WO2007050919A3 - Systems and methods for wireless technology-based multi-player competition - Google Patents
Systems and methods for wireless technology-based multi-player competition Download PDFInfo
- Publication number
- WO2007050919A3 WO2007050919A3 PCT/US2006/042043 US2006042043W WO2007050919A3 WO 2007050919 A3 WO2007050919 A3 WO 2007050919A3 US 2006042043 W US2006042043 W US 2006042043W WO 2007050919 A3 WO2007050919 A3 WO 2007050919A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- systems
- player
- methods
- wireless technology
- based multi
- Prior art date
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Classifications
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5506—Details of game data or player data management using advertisements
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5513—Details of game data or player data management involving billing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5573—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/575—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Computer Networks & Wireless Communication (AREA)
- Environmental & Geological Engineering (AREA)
- Radar, Positioning & Navigation (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Systems and methods are provided that facilitate multi-player competitions and contests through an integrated use of wireless communications systems, location identification technology and the Internet media delivery. An exemplary embodiment of the multi-player competition includes a multi-player game of tag. The object of the game is for players to accumulate points by capturing their assigned Targets while avoiding being captured by their Pursuer.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US73145805P | 2005-10-27 | 2005-10-27 | |
US60/731,458 | 2005-10-27 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2007050919A2 WO2007050919A2 (en) | 2007-05-03 |
WO2007050919A3 true WO2007050919A3 (en) | 2007-07-05 |
Family
ID=37968590
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2006/042043 WO2007050919A2 (en) | 2005-10-27 | 2006-10-27 | Systems and methods for wireless technology-based multi-player competition |
Country Status (2)
Country | Link |
---|---|
US (1) | US20070099705A1 (en) |
WO (1) | WO2007050919A2 (en) |
Families Citing this family (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20070050607A (en) * | 2005-11-11 | 2007-05-16 | 주식회사 현대오토넷 | Location information provision system of navigation from the internet web site |
WO2009014757A1 (en) * | 2007-07-26 | 2009-01-29 | Limbo, Inc. | Systems, media and methods for determining a winner of a multiplayer game |
US20090036216A1 (en) * | 2007-07-30 | 2009-02-05 | Trey Ratcliff | Video game for interactive engagement between multiple on-line participants in competition over internet websites |
US20090181774A1 (en) * | 2007-07-30 | 2009-07-16 | Jg Games Holdings, Llc | Video game for interactive engagement between multiple on-line participants in competition over internet websites |
EP2150062B1 (en) | 2008-07-28 | 2022-10-26 | Imagine Communications Corp. | Improved method, system and apparatus for synchronizing signals |
US8663014B2 (en) * | 2011-01-31 | 2014-03-04 | Zynga Inc. | Apparatus and method with physical location check-in that triggers a status change in a virtual game |
US20130005417A1 (en) * | 2011-06-30 | 2013-01-03 | Peter Schmidt | Mobile device action gaming |
US8608571B1 (en) * | 2011-10-21 | 2013-12-17 | Google Inc. | Method and system for a tracking game using multiple mobile devices |
JP6830932B2 (en) * | 2018-08-07 | 2021-02-17 | 株式会社カプコン | Game system |
JP7087034B2 (en) * | 2020-09-11 | 2022-06-20 | 株式会社スクウェア・エニックス | Video game processing program and video game processing system |
JP7089005B2 (en) * | 2020-11-27 | 2022-06-21 | 株式会社スクウェア・エニックス | Video game processing program and video game processing system |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6530841B2 (en) * | 2001-06-26 | 2003-03-11 | Cutlass, Inc. | Electronic tag game |
US6699125B2 (en) * | 2000-07-03 | 2004-03-02 | Yahoo! Inc. | Game server for use in connection with a messenger server |
US20040219961A1 (en) * | 2003-04-08 | 2004-11-04 | Ellenby Thomas William | Computer games having variable execution dependence with respect to spatial properties of a mobile unit. |
US6863610B2 (en) * | 2002-04-09 | 2005-03-08 | Utstarcom, Inc. | Wireless gaming system using standard cellular telephones |
US20050250580A1 (en) * | 2004-05-04 | 2005-11-10 | John Bird | Method and system for playing games using wireless communication |
Family Cites Families (17)
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US5233423A (en) * | 1990-11-26 | 1993-08-03 | North American Philips Corporation | Embedded commericals within a television receiver using an integrated electronic billboard |
US5214793A (en) * | 1991-03-15 | 1993-05-25 | Pulse-Com Corporation | Electronic billboard and vehicle traffic control communication system |
US5942969A (en) * | 1997-01-23 | 1999-08-24 | Sony Corporation | Treasure hunt game using pager and paging system |
US6791588B1 (en) * | 1998-09-11 | 2004-09-14 | L.V. Partners, L.P. | Method for conducting a contest using a network |
US6631404B1 (en) * | 1998-09-11 | 2003-10-07 | Lv Partners, L.P. | Method and system for conducting a contest using a network |
US6636892B1 (en) * | 1998-09-11 | 2003-10-21 | Lv Partners, L.P. | Method for conducting a contest using a network |
US20020026321A1 (en) * | 1999-02-26 | 2002-02-28 | Sadeg M. Faris | Internet-based system and method for fairly and securely enabling timed-constrained competition using globally time-sychronized client subsystems and information servers having microsecond client-event resolution |
US6859784B1 (en) * | 1999-09-28 | 2005-02-22 | Keynote Systems, Inc. | Automated research tool |
US6320495B1 (en) * | 2000-03-24 | 2001-11-20 | Peter Sporgis | Treasure hunt game utilizing GPS equipped wireless communications devices |
US6561809B1 (en) * | 2000-07-17 | 2003-05-13 | Battlepaint, Inc. | Virtual battlefield simulator system and method |
US20020090997A1 (en) * | 2000-12-15 | 2002-07-11 | Liveplanet | System for integrated media presentation |
US20020111201A1 (en) * | 2001-02-13 | 2002-08-15 | Lang Brook W. | Location-based game system |
US20030036428A1 (en) * | 2001-08-20 | 2003-02-20 | Christian Aasland | Method and apparatus for implementing multiplayer PDA games |
US6932698B2 (en) * | 2002-01-31 | 2005-08-23 | Peter Sprogis | Treasure hunt game utilizing wireless communications devices and location positioning technology |
US20040043817A1 (en) * | 2002-09-03 | 2004-03-04 | Daniel Willis | Autoconfiguration method for interactive on-line gaming systems |
US11033821B2 (en) * | 2003-09-02 | 2021-06-15 | Jeffrey D. Mullen | Systems and methods for location based games and employment of the same on location enabled devices |
US7435179B1 (en) * | 2004-11-15 | 2008-10-14 | Sprint Spectrum L.P. | Location-based authorization of gaming action in wireless communication gaming devices |
-
2006
- 2006-10-27 US US11/553,868 patent/US20070099705A1/en not_active Abandoned
- 2006-10-27 WO PCT/US2006/042043 patent/WO2007050919A2/en active Application Filing
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6699125B2 (en) * | 2000-07-03 | 2004-03-02 | Yahoo! Inc. | Game server for use in connection with a messenger server |
US6530841B2 (en) * | 2001-06-26 | 2003-03-11 | Cutlass, Inc. | Electronic tag game |
US6863610B2 (en) * | 2002-04-09 | 2005-03-08 | Utstarcom, Inc. | Wireless gaming system using standard cellular telephones |
US20040219961A1 (en) * | 2003-04-08 | 2004-11-04 | Ellenby Thomas William | Computer games having variable execution dependence with respect to spatial properties of a mobile unit. |
US20050250580A1 (en) * | 2004-05-04 | 2005-11-10 | John Bird | Method and system for playing games using wireless communication |
Also Published As
Publication number | Publication date |
---|---|
US20070099705A1 (en) | 2007-05-03 |
WO2007050919A2 (en) | 2007-05-03 |
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