WO2005097276A1 - Electronic ball game - Google Patents
Electronic ball game Download PDFInfo
- Publication number
- WO2005097276A1 WO2005097276A1 PCT/AU2005/000516 AU2005000516W WO2005097276A1 WO 2005097276 A1 WO2005097276 A1 WO 2005097276A1 AU 2005000516 W AU2005000516 W AU 2005000516W WO 2005097276 A1 WO2005097276 A1 WO 2005097276A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- ball
- game
- interactive
- screen
- ball game
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/002—Training appliances or apparatus for special sports for football
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
- A63B2024/0037—Tracking a path or terminating locations on a target surface or at impact on the ground
- A63B2024/0043—Systems for locating the point of impact on a specific surface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B63/00—Targets or goals for ball games
Definitions
- This invention relates to the area of electronic games and in particular to an electronic ball game which is provided with means to detect the motion of a ball and determine its trajectory as an input to the game.
- the system of the invention will be described specifically in relation to football and a golf game but it is to be understood that it has applications in relation to other games such as simulated tennis, cricket, baseball, soccer, basketball, netball, rugby or any other ball game.
- the invention is an interactive ball game which includes a screen or upon which the game is displayed and which acts as a target, and a ball sensing apparatus which detects the motion of a ball as it passes through it, said sensing apparatus having associated software which determines the trajectory of the ball and its level of success in the game with respect to the target, and means for preventing a ball from hitting the screen.
- the game be enclosed in a housing, preferably of some see through net or mesh material.
- the means for preventing the ball hitting the screen is a mesh or net in front of the screen through which the screen is visible.
- this net be translucent. It is also preferred that the net have a lower edge adjacent a lower edge of the screen to which an elongate weighted member is attached by elastic members to a surface below the screen.
- the lower edge of the net be connected to a ramping component between it and the surface.
- an alarm means be provided to ensure that the ball does not leave the housing without a player obtaining authorised access to it.
- the sensors used in the ball sensing apparatus be infra-red transmitters and receivers although any appropriate sensors can be used. It is further preferred that the sensing apparatus consist of two rectangular grids of such sensors separated by a pre-determined distance. It is also preferred that the ball may be sensed in more than one plane and while two is the number described here it is envisaged that three could be used.
- Fig. 1 Shows a perspective drawing of an embodiment of the invention
- Fig. 2 Shows an example of a screen of the invention when used for football
- Fig. 3 Shows a schematic diagram of the net in front of the screen of the invention.
- the ball sensing apparatus consists of two parallel rectangular members 40 which comprise part of a housing 20 around the game and are spaced a predetermined distance apart and at some distance away from a display screen 30 or target.
- an interactive video display screen is used which responds to a player's activities although other games may require a still picture.
- Figure 2 shows an example of an interactive video display when used with a football game and, when a player kicks a ball at the screen image, the player shown will attempt to block the ball or the like.
- the interior face 45 of each rectangular member is provided on all sides with an array of infra red light transmitters and receivers.
- the infra red light sources are driven in synchronisation and when the ball passes between the beam and the sensor, the signal to the sensor is eliminated so from each beam there is an indication of the position of the ball at the time of the breaking of the beam.
- the position of the ball will be at the intersection of the beams at the time and this can be calculated by a computer device which is programmed to know where the beams are at any time and the two signals can be integrated to provide a position signal for the ball. If the starting point of the ball is known, then a trajectory can be calculated.
- the trajectory between the various positions can be calculated and the subsequent trajectory can be estimated.
- the information may be held in the memory of the computer for later recovery and use.
- statistical means may be used to provide information about a large number of similar events, details of best and worst 'scores', the trajectory and speed, can be held in the memory.
- This information can be used to establish changes overtime in the players results and can also be used for competition input.
- the invention also provides a rebound net 50 behind the sensor arrays and in front of the screen so that the ball can be returned to the player for restriking so that a continuous game involving multiple shots can be simulated by the system.
- the net 50 in front of the screen is see through and has a lower edge 51 adjacent a lower edge of the screen to which an elongate weighted member 52 is attached by elastic or similar extensible members 53 to a surface below the screen.
- the lower edge of the net is also connected to a ramping component 54 between it and the surface down which a ball is guided away from the net.
- the resilience of the elastic members 53 acts to cushion the shock of the ball impact on the net.
- the player plays his shot within a cage type area which is a confined space surrounded by nets or similar and forms housing 20. This means that the game can be played in a small area and indoors. It also means that the ball stays within a confined space for easy retrieval by a player.
- the housing or cage is preferably built in a number of modules with each module having a net or mesh covered frame.
- the modules are joined by hinges or bolted together so that the cage is portable and easily assembled and dismantled.
- the game may have centralised control features. From a central control station the system is able to do one or a number of things like determine user activity, run competitions, add or change options such as degree of difficulty and length of games, change images within games and coordinate marketing activity like collecting player names, issuing player cards and receiving and delivering vouchers.
- the game is built to be used for any ball sport.
- the game content and graphics can be taken from existing electronic games.
- the Australian Rules game can be adapted from the AFL 2004 PlayStation, Gameboy, Xbox game. This is achieved by having the electronic game using the same characteristics as a joy stick.
- the interactive ball game software continually waits for a ball to be kicked hit or thrown. Once it senses a valid shot it passes the electronic game the position of the ball, the trajectory and speed. This is then linked into existing game graphics and ball behaviour algorithms to create images and hence games from existing game content.
- a purpose of the invention is to quickly develop separate games and graphical images for any sport without having to go to the expense of developing the graphics and game programming.
- a continuous target is provided at which a game ball may be directed, and, for ease of description, this will be described in terms of a golf game.
- the target could be a physical target or could, say, be a scene of a golf hole printed on the material of the target so that the person playing the game can deliberately aim the ball at a particular position on the course.
- an interlinking mesh of infra red beams is provided which can consist of two groups of beams at right angles to each other, the arrangement being such that distortion of two beams will indicate the position at which the ball strikes the net.
- an indicator can be provided which, immediately after the ball strikes the net, provides an indication at the position at which the strike was made. Recording means is also provided whereby the position at which a number of strokes meet the net can be recorded and used by the player or a coach to examine the consistency and statistical variation from the required target in a number of strokes.
- the player simply locates his/her ball and, with the required club, aims at the background to the position at which he/she requires the ball to pass and hits the ball.
- the ball When the ball is struck, shortly before it hits the net, it passes through the infra red beam array and the position is recorded on the two beams at right angles through which the ball passes.
- the actual mode of detection of the ball may vary but, in one particular form, if the beam normally passes to a receiver then the intensity at the receiver will reduce when the ball is passing through the beam, as the beam is somewhat distorted and, from this, an indication of the position is obtained.
- a number of spaced arrays can be provided and means to receive and correlate the position of the ball as it passes through each array and, from this, can obtain an indication of the path of the ball through the arrays.
- the ball sensing apparatus of the invention can also give an indication of where the net is struck by any type of ball whether a soccer ball or a tennis ball or a thrown ball such as a cricket ball or a baseball.
- the target which has a painted or printed background, and a net or screen in front of it which is used to absorb the kinetic energy of the ball as it reaches this.
- the target may be either a physical target or more preferably may be a scene appropriate to the sporting game being played.
- the player could participate in a simulated environment like a famous shot from a golfing tournament, like Greg Norman shot at the 1996 US Open so that they feel as though they were playing that shot.
- a rear projection screen may be provided on which different targets may be readily located.
- the sensors are located in front of the target directed towards the path of the ball and may be in a protective housing or behind the net or screen for protection purposes.
- Each of the sensors are connected to a control box which has software which enables the signals from the various sensors to be integrated and to provide a path of the ball as it moves towards the net.
- the signals operate in synchronisation and this can also be controlled by the computer program.
- a position is provided in two dimensions of the ball and, over the flight of the ball, the various positions can be shown as a ball path.
- the points at each exposure can be stored as a table and can be presented to a viewer either in this form of a fixed image or in the form of where the image is plotted.
- the actual variations can enable a software program which located in the control box to get an indication of the actual movement of the ball and from this determine the path of the ball.
- the control box can, within milliseconds of the ball passing through the sensors, calculate the speed and path of the ball and transfer the details to the game as a result of this shot.
- the output of the game can be fed directly to an Internet site, should this be desired, or can be transferred directly to some person so the system could be used for running competitions where, say the score on the shots in the game are compiled, thereby allowing multiple players to compete against each other wherever the machines are located, even overseas.
- a camera may also record a player's execution of a shot.
- the output from the cameras and the trajectory calculation can also be used to provide a comparative arrangement whereby the movement of the ball striker and the trajectory of the ball can be directly compared, say in a split screen arrangement with a known, usually professional player effecting the same shot and the trajectory achieved by that player.
- a purpose of the invention is to quickly develop separate games and graphical images for any sport. For example if we wish to create a penalty goal kicking game for soccer we can use the existing content(e.g. major stadiums, players etc.) and game program (the scoring, ball dynamics and the routines which determine what happens depending upon the outcome of a shot i.e. goal, save, corner) from an existing soccer game title.
- existing content e.g. major stadiums, players etc.
- game program the scoring, ball dynamics and the routines which determine what happens depending upon the outcome of a shot i.e. goal, save, corner
Landscapes
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Pinball Game Machines (AREA)
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2005231521A AU2005231521A1 (en) | 2004-04-08 | 2005-04-08 | Electronic ball game |
US10/599,801 US20070200298A1 (en) | 2004-04-08 | 2005-04-08 | Electronic Ball Game |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2004901915A AU2004901915A0 (en) | 2004-04-08 | Electronic ball game | |
AU2004901915 | 2004-04-08 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2005097276A1 true WO2005097276A1 (en) | 2005-10-20 |
Family
ID=35124866
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/AU2005/000516 WO2005097276A1 (en) | 2004-04-08 | 2005-04-08 | Electronic ball game |
Country Status (2)
Country | Link |
---|---|
US (1) | US20070200298A1 (en) |
WO (1) | WO2005097276A1 (en) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2425356B (en) * | 2005-04-20 | 2010-01-06 | Richard Bruce Welch | Sports game apparatus and method |
US20140080638A1 (en) * | 2012-09-19 | 2014-03-20 | Board Of Regents, The University Of Texas System | Systems and methods for providing training and instruction to a football kicker |
CN104258555B (en) * | 2014-09-10 | 2016-05-11 | 北京理工大学 | Adopt two body-building interactive systems of fisting the goal of RGBD visual sensing |
Citations (8)
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US5221082A (en) * | 1992-02-05 | 1993-06-22 | Ingolf Corporation | Enhanced golf simulation system |
US5333874A (en) * | 1992-05-06 | 1994-08-02 | Floyd L. Arnold | Sports simulator |
US5401018A (en) * | 1992-11-13 | 1995-03-28 | Lazer-Tron Corporation | Baseball simulation game |
US5443260A (en) * | 1994-05-23 | 1995-08-22 | Dynamic Sports Technology | Virtual reality baseball training and amusement system |
US5626526A (en) * | 1995-03-31 | 1997-05-06 | Pao; Yi-Ching | Golf training device having a two-dimensional, symmetrical optical sensor net |
US5846139A (en) * | 1996-11-13 | 1998-12-08 | Carl J. Bair | Golf simulator |
WO2003035189A1 (en) * | 2001-09-22 | 2003-05-01 | Oh Seok Kwon | Simulation system for golf practice |
WO2003045506A2 (en) * | 2001-11-21 | 2003-06-05 | Tilting Tees Limited | Golf simulator |
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US1540670A (en) * | 1925-06-02 | jdhdvhj | ||
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US3778064A (en) * | 1972-04-10 | 1973-12-11 | Golf In Equipment Corp | Simulated golf game device |
US4083561A (en) * | 1976-08-11 | 1978-04-11 | Fred R. Daffer, Jr. | Soccer practice net |
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US4063739A (en) * | 1977-01-27 | 1977-12-20 | Rose Wally | Golf warm up net |
US4150825A (en) * | 1977-07-18 | 1979-04-24 | Wilson Robert F | Golf game simulating apparatus |
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2005
- 2005-04-08 US US10/599,801 patent/US20070200298A1/en not_active Abandoned
- 2005-04-08 WO PCT/AU2005/000516 patent/WO2005097276A1/en not_active Application Discontinuation
Patent Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
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US5221082A (en) * | 1992-02-05 | 1993-06-22 | Ingolf Corporation | Enhanced golf simulation system |
US5333874A (en) * | 1992-05-06 | 1994-08-02 | Floyd L. Arnold | Sports simulator |
US5401018A (en) * | 1992-11-13 | 1995-03-28 | Lazer-Tron Corporation | Baseball simulation game |
US5443260A (en) * | 1994-05-23 | 1995-08-22 | Dynamic Sports Technology | Virtual reality baseball training and amusement system |
US5626526A (en) * | 1995-03-31 | 1997-05-06 | Pao; Yi-Ching | Golf training device having a two-dimensional, symmetrical optical sensor net |
US5846139A (en) * | 1996-11-13 | 1998-12-08 | Carl J. Bair | Golf simulator |
WO2003035189A1 (en) * | 2001-09-22 | 2003-05-01 | Oh Seok Kwon | Simulation system for golf practice |
WO2003045506A2 (en) * | 2001-11-21 | 2003-06-05 | Tilting Tees Limited | Golf simulator |
Also Published As
Publication number | Publication date |
---|---|
US20070200298A1 (en) | 2007-08-30 |
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