WO2006124806A2 - Procede et dispositif destines a la mise en oeuvre d'un jeu de hasard - Google Patents

Procede et dispositif destines a la mise en oeuvre d'un jeu de hasard Download PDF

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Publication number
WO2006124806A2
WO2006124806A2 PCT/US2006/018785 US2006018785W WO2006124806A2 WO 2006124806 A2 WO2006124806 A2 WO 2006124806A2 US 2006018785 W US2006018785 W US 2006018785W WO 2006124806 A2 WO2006124806 A2 WO 2006124806A2
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WO
WIPO (PCT)
Prior art keywords
game
player
ticket
act
prize
Prior art date
Application number
PCT/US2006/018785
Other languages
English (en)
Other versions
WO2006124806A3 (fr
Inventor
Steven Kane
Dow Hardy
Mark E. Herrmann
Paul Larocca
Bijan Sabet
Jason Yanowitz
Original Assignee
Gamelogic Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Gamelogic Inc. filed Critical Gamelogic Inc.
Priority to CA002630529A priority Critical patent/CA2630529A1/fr
Priority to EP06770380A priority patent/EP1896150A4/fr
Priority to AU2006247447A priority patent/AU2006247447B2/en
Publication of WO2006124806A2 publication Critical patent/WO2006124806A2/fr
Publication of WO2006124806A3 publication Critical patent/WO2006124806A3/fr

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/329Regular and instant lottery, e.g. electronic scratch cards

Definitions

  • the field of the invention relates generally to lotteries and gaming, and more particularly, to systems for conducting lottery-based games or casino-based gaming.
  • lottery tickets are sold through retailers using machines referred to as point of sale (POS) terminals. These tickets are generally printed at the POS terminal, and are usually issued for some lottery drawing to be performed at a later time. Examples of these types of lottery games of chance include traditional state lottery drawings and multi-state lottery drawings (e.g., PowerBall).
  • POS point of sale
  • Another type of lottery ticket, referred to in the art as instant lottery includes a pre-printed scratch-type lottery ticket which includes a latex or similar coating that is scratched off by a purchaser (a player), revealing one or more game indicia and whether the player won the game or series of games as indicated on the ticket. The indication is generally "instant" in that the player knows, when they scratch off the ticket coating, whether or not they won the game.
  • a lottery ticket is sold to a player, who then plays a further game using a computer system.
  • the ticket sold to a player includes a code which is correlated to a game seed stored in a computer system upon which a computer game is played.
  • the computer game determines the correlated game seed, and this game seed is mapped to a series of predetermined game states that lead to a predetermined outcome. That is, the code stored on the ticket includes the outcome.
  • the code stored on the ticket is an encoded form of the lottery result, which is then revealed to the player at the end of play of an online game.
  • New and more interesting game formats are needed for lottery and casino type games that keep players' interest and therefore result in continued and/or return players.
  • its features are scrutinized by regulators prior to introduction. It therefore would be beneficial to be able to reduce the regulatory effort in introducing new games that are exciting to players to play.
  • a system is provided having two games, one of which is already approved by regulators whose outcomes are used to drive outcomes of another game. Because the outcome determination and odds of winning the other game are driven by a previously-approved game, the regulatory hurdles associated with releasing the other game are reduced.
  • the player is permitted to play a computer-based game (referred to hereinafter as a "primary” game) during which the game playing system reveals results of another game (referred to hereinafter as a "secondary” game).
  • This secondary game may be a casino or lottery-based game and, according to one embodiment, this secondary game is already approved by regulators.
  • One such game is the well-known game of Keno.
  • the secondary game may be any other type of game (e.g., a lottery game).
  • the primary game may be any type of computer-based game, including games of skill and/or chance, such as card games, casino games, video games or any other type of game through which a result from another game may be revealed.
  • the play of the primary game that the player plays does not affect the outcome of the secondary game.
  • the secondary game result does not affect the outcome of the primary game played by the player.
  • the primary game involves some level of influence by the player on the outcome of the primary game.
  • the primary game may be a game of skill.
  • the primary game be a game based on chance, or combination of skill and chance.
  • the primary game may be a slot machine which is a well-known game of chance.
  • a slot machine includes a number of wheels having symbols or other indicia that, when matched or otherwise presented in a particular combination, wins the player a prize.
  • the slot machine game is combined with a second level game.
  • Play of the second level game may proceed after some achievement level in the slot machine game. For instance, points may be awarded in the slot machine game, and in one embodiment, the second level may proceed after the player achieves a particular point total as further discussed below.
  • the result of the primary game is stored on a server coupled to a computer system upon which the game is played. In one example, the result is downloaded to the computer system prior to game play.
  • the result may be in the form of intermediate results of each game instance that are displayed to the player at various points during game play. For instance, intermediate results may be displayed to a user during an instance of a slot machine game.
  • more than one intermediate result may be selectively displayed within one particular game instance.
  • one or more intermediate results e.g., display of an outcome
  • the slot machine game may allow the player to selectively receive more than one outcome during the play of the single slot machine game instance. Because the player can receive more than one intermediate result in a single game instance, the player can control how quickly (or how slowly) the results are revealed to the player. That is, the player can control the number of game instances required to reveal the total outcome. Intermediate outcomes may be, for example, a prize awarded to the player.
  • Such an outcome may or may not be determined as a result of the play of the slot machine game.
  • the result may be tied to the outcome of the slot machine game instance.
  • the player may be permitted to select multiple pay lines on the slot machine, and each of the pay lines may be associated with a particular intermediate result.
  • result of the slot machine game instance displayed to the player may be modified to provide the proper predetermined results (e.g., the proper intermediate results shown on the multiple pay lines).
  • the intermediate result may not be tied to the outcome of the game instance.
  • the intermediate result may be result reveals that are presented independent of game play (e.g., randomly displayed).
  • the game may be any type of game in which more than one intermediate result may be revealed to a player.
  • the game may be a bingo-type game in which the player can select one or more bingo cards to play during a particular bingo drawing (e.g., a game instance of a bingo game).
  • a bingo-type game in which the player can select one or more bingo cards to play during a particular bingo drawing (e.g., a game instance of a bingo game).
  • the player may be presented an intermediate result.
  • the player may play multiple cards in a single bingo drawing.
  • a slot machine games and bingo games may be used to implement various aspects of the present invention, it should be appreciated that other game formats may be used, and the invention is not limited to any particular format.
  • a traditional slot machine game is coupled with a second level game.
  • one or more items are awarded to the player in order to proceed to the second level game. For instance, points are awarded when particular combinations of elements are achieved with spins of a slot machine.
  • the player is provided a predetermined number of spins associated with a ticket. When a ticket is issued, the ticket may be assigned a number of spins. The player may play the slot machine game to accrue points to advance to the second level game. In one embodiment, if the player accrues a predetermined number of points, the player is allowed to play, after the final spin of the slot machine game, to a second level game.
  • the slot machine result itself may cause the player to proceed to the second level game.
  • prizes associated with the lottery or casino- type game may be revealed.
  • prizes can be awarded in a first level and/or second level game.
  • Prizes revealed during the play of any game instance may be, for example, a cash prize awarded for a particular game.
  • other prizes may be awarded (e.g., merchandise, credit, free play, etc.) and that the invention is not limited to any particular prize type.
  • the prizes awarded to the player in the game are predetermined.
  • the win/loss indication displayed (and therefore, the prize won by the player) is independent of, for example, the spin of the slot machine, the act of selecting a prize box or other representation by the player.
  • the game provides an appearance to the player that the player has some influence on the outcome of the game, when in actuality, the outcome is not influenced by the actions of the player. This appearance increases the attractiveness of the game, and increases or maintains play by the player.
  • prizes revealed during the second level game may be stored in a database of the server and downloaded to the client prior to play.
  • the player may be allowed, when a ticket is purchased at a POS, the ability to play a number of instances of the game.
  • Prizes may be awarded, for example, at each instance of the second level of the online game.
  • the result of each prize may be stored in the database of the server, and may be indexed by an identifier of the ticket.
  • the identifier may be a serial number or other ticket-identifying information.
  • prizes are only awarded in the second level game.
  • a prize is reyealed (or not) in the second level game
  • the player is permitted to play any remaining instances of the primary game (e.g., a slot-machine type game, or any other type of game).
  • the player may not be permitted to replay game instances after they have been played.
  • a game- playing system may maintain a status of the game instances played by the player.
  • the game- playing system may maintain other information, such as game play information, how prizes are revealed to the player, and other information that may be useful for assessing or auditing game play and playing experiences of the player.
  • Each instance of the game (or win opportunity within a game instance) may include an associated prize (or not), and these prizes may be combined for an overall prize associated with the ticket.
  • the prize associated with the first instance of the slot machine type game and a corresponding second level is $10.
  • a prize associated with a second instance of the slot machine type game and its second level is $15.
  • the prizes associated with each instance of the slot machine type game and its second level may be stored as an entry in the database of the server.
  • there is one instance of the slot machine type game wherein there are multiple win opportunities within the single instance.
  • a prize may be (or not) revealed to the player.
  • a combination of these revealed prizes may total to a total prize associated with a particular ticket.
  • the result of each prize for each instance of the game may be determined dynamically by the client computer. For example, if the overall prize (e.g., $25) for the ticket is known, the client can determine (e.g., randomly) a distribution of winnings of the overall prize among game instances.
  • the client can determine (e.g., randomly) a distribution of winnings of the overall prize among game instances.
  • a play of the ticket on one computer could award a $25 prize among two game instances as follows: $5 prize for the first game instance and $20 for the second game instance.
  • Another play of the ticket on the same or different computer may award a $25 prize differently among the two game instances (e.g., $10 for the first game instance, $15 for the second game instance, etc.).
  • the game may include any number of game instances, and the prize associated with each game instance may be stored in any storage location (e.g., at the client computer, at the server, etc.). Also, it should be appreciated that win opportunities within the same game instance may be determined dynamically as discussed above.
  • prizes may be awarded in association with each item collected in the game (e.g., a bonus item in a slot machine game). Therefore, prizes may be distributed among hidden items in the game grid as well as being distributed among game instances.
  • prize distribution may be stored in a database of the server, may be determined by the client (e.g., randomly), or may be stored at any location or be determined by any manner by the client.
  • an improved game experience is provided for revealing the result of an online game. As discussed above, a player purchases a ticket or other game piece at a POS or other location. On the ticket, multiple plays of an associated online game are provided with each ticket or other game piece. The player can play those multiple plays across a set of games.
  • the set of games may include, for example, games of skill and/or chance as discussed above.
  • Certain games may include one or more attempts (or opportunities) for winning prizes. These opportunities for winning may be associated with one or more prizes.
  • a player playing a slot machine may be awarded a certain number of opportunities to play a game (e.g., a game instance (or game play) or other opportunity to win a prize when playing a particular game instance).
  • the player may be given a particular number of spins of the slot machine game, and, as a result of each spin, the player may be awarded (or not) a prize.
  • the result of the overall game is predetermined, and a game experience is determined for each win opportunity (e.g., spin, selected payline) that results in a contribution to the result of the overall game.
  • the type of game that is played is immaterial to the outcome revealed to the player. More particularly, the same outcomes associated with a particular ticket may be used to drive multiple types of games. This allows, for example, the gaming operator to offer multiple types of games with a single ticket, and allows the player to select which game(s) to play to reveal the outcomes associated with the particular ticket. For instance, the player may elect to play a slot machine game for a first game instance of a ticket, and for a second instance, play a card game.
  • the player may choose to associate multiple win opportunities to one type of game instance, and one or more win opportunities with another type of game.
  • the player may be provided the flexibility to play particular games in which the player is interested, thereby increasing his/her interest and participation in the game.
  • the game operator is provided additional flexibility as new games may be introduced/substituted that are associated with the same ticket or other game piece.
  • the outcome of the game is predetermined at the time of ticket printing, issuance, or purchase or shortly thereafter. That is, the game outcome associated with a particular ticket is available prior to, at the same time, or shortly thereafter the ticket is provided to the player, after which time the player is permitted to play any games to reveal the predetermined outcome.
  • outcomes associated with tickets issued to the player are determined some time after the ticket issuance (i.e., outcomes are "post-determined"). Such is the case with Keno or other drawing-based games wherein game outcomes are determined after ticket issuance. In such a game, players are permitted to obtain the outcome at a predetermined time, usually after the player has purchased the ticket.
  • some other gaming environment e.g., a casino
  • a first game may be used to reveal the result of a second game.
  • this second game may be one which is already approved by regulators.
  • a system may be, for example, a game whose results are driven by a random number generator (or RNG as referred to in the art).
  • RNG random number generator
  • One such game is the well-known game of Keno.
  • Another game that may be used is the well-known game of bingo.
  • Other games may be used to drive the result of an online game.
  • a Keno game and its associated system are used to generate reveal results which are revealed to a player during play of an online game.
  • a Keno- based system may be used in conjunction with an online gaming system to present new and interesting online games whose outcomes are driven by results provided by the Keno system.
  • a Keno system provides a correlation of a ticket identifier to a Keno game which is held at some predetermined time. As the Keno numbers are drawn, an outcome is produced associated with the particular ticket identifier and provided to an online gaming system.
  • the online gaming system uses the produced outcome to render a new and interesting gaming experience within an online gaming environment. As discussed, such an environment may include online play of one or more online games of skill, chance, or combination thereof.
  • wins are optimized across game instances associated with a ticket.
  • a ticket may have a predetermined outcome (for example, awarding a prize of $50), that may be allocated across the game instances associated with that ticket.
  • a predetermined outcome for example, awarding a prize of $50
  • the game experience of winning $50 may be distributed across five game instances (e.g., five separate games, respectively winning $5, $0, $0, $5, $40) to provide the player an early indication of winning.
  • the remaining game play of the game instances may be scripted to build the drama of the game experience while still retaining player interest.
  • Such a scripted outcome is more interesting, according to one embodiment, as the player is presented an outcome in a way such that retains interest in the game.
  • This is beneficial, as an overall result includes extending scratch-type games or other type of game experience beyond the point of sale, and beyond the instant (but fleeting) gratification associated with scratch-type or other instant ticket game experiences.
  • a player is permitted to wager and redeem bets at authorized locations (e.g., legal jurisdictions such as lottery retail establishments, casinos, and the like) while the online portion of the game may be played in any locale or jurisdiction.
  • the casino or lottery experience is extended to locations where otherwise lottery and/or casino games are not available. Thereafter, players return to the lottery or casino establishment to redeem their tickets thereby providing yet another opportunity to entertain the player.
  • winning results may be split across opportunities to win.
  • One embodiment of the present invention relates generally to how wins are shown to the player across win opportunities.
  • one embodiment relates to a method for revealing wins to a player across a play of one or more game instances that build excitement for the player and which holds the interest of the player in continuing to play the game. It is appreciated that the game experience may be made more compelling if wins are distributed among win opportunities in an interesting way.
  • Another method for maintaining the interest of players includes awarding additional opportunities to win with each ticket.
  • one of the prizes awarded with a particular opportunity to win may be one or more additional opportunities to win.
  • an issued ticket may be associated with five (5) spins.
  • One of the prizes awarded with the ticket may include additional spins.
  • it may be predetermined that the ticket is associated with these additional opportunities to win, and these additional opportunities may be associated with the issued ticket. The player, when playing the game, will obtain additional satisfaction in playing because the number of game instances to be played by the player are increased, and therefore, their opportunity to win is also increased.
  • additional spins may be awarded during casino play.
  • additional spins are awarded to a single ticket.
  • additional opportunities to win may be associated with the ticket in the form of additional numbers selected by a computer system and associated with the ticket at the time of a drawing. This may be performed, for example, by assigning one or more additional drawing entries as a prize itself in the pay table associated with the Keno or other drawing-based game.
  • the drawing entries may be awarded as prizes, which themselves are indexes into other entries in the same pay table.
  • Such additional entries may correspond to one or more prizes.
  • the additional plays are awarded to the drawing numbers associated with the ticket. These drawing numbers may be associated with a particular game instance, of which there may be many associated with one ticket.
  • the player upon the beginning of play of the ticket or a particular game instance, the player is awarded the additional plays (and therefore, any prizes) associated with these additional plays.
  • the additional plays may be played as additional game instances, which themselves have additional reveal opportunities. Alternatively, additional reveal opportunities may be added to one or more other game instances to make game play more exciting.
  • additional opportunities to win are awarded to a ticket, but these additional opportunities are awarded for a future game instance.
  • the game reveals, during a win opportunity (e.g., a spin, a reveal, etc.) in a first game instance, one or more win opportunities within a second game instance. These win opportunities may be redeemed and "added on” to the second game instance, or the win opportunities may be provided as part of a "free play" of an additional game instance.
  • a win opportunity e.g., a spin, a reveal, etc.
  • additional win opportunities may be provided for game instances conducted at a later time.
  • a player may be provided a "free play" of a game instance to be conducted (or available to be played) at a particular start time. To this end, the player may be provided an additional code that allows the player to play the game at the later time.
  • the player may have additional plays added to his/her existing subscription.
  • an additional opportunity to win a prize may be provided outside of the play of the primary game. Because the opportunity is presented outside of the play of the game, there are several benefits to such a win opportunity. For instance, the player is permitted to lose the primary game even though the ticket associated with the primary game is a winning ticket. In one specific example, the player may be permitted to play the primary game and lose, and have the winning result revealed in the additional win opportunity. Thus, a wider range of games and more realistic games may be offered with such a game format.
  • the additional win opportunity may be presented to the player in the form of an additional game. In one specific game format, a number selection game may be used as the additional game.
  • the primary game may be simplified, as the various permutations of possible results of the primary game need not be designed into the primary game.
  • a paytable associated with the primary game may not adequately represent all of the possible combinations of game outcomes that may produce a predetermined win result.
  • the additional win opportunity may be provided to take into account any game outcomes that fall outside of the paytable.
  • the additional win opportunity may be used by a game operator to award prizes to the player outside play of - li the primary game.
  • the game operator or affiliated organization may provide, in the additional win opportunity, additional prizes such as, for example, rewards points, coupons, discounts or other promotional items.
  • winnings by a player may be redeemed online to allow the player to play further instances of the online game. For instance, the player, after receiving a prize when playing a particular game instance, is permitted to redeem the prize online.
  • the player is provided one or more additional game instances to be played. To this end, the player may be provided one or more access codes allowing the player to play the additional game instance(s). These additional access codes may be provided to the player in an interface of the game, by e-mail, or other method.
  • a method for providing players an enhanced gaming experience.
  • an illusion is presented to players to provide the illusion of being very close to winning a particular game.
  • the slot machine result may indicate, in a three-wheel slot machine, that the player received a winning combination of two of the first wheels, and only with the revealing of the last wheel does the player realize that he/she has lost the game.
  • the losing game experience should compel the player to continue playing the game.
  • prizes may be awarded in association with each item collected in the game (e.g., number of points in a slot machine type game). Therefore, prizes may be distributed among elements or levels during play as well as being distributed among game instances. For example, in the specific examples discussed above, prizes may be distributed among pay lines in a slot machine game or cards in a bingo game. As discussed, prize distribution may be stored in a database of the server, may be determined by the client (e.g., randomly), or may be stored at any location or be determined by any manner by the client.
  • a more secure method is provided by which an online game may be played.
  • the game states or outcomes may not be placed on the ticket. Rather, the outcomes may be stored in an online database.
  • a code may be stored on the ticket, the code being used as a decryption key used to find the outcome stored in the database.
  • the decryption key is placed on the ticket, unauthorized access to the online game is not permitted without the physical ticket.
  • a portion of the decryption key is placed on the ticket, and another portion is stored in a database associated with the online game. In this manner, security cannot be breached without having both portions of the key (either having the issued ticket portion or the online portion). Thus, a hacker may not compromise a lottery ticket database without the ticket, and, by virtue of having a winning ticket, other winning ticket numbers may not be determined.
  • Access to the online portion of the key may be obtained, for example, by providing some other information (e.g., a serial number printed on the ticket). However, it should be appreciated that the information used to gain access to the online portion of the key need not be printed on the ticket - the information may be provided on some other medium or by another method.
  • the ticket may be, for example, a scratch-type lottery or "instant" ticket, pull-tab, or type of pre-printed ticket type.
  • the ticket may be a printed lottery ticket as is known in the art, which is a ticket printed at a Point of Sale (POS), usually in the form of a lottery drawing ticket (e.g., PowerBall or other type lottery drawing game).
  • POS Point of Sale
  • the ticket may be an electronic ticket issued by a computer system. It should be appreciated that the ticket may be any type of ticket issued in any form, and the invention is not limited to any particular ticket type method of issuing a ticket.
  • a method for playing a game of chance comprises acts of issuing a ticket to a player, the ticket including a code printed on a surface of the ticket, the ticket being associated with a plurality of results, providing for the player to play another game on a different medium than the issued ticket, wherein the plurality of results are revealed to the player, and providing for the player to selectively control a rate at which the plurality of results are revealed.
  • the act of providing for the player to play another game further comprises an act of providing for the player to play an instance of the another game
  • the act of providing for the player to selectively control the rate at which the plurality of results are revealed further comprises an act of providing for the player to control an association of one or more win opportunities with the instance of the another game.
  • the method further comprises an act of revealing, to the player, at least one of the plurality of results in association with at least one of the one or more win opportunities.
  • the at least one of the one or more win opportunities occurs during play of the instance of the another game.
  • the method further comprises an act of permitting the player to associate at least two of the win opportunities with the instance of the another game.
  • the code is used to gain security access to obtain results of the game of chance.
  • the act of issuing a ticket includes issuing at least one of a lottery ticket, a scratch ticket, and a pull-tab ticket.
  • the act of providing further comprises an act of providing a computer-based game which the player plays to reveal the plurality of results of the game of chance.
  • the act of providing a computer-based game further comprises an act of permitting access to the plurality of results of the game of chance by using the code as a decryption key to obtain the plurality of results.
  • the method further comprises an act of storing, on a server, the plurality of results of the game of chance.
  • the method further comprises an act of storing, in a database of a computer system, a portion of a decryption key, the portion being used along with the code by the computer system to obtain the plurality of results.
  • the act of providing the computer-based game includes an act of permitting access to a website to play the slot machine game.
  • the method further comprises an act of obtaining, from the database of the computer system, the portion of the decryption key based on an identifier printed on the ticket.
  • the identifier is a serial number associated with the ticket.
  • the method further comprises an act of presenting, to the player, an interface in which the player is permitted to enter the code to obtain security access to the results.
  • the another game is a slot machine game.
  • the slot machine game is a game of chance.
  • at least one of the plurality of results related to a spin of the slot machine game is determined by a random number generator.
  • the another game is a slot machine game, and wherein the act of providing for the player to control the association of the one or more win opportunities includes an act of associating the one or more win opportunities with an instance of the slot machine game.
  • the act of providing for the player to control the association of the one or more win opportunities includes an act of associating the one or more win opportunities with a game element of an instance of the another game.
  • the act of associating includes linking at least one of the one or more win opportunities with a result of a payline of the slot machine game.
  • the act of associating further comprises permitting the player to selectively control a number of win opportunities associated with a slot machine game instance by selecting one or more paylines of the slot machine game instance.
  • the method further comprises an act of permitting the player to select the one or more paylines in an interface associated with the slot machine game instance.
  • the ticket discloses the number of game instances of the slot machine game awarded to the player.
  • the ticket discloses the number of win opportunities awarded to the player.
  • the prize total for the ticket is predetermined.
  • the plurality of results are revealed to the player in a sequence, and wherein the sequence of reveals is predetermined.
  • the sequence of reveals are randomly determined by the client.
  • the sequence of reveals is stored in a database of a server.
  • a prize awarded to the player is associated with a win opportunity.
  • the awarded prize is predetermined.
  • the prize won by the player is at least one of cash, merchandise, and credit.
  • an indication of the awarded prize is stored in a database of a server, and is downloaded to a computer presenting the computer-based game to the player.
  • the method further comprises an act of associating, with the ticket, additional opportunities to win.
  • the additional opportunities to win include one or more additional reveals of results associated with the game of chance.
  • the one or more additional reveals of results are presented during play of an online game.
  • the method further comprises an act of providing, by a first server associated with a first game, a result associated with the game of chance.
  • the method further comprises an act of storing, in a memory of a computer system, the result associated with the game of chance.
  • the method further comprises an act of associating the result with an indication of the ticket.
  • the indication of the ticket is unique among indicators of a plurality of tickets.
  • the first server further comprises a random number generator, and the random number generator performs an act of determining a set numbers associated with the issued ticket.
  • the method further comprises an act of determining a set of winning numbers associated with the game of chance.
  • the method further comprises an act of determining the result of the game of chance based on a comparison of the set of numbers associated with the issued ticket and the set of winning numbers.
  • the game of chance includes at least one of a Keno game and a bingo game, and the act of determining a set of numbers associated with the issued ticket comprises an act of selecting a predetermined number of numbers from a predetermined set of numbers.
  • the method further comprises an act of permitting the player to redeem the issued ticket without playing the game on the different medium.
  • the sequence of reveals is determined by a predetermined game script.
  • the sequence of reveals is determined dynamically by a game playing computer system.
  • the method further comprises an act of determining a predetermined game script where a magnitude of prizes awarded for reveals associated with later win opportunities are progressively greater than the magnitude of prizes associated with reveals associated with earlier win opportunities.
  • the method further comprises an act of determining, for an issued ticket indicated as a losing ticket, a game script comprising an indication that the player was substantially close to winning.
  • the player must wait a predetermined time period before redeeming the ticket.
  • the player must wait until a specific event has been completed before redeeming the ticket.
  • the player is permitted to redeem the ticket online.
  • the player is permitted to redeem the ticket to play one or more additional online games.
  • the method further comprises an act of receiving an access code for playing the one or more additional online games.
  • the access code is transmitted electronically to the player.
  • the player must wait until a specific event has been completed before gaining access to obtain results associated with the ticket.
  • the issued ticket discloses a number of game instances awarded to the player.
  • the issued ticket discloses a number of win opportunities awarded to the player.
  • the prize total for the ticket is determined after the ticket is issued to the player.
  • the method further comprises an act of determining an outcome associated with the ticket based on a drawing.
  • the method further comprises an act of permitting the player to play the another game in response to the act of determining the outcome.
  • the prize total for the ticket is determined prior to issuing the ticket to the player.
  • the method further comprises an act of downloading a game program, the game program, when executed, renders an interface of the another game in an interface of a game-playing computer system.
  • the game program does not require an installation of one or more components on the game-playing computer system.
  • the game program executes within a browser program window in an interface of the game-playing computer system.
  • the game program is programmed using Macromedia Flash programming.
  • the method further comprise an act of associating, with the ticket, an additional opportunity to win a prize.
  • the act of associating further comprises an act of providing the additional opportunity to win the prize separate from play of the another game.
  • the method provides the additional opportunity to win the prize includes an act of providing a separate game in which the player is awarded the prize.
  • the separate game is a number matching game.
  • the prize is at least a portion of a prize associated with the another game.
  • the prize includes a prize separate from a prize associated with the game of chance.
  • the separate prize includes at least one of a group comprising rewards points, coupons, discounts and promotional items.
  • the method further comprises acts of selecting one or more numbers associated with the player, determining one or more numbers associated with the win opportunity, comparing the one or more numbers associated with the player to the one or more numbers associated with the win opportunity, and revealing the prize based on the act of comparing.
  • Figure 1 is block diagram of a system for conducting a game according to one embodiment of the present invention
  • Figure 2 is an example ticket that may be issued in association with a game according to one embodiment of the present invention
  • Figure 3 is a flow chart of a process for conducting a game according to one embodiment of the present invention.
  • Figure 4 is a flow chart of a process for conducting a game according to another embodiment of the present invention.
  • Figure 5 is a system for conducting a game according to according to one embodiment of the present invention.
  • Figure 6 is a game interface according to one embodiment of the present invention
  • Figure 7 is a game interface according to another embodiment of the present invention
  • Figure 8 is a game interface according to another embodiment of the present invention.
  • Figure 9 is a game interface according to yet another embodiment of the present invention. Detailed Description
  • Figure 2 shows an example ticket 201 that may be issued to a player.
  • the player may scratch a surface of the ticket (in the case of a scratch ticket) to reveal one or more indications.
  • These indications may include, for example, a serial number of the ticket, an access code, or other indication (or combination thereof) that may be used to access the online game.
  • the ticket may be a pull-tab ticket or other ticket type suitable for presenting indications to a player.
  • the ticket may include other indications (e.g., a decryption key or portion thereof as described above that may be used to decrypt game results). Also, the ticket may indicate to a player the number of plays of a second game (e.g., as played by the player on a computer system). For instance, in the case of a slot machine game, the ticket may indicate the number of spins that a player may be awarded by the ticket. Further, as discussed above, the player may be permitted to play any one of a number of offered games, and the player may select different games to play to reveal results associated with game instances.
  • the ticket may be associated with one or more games, and there may be an indications on the ticket to which games (e.g., a slot machine game) the ticket provides access. The ticket may be associated only with a single game (e.g., a single-branded game), or may be indicative of multiple games that can be played.
  • ticket 201 includes a code 202 printed on a surface of the ticket that provides access to outcomes (e.g., prizes) stored on the server.
  • code 202 may also include, as an optional feature to increase security, a key that may be used to decrypt the outcome.
  • This outcome may be stored in a database stored on a server system.
  • Ticket 201 may also include a ticket identifier 203 used to identify the ticket, and which may be used to identify the outcome associated with the ticket.
  • ticket 201 may include a game indication 204 that relates information relevant to a game played on a computer system. For example, there may also be stored, on the ticket, an identifier that indicates, to the player, the number of plays associated with an online game. In one example, a player purchases a ticket at a retailer or other POS location.
  • FIG. 1 shows an example system 100 according to one embodiment of the invention upon which a game may be played.
  • the user (a player) 110 plays a game through an interface of a host computer system (e.g. host 101).
  • Host 101 may be any type of computer system that is capable of playing a game.
  • the host may be, for example, a general-purpose computer system (e.g., a personal computer (PC)) that connects to a network (e.g., the Internet).
  • PC personal computer
  • Other general purpose computer system types e.g., a PDA, a cell phone, set-top box, or other system type
  • PDA personal digital assistant
  • the computer system may be coupled to a server system 103 through one or more communication networks 102.
  • the server may provide a game program 109 that is executed by host 101 for playing the game. More particularly, game program 109, when executed, may provide an online game that can be played by a user through an interface associated with host 101.
  • This online game may be, for example, a video slot machine, blackjack, or other online or casino-type game.
  • the game program may be stored, for example, in a computer-readable medium (e.g., a memory, storage, or other media) associated with server 103 that provides game programs.
  • the game program may be stored on a web server and downloaded to a client computer over the Internet.
  • Game program 109 may be one of a number of game programs associated with an online game experience. Different game programs may be selectively downloaded to the client, based on the type of game ticket issued, the game selected for play by the user, the type of client used, or other criteria.
  • Server 103 may also be a general-purpose computer system, or any other type of computer system capable of authenticating tickets, providing game programs, and performing other game-related functions. Further, it should be appreciated that various game functions may be performed by one or more server systems.
  • Server 103 generally includes a processor 104 for executing server-based game functions.
  • Server 103 may also include a memory 105 for storing data associated with game programs.
  • Server 103 may also include one or more network interfaces 106 that couple server 103 to network 102, which permit server 103 to communicate with one or more hosts.
  • server 103 may include one or more storage entities 107, including disks or other media for storing data. In one embodiment, storage 107 is adapted to store one or more game programs 109 as discussed above.
  • Server 103 may have any number or type of processor that executes an operating system and one or more application programs. In one embodiment, server 103 provides web server content to one or more clients for the purpose of accessing and playing the game. Server 103 may also include a database 108 that is adapted to store one or more outcomes associated with a ticket or other gaming piece. As discussed, the outcome may be indexed using an identifier of the ticket.
  • FIG. 3 shows one example process for conducting a game according to one embodiment of the present invention.
  • process 300 begins.
  • a player is issued a ticket.
  • a player may purchase a ticket at a retailer or other POS location.
  • the player may play an online game on one or more computer systems (e.g., a PC or other computer system capable of playing games).
  • a host computer system e.g., host 101
  • executes a game program e.g., an online game that includes one or more components downloaded over a communication network (e.g., the Internet).
  • the ticket may include a code which is used to access the outcome of a game.
  • This code may be printed on a face of the ticket as discussed above with reference to Figure 2.
  • the player accesses a website that includes an interface in which the player may enter the code at block 304.
  • This interface may be, for example, used to access the game, or may be any other interface (e.g., an interface used to access a download website used for downloading game software (e.g., game program 109)).
  • the interface may be programmed in one or more computer languages (e.g., an HTML, Java, Macromedia Flash, or other type interface) and may include a text entry box in which the player can input the code.
  • the interface may include other ways of entering a code or other parameter (e.g., a glyph printed on a ticket) that allows the user to gain access to the game. It should be appreciated that the invention is not limited to any particular method for entering the code, or any format of the code, and that any type of code or method of entry may be used.
  • the player enters the code, and an outcome is determined at block 305 based on the code. More particularly, there may be a mapping between the code printed on the ticket and an outcome stored on the server.
  • This code may be stored, for example, in a database structure stored in database 108 of the server.
  • Database 108 may be, for example, a relational database, object database, flat file database, or other organizational entities used to store and maintain data. Further a listing of winning codes may be furnished to an organization that provides the game (such as, for example, a state-run lottery commission).
  • the code may, as discussed above, include an optional decryption key that decrypts an entry stored on the server. This entry may indicate one or more outcomes of game instances.
  • the outcome of the game is then used by the online game to determine play of the game by the player at block 306. For instance, if the stored outcome is "Win $50," the online game may present an outcome to the player that indicates that the player won a $50 prize. This presentation may be in the form of one or more reveals presented to the player while playing the online game at block 307. The presentation may be progressive, in that the ultimate outcome (e.g., "Win $50") is achieved through a set of reveals or progressions through the online game. For example, in the case where a slot machine game is played wherein points are collected to progress to a second level game, such reveal outcomes presented during the second level game associated with each instance of the slot machine game may be stored on the server, retrieved from the server, and progressively presented to the player.
  • reveal outcomes may be presented in an order stored at the server or may be presented in an order based on the number of selected paylines.
  • prizes may be distributed over game instances and/or items (or more generally, win opportunities) to maximize game interest and to entice the player to play each game instance associated with a particular ticket.
  • one approach may include providing to the player an early (relative in the series of game instances) indication of winning to keep the player interested.
  • the magnitude of the prizes may be adjusted such that a level of game "drama" is increased. That is, prize values are adjusted among later game instances to provide relatively higher prize values in later games.
  • the player may redeem the ticket at the point of sale or other redemption location at block 308.
  • the player may be permitted to redeem the ticket without playing the game. Redemption may be permitted, for example, after a predetermined time. For instance, the player may be permitted to redeem a ticket after a set time (e.g., 10 PM), a particular time period after ticket purchase (e.g., 24 hours) or other absolute or relative time. This may be the case for a Keno or lottery-based system, where a Keno or lottery result is made available at a set time after ticket purchase. Alternatively, tickets may be redeemed immediately after purchase.
  • process 300 ends.
  • Payouts may be determined by a pay table associated with the game.
  • the number of tickets may be determined a priori, and a pay table that determines payouts may be allocated to the tickets. This allocation may be determined, for example, by shuffling the pay table and allocating results to tickets.
  • the following is an example of a pay table that may be used with a game according to one embodiment of the invention: Number of Tickets Issued: 2000 Ticket Price: $5 Table I - Example Payout Table
  • a certain number of tickets may be allocated as winning tickets having a particular payout (e.g., an outcome). Some tickets may have no payout associated with them, and some may only have a nominal payout (e.g., a small award amount, free ticket, etc.). A small number of tickets may include a large payout as compared to the magnitude of other payouts. It should be appreciated, however, that payouts are not limited to money, but other types of prizes may be awarded including merchandise, credit, loyalty points or any other representation of value.
  • the odds of winning may be the type of odds experienced in actual (rather than computer-based) games. Alternatively, the odds of winning may not necessarily be "natural" odds of winning any particular type of game, but rather, the odds may be adjusted to obtain the outcome desired (e.g., by the gaming operator).
  • the odds of winning, number of winning tickets, amount of payout per ticket, or other payout parameter may be any amount or number, and the invention is not limited to any particular odds of winning, number of winning tickets, payout amount or type of payout. However, according to one embodiment, the overall odds of winning, amount and type of payout, etc.
  • a system associated with the previously-approved game may provide ticket and outcome information to a system conducting an online game (e.g. server 103).
  • the code stored on the server may be used to determine game play as played on the computer system.
  • the game outcome may be "Win $50.”
  • the ticket may indicate that the player receives 10 spins of the slot machine.
  • the outcome of each spin may be predetermined, and the game may retrieve information from the server indicating a predetermined sequence of game play as discussed above.
  • the predetermined sequence may indicate winnings associated with each of the spins, points awarded for each spin (e.g., wherein prizes are not awarded for each spin, but wherein the game experience is still predetermined), and/or an indication of a prize won as a result of playing a second level game (e.g., a prize indicated by a spin of a prize wheel). It should be appreciated that any aspect of game play may be predetermined and associated with the code.
  • only the overall outcome is predetermined (e.g., the total winning associated with the ticket), and the sequence of game play may be determined when the game is played.
  • the $50 winnings (and any intermediate losses) may be allocated to the player at any point over the 10 spins.
  • winnings may be allocated across game instances.
  • winnings may be allocated across items collected while playing a game instance.
  • winnings may be allocated among any other game element, such as a card, payline, or other element. Because the number of items collected may vary depending on the skill of the player, the distribution of prizes among collected items may be determined during game play by the game playing system. Thus, according to one embodiment, the player's skill (or lack thereof) does not affect the overall outcome of the game.
  • This allocation may be determined by the server, the game software executing on the client, or a combination thereof. Further, the game play may be randomized in that a further play using the same ticket may yield a different sequence of game states leading to the same outcome. For example, in the case of a slot machine game as described above, a player may be indicated as winning $50, but the sequence by which the player attains the $50 winning outcome may be different depending on various factors. Such factors may include a randomization function that determines results of individual game plays (e.g., in the case of a series of "spins," the result of each spin), or some other function. The series of intermediate outcomes may be stored in a database associated with the server as discussed above with respect to game outcomes. Also, the outcomes may be adjusted using a formula or rule-based approach during execution of the game to increase the game drama and heighten the game playing experience.
  • a player may purchase a ticket at a point of purchase (e.g., a convenience store) and the indication of a win/no win condition of the ticket is revealed on a different medium.
  • a point of purchase e.g., a convenience store
  • the indication of a win/no win condition of the ticket is revealed on a different medium.
  • a player purchases a scratch ticket in a convenience or other type of store.
  • the prize that the player wins is not revealed on the scratch card itself, but rather the prize is revealed through another medium (e.g., on a home computer system, PDA, cell phone, etc.).
  • the player may be presented another game (e.g., a card game, casino game or any other game) that reveals at least a portion of the prize.
  • the underlying prizes available via the reveals may be predetermined, in that the outcome of the game may be stored in one or more systems.
  • the scratch ticket may reveal different numbers of plays (e.g., pulls in the case of a slot-machine type game, or game instances of any other type of game) the player receives.
  • the ticket includes authentication information that is used to obtain the reveals.
  • the scratch ticket contains a secret key which is used to decrypt the results that are revealed to the player. That is, according to one aspect, it is impossible to determine if and what a particular ticket wins without having possession of the ticket (and therefore the secret key).
  • the scratch ticket could contain only a portion of the secret key. The other portion of the key may be stored, for example, on a server and retrieved from a database (e.g., file, relational database, etc.) based on, for example, the serial number of the card. Mappings of serial numbers of tickets to encrypted results can be provided to the lottery provider for additional audit control.
  • a process for performing secure access to outcomes is shown in Figure 4.
  • process 400 begins.
  • a server e.g., server 103 may store a number of outcomes in encrypted form, each of which outcomes can be accessed by a respective code. These outcomes may be encrypted, for example, using any encryption method (e.g., symmetric, asymmetric encryption) as is known in the art.
  • a code is provided to the server (e.g., server 103).
  • This code may be, for example, a secret code (e.g., a symmetric key, a private key) printed on a ticket and provided to the server by a user through an interface of a computer system as discussed above.
  • the received code may be transmitted between systems using a secure transmission method (e.g., SSL) as is known in the art.
  • SSL secure transmission method
  • the received code is used at block 403 to decrypt the outcome stored on the server.
  • This code may be any decryption key type that may be used to decode data, and may be of any format or length.
  • the decrypted outcome may then be presented to a player at block 405.
  • the outcome may be displayed using any method. For example, as discussed above, the outcome may be presented through one or more reveals presented to the player during play of an online game.
  • process 400 ends.
  • the system includes a purchase of a scratch-based or printed ticket by a player at a point of service (POS).
  • POS may be, for example, a place at which lottery tickets may be sold, including convenience stores or other locations where lottery products are provided.
  • a ticket may be sold to a player at the casino for play at a later time.
  • the player receives the ticket at the POS or other location, and proceeds to play a computer-based game at another location to reveal a result (or outcome) of the game.
  • the computer-based game may be, for example, a casino-type game (e.g. slot machine, video poker) or other type of game, including amusement games or games of chance.
  • the result is not apparent to the player until the player plays the computer-based game.
  • This game may be, for example, a software program that is downloaded and played over the Internet. Alternatively, other ways of accessing the online portion of the game may be used (e.g., PDA, cell phone or other method).
  • the ticket includes a code by which a player gains access to a result stored on a server that stores ticket information and results associated with each ticket. Such information may be predetermined at the time of ticket sale, or the results may not be known until a later time, after the ticket is issued to the player (e.g., in the case of a Keno, bingo, or other drawing-based system).
  • the code is an access key (or a portion thereof) that is used to access the result stored on the server.
  • the result (stored in the server) may be encrypted.
  • the code may be a private key or a symmetric key.
  • the key may be transmitted by a client computer system to the server for the purpose of decrypting the result using SSL or any other secure method.
  • the gaming system is safer, as a breach of security of either the tickets or the server does not provide access to result information. More particularly, access to the lottery ticket database may not be accomplished without the ticket (used to decrypt the result). Further, the tickets may not be correlated to results without the lottery ticket database (because the results are stored in the database, not on the tickets). In another example of the system, a portion of the key used to decrypt results of the game is stored on the ticket, and another portion is stored in the database of the server. In this manner, it is assured that possession of either portion of the key may not compromise the results.
  • the system does not require SSL or any other encryption/decryption method, a decryption key on the ticket, or the stored result on the server to be encrypted. Rather, the game can be implemented with or without these features. That is, access to the outcome stored at the server may be performed using only the serial number or other ticket identifier printed on the ticket.
  • the scratch-based or printed ticket also includes a second serial number or other identifier (e.g., an access code) in addition to the serial number or other identifier which is correlated to results on the server.
  • a ticket may include both a serial number and a ticket identifier used by the system.
  • serial number of a printed ticket may not allow any entity outside of the lottery system to have the ability to correlate outcomes to serial numbers.
  • another identifier e.g., a separate ticket identifier or access code
  • outcomes for a game may be predetermined to comply with lottery rules.
  • outcomes are predetermined and stored in a database.
  • results are not permitted to be predetermined (e.g., in a casino), but rather are determined at a later time (e.g., by a drawing or other method)
  • a ticket issued by a system in such an environment may have an associated drawing time when a game may be played.
  • each ticket may be associated with a set of numbers in the Keno game, and the result of the Keno game is provided as the result for the online game.
  • a computer system automatically picks numbers associated with the ticket at the point when the ticket is issued. Thereafter, when the Keno game occurs, the result of the Keno draw is provided to an online game system, which translates the Keno result to a game experience within another game (e.g., a slot machine game, etc.). It should be appreciated, however, that although the game of Keno may be used to drive an online game experience, other games (e.g., bingo) may be used.
  • the server may be capable of accepting, from the user, an input of the serial number and decryption key, and in response, providing the results associated with the particular ticket.
  • the result or outcome of the game may be displayed to the player in an interface of the computer system (e.g., a client computer system such as a personal computer (PC)) used to play the computer-based game.
  • the computer system e.g., a client computer system such as a personal computer (PC)
  • the outcome of a series of plays associated with the ticket may be stored in the server, and provided to the client, and the series of outcomes may be presented to the player during play of the computer-based game.
  • a payout of the ticket may be encoded on the ticket. For instance, if the ticket is a $5 winner, the amount of the win may be encoded on the ticket. In the case of the casino-based version of the system, the payout may not be stored on the ticket (as the payout is not predetermined), but rather the purchase price of the ticket may be stored on the ticket, or some other identifier of the ticket.
  • a system 500 may be provided having more than one server.
  • a server 502 provided at the point of sale 501 is primarily responsible with issuing tickets to a user/player 506.
  • server 502 may issue preprinted tickets or may issue tickets printed from an associated printer 505.
  • tickets may include one or more identifiers as discussed above with reference to Figure 2.
  • another system such as a Keno or lottery-based system may be used to provide results to an online game system.
  • the win/loss determination of a ticket may be driven by a later-occurring drawing.
  • a Keno-based, bingo-based, or other type lottery draw system may be used wherein the outcome of a particular game is not known until a future time (e.g., when a drawing occurs).
  • the ticket identifier stored on the ticket may be an access code generated from ticket identifiers in the Keno-based system (e.g., by an intermediate system or the Keno server itself that can translate a Keno ticket identifier into another type of identifier). Generation of an identifier separate from the Keno ticket identifier may be necessary for security reasons relating to the Keno system.
  • a Keno system translates Keno ticket identifiers into access codes and results that are stored on the game server (e.g., server 503). Thereafter, clients (e.g., hosts 504A, 504B) access results stored on the server based on their respective access codes.
  • one or more hosts 504A, 504B may communicate with a server 503 over a network for the purpose of conducting a game.
  • a host 504A renders a browser window by executing a browser program (e.g., the Internet Explorer browser program available from the Microsoft Corporation).
  • a user/player 506 enters a URL address specified by an issued ticket in a window of the browser interface, and is directed to a website associated with server 503.
  • This website may be rendered by, for example, a WWW server process (e.g., server 507) associated with server 503.
  • Player 506 may be instructed to enter an access code (and/or any other required information) to access one or more games in an interface presented through the browser.
  • server 503 may validate the received access code, and provide any results stored in a database associated with server 510. Once validated by server 503, the user may be permitted to play one or more games.
  • These game may be, for example, be programmed using one or more programming languages (e.g., Macromedia Flash) and may be downloaded to host 504A and executed.
  • the game program may be programmed in a language supported by a majority of game playing systems (e.g., Macromedia Flash, etc.), and played without the need for downloading and installing large software components.
  • the game program may execute within a browser program (e.g., the Microsoft Explorer browser program) window. In this manner, less-sophisticated players who have difficulty using computers and/or installing software may not be prohibited from playing the game.
  • any programming method may be used that requires or does not require any installation procedure, and the invention is not limited to any particular programming method.
  • outcomes associated with any games may be downloaded prior to game play.
  • examples of games include those that may be of the lottery-type (e.g., having a predetermined outcome) and those that are casino-based (e.g., having an outcome that is not determined at the time of sale of the ticket).
  • a later drawing affects an outcome a player may not be permitted to play the game until the drawing occurs (and until results are available at server 503).
  • drawing results can be communicated from server 502 to server 503.
  • server 502 may maintain a mapping from a ticket identifier (e.g., a serial number) to an access code provided on the ticket, and provide a mapping of outcome to access code when the drawing occurs.
  • a ticket identifier e.g., a serial number
  • outcome information may be maintained in a database 510 associated with server 503 and may be accessed through a database server process 509.
  • the payout of the lottery ticket may be displayed to a player in a number of ways. For instance, the payout of the ticket may be presented to the player through one or more reveals presented to a player during one or more plays of an online game.
  • a player may be permitted, with the issue of a single scratch or printed ticket, a series of spins of the slot machine.
  • the slot machine may, as the result of each of the spins, produce results that contribute to the overall payout to the player. For instance, after a single spin, a player may be presented an indication that he/she has won $5.
  • the payout to the player as provided from the server database may be, for the series of spins, $50 overall, with particular outcomes for each spin. Additional spin results may provide the additional $45 that the player will receive. Additional spins may add, subtract, or have no affect on the contribution to the outcome of the game.
  • results of each spin of the slot machine game may be stored in the database of the server indexed by the ticket identifier, or may be randomly determined by the game program that renders the game. Further, as discussed above, the results of each spin may be "scripted" such that the game experience is more exciting to the player.
  • the series of results may be downloaded to the client at the beginning of the game as a series of entries, and the client may reveal each result as the player progresses through the series of spins.
  • the player may be permitted to select more than one result to be revealed during a single spin of the slot machine (e.g., by selecting multiple pay lines).
  • the results may still be predetermined, but the outcome of each spin may be adjusted so that the multiple pay line result may be revealed.
  • results for each individual spin are not predetermined, but rather are determined by the client in a random manner. For instance, the actual outcomes of each spin may be randomly chosen among the possible combination of outcomes that may produce the required payout.
  • the outcomes for each spin of the slot machine game is not stored on the ticket, but rather is stored at the server and downloaded just prior or during game play, or is determined randomly by the client.
  • the client may determine the game experience based on a predetermined set of rules or formulas that, when an overall outcome is provided, allows the client to determine intermediate outcomes in a dynamic way. Because the game play and outcome are scripted, a player may also not play the game (and possible secondary games) to actually win. A player may purchase a ticket, wait until the ticket may be redeemed, and go to a POS to find out (and if necessary, receive) his/her winnings.
  • a ticket may be allowed to be redeemed after a predetermined period of time after the drawing independent of whether the player has played the game.
  • a ticket may be able to be redeemed after a predetermined period of time, from almost immediately, seconds after, days after, or any predetermined time. For tickets with results dependent upon results of a particular Keno game or other event, the ticket may not be redeemed until after the event has passed.
  • the player is permitted to validate the ticket at any POS location (e.g., 501 (for example, a lottery agent, casino, or other gaming establishment) to redeem his/her winnings as indicated during the online portion of the game.
  • players are permitted to redeem their winnings only after playing the online portion of the game.
  • the player by playing the online portion of the game, sets status information at the server (e.g., server 503).
  • server 503 may communicate information back to server 502 relating to game play.
  • server 503 may collect information that indicates the sequence of game play performed at the client, and other player tracking information.
  • tickets may be associated with a particular player, and the player may be awarded loyalty points or other credit for playing the game.
  • a player is issued a ticket at a POS to play one or more instances (e.g., spins) of the slot machine game.
  • the ticket indicates an access code, and the player uses this access code to gain access to the system (e.g., from a host coupled to server 503 through the Internet).
  • the player enters the access code in a user interface, and, once validated, is permitted to play the slot machine game.
  • the player is permitted to play, based on a single access code (and ticket), any one of a number of games available from server 503. Such an option may allow a player to play different games for each game instance associated with the ticket.
  • an additional opportunity to win is provided to the player.
  • the opportunity is presented outside of the play of the game (e.g., the primary game such as a slot machine game, bingo game, etc.). Because the opportunity is presented outside of the play of the game, there are several benefits to such a win opportunity. For instance, in the case wherein the game is a game of skill, the player's lack of skill during play of the game may not provide a game playing program the opportunity to reveal to the player his/her predetermined prize.
  • the game program may not have the opportunity to award the player the $5 winnings associated with the ticket. Also, there may be other situations wherein the game playing program may not have the opportunity to reveal the predetermined prize to the player. Thus, according to one embodiment of the present invention, it may be beneficial to provide an additional opportunity outside of normal game play to reveal a prize to the player.
  • such an additional opportunity may be beneficial, for example, in providing the predetermined outcome to the player. For instance, in the case where it may be difficult for the game playing program to reveal a particular prize to the player, the game playing program may present such a prize with the additional opportunity.
  • a prize remaining to be revealed to the player during a final spin of the slot machine is $7, but there are no pay table entries and no corresponding slot machine game result that can be arranged by the game playing program to provide a $7 win to the player.
  • the $7 winnings may be revealed to the player outside the play of the slot machine game.
  • game development is simplified in that the game need not account for all possible combinations of game play, and all possible combinations of prize awards.
  • the additional win opportunity allows the game program to account for any difficult game results.
  • the additional win opportunity permits different types of games that do not lend themselves to gaming format to be used as the primary game (e.g., video games, trivia games, etc.).
  • such an additional win opportunity may be used for awarding other prizes not associated with the game, such as, for example, rewards points, coupons, discounts or other promotional items.
  • the game operator may associate an additional prize with the ticket. This association may be performed, for example, in a database of a server (e.g., server 103).
  • One example of such an additional opportunity may be presented to the player as a separate or a "second chance" game.
  • This separate game may be played in addition to the primary game (e.g., one played on a computer system to reveal the result of the primary game).
  • This game may take the form of a side bet or wager that is played along with the primary game. So, in the example above where the player fails to receive a predetermined outcome in the primary game (e.g., a slot machine game, bingo game, or any other type of game), the side bet is arranged to provide the additional outcome.
  • a predetermined outcome in the primary game e.g., a slot machine game, bingo game, or any other type of game
  • the separate game may be a number matching game (e.g., a daily number-type game) where the player chooses numbers and the numbers are compared to a set of numbers drawn by the game playing computer system.
  • the selected number may be a four-digit or other length number.
  • the player may be permitted to choose numbers prior to play of the primary game.
  • the game program may automatically assign the numbers to the player (e.g., in a random manner such as a quick pick).
  • the player may be presented the opportunity to select numbers or have the game playing computer select numbers for the player.
  • the player then plays the primary game (e.g., a slot machine game, bingo game, or any other type of game) in which the player is presented one or more win opportunities.
  • the primary game e.g., a slot machine game, bingo game, or any other type of game
  • the player is predetermined to win a prize (e.g., $5).
  • the game playing system may provide an opportunity for a $5 win during the game, but the player fails to activate the win opportunity (e.g., by losing the game, by not calling "Bingo" in time, etc.).
  • the game playing system does not force a win for the player (e.g., by fixing results of a game, instance, or win opportunity within the game). Rather, the player loses the game and/or fails to activate the win opportunity.
  • the game playing system may cause the player's selected numbers to be displayed, then the system magically draws four numbers (e.g., similar to a keno-style draw), and the person obtains matches equivalent to the $5 win.
  • the selected numbers may be valid for all games played in the session.
  • the player may be permitted to change the selected numbers for each game. Such a change may be performed using a control in the game interface. Further, the selected numbers may be displayed to the player in a predetermined area in the game interface.
  • FIG. 6 shows an example game interface 600 according to one embodiment of the present invention.
  • the game includes at least two levels, the first of which includes a slot machine-type game.
  • the slot machine-type game is presented to the player by a computer system in an interface 600.
  • a slot machine representation may be rendered in interface 600, with the slot machine having reels having one or more indicia (e.g., indicator 603) located on one or more reels (e.g., items 601 A-601C).
  • the indicia may be, for example, characters, items, or any other type of elements suitable for use in a slot machine.
  • a set of indicia across the reels (e.g., reels 601A-601C) along one or more lines (e.g., lines 604) may correspond to a combination of indicia that are matched to points in a pay table (e.g., pay table 608).
  • the pay table may indicate, for instance, a correlation between combinations of indicia and awarded point (or credit) totals.
  • such indicia may include types of fruits, when matched in a particular combination, yield a particular award. If the indicia across one or more lines match that indicated by the pay table, the player may be awarded a corresponding number of points indicated by the pay table.
  • the slot machine representation may also include a spin control 602 which may be any type of control (e.g., a button, level, etc.) that, when activated, causes the slot machine reels to spin.
  • interface 600 may also include a spin indicator 607 that indicates the number of spins remaining for the player. As discussed, the player may be awarded a finite number of spins to accumulate points.
  • interface 600 may include a counter 603 that indicates the current number of accrued points or other credit won by the player.
  • interface 600 may include an indicator 609 that shows the number of points or credits needed to progress to the second level game.
  • the type and layout of the slot machine is not limited to the type and layout shown in Figure 6. Rather, it should be appreciated that the slot machine may be any type and layout, and the invention is not limited to any particular slot machine.
  • the slot machine game ends when the player achieves enough points or other credit to proceed on to the second level game, or when the player runs out of spins.
  • a player may bypass play of the slot machine game by selecting control 604 within interface 600. Selection of element 604 may cause the slot machine game to end and may allow the player to progress to the second level game.
  • credits may be accumulated in the first level of the game and when a predetermined number of credits is attained (or the player selects control 604), the second level game is activated. According to one embodiment, the outcome of the second level game determines whether the player wins a prize.
  • the second level of the game is a wheel (e.g., wheel 606) or other indication capable of indicating whether a prize has been won (or not) by the player.
  • the second level game may or may not be shown within the same interface as the first level game.
  • the interface of the second level game may include an indication (e.g., prize indicator 610) of available prizes, which may be placed on sections of a wheel 606. The wheel is spun, and the wheel stops on a particular prize indicator which indicates the prize won for that particular game instance associated with the first and second level game instance.
  • the prize won may be shown by a pointer 605 that points to a particular prize indication on wheel 606.
  • the second level game may not always be attained from play in the first level. Rather, play in the first level may be bypassed by the player, and the player may be permitted to play in the second level.
  • play in the first level may be bypassed by the player, and the player may be permitted to play in the second level.
  • player does not have choice in proceeding to second level play.
  • the player is not provided a choice in continuing first level play.
  • the player does not make choices in the second level play. That is, the prize wheel or other indication has no other inputs other than the indication to begin the second level of play.
  • the second level of play may be initiated, for instance, upon receiving an indication from the first level game that a particular point or credit total is achieved.
  • the first level game does not have any prize associated with it. More specifically, credits accrued in the first level game cannot be translated into a payout from the first level game. Rather, the play of the first level game determines when and if the second level game is played. According to one embodiment, the result of the second level alone determines whether a player wins, ties or loses a particular game instance.
  • game play is returned to another instance of the first level game (e.g., the slot machine).
  • the player may, however, choose to play a different game (e.g., a card game or other game) at the conclusion of any particular game instance.
  • a game instance may be concluded after the end of the second level game.
  • the play of each game instance is independent of all other game instances.
  • the outcome of a particular game instance is predetermined.
  • the time at which tickets are activated is important.
  • a casino-based game where tickets are issued at the casino, it may be beneficial to include a delay between the purchase of a ticket and a possible redemption of the ticket so that the game play associated with the ticket does not compete against other games offered by the casino (e.g., floor games).
  • other games offered by the casino e.g., floor games.
  • a slot machine game it may be preferable that such a game be activated after the player leaves the casino, or otherwise is not playable while in the casino so as not to compete with other types of slot machine games or other game types offered by the casino.
  • Another benefit of introducing a delay between ticket issuance and activation includes increasing the likelihood that the player plays the game at another location (e.g., at home), requiring the return of the player to the ticket redemption location to redeem his/her winnings. Because the player needs to return to the redemption location (which may be a casino), the possibility that the player will purchase additional tickets or play other types of games offered at the redemption location is increased.
  • the result of the second level game may be predetermined, whereas the first level game result (e.g., result of each individual spin) is determined using some random number generator (or RNG).
  • RNG random number generator
  • the player is provided a predetermined result, but the game play that occurs in the first level game is a random number-generated experience which is more similar to actual play in a casino or other online gaming experience.
  • it may be beneficial to provide a predetermined (or scripted) outcome for at least a portion of the first level game so as to allow the player to proceed to the second level game.
  • a player is only permitted to play one instance of the second level game.
  • the player uses provided spins to reach the second level game, and once reached, the player is provided a single result associated with the game. Any spins remaining after the player reaches the second level game are lost. After play of the second level game, the online portion of the game is over.
  • the player may be permitted to play further instances of the slot machine game, with each level of the slot machine game leading to a second level wherein prizes are revealed.
  • These intermediate prize amounts that are revealed with each instance of the slot machine game may be stored in a database of the server, and provided to the client prior to or during game play.
  • intermediate prize amounts may be determined at the client in a random manner (e.g., by randomly selecting a possible combination of intermediate prize amounts that total the overall prize awarded to the player).
  • a game may be determined dynamically by the game system or client based on one or more rules. These rules may be tailored so that the overall result is revealed by the game system in an interesting way.
  • the ticket may have an overall prize value of $50, and the prize awarded at each instance of the slot machine game may accumulate to form the $50 prize.
  • the result of each game instance is either stored at the server or is determined randomly or dynamically by the client as discussed above.
  • the points awarded for particular combinations of indicia of the slot machine game may be changed according to the spin number so as to increase the game "drama" to maintain player interest. For instance, as the spin number is increased, the points awarded for a particular combination of indicia may also increase. In another example, particular paylines may also be increased or activated based on the spin number, providing an increased level of excitement for the player.
  • a slot machine game is conducted that may include the following additional aspects, either alone or in combination: •
  • the slot machine game may include three reels. • Each reel of the slot machine comprises three spots, for a total of nine spots visible.
  • Credits are earned according to a slot paytable (e.g., 1 credit, 2 credits, 3 credits) which may be varied based on the spin number. • Particular paylines may be activated according to the spin number.
  • a slot paytable e.g., 1 credit, 2 credits, 3 credits
  • a control e.g., a spin button
  • a pay line is highlighted indicating it is the active pay line for the current spin.
  • the pay line remains highlighted until the reels stop spinning. • If a match is made on an active pay line, the line flashes yellow and the corresponding section of the pay table (e.g., a points table that associates combinations to points) flashes to indicate the match made.
  • the pay table e.g., a points table that associates combinations to points
  • the slot machine game cycles through pay lines (e.g., as shown in Fig. 6) in the following order:
  • the prize wheel either lands on a prize or indicates that no prize has been won. • If the credit threshold is reached, the slot machine game ends and the player is taken to the second level game.
  • the second level game is a prize wheel that, when spun, indicates that a cash amount or other prize type is won, or indicates that no prize is awarded.
  • Each segment of the wheel includes a dollar value or other prize indication on the segment. • Whatever segment the wheel stops on, the player wins that dollar amount or other prize indication as a prize.
  • no one point award associated with a spin provides enough points to proceed to the second level game by itself.
  • no one slot indicia provides enough points to proceed to the second level game by itself.
  • no one slot combination (e.g., three of a kind) provides enough points to proceed to the second level game by itself. • In a game where the number of pay lines and the number of credits are increased with increased spin number, it is ensured that the last (e.g., the 15 th spin of 15 total spins associated with the ticket) spin cannot take a player from zero credits to enough credits to proceed to the second level game.
  • the payout of prizes is not tied to the number of spins provided in the first level game, or the number of credits or points accrued in the first level game.
  • the initial ticket issued may be used at a redemption center for claiming any awarded prize(s).
  • the result of any of the first level game may be determined by an RNG and odds at the moment of play, or may be determined at the time that a lottery ticket is printed.
  • the overall result (e.g., payout) of purchasing a ticket may be predetermined (as in a scratch or other type of instant lottery gameO or may be determined by a later event (such as a lottery or Keno draw).
  • the game includes a single-level game, such as a slot machine-type game. Prizes may be awarded to the player in one or more game instances of this single-level game.
  • Figure 7 shows one example game interface 700 representing a single- level game in accordance with one embodiment of the present invention. More particularly, the slot machine-type game is presented to the player by a computer system in an interface 700.
  • a slot machine representation may be rendered in interface 700, with the slot machine having reels having one or more indicia (e.g., indicia 702) located on one or more reels (e.g., reel 707).
  • the indicia may be, for example, characters, items, or any other type of elements suitable for use in a slot machine.
  • a set of indicia across the reels along one or more lines may correspond to a combination of indicia that are matched to points in a pay table (not shown).
  • the pay table may indicate, for instance, a correlation between combinations of indicia along one or more paylines and one or more prizes.
  • such indicia may include elements, when matched in a particular combination along a particular payline, yield a prize. If the indicia across one or more lines match that indicated by the pay table, the player may be awarded a corresponding prize indicated by the pay table.
  • the slot machine representation may also include a spin control 701 which may be any type of control (e.g., a button, level, etc.) that, when activated, causes the slot machine reels to spin.
  • interface 700 may also include a spin indicator 709 that indicates the number of spins remaining for the player to play. As discussed, the player may be awarded a finite number of spins to win prizes.
  • interface 700 may include an indicator 708 that indicates the current amount of accrued winnings won by the player.
  • interface 700 may include an indicator 705 that indicates whether the current spin result translates to a win for the user according to entries in the pay table.
  • the first level game includes a pay table that associates combinations achieved in the slot machine game to prizes won. For instance, particular outcomes as represented in the pay table may be associated with a winning combination appearing on a selected pay line. More particularly, if a combination achieved along a selected pay line matches an entry in the pay table, the player wins the corresponding prize indicated by the pay table. If not, the player does not win any prize associated with that game instance (or selected pay line).
  • the type and layout of the slot machine is not limited to the type and layout shown in Figure 7. Rather, it should be appreciated that the slot machine may be any type and layout, and the invention is not limited to any particular slot machine.
  • the slot machine game ends when the player runs out of spins.
  • a player may bypass play of the slot machine game by selecting a control (e.g., a "QUIT" button, not shown) within interface 700. Selection of such a control may cause the slot machine game to end and reveal any results (e.g., any prizes associated with the game to be awarded to the player).
  • a control e.g., a "QUIT" button, not shown
  • prizes may be awarded in the first level game.
  • one or more win opportunities may be associated with the first level game.
  • the win opportunities may be revealed to the player when, for example, a particular reel outcome is achieved, a winning combination is achieved along one or more pay lines, a particular point total is achieved, or other aspect is achieved in any of the game, either collectively or individually.
  • results of win opportunities may be stored in a server and downloaded to a game-playing computer system prior to play of the game, may be determined dynamically by the game-playing computer system, or may be determined in any other manner.
  • the player may be permitted to select on or more paylines each of which may be associated with a win opportunity presented to the player in a single spin of a slot machine game.
  • Figure 8 shows one example interface 800 that permits selection of multiple paylines.
  • the player is permitted, within an interface (e.g., interface 800) to select one or more pay lines in the slot machine game.
  • an interface e.g., interface 800
  • spin Upon selection of a "spin" control, it is revealed whether the selected paylines include a winning combination. Thus the player has some control of how quickly the game reveals the predetermined outcomes.
  • Interface 800 may also include a representation of a single-level game, such as a slot machine-type game. Prizes may be awarded to the player in one or more game instances of this single-level game.
  • the slot machine-type game is presented to the player by a computer system in an interface 800.
  • a slot machine representation may be rendered in interface 800, with the slot machine having reels having one or more indicia (e.g., indicia 802) located on one or more reels (e.g., reel 807).
  • the indicia may be, for example, characters, items, or any other type of elements suitable for use in a slot machine.
  • a set of indicia across the reels along one or more lines may correspond to a combination of indicia that are matched to points in a pay table (not shown).
  • a pay table may indicate, for instance, a correlation between combinations of indicia along one or more paylines and one or more prizes.
  • such indicia may include elements, when matched in a particular combination along a particular payline, yield a prize. If the indicia across one or more lines match that indicated by the pay table, the player may be awarded a corresponding prize indicated by the pay table.
  • the slot machine representation may also include a spin control 801 which may be any type of control (e.g., a button, level, etc.) that, when activated, causes the slot machine reels to spin.
  • interface 800 may also include a spin indicator 809 that indicates the number of spins remaining for the player to play. As discussed, the player may be awarded a finite number of spins to win prizes.
  • interface 800 may include an indicator 801 that indicates the current amount of accrued winnings won by the player.
  • interface 800 may include an indicator (not shown) that indicates whether the current spin result translates to a win for the user according to entries in the pay table.
  • the first level game includes a pay table that associates combinations achieved in the slot machine game to prizes won. For instance, particular outcomes as represented in the pay table may be associated with a winning combination appearing on a selected pay line. More particularly, if a combination achieved along a selected pay line matches an entry in the pay table, the player wins the corresponding prize indicated by the pay table. If not, the player does not win any prize associated with that game instance (or selected pay line).
  • interface 800 may include additional controls and indications relating to the selection of paylines by the player.
  • interface 800 may include an indicator 808 that indicates the current number of paylines chosen.
  • Interface 800 may also include controls (e.g., controls 810, 811) for selecting paylines.
  • control 811 e.g., a button
  • control 811 may be selected by the player to select one or more paylines.
  • the player by progressively selecting control 811, may progressively select multiple paylines. That is, with each selection of control 811, an additional payline may be selected. The player may revert back to the selection of a single payline, for example, by cycling the number of selected paylines (e.g., by selecting an additional payline after the maximum number of paylines have been selected).
  • Another selection control 810 may be provided that permits the selection of a maximum number of paylines within the slot machine game. More particularly, when selected, control 810 may select the maximum number of paylines available to be played in the current slot machine game instance.
  • Figure 9 shows an example interface 900 including selection of more than one payline (e.g., selected paylines 901A-901E).
  • interface 900 may include multiple paylines from which the player may choose to play within any particular game instance.
  • the interface may include five (5) paylines that may be selectively chosen by the player (e.g., using controls 902, 903).
  • the game may include any number of paylines, and that the invention is not limited to the number of paylines shown.
  • the number of "spins" or game instances to be played may be reduced, thus permitting the player to selectively control the overall length of the game.
  • the number of paylines chosen e.g., as shown by indicator 904
  • the number of remaining spins e.g., as shown by indicator 905
  • the number of spins may be reduced by any other ratio.
  • different paylines may have higher payouts, and thus the player may wish to choose multiple paylines with the prospect of winning a higher-level prize.
  • the result of playing a particular game instance presented to the player may be adjusted to account for the selection of multiple paylines.
  • a game program that presents the result may dynamically determine a result that agrees with the selected paylines, and may dynamically allocate winnings among the selected paylines.
  • the overall result of the game may be predetermined, and the game program may allocate portions of any overall winnings to different paylines. Such an allocation may be performed, for example, based on a set of rules, in a random manner, etc.
  • the type and layout of the slot machine is not limited to the type and layout shown in Figures 8 and 9. Rather, it should be appreciated that the slot machine may be any type and layout, and the invention is not limited to any particular slot machine.
  • the slot machine game ends when the player runs out of spins.
  • a player may bypass play of the slot machine game by selecting a control (e.g., a "QUIT" button) within interface 800, 900. Selection of such a control may cause the slot machine game to end and reveal any results (e.g., any prizes associated with the game to be awarded to the player).
  • a control e.g., a "QUIT" button
  • a player may be permitted to select one or more paylines to receive an outcome of a win opportunity.
  • the player is presented an indication of a "near miss", in that one or more paylines selected is close to a winning pay line (e.g., the player selected the wrong pay line).
  • prizes associated with unselected pay lines revealed to the player upon selection of the final pay line may be varied to create the indication of the near miss.
  • the game playing system may determine a presentation of one or more prizes in an unselected pay line so that the player feels that he/she lost by a narrow margin (e.g., by selecting the wrong pay line).
  • the outcome of the selection is predetermined. That is, the player may select any pay line(s) and still obtain the same result.
  • the revealed prize distribution among the pay lines presented to the player may be different, however, depending on the pay lines chosen by the player. In this manner, the player feels as if the pay lines (and therefore their corresponding prizes) are predetermined, and that their selection of a particular pay line had an affect on the outcome of the first level game. However, the player's selection has no affect on the outcome of the first level game according to one embodiment of the present invention.
  • game play is returned to another game (e.g., a first level game such as a slot machine game).
  • a first level game such as a slot machine game
  • the player may, however, choose to play a different game (e.g., a card game or other game) at the conclusion of any particular game instance.
  • the player may be permitted to play further instances of the slot machine game, with each slot machine game being capable of revealing any awarded prizes.
  • These intermediate prize amounts that are revealed with each instance of slot machine game may be stored in a database of the server, and provided to the client prior to or during game play. Alternatively, intermediate prize amounts may be determined at the client in a random manner (e.g., by randomly selecting a possible combination of intermediate prize amounts that total the overall prize awarded to the player).
  • a game may be determined dynamically by the game system or client based on one or more rules. These rules may be tailored so that the overall result is revealed by the game system in an interesting way.
  • the ticket may have an overall prize value of $50, and the prize awarded at each instance of the slot machine game (or each spin, card, or other game element with which a win opportunity may be associated) may accumulate to form the $50 prize.
  • There may be a finite number of combinations based on the number of game instances or other game element to achieve a $50 prize, and the actual game experience presented to the player may be a random selection of the finite outcomes.
  • the result of each game instance is either stored at the server or is determined randomly or dynamically by the client as discussed above.
  • the time at which tickets are activated is important.
  • a casino-based game where tickets are issued at the casino, it may be beneficial to include a delay between the purchase of a ticket and a possible redemption of the ticket so that the game play associated with the ticket does not compete against other games offered by the casino (e.g., floor games).
  • other games offered by the casino e.g., floor games.
  • a slot machine game it may be preferable that such a game be activated after the player leaves the casino, or otherwise is not playable while in the casino so as not to compete with other types of slot machine games or other game types offered by the casino.
  • Another benefit of introducing a delay between ticket issuance and activation includes increasing the likelihood that the player plays the game at another location (e.g., at home), requiring the return of the player to the ticket redemption location to redeem his/her winnings. Because the player needs to return to the redemption location (which may be a casino), the possibility that the player will purchase additional tickets or play other types of games offered at the redemption location is increased.
  • a slot machine game is conducted that may include the following additional aspects, either alone or in combination: •
  • the slot machine game includes a basic slot machine representation presented in a computer interface, the game having realistic sounds and animation of the slot machine reels. •
  • the slot machine game includes a traditional-looking paytable having odds of winning similar to conventional slot machine games.
  • the slot machine may include three or more (e.g., five) reels, having one or more pay lines.
  • the active payline may always include the center pay line.
  • Upper and lower portions of the reels may be presented in the interface. These upper and lower portions may be used in other paylines (e.g., in other rows, or in paylines that traverse rows). Indicia shown in these portions (e.g., icons) may be shown differently than indicia shown in the center payline (e.g., icons may be half visible). Icons or other indicia shown in these portions may be animated to show the reels spinning when the spin control is selected.
  • One or more paylines may be selected by the player for play in any particular spin of the slot machine game.
  • the slot machine game is a single-stage game without bonus rounds and/or bonus games.
  • the paytable may include any number of paylines. However, in one specific example, a paytable may be used that includes up to 15 entries. If less than 15 paylines are used, the winning combination table may be adjusted to reflect the decreased number of paylines. However, padding may be used (e.g., 13 entries for a 15-line paytable).
  • the game includes an interface in which the user selects a control (e.g., a lever, button, etc.) to make reels spin. • Within the interface, the game includes an indication that identifies when a player receives a win on a particular payline.
  • a control e.g., a lever, button, etc.
  • the game interface may also include an indication of how many spins are remaining for the player to play.
  • the game does not support split wins.
  • other example game formats may support split wins.
  • the game presents a near-miss when presenting a losing outcome.
  • a near miss may be represented by the first two reels stopping on icons or other indicia that are part of a winning combination, but the indicia of the third reel does not complete the winning combination.
  • weightings may be used (real and simulated) to simulate near-misses and provide a more compelling game experience.
  • There may be a predetermined number of icons (e.g., eight (8)) used in the slot machine game.
  • the unique icon represents the top- winning pay combination.
  • the unique, game-themed icon animates when the icon forms part of a winning outcome.
  • other icons may animate when they are part of a winning outcome.
  • priority of animating the icons includes starting with the highest value on the pay table and working down.
  • the paytable may be accessible to the player via a button on the game interface. • In another example game format, the order that the icons appear in the pay line need to match the order depicted in the paytable.
  • the slot machine game may include a 5x3 video slot machine game.
  • the 5x3 video slot machine game may include fifteen "cells" in which indicia (e.g., icons) can be presented.
  • a payline may be formed using any set of cells.
  • a payline may be formed in rows or columns of the cells, or may traverse between cells of any row or column.
  • there may be a larger number of icons e.g., twelve (12) icons
  • the player is provided a fixed number of spins of the slot machine. The player can use one spin at a time or use multiple spins simultaneously (e.g., activating more than one payline at a time).
  • the game may store a counter that tracks the number of plays N that are provided to the player. As the player selects paylines, the number of plays is decreased based on the number of paylines chosen. By selecting more paylines within a particular spin, the number of plays N can be decreased more quickly (and the number of "spins" played by the player are therefore decreased). When the counter N equals a value of zero, the game is over.
  • a control may be provided to select pay lines.
  • the control may include a button that cycles through the available paylines each time it is pressed. More particularly, each time the button is pressed, an additional payline is selected.
  • there may be at least one default payline that is used for each spin.
  • there may be an indicator that shows the number of paylines selected.
  • another control may be provided that, when activated, selects all available paylines within a particular slot machine game.
  • selection of the control causes the reels to spin.
  • a value presented by the spin indicator is decreased by an appropriate amount (e.g., by the number of paylines selected).
  • a prize indicator is presented to the player that accumulates prizes won during play of the game, along with an indicator of any current prizes won.
  • a free spin may be one of the prizes won, and if this is the case, the spin indicator value is increased by the number of spins awarded to the player.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

L'invention concerne un système et un procédé destinés à la mise en oeuvre d'un jeu de hasard. Ce jeu de hasard peut être un jeu de type loterie, par exemple. Le résultat du jeu de hasard est révélé au joueur sur un autre support. Dans un exemple, le résultat est révélé durant plusieurs instances de jeu d'un ou plusieurs jeux en ligne. Dans un exemple, le jeu en ligne est un jeu de type machine à sous.
PCT/US2006/018785 2005-05-16 2006-05-16 Procede et dispositif destines a la mise en oeuvre d'un jeu de hasard WO2006124806A2 (fr)

Priority Applications (3)

Application Number Priority Date Filing Date Title
CA002630529A CA2630529A1 (fr) 2005-05-16 2006-05-16 Procede et dispositif destines a la mise en oeuvre d'un jeu de hasard
EP06770380A EP1896150A4 (fr) 2005-05-16 2006-05-16 Procede et dispositif destines a la mise en oeuvre d'un jeu de hasard
AU2006247447A AU2006247447B2 (en) 2005-05-16 2006-05-16 Method and apparatus for conducting a game of chance

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US11/130,796 2005-05-16
US11/130,796 US20060025197A1 (en) 2004-05-07 2005-05-16 Method and apparatus for conducting a game of chance

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WO2006124806A2 true WO2006124806A2 (fr) 2006-11-23
WO2006124806A3 WO2006124806A3 (fr) 2007-11-08

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US (1) US20060025197A1 (fr)
EP (1) EP1896150A4 (fr)
AU (1) AU2006247447B2 (fr)
CA (1) CA2630529A1 (fr)
WO (1) WO2006124806A2 (fr)

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Also Published As

Publication number Publication date
US20060025197A1 (en) 2006-02-02
AU2006247447A1 (en) 2006-11-23
CA2630529A1 (fr) 2006-11-23
AU2006247447B2 (en) 2012-07-05
EP1896150A4 (fr) 2010-08-25
EP1896150A2 (fr) 2008-03-12
WO2006124806A3 (fr) 2007-11-08

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