WO2006055814A3 - Electronic arcade game - Google Patents
Electronic arcade game Download PDFInfo
- Publication number
- WO2006055814A3 WO2006055814A3 PCT/US2005/041914 US2005041914W WO2006055814A3 WO 2006055814 A3 WO2006055814 A3 WO 2006055814A3 US 2005041914 W US2005041914 W US 2005041914W WO 2006055814 A3 WO2006055814 A3 WO 2006055814A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- arcade game
- electronic
- indicia
- electronic arcade
- player position
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Position Input By Displaying (AREA)
- Closed-Circuit Television Systems (AREA)
Abstract
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/991,045 | 2004-11-16 | ||
US10/991,045 US20060105826A1 (en) | 2004-11-16 | 2004-11-16 | Electronic arcade game |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2006055814A2 WO2006055814A2 (en) | 2006-05-26 |
WO2006055814A3 true WO2006055814A3 (en) | 2006-10-05 |
Family
ID=36387096
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2005/041914 WO2006055814A2 (en) | 2004-11-16 | 2005-11-16 | Electronic arcade game |
Country Status (2)
Country | Link |
---|---|
US (2) | US20060105826A1 (en) |
WO (1) | WO2006055814A2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR102497650B1 (en) * | 2018-07-31 | 2023-02-08 | (주)크래프톤 | Gaming virtual space control method and apparatus |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5573243A (en) * | 1994-11-15 | 1996-11-12 | Bartosik; Dennis | Water driven rotating figurine amusement games |
KR0136407B1 (en) * | 1995-08-04 | 1998-07-01 | 배순훈 | Door pocket of a refrigerator |
US5865624A (en) * | 1995-11-09 | 1999-02-02 | Hayashigawa; Larry | Reactive ride simulator apparatus and method |
US5954338A (en) * | 1997-02-05 | 1999-09-21 | Hampton; Terry | Water column game |
US5967892A (en) * | 1997-06-04 | 1999-10-19 | Shoemaker, Jr.; Stephen P. | Video crane game |
US6682418B1 (en) * | 1999-11-17 | 2004-01-27 | Bob's Space Racers, Inc. | Arcade game with light emitting race progress indicator |
-
2004
- 2004-11-16 US US10/991,045 patent/US20060105826A1/en not_active Abandoned
-
2005
- 2005-11-16 WO PCT/US2005/041914 patent/WO2006055814A2/en active Application Filing
-
2007
- 2007-02-26 US US11/678,949 patent/US20070135222A1/en not_active Abandoned
Non-Patent Citations (1)
Title |
---|
Bally, TRON Parts and Operating Manual, July 1982 * |
Also Published As
Publication number | Publication date |
---|---|
US20070135222A1 (en) | 2007-06-14 |
WO2006055814A2 (en) | 2006-05-26 |
US20060105826A1 (en) | 2006-05-18 |
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