WO2007032892A3 - Creating, playing and monetizing user customizable games - Google Patents

Creating, playing and monetizing user customizable games Download PDF

Info

Publication number
WO2007032892A3
WO2007032892A3 PCT/US2006/033446 US2006033446W WO2007032892A3 WO 2007032892 A3 WO2007032892 A3 WO 2007032892A3 US 2006033446 W US2006033446 W US 2006033446W WO 2007032892 A3 WO2007032892 A3 WO 2007032892A3
Authority
WO
WIPO (PCT)
Prior art keywords
game
user
music
playing
content
Prior art date
Application number
PCT/US2006/033446
Other languages
French (fr)
Other versions
WO2007032892A2 (en
Inventor
Brent Curtis
Original Assignee
Ibloks Inc
Brent Curtis
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ibloks Inc, Brent Curtis filed Critical Ibloks Inc
Publication of WO2007032892A2 publication Critical patent/WO2007032892A2/en
Publication of WO2007032892A3 publication Critical patent/WO2007032892A3/en

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Stored Programmes (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The present invention allows a user to select between playing a predefined game provided via a game application, or customize a game and share the customized game with friends via a global network. In certain embodiments, the user customizes the game by authoring content and incorporating the authored content and if desired sampled content (like a DJ) into the customized game. For example, a user may mesh together pieces of music (blocks of digital data) to author a new piece of music, and the customized game might be a multimedia presentation of the user's new piece of music. The user can then share or publish the new piece of music (custom content) as a published customized game.
PCT/US2006/033446 2005-09-09 2006-08-25 Creating, playing and monetizing user customizable games WO2007032892A2 (en)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US71542905P 2005-09-09 2005-09-09
US60/715,429 2005-09-09
US11/414,632 2006-04-27
US11/414,632 US20070060327A1 (en) 2005-09-09 2006-04-27 Creating, playing and monetizing user customizable games

Publications (2)

Publication Number Publication Date
WO2007032892A2 WO2007032892A2 (en) 2007-03-22
WO2007032892A3 true WO2007032892A3 (en) 2009-04-23

Family

ID=37855969

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2006/033446 WO2007032892A2 (en) 2005-09-09 2006-08-25 Creating, playing and monetizing user customizable games

Country Status (2)

Country Link
US (1) US20070060327A1 (en)
WO (1) WO2007032892A2 (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8202166B2 (en) * 2008-05-05 2012-06-19 Microsoft Corporation Multiple-player collaborative content editing
US8317606B2 (en) * 2008-12-04 2012-11-27 Disney Enterprises, Inc. Live authoring method for real time development of video games
US9785988B2 (en) 2010-11-24 2017-10-10 Digital River, Inc. In-application commerce system and method with fraud prevention, management and control
WO2014108811A2 (en) * 2013-01-08 2014-07-17 Ziouvelou Polyxeni Platforms for community game development and community management of game lifecycle
US9607595B2 (en) * 2014-10-07 2017-03-28 Matteo Ercolano System and method for creation of musical memories

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
"Share the Wild Ride with Atari's RollerCoaster Tycoon 3 and Microsoft Photo Story", ROLLER COASTER TYCOON 3, 12 October 2004 (2004-10-12), Retrieved from the Internet <URL:http://findarticles.com/p/articles/mim0ElN/is2004_Oct_12/ai_n6231865> *

Also Published As

Publication number Publication date
WO2007032892A2 (en) 2007-03-22
US20070060327A1 (en) 2007-03-15

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