and the position information of the drop hole, and The score calculation means may calculate a score corresponding to this detection information.
  • the management server starts the first moving body.
  • Force It may be provided with measuring means for measuring the time required to receive detection information for detecting that the last moving body has fallen into the dropping hole by the detecting means.
  • the management server receives this detection information.
  • it may include determination means for determining a foul based on the detection information and display data generation means for generating display data for displaying the determination result on the display means.
  • the management server has device ID storage means for the board game device, and when the game starts, when the device ID information set for each device is received from the control means for the board game device, The device HD information is read from the device ID storage means, the board game device is specified, and the game progress status of the board game device is indicated by the display means. In other words, it may be in a displayable state.
  • the management server may generate rank data together with the progress of each board game device, and display the rank by the display means.
  • the management server and the board game device may be connected via the Internet! /
  • the board game apparatus can automatically take out and store the mobile body dropped into the drop hole without malfunction even if it is not manually taken out. As a result, it will contribute to the efficient operation of the game hall including labor costs at the game hall where the board game machine is installed.
  • a plurality of board game devices can be collectively managed at the same time, so that smooth game progress can be supported even in a large-scale game place.
  • one or more players move a moving body such as a ball or a pack on a board surface provided with a drop hole according to a predetermined rule. It is configured to store or take out a moving body that has fallen from the detection means.
  • the detecting means detects the moving body that has fallen and generates detection information, and the moving body is rotated based on the detection information. It comprises a guiding means for guiding to either the storage part or the taking-out part via a recovery path to be run, and a control means for controlling the guidance of the moving body based on the detection information.
  • the board game device includes, for example, a board game device for air hockey, a foosball, a billiard.
  • the billiard device 1 is composed of a rectangular board surface 11, a rail 12 formed around the board surface 11 so as to be higher than the board surface 11, and a housing 13 (see FIG. 3) having four legs at the bottom of the board surface.
  • the board surface 11 is usually a rectangle having a ratio of the long side to the short side of 1: 2, and the material is made of slate or its substitute, and the surface is covered with rush.
  • the rail 12 has a rubber-like elastic body on its inner periphery and is called a cushion.
  • the outside of the rail 12 is made of a hard material such as wood.
  • Pockets 14 are opened in a total of six locations at the four corners of the board surface 11 and the center of each long side.
  • the pocket 14 communicates with the inside of the housing 13.
  • the pockets 14 at the four corners are called corner pockets, and the pockets 14 opened at the center of each long side are called side pockets.
  • Billiard is a force with multiple types of games Basically, a hand ball T is thrown with a stick-shaped tool called a cue (not shown) and multiple target balls M are dropped from the pocket 14 (up to 15 balls). Let's develop the game. The game starts by placing the target ball M in a triangular frame S (triangle), removing it, and then hitting the target ball M with the hand ball T.
  • a triangular frame S triangle
  • a plurality of light sources 15 are arranged at substantially equal intervals along the circumferential direction of the rail 12 as one of reporting means for notifying that the ball B has dropped into the pocket 14.
  • a light source 16 is also provided near the entrance of the pocket 14.
  • FIG. 2 is a block diagram showing functional configurations of the transbonder 2 and the read information processing apparatus 3 that constitute the detection means.
  • the transbonder 2 is embedded (incorporated) in a ball B which is a moving body of the billiard game.
  • the built-in transbonder 2 has the same configuration for both the hand ball T and the target ball cage. [0058]
  • the transponder 2 does not have its own power supply source and is in a standby state until it enters the communication area of the reading information processing apparatus 3, and operates when it enters the communication area.
  • the transbonder 2 is also configured with an antenna 21 and an IC chip 22 that serve as a tuning circuit.
  • the IC chip 22 includes at least a power supply unit 221, a data storage unit 222, and a transmission control unit 223.
  • the power supply unit 221 rectifies and smoothes the induced power induced in the antenna 21 to generate a desired DC power.
  • the data storage unit 222 operates with the DC power generated by the power supply unit 221.
  • the transmission control unit 223 transmits the data read from the data storage unit 222 to the read information processing apparatus 3 side on the radio wave. In this data, for example, identification information for identifying each sphere B, that is, a hand ball T and each target ball M is stored.
  • the read information processing device 3 includes an oscillating unit 31 that generates an electric signal having a predetermined frequency to be applied to the transbonder 2, an antenna 32 that converts an AC electric signal output from the oscillating unit 31 into an AC magnetic field, a transformer
  • the transmission / reception unit 33 reads data returned from the bonder 2 and a switching unit 34 that switches between a state in which AC power is applied to the antenna 32 and a state in which the transmission / reception unit 33 is connected to the antenna 32.
  • the transmission / reception unit 33 transmits the received data to a control unit (described later) of the billiard device 1 described later.
  • the force shown in the example of using the transbonder 2 as the information transmitting means of the detecting means may be one that directly incorporates an IC chip for the purpose of being limited to this.
  • the sphere B is generally molded at a high temperature (about 60 degrees), a glass transbonder having high heat resistance is suitable.
  • the detection means Since each sphere B is colored in a different color, the detection means generates a color discrimination sensor and the detection information based on the color discriminated by the color discrimination sensor.
  • the information processing unit may include detection information processing means for transmitting information to the control means (not shown).
  • FIG. 3 is a perspective view of the billiard device 1 with the board surface 11 removed.
  • the housing 13 is provided below the panel surface 11. On the side of this housing 13 The input unit 17 is provided. The billiard device 1 is activated by operating the input unit 17.
  • the billiard device 1 is a coin-operated type, and the input unit 17 is provided with a coin slot 171.
  • a known technology is used as a mechanism that is activated when a coin is inserted.
  • the input unit 17 is also provided with a player ID input unit 172 for inputting a player ID.
  • the player ID input unit 172 is used to input an ID before starting the game, for example, in the case of a membership-type game arcade or in the case of storing his / her past results.
  • the player ID input unit 172 has a force indicating what is formed to insert a card. For example, an IC tag, an IC card reader, etc. are not installed. You can be anything. This player ID authentication and past performance data management are performed by the management server described later.
  • the input unit 17 is provided with a game selection button 173 for selecting a game type.
  • each selection button 172 clearly indicates the type of game such as “9 balls”, “8 balls”, and “rotation” (not shown), and a coin is inserted from the coin insertion slot 171 and the player ID input section After inserting the ID card from 172, pressing the desired game button from among the game selection buttons 173 automatically provides the hand ball T and target ball M necessary for the selected game, and starts the game. I am able to do that.
  • FIG. 4 is a partially enlarged view of the inside of the housing 13.
  • a configuration example of the guiding means will be described with reference to FIG. 3 and FIG.
  • the sphere B dropped from the pocket 14 is guided to a recovery path 18 laid in the approximate center in the longitudinal direction in the housing 13.
  • the sphere B is guided from each pocket 14 to the collection path 18 via a collection auxiliary path 181 inclined so that the ball B moves from the pocket 14 to the collection path 18 by gravity.
  • the collection path 18 is inclined so that the sphere B runs by gravity toward the take-out port 19 provided on one short side surface of the housing 13.
  • the end of the collection path 18 on the outlet 19 side is connected to the collection section side collection path 183, the first storage section side collection path 184a, and the second storage section side collection path 184b via the branch section 182. ing.
  • Each of the second storage section side collection paths 184b is formed in a bowl shape having a width that allows each ball B to roll one by one.
  • the take-out-part-side recovery path 183 is inclined so as to be self-propelled in the traveling direction of the ball B from the recovery path 18 via the branch part 182 and joined to the take-out part 185.
  • first storage section side recovery path 184a and the second storage section side recovery path 184b are directed to the left and right around the branch section 182 when viewed from the extraction section 185 side, and each of the balls B is free-running by gravity. Tilt as you do.
  • the first storage part 186a connected to the first storage part side recovery path 184a and the second storage part 186b connected to the second storage part side recovery path 184b can be stored in the housing 13.
  • it is bent at a substantially right angle at the connecting portion and formed in a U-shape as a whole.
  • the two opposite sides of the U-shape are the first storage portion 186a and the second storage portion 186b, and a U-shaped opening portion is formed toward the opposing surface on the short side surface on the take-out portion 185 side.
  • the widths of the first storage unit 186a and the second storage unit 186b are the same as those of the first storage unit side recovery path 184a and the second storage unit side recovery path 184b, and each includes a predetermined number of balls B in one row. It is designed to be stored.
  • the bottom plates of the first storage portion 186a and the second storage portion 186b are both inclined toward the take-out portion 185, and the first delivery guide plate 187a and the second delivery plate pivoted for delivering the ball B are provided. Guide plate 187b force is also included.
  • the bottom surface of the take-out portion 185 is the same as the bottom surface of the first delivery path 188a or the second delivery path 188b.
  • the balls B connected in a plane and stored in the first storage part 186a or the second storage part 186b are sent to the take-out part 185 via the first delivery path 188a or the second delivery path 188b.
  • the take-out part 185 is provided with a wide space so that all the balls B housed in the first storage part 186a and the second storage part 186b can be taken out from the outlet 19.
  • the reading information processing device 3 for identifying whether the sphere B is the force of the hand ball T or the target ball M is the vicinity of the end of the collection path 18 (reading information processing device 3a) and the inside of each pocket 14 (reading) It is installed in the information processing device 3b).
  • the read information processing device 3a detects that the sphere B has passed near the end of the collection path 18, and transmits this detection information to a control unit described later to configure the branch unit 182. This is used to control the operation of the take-out guide plate 182a and the storage guide plate 182b.
  • the reading information processing device 3b detects that the ball B has fallen in the pocket 14, transmits this detection information to the control unit, and uses it for light emission notification by the light source 15 or the light source 16.
  • first storage part 186a and second storage part 186b there are provided two storage parts for ball B (first storage part 186a and second storage part 186b). This is because there are two types of billiard games: games that use target ball numbers 1-9 and games that use all target ball numbers 1-15. The target ball numbers 1 to 9 and the hand ball are stored in the first storage unit 186a, and the target ball numbers 10 to 15 are stored in the second storage unit 186b. This is because it can be smoothly sent to the extraction unit 185.
  • the number of storage units may increase or decrease depending on the type of board game device, and is not limited to two.
  • FIG. 5 an example of the operation of the guiding means, that is, the target ball M is guided to the first storage unit side recovery path 184a or the second storage unit side recovery path 184b by the branching unit 182 and the hand ball T is guided.
  • the operation of guiding to the take-out unit side collection path 183 will be described.
  • FIG. 5 (a) shows the target ball M (No. 7) being guided to the first storage section side recovery path 184a.
  • the storage unit guide plate 182b In a steady state (two-dot chain line) before guiding the target ball M, the storage unit guide plate 182b is connected to the rolling surface at the end of the recovery path 18 and rolls to the extraction unit side recovery path 183. So as to be inclined. However, since the extraction portion guide plate 182a is erected in the steady state in the direction of the extraction portion side collection path 183, even if the target ball M reaches the storage portion guide plate 182b, the extraction portion guide plate 182a And will not roll to the extraction section side recovery path 183.
  • a support shaft 182c is provided as a fulcrum on which the storage unit side guide plate 182b swings left and right, and is fitted in a hollow cylindrical cylinder 182d so as to be slidable back and forth.
  • the distal ends of the pair of inserted pistons 182e are in contact with the lower surface of the storage portion guide plate 182b with the support shaft 182c interposed therebetween.
  • the control unit that has received the detection information indicates that the seventh target ball M is the storage unit guide plate.
  • the piston 182e on the first storage section side recovery path 184a side is slid in the retracted direction (or the piston 182e on the second storage section side recovery path 184b side is slid in the extension direction) and stored.
  • Guide board 182 By tilting b toward the first storage section side recovery path 184a, the seventh target ball M is guided to the first storage section side recovery path 184a.
  • FIG. 5 (b) shows the target ball M (No. 10) being guided to the second storage section side recovery path 184b.
  • the control unit that has received this detection information, the 10th target ball M is guided to the storage unit.
  • the piston 182d on the second storage section side recovery path 184b side is slid in the retracted direction (or the piston 182d on the first storage section side recovery path 184a side is slid in the extension direction) and stored.
  • the part guide plate 182b toward the second storage section side recovery path 184b, the tenth target ball M is guided to the second storage section side recovery path 184b.
  • FIG. 5 (c) shows the hand ball T being guided to the take-out side collection path 183.
  • the extraction portion guide plate 182a is erected between the extraction portion side collection path 183 and the storage portion guide plate 182b.
  • the tip of a pair of pistons 182g fitted into the hollow cylindrical cylinder 182f so as to be reciprocally slidable is in contact with the lower part of the extraction portion guide plate 182a.
  • the control unit that has received the detection information, when the hand ball T reaches the storage unit guide plate 182b, the piston 182g b Are moved in the retracting direction to guide the take-out portion guide plate 182a downwardly, thereby forming a slope in which the storage portion guide plate 182b and the take-out portion side collection path 183 are connected in the same plane.
  • the hand ball T is gravity-propelled on this slope, guided to the extraction side collection path 183 and guided to the extraction unit 185.
  • FIG. 6 is a partially enlarged view near the pocket 14.
  • a reading information processing apparatus 3b is installed in the pocket 14, as described with reference to FIG. 3, a reading information processing apparatus 3b is installed.
  • the recovery auxiliary path 181 is buried under the rolling surface, but the present invention is not limited to this mode.
  • the control unit that has received the detection information causes the light source 15 and the light source 16 to emit light.
  • the light source 15 and the light source 16 identify the target ball M in the reading information processing device 3b by identifying whether it is the hand ball T, the target ball M, or the target ball M, and the target ball M. According to the information, the control unit selects a light emission pattern and emits light. [0091] As shown in FIG.
  • FIG. 7 shows an example in which six light emission patterns are set according to the pocket-in pattern falling in the pocket 14. It detects whether the target ball M has pocketed into a corner pocket or a side pocket, and also detects whether a single ball has dropped or a plurality of forces. That is, pattern 1-1 when a single target ball M falls into a corner pocket, and pattern 12 when multiple balls fall. Similarly, when a single target ball M is dropped into the side pocket, pattern 2-1 is selected, and when a plurality of target balls M are dropped, pattern 2-2 is set.
  • the hand ball T falls, it is a foul (scratch), so if pattern 3 is selected and the game is the last shot to end, pattern 4 is selected as the final pocket-in.
  • the light source 15 is provided with a plurality of light sources 15 at substantially equal intervals along the circumferential direction of the rail 12.
  • the light emission pattern include, for example, a light emission pattern in which light sources 15 adjacent to each other in the circumferential direction sequentially emit light from any one light source 15 and light circulates on the rail 12.
  • a light emission pattern in which adjacent light sources 15 blink alternately, a light emission pattern in which all light sources 15 blink simultaneously, and the like are conceivable.
  • 4 is a control unit of billiard device 1.
  • the control unit 4 may be provided so as to be exposed to the inside of the housing 13 on the back surface of the input 17 (not shown).
  • the control unit 4 is activated by an input operation of the input unit 17.
  • the input unit 17 includes a coin slot 171, an ID input unit 172, and a game selection button 173.
  • the CPU 41 reads the game selected through the memory 42 from the game program database 43 and makes the game executable.
  • the guidance control processing unit 44 causes the first sending guidance to be sent.
  • the target ball M and the hand ball T of the target ball numbers 1 to 9 are sent from the first storage unit 186a to the take-out unit 185.
  • the guidance control processing unit 44 performs the first transmission as described above.
  • the control board 187a is controlled and the target balls M of numbers 1 to 9 of the target ball M are sent out to the take-out section 185, and the second output guide plate 187b is controlled to control the number 10 of the target ball M. Up to ⁇ 15 are taken out and sent to the extraction unit 185.
  • the reading information processing device 3b installed in the pocket 14 detects that the ball B has dropped from the pocket 14, generates detection information, and transmits the detection information to the control unit 4.
  • the operation of the extraction unit guide plate 182a or the storage unit guide plate 182b is controlled in accordance with the detection information received by the guidance control processing unit 44.
  • the light emission notification for notifying the drop into the pocket 14 described with reference to FIGS. 6 and 7 controls the light source 15 and the light source 16 by the light source control processing unit 47 of the control unit 4 based on the detection information.
  • the notification means in the present embodiment, the light emission notification by the light source is shown.
  • the notification means may be image notification or voice notification (not shown) for the purpose of limiting to this.
  • the target ball M dropped from the pocket 14 and stored in the first storage units 186a and 186b is stored what number the target ball M dropped from the pocket 14 and stored in the first storage units 186a and 186b is. There is a need. For example, in the case of “8 balls”, if the target ball M of No. 8 falls into the pocket 14 during the game, it is a scratch, so it is necessary to guide the target ball M to the takeout part 185. If the 8th target ball M falls into the pocket 14 on a shot, the game ends and must be stored in the first storage 186a.
  • the storage unit 46 for the target ball M temporarily stores the number of the target ball M read by the read information processing device 3a or 3b and whether or not it is stored, and the storage unit for the target ball M. Based on the 46 data, the guidance control processing unit 44, the display image processing unit 46, and the light source control processing unit 45 are processed.
  • the ball B guided to the storage unit 186 and the take-out unit 185 may differ depending on the type of game. Therefore, when the game program is selected by the input unit 17, the control unit 4 may be set so that the guidance control processing unit 44 is operated according to the rule of the selected game program.
  • FIG. 9 shows an example of a billiard game device that is effective in the present invention, taking the case of selecting “8 balls” as an example. It is the figure which showed the processing flow until the game end of a device.
  • the target balls M of 1 to 9 are stored in the first storage unit 186a, and the target balls M of 10 to 15 are stored in the second storage unit 186b.
  • the game program of "8 ball” is read from the game program database 43 of the control unit 4 (S2), and the hand ball T and target The balls Ml to 15 are sent out from the take-out unit 185 (S3).
  • the billiard device 1 is ready to play “8 balls”. For example, if the hand ball T falls or the target ball M of No. 8 falls in the middle of play, it is detected as a scratch, and the takeout guide plate 182a is operated to guide it to the takeout portion 185. Is done.
  • the storage unit 46 of the target ball M of the control unit 4 temporarily stores the stored target ball M.
  • the pocket-in is the 8th target ball M from the final shot (S4)
  • the first target ball M pocket-inka in a single shot
  • the guidance control process is not performed (S5). This is because if there are multiple spheres B pocketed in, the first ball B's pocket inker will also have a time lag until the last sphere B's pocket in, and all spheres B will not be pocketed in. Because it cannot be judged.
  • the predetermined time is a force that can be arbitrarily set by the guidance control processing unit 44 of the control unit 4. For example, in the case of a normal billiard game, a range of 5 to 7 seconds is suitable.
  • the target ball M or the hand ball T is guided to the takeout unit 185 (S 10).
  • Fig. 10 is a diagram showing a configuration of a billiard system according to the present invention.
  • the billiard system is communicably connected to one or more billiard devices 1 and this billiard device 1.
  • the connection between the billiard device 1 and the management server 5 may be provided with a known mechanism capable of establishing a LAN connection, regardless of whether it is wired or wireless.
  • the management server 5 includes at least a main body 51 and a display 52.
  • the detection information detected by the billiard device 1 is transmitted to a transmission / reception unit (not shown) force management server 5 provided in the control unit 4 of the billiard device 1.
  • the management server 5 that has received the detection information generates progress information data of the detection information power game and displays it on the display unit 52.
  • FIG. 11 is a block diagram of the billiard system.
  • the billiard devices la to lc have the same configuration as the billiard device 1 described with reference to FIGS.
  • the player uses the recording medium C in which his / her ID is recorded to input the ID of the ID input unit 172 (see FIG. 3) of the input unit 17 as well.
  • the form of the recording medium C is not limited, but is, for example, an IC card, an IC tag, or a mobile phone equipped with an IC tag.
  • the input ID is transmitted to the management server 5 from the transmission / reception unit 47 of the control unit 4 of the billiard device la.
  • the transmission / reception unit 511 of the management server 5 receives the player ID data
  • the management server 5 reads the data matching the received player ID data from the player ID database 512, and the authentication unit 513 authenticates the player. Do.
  • a game start permission signal is transmitted from the transmission / reception unit 511 of the management server 5 to the transmission / reception unit 47 provided in the control unit 4 of the billiard device la. Since the authentication of the player is performed by the management server 5 in this way, the start of all the billiard devices connected to the management server 5 is subject to the above-mentioned authentication. Therefore, in the game hall having a plurality of billiard devices. Efficient collective management becomes possible. In the actual operation of the billiard device la, as described with reference to FIG. 3, in the case of a coin-operated type, coins may be inserted after authenticating the player ID.
  • the ball B is dropped into the pocket 14 to calculate the score and compete for the ranking by the score difference (for example, "Rotation”, “Japan Nine Ball”, etc.). Therefore, in such a case, the score data of the target ball M detected by the read information processing device 3b is transmitted from the transmission / reception unit 47 of the billiard device la to the management server 5, and the score data is received by the transmission / reception unit 511.
  • the score calculation unit 514 calculates the score and displays the calculation result data.
  • the data may be generated by the display data generation unit 515 and displayed on the display unit 52.
  • the detected score data includes the information about the falling pocket of the ball B and the information about the corner pocket or side pocket force. Based on these pieces of information, the score is calculated by a predetermined calculation formula.
  • the management server 5 is provided with a measuring unit for measuring the required time, and when the player depresses a timer switch (not shown) when starting the hand ball T, a start signal is transmitted to the management server 5. Then, the reading information processing device 3b detects that the last target ball M has fallen into the pocket 14, measures the time required to receive this detection information, and generates measurement result data as display data. It may be generated by the unit 515 and displayed on the display unit 52.
  • the display data generation unit 515 When the foul determination unit 516 determines that the foul is generated, the display data generation unit 515 generates data for displaying the foul, and the display unit 52 displays this data. Further, the foul information is transmitted to the billiard device la, and based on the foul information, the control unit 4 activates the light source control processing unit 45 to notify the foul, so that the light source 15, The light source 16 may emit light.
  • each grade data is accumulated in the grade database 517 in association with the player ID accumulated in the player ID database 512 of the management server 5. May be.
  • the result data can also be displayed on the display unit 52 by inputting the player ID from the ID input unit 172.
  • the management server 5 has a device ID database 518 for each billiard device la, lb, etc. When the game starts, the management server 5 receives the device I?
  • the device HD information may be read out from the above and the progress of the game of each billiard device la, lb, etc. may be displayed on the display unit 52.
  • rank data may be generated together with the progress of the game of each billiard device, and the rank may be displayed on the display unit 52.
  • the progress of the game and the tournament table may be automatically generated based on the detection information received by each billiard device and displayed on the display unit 52.
  • the management server 5 can also be connected to the billiard device lc via the Internet network N.
  • a client (billiard device) server management server 5
  • management server 5 management server 5 type network system in a billiard game. Therefore, it is possible to view the game progress of the board game device at a remote location in real time, and the player can input his / her own results and competitions by inputting the player ID of the communication terminal such as a personal computer or mobile phone at home. It is also possible to obtain information on billiard games, such as holding meetings.
  • FIG. 1 Top view of the billiard apparatus according to the present invention.
  • FIG. 2 is a block diagram showing the functional configuration of a transbonder and a reading information processing apparatus.
  • FIG. 3 Perspective view of the billiard device with the panel surface removed.
  • FIG. 5 (a) Diagram showing the target sphere guided to the first storage section side recovery path (b) Diagram showing the target sphere guided to the second storage section side recovery path (c) A figure showing the handball being guided to the collection path on the take-out side
  • FIG. 10 Overview of configuration of billiard system according to the present invention.
  • FIG. 11 Block configuration diagram of billiard system.

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Abstract

A board game device for supporting smooth game progress by automatically taking out and accommodating a moving object of a board game without erroneous operation. One or more players move a moving object such as a ball or pack on a board provided with a fall hole according to a predetermined rule, and take-out part and accommodation part for the moving object fallen into the fall hole are provided. The board game device has detecting means for detecting the fallen moving object and creating detection information, guide means for guiding the moving object to the accommodation part or the take-out part through a collecting passage where the moving object is rolled according to the detection information, and control means for controlling the guidance of the moving object according to the detection object.

Description

明 細 書  Specification
ボードゲーム装置及びボードゲームシステム  Board game apparatus and board game system
技術分野  Technical field
[0001] 本発明は、球、パックなどの移動体を 1人以上のプレーヤが所定のルールに従って 盤面上で移動させることにより、ゲームを進行させるボードゲーム装置及びボードゲ ームシステムに関する。  [0001] The present invention relates to a board game apparatus and a board game system in which a game is progressed by moving one or more players on a board according to a predetermined rule by moving a moving body such as a ball or a pack.
背景技術  Background art
[0002] 近年、テレビゲームに代わり、直接対戦式のゲームが再び脚光を浴びている。特に 、球やパックなどの移動体を盤上で移動させて遊ぶボードゲーム、すなわち、ピリヤ ード、エアホッケー、フーズボールなどを設置する店舗が増えている。  [0002] In recent years, instead of video games, direct battle games have attracted attention again. In particular, an increasing number of stores have board games that play by moving a moving object such as a ball or a pack on the board, that is, a period game, an air hockey game or a foosball game.
[0003] 例えば、ビリヤードを例に説明すると、通常、ビリヤード台の盤上には、四隅と各長 辺部の中央に合計 6個の落下孔 (ポケット)が開口されており、基本的には、このボケ ットに球を落下させることにより、ゲームが進行する。  [0003] For example, taking billiards as an example, there are usually six drop holes (pockets) in the four corners and the center of each long side on the pool table. The game progresses by dropping a ball into this bucket.
[0004] ビリヤードゲームの種類はいくつかある力 基本的にはこのポケットに的となるすべ ての球が落下したときにゲームが終了する。 [0004] There are several types of billiard games. Basically, the game ends when all the balls that fall into this pocket have fallen.
[0005] 遊技場では、ビリヤード台を時間貸ししており、所定の終了時間がくると、そのまま ゲームを続行することができないように、管理者が時計などを目視で確認し、いちい ち、球の回収を手作業で行なっていた。 [0005] At the amusement hall, the pool table is rented for hours, and when the predetermined end time arrives, the administrator visually checks the clock etc. so that the game cannot be continued as it is. Was collected manually.
[0006] しかしながら、遊技場に設置するビリヤード台の台数が多くなると、これらの作業を 管理者がいちいち行っていたのでは効率が悪ぐ人件費がかかるほか、ゲームの進 行にも支障を来たすおそれがあった。 [0006] However, if the number of billiard tables installed in the amusement hall increases, it would be inefficient and costly if the managers were carrying out these tasks one by one, and would hinder the progress of the game. There was a fear.
[0007] そこで、従来、上記ポケットと球の回収部とを連通する回収路を内蔵したビリヤード 台と、球の進行を阻止するように前記回収路内に突出自在に配設されるストツバと、 このストツバの作動を制御する制御装置とを備えたビリヤード装置が提案されて 、た ( 例えば、特許文献 1参照)。 [0007] Thus, conventionally, a billiard table with a built-in collection path that communicates the pocket and the collection section of the sphere, and a stagger that is slidably disposed in the collection path so as to prevent the movement of the sphere, A billiard device including a control device for controlling the operation of the stagger has been proposed (see, for example, Patent Document 1).
[0008] このビリヤード装置によれば、上記制御装置は、所定の時間が経過すると、ストッパ が作動して回収路を閉鎖させ、落下した球が回収部に排出されないようにすることが でき、管理人がいちいち時間管理をしなくても、所定時間を経過したときは、自動的 に次のゲームの開始を阻止することができる。 [0008] According to this billiard device, the control device may actuate the stopper to close the collection path when a predetermined time elapses so that the dropped ball is not discharged to the collection unit. Even if the manager does not manage the time each time, when the predetermined time has passed, the start of the next game can be automatically prevented.
特許文献 1:特願 2000— 102636 (請求項 1の記載)  Patent Document 1: Japanese Patent Application No. 2000-102636 (Claim 1)
発明の開示  Disclosure of the invention
発明が解決しょうとする課題  Problems to be solved by the invention
[0009] しかし、上記従来のビリヤード装置では、時間管理上、ゲームの終了を自動的に認 識することはできる力 ゲーム進行途上で球の動きを把握することはできないという不 具合があった。 However, in the conventional billiard device, there is a problem in that it is not possible to grasp the movement of the ball while the game is in progress, because of the time management, which can automatically recognize the end of the game.
[0010] ビリヤードゲームでは、白球(以下「手球」という。)を他の球(以下「的球」という。 )に 当ててポケットに落とすことによってゲームが進行する力 手球をポケットに落とすとフ アール (スクラッチ)となる。ゲームを続行するためには、落下した手球を取出して再度 、盤上に置かなければならない。一方、落下した的球はゲームが終了するまで取出 す必要はな ヽため、収納しなければならな 、。  [0010] In a billiard game, the game progresses by dropping a white ball (hereinafter referred to as "handball") onto another ball (hereinafter referred to as "target ball") and dropping it into the pocket. (Scratch). In order to continue the game, you must remove the handball that has been dropped and place it on the board again. On the other hand, the dropped target ball does not need to be taken out until the game is over, so it must be stored.
[0011] 従って、手球は、ポケット落下後、取出部に誘導され、的球は、収納部に誘導され るように回収路を形成しなければならない。従来は、手球の径を的球の径よりもやや 小さめに形成し、回収路の途上で、この手球のみが落下する取出孔を開口し、この 取出孔に手球が落下すると、取出部に誘導され、一方、的球は、上記取出孔上を通 過し、収納部に誘導されるようにしていた。  [0011] Therefore, the hand ball must be guided to the take-out part after the pocket falls, and the target ball must form a collection path so as to be guided to the storage part. Conventionally, the diameter of the hand ball is made slightly smaller than the diameter of the target ball, and an extraction hole is opened on the way of the collection path to drop only the hand ball. When the hand ball falls into the extraction hole, it is guided to the extraction part. On the other hand, the target ball passes through the extraction hole and is guided to the storage section.
[0012] しかし、手球の通過する速度などにより、手球が上記取出孔に落下せず、的球とと もに収納部に誘導されるという誤作動がしばしば生じていた。この場合、遊技場の管 理人を呼んで、収納部を開放し、手球を手動で取出さなければならないという不都合 が生じていた。  [0012] However, due to the speed at which the hand ball passes, a malfunction often occurs in which the hand ball does not fall into the take-out hole and is guided to the storage portion together with the target ball. In this case, there was an inconvenience that the game hall manager had to be called, the storage section opened, and the handball had to be taken out manually.
[0013] さら〖こ、的球であっても、手球と一緒に取出孔に落下した場合は、スクラッチとなる ため、このようなケースでは、的球も取出さなければならず、上記同様、手動で該当 する的球を取出さなければならな力つた。  [0013] Even if it is a target ball, even if it is a target ball, if it falls into the extraction hole together with the hand ball, it will be a scratch, so in such a case, the target ball must also be extracted. I had to pull out the target ball manually.
[0014] ビリヤードゲームでは、同じビリヤード装置で、 V、わゆる「9ボーノレ」「8ボーノレ」など 複数種類のゲームをプレイすることが可能である力 各ゲームの種類に応じて使用す る的球の数が異なり、点数の計算も異なるなど、煩わしい手続によってゲームのスム ーズな進行が妨げられるという不都合もあった。 [0014] In the billiard game, the same billiard device can be used to play multiple types of games such as V, the so-called "9 Bonoré" and "8 Bonoré". The target ball used for each game type The game is smoothed by cumbersome procedures, such as different numbers and different score calculations. There was also the inconvenience that slow progress was hindered.
[0015] また、最近は、新 、種類のゲームも登場し、複数のビリヤード装置で成績を競うも のなども考えられているため、ゲームの終了時の管理のみならず、ゲーム進行中の 効率的な管理が強く求められている。。  [0015] In addition, recently, new types of games have also appeared, and it is also considered to compete for results with multiple billiard devices, so that not only the management at the end of the game but also the efficiency of the game in progress Management is strongly demanded. .
[0016] 以上、ビリヤードを例に説明した力 他のボードゲームにおいても、従来、ゲームの 途上で移動体の動きを的確に把握し、ゲームのスムーズな進行に資するようなボード ゲーム装置は存在して 、なかった。 [0016] As described above, the power described by taking billiards as an example In the case of other board games, there has conventionally been a board game device that accurately grasps the movement of a moving object during the game and contributes to the smooth progress of the game. There was no.
[0017] そこで、本発明は、上記問題点に鑑み、ボードゲームの移動体の自動的な取出及 び収納を誤作動なく行 、、スムーズなゲームの進行を支援するボードゲーム装置を 提供することを課題とする。 Therefore, in view of the above problems, the present invention provides a board game device that automatically removes and stores a moving body of a board game without malfunction and supports smooth game progress. Is an issue.
課題を解決するための手段  Means for solving the problem
[0018] 上記課題を解決するため、本発明に力かるボードゲーム装置は、 1人以上のプレー ャが所定のルールに従って、落下孔が設けられた盤面上で球、ノ^クなどの移動体 を移動させ、この落下孔から落下した移動体の収納部と取出部とを有するボードゲー ム装置であって、上記落下した移動体を検知するとともに検知情報を生成する検知 手段と、この検知情報に基づき移動体を転走させる回収路を介して上記収納部また は取出部のいずれかに誘導する誘導手段と、上記検知情報に基づく移動体の誘導 を制御する制御手段とを備えたことを特徴とする。  [0018] In order to solve the above-mentioned problems, a board game apparatus according to the present invention is a moving object such as a ball, a knock, or the like on a board surface in which one or more players are provided with a drop hole according to a predetermined rule. A board game apparatus having a storage part and a take-out part for a mobile object that has fallen from the drop hole, and a detection means that detects the mobile object that has dropped and generates detection information. And a control means for controlling the guidance of the mobile body based on the detection information. And
[0019] この構成によれば、移動体が落下孔に落下してから、回収路を介して収納部又は 取出部に到達するまでの誘導を自動的に行うことができる。  [0019] According to this configuration, it is possible to automatically perform guidance from when the moving body falls to the drop hole until it reaches the storage unit or the extraction unit via the recovery path.
[0020] 上記検知手段は、移動体に設けられ、移動体の識別情報を発信する情報発信手 段と、この発信された移動体の識別情報を読み取って上記検知情報を生成し、この 検知情報を上記制御手段に送信する検知情報処理手段とから構成されているもの であってもよい。たとえば、上記情報発信手段としては、移動体の識別情報を記憶し たトランスボンダまたは ICチップを移動体に埋設すればよく、上記読取情報処理手 段としては、上記トランスボンダまたは ICチップに記憶された識別情報を読取って検 知情報を生成する読取装置 (リーダ)であればょ 、。  [0020] The detection means is provided in the moving body, and transmits an identification information of the moving body, reads the identification information of the transmitted moving body, generates the detection information, and detects the detection information. And a detection information processing means for transmitting the information to the control means. For example, as the information transmitting means, a transbonder or IC chip storing the identification information of the moving body may be embedded in the moving body, and the reading information processing means is stored in the transbonder or IC chip. If it is a reading device (reader) that reads the identification information and generates detection information.
[0021] 上記移動体を複数使用し、各移動体を個別に識別する必要がある場合、上記情報 発信手段には、各移動体を識別する識別情報を記憶させればょ ヽ。 [0021] When a plurality of the moving objects are used and each moving object needs to be individually identified, the information It is only necessary to store identification information for identifying each mobile object in the transmission means.
[0022] 上記複数の移動体に各々別の色彩が着色されて!、る場合、上記検知手段が、色 判別センサによって上記移動体に着色された色を判別し、判別した色に基づいて上 記検知情報を生成し、この検知情報を上記制御手段に送信する検知情報処理手段 を備えて ヽるものであってもよ!/ヽ。  [0022] In the case where each of the plurality of moving bodies is colored with a different color !, the detection means discriminates the color that has been colored on the moving body by a color discriminating sensor, and based on the determined colors. It may be provided with detection information processing means for generating the detection information and transmitting the detection information to the control means!
[0023] 上記誘導手段は、上記回収路が、落下孔から落下した移動体を重力自走させるよ うに傾斜させたものであり、下流側に上記収納部と取出部とに分岐する分岐部と、重 カ自走した移動体力 Sこの分岐部に到達すると、上記検知情報に基づき上記制御手 段が、分岐部を作動させて移動体を収納部または取出部に案内する案内手段とを 有するものであってもよ 、。  [0023] The guide means is configured such that the recovery path is inclined so that the mobile body that has fallen from the drop hole is allowed to self-run by gravity, and a branching portion that branches into the storage portion and the extraction portion on the downstream side. When the vehicle reaches this branching section, the control means has a guiding means for operating the branching section and guiding the moving body to the storage section or the take-out section based on the detection information. Even so.
[0024] 上記分岐部は、上記制御手段によって収納部側または取出部側に開閉作動また は傾斜作動して移動体を案内する案内板を有するようにすればょ ヽ。  [0024] The branch section may have a guide plate that guides the moving body by opening / closing operation or tilting operation on the storage section side or the take-out section side by the control means.
[0025] また、上記案内手段は、上記案内板によって案内された移動体を収納部または取 出部に重力自走させるために分岐部力も収納部または取出部に向力つて傾斜させ た収納部側案内路と取出部側案内路とを有するようにすればよい。  [0025] In addition, the guide means includes a storage portion in which the force of the branching portion is inclined to the storage portion or the extraction portion in order to cause the moving body guided by the guide plate to gravity-propel to the storage portion or the extraction portion. What is necessary is just to make it have a side guideway and an extraction part side guideway.
[0026] 上記複数の移動体が連続的に上記回収路を重力自走する場合、上記検知情報を 受信した制御手段は、検知した検知情報の順序に従って、移動体を収納部または取 出部に案内するために連続的に上記分岐部を作動させるようにすればょ 、。  [0026] When the plurality of moving bodies continuously run by gravity along the recovery path, the control means that has received the detection information places the moving bodies in the storage unit or the extraction unit according to the order of the detected detection information. If the above branch is operated continuously for guidance.
[0027] 上記複数の移動体のうち、盤面上で所定の移動体を 1回移動させて、他の移動体 に直接的または連鎖的に衝突させることにより、上記落下孔に 1以上の移動体を落 下させる場合には、すべての移動体が落下するまで多少の時間を要する場合がある 。また、ゲームのルールによっては、すべての移動体が落下するまで、落下した移動 体が上記収納部に誘導されるべきなの力、取出部に誘導されるべきなの力、判別で きない場合がある。そこで、上記制御手段は、落下した移動体を収納部と取出部の いずれに誘導するかを判断するために、上記検知手段により最初の移動体の落下を 検知した検知情報を受信してから、所定時間経過するまで、上記誘導手段を作動さ せないように設定すればよい。この所定の時間は、各ゲームによって異なる力 例え ばビリヤードゲームならば、 1回のショットにっき 5秒〜 7秒の範囲で設定すればよい。 [0028] 上記制御手段は、上記検知情報を画像、音声、光源の少なくともいずれか 1つによ つて報知する報知手段を備えるようにしてもよ!/、。 [0027] Among the plurality of moving bodies, by moving a predetermined moving body once on the board surface and causing it to collide with other moving bodies directly or in a chain, one or more moving bodies are brought into the drop hole. It may take some time for all moving objects to fall. Also, depending on the rules of the game, it may not be possible to determine the force that the dropped moving body should be guided to the storage unit and the force that should be guided to the take-out unit until all moving units have dropped. . Therefore, the control means receives the detection information for detecting the fall of the first moving body by the detecting means in order to determine whether the moving body that has fallen is guided to the storage section or the take-out section. The guidance means may be set not to be operated until a predetermined time has elapsed. This predetermined time may be set in the range of 5 to 7 seconds per shot for a different game, such as a billiard game. [0028] The control means may include notifying means for notifying the detection information by at least one of an image, a sound, and a light source.
[0029] 上記制御手段は、上記ボードゲーム装置でプレイできる複数のゲームプログラムを 記憶する記憶手段と、上記ゲームプログラムのうち、選択されたゲームプログラムを記 憶手段から読出すゲーム選択手段とを有し、上記誘導手段は、複数の移動体のうち 、上記読み出されたゲームプログラムに必要な数の移動体を上記収納部から取出部 に送出する送出手段を有し、上記ゲームプログラムが選択されると、上記制御手段は 、上記送出手段を作動させ、必要な数の移動体を取出部に誘導させるようにしてもよ い。  [0029] The control means includes storage means for storing a plurality of game programs that can be played on the board game device, and game selection means for reading a game program selected from the game programs from the storage means. The guiding means includes sending means for sending the number of moving bodies necessary for the read game program from the storage section to the taking-out section among the plurality of moving bodies, and the game program is selected. Then, the control means may operate the delivery means to guide a required number of moving bodies to the take-out section.
[0030] この構成によれば、 1台のボードゲーム装置で複数の種類のボードゲームをプレイ することができ、各種ボードゲームに対応する数の移動体を自動的に取出部に送出 することができる。  [0030] According to this configuration, it is possible to play a plurality of types of board games with a single board game device, and to automatically send a number of moving bodies corresponding to the various board games to the takeout unit. it can.
[0031] また、上記各種ゲームプログラムによって、収納部と取出部に誘導する移動体が異 なる場合がある。そこで、上記制御手段は、上記ゲーム選択手段でゲームプログラム が選択されると、上記誘導手段を選択されたゲームプログラムのルールに対応して作 動させるように設定すればょ 、。  [0031] Further, depending on the various game programs, the moving body guided to the storage unit and the take-out unit may be different. Therefore, the control means may be set so that when the game program is selected by the game selection means, the guide means is operated in accordance with the rule of the selected game program.
[0032] 上記ボードゲーム装置の具体例としては、上記移動体が 1個の手球と 1から 15まで の番号が付された 15個の的球とから構成されたビリヤード用の球と、ビリヤード台とを 有し、上記収納部が、手球及び 1から 9までの番号が付された的球用の第 1収納部と 、 10から 15までの番号が付された的球用の第 2収納部とから構成されたものがある。  [0032] Specific examples of the board game device include a billiard ball in which the moving body is composed of one hand ball and 15 target balls numbered from 1 to 15, and a pool table. A first storage unit for a target ball numbered from 1 to 9 and a second storage unit for a target ball numbered from 10 to 15. There are things that consist of
[0033] この構成によれば、例えば、ビリヤードの「9ボール」を選択した場合は、上記第 1収 納部から手球と的球を取出部に送出すればよぐ「8ボール」を選択した場合は、上 記第 1収納部及び第 2収納部力 すべての球を取出部に送出すればよい。  [0033] According to this configuration, for example, when "9 balls" of billiards is selected, "8 balls" that only need to be sent out from the first storage part to the take-out part are selected. In this case, all the balls in the first storage part and second storage part may be sent to the take-out part.
[0034] 上記課題を解決するため、本発明に力かるボードゲームシステムは、 1台以上の上 記ボードゲーム装置と、このボードゲーム装置に通信自在に接続され、上記検知情 報を受信する管理サーバとを備え、この管理サーバは、受信した検知情報に基づき ゲームの進行状況を表示する表示手段を有することを特徴とする。  [0034] In order to solve the above problems, a board game system according to the present invention includes one or more board game apparatuses and a management system that is communicably connected to the board game apparatus and receives the detection information. The management server has a display means for displaying the progress of the game based on the received detection information.
[0035] 上記ボードゲーム装置は、プレーヤの IDを記録した記録媒体を読取るプレーヤ ID 読取手段を有し、上記管理サーバは、プレーヤ IDデータを蓄積するプレーヤ ID蓄 積手段と、上記プレーヤ ID読取手段によって読取られたプレーヤ IDを受信し、受信 したプレーヤ IDと合致するプレーヤ IDを上記プレーヤ ID蓄積手段力も読み出して 認証処理を行なう認証処理手段とを有し、この認証処理手段によって認証が行なわ れると、上記ボードゲーム装置にゲームの始動を許可する信号を送信するものであつ てもよい。 [0035] The board game apparatus reads a player ID that reads a recording medium on which the player ID is recorded. The management server has a player ID storage means for storing player ID data, and a player ID read by the player ID reading means, and receives a player ID that matches the received player ID. An authentication processing means for reading out the player ID accumulating means power and performing an authentication process. When authentication is performed by the authentication processing means, a signal for permitting the start of the game is transmitted to the board game device. Good.
[0036] 上記管理サーバは、上記プレーヤ IDに関連づけて各プレーヤの成績データを蓄 積する成績データ蓄積手段を有し、上記認証手段によって認証を行うと、上記表示 手段によって認証されたプレーヤの過去の成績データを表示するようにしてもよい。  [0036] The management server has performance data storage means for storing performance data of each player in association with the player ID. When authentication is performed by the authentication means, the past of the players authenticated by the display means is stored. The result data may be displayed.
[0037] 上記管理サーバは、上記検知情報を受信すると、所定の得点を算出する得点算出 手段を有し、この算出された得点を上記表示手段で表示してもよ 、。  [0037] The management server may have score calculating means for calculating a predetermined score when receiving the detection information, and the calculated score may be displayed on the display means.
[0038] 上記落下孔が複数設けられ、各落下孔によって上記所定の得点が異なる場合には 、上記検知手段は、移動体の識別情報と落下孔の位置情報とから検知情報を生成し 、上記得点算出手段は、この検知情報に対応した得点を算出すればよい。  [0038] When a plurality of the drop holes are provided and the predetermined score is different for each drop hole, the detection means generates detection information from the identification information of the moving body and the position information of the drop hole, and The score calculation means may calculate a score corresponding to this detection information.
[0039] 上記ボードゲームが、 1人のプレーヤが所定数の移動体をすベての落下孔に落下 させるまでの所要時間を競うゲームである場合、上記管理サーバは、最初の移動体 の始動力 上記検知手段により最後の移動体が落下孔に落下したことを検知する検 知情報を受信するまでの所要時間を計測する計測手段を備えたものであってもよい  [0039] In the case where the board game is a game in which one player competes for the time required for one player to drop a predetermined number of moving bodies into all the drop holes, the management server starts the first moving body. Force It may be provided with measuring means for measuring the time required to receive detection information for detecting that the last moving body has fallen into the dropping hole by the detecting means.
[0040] 上記管理サーバは、所定時間内に、上記ボードゲーム装置の検知手段によって移 動体が落下孔に落下しないことまたは所定の移動体が落下したことが検知されると、 この検知情報を受信し、この検知情報に基づいてファールと判定する判定手段と、こ の判定結果を上記表示手段で表示させるために表示データを生成する表示データ 生成手段とを有するものであってもよ 、。 [0040] When the detection means of the board game device detects that the moving body does not fall into the drop hole or the predetermined moving body has fallen within a predetermined time, the management server receives this detection information. In addition, it may include determination means for determining a foul based on the detection information and display data generation means for generating display data for displaying the determination result on the display means.
[0041] 上記管理サーバは、ボードゲーム装置の装置 ID蓄積手段を有し、ゲームが始動す る場合に、ボードゲーム装置の上記制御手段から装置ごとに設定されている装置 ID 情報を受信すると、上記装置 ID蓄積手段からこの装置 HD情報を読み出して、ボード ゲーム装置を特定し、このボードゲーム装置のゲーム進行状況を上記表示手段によ り、表示可能な状態にするようにしてもよい。 [0041] The management server has device ID storage means for the board game device, and when the game starts, when the device ID information set for each device is received from the control means for the board game device, The device HD information is read from the device ID storage means, the board game device is specified, and the game progress status of the board game device is indicated by the display means. In other words, it may be in a displayable state.
[0042] 上記管理サーバは、複数のボードゲーム装置で競技を行なう場合に、各ボードゲ ーム装置の進行状況とともに、順位データを生成し、上記表示手段により順位を表示 してちよい。  [0042] When a game is played with a plurality of board game devices, the management server may generate rank data together with the progress of each board game device, and display the rank by the display means.
[0043] 上記管理サーバとボードゲーム装置とをインターネット網を介して接続してもよ!/、。  [0043] The management server and the board game device may be connected via the Internet! /
[0044] この構成によれば、遠隔地にあるボードゲーム装置のゲーム進行状況をリアルタイ ムで閲覧することができる。 [0044] According to this configuration, it is possible to view the game progress of the board game device at a remote place in real time.
発明の効果  The invention's effect
[0045] 以上の説明から明らかなように、本発明にかかるボードゲーム装置は、落下孔に落 下した移動体を手動で取出さなくても、自動的に取出及び収納を誤作動なく行うこと ができるようになるめ、ボードゲーム装置を設置する遊技場において人件費を含む効 率的なゲーム場運営に資するという効果を奏する。  As is apparent from the above description, the board game apparatus according to the present invention can automatically take out and store the mobile body dropped into the drop hole without malfunction even if it is not manually taken out. As a result, it will contribute to the efficient operation of the game hall including labor costs at the game hall where the board game machine is installed.
[0046] また、自動的に取出及び収納を誤作動なく行なうことができるため、スムーズなゲー ムの進行を支援することが可能になり、ゲームの利用効率を向上させ、収益増大に 資するという効果を奏する。  [0046] In addition, since it can be automatically taken out and stored without malfunction, it is possible to support the smooth progress of the game, improving the use efficiency of the game, and contributing to the increase in profits. Play.
[0047] 本発明に力かるボードゲームシステムによれば、複数のボードゲーム装置を同時に 一括管理することができるので、大規模なゲーム場などでもスムーズなゲームの進行 を支援することが可能になり、さらには、他のボードゲーム装置との間で対戦するなど 、ボードゲームのバリエーションを拡張させてゲームの普及に貢献するという効果を 奏する。  [0047] According to the board game system empowered by the present invention, a plurality of board game devices can be collectively managed at the same time, so that smooth game progress can be supported even in a large-scale game place. In addition, there is an effect of expanding the variation of the board game and contributing to the spread of the game, such as playing against other board game devices.
発明を実施するための最良の形態  BEST MODE FOR CARRYING OUT THE INVENTION
[0048] 本発明に力かるボードゲーム装置は、 1人以上のプレーヤが所定のルールに従つ て、落下孔が設けられた盤面上で球、パックなどの移動体を移動させ、この落下孔か ら落下した移動体を収納し、または取出すことができるように構成されたもので、上記 落下した移動体を検知するとともに検知情報を生成する検知手段と、この検知情報 に基づき移動体を転走させる回収路を介して上記収納部または取出部のいずれか に誘導する誘導手段と、上記検知情報に基づく移動体の誘導を制御する制御手段 とを備えたものである。 [0049] 上記ボードゲーム装置は、具体的には、たとえば、エアホッケー用、フーズボール 用、ビリヤード用のボードゲーム装置などがある。 [0048] In the board game apparatus according to the present invention, one or more players move a moving body such as a ball or a pack on a board surface provided with a drop hole according to a predetermined rule. It is configured to store or take out a moving body that has fallen from the detection means. The detecting means detects the moving body that has fallen and generates detection information, and the moving body is rotated based on the detection information. It comprises a guiding means for guiding to either the storage part or the taking-out part via a recovery path to be run, and a control means for controlling the guidance of the moving body based on the detection information. [0049] Specifically, the board game device includes, for example, a board game device for air hockey, a foosball, a billiard.
[0050] 以下、ビリヤードゲーム装置を例に具体的な実施形態を説明するが、本発明はこれ に限定される趣旨ではなぐ各々のゲームのルールに従う限り、他のボードゲーム装 置でも適用することは可能である。  Hereinafter, specific embodiments will be described taking a billiard game device as an example. However, the present invention may be applied to other board game devices as long as the rules of each game are not limited thereto. Is possible.
[0051] 図 1を参照して、 1は、ビリヤード用ボードゲーム装置 1 (以下「ビリヤード装置 1」とい う)である。ビリヤード装置 1は、長方形の盤面 11と、盤面 11の周囲を盤面 11よりも高 く形成したレール 12と、盤面の下部に 4つの脚部を有する筐体 13 (図 3参照)から構 成されている。盤面 11は、通常、長辺と短辺の比が 1 : 2の長方形であり、材質は、ス レート、あるいはその代用品を用い、表面がラシャで覆われている。レール 12は、内 周をゴムような弾性体が貼られており、クッションと呼ばれている。なお、レール 12の 外側は、木など硬質な材料で形成されて ヽる。  Referring to FIG. 1, 1 is a billiard board game apparatus 1 (hereinafter referred to as “billiard apparatus 1”). The billiard device 1 is composed of a rectangular board surface 11, a rail 12 formed around the board surface 11 so as to be higher than the board surface 11, and a housing 13 (see FIG. 3) having four legs at the bottom of the board surface. ing. The board surface 11 is usually a rectangle having a ratio of the long side to the short side of 1: 2, and the material is made of slate or its substitute, and the surface is covered with rush. The rail 12 has a rubber-like elastic body on its inner periphery and is called a cushion. The outside of the rail 12 is made of a hard material such as wood.
[0052] 盤面 11の四隅及び各長辺の中央の合計 6箇所には、各々ポケット 14が開口されて いる。このポケット 14は、筐体 13内部に連通している。なお、四隅のポケット 14をコー ナーポケットといい、各長辺の中央に開口されたポケット 14をサイドポケットという。  [0052] Pockets 14 are opened in a total of six locations at the four corners of the board surface 11 and the center of each long side. The pocket 14 communicates with the inside of the housing 13. The pockets 14 at the four corners are called corner pockets, and the pockets 14 opened at the center of each long side are called side pockets.
[0053] ビリヤードはゲームの種類が複数ある力 基本的には、手球 Tをキュー(図示せず) と呼ばれる棒状の道具で撞いて複数 (最大 15個)の的球 Mをポケット 14から落下さ せてゲームを展開していく。ゲームは、まず、的球 Mを三角形の枠体 S (トライアング ル)に収めた後、これを取り除き、手球 Tで的球 Mを当てて開始する。  [0053] Billiard is a force with multiple types of games Basically, a hand ball T is thrown with a stick-shaped tool called a cue (not shown) and multiple target balls M are dropped from the pocket 14 (up to 15 balls). Let's develop the game. The game starts by placing the target ball M in a triangular frame S (triangle), removing it, and then hitting the target ball M with the hand ball T.
[0054] 手球 T及び的球 M (以下総称して「球 B」という)がポケット 14から落下すると、後述 する回収路を介して収納部または取出部に誘導される。  [0054] When the hand ball T and the target ball M (hereinafter collectively referred to as "ball B") fall from the pocket 14, they are guided to the storage unit or the take-out unit via a collection path described later.
[0055] 本実施の形態では、後述するように、球 Bがポケット 14に落下したことを報知する報 知手段の 1つとしてレール 12の周方向に沿って、複数の光源 15を略等間隔に設け た。また、ポケット 14の入り口近傍にも光源 16を設けている。  In the present embodiment, as will be described later, a plurality of light sources 15 are arranged at substantially equal intervals along the circumferential direction of the rail 12 as one of reporting means for notifying that the ball B has dropped into the pocket 14. Provided. A light source 16 is also provided near the entrance of the pocket 14.
[0056] 図 2は、上記検知手段を構成するトランスボンダ 2と読取情報処理装置 3の機能構 成を示したブロック図である。  FIG. 2 is a block diagram showing functional configurations of the transbonder 2 and the read information processing apparatus 3 that constitute the detection means.
[0057] トランスボンダ 2は、ビリヤードゲームの移動体である球 Bに埋設(内蔵)されている。  [0057] The transbonder 2 is embedded (incorporated) in a ball B which is a moving body of the billiard game.
なお、内蔵されているトランスボンダ 2の構成は、手球 T、的球 Μいずれも同じである [0058] トランスボンダ 2は、独自の電力供給源を持たず、読取情報処理装置 3の交信領域 に入るまで待ち受け状態になっており、上記交信領域に入ると作動するようになって いる。 The built-in transbonder 2 has the same configuration for both the hand ball T and the target ball cage. [0058] The transponder 2 does not have its own power supply source and is in a standby state until it enters the communication area of the reading information processing apparatus 3, and operates when it enters the communication area.
[0059] トランスボンダ 2は、同調回路器となるアンテナ 21と ICチップ 22と力も構成されいて る。 ICチップ 22は、少なくとも電源部 221とデータ記憶部 222と発信制御部 223とか ら構成されている。電源部 221は、アンテナ 21に誘起した誘起電力を整流平滑して 所用の直流電力を生成する。データ記憶部 222は、電源部 221によって生成された 直流電力によって動作する。発信制御部 223は、データ記憶部 222から読み出され るデータを電波に乗せて読取情報処理装置 3側に発信させる。このデータは、たとえ ば、各球 B、すなわち、手球 T及び各的球 Mをそれぞれ識別するための識別情報が 記憶されている。  [0059] The transbonder 2 is also configured with an antenna 21 and an IC chip 22 that serve as a tuning circuit. The IC chip 22 includes at least a power supply unit 221, a data storage unit 222, and a transmission control unit 223. The power supply unit 221 rectifies and smoothes the induced power induced in the antenna 21 to generate a desired DC power. The data storage unit 222 operates with the DC power generated by the power supply unit 221. The transmission control unit 223 transmits the data read from the data storage unit 222 to the read information processing apparatus 3 side on the radio wave. In this data, for example, identification information for identifying each sphere B, that is, a hand ball T and each target ball M is stored.
[0060] 読取情報処理装置 3は、トランスボンダ 2に付与する所定周波数の電気信号を発生 する発振部 31と、発振部 31が出力する交流電気信号を交流磁界に変換するアンテ ナ 32と、トランスボンダ 2から返送されてくるデータを読取る送受信部 33と、アンテナ 32に交流電力を与える状態とアンテナ 32に送受信部 33を接続した状態とに切り替 える切替部 34とから構成されている。送受信部 33は、上記受信したデータを後述す るビリヤード装置 1の制御部 (後述)に送信する。  [0060] The read information processing device 3 includes an oscillating unit 31 that generates an electric signal having a predetermined frequency to be applied to the transbonder 2, an antenna 32 that converts an AC electric signal output from the oscillating unit 31 into an AC magnetic field, a transformer The transmission / reception unit 33 reads data returned from the bonder 2 and a switching unit 34 that switches between a state in which AC power is applied to the antenna 32 and a state in which the transmission / reception unit 33 is connected to the antenna 32. The transmission / reception unit 33 transmits the received data to a control unit (described later) of the billiard device 1 described later.
[0061] 本実施の形態では、検知手段の情報発信手段としてトランスボンダ 2を利用した例 を示した力 これに限定される趣旨ではなぐ直接 ICチップを内蔵させたものであつ てもよい。ただし、一般に球 Bは高温 (約 60度)で成形するため、耐熱性の高いグラス トランスボンダが好適である。  [0061] In the present embodiment, the force shown in the example of using the transbonder 2 as the information transmitting means of the detecting means may be one that directly incorporates an IC chip for the purpose of being limited to this. However, since the sphere B is generally molded at a high temperature (about 60 degrees), a glass transbonder having high heat resistance is suitable.
[0062] なお、球 Bは各々別の色彩が着色されて 、るため、上記検知手段を色判別センサ と、この色判別センサによって判別した色に基づいて上記検知情報を生成し、この検 知情報を上記制御手段に送信する検知情報処理手段とから構成されるものであって もよい(図示せず)。  [0062] Since each sphere B is colored in a different color, the detection means generates a color discrimination sensor and the detection information based on the color discriminated by the color discrimination sensor. The information processing unit may include detection information processing means for transmitting information to the control means (not shown).
[0063] 図 3は、ビリヤード装置 1の盤面 11を取り除いた状態の斜視図である。  FIG. 3 is a perspective view of the billiard device 1 with the board surface 11 removed.
[0064] 上記の通り、盤面 11の下部には筐体 13が設けられている。この筐体 13の側面に は、入力部 17が設けられている。入力部 17を操作することにより、ビリヤード装置 1が 起動する。 As described above, the housing 13 is provided below the panel surface 11. On the side of this housing 13 The input unit 17 is provided. The billiard device 1 is activated by operating the input unit 17.
[0065] 本実施の形態では、ビリヤード装置 1を硬貨作動式とし、入力部 17には、硬貨投入 口 171が設けられている。硬貨の投入によって作動状態となる機構は、公知の技術 を用いている。  In the present embodiment, the billiard device 1 is a coin-operated type, and the input unit 17 is provided with a coin slot 171. A known technology is used as a mechanism that is activated when a coin is inserted.
[0066] また、入力部 17には、プレーヤ IDを入力するプレーヤ ID入力部 172も設けられて いる。このプレーヤ ID入力部 172は、会員制の遊技場の場合や自己の過去の成績 を記憶させる場合など、ゲーム開始前に IDを入力させるために利用されるものである 。本実施の形態では、プレーヤ ID入力部 172は、カードを挿入するように形成された ものを示した力 この形態に限定される趣旨ではなぐたとえば、 ICタグ、 ICカードの リーダなどを設置したようなものでもよ ヽ。このプレーヤ IDの認証及び過去の成績デ ータの管理は後述する管理サーバが行なう。  [0066] The input unit 17 is also provided with a player ID input unit 172 for inputting a player ID. The player ID input unit 172 is used to input an ID before starting the game, for example, in the case of a membership-type game arcade or in the case of storing his / her past results. In the present embodiment, the player ID input unit 172 has a force indicating what is formed to insert a card. For example, an IC tag, an IC card reader, etc. are not installed. You can be anything. This player ID authentication and past performance data management are performed by the management server described later.
[0067] さらに、入力部 17には、ゲームの種類を選択するゲーム選択ボタン 173が設けられ ている。たとえば、各選択ボタン 172には、「9ボール」「8ボール」「ローテーション」な どのゲームの種類が明示されており(図示せず)、硬貨投入口 171から硬貨を投入し 、プレーヤ ID入力部 172から IDカードを挿入した後、このゲーム選択ボタン 173のう ち、所望のゲームのボタンを押下すると、選択したゲームに必要な手球 Tおよび的球 Mが自動的に提供され、ゲームを開始することができるようになつている。  Furthermore, the input unit 17 is provided with a game selection button 173 for selecting a game type. For example, each selection button 172 clearly indicates the type of game such as “9 balls”, “8 balls”, and “rotation” (not shown), and a coin is inserted from the coin insertion slot 171 and the player ID input section After inserting the ID card from 172, pressing the desired game button from among the game selection buttons 173 automatically provides the hand ball T and target ball M necessary for the selected game, and starts the game. I am able to do that.
[0068] 図 4は、筐体 13の内部の部分拡大図である。以下、図 3及び図 4により、上記誘導 手段の構成例を説明する。  FIG. 4 is a partially enlarged view of the inside of the housing 13. Hereinafter, a configuration example of the guiding means will be described with reference to FIG. 3 and FIG.
[0069] ゲーム開始後、ポケット 14から落下した球 Bは、筐体 13内長手方向略中央に敷設 された回収路 18に誘導される。各ポケット 14から回収路 18へは、球 Bがポケット 14か ら回収路 18に重力自走するように傾斜させた回収補助路 181を介して誘導される。  [0069] After the start of the game, the sphere B dropped from the pocket 14 is guided to a recovery path 18 laid in the approximate center in the longitudinal direction in the housing 13. The sphere B is guided from each pocket 14 to the collection path 18 via a collection auxiliary path 181 inclined so that the ball B moves from the pocket 14 to the collection path 18 by gravity.
[0070] 回収路 18は、筐体 13のいずれか一方の短側面に設けられた取出口 19に向かつ て球 Bが重力自走するように傾斜している。取出口 19側の回収路 18の終端には、分 岐部 182を介して、取出部側回収路 183と、第 1収納部側回収路 184aと、第 2収納 部側回収路 184bとが連接されている。  [0070] The collection path 18 is inclined so that the sphere B runs by gravity toward the take-out port 19 provided on one short side surface of the housing 13. The end of the collection path 18 on the outlet 19 side is connected to the collection section side collection path 183, the first storage section side collection path 184a, and the second storage section side collection path 184b via the branch section 182. ing.
[0071] 回収補助路 181、回収路 18、取出部側回収路 183、第 1収納部側回収路 184a及 び第 2収納部側回収路 184bは、いずれも球 Bが 1個ずつ転走しうる幅員を有する樋 状に形成されている。 [0071] Recovery auxiliary path 181, recovery path 18, take-out part side recovery path 183, first storage part side recovery path 184a and Each of the second storage section side collection paths 184b is formed in a bowl shape having a width that allows each ball B to roll one by one.
[0072] 取出部側回収路 183は、回収路 18から分岐部 182を介して球 Bの進行方向に重 カ自走するように傾斜し、取出部 185に接合されている。  [0072] The take-out-part-side recovery path 183 is inclined so as to be self-propelled in the traveling direction of the ball B from the recovery path 18 via the branch part 182 and joined to the take-out part 185.
[0073] また、第 1収納部側回収路 184a及び第 2収納部側回収路 184bは、取出部 185側 から見て、分岐部 182を中心として左右に向力つて球 Bが各々重力自走するように傾 斜して 、る。第 1収納部側回収路 184aに連接して 、る第 1収納部 186aと第 2収納部 側回収路 184bに連接している第 2収納部 186bとは、筐体 13内に収納可能なように 、連接部分で略直角に屈曲し、全体でコの字状に形成されている。すなわち、コの字 の対向する 2辺が第 1収納部 186aと第 2収納部 186bになり、取出部 185側短側面 の対向面に向かってコの字の開口した部分が形成されている。  [0073] In addition, the first storage section side recovery path 184a and the second storage section side recovery path 184b are directed to the left and right around the branch section 182 when viewed from the extraction section 185 side, and each of the balls B is free-running by gravity. Tilt as you do. The first storage part 186a connected to the first storage part side recovery path 184a and the second storage part 186b connected to the second storage part side recovery path 184b can be stored in the housing 13. In addition, it is bent at a substantially right angle at the connecting portion and formed in a U-shape as a whole. In other words, the two opposite sides of the U-shape are the first storage portion 186a and the second storage portion 186b, and a U-shaped opening portion is formed toward the opposing surface on the short side surface on the take-out portion 185 side.
[0074] 第 1収納部 186a及び第 2収納部 186bの幅員は、第 1収納部側回収路 184a及び 第 2収納部側回収路 184bと同一であり、各々所定数の球 Bを 1列に収納するように なっている。  [0074] The widths of the first storage unit 186a and the second storage unit 186b are the same as those of the first storage unit side recovery path 184a and the second storage unit side recovery path 184b, and each includes a predetermined number of balls B in one row. It is designed to be stored.
[0075] 第 1収納部 186a及び第 2収納部 186bの底板は、いずれも取出部 185に向かって 傾斜し、球 Bを送出するために枢設された第 1送出案内板 187a及び第 2送出案内板 187b力も成る。  [0075] The bottom plates of the first storage portion 186a and the second storage portion 186b are both inclined toward the take-out portion 185, and the first delivery guide plate 187a and the second delivery plate pivoted for delivering the ball B are provided. Guide plate 187b force is also included.
[0076] 第 1送出案内板 187a又は第 2送出案内板 187bが取出部 185に向力つて傾斜する と、取出部 185の底面と第 1送出路 188a又は第 2送出路 188bの底面とが同一平面 上で連接し、第 1収納部 186a又は第 2収納部 186bに収納されている球 Bは、この第 1送出路 188a又は第 2送出路 188bを介して取出部 185に送出される。  [0076] When the first delivery guide plate 187a or the second delivery guide plate 187b is inclined toward the take-out portion 185, the bottom surface of the take-out portion 185 is the same as the bottom surface of the first delivery path 188a or the second delivery path 188b. The balls B connected in a plane and stored in the first storage part 186a or the second storage part 186b are sent to the take-out part 185 via the first delivery path 188a or the second delivery path 188b.
[0077] 従って、取出部 185は、第 1収納部 186a及び第 2収納部 186bに収納されている すべての球 Bを取出口 19から取出すことができるように広いスペースが設けられてい る。  Accordingly, the take-out part 185 is provided with a wide space so that all the balls B housed in the first storage part 186a and the second storage part 186b can be taken out from the outlet 19.
[0078] 球 Bが手球 Tである力、的球 Mであるかを識別するための読取情報処理装置 3は、 回収路 18の終端近傍 (読取情報処理装置 3a)と各ポケット 14内(読取情報処理装置 3b)に設置されている。読取情報処理装置 3aは、球 Bが、回収路 18の終端近傍を通 過したことを検知し、この検知情報を後述する制御部に送信し、分岐部 182を構成す る取出部案内板 182a及び収納部案内板 182bの動作制御に利用する。一方、読取 情報処理装置 3bは、ポケット 14に球 Bが落下したことを検知し、この検知情報を上記 制御部に送信し、光源 15又は光源 16による発光報知に利用する。 [0078] The reading information processing device 3 for identifying whether the sphere B is the force of the hand ball T or the target ball M is the vicinity of the end of the collection path 18 (reading information processing device 3a) and the inside of each pocket 14 (reading) It is installed in the information processing device 3b). The read information processing device 3a detects that the sphere B has passed near the end of the collection path 18, and transmits this detection information to a control unit described later to configure the branch unit 182. This is used to control the operation of the take-out guide plate 182a and the storage guide plate 182b. On the other hand, the reading information processing device 3b detects that the ball B has fallen in the pocket 14, transmits this detection information to the control unit, and uses it for light emission notification by the light source 15 or the light source 16.
[0079] なお、本実施の形態では、球 Bの収納部は 2つ(第 1収納部 186a及び第 2収納部 1 86b)設けた。これは、ビリヤードゲームの種類を大別すると、的球番号 1〜9までを利 用するゲームと、的球番号 1〜15までのすベてを利用するゲームとの 2種類があるた め、的球番号 1〜9及び手球を第 1収納部 186aに収納し、的球番号 10〜15を第 2 収納部 186bに収納することにより、ゲームの種類に応じて適宜必要な数の球 Bをス ムーズに取出部 185に送出することができるからである。但し、収納部の数は、ボード ゲーム装置の種類によって増減することがあり、 2つに限定されるものではない。  [0079] In the present embodiment, there are provided two storage parts for ball B (first storage part 186a and second storage part 186b). This is because there are two types of billiard games: games that use target ball numbers 1-9 and games that use all target ball numbers 1-15. The target ball numbers 1 to 9 and the hand ball are stored in the first storage unit 186a, and the target ball numbers 10 to 15 are stored in the second storage unit 186b. This is because it can be smoothly sent to the extraction unit 185. However, the number of storage units may increase or decrease depending on the type of board game device, and is not limited to two.
[0080] 図 5を利用して、案内手段の動作例、すなわち、分岐部 182で的球 Mを第 1収納部 側回収路 184a又は第 2収納部側回収路 184bに案内し、手球 Tを取出部側回収路 183に案内する動作について説明する。  [0080] Using FIG. 5, an example of the operation of the guiding means, that is, the target ball M is guided to the first storage unit side recovery path 184a or the second storage unit side recovery path 184b by the branching unit 182 and the hand ball T is guided. The operation of guiding to the take-out unit side collection path 183 will be described.
[0081] 図 5 (a)は、的球 M (7番)が第 1収納部側回収路 184aに案内されるところを示して る。  [0081] FIG. 5 (a) shows the target ball M (No. 7) being guided to the first storage section side recovery path 184a.
[0082] 収納部案内板 182bは、的球 Mを案内する前の定常状態(二点鎖線)では、回収路 18の終端の転走面と連接し、取出部側回収路 183に転走するように傾斜している。 ただし、取出部側回収路 183方向には、定常状態で取出部案内板 182aが立設され ているため、的球 Mが収納部案内板 182b上に到達しても、この取出部案内板 182a に遮断されて取出部側回収路 183に転走することはない。  [0082] In a steady state (two-dot chain line) before guiding the target ball M, the storage unit guide plate 182b is connected to the rolling surface at the end of the recovery path 18 and rolls to the extraction unit side recovery path 183. So as to be inclined. However, since the extraction portion guide plate 182a is erected in the steady state in the direction of the extraction portion side collection path 183, even if the target ball M reaches the storage portion guide plate 182b, the extraction portion guide plate 182a And will not roll to the extraction section side recovery path 183.
[0083] 収納部側案内板 182bの裏面には、収納部側案内板 182bが左右に揺動する支点 となる支軸 182cが設けられ、中空円筒形状のシリンダー 182d内に往復摺動可能に 嵌挿された一対のピストン 182eの先端が、支軸 182cを挟んで、収納部案内板 182b の下面で各々当接している。  [0083] On the back surface of the storage unit side guide plate 182b, a support shaft 182c is provided as a fulcrum on which the storage unit side guide plate 182b swings left and right, and is fitted in a hollow cylindrical cylinder 182d so as to be slidable back and forth. The distal ends of the pair of inserted pistons 182e are in contact with the lower surface of the storage portion guide plate 182b with the support shaft 182c interposed therebetween.
[0084] 球 Bが読取情報処理装置 3aを通過して 7番の的球 Mであることを検知すると、この 検知情報を受信した上記制御部は、 7番の的球 Mが収納部案内板 182bに到達した ときに、第 1収納部側回収路 184a側のピストン 182eを縮退方向に摺動(又は第 2収 納部側回収路 184b側のピストン 182eが伸長方向に摺動)させ、収納部案内板 182 bを第 1収納部側回収路 184a側に傾斜させることにより、この 7番の的球 Mを第 1収 納部側回収路 184aに案内する。 [0084] Upon detecting that the ball B passes through the read information processing apparatus 3a and is the seventh target ball M, the control unit that has received the detection information indicates that the seventh target ball M is the storage unit guide plate. When 182b is reached, the piston 182e on the first storage section side recovery path 184a side is slid in the retracted direction (or the piston 182e on the second storage section side recovery path 184b side is slid in the extension direction) and stored. Guide board 182 By tilting b toward the first storage section side recovery path 184a, the seventh target ball M is guided to the first storage section side recovery path 184a.
[0085] 図 5 (b)は、的球 M (10番)が第 2収納部側回収路 184bに案内されるところを示し てる。 [0085] FIG. 5 (b) shows the target ball M (No. 10) being guided to the second storage section side recovery path 184b.
[0086] 球 Bが読取情報処理装置 3aを通過して 10番の的球 Mであることを検知すると、こ の検知情報を受信した上記制御部は、 10番の的球 Mが収納部案内板 182bに到達 したときに、第 2収納部側回収路 184b側のピストン 182dを縮退方向に摺動(又は第 1収納部側回収路 184a側のピストン 182dが伸長方向に摺動)させ、収納部案内板 1 82bを第 2収納部側回収路 184b側に傾斜させることにより、この 10番の的球 Mを第 2収納部側回収路 184bに案内する。  [0086] When the ball B passes through the read information processing apparatus 3a and detects that it is the 10th target ball M, the control unit that has received this detection information, the 10th target ball M is guided to the storage unit. When the plate 182b is reached, the piston 182d on the second storage section side recovery path 184b side is slid in the retracted direction (or the piston 182d on the first storage section side recovery path 184a side is slid in the extension direction) and stored. By tilting the part guide plate 182b toward the second storage section side recovery path 184b, the tenth target ball M is guided to the second storage section side recovery path 184b.
[0087] 図 5 (c)は、手球 Tが取出部側回収路 183に案内されるところを示している。 FIG. 5 (c) shows the hand ball T being guided to the take-out side collection path 183.
[0088] 上記の通り、定常状態では、取出部案内板 182aは、取出部側回収路 183と収納 部案内板 182bとの間に立設されている。この取出部案内板 182aの下部には、中空 円筒形状のシリンダー 182f内に往復摺動可能に嵌挿された一対のピストン 182gの 先端が当接している。 [0088] As described above, in the steady state, the extraction portion guide plate 182a is erected between the extraction portion side collection path 183 and the storage portion guide plate 182b. The tip of a pair of pistons 182g fitted into the hollow cylindrical cylinder 182f so as to be reciprocally slidable is in contact with the lower part of the extraction portion guide plate 182a.
[0089] 手球 Tが読取情報処理装置 3aを通過して手球 Tを検知すると、この検知情報を受 信した上記制御部は、手球 Tが収納部案内板 182bに到達したときに、ピストン 182g bを縮退方向に摺動させ、取出部案内板 182aを垂下に誘導し、収納部案内板 182b と取出部側回収路 183が同一平面で連接された斜面を形成する。手球 Tはこの斜面 を重力自走し、取出部側回収路 183に案内され、取出部 185に誘導される。  [0089] When the hand ball T passes through the reading information processing apparatus 3a and detects the hand ball T, the control unit that has received the detection information, when the hand ball T reaches the storage unit guide plate 182b, the piston 182g b Are moved in the retracting direction to guide the take-out portion guide plate 182a downwardly, thereby forming a slope in which the storage portion guide plate 182b and the take-out portion side collection path 183 are connected in the same plane. The hand ball T is gravity-propelled on this slope, guided to the extraction side collection path 183 and guided to the extraction unit 185.
[0090] 図 6は、ポケット 14近傍の部分拡大図である。ポケット 14内には、図 3で説明したと おり、読取情報処理装置 3bが設置されている。本実施の形態では、回収補助路 181 の転走面下に埋設させているが、この形態に限定される趣旨ではない。読取情報処 理装置 3bによって、球 Bの落下が検知されると、この検知情報を受信した上記制御 部は、光源 15及び光源 16を発光させる。光源 15及び光源 16は、読取情報処理装 置 3bで手球 Tなのか、的球 Mなのか、的球 Mの場合には、さらに何番の的球 Mなの かを識別し、識別された検知情報に応じて上記制御部で発光パターンを選択し、発 光するように構成されている。 [0091] 上記発光は、図 7で示す通り、制御部で予め発光パターンのデータベースを備え、 各種検知情報に応じてこのデータベース力 対応する発光パターンを読出し、光源 15及び光源 16を制御すればよい。図 7では、ポケット 14に落下するポケットインのパ ターンに応じ、 6つの発光パターンを設定した例を示した。的球 Mが、コーナーポケッ トとサイドポケットのいずれにポケットインしたかを検知し、さらに、各々について、落 下したのが、単数なのか、複数なの力も検知する。すなわち、コーナーポケットに単 数の的球 Mが落下したときは、パターン 1— 1、複数落下したときは、パターン 1 2で ある。同様に、サイドポケットに単数の的球 Mが落下したときは、パターン 2—1、複数 落下したときは、パターン 2— 2である。手球 Tが、落下したときは、ファール (スクラッ チ)であるから、パターン 3を選択し、ゲームが終了する最後のショットになる場合、最 終ポケットインとしてパターン 4が選択される。 FIG. 6 is a partially enlarged view near the pocket 14. In the pocket 14, as described with reference to FIG. 3, a reading information processing apparatus 3b is installed. In the present embodiment, the recovery auxiliary path 181 is buried under the rolling surface, but the present invention is not limited to this mode. When the reading information processing device 3b detects the fall of the ball B, the control unit that has received the detection information causes the light source 15 and the light source 16 to emit light. The light source 15 and the light source 16 identify the target ball M in the reading information processing device 3b by identifying whether it is the hand ball T, the target ball M, or the target ball M, and the target ball M. According to the information, the control unit selects a light emission pattern and emits light. [0091] As shown in FIG. 7, the light emission pattern database is prepared in advance by the control unit, and the light emission pattern corresponding to this database power is read according to various detection information, and the light source 15 and the light source 16 are controlled. . FIG. 7 shows an example in which six light emission patterns are set according to the pocket-in pattern falling in the pocket 14. It detects whether the target ball M has pocketed into a corner pocket or a side pocket, and also detects whether a single ball has dropped or a plurality of forces. That is, pattern 1-1 when a single target ball M falls into a corner pocket, and pattern 12 when multiple balls fall. Similarly, when a single target ball M is dropped into the side pocket, pattern 2-1 is selected, and when a plurality of target balls M are dropped, pattern 2-2 is set. When the hand ball T falls, it is a foul (scratch), so if pattern 3 is selected and the game is the last shot to end, pattern 4 is selected as the final pocket-in.
[0092] 光源 15については、図 1で説明したとおり、レール 12の周方向に沿って、複数の光 源 15を略等間隔に設けている。具体的な発光パターンの例としては、例えば、任意 の 1の光源 15から上記周方向に隣接する光源 15を順次発光させて、光がレール 12 上を周回しているような発光パターン、相互に隣接する光源 15を交互に点滅させる 発光パターン、すべての光源 15を同時に点滅させる発光パターンなど、が考えられ る。  As described with reference to FIG. 1, the light source 15 is provided with a plurality of light sources 15 at substantially equal intervals along the circumferential direction of the rail 12. Specific examples of the light emission pattern include, for example, a light emission pattern in which light sources 15 adjacent to each other in the circumferential direction sequentially emit light from any one light source 15 and light circulates on the rail 12. A light emission pattern in which adjacent light sources 15 blink alternately, a light emission pattern in which all light sources 15 blink simultaneously, and the like are conceivable.
[0093] 図 8を参照して、 4はビリヤード装置 1の制御部である。制御部 4は、例えば、入力 1 7の裏面で筐体 13の内部に露出するように設けてもよ!ヽ(図示せず)。制御部 4は、 入力部 17の入力操作により起動する。図 3で説明したとおり、入力部 17は、硬貨投 入口 171、 ID入力部 172、ゲーム選択ボタン 173から構成されている。  Referring to FIG. 8, 4 is a control unit of billiard device 1. For example, the control unit 4 may be provided so as to be exposed to the inside of the housing 13 on the back surface of the input 17 (not shown). The control unit 4 is activated by an input operation of the input unit 17. As described with reference to FIG. 3, the input unit 17 includes a coin slot 171, an ID input unit 172, and a game selection button 173.
[0094] 入力部 17で入力操作が行なわれると、 CPU41は、メモリ 42を通じて選択されたゲ ームをゲームプログラムデータベース 43から読出してゲームを実行可能な状態にす る。  [0094] When an input operation is performed at the input unit 17, the CPU 41 reads the game selected through the memory 42 from the game program database 43 and makes the game executable.
[0095] たとえば、ゲーム選択ボタン 173により「9ボール」が選択された場合は、ゲームプロ グラムデータベース 43から「9ボール」のゲームプログラムを読み出した後、誘導制御 処理部 44により、第 1送出案内板 187aを制御して、第 1収納部 186aから的球番号 1 〜9までの的球 Mと手球 Tを取出部 185に送出する。 [0096] また、ゲーム選択ボタン 173により「8ボール」が選択された場合は、ゲームプロダラ ムデータベース 43から「8ボール」を読み出した後、上記同様、誘導制御処理部 44 により、第 1送出案内板 187aを制御して的球 Mの番号 1〜9までの的球 Mと手球丁と を取出部 185に送出するとともに、第 2送出案内板 187bを制御して、的球 Mの番号 10〜15までを取出部 185に送出する。 [0095] For example, when “9 balls” is selected by the game selection button 173, after the game program of “9 balls” is read from the game program database 43, the guidance control processing unit 44 causes the first sending guidance to be sent. By controlling the plate 187a, the target ball M and the hand ball T of the target ball numbers 1 to 9 are sent from the first storage unit 186a to the take-out unit 185. [0096] If "8 balls" is selected by the game selection button 173, after reading "8 balls" from the game program database 43, the guidance control processing unit 44 performs the first transmission as described above. The control board 187a is controlled and the target balls M of numbers 1 to 9 of the target ball M are sent out to the take-out section 185, and the second output guide plate 187b is controlled to control the number 10 of the target ball M. Up to ~ 15 are taken out and sent to the extraction unit 185.
[0097] ゲーム開始後、球 Bがポケット 14から落下したことをポケット 14内に設置された読取 情報処理装置 3bで検知して検知情報を生成して制御部 4に送信する。誘導制御処 理部 44が受信した検知情報に応じて取出部案内板 182a又は収納部案内板 182b の動作を制御する。  After the game starts, the reading information processing device 3b installed in the pocket 14 detects that the ball B has dropped from the pocket 14, generates detection information, and transmits the detection information to the control unit 4. The operation of the extraction unit guide plate 182a or the storage unit guide plate 182b is controlled in accordance with the detection information received by the guidance control processing unit 44.
[0098] 図 6及び図 7で説明したポケット 14への落下を知らせる発光報知は、上記検知情報 に基づき、制御部 4の光源制御処理部 47によって光源 15及び光源 16を制御する。 報知手段としては、本実施の形態では、光源による発光報知を示したが、これに限定 する趣旨ではなぐ画像報知や音声報知であってもよい(図示せず)。  The light emission notification for notifying the drop into the pocket 14 described with reference to FIGS. 6 and 7 controls the light source 15 and the light source 16 by the light source control processing unit 47 of the control unit 4 based on the detection information. As the notification means, in the present embodiment, the light emission notification by the light source is shown. However, the notification means may be image notification or voice notification (not shown) for the purpose of limiting to this.
[0099] なお、ゲームの種類によっては、ゲーム終了を認識するために、ポケット 14から落 下し、第 1収納部 186a及び 186bに収納された的球 Mがどの番号なのかを記憶して おく必要がある。たとえば、「8ボール」の場合、ゲーム途上で 8番の的球 Mがポケット 14に落下した場合は、スクラッチであるため、この的球 Mを取出部 185に誘導する必 要があるが、最終ショットで 8番の的球 Mがポケット 14に落下した場合は、ゲームが終 了するため、第 1収納部 186aに収納しなければならない。  [0099] Depending on the type of game, in order to recognize the end of the game, it is stored what number the target ball M dropped from the pocket 14 and stored in the first storage units 186a and 186b is. There is a need. For example, in the case of “8 balls”, if the target ball M of No. 8 falls into the pocket 14 during the game, it is a scratch, so it is necessary to guide the target ball M to the takeout part 185. If the 8th target ball M falls into the pocket 14 on a shot, the game ends and must be stored in the first storage 186a.
[0100] そこで、的球 Mの収納記憶部 46は、読取情報処理装置 3aまたは 3bで読み取られ た的球 Mの番号及び収納の有無を一時的に記憶し、この的球 Mの収納記憶部 46の データに基づき、誘導制御処理部 44、表示画像処理部 46、光源制御処理部 45の 処理を行なう。  [0100] Therefore, the storage unit 46 for the target ball M temporarily stores the number of the target ball M read by the read information processing device 3a or 3b and whether or not it is stored, and the storage unit for the target ball M. Based on the 46 data, the guidance control processing unit 44, the display image processing unit 46, and the light source control processing unit 45 are processed.
[0101] また、ゲームの種類によって、収納部 186と取出部 185に案内する球 Bが異なる場 合がある。そこで、上記制御部 4は、入力部 17でゲームプログラムが選択されると、誘 導制御処理部 44を選択されたゲームプログラムのルールに対応して作動させるよう に設定すればよい。  [0101] Also, depending on the type of game, the ball B guided to the storage unit 186 and the take-out unit 185 may differ. Therefore, when the game program is selected by the input unit 17, the control unit 4 may be set so that the guidance control processing unit 44 is operated according to the rule of the selected game program.
[0102] 図 9は、「8ボール」を選択した場合を例として、本発明に力かるビリヤードゲーム装 置のゲーム終了までの処理フローを示した図である。ゲーム開始前の状態では、 1〜 9までの的球 Mは、第 1収納部 186aに収納され、 10〜15までの的球 Mは、第 2収納 部 186bに収納されている。 [0102] FIG. 9 shows an example of a billiard game device that is effective in the present invention, taking the case of selecting “8 balls” as an example. It is the figure which showed the processing flow until the game end of a device. In the state before the start of the game, the target balls M of 1 to 9 are stored in the first storage unit 186a, and the target balls M of 10 to 15 are stored in the second storage unit 186b.
[0103] ゲーム選択ボタン 173で「8ボール」が選択されると(Sl)、「8ボール」のゲームプロ グラムが制御部 4のゲームプログラムデータベース 43から読み出され (S2)、手球 T 及び的球 Ml〜15が取出部 185から送出される(S3)。ここで、ビリヤード装置 1は、「 8ボール」がプレイ可能な状態になる。例えば、手球 Tが落下した場合、又はプレイ途 中で 8番の的球 Mが落下した場合は、スクラッチとして検知し、取出部案内板 182aを 作動させて、取出部 185に誘導するように設定される。落下した的球 Mが、最終ショ ットの 8番力、スクラッチの 8番か、を判断するために、制御部 4の的球 Mの収納記憶 部 46は、収納された的球 Mを一時的に記憶する。  [0103] When "8 ball" is selected by the game selection button 173 (Sl), the game program of "8 ball" is read from the game program database 43 of the control unit 4 (S2), and the hand ball T and target The balls Ml to 15 are sent out from the take-out unit 185 (S3). Here, the billiard device 1 is ready to play “8 balls”. For example, if the hand ball T falls or the target ball M of No. 8 falls in the middle of play, it is detected as a scratch, and the takeout guide plate 182a is operated to guide it to the takeout portion 185. Is done. In order to determine whether the fallen target ball M is the 8th force of the final shot or the 8th scratch, the storage unit 46 of the target ball M of the control unit 4 temporarily stores the stored target ball M. Remember me.
[0104] ゲームが開始されると、ポケットインが最終ショットによる 8番の的球 Mでない限り(S 4)、 1回のショットで最初の的球 Mのポケットインカ 所定の時間経過するまでは、誘 導制御処理をしない(S5)。これは、ポケットインする球 Bが複数の場合、最初の球 B のポケットインカも最後の球 Bのポケットインまでタイムラグが生じ、すべての球 Bがポ ケットインしない限り、そのショットがスクラッチか否力、判断できないからである。上記 所定の時間は、制御部 4の誘導制御処理部 44で任意に設定できる力 たとえば、通 常のビリヤードゲームの場合、 5秒〜 7秒の範囲が好適である。  [0104] When the game starts, unless the pocket-in is the 8th target ball M from the final shot (S4), the first target ball M pocket-inka in a single shot The guidance control process is not performed (S5). This is because if there are multiple spheres B pocketed in, the first ball B's pocket inker will also have a time lag until the last sphere B's pocket in, and all spheres B will not be pocketed in. Because it cannot be judged. The predetermined time is a force that can be arbitrarily set by the guidance control processing unit 44 of the control unit 4. For example, in the case of a normal billiard game, a range of 5 to 7 seconds is suitable.
[0105] 上記所定時間経過後、スクラッチか否かを判断し (S6)、スクラッチでなければ、ポ ケットインした的球 Mの番号が、 1〜9か否かを判断する(S7)。的球 Mの番号が 1〜 9の場合は、第 1収納部 186aに誘導され (S8)、 10〜15の場合は、第 2収納部 186 bに誘導される(S9)。  [0105] After the predetermined time has elapsed, it is determined whether or not it is a scratch (S6). If it is not a scratch, it is determined whether or not the number of the target ball M pocketed in is 1 to 9 (S7). When the number of the target ball M is 1 to 9, it is guided to the first storage part 186a (S8), and when it is 10 to 15, it is guided to the second storage part 186b (S9).
[0106] なお、スクラッチの場合には、的球 Mまたは手球 Tは、取出部 185に誘導される (S 10)。  In the case of scratching, the target ball M or the hand ball T is guided to the takeout unit 185 (S 10).
[0107] ポケットインした的球 M力 最終ショットの 8番の的球 Mである場合には(S4)、第 1 収納部 186aに誘導され(S11)、ゲームが終了する。  [0107] Pocketed-in target ball M force When the target ball is the eighth target ball M of the final shot (S4), it is guided to the first storage unit 186a (S11), and the game ends.
[0108] 図 10は、本発明にカゝかるビリヤードシステムの構成を示す図である。ビリヤードシス テムは、 1台以上のビリヤード装置 1及びこのビリヤード装置 1と通信自在に接続され た管理サーバ 5とから構成される。ビリヤード装置 1と管理サーバ 5との接続は、有線 、無線を問わず、例えば、 LAN接続の確立が可能な公知の機構を備えていればよ い。管理サーバ 5は、少なくとも本体部 51と表示部 52とから構成されている。 [0108] Fig. 10 is a diagram showing a configuration of a billiard system according to the present invention. The billiard system is communicably connected to one or more billiard devices 1 and this billiard device 1. Management server 5. The connection between the billiard device 1 and the management server 5 may be provided with a known mechanism capable of establishing a LAN connection, regardless of whether it is wired or wireless. The management server 5 includes at least a main body 51 and a display 52.
[0109] ビリヤード装置 1で検知された上記検知情報は、ビリヤード装置 1の制御部 4に設け られた送受信部(図示せず)力 管理サーバ 5に送信される。この検知情報を受信し た管理サーバ 5は、検知情報力 ゲームの進行状況データを生成し、表示部 52で表 示する。 The detection information detected by the billiard device 1 is transmitted to a transmission / reception unit (not shown) force management server 5 provided in the control unit 4 of the billiard device 1. The management server 5 that has received the detection information generates progress information data of the detection information power game and displays it on the display unit 52.
[0110] 図 11は、ビリヤードシステムのブロック構成図を示すものである。ビリヤード装置 la 乃至 lcは、図 1乃至図 9で説明したビリヤード装置 1と同じ構成である。  FIG. 11 is a block diagram of the billiard system. The billiard devices la to lc have the same configuration as the billiard device 1 described with reference to FIGS.
[0111] まず、ゲームを開始する場合に、プレーヤは、自己の IDを記録した記録媒体 Cを使 用して入力部 17の ID入力部 172 (図 3参照)力も IDを入力する。記録媒体 Cの形態 は問わないが、たとえば、 ICカード、 ICタグ、 ICタグ搭載の携帯電話などである。入 力された IDは、ビリヤード装置 laの制御部 4の送受信部 47から管理サーバ 5に送信 される。管理サーバ 5の送受信部 511でプレーヤの IDデータが受信されると、管理サ ーバ 5は、プレーヤ IDデータベース 512から受信したプレーヤ IDデータに合致する データを読出し、認証部 513でプレーヤの認証を行なう。  [0111] First, when starting the game, the player uses the recording medium C in which his / her ID is recorded to input the ID of the ID input unit 172 (see FIG. 3) of the input unit 17 as well. The form of the recording medium C is not limited, but is, for example, an IC card, an IC tag, or a mobile phone equipped with an IC tag. The input ID is transmitted to the management server 5 from the transmission / reception unit 47 of the control unit 4 of the billiard device la. When the transmission / reception unit 511 of the management server 5 receives the player ID data, the management server 5 reads the data matching the received player ID data from the player ID database 512, and the authentication unit 513 authenticates the player. Do.
[0112] プレーヤが認証されると、ゲームの始動許可の信号を管理サーバ 5の送受信部 51 1からビリヤード装置 laの制御部 4に設けられた送受信部 47に送信する。このように プレーヤの認証を管理サーバ 5で行なうことにより、管理サーバ 5に接続されたすベ てのビリヤード装置の始動が上記認証を条件とするため、複数台のビリヤード装置を 有するゲーム場での効率的な一括管理が可能になる。ビリヤード装置 laの実際の始 動は、図 3で説明したように硬貨作動式の場合には、上記プレーヤ IDの認証後、硬 貨の投入をすればよい。  [0112] When the player is authenticated, a game start permission signal is transmitted from the transmission / reception unit 511 of the management server 5 to the transmission / reception unit 47 provided in the control unit 4 of the billiard device la. Since the authentication of the player is performed by the management server 5 in this way, the start of all the billiard devices connected to the management server 5 is subject to the above-mentioned authentication. Therefore, in the game hall having a plurality of billiard devices. Efficient collective management becomes possible. In the actual operation of the billiard device la, as described with reference to FIG. 3, in the case of a coin-operated type, coins may be inserted after authenticating the player ID.
[0113] ところで、ビリヤードゲームには、球 Bをポケット 14に落下させることにより点数をカロ 算し、得点差で順位を競うもの(例えば「ローテーション」「ジャパンナインボール」など )もある。そこで、このような場合には、読取情報処理装置 3bで検知された的球 Mの 点数データをビリヤード装置 laの送受信部 47から管理サーバ 5に送信し、この点数 データを送受信部 511で受信し、得点算出部 514で点数を算出し、算出結果のデー タを表示データ生成部 515で生成して表示部 52で表示させるようにすればよい。 [0113] By the way, in some billiard games, the ball B is dropped into the pocket 14 to calculate the score and compete for the ranking by the score difference (for example, "Rotation", "Japan Nine Ball", etc.). Therefore, in such a case, the score data of the target ball M detected by the read information processing device 3b is transmitted from the transmission / reception unit 47 of the billiard device la to the management server 5, and the score data is received by the transmission / reception unit 511. The score calculation unit 514 calculates the score and displays the calculation result data. The data may be generated by the display data generation unit 515 and displayed on the display unit 52.
[0114] なお、コーナポケットとサイドポケットで点数が異なる場合、上記検知された点数デ ータは、球 Bの落下情報のほ力 落下したポケットが、コーナポケットかサイドポケット 力の情報も含まれ、これらの情報に基づいて所定の計算式によって点数が算出され る。 [0114] If the score is different between the corner pocket and the side pocket, the detected score data includes the information about the falling pocket of the ball B and the information about the corner pocket or side pocket force. Based on these pieces of information, the score is calculated by a predetermined calculation formula.
[0115] ビリヤードゲームの種類として対戦式のゲームのほ力、 1人のプレーヤが所定の球 Bをポケットにすべて落下させるまでの所要時間を競うものもある。そこで、この場合、 管理サーバ 5にこの所要時間を計測する計測部を設け、プレーヤが手球 Tを始動す る際にタイマースィッチ(図示せず)を押下すると、始動信号が管理サーバ 5に送信さ れ、読取情報処理装置 3bにより、最後の的球 Mがポケット 14に落下したことを検知し 、この検知情報を受信するまでの所要時間を上記計測部で計測し、計測結果データ を表示データ生成部 515で生成して表示部 52で表示すればよい。  [0115] As a type of billiard game, there is a game of competitive type, and one player competes for the time required until all the predetermined balls B are dropped in the pockets. Therefore, in this case, the management server 5 is provided with a measuring unit for measuring the required time, and when the player depresses a timer switch (not shown) when starting the hand ball T, a start signal is transmitted to the management server 5. Then, the reading information processing device 3b detects that the last target ball M has fallen into the pocket 14, measures the time required to receive this detection information, and generates measurement result data as display data. It may be generated by the unit 515 and displayed on the display unit 52.
[0116] ところで、ビリヤードは、「ナインボール」「エイトボール」「ローテーション」「14— 1」な ど各種のゲームがあり、各々ルールは異なる力 いずれも共通するファールとしては 、手球 Tが所定の的球 Mに当たった後、 1個の的球 Mもポケット 14に落下しな力つた 場合、手球 Tがポケット 14に落下した場合などがある。これらのファールは、管理サ ーバ 5でファール判定部 516を設け、所定時間内に、読取情報処理装置 3bが、所定 の球 Bが落下したことまたは球 Bが落下しな 、ことを検知し、この検知情報を管理サ ーバ 5が受信して上記ファール判定部 516で判定すればよい。ファール判定部 516 でファールと判定されると、表示データ生成部 515でファールを表示するデータを生 成し、このデータを表示部 52で表示する。さらに、このファール情報をビリヤード装置 laに送信し、このファール情報に基づ 、て制御部 4で光源制御処理部 45を作動さ せてファールを報知させるために、特定の発光パターンで光源 15、光源 16を発光さ せてもよい。  [0116] By the way, there are various games such as "nine ball", "eight ball", "rotation", "14-1", and billiards have different rules. After hitting the target ball M, there is a case where one target ball M also falls into the pocket 14 and has a force, or the hand ball T falls into the pocket 14. These fouls are provided with a foul determination unit 516 in the management server 5, and the read information processing device 3b detects that the predetermined sphere B has dropped or the sphere B has not dropped within a predetermined time. The management server 5 may receive this detection information and make the determination using the foul determination unit 516. When the foul determination unit 516 determines that the foul is generated, the display data generation unit 515 generates data for displaying the foul, and the display unit 52 displays this data. Further, the foul information is transmitted to the billiard device la, and based on the foul information, the control unit 4 activates the light source control processing unit 45 to notify the foul, so that the light source 15, The light source 16 may emit light.
[0117] ゲームが終了して、プレーヤの成績が集計されると、管理サーバ 5のプレーヤ IDデ ータベース 512に蓄積されたプレーヤ IDに関連付けて各々の成績データを成績デ ータベース 517に蓄積させるようにしてもよい。この成績データは、 ID入力部 172か らプレーヤ IDを入力することにより、表示部 52で表示させることもできる。 [0118] 管理サーバ 5は、各ビリヤード装置 la、 lb等の装置 IDデータベース 518を有し、ゲ ームが始動する場合に、ビリヤード装置から装置 Iひ f青報を受信し、 IDデータベース 5 18から装置 HD情報を読み出して、上記表示部 52により、各ビリヤード装置 la、 lb等 のゲーム進行状況を表示させるようにしてもょ 、。 [0117] When the game is completed and the player's grades are totaled, each grade data is accumulated in the grade database 517 in association with the player ID accumulated in the player ID database 512 of the management server 5. May be. The result data can also be displayed on the display unit 52 by inputting the player ID from the ID input unit 172. [0118] The management server 5 has a device ID database 518 for each billiard device la, lb, etc. When the game starts, the management server 5 receives the device I? The device HD information may be read out from the above and the progress of the game of each billiard device la, lb, etc. may be displayed on the display unit 52.
[0119] 複数のビリヤード装置で競技を行なう場合に、各ビリヤード装置のゲームの進行状 況とともに、順位データを生成し、表示部 52により順位を表示するようにしてもよい。 例えば、トーナメント方式の競技会の場合には、各ビリーヤード装置力 受信した検 知情報に基づいてゲームの進行状況及びトーナメント表を自動生成し、表示部 52で 表示すればよい。  [0119] When a game is played with a plurality of billiard devices, rank data may be generated together with the progress of the game of each billiard device, and the rank may be displayed on the display unit 52. For example, in the case of a tournament-type competition, the progress of the game and the tournament table may be automatically generated based on the detection information received by each billiard device and displayed on the display unit 52.
[0120] 管理サーバ 5は、ビリヤード装置 lcとインターネット網 Nを介して接続することもでき る。このような構成により、ビリヤードゲームで、クライアント (ビリヤード装置) サーバ (管理サーバ 5)型のネットワークシステムを構築することが可能である。従って、遠隔 地にあるボードゲーム装置のゲーム進行状況をリアルタイムで閲覧することができ、 プレーヤは、自宅のパーソナルコンピュータや携帯電話等の通信端末力 プレーヤ I Dを入力することにより、自分の成績や競技会の開催などビリヤードゲームに関する 情報を入手することも可能になる。  [0120] The management server 5 can also be connected to the billiard device lc via the Internet network N. With such a configuration, it is possible to construct a client (billiard device) server (management server 5) type network system in a billiard game. Therefore, it is possible to view the game progress of the board game device at a remote location in real time, and the player can input his / her own results and competitions by inputting the player ID of the communication terminal such as a personal computer or mobile phone at home. It is also possible to obtain information on billiard games, such as holding meetings.
図面の簡単な説明  Brief Description of Drawings
[0121] [図 1]本発明にかかるビリヤード装置の上面図  [0121] [Fig. 1] Top view of the billiard apparatus according to the present invention.
[図 2]トランスボンダと読取情報処理装置の機能構成を示したブロック図  FIG. 2 is a block diagram showing the functional configuration of a transbonder and a reading information processing apparatus.
[図 3]ビリヤード装置の盤面を取り除いた状態の斜視図  [Fig. 3] Perspective view of the billiard device with the panel surface removed.
圆 4]筐体の内部の部分拡大図  圆 4] Enlarged view of the inside of the housing
[図 5] (a)的球が第 1収納部側回収路に案内されるところを示す図 (b)的球が第 2収 納部側回収路に案内されるところを示す図(c)手球が取出部側回収路に案内される ところを示す図  [Fig. 5] (a) Diagram showing the target sphere guided to the first storage section side recovery path (b) Diagram showing the target sphere guided to the second storage section side recovery path (c) A figure showing the handball being guided to the collection path on the take-out side
[図 6]ビリヤード装置の制御部の構成ブロック図  [Figure 6] Configuration block diagram of the control unit of the billiard device
[図 7]ポケット近傍の部分拡大図  [Fig.7] Partial enlarged view near the pocket
[図 8]発光パターンのテーブル  [Figure 8] Light emission pattern table
[図 9]「8ボール」を選択した場合のゲーム終了までの処理フロー [図 10]本発明にかかるビリヤードシステムの構成概観図 [図 11]ビリヤードシステムのブロック構成図 [Figure 9] Processing flow up to the end of the game when “8 balls” is selected [Fig. 10] Overview of configuration of billiard system according to the present invention. [Fig. 11] Block configuration diagram of billiard system.
符号の説明 Explanation of symbols
1 ビリヤード装置  1 Billiard equipment
2 トランスボンダ  2 Transbonder
3 読取情報処理装置  3 Reading information processing device
4 制御部  4 Control unit
5 管理サーバ  5 Management server

Claims

請求の範囲 The scope of the claims
[1] 1人以上のプレーヤが所定のルールに従って、落下孔が設けられた盤面上で球、 パックなどの移動体を移動させ、この落下孔から落下した移動体の収納部と取出部と を有するボードゲーム装置であって、  [1] One or more players move a moving body such as a ball or a pack on a board surface provided with a drop hole in accordance with a predetermined rule. A board game device comprising:
上記落下した移動体を検知するとともに検知情報を生成する検知手段と、この検知 情報に基づき移動体を転走させる回収路を介して上記収納部または取出部のいず れかに誘導する誘導手段と、上記検知情報に基づく移動体の誘導を制御する制御 手段とを備えたことを特徴とするボードゲーム装置。  Detection means for detecting the moving body that has fallen and generating detection information, and guidance means for guiding either the storage section or the take-out section through a recovery path for rolling the moving body based on the detection information And a board game device comprising: control means for controlling guidance of the moving body based on the detection information.
[2] 上記検知手段は、移動体に設けられ、移動体の識別情報を発信する情報発信手 段と、この発信された移動体の識別情報を読み取って上記検知情報を生成し、この 検知情報を上記制御手段に送信する検知情報処理手段とから構成されていることを 特徴とする請求項 1記載のボードゲーム装置。  [2] The detection means is provided in the mobile body, and transmits information identifying means for transmitting the mobile body, and generates the detection information by reading the transmitted mobile body identification information. 2. The board game apparatus according to claim 1, further comprising detection information processing means for transmitting the information to the control means.
[3] 上記情報発信手段は、移動体の識別情報を記憶し、移動体に埋設されたトランス ボンダまたは ICチップであり、上記読取情報処理手段は、上記トランスボンダまたは I Cチップに記憶された識別情報を読取って検知情報を生成する読取装置であること を特徴とする請求項 1または請求項 2記載のボードゲーム装置。  [3] The information transmitting means stores identification information of the mobile body and is a transbonder or an IC chip embedded in the mobile body, and the read information processing means is an identification stored in the transbonder or the IC chip. 3. The board game device according to claim 1, wherein the board game device is a reader that reads information to generate detection information.
[4] 上記移動体を複数使用し、各移動体を個別に識別する必要がある場合、上記情報 発信手段に、各移動体を識別する識別情報が記憶されて 、ることを特徴とする請求 項 1から請求項 3までのいずれかに記載のボードゲーム装置。  [4] When a plurality of the moving bodies are used and each moving body needs to be individually identified, identification information for identifying each moving body is stored in the information transmitting means. The board game device according to any one of claims 1 to 3.
[5] 上記複数の移動体に各々別の色彩が着色されて!、る場合、上記検知手段が、色 判別センサによって上記移動体に着色された色を判別し、判別した色に基づいて上 記検知情報を生成し、この検知情報を上記制御手段に送信する検知情報処理手段 を備えていることを特徴とする請求項 1記載のボードゲーム装置。  [5] When the plurality of moving bodies are colored with different colors !, the detection means determines the color that has been colored on the moving body by a color discrimination sensor, 2. The board game apparatus according to claim 1, further comprising detection information processing means for generating the detection information and transmitting the detection information to the control means.
[6] 上記誘導手段は、落下孔から落下した移動体を重力自走させるように上記回収路 を傾斜させたものであり、下流側に上記収納部と取出部とに分岐する分岐部と、重力 自走した移動体力 Sこの分岐部に到達すると、上記検知情報に基づき上記制御手段 力、分岐部を作動させて移動体を収納部または取出部に案内する案内手段とを有 することを特徴とする請求項 1から請求項 5までのいずれかに記載のボードゲーム装 置。 [6] The guide means is configured such that the collection path is inclined so that the mobile body dropped from the drop hole is caused to self-propelled by gravity, and a branching portion that branches into the storage portion and the extraction portion on the downstream side; Gravity Self-propelled moving body force S When reaching this branching section, it has the control means force based on the detection information, and has a guiding means for operating the branching section to guide the moving body to the storage section or take-out section. The board game device according to any one of claims 1 to 5. Place.
[7] 上記分岐部は、上記制御手段によって収納部側または取出部側に開閉作動また は傾斜作動して移動体を案内する案内板を有することを特徴とする請求項 1から請 求項 6までのいずれかに記載のボードゲーム装置。  [7] The claim 6 characterized in that the branch part has a guide plate that guides the moving body by opening / closing operation or tilting operation to the storage part side or the take-out part side by the control means. The board game device described in any of the above.
[8] 上記案内手段は、上記案内板によって案内された移動体を収納部または取出部に 重力自走させるために分岐部力も収納部または取出部に向力つて傾斜させた収納 部側案内路と取出部側案内路とを有することを特徴とする請求項 1から請求項 7まで の!、ずれかに記載のボードゲーム装置。  [8] The guide section includes a storage section side guide path in which the force of the branch section is also inclined toward the storage section or the extraction section in order to cause the moving body guided by the guide plate to gravity move to the storage section or the extraction section. And a take-out part side guideway. The board game device according to any one of the above.
[9] 上記複数の移動体が連続的に上記回収路を重力自走する場合、上記検知情報を 受信した制御手段は、検知した検知情報の順序に従って、移動体を収納部または取 出部に案内するために連続的に上記分岐部を作動させることを特徴とする請求項 1 力 請求項 8までのいずれかに記載のボードゲーム装置。  [9] When the plurality of moving bodies continuously run by gravity along the recovery path, the control means that has received the detection information moves the moving body to the storage unit or the extraction unit according to the order of the detected detection information. 9. The board game apparatus according to claim 1, wherein the branch portion is continuously operated for guidance.
[10] 上記複数の移動体のうち、盤面上で所定の移動体を 1回移動させて、他の移動体 に直接的または連鎖的に衝突させることにより、上記落下孔に 1以上の移動体を落 下させる場合に、上記制御手段は、落下した移動体を収納部と取出部のいずれに誘 導するかを判断するために、上記検知手段により最初の移動体の落下を検知した検 知情報を受信してから、所定時間経過するまで、上記誘導手段を作動させないように 設定されていることを特徴とする請求項 1から請求項 9までのいずれかに記載のボー ドゲーム装置。 [10] Among the plurality of moving bodies, by moving a predetermined moving body once on the board surface and colliding with other moving bodies directly or in a chain, one or more moving bodies are placed in the dropping hole. In order to determine whether to drop the moving body to the storage section or the take-out section, the control means detects the first moving body detected by the detecting means. 10. The board game device according to claim 1, wherein the board game device is set so that the guide means is not operated until a predetermined time elapses after receiving the information.
[11] 上記制御手段は、上記検知情報を画像、音声、光源の少なくともいずれか 1つによ つて報知する報知手段を備えたことを特徴とする請求項 1から請求項 10までのいず れかに記載のボードゲーム装置。  [11] The control means according to any one of claims 1 to 10, wherein the control means includes notification means for notifying the detection information by at least one of an image, a sound, and a light source. A board game apparatus according to claim 1.
[12] 上記制御手段は、上記ボードゲーム装置でプレイできる複数のゲームプログラムを 記憶する記憶手段と、上記ゲームプログラムのうち、選択されたゲームプログラムを記 憶手段から読出すゲーム選択手段とを有し、上記誘導手段は、複数の移動体のうち 、上記読み出されたゲームプログラムに必要な数の移動体を上記収納部から取出部 に送出する送出手段を有し、上記ゲームプログラムが選択されると、上記制御手段は 、上記送出手段を作動させるように設定されて ヽることを特徴とする請求項 1から請求 項 11までの 、ずれかに記載のボードゲーム装置。 [12] The control means includes a storage means for storing a plurality of game programs that can be played on the board game device, and a game selection means for reading the selected game program from the storage means. The guiding means includes sending means for sending the number of moving bodies necessary for the read game program from the storage section to the taking-out section among the plurality of moving bodies, and the game program is selected. Then, the control means is set so as to operate the delivery means. The board game apparatus according to any one of Items 11 to 11.
[13] 上記制御手段は、上記ゲーム選択手段でゲームプログラムが選択されると、上記誘 導手段を選択されたゲームプログラムのルールに対応して作動させるように設定され ていることを特徴とする請求項 1から請求項 12までのいずれかに記載のボードゲーム 装置。 [13] The control means is set such that when the game program is selected by the game selection means, the guidance means is operated in accordance with a rule of the selected game program. The board game device according to any one of claims 1 to 12.
[14] 上記ボードゲーム装置は、上記移動体が 1個の手球と 1から 15までの番号が付され た 15個の的球とから構成されたビリヤード用の球と、ビリヤード台とを有し、上記収納 部が、手球及び 1から 9までの番号が付された的球用の第 1収納部と、 10から 15まで の番号が付された的球用の第 2収納部とから構成されていることを特徴とする請求項 1力も請求項 13までのいずれかに記載のボードゲーム装置。  [14] The board game apparatus includes a billiard ball in which the moving body is composed of one hand ball and 15 target balls numbered from 1 to 15, and a pool table. The storage unit is composed of a first storage unit for a target ball numbered from 1 to 9 and a second storage unit for a target ball numbered from 10 to 15. 14. The board game apparatus according to claim 1, wherein the power is one.
[15] 1台以上の上記ボードゲーム装置と、このボードゲーム装置に通信自在に接続され 、上記検知情報を受信する管理サーバとを備え、この管理サーバは、受信した検知 情報に基づきゲームの進行状況を表示する表示手段を有することを特徴とするボー ドゲームシステム。  [15] One or more board game devices, and a management server that is communicably connected to the board game device and receives the detection information, the management server proceeding with the game based on the received detection information A board game system comprising display means for displaying a situation.
[16] 上記ボードゲーム装置は、プレーヤの IDを記録した記録媒体を読取るプレーヤ ID 読取手段を有し、上記管理サーバは、プレーヤ IDデータを蓄積するプレーヤ ID蓄 積手段と、上記プレーヤ ID読取手段によって読取られたプレーヤ IDを受信し、受信 したプレーヤ IDと合致するプレーヤ IDを上記プレーヤ ID蓄積手段力も読み出して 認証処理を行なう認証処理手段とを有し、この認証処理手段によって認証が行なわ れると、上記ボードゲーム装置にゲームの始動を許可する信号を送信することを特徴 とする請求項 15記載のボードゲームシステム。  [16] The board game device has player ID reading means for reading a recording medium in which the player ID is recorded, and the management server has player ID storage means for storing player ID data, and player ID reading means. And an authentication processing means for reading out the player ID that matches the received player ID and performing the authentication processing by reading out the player ID storage means, and when authentication is performed by the authentication processing means. 16. The board game system according to claim 15, wherein a signal permitting game start is transmitted to the board game device.
[17] 上記管理サーバは、上記プレーヤ IDに関連づけて各プレーヤの成績データを蓄 積する成績データ蓄積手段を有し、上記認証手段によって認証を行うと、上記表示 手段によって認証されたプレーヤの過去の成績データを表示することを特徴とする 請求項 15または請求項 16記載のボードゲームシステム。  [17] The management server has performance data storage means for storing performance data of each player in association with the player ID. When authentication is performed by the authentication means, the past of the players authenticated by the display means is stored. The board game system according to claim 15 or 16, characterized in that the result data is displayed.
[18] 上記管理サーバは、上記検知情報を受信すると、所定の得点を算出する得点算出 手段を有し、この算出された得点を上記表示手段で表示することを特徴とする請求 項 15から請求項 17までのいずれかに記載のボードゲームシステム。 18. The management server has score calculation means for calculating a predetermined score when receiving the detection information, and displays the calculated score on the display means. Item 18. The board game system according to any one of Items 17 to 17.
[19] 上記ビリヤード装置の落下孔が複数設けられ、各落下孔によって上記所定の得点が 異なる場合に、上記検知手段は、移動体の識別情報と落下孔の位置情報とから検知 情報を生成するように構成され、上記得点算出手段は、この検知情報に対応した得 点を算出することを特徴とする請求項 15から請求項 18までのいずれかに記載のボ ードゲームシステム。 [19] When the plurality of drop holes of the billiard device are provided and the predetermined score differs depending on each drop hole, the detection means generates detection information from the identification information of the moving object and the position information of the drop hole. 19. The board game system according to claim 15, wherein the score calculation means calculates a score corresponding to the detection information.
[20] 上記ボードゲームが、 1人のプレーヤが所定数の移動体をすベての落下孔に落下 させるまでの所要時間を競うゲームである場合、上記管理サーバは、最初の移動体 の始動力 上記検知手段により最後の移動体が落下孔に落下したことを検知する検 知情報を受信するまでの所要時間を計測する計測手段を備えたことを特徴とする請 求項 15から請求項 19までのいずれかに記載のボードゲームシステム。  [20] If the board game is a game in which one player competes for the time required to drop a predetermined number of moving bodies into all the drop holes, the management server starts the first moving body. Claims 15 to 19 characterized by comprising measuring means for measuring the time required to receive detection information for detecting that the last moving body has fallen into the drop hole by the detecting means. The board game system according to any of the above.
[21] 上記管理サーバは、所定時間内に、上記ボードゲーム装置の検知手段によって移 動体が落下孔に落下しないことまたは所定の移動体が落下したことが検知されると、 この検知情報を受信し、この検知情報に基づいてファールと判定する判定手段と、こ の判定結果を上記表示手段で表示させるために表示データを生成する表示データ 生成手段とを有することを特徴とする請求項 15から請求項 20までのいずれかに記載 のボードゲームシステム。  [21] When the detection means of the board game device detects that the moving body does not fall into the drop hole or the predetermined moving body has fallen within a predetermined time, the management server receives this detection information. And determining means for determining a foul based on the detection information, and display data generating means for generating display data for displaying the determination result on the display means. The board game system according to claim 20.
[22] 上記管理サーバは、ボードゲーム装置の装置 ID蓄積手段を有し、ゲームが始動す る場合に、ボードゲーム装置の上記制御手段から装置ごとに設定されている装置 ID 情報を受信すると、上記装置 ID蓄積手段からこの装置 HD情報を読み出して、ボード ゲーム装置を特定し、このボードゲーム装置のゲーム進行状況を上記表示手段によ り、表示可能な状態にすることを特徴とする請求項 15から請求項 21までのいずれか に記載のボードゲームシステム。  [22] The management server has a device ID storage unit of the board game device, and when the game starts, when the device ID information set for each device is received from the control unit of the board game device, The device HD information is read from the device ID storage means, a board game device is specified, and the game progress status of the board game device is made displayable by the display means. The board game system according to any one of claims 15 to 21.
[23] 上記管理サーバは、複数のボードゲーム装置で競技を行なう場合に、各ボードゲ ーム装置の進行状況とともに、順位データを生成し、上記表示手段により順位を表示 することを特徴とする請求項 15から請求項 22までのいずれかに記載のボードゲーム システム。  [23] The management server, when playing a game with a plurality of board game devices, generates ranking data together with the progress of each board game device, and displays the ranking by the display means. Item 15. The board game system according to any one of items 15 to 22.
[24] 上記管理サーバとボードゲーム装置とがインターネット網を介して接続されたことを 特徴とする請求項 15から請求項 23までのいずれかに記載のボードゲームシステム。  24. The board game system according to any one of claims 15 to 23, wherein the management server and the board game device are connected via an Internet network.
PCT/JP2007/055115 2006-03-15 2007-03-14 Board game device and board game system WO2007105761A1 (en)

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