AFFECTIVE DIGITAL CHILDREN'S COMPANION
The invention is a children's digital companion which resolves children-related technical matters and assures the following functions:
This invention has two purposes: affectivitty and security. It provides an avenue for pareπ-εs and children to maintain their close relationship even while the parents are away, whether for long periods of time o not. This works as follows:
For child to parent: the child may register an audio/video message for his parents. He can make/receive call to/from his parents.
For parent to child: absentee parents may record a message for their child. They can make/receive call to/from their children.
Absentee parents may be divorced couples, relatives (brothers, sisters, grand parents) , overseas workers, hospitalized parents, 'stand out militaries, prisoners', diplomats, commercial travellers and so on.
The invention has a child personal development function because it enables child to record digital files, including stories or audiovisual testimonies, which he may transfer and share with other children through a network or directly to another toy with the same functionalities and technical features. Children
can also listen to recorded stories from a digital library.
The invention offers to parents and children an adapted device, which comes in the form of a plush doll or toy and fulfills the following functionalities :
Able to play audio/video stories or messages. Audio/video stories and messages can be downloaded through a cable or wireless transfer link connected between a computer and the plush, doll or toy's control processor. The computer is itself connected to a network such as internet, where stories or messages are exchanged and stored. Make or receive a phone call using the internet network. Make or receive a phone call using the analog phone service.
The invention integrates the entire appropriated digital and electric devices to allow the plush doll or toy to be independent of the PC, assuming the functionalities of audio/video recording and play.
The plush doll or toy may be connected with all numerical equipment types having a universal connecting port. It allows exchange of audio/video files between children, and between parents and children.
The invention, moreover, permits the development of a web site with an interface and design adapted to
children's abilities and skills, in order to allow them to communicate and exchange with designated persons the audio/video files they have created themselves .
Background and Summary of the invention
The invention relates children's digital companion having internal digital devices, such as nonvolatile memory, for audio, video and text data storage; audio, video and phone controllers; audio video coder and decoder; input and output devices; speaker; screen; microphone; a specific remote control adapted to the children's ability; and all the needed devices to give/receive analog phone calls.
At present, talking toys function through the addition of a controller device connected to a speaker reading the data, and a memory device, such as a tape or disk or memory flash that stores the audio data. To read data other than the ones stored in the memory device, the user has to change the memory device. Memory device and audio data can not be separated. This change is not easy and requires physical intervention. Moreover, it is not adapted to the abilities of children. There is a perceived need for an improved toy which offers more ease in its daily use. Our invention, with its digital devices, allows for a more easy and uncomplicated usage. There is no more need to change devices because the data are digital, i.e. non- material.
In general, talking toys only have one function - deliver data to the child. The present invention allows a two-way function: the user can download new audio data easily into his toy and listen to them when he wants to. The user can also record his own data directly into the toy. Later on the user can, if the toy is connected to a PC which is connected to a network such .as internet, exchange the recorded data with his parents or friends. The recorded and exchanged data may be audio or video.
This new feature gives to the toy an additional affective value. Communication with the toy is no longer one-way but it actually allows an exchange between individuals, especially with absentee parents.
The toy operates in two modes. In the first mode, the toy is connected to a PC which is connected to a network such as internet or digital phone service. In this mode, the user can utilize all the audio, video and phone functions of the invention. He can communicate with other users either through the exchange of digital data or by the telephony functions. In the second or stand alone mode, the toy is disconnected from any PC or other digital devices but all of its audio/video playing/recording abilities can be operated.
The invention described above gives to the toy a new value and extends its life's duration. For this, the
present invention is believed to represent an actual advancement in the art and has sensible commercial merit. BRIEF DESCRIPTION OF THE DRAWINGS
Fig.l is a schematic general presentation of the toy.
Fig. 2 is a presentation of the children-adapted remote control. Fig.3 is a general presentation of the inside devices
Fig.4 is a presentation of the details of audio features
Fig.5 is a presentation of the details of video features Fig.6 is a presentation of the details of phone features
The toy can assume any form and the presentation of a teddy form is only for purposes of illustration in the drawings .
Description of the Preferred Embodiment
Audio features (Refer to Figures 4 & 2)
a. The child wants to transfer audio data from a PC to his toy
First, he connects the toy to the PC using the 'Digital connecting device' (6). The transfer is done
directly in the PC, using the PC's browser. The files go to the 'Non-volatile memory' (10) where they are stored.
b. The child wants to listen to audio files
Using the 'Screen' (3) and the 'Adapted remote control' (1), he selects an audio file and plays it. The audio data, managed by the 'Audio data controller' (9) go from the 'Non-volatile memory' (10) to the 'Audio codec' (13), where they are decoded; then to the 'Digital to analog converter' (15) where digital data are transformed to analog data; and finally, the audio data is transmitted to the 'Speaker' (2) or the 'Earphones' (17) through the 'Audio output device1 (16). Using the 'Adapted remote control' (1) the child has the ability to control the volume (buttons (30) and (31)) and the played tracks (buttons (28) and (29) ) , to play, pause or stop the audio data (buttons (24), (26) and (27)).
c. The child wants to record audio data
Using the 'Audio button' (32) and the 'Record button' (25) of the 'Adapted remote control' (1), he can place the 'Audio data controller' (9) in record mode. He speaks (or sings) to the 'Microphone' (5). Audio data are input in the system and converted from analog to digital format by the 'Analog to digital converter' (19) . Then, the digital audio data are coded by the 'Audio codec' (13) and the 'Audio data controller' (9) creates a file in an adapted format. This file is
finally stored in the 'Nonvolatile memory' (10) with a particular name.
d. The child wants to exchange recorded audio data First, he connects the toy to the PC using the 'Digital connecting device' (6). The transfer is done directly in the PC, using the PC's browser. The file with its particular name goes from the 'Nonvolatile memory' (12) to the PC through the 'Digital connecting device' (6) .
Video features (Refer to Figures 5 & 2)
e. The child wants to transfer video data from a PC to his toy
First, he connect the toy to the PC using the 'Digital connecting device' (6). The transfer is done directly on the PC, using the PC's browser. The file goes to the 'Non-volatile memory' (10) where it is stored.
f. The child wants to view a video file
Using the 'Screen' (3) and the 'Track selection buttons' ((30) and (31)) from the 'Adapted remote control' (1), he selects a video file and plays it. The video data, managed by the 'Video data controller' (11) , go from the 'Non-volatile memory' (10) to the 'Video codec' (21), where they are decoded, and finally the video data is transmitted to the 'Screen' (3) where the child can watch them. By the use of the
'Adapted remote control' (1) the child has the ability to control the played track - to play, pause or stop the video data.
g. The child wants to record video data
Using the 'Video button' (33) and the 'Record button1 (25) of the 'Adapted remote control' (1), he can switch the 'Video data controller' (11) to record mode. He can then-record a video with the 'Video digital camcorder' (4) . Video data are input and coded by the 'Video digital camcorder' (4) itself, and the 'Video data controller' (11) creates a file in an adapted format. This file is finally stored in the 'Non-volatile memory' (10) with a particular name.
h. The child wants to exchange recorded video data First, he connects the toy to the PC using the 'Digital connecting device' (6). The transfer is done directly in the PC, using the PC's browser. The file with its particular name goes from the 'Non-volatile memory' (10) to the PC through the 'Digital connecting device' (6) .
Phone features (Refer to Figures 6 & 2)
P2P mode
A software that enables everyone to make calls using peer-to-peer technology is installed and running on the Pc. The PC is connected to the internet.
a. The child wants to make a call.
- He uses the 'Phone button' (34) located on the 'adapted remote control' (1). On the 'Screen' (3), an appropriate icon indicates if the phone mode is 'P2P' or 'Analog'. By pressing the 'Phone button' (34), the user can change and select the phone mode. If the P2P phone mode is selected this indicates to the 'Audio data controller' (9) that the next audio data input by the 'Microphone' (5) must be directed to the 'Digital connecting device' (6), i.e. not to be recorded in the appropriate device and that the audio data input by the 'Digital connecting device' (6) must be directed to the 'Speaker' (2), i.e. not to be stored in the appropriate device. ??? - He uses the peer to peer phone software installed in the 'PC' (14) to select and call the user he wants to reach.
- When the connection is established by the above- described peer to peer software, the discussion between the two users can begin. The child speaks to the 'Microphone' (5) and listens to his interlocutor through the 'speaker' (2). All the audio data exchanged go through the 'Digital connecting device' (6) and are treated as non-musical data by the 'Audio data controller'. (9)
The users with which the child can communicate are under the parental control included in the peer to peer software.
b. The child receives a call.
- He uses 'Phone button' (34) to indicate to the 'Audio data controller' (9) that next audio data input by the 'Microphone' (5) must be directed to the 'Digital connecting device' (6), i.e. not to be recorded in the appropriate device and that the audio data input by the 'Digital connecting device' (6) must be directed to the 'speaker' (2), i.e. not to be stored in the appropriate device.
- He uses the above-described Peer to Peer software to accept the incoming call.
- When the connection is established by the above- described peer to peer software, the discussion between the two users can begin. The child speaks to the 'Microphone' (5) and listens to his interlocutor through the 'Speaker' (2). All the audio data exchanged go through the 'Digital connecting device' (6) and are treated as non musical data by the 'Audio data controller' (9) .
The users with which the child can communicate are under the parental control included in the peer to peer software.
Analog mode
a. The child wants to make a call
- He uses the 'Phone button' (34) located on the 'adapted remote control' (1). On the 'Screen' (3), an appropriate icon indicates if the phone mode is 'P2P' or 'Analog'. By pressing the 'Phone button' (34), the user can change and select the phone mode. The
'Analog' mode must be selected. The child uses the 'Track buttons' ((28) and (29)) to select a correspondent. The list of the authorized correspondents is first established in appropriate software installed on a Pc. Afterwards, this list is transferred to the 'Non-volatile memory' (10) . The child uses the 'Track buttons' ((28) and (29)) to choose the right name then presses the 'Play button' (24) to start the phone call. The 'Phone controller' (35) reads the phone number associated with the selected correspondent in the 'Non-volatile memory' (10) and then dials this number. The dial data go through the 'Input/Output phone device' (38) and then to the analog phone service.
b. The child receives a call
The toy is connected to the analog phone service by a cable plugged in the 'Input/Output phone device' (38). When the analog phone data arrives in the 'Phone controller' (35), this device compares the number of the incoming call. If this number is on the list then a sound rings and the name of the correspondent appears on the 'Screen' (3). If the number is not on the list, nothing happens. The child can pick up and start the conversation upon hearing the ringing sound and the reading the correspondent's name. This conversation stops when the correspondent rings off.