WO2006055814A3 - Electronic arcade game - Google Patents

Electronic arcade game Download PDF

Info

Publication number
WO2006055814A3
WO2006055814A3 PCT/US2005/041914 US2005041914W WO2006055814A3 WO 2006055814 A3 WO2006055814 A3 WO 2006055814A3 US 2005041914 W US2005041914 W US 2005041914W WO 2006055814 A3 WO2006055814 A3 WO 2006055814A3
Authority
WO
WIPO (PCT)
Prior art keywords
arcade game
electronic
indicia
electronic arcade
player position
Prior art date
Application number
PCT/US2005/041914
Other languages
French (fr)
Other versions
WO2006055814A2 (en
Inventor
Walter M Wimberly Jr
John R Callahan
Original Assignee
Bob S Space Racers Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bob S Space Racers Inc filed Critical Bob S Space Racers Inc
Publication of WO2006055814A2 publication Critical patent/WO2006055814A2/en
Publication of WO2006055814A3 publication Critical patent/WO2006055814A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Position Input By Displaying (AREA)
  • Closed-Circuit Television Systems (AREA)

Abstract

An electronic game wherein a participant, using a joystick to control the movement of an indicia of player position on a video display, attempts to keep his indicia of player position between two moving and encroaching end zones longer than other participants.
PCT/US2005/041914 2004-11-16 2005-11-16 Electronic arcade game WO2006055814A2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US10/991,045 2004-11-16
US10/991,045 US20060105826A1 (en) 2004-11-16 2004-11-16 Electronic arcade game

Publications (2)

Publication Number Publication Date
WO2006055814A2 WO2006055814A2 (en) 2006-05-26
WO2006055814A3 true WO2006055814A3 (en) 2006-10-05

Family

ID=36387096

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2005/041914 WO2006055814A2 (en) 2004-11-16 2005-11-16 Electronic arcade game

Country Status (2)

Country Link
US (2) US20060105826A1 (en)
WO (1) WO2006055814A2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102497650B1 (en) * 2018-07-31 2023-02-08 (주)크래프톤 Gaming virtual space control method and apparatus

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5573243A (en) * 1994-11-15 1996-11-12 Bartosik; Dennis Water driven rotating figurine amusement games
KR0136407B1 (en) * 1995-08-04 1998-07-01 배순훈 Door pocket of a refrigerator
US5865624A (en) * 1995-11-09 1999-02-02 Hayashigawa; Larry Reactive ride simulator apparatus and method
US5954338A (en) * 1997-02-05 1999-09-21 Hampton; Terry Water column game
US5967892A (en) * 1997-06-04 1999-10-19 Shoemaker, Jr.; Stephen P. Video crane game
US6682418B1 (en) * 1999-11-17 2004-01-27 Bob's Space Racers, Inc. Arcade game with light emitting race progress indicator

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
Bally, TRON Parts and Operating Manual, July 1982 *

Also Published As

Publication number Publication date
US20070135222A1 (en) 2007-06-14
WO2006055814A2 (en) 2006-05-26
US20060105826A1 (en) 2006-05-18

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