WO2005102479A1 - Gaming machine - Google Patents
Gaming machine Download PDFInfo
- Publication number
- WO2005102479A1 WO2005102479A1 PCT/AU2005/000368 AU2005000368W WO2005102479A1 WO 2005102479 A1 WO2005102479 A1 WO 2005102479A1 AU 2005000368 W AU2005000368 W AU 2005000368W WO 2005102479 A1 WO2005102479 A1 WO 2005102479A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- attributes
- gaming machine
- player
- machine according
- accumulation
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3293—Card games, e.g. poker, canasta, black jack
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
Definitions
- the present invention relates to gaming machines.
- the invention has been developed primarily in relation to computerised gaming machines and will be described herein with reference to that application. However, it should be understood that the invention is not limited to that particular field of use and may be suitable for other applications, such as gaming facilitated by the internet.
- Gaming machines have long been known and are now one of the most common forms of gambling. Usually gaming machines simulate a well-known game of chance. One of the oldest and best known forms of gaming machine is the rotating reel type "poker machine". In light of its popularity, the present invention will be described with reference to this type of gaming machine. However, it will be appreciated that the invention is equally applicable to gaming machines other than the rotating reel type.
- Traditional poker machines use a series of three or more reels, each reel having symbols on its peripheral edge.
- the reels are rotated upon the placement of a bet and then stopped to produce an arrangement of randomly selected symbols. Winnings are paid if the random selection of symbols matches one of the predetermined w u ing combinations.
- these gaming machines have been computerised with a video screen replacing the physically rotating reels.
- the display screen typically presents an array of symbols and five columns and three rows equating to the symbols that would normally be seen on the five physically rotating reels of an old-style mechanical machine.
- Gaming machines can "pay winnings" in a variety of ways. These include dispensing money, dispensing tokens that can be redeemed for money, or simply adding credits to a credit meter that can be used for placing future bets or redeemed as money. Given the predominance of computerised gaming machines, winnings are most commonly paid in the form of credits tallied on a credit meter. However, those skilled in the art will readily understand that the term encompasses other payment mechanisms. Computerised machines have allowed players to simultaneously bet on the combination of symbols appearing in many different parts of the array. These parts of the array are referred to as "paylines" and consist of lines of adjacent symbols extending through the array.
- the symbols may be laterally or diagonally adjacent each other so that the paylines can extend along each row and various angled or "zigzag" lines through the array.
- Most computerised gaming machines will offer at least five paylines in a five-reel array, which makes the gaming experience significantly more exciting than the old-style mechanical machines which traditionally had a single payline through the middle row of symbols.
- a gaming machine including: a base game of chance having random outcomes which include predetermined winning outcomes, said machine configured to pay winnings upon the occurrence of any of the winning outcomes; wherein said machine is further configured to provide a feature game which can be triggered by a player at any time of their choosing.
- a method of operating a gaming machine including the steps of: providing a base game of chance having random outcomes which include predetermined winning outcomes, paying winnings on the occurrence of any of the winning outcomes; and providing a feature game which can be triggered by a player at any time of their choosing.
- a gaming machine including: a base game of chance having random outcomes which include predetermined winning outcomes, such that the machine pays winnings upon the occurrence of any of the winning outcomes; wherein said machine is further configured to provide a feature game which can be triggered by a player at any time of their choosing during a specified time period defining a window of opportunity.
- a method of operating a gaming machine including the steps of: providing a base game of chance having random outcomes which include predetermined winning outcomes, paying winnings on the occurrence of any of the winning outcomes; and providing a feature game which can be triggered by a player at any time of their choosing during a specified time period defining a window of opportunity.
- the time period is triggered at random or in the event of a predetermined winning combination occurring during the base game.
- Varying levels of windows of opportunity preferably exist with higher levels being perceived as returning increased winnings.
- feature qualifying attributes are accumulated during play of the base game and accumulation of particular attributes will result in opening the window of opportunity such that a player may choose to trigger the feature game.
- the attributes are preferably accumulated at random, in the event of the base game being played a predetermined number of times or during play of the base game on the occurrence of predetermined combinations.
- feature attributes may be removed from a player's tally once they have been used to trigger the feature game. This removal may occur at random, on the occurrence of a predetermined combination during play of the base game or in the event of the base game being played a predetermined number of times since the previous feature game was played.
- the characteristics of the feature game are dependent on the accumulation of specific feature attributes which may result in the player receiving free games, win multipliers during free games, win multipliers for specific combinations including wins with substitutes symbols appearing, bonus prizes, held reels, bonus reels, bonus scatter symbols, bonus substitute symbols and bonus trigger combinations for further feature attributes.
- a gaming machine including: a base game of chance having random outcomes which include predetermined winning outcomes, such that the machine pays winnings upon the occurrence of any of the winning outcomes; wherein said machine is further configured to provide a jackpot feature game which can be triggered by a player upon the accumulation of a predetermined number of jackpot qualifying features.
- a method of operating a gaming machine including the steps of: providing a base game of chance having random outcomes which include predetermined winning outcomes, paying winnings on the occurrence of any of the winning outcomes; and providing a jackpot feature game which can be triggered by a player upon the accumulation of a predetermined number of jackpot qualifying features.
- a player can accumulate jackpot qualifying features during play of the base game. These may be accumulated at random, in the event of said base game being played a predetermined number of times or during play of said base game on the occurrence of predetermined combinations.
- player interaction may be required to win the jackpot. If player interaction is required, a secondary jackpot screen will appear in order to facilitate this.
- the jackpot is preferably contributed from a stand-alone machine or from a . number of machines networked together.
- the base game is a spinning reel type using a simulation of five adjacent wheels to present an array of randomly selected symbols in five columns and three rows.
- Figure 1 is a perspective view of a stand-alone gaming machine of the type suitable for the present invention
- Figure 2 is a schematic representation of the gaming machine display showing a variety of arrays and paylines.
- the gaming machine 1 has a video display screen 2 and control console 3.
- the control console 3 includes coin slot 5 for inserting coins or tokens, a banlc note slot 19, and a coin collection tray 6 for redeeming any winnings or unused coins or tokens.
- the console 3 also includes control buttons 4 for the player to select the number of paylines on which to bet, and, the number of credits they wish to bet on each payline.
- the base game is a standard set of five reels, which present a five-column three-row array 7 of randomly selected symbols.
- the array 7 has seven paylines, 1-1 to 7-7 on which the player can place a bet.
- the payline icons 8 are placed on either side of the array 7 to more clearly indicate the configuration of each payline.
- arrays and paylines may also be used.
- Any paylines carrying a bet and showing one of the predetermined winning combinations of symbols is a winning payline and credits are added to the player's credit meter (not shown).
- the gaming machine and method of playing the machine includes a base game of chance usually having random outcomes which include predetermined winning outcomes, such that the machine pays winnings upon the occurrence of any of the winning outcomes.
- the gaming machine is further configured to provide a feature game which can be triggered by a player at any time of their choosing.
- the gaming machine and method of playing the machine includes a base game of chance having random outcomes which include predetermined winning outcomes, such that the machine pays winnings upon the occurrence of any of the winning outcomes.
- the gaming machine is further configured to provide a feature game which can be triggered by the player at any time of their choosing during a specified time period which defines a window of opportunity.
- the time period during which the window of opportunity is opened may be triggered by various methods including at random or in the event of a predetermined winning combination occurring during play of the base game. There may also be varying levels of windows of opportunity in which higher levels may be perceived by a player as returning increased winnings.
- the window of opportunity may be opened by collecting feature qualifying attributes during play of the base game. Once the player has accumulated the required amount or type of feature qualifying attributes, this will result in an opportunity for the player to trigger the feature game.
- These attributes may be accumulated in a variety of ways including at random, the base game being played a predetermined number of times or on the occurrence of predetermined combinations during play of the base game. Once player has used some or all of their feature attributes to trigger the feature game, the spent attributes may be subsequently removed from the player's tally. The removal of the attributes may occur at random or on the occurrence of a predetermined combination during play of the base game. Feature attributes may also be removed if the base game has been played a predetermined number of times since the previous feature game was played.
- the characteristics of that game may be dependent on the accumulation of specific feature attributes. For example accumulation of specific attributes may result in a feature game which provides free games, multipliers during free games, winning multipliers for specific combinations including wins with substitute symbols appearing, bonus prizes, held reels, bonus reels, bonus scatter symbols, bonus substitute symbols or bonus trigger combinations to accumulate further feature attributes.
- the gaming machine and method of playing the machine includes a base game of chance having random outcomes which include predetermined winning outcomes in which the machine pays winnings upon the occurrence of any of the winning outcomes.
- the gaming machine is further configured to provide a jackpot feature game which can be triggered by a player upon the accumulation of a predetermined number of jackpot qualifying features.
- a player can accumulate jackpot features during play of the base game. These features may be accumulated in a variety of ways including at random, on the occurrence of predetermined combinations during the base game or in the event of the base game being played a predetermined number of times.
- jackpot game If the jackpot game is triggered, player interaction may be required to determine if the jackpot is won. If player interaction is required, on triggering the jackpot game a secondary screen will appear in order to facilitate this.
- the prize for the jackpot may be contributed by a standalone machine or a number of machines networked together.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Slot Machines And Peripheral Devices (AREA)
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2005234808A AU2005234808B2 (en) | 2004-04-20 | 2005-03-16 | Gaming machine |
US10/583,505 US20070167207A1 (en) | 2004-04-20 | 2005-03-16 | Gaming machine |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2004902102 | 2004-04-20 | ||
AU2004902102A AU2004902102A0 (en) | 2004-04-20 | Gaming machine |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2005102479A1 true WO2005102479A1 (en) | 2005-11-03 |
Family
ID=35196768
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/AU2005/000368 WO2005102479A1 (en) | 2004-04-20 | 2005-03-16 | Gaming machine |
Country Status (2)
Country | Link |
---|---|
US (1) | US20070167207A1 (en) |
WO (1) | WO2005102479A1 (en) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8257164B2 (en) | 2007-10-30 | 2012-09-04 | Igt | Gaming system, gaming device and method for providing an outcome enhancing feature |
AU2009201860B2 (en) * | 2008-05-13 | 2010-09-16 | Aristocrat Technologies Australia Pty Limited | A method of gaming and a gaming system |
AU2013206204A1 (en) | 2012-06-07 | 2014-01-09 | Aristocrat Technologies Australia Pty Limited | A gaming system and a method of gaming |
Citations (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO1999010849A1 (en) * | 1997-08-25 | 1999-03-04 | Aristocrat Leisure Industries Pty. Ltd. | Slot machine with background game |
WO2001012281A1 (en) * | 1999-08-16 | 2001-02-22 | Aristocrat Technologies Australia Pty. Ltd. | A gaming machine |
WO2002032523A1 (en) * | 2000-10-13 | 2002-04-25 | Casino Data Systems | Gaming device and method |
US20020151349A1 (en) * | 2000-10-04 | 2002-10-17 | Joshi Shridhar P. | Gaming machine with visual and audio indicia changed over time |
US20020165019A1 (en) * | 2001-03-01 | 2002-11-07 | Slomiany Scott D. | Bonus game |
US20030083223A1 (en) * | 1999-07-15 | 2003-05-01 | Eric Aubay | Use of an amphoteric polymer to treat a hard surface |
US20030176216A1 (en) * | 2002-03-13 | 2003-09-18 | Mike Storey | Universal bonus trigger for a gaming machine |
AU2003234879A1 (en) * | 2002-08-14 | 2004-03-04 | Ainsworth Game Technology Limited | Gaming machine |
US20040043815A1 (en) * | 2002-08-30 | 2004-03-04 | Kaminkow Joseph E. | Gaming device having a multi-trigger bonus |
CA2440945A1 (en) * | 2002-09-16 | 2004-03-16 | Acres Gaming Incorporated | System controlled player-related bonuses in gaming machines |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6773345B2 (en) * | 2000-08-25 | 2004-08-10 | Walker Digital, Llc | Systems and methods for lottery game play aggregation |
US20030069066A1 (en) * | 2000-10-17 | 2003-04-10 | Atlantic City Coin & Slot Service Company, Inc. | Gaming bonus device and method of use |
US6602137B2 (en) * | 2001-09-26 | 2003-08-05 | Igt | Gaming device having an accumulated award selection bonus scheme |
AUPR859201A0 (en) * | 2001-10-31 | 2001-11-29 | Ainsworth Game Technology Limited | Gaming machine |
US7402102B2 (en) * | 2002-09-20 | 2008-07-22 | Igt | Gaming device having multiple symbols at a single symbol position |
-
2005
- 2005-03-16 WO PCT/AU2005/000368 patent/WO2005102479A1/en active Application Filing
- 2005-03-16 US US10/583,505 patent/US20070167207A1/en not_active Abandoned
Patent Citations (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO1999010849A1 (en) * | 1997-08-25 | 1999-03-04 | Aristocrat Leisure Industries Pty. Ltd. | Slot machine with background game |
US20030083223A1 (en) * | 1999-07-15 | 2003-05-01 | Eric Aubay | Use of an amphoteric polymer to treat a hard surface |
WO2001012281A1 (en) * | 1999-08-16 | 2001-02-22 | Aristocrat Technologies Australia Pty. Ltd. | A gaming machine |
US20020151349A1 (en) * | 2000-10-04 | 2002-10-17 | Joshi Shridhar P. | Gaming machine with visual and audio indicia changed over time |
WO2002032523A1 (en) * | 2000-10-13 | 2002-04-25 | Casino Data Systems | Gaming device and method |
US20020165019A1 (en) * | 2001-03-01 | 2002-11-07 | Slomiany Scott D. | Bonus game |
US20030176216A1 (en) * | 2002-03-13 | 2003-09-18 | Mike Storey | Universal bonus trigger for a gaming machine |
AU2003234879A1 (en) * | 2002-08-14 | 2004-03-04 | Ainsworth Game Technology Limited | Gaming machine |
US20040043815A1 (en) * | 2002-08-30 | 2004-03-04 | Kaminkow Joseph E. | Gaming device having a multi-trigger bonus |
CA2440945A1 (en) * | 2002-09-16 | 2004-03-16 | Acres Gaming Incorporated | System controlled player-related bonuses in gaming machines |
Also Published As
Publication number | Publication date |
---|---|
US20070167207A1 (en) | 2007-07-19 |
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