WO2006127796A2 - System and method for providing a host console for use with an electronic card game - Google Patents
System and method for providing a host console for use with an electronic card game Download PDFInfo
- Publication number
- WO2006127796A2 WO2006127796A2 PCT/US2006/020062 US2006020062W WO2006127796A2 WO 2006127796 A2 WO2006127796 A2 WO 2006127796A2 US 2006020062 W US2006020062 W US 2006020062W WO 2006127796 A2 WO2006127796 A2 WO 2006127796A2
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- WIPO (PCT)
- Prior art keywords
- host
- electronic
- player
- game
- console
- Prior art date
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3255—Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
- G07F17/3239—Tracking of individual players
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3262—Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
Definitions
- the present invention relates generally to a system and method for providing host consoles features in a host console for use with an electronic card game.
- Gaming is an increasingly popular form of entertainment. Games, particularly, games of chance and skill where one or more players play and place wagers on a desired and/or predicted outcome can be played in a variety of ways and in a variety of places, including at a casino or other venue or on the Internet. Of the various forms of games that are available for play, many utilize playing cards. Of these, poker is arguably the most popular.
- poker is played at a table with several players wagering paper or coin money on a series of playing cards dealt from a deck of fifty-two cards. This deck is comprised of four suits at thirteen cards per suit.
- This form of poker requires a human dealer to coordinate the game, including dealing, wagering, folding, and the like.
- the players take turns acting as the dealer, but in licensed commercial gaming establishments, such as casinos, the dealer is typically a non-playing employee.
- traditional poker is potentially prone to human dealer error.
- human dealers in casino type establishments must be trained and paid a salary sufficient to retain them.
- the prior art includes electronic card tables or games which utilize virtual card and/or chips. As the complexity of such systems increase, one issue raised is the ability to service the system, i.e., provide diagnostics and/or trouble shooting. [0007]
- the present invention is aimed at one or more of the problems set forth above.
- a host console for use with an electronic card table.
- the electronic card table has a playing surface, a plurality of electronic player interaction areas located around a periphery of the table top, and a game computer.
- Each electronic player interaction area provides a player interface for interaction with one of the players.
- the game computer administers the electronic card table and is coupled to the plurality of electronic player interaction areas.
- the host console includes a host display, a host user interface, and a host controller.
- the host controller displays information to a host,
- the host user interface receives user input, and the host user interface displays displaying information related to the electronic card table and/or the electronic player interaction areas on the host display in response to host input received via the host user interface.
- a method related to an electronic card table has a playing surface, a plurality of electronic player interaction areas located around a periphery of the table top, and a game computer. Each electronic player interaction area provides a player interface for interaction with one of the players.
- the game computer administers the electronic card table and is coupled to the plurality of electronic player interaction areas.
- the method includes the steps of providing a host console coupled to the electronic poker table, receiving information from the host via a user interface of the host console, and displaying information to the host on the host console regarding the electronic poker table and/or the electronic player interaction areas in response to the host input.
- a host console for use with an electronic card table.
- the electronic card table has a playing surface, a plurality of electronic player interaction areas located around a periphery of the table top, and a game computer.
- Each electronic player interaction area provides a player interface for interaction with one of the players.
- the game computer administers the electronic card table and is coupled to the plurality of electronic player interaction areas.
- the host console includes a host display, a host user interface, and a host controller.
- the host display displays information relating to the electronic poker table to a host and/or the electronic player interaction areas.
- the host interface receives host input.
- the host controller is coupled to the host display and the host interface for allowing the host to reset the connection between the game computer and one or more of the electronic player interaction areas and/or restart software on one or more of the electronic player interaction areas and/or reboot one or more of the electronic player interaction areas.
- a method related to an electronic card table is provided.
- the electronic card table has a playing surface, a plurality of electronic player interaction areas located around a periphery of the table top, and a game computer. Each electronic player interaction area provides a player interface for interaction with one of the players.
- the game computer administers the electronic card table and is coupled to the plurality of electronic player interaction areas.
- the method includes the steps of providing a host console coupled to the electronic poker table, displaying information to the user on the host console regarding the electronic poker table and/or the electronic player interaction areas, and allowing a host user, through the host console, to reset the connection between the game computer and one or more of the electronic player interaction areas and/or restart software on one or more of the electronic player interaction areas and/or reboot one or more of the electronic player interaction area.
- Figure 1 is a diagrammatic illustration of a gaming system embodying the present invention and in a casino environment
- Figure 2 is a perspective view of an electronic poker table of the gaming system
- Figure 3 is a top view of the electronic poker table of Figure 2;
- Figure 4 is a front and back view of an electronic playing card
- Figure 5 is a plan view of a player interface of an electronic player interaction area of the system with hole cards of the electronic playing cards hidden;
- Figure 6 is a plan view of the player interface of Figure 5 with the hole cards revealed;
- Figure 7 is a partial block diagram of the gaming system associated with one poker table
- Figure 8 is a partial block diagram of the gaming system associated with a plurality of poker tables
- Figure 9 is a perspective view of the electronic player interaction area in a module form with headphones
- Figure 10 is a perspective view of a modified electronic player interaction area embodied in a hand-held module with headphones;
- FIG. 11 is a block diagram of software components of the gaming system
- FIG. 12 is a simplified block diagram of the gaming system
- Figure 13 is a block diagram of the gaming system with a host console
- Figure 14 is a flow diagram of a method of operating the gaming system
- Figure 15 is a first table tab image displayed on a video screen of the host console
- Figure 16 is a second table tab image displayed on the video screen of the host console
- Figure 17 is a third table tab image displayed on the video screen of the host console.
- Figure 18 is a fourth table tab image displayed on the video screen of the host console;
- Figure 19 is a fifth table tab image displayed on the video screen of the host console;
- Figure 20 is a hand dialog displayed on the video screen of the host console
- Figure 21 is a minutes dialog displayed on the video screen of the host console
- Figure 22 is a sixth table tab image displayed on the video screen of the host console
- Figure 23 is a seventh table tab image displayed on the video screen of the host console
- Figure 24 is an eighth table tab image displayed on the video screen of the host console
- Figure 25 is a ninth table tab image displayed on the video screen of the host console.
- Figure 26 is a tenth table tab image displayed on the video screen of the host console
- Figure 27 is an eleventh table tab image displayed on the video screen of the host console
- Figure 28 is a first wait list tab image displayed on the video screen of the host console
- Figure 29 is a twelfth table tab image displayed on the video screen of the host console
- Figure 30 is an account number dialog displayed on the video screen of the host console
- Figure 31 is a time limit dialog displayed on the video screen of the host console.
- Figure 32 is a tournament chop page image displayed on the video screen of the host console.
- an electronic gaming system 10 and method of operation embodies the present invention.
- the system 10 utilizes electronic cards 76 or electronic chips and electronic playing cards 76 to provide an automated card game for play by one or more players. It should be noted that the description that follows is directed towards a gaming system 10 which utilizes electronic cards and chips (for wagering). However, the system 10 may also provide a non-wagering (without electronic chips) automated card game. Preferably, a human dealer is not required, thus the system 10 handles all dealer functions. For the purposes of illustration, the system will be described as applied to an electronic poker game known as Texas Hold'em. However, the present invention is not limited to any particular card game. I. The Game
- each player at an electronic gaming or poker table 18 is electronically dealt a number of cards, e.g., two cards, face down. These are known as a player's "hole” cards 28 and are generally placed directly in front of the respective players. A number of cards, e.g., three or five, are dealt face-up and displayed in a common display area 26. These are known as the common cards 30. A player's hand, thus, consists of the player's hole cards 28 and the common cards 30. At the end of play of a particular hand, whichever player holds the highest poker hand is the winner of that round or hand of poker.
- the electronic playing cards 76 may be used in any sort of electronic card game, and even in such games where the player chooses when to reveal their hole cards 28 to themselves or to the other players.
- the electronic poker tables 18 are preferably capable of playing any variety of card games. Each card game, whether poker or otherwise, will generally have its own set of rules, including the number of cards, how the cards are dealt, the number of betting rounds, the structure of permissible wagers, and the like. Thus, while the present invention may be described below in the context of an electronic poker game (and more specifically, with respect to a player's hole cards 28 in a Hold'em style poker game), the present invention is not limited to such a card game.
- the poker or card game can be a timed game, i.e., the player's have a predetermined time period to complete each turn.
- the player ' s have a set period of one minute to complete each turn, or, the period of time may vary.
- the first turn may have a period of completion of one minute, while the second turn may have a shorter or longer period of completion.
- the players have a predetermined period of time to either fold, check, or make a wager. If no action is taken during the predetermined time period, a default action is taken where the player preferably must fold or check.
- the time period for response during a betting round will decrease as the hand of the electronic poker game progresses. Parameters, such as the predetermined time period for each betting round may be automatically modified by the system 10.
- each card has visual image or graphical representation of a front side 76A and a back side 76B.
- the back side 76B of each card 76 has an identical pattern or image such that the cards cannot be individually identified with respect to any other card when viewing the back side 76B.
- the electronic playing card 76 is typically one of a set or deck of standard playing cards.
- the deck may be a standard deck of fifty-two cards, with each card having an individual designation.
- the designations have a first component being assigned values of two through ACE, and the second component being four groupings or suits (hearts, diamonds, clubs, spades).
- the value and suit of each card is indicated on the front side 76A of each playing card 76.
- the player ' s hole cards are dealt "face-down" so that they are not revealed to any other player.
- the dealt player must then discretely view their own hole cards without revealing them to other players.
- the player typically lifts the hole cards close to their bodies, fanning them out, and shielding them with their hands, so only the dealt player can see the front side of their cards.
- the dealt player may leave the cards face down on the table and lift one side or corner revealing at least a portion of the front side, while shielding the cards with their hands.
- the image displayed on the back side 76B of the playing cards may be a logo, a random image (chosen from a set of predetermined images), or may be advertising directed at the player.
- the image may include a video or a cycling through of a set of predetermined images. Alternatively, the image may be selectable by either a player or an employee of a casino 12. II.
- the Casino Referring to Figure 1, the gaming system 10 is preferably situated in a gaming environment, such as a casino 12.
- the casino 12 is divided into specialized or designated areas such as a poker room or poker area 14 each containing a plurality of tables 18, or five tables as illustrated.
- the poker area 14 is often cordoned off by, for example, a railing 16. While the casino 12 is one example of an environment for the gaming system 10, the present invention is not limited to any such location or environment and may also include a generally virtual casino environment and the like. III.
- each table 18 has a table top 20 supported by at least one base 42 at floor level, and a plurality of substantially vertical legs 44 projecting between the base 42 and the table top 20.
- the table top 20 includes a playing surface 22 and a plurality of electronic player interaction areas (EPIA) 24 for in-part the display of the respective hole cards 28.
- EPIA electronic player interaction areas
- Each table 18 seats a plurality of players, and for example and as illustrated, is preferably capable of seating a maximum often players, hence, each table includes ten EPIA's 24A-24J and ten chairs 40 (see Figure 1).
- the table top 20 also preferably includes one central or common display area (CDA) 26 for the display of the common cards 30.
- CDA central or common display area
- the EPIA's 24 and CDA 26 are generally computer generated visual displays, thus authentic playing cards are not utilized, the electronic poker tables of the gaming system 10 are aesthetically designed to convey and retain the overall sense and ambience of a standard poker room with non-electrical poker tables.
- the playing surface area not taken up by the EPIA's 24 and the CDA 26 is preferably covered in a traditional material such as felt having any variety of colors.
- logos, game information, or other information may be printed on the material.
- the EPIA's 24 and the CDA 26 is a single display that covers a substantial portion or all of the table top 20.
- the EPIA's 24 and the CDA 26 can be set apart from the rest of the table top 20 by virtual or computer generated borders.
- the areas of the display around the EPIA's 24 and the CDA 26 are preferably used to simulate the playing surface 22 of a standard poker table by, for example, providing an electronic image of a felt material. Furthermore, logos, game information, other information, advertisements, announcements, pictures, videos, or other information may be displayed and rotated, cycled, or shown for a limited period of time on the table top 20. IV. Electronic Player interaction Areas
- each EPIA 24 has a player interface 54 used to convey game information directly to a player assigned to the respective EPIA 24, and to effectuate interaction or input from the player to the system 10.
- Each EPIA 24 can be part of one large display monitor, such as a LCD or plasma monitor, that includes the CDA 26, or the EPIA's preferably have separate and distinct monitors and computers networked together as required to play the game.
- the player interfaces 54 can be implemented on the table top 20 or in a module 34 (see Figure 9). Alternatively, the player interface 54 may be implemented on a hand-held device 58, such as a personal data assistant (see Figure 10).
- each display 54 is preferably housed in respective modules 34.
- each module 34 incorporates a fully- functional computer (not shown) and is thus easily removable and replaced from the poker table 18.
- the computer includes a processor capable of running an operating system, such as Windows XP or Windows CE, both available from Microsoft Corporation of Redmond, Washington.
- the EPIA's 24 may be driven by one or more computers (not shown) located in the proximity of the table 18 with a server or server computer 50 or within the table 18.
- the module 34 preferably has a card reader 36 for reading a player tracking card (not shown).
- a player may log into the gaming system 10 through the EPIA 24 preferably by swiping the card through the card reader 36.
- the card reader 36 may be integrated into the bezel (not shown) located around the module 34.
- the EPIA 24 may also require entry of a personal identification number into an attached keypad or virtual keypad displayed on the player interface 54.
- the player may log-in using a biometric parameter, such as a fingerprint, sensed by a sensor and a RFID card or chip. Once a player's identity is established, the player can access a preferably required player account and purchase chips using an account balance communicated over a network.
- the player account may have an associated balance that contains a dollar amount based on an amount of money deposited by the player and/or any winnings that they have collected, either through poker or some other game. Additionally, information regarding the player's play at the table 18 may be tracked and recorded to the player's account.
- the gaming system 10 may utilize a cashless system, such as Ticket-In Ticket-Out (TITO), that is constructed and arranged into each EPIA 24.
- a cashless system such as Ticket-In Ticket-Out (TITO)
- TITO Ticket-In Ticket-Out
- a TICKET preferably bar-coded ticket, magnetic card, RFID card, or some other media (jointly referred to as a TICKET) may be inserted in the EPIA 24.
- the TICKET may have an associated value that is either printed and/or encoded thereon or that is associated with the TICKET in the gaming system 10.
- any remaining chips they have may be instantly converted back into dollars and stored in their player account and/or a new Ticket preferably generated at the table 18.
- a controller that is either the module 34, the personal computer (not shown), the hand-held device 58, the server 50 or a combination thereof, controls the player interface 54 (i.e. controls the information components of the player interface 54), detects touches if the player interface 54 is a touch-screen display device, and interprets the touches as trigger or touch events.
- the controller preferably controls the display device 54 including obscuring or hiding the player's hole cards 28 such that the player may controllably display and view the cards, while maintaining them secret from the other players.
- the player interface 54 includes a graphical representation 56 of a poker table.
- Each player in the poker game is represented by a user graphic or icon 62 that lists their names as well as their chip totals.
- the pot of the current hand may be represented in the center of the poker table representation 56 by stack(s) of chips 64 and/or a number 66 representing the value of the current pot.
- Each player's contribution to the pot may be represented by stack(s) of chips 68 and/or a number 70 adjacent their user graphic 62.
- the EPIA 24 is also capable of providing an indication of the player's current highest hand based on the player's current hand and the community cards 30.
- the highest hand may be shown textually, e.g., two- pairs, and/or graphically, pictures of the five cards which make of the highest hand.
- the highest hand may be triggered and shown using the same trigger event associated with the hole cards 28.
- a separate trigger event such as a touch-event on another location on the EPIA 24 may be used to show the highest hand.
- the player interface 54 preferably includes a series of player buttons 72 and a series of game buttons 74.
- the player buttons 72 include, for example, a sit-in button 72A, a leave table button 72B, and an options button 72C. Generally, only one of the sit in button 72A and the leave table button 72B would be active at any time.
- the options button 72C allows the player to access an option menu or screen (not shown) that allows the player to modify certain parameters of the player interface 54, such as for example, to choose between different formats of the player interface 54 (i.e. graphical display or text display).
- the player buttons 72 are preferably implemented on the touch screen display 54, or alternatively, can be embodied in electro-mechanical switches or buttons (not shown).
- a player may decide to activate this feature when the player decides to change seats or move to another table altogether. For example, if another player or players have left the table 18 leaving fewer players at the table and the player does not like to play at a table with that few of players, the player may request through the EPIA 24 another seat assignment.
- the series of game buttons 74 allow the player to signal their game play decisions to the gaming system 10 during the play of the game, and thus preferably include a fold button 74A, a call button 74B and a raise button 74C.
- the game buttons 74 are active when it is a player's turn in the poker game and preferably inactive when it is not.
- the EPIA 24 only activates those buttons 74 that are appropriate, given the rules of the game being played, during the current turn. For example, if the maximum number of raises for a particular game has already been made, then the wager or raise button would be inactive.
- the raise button 74C may be replaced with one or more buttons (not shown) which allow the player to make a wager of a predetermined or allowed amount, e.g., $10.
- a keypad (not shown) may be provided which allows the player to key in a wager amount.
- the EPIA 24 provides a player with virtual buttons that summon or direct specific employees of the casino 12.
- the player may request a host/hostess to order a drink.
- the player may anonymously request that an employee review something that occurred or is occurring at the table 18 (e.g. possible collusion).
- the player interface 54 also displays the community cards 30.
- Other information that can be displayed on the player interface include, but is not limited to, an indication (visual icon and/or audio) of the player whose turn it is to act, a total of chips for each player, any cards of the other players that are face-up, and/or messages to the player, such as advertising.
- each pot goes to the house for running the poker game.
- This portion of the pot is known as the rake and is preferably displayed on each EPIA 24.
- the rake may be shown as an amount in dollars and may include a graphical representation of virtual chips.
- the EPIA 24 preferably displays a graphical representation of the chips and/or a dollar amount indicative of the amount of chips each player at the table has remaining and the amount of the current pot.
- each EPIA preferably includes a graphical representation of the community cards in the middle of the graphical representation 56 of the poker table 18. Graphical representations of the other player's card may also be shown (face-down during the current hand and face-up at the end of the hand).
- the common card 30 displayed in the graphical representation 56 are preferably smaller than the display of the hole cards 28 for the player of the specific EPIA 24.
- the display of the common cards 30 in the CDA 26 are preferably larger than the display of the common cards 30 in the EPIA representation 56.
- Other attributes of the EPIA's 24 may include:
- the EPIA 24 includes a player sound generation device that generates sounds audible to the player assigned to the EPIA 24.
- the player sound generation device may be implemented as an earpiece (60) or headphones (see Figures 9 and 10) or one or more speakers.
- Player sounds are generally meant to be heard by a specific player alone and may include a reminder or indication of a player's turn or if the game is timed, an indication of the time remaining or that time is running out, an audible signal indicating the player's hole cards 28 or the highest hand of the player or a winning percentage associated with the player's hand.
- the audio signals or sounds can be any series of beeps, chimes, a simulated voice, and the like.
- the modules 34 are removably mounted to the table top 20, and preferably such that the touch-screen display 54 is substantially parallel and relatively flush with the playing surface 22 of the table top 20.
- the playing surface 22 of the table top 20 can be an overlay with selected cutouts or openings for exposing the player interface or touch-screen display 54.
- the overlay preferably covers the outer edge of the display for aesthetic appearances.
- the touch-screen display 54 can be mounted at an angle with respect to the table top 20 and below the playing surface 22 thus partially shielding the player's hole cards 28 from adjacent players.
- the display 54 can be mounted at an angle with respect to and above the table top 20 wherein the angle can be adjustable for player viewing convenience.
- the CDA 26 is used to display information such as common cards 30 for all players to see and is thus located further from the players than their respective EPIA's 24. Consequently, the display of the common cards 30 is preferably larger than the display of the hole cards 28. That is, the hole cards 28 are displayed at a first predetennined ratio from the standard size playing card, and the common cards 30 are displayed at a second predetermined ratio from the standard size playing card. Preferably, the first and second ratios may be defined such that the common cards 30 are displayed larger than the hole cards 28. Alternatively, the first and second ratios can be the same.
- the CDA 26 is preferably separate from the plurality of EPIA's 24, and is implemented preferably utilizing a LCD or plasma monitor or similar device.
- the CDA 26 preferably indicates which player's turn it is and which player is the designated "dealer" for the current hand. These indications are provided by respective visual signals such as an icon, arrow or the like, and/or an audio signal such as a beep, musical tone, and/or voice message. This indication of a player's turn and dealer designation CDA 26 can also be in addition to the indication provided on the respective EPIA 24. With audio indication, the CDA 26 can utilize integrated "transducer sound emitting technology" thus eliminating the need for separate speakers.
- the CDA 26 can be used to display advertising messages instead.
- the advertising messages may be from the casino or third parties and may consist of graphics, pictures, animations, video and/or audio.
- the advertising may be presented at predetermined locations on the central display 38 for varied durations as the CDA cycles through a plurality of advertising messages.
- the CDA 26 is preferably capable of displaying and/or animating:
- the gaming table 18 includes a table or system sound generation device (as oppose to the player sound generation device previously described) that is used to generate sounds audible to all the players.
- the table sound generation device may be implemented by one or more speakers mounted to the table 18.
- the table sound generation device may include one or more speakers adjacent to or integral with each EPIA 24 as previously described.
- system sounds may include sounds imitating the shuffling of cards, the dealing of cards, chips thrown into the pot, sounds related to the winning of the jackpot.
- Player sounds may include a reminder or indication of a player's turn or if the game is timed, an indication of the time remaining or that time is running out. Generally, player exclusive sounds will not be played through the system sound generation device.
- each EPIA 24, in the illustrated embodiment, preferably includes a dedicated computer (not shown), and the CDA 26 has a dedicated computer 52.
- Both the EPIA computer and the CDA computer 52 for any given table 18 communicate with the server computer 50 that preferably plays/controls the card game, and preferably over an Ethernet network 48.
- the same server 50 communicates or is networked in a like manner to preferably all of the tables 18.
- One skilled in the art would now know that more than one EPIA 24 could operate off of one computer or that the computer 52 for the CDA 26 could also control the EPIA's 24 and/or replace the server 50 altogether.
- the server 50 is preferably used to implement and facilitate player tracking, ticket in ticket out (cashless) wagering, assigning player's to the seat 40 at a particular table 18, tournament play, table set-up (including turning the tables on and off and modifying table parameters), and progressive jackpots.
- the server 50 runs the game wherein the server 50 electronically "shuffles" the playing cards, deals the cards, controls the players' turns, receives the player's inputs and acts accordingly; tracks, manages, and awards the pot, and tracks the rake.
- Game data is stored in a database preferably of the server 50 with each input, wager, play, and the like stored in the database.
- Other functions implemented by the server 50 are:
- a queuing system can be provided utilizing its own dedicated computer.
- these additional features or function could be provided, at least in part, by the server(s) 50.
- the system 10 preferably has a host console 102 in electrical communication with the server computer 50 for configuring the EPIA's 24 and/or the CDA 26 and for establishing parameters of the electronic poker game.
- the host console 102 is embodied in a separate computer, such as a personal computer, connected or networked (wired or wirelessly) to the server computer 50.
- the host console 102 may be integrated into a console, such as a kiosk.
- the host console 102 may also be embodied in any type of suitable device, such as a handheld computer, a personal digital assistant (PDA), notebook or laptop computer, or tablet computer.
- PDA personal digital assistant
- the host console 102 provides interaction with a host or floor manager of the casino 12 via a host interface 120 of the host console 120 that is preferably a touch-screen similar to the player interface 54.
- the host console 102 is an administration device that can be used to create and edit game profiles including setting the game type, limits, play timing, and/or number of required players.
- the host console 102 allows the host or casino employee to start, pause, and stop games and to monitor table play. Additional electronic tables 18 can be activated or opened, and ring or tournament games (see below) can be easily started.
- the host console 102 provides the ability to turn any one or all of the poker tables 18 on and off by communicating with the EPIA computers and CDA computer 52 via the server 50.
- the host console 102 may enable a casino employee or host to: • select or change one of the plurality of poker games to be played on one or more of the electronic poker tables 18,
- the host console 102 enables the employee set the wagering structure for a given electronic poker table 18.
- Other functions may be provided by the host console 102.
- players may be assigned to one of the EPIAs 24.
- the system 10 may require that the assigned player log-in to the assigned EPIA 24.
- the system 10, possibly through the host console 102 or the server computer 50 allows the host to define a trigger event based on a particular player.
- the host console 102 may monitor the players who log on, and produce a signal if a designated player logs on.
- an employee in response to the signal is aware that the designated player is currently located and playing at the respective EPIA 24.
- the host console 102 is preferably used to monitor play at any one of the electronic poker tables 18 and establishes a value associated with the rate of play of hands at the associated table 18. This may be done by establishing when a hand of the electronic poker game is dealt and the time a winner is determined and the pot awarded to the winner. If the rate of play of hands is below a predetermined value, then the employee via the host console 102 can be signaled via a message or alert (audio and/or visual) on the host console 102. In response, the host may wish to observe play at the electronic poker table 18.
- the host console 102 allows the casino host to pause play at one of the electronic poker tables 18, for example, to allow the host to discuss any issues any of the players have with regard to the electronic poker game and/or one of the other players. The employee may re-start the electronic poker game when finished.
- the host console 102 may allow the host to restart the electronic poker table 18 after a fault or fault condition.
- the host console 102 may allow the host to restart the EPIA's 24 and/or the CDA 26. Additionally if the EPIA's 24 include a separate computer or a separate computer is provided to drive the central display area 36, the host console 102 may be adapted to restart or reboot these computers.
- a player may create an alert to the host console 102 through their EPIA 24.
- the alert may be anonymous, and is a request for the host to come and observe a table 18.
- the alert appears on the host console 102. If the alert is anonymous, there will be no indication of which player created the alert on the host console 102.
- the host console 102 enables the host to "hibernate" a game. This may be used for example, to pause a game until the next day. A hibernated game may be restarted at the same or any other table.
- the host console 102 is programmed with two main sections referred to on the touch screen 120 of the host console 102 as a table tab 122 and a wait list tab 124.
- a default or home screen of the system 10 generally depicts graphically the tables 18 as table representations 180 (see Figure 18). This depiction generally marks the beginning of all the table pages 128 generally programmed under the table tab 122 option.
- Selection of the wait list tab 124 displays a wait list page 128 (see Figure 28).
- Each one of the pages 126, 128 on the touch-screen 120 provides a multitude of options for the host to select.
- the home pages 126, 128 When selected, the home pages 126, 128 will generally change the display configuration providing additional information for the host and often additional options to choose from. For the sake of explanation, and although each page 126, 128 may have a multitude of screen displays, all the screen displays with respect to the table tab 122 will be referred to as one common table page 126. Similarly, each screen with respect to the wait list tab 124 will be referred to as one common wait list page 128.
- each table 18 may be selected and diagnostic information and options are shown on the table page 126 that includes a table component list 130, a component parameter list 132, a reset button 134, a restart software button 136, a reboot button 138, a calibrate screen button 140, a back button 142, and a refresh button 144.
- the table page 126 is preferably one of many screen displays linked to that illustrated in Figure 15, the back and refresh buttons 142, 144 provide the host with the ability to generally scroll through various screen displays of the table page 126 such as that also illustrated in Figures 16 and 17.
- the table component list 130 includes a list of all components of the selected table 18, each personal computer 50 (i.e., the "Table Client") and each module 34 (i.e., the individual seats).
- Table Client 2 is a backup to Table Client 1 and is optional. Selection of one of the components of the table 18 in the table component list 130 displays information regarding the selected component in the component parameter list 132.
- the able component list parameter list 132 preferably includes a:
- Client Type Field e.g., Player or Table
- Seat Status e.g., Open, Reserved, Active
- Player Status e.g., Active or In-Active.
- the reset connection button 134 is active when the connection between the server computer 50 and the component selected in the component list 130 is disconnected, Selection of the reset connection 134 may be used to "ping" the selected component and attempt to restart the connection therebetween.
- the restart software button 136 may be used to restart the software on the selected component if the component is inactive. For example, either the client software or the operating software may be restarted, i.e., a soft reboot.
- the reboot hardware button 138 may be used to restart the selected component, i.e., turn off the selected component and turn the selected component back on.
- the player interface 54 of the EPIA 24 is preferably a touchscreen display, it requires running of a calibration routine for first time use and periodic calibration routine re-runs thereafter.
- the selection of the calibrate screen button 140 will run the calibration routine for the selected EPIA 24.
- Selection of the back button 142 will return the screen 120 to a previous state or view.
- Selection of the refresh button 144 will refresh all of the information contained on the current screen.
- the table page 126 also includes a stop/pause parameter selection area
- the stop/pause parameter selection area 146 located toward the lower left hand corner of the screen, is used with either of the pause game button 156 or the stop game button 158 if the host wants to pause a game or electronic table 18 to make a change or perform some other function.
- the stop/pause parameter selection area 146 includes the three options of "No Delay,” “Minutes,” and "Hands.” The game or table will be resumed when the host is finished. A stopped game ends the play at the table typically at the end of the day.
- the auto deal check button 154, the closed seating check button 156, and the use wait list check button 158 are used to turn on/off the corresponding function.
- the information/status area 160 provides additional information about the selected component or a just completed action.
- the navigation buttons 162 may be used to cross between messages in the information/status area 160.
- the clear alert button 164 is used to clear alerts generated by players at their respective EPIA's 24A-24J.
- the table page 126 displays the game history of a selected table of the plurality of tables 18A-18J preferably displayed in a list 166.
- the list 166 includes a line item for each action that has occurred on the selected table with a time stamp.
- the table page 126 also displays information regarding the game being played at the selected table of the plurality of tables 18A- 18 J.
- the tables 18A-18J are used to provide a variety of electronic card games, such as poker, and the host console 102 provides a list of the predefined or selected card games.
- the table page 126 preferably has a general section 168 , a game play section 170, a rake section 172, and a live action setting section 174.
- the general section 168 includes the current game and a description of the current game being played on the selected table of the plurality of tables 18A-18J and any other needed information associated with the current game.
- the selected game is "Limit Hold'em $l/$2".
- the general section 168 includes: type, variation, stakes, and jackpots.
- the game play section 170 describes parameters that affect game play. In the illustrated embodiment, the game play section 170 includes: maximum raises per hand, action time limit, minimum number of players, and maximum number of players.
- the rake section 172 includes information regarding the current rake.
- the live action section 174 includes information regarding wagering. For example, the defined game is "Limit Hold'em $l/$2" and the live action section 174 includes information related to the blinds, permissible wagers, and the minimum and maximum stakes allowed. [0098] Referring to Figure 18, the seven table representations 180A- 180G of the table page 126 is illustrated and preferably includes:
- Each graphical table representation 180A- 180G may also include the status of each EPIA 24, for example inactive (indicated by a red "X” or marked as "No Game"), active, reserved or out.
- a reserved EPIA 24 or seat means that it has been assigned to a player and can only be used by that player. The player must log in to the reserved or assigned EPIA 24 to begin playing. Typically, the player has a predetermined amount of time to log-in to the assigned EPIA 24 or the seat 40 becomes available again.
- the stop/pause parameter selection area 146 is used to select how the game will be stopped or paused. To do so, there are three options: “no delay,” “by minutes,” and “by hands.” If “no delay” is first selected, then if the pause button 150 or the stop game button 152 is selected, the game is immediately paused or stopped, respectively. Once a game has been paused, the pause button 150 will be replaced with a resume button 150'. Alternatively, if "by minutes” is selected, then a minute dialog 184 is displayed (see Figure 21).
- the minute dialog 184 allows the host to enter when the game will be paused or stopped (in minutes) after the appropriate buttons are selected. Yet again, if "by hands" is selected, then a hands dialog 186 is displayed (see Figure 20). The hands dialog 186 allows the host to enter when the game will be paused or stopped (in number of hands of play) after the appropriate buttons are selected. [00101] Referring to Figures 19, and more particular to the present invention, the gaming system 10 via the host console 102 has the capability to move a game in mid- play from one table 18 to another previously inactive table. When an electronic game is so moved, the game in it's current state along with the players are relocated in their totality from one electronic table to another.
- each table representation 180A-180G of the tables 18 can generally be zoomed in upon to display additional or more particular information.
- the screen 120 has a zoom button 188 and a second set of navigation buttons 190.
- a selected table is highlighted by a colored or yellow banding 182.
- the navigation buttons 190 may be used to cycle or move through the table representations 180.
- the host preferably double-clicks on the desired table representation 180 or selects the zoom button 188 to zoom in on the selected table representation 180.
- the table page 126 displays a larger and more detailed graphical table representation or table enlargement 192.
- the table enlargement 192 has a central information area 192A and a plurality of player information areas 192B.
- the central information area 192 A generally includes information about the actual table 18, which may include: table identifier, status, game type, pending status, average pot, hands per hour, average wait time to get a seat at the table, and a start time of the current game.
- the player information areas 192B generally include the seat number, the status (reserved, occupied, etc), player name (where appropriate), the player's stake, the player's wins/losses for the current game, and the time player entered the current game.
- the table page 126 preferably includes a reserve
- the table page 126 may also include a reserve empty button 204, an unseat button 206, and a penalize button 208.
- the reserve empty button 204 may be used to reserve a seat without designative a specific person.
- the unseat button 206 may be used to remove a player.
- the penalize button 208 may be used to adjust a player's stack or otherwise penalize a player.
- An adjust pot button 230 may be used to adjust the pot of the current hand.
- the reserve button 194 allows the host via utilization of the host console
- an account number dialog 210 is displayed (see Figure 30).
- the account number dialog 210 allows the host to enter the account number of the person for whom they are reserving the seat 40.
- a time limit dialog 212 is shown.
- the time limit dialog 212 allows the host to designate how long the reservation will last before the player logs into the EPIA 24 to secure the seat 40.
- the unseat button 206 allows the host to remove a player from the table after the player has left their seat for an amount of time or a number of hands (without logging out).
- the screen 120 includes a drop down list 214.
- the drop down list 214 includes a list of all games which may be played on the tables 18. Selecting "all" on the drop down list will display graphical representations of all of the tables 18. Selecting one of the games in the drop down list 214 will display graphical representations of only those tables which are playing that selected game.
- the wait list page 128 includes an information section 216 for each type of game that may be played on the tables 18.
- Each information section 216 includes information related to the game and the wait list for that game.
- the information section includes:
- the information section 216 may also include a queue active check box and an allow entry check box, which allow the employee to turn the wait list on/off for given game and to allow/disallow additional players to be added to the wait list for a given game, respectively.
- a tournament chop page 218 is illustrated which is used only during tournaments and allows the host to stop tournament play prematurely, i.e., before only one player is left, and split the remaining pot or table stakes.
- the tournament chop page 218 includes a series of check boxes 220 that allow the host to designate how the pot or jackpot will be split. In the illustrated embodiment, there are three options: split manually, split even, or split by table stakes. If split manually is chosen, the corresponding amounts are entered in a virtual key pad 222.
- the tournament chop page 218 may also include a refund rake check box 224.
- a cancel button 224 allows the employee to cancel the current operation and return to a previous screen.
- a stop & chop now button 226 stops the current tournament and splits the pot as designated. L ⁇ illj Additional features of the host console 102 are described in the following concurrently filed U.S. Patent Applications all of which are herein incorporated by reference in their entirety:
- a method 110 provides an electronic poker game to a plurality of players on at the electronic poker table 18 using the host console 102 and the server computer 50.
- the host console 102 preferably configures the EPIA's 24 and the central display area 26 and establishes parameters of the electronic poker game.
- the electronic poker game is administered by the server computer 50 using electronic cards and chips.
- the gaming system 10 will implement a player-account based cash in/cash out system.
- the system 10 will create a user account for each player. Once an account is established for the player, the player is issued a Player Card having an associated personal identification number or PIN. Once the player has been issued a Player Card, their account may be funded.
- the Player Card is used to identify the player at the tables 18. The player may fund their account by bringing cash to a cage, where the cash is accepted and credited to the player's account. Printed receipts are given to the player and maintained by the casino 12. To bring electronic chips to the table 18, the player sits down at a seat 40, swipes their Player Card and enters their PIN.
- the system 10 informs the player of their account balance and allows them to convert all or a portion of the account balance to electronic chips to bring to the game.
- the gaming system 10 may be implemented using six program groups: a table server, a game engine, a table client, a player client, a table manager, and a cage manager.
- the table server implements the network communication, control and authentication as well as inter-table functions (seat reservations, multi-table tournaments).
- the game engine is responsible for all game functions, e.g., electronic playing card deck generation, dealing, betting, determining winners and awarding pots.
- the table client is the graphical control for the CDA 26.
- the player client implements the user interface for the EPIA 24 and the logic for capturing player input and communication the player input to the table client server.
- the table manager contains the host interface for setting user, network, and game parameters, for starting, pausing, and stopping games, and for monitoring game activity and responding to system or user generated alerts.
- the cage manager provides the ability to create and fund player accounts and to create the Player Cards. [00115] If there are no seats 40 available, the player is placed in a queue, until a seat opens up. In one embodiment, players are taken off of the queue and assigned a seat on a first come, first served basis. However, the system 10 may allow the casino 12 to implement special rules for players to bypass the queue or list. For example, the casino may present vouchers to players under certain conditions, such as a win in a tournament, to be placed at the head of a queue.
- the system 10 tracks each transaction, wager, card dealt in a database.
- the system 10 also tracks the players which are playing at each table 18. This information is stored in the database, summarized, and may be presented in any numerous forms of reporting formats. Any information regarding the player's, the games, and how each hand is played may be tracked. This available data may also be analyzed for purposes of determining the frequency of poker hands (per hour) for a table or all games in which a particular player or players played or detecting, e.g., collusion between players.
- the system 10 allows jackpots, i.e., progressive jackpots, to be generated by and won across multiple hands and/or multiple tables.
- a progressive jackpot may increase based on the amounts wagered and/or won at the included tables.
- the progressive jackpot may continue to increase until won under a set of predetermined conditions. Alternatively, it may be active until only for a predetermined time period. The conditions for winning the jackpot that it is won by one or more players at the end of the time period. [00118]
- the system 10 allows a progressive jackpot to be funded in multiple ways.
- the way in which a progressive jackpot is funded may be funded through a computer program application on the server 50 or other device.
- the progressive jackpot may be funded by taking a set percentage from every jackpot, every other jackpot, or every n th jackpot.
- the amount of the progressive jackpot may be displayed on the CDA 26 and/or a remote display.
- the progressive jackpot may be initiated randomly, under certain definable conditions, and/or for a specific event, i.e., a marketing event.
- the progressive jackpot may be a single hand, a predetermined number of hands at one table or across multiple hands, for a predetermined time period, and the like.
- one or more government reporting forms may be presented to the player on their EPIA 24.
- the form may accept the player's electronic signature (if permissible) or may notify the player of the requirements and direct them to a location where they can fill out the form.
- the device may be a personal, notebook, or tablet computer, handheld computer, PDA, or other suitable device.
- the system 10 facilitates tournament play.
- a predetermined number of tables 18 having a predetermined number of players are involved.
- a buy-in, e.g., $100 is required.
- a player loses all of their money they are eliminated from the tournament.
- players may register for a tournament and be assigned to seats at a table.
- tables may be broken down and the players distributed to other tables.
- the system 10 facilitates the tournament by providing one or more of the following features: a) registration b) tracking tournament information c) display of tournament information on central display and/or remote display d) tournament set-up, e.g., buy-in e) re buy-in f) tournament jackpot, cash or entry voucher for entry another tournament (specific tournament or expiration date) g) Process for breaking tables:
- date and method of display is utilized to determine player rankings for a given game and/or over a given time period s) ability to view available tables and register for live tables and/or tournaments via a remote connection such as the internet or an automated voice response unit t) options adjust speed of play(speed of card shuffling, dealing, discarding, betting, etc.) u) electronically transfer money from an account to the table v) electronically transfer money to another w) use of "cash card" to bring money to the table x) ability for operator to view details of any and all tables y) ability for operator to view details of any and all players
- remote or virtual games may be provided by the system 10.
- the remote or virtual games may be provided on wireless devices and may be played at predetermined locations.
- Virtual games may also be provided through the EPIAs 24.
- the virtual or remote games may be played by the poker players when it is not their turn.
- the virtual or remote games may be another poker hand, played against other players, at the table or at other tables, or played against virtual players.
- the remote or virtual games may be other types of games, including, but not limited to blackjack, keno, slot machines, and the like.
- system can be run on other gaming devices throughout the casino.
- a virtual poker game can be run on an existing electronic bingo terminal or an electronic race book terminal.
- the system 10 provides a host console 102 for use with one or more electronic card tables 18.
- Each electronic card table 18 has a playing surface 22, a plurality of electronic player interaction areas 24 located around a periphery of the table 18, and a game (or server) computer 50, 94.
- Each electronic player interaction area 24 provides a player interface 54 for interaction with one of the players.
- the game computer 50, 94 administers the electronic card table 19 and is coupled to the plurality of electronic player interaction areas 24.
- the host console 10 includes a host display 102A for displaying information to a host, i.e., typically, an employee of the casino, a host user interface 102B for receiving user input, and a host controller 102C coupled to the host display 102A and the host user interface 102B for displaying information related to the electronic card table 18 and/or the electronic player interaction areas 24 on the host display 102A in response to host input received via the host user interface 102B.
- the host console 102 may be a tablet computer with a touchscreen display (not shown). However, any suitable device may be used.
- the host console 102 provides an indication of the status of each electronic card table 18. For example, the host console 102 may indicate whether a particular card table 18 is active or inactive. An active status may indicate that a particular game, e.g., "Limit Hold'em ($l/$2)", has been assigned to a table 18. An inactive status may indicate that no game has been assigned to the table 18.
- the current status e.g., active or inactive, may be indicated in any suitable manner. For example, in Figure 18 an inactive status is designated with X's around the graphical representation 180A of a table 18. It should be noted that the status may be designated by other means, e.g., color and/or words.
- the information displayed on the host display 102 A may indicate the status of each electronic player interaction area 24 on the tables 18.
- the status may be one of occupied, reserved, and/or disconnected.
- each electronic player interact area 24 may be indicated on the graphical representation 180A- 180G of the corresponding table 18.
- the status may be displayed on the zoomed view of the corresponding table 19 (see Figures 23).
- the zoomed view may have additional information, e.g., the name of the player assigned to a electronic player interaction area 24, their stake, and other information.
- an electronic player interaction area 24 of occupied may also have a status of one of sitting out, pending unseat, and penalty.
- the status of each electronic player interaction area may include one or more of the following: seat number, player's name, player stakes, and/or time player joined the game.
- the information may include descriptive information related to the card game being player on the electronic card table.
- the descriptive information may includes one or more of the following: name and variation of the game and/or game type and/or stake information and/or jackpot information and/or game play information and/or tournament settings information and/or live game settings and/or historical information.
- the host console 102 allows the host to reset the connection between the game computer and one or more of the electronic player interaction areas and/or restart software on one or more of the electronic player interaction areas and/or reboot one or more of the electronic player interaction areas.
- the host console 102 allows the host to reset the connection between the game computer 50, 94 and the central screen controller 52 and/or restart software on the central screen controller 52 and/or reboot the central screen controller 52.
- the table component list 130 includes a list of each component of a table 18.
- the list 130 may include a current status of the components.
- the screen 120 further includes a reset connect button 134, a restart software button 136, and a reboot hardware button 138 which allow the host to perform the corresponding function with respect to a selected component in the list.
- the screen 120 further includes a calibrate screen button 140 which allow the host to initiate a calibration routine for the touchscreen of a selected component.
- the forms of the invention herein disclosed constitute presently preferred embodiments, many others are possible. It is not intended to mention all the possible equivalent forms or ramifications of the invention. It is understood that the terms used herein are merely descriptive rather than limiting, and that various changes can be made without departing from the spirit or scope of the invention.
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Abstract
Description
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Priority Applications (4)
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JP2008513660A JP2008541870A (en) | 2005-05-23 | 2006-05-23 | System and method for providing a host console for use with an electronic card game |
CA002604059A CA2604059A1 (en) | 2005-05-23 | 2006-05-23 | System and method for providing a host console for use with an electronic card game |
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PCT/US2006/020067 WO2006127800A2 (en) | 2005-05-23 | 2006-05-23 | System and method for providing a host console for adjust a pot or chip stack of a player of an electronic card game |
PCT/US2006/020061 WO2006127795A2 (en) | 2005-05-23 | 2006-05-23 | A hospitality feature of an electronic gaming system and method of operation |
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PCT/US2006/020069 WO2006127802A2 (en) | 2005-05-23 | 2006-05-23 | Processing gaming profiles controlled by the system |
PCT/US2006/020068 WO2006127801A2 (en) | 2005-05-23 | 2006-05-23 | System and method for electronic card game |
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PCT/US2006/020067 WO2006127800A2 (en) | 2005-05-23 | 2006-05-23 | System and method for providing a host console for adjust a pot or chip stack of a player of an electronic card game |
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- 2006-05-23 AU AU2006249990A patent/AU2006249990A1/en not_active Abandoned
- 2006-05-23 JP JP2008513667A patent/JP2008545474A/en active Pending
- 2006-05-23 AU AU2006249996A patent/AU2006249996A1/en not_active Abandoned
- 2006-05-23 AU AU2006249995A patent/AU2006249995A1/en not_active Abandoned
- 2006-05-23 JP JP2008513661A patent/JP2008545472A/en active Pending
- 2006-05-23 AU AU2006249989A patent/AU2006249989A1/en not_active Abandoned
- 2006-05-23 WO PCT/US2006/020062 patent/WO2006127796A2/en active Application Filing
- 2006-05-23 CA CA002604059A patent/CA2604059A1/en not_active Abandoned
- 2006-05-23 WO PCT/US2006/020075 patent/WO2006127806A2/en active Application Filing
- 2006-05-23 AU AU2006250000A patent/AU2006250000A1/en not_active Abandoned
- 2006-05-23 WO PCT/US2006/020069 patent/WO2006127802A2/en active Application Filing
- 2006-05-23 WO PCT/US2006/020068 patent/WO2006127801A2/en active Application Filing
- 2006-05-23 JP JP2008513660A patent/JP2008541870A/en active Pending
- 2006-05-23 EP EP06771053A patent/EP1883460A2/en not_active Withdrawn
- 2006-05-23 JP JP2008513664A patent/JP2008545473A/en active Pending
- 2006-05-23 CA CA002604200A patent/CA2604200A1/en not_active Abandoned
- 2006-05-23 WO PCT/US2006/020063 patent/WO2006127797A2/en active Application Filing
- 2006-05-23 CA CA002601881A patent/CA2601881A1/en not_active Abandoned
- 2006-05-23 EP EP06771058A patent/EP1883461A2/en not_active Withdrawn
- 2006-05-23 WO PCT/US2006/020067 patent/WO2006127800A2/en active Application Filing
- 2006-05-23 CA CA002604197A patent/CA2604197A1/en not_active Abandoned
- 2006-05-23 EP EP06760340A patent/EP1899028A2/en not_active Withdrawn
- 2006-05-23 EP EP06771060A patent/EP1899031A2/en not_active Withdrawn
- 2006-05-23 EP EP06771054A patent/EP1883462A2/en not_active Withdrawn
- 2006-05-23 CA CA002604065A patent/CA2604065A1/en not_active Abandoned
- 2006-05-23 JP JP2008513659A patent/JP2008541869A/en active Pending
- 2006-05-23 CA CA002604063A patent/CA2604063A1/en not_active Abandoned
- 2006-05-23 WO PCT/US2006/020061 patent/WO2006127795A2/en active Application Filing
- 2006-05-23 AU AU2006249991A patent/AU2006249991A1/en not_active Abandoned
- 2006-05-23 JP JP2008513663A patent/JP2008541871A/en active Pending
- 2006-05-23 CA CA002604122A patent/CA2604122A1/en not_active Abandoned
- 2006-05-23 JP JP2008513665A patent/JP2009505684A/en active Pending
- 2006-05-23 EP EP06771052A patent/EP1899030A2/en not_active Withdrawn
- 2006-05-23 AU AU2006249994A patent/AU2006249994A1/en not_active Abandoned
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