WO2005114462A1 - Module d'identification sécurisée de système de jeu de paris - Google Patents

Module d'identification sécurisée de système de jeu de paris Download PDF

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Publication number
WO2005114462A1
WO2005114462A1 PCT/US2005/016505 US2005016505W WO2005114462A1 WO 2005114462 A1 WO2005114462 A1 WO 2005114462A1 US 2005016505 W US2005016505 W US 2005016505W WO 2005114462 A1 WO2005114462 A1 WO 2005114462A1
Authority
WO
WIPO (PCT)
Prior art keywords
wagering game
identification module
user identification
secure user
game system
Prior art date
Application number
PCT/US2005/016505
Other languages
English (en)
Inventor
Wayne H. Rothschild
Grover Timothy Surratt
Craig Sylla
Jody Ryan Tucker
Original Assignee
Wms Gaming Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Wms Gaming Inc. filed Critical Wms Gaming Inc.
Priority to US11/578,177 priority Critical patent/US20070243932A1/en
Publication of WO2005114462A1 publication Critical patent/WO2005114462A1/fr

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3206Player sensing means, e.g. presence detection, biometrics
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • G07F17/3239Tracking of individual players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3241Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines

Definitions

  • Many computerized wagering game systems have the ability to identify or recognize game players, by use of devices such as magnetic stripe identification cards resembling credit cards. Such a card is typically issued to each player, and is used for tracking player preferences, accumulating reward points for playing, and for tracking progress in progressive games. Each player simply keeps the card the casino issues, and inserts the card into the gaming machine to identify himself to the gaming machine before playing.
  • the present invention provides in one embodiment a computerized wagering game system having a gaming module comprising a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered.
  • the wagering game system further comprises an a secure user identification module including a biometric user identification element, such that the game player can remove and keep the secure user identification module.
  • Figure 1 shows a computerized reel slot gaming system, as may be used to practice an embodiment of the present invention.
  • Figure 2 is a diagram of a secure user identification module employing fingerprint recognition, consistent with an embodiment of the present invention.
  • Figure 3 is a diagram of a secure user identification module employing an optical eye scanner, consistent with an embodiment of the present invention.
  • the present invention provides in one embodiment a computerized wagering game system having a gaming module comprising a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered, and an interface to receive a secure user identification module.
  • the secure user identification module includes a biometric user identification element, such that the game player can remove and keep the secure user identification module.
  • Figure 1 illustrates a computerized wagering game machine, as may be used in an embodiment of the present invention.
  • the computerized gaming system shown generally at 100 is a video gaming system, which displays information for at least one wagering game upon which monetary value can be wagered on video display 101. Alternate embodiments of the invention will have other game indicators, such as mechanical reels instead of the video graphics reels 102.
  • the game of chance is played and controlled with various buttons 103, and in some embodiments also with a pull arm 104 to initiate reel spin.
  • Value is wagered on the games, such as with tokens, coins, bills, or cards that hold value.
  • the wagered value is conveyed to the machine through a changer 105 or a secure user identification module interface 106, and winnings are returned via the returned value card or through the coin tray 107. Sound is also provided through speakers 108.
  • Figure 2 illustrates an example embodiment of a secure user identification module.
  • the device includes an interface 201 operable to couple the secure user identification module to a wagering game machine, and a fingerprint reader portion 202.
  • the interface is a Universal Serial Bus (USB) port, which further is operable to power the secure user identification module.
  • USB Universal Serial Bus
  • the fingerprint reader portion 202 is operable to scan a finger, and to authenticate the identity of the game player based on the finger scan, h other embodiments, a variety of other biometric authentication devices are employed in place of fingerprint reader portion 202.
  • the secure user identification module is operable to indicate to the wagering game machine that identity of the game player has been authenticated via the interface 201.
  • Fingerprint evaluation is among the oldest and most widely accepted methods of identification, and is therefore relatively likely to be easily understood and accepted by wagering game players. Fingerprints vary from person to person, even between supposed identical twins, and so make unique identification of a user possible based on the fingerprint alone. Fingerprint scanning typically involves detection and characterization of the relative positions of various fingerprint characteristics, including starting and ending points of ridges and ridge defects or branch points.
  • the secure user identification module also comprises a nonvolatile memory or other data storage area, where the gaming machine's access to the data storage is restricted at least in part until the secure user identification module has authenticated the game player's identity.
  • the secure user identification module is encoded with an identifier such as a serial number that identifies the game player to the wagering game machine, and the fingerprint reader portion 202 or other biometric measurement element simply reports fingerprint metrics and a serial number to the wagering game machine, which matches the scanned fingerprint to the serial number and authenticates the game player's identity.
  • the secure user identification module has varying degrees of processing power in various embodiments of the invention.
  • the fingerprint scanner secure user identification module of Figure 2 in some embodiments analyzes the fingerprint to authenticate the game player, and decrypts stored data, making it available to the computerized wagering game machine via interface 201.
  • the secure user identification module simply comprises a biometric authentication device and some unique identifier indicating the owner of the device.
  • a limited amount of memory or processing power is included in some further embodiments, such as where a secure user identification module is able to analyze biometric information and provide an identifier indicating the identity of the game player, but not to store or process large amounts of data. Because embodiments of the secure user identification module having memory are able to secure the memory such that it can be accessed by a wagering game machine only after authentication of the user, such a device is a practical and secure way to store monetary value or credits for the wagering game player. Value may be either encoded directly into the nonvolatile storage of the secure user identification module, or in alternate embodiments is stored within a networked server and is accessed once a game player's identification has been confirmed via the secure user identification module.
  • FIG. 3 shows an example of a secure user identification module including an optical scanner portion 301 as well as an interface 302.
  • the optical scanner portion is used in various embodiments for eye recognition, such as for retina or iris recognition, or for face or other recognition of the game player.
  • Eye-based biometrics are presently among the most secure methods of biometric identification, and so provide a relatively secure means of authenticating a game player.
  • the iris is the colored portion of the eye, behind the cornea.
  • the colored ring of textured tissue that forms the iris has a unique structure, which is relatively stable throughout a person's life.
  • Typical iris identification systems work by scanning the iris by scanning concentric rings around the pupil, and by recording the variations in color or texture. Falsifying an eye is difficult because a photograph or other representation of an eye will not refract light the way a normal eye will.
  • the iris also is among the fastest body parts to decay after removal from a human body, making separation of a subject's eye for identification purposes impractical.
  • the retina of an eye is made of a unique pattern of blood vessels on the back of an eye, and is optically visible through the pupil. Scanning the retina for identity authentication typically involves projecting a beam of light into a relatively still eye, which makes retinal scanning in some respects less desirable than other methods, such as iris, fingerprint, or face recognition. Still other embodiments will use other biometric identifiers, such as camera or other sensor recognition of other body parts, or voice recognition via a microphone.
  • the interfaces 201 of the secure user identification module of Figure 2 and 302 of the secure user identification module of Figure 3 are in some further embodiments of the invention secured, so that any electronic devices monitoring the interface or placed between the secure user identification module and the wagering game machine will not be able to receive useful data.
  • Establishing security over an electronic interface is well-known in the art, and takes various forms, including exchanging a session key with a key exchange protocol.
  • a session key to be used for that communications session only is generated by either the secure user identification module or by the computerized wagering game machine.
  • the session key is then securely exchanged through one or more exchanges of encrypted data between the wagering game machine and the secure user identification module.
  • Such systems prevent intercepting or altering the data exchanged via the interfaces, and prevents impersonation of a secure user identification module by simply recording and replaying its interaction with the wagering game machine.
  • the form factor of the device will vary, such as by being implemented in a card format or other format.
  • the connector's physical configuration will change from standard configurations in some embodiments, to provide enhanced security.
  • a card may feature a unique card edge connector configuration or contact pad configuration over which USB signals are carried rather than using a traditional USB connector, to prevent recreational hacking of the device or unauthorized reading or alteration of its contents.
  • the security device is in some examples a radio frequency identification module, operable to communicate with a wagering game machine using radio frequency signals.
  • the radio frequency secure user identification module comprises a biometric identification element such as a fingerprint reader, and is operable to authenticate the user to the wagering game machine only upon biometric identification.
  • a biometric identification element is resident in the wagering game machine, and is used in combination with the radio frequency secure user identification module to authenticate the user to the wagering game system.
  • a radio frequency identification module includes a biometric interlock associated with a radio frequency identification (RFID) component which enables or disables access to the RFID component.
  • RFID radio frequency identification
  • a biometric system such as the fingerprint reader 202, or other biometric reader is used to activate or deactivate (or both) the response of an RFID chip that wirelessly communicates with a gaming machine.
  • the RFID is owner specific. If the owner loses the biometric interlock, another party finding the biometric interlock is not able to use it. With this embodiment, the RFID is bionietrically-enabled.
  • the enhanced security provided by the various secure user identification modules described herein will also be of use in some embodiments for other functions, such as for authentication of a game administrator or regulating authority. For example, a game administrator may use his secure user identification module to prove his identity before being able to enter a service menu, or to change odds or other such settings on a wagering game machine. Similarly, a regulator may be able to view but not change such settings after authenticating himself to the wagering game machine via a secure user identification module.
  • Some further embodiments will require the administrator's secure user identification module to be used via an interface that is also physically secure, such as via a USB port located inside the locked cabinet of the wagering game system.
  • an interface that is also physically secure, such as via a USB port located inside the locked cabinet of the wagering game system.
  • Nevada Gaming Commission and other Gaming Commissions are evaluating whether to allow different forms of communications technology, such as the internet, satellite, interactive television, and other such communication mediums to facilitate remote wagering within their jurisdictions.
  • the public policy behind such gaming regulation is to ensure that gaming is conducted honestly, free from corruptive elements, and that unauthorized patrons are not allowed to gamble (i.e.
  • gaming operators, regulators, or manufactures could ask patrons to input/record their fingerprint on a device that contains the Puppy's biometric fingerprint technology. Once a patron's fingerprint is taken initially, it is recorded in the Puppy device and no other person can then use that Puppy device without that original patron being there to provide a matching fingerprint. Since Puppy devices would only be given to patrons who are qualified to gamble remotely in that particular jurisdiction, non-authorized gamblers could not gamble outside of the presence of the authorized patron.
  • RF Non-erasable optical storage card
  • RF or other technologies also enable some devices to simply be placed near a reader to initiate interaction, such as with certain devices like SpeedPass that can be used to store credit or as identification.
  • SpeedPass that can be used to store credit or as identification.
  • Timex as an example, has incorporated SpeedPass technology into a wristwatch, as described at www.timex.com/speedpass.
  • SpeedPass technology into a wristwatch
  • Similar devices can be used as credit cards, as value-carrying debit cards, or as identification in various embodiments of the present invention as well as in more traditional applications.
  • Still other technologies are emerging, such as write-once PEDOT (polyethylenethioxythiophene) arrays having massive storage capacity relative to present CD and DVD storage densities.
  • User identification can be utilized in a wagering game system for a variety of purposes in addition to storage of credits, such as to tailor incentives to a particular player based on the player's statistics or tendencies. For example, a player that never uses awarded show tickets but always uses restaurant credit can be principally offered restaurant credit as an incentive. Wagering game systems can similarly track their own use, and offer coupons or other wagering game establishment promotions to customers passing by, awarding the incentives to wagering game players based on their authenticated user identification. In a further example, wagering games that aren't used as heavily can be more aggressive in offering such promotions in an effort to obtain better utilization of all machines in a wagering game establishment.
  • gaming machines include an interface between a gaming machine and a portable biometric device that communicates customized incentives to the player based upon the player's statistics and tendencies.
  • This interface is capable of luring players with coupons or other casino based promotions as the players walk by the gaming machine.
  • gaming machines that are not used as frequently as others are programmed to be more aggressive in solicitations.
  • incentives are offered that have attributes predicted to appeal to the player. It is believed that players would become more interactive with gaming machines offering these incentives.
  • Such enhancements result in a more interactive and personal gaming experience for the wagering game player, and provides incentives and attract mode offers that can be associated with a particular wagering game player.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Social Psychology (AREA)
  • Engineering & Computer Science (AREA)
  • Computer Security & Cryptography (AREA)
  • General Engineering & Computer Science (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)

Abstract

Un système de jeu de paris informatisé possède un module de jeu comprenant un processeur et un code de jeu exploitable lorsqu'il est exécuté sur le processeur pour réaliser un jeu de pari avec lequel il est possible de parier une valeur monétaire ; un module d'identification utilisateur sécurisé comprenant un élément d'identification biométrique. Le module d'identification utilisateur sécurisé est amovible du système de jeu de paris, de sorte qu'il puisse être conservé par un joueur. Dans un autre échantillon, le module d'identification d'utilisateur sécurisé est exploitable pour stocker une valeur monétaire.
PCT/US2005/016505 2004-05-13 2005-05-11 Module d'identification sécurisée de système de jeu de paris WO2005114462A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US11/578,177 US20070243932A1 (en) 2004-05-13 2005-05-11 Wagering Game System Secure Identification Module

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US57071704P 2004-05-13 2004-05-13
US60/570,717 2004-05-13
US58120604P 2004-06-18 2004-06-18
US60/581,206 2004-06-18

Publications (1)

Publication Number Publication Date
WO2005114462A1 true WO2005114462A1 (fr) 2005-12-01

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WO (1) WO2005114462A1 (fr)

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US8359475B2 (en) * 2009-02-12 2013-01-22 International Business Machines Corporation System, method and program product for generating a cancelable biometric reference template on demand
US8242892B2 (en) * 2009-02-12 2012-08-14 International Business Machines Corporation System, method and program product for communicating a privacy policy associated with a radio frequency identification tag and associated object
US8289135B2 (en) 2009-02-12 2012-10-16 International Business Machines Corporation System, method and program product for associating a biometric reference template with a radio frequency identification tag
US8327134B2 (en) 2009-02-12 2012-12-04 International Business Machines Corporation System, method and program product for checking revocation status of a biometric reference template
US8301902B2 (en) * 2009-02-12 2012-10-30 International Business Machines Corporation System, method and program product for communicating a privacy policy associated with a biometric reference template
JP5426276B2 (ja) * 2009-05-29 2014-02-26 株式会社ユニバーサルエンターテインメント 情報データ記憶媒体の読書装置
US20190130699A1 (en) * 2017-11-01 2019-05-02 Bingotimes Digital Technology Co., Ltd. Wagering Game Award System for Cross-Store Wagering
US11372462B2 (en) * 2020-03-24 2022-06-28 Hitachi Energy Switzerland Ag Protected power and data bus connection of peripheral device and host device

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