WO2005068031A1 - Board game - Google Patents
Board game Download PDFInfo
- Publication number
- WO2005068031A1 WO2005068031A1 PCT/GB2005/000072 GB2005000072W WO2005068031A1 WO 2005068031 A1 WO2005068031 A1 WO 2005068031A1 GB 2005000072 W GB2005000072 W GB 2005000072W WO 2005068031 A1 WO2005068031 A1 WO 2005068031A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- match
- team
- board game
- board
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00028—Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00028—Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo
- A63F3/00031—Baseball or cricket board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00028—Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo
- A63F3/00041—Football, soccer or rugby board games
Definitions
- This invention concerns board games, which term shall herein be deemed to include such games adapted or arranged for play by means of computers, games machines or like apparatus including a visual display. It is an object of the present invention to provide a board game for simulating a sporting league in which a plurality of teams play matches in succession one against another to obtain relative positions in the league from the results of the matches.
- a board game for simulating a sporting league in which a plurality of teams play matches in succession one against another to obtain relative positions in the league from the results of the matches
- board game is playable by one or more players and comprises a board, tokens representing said teams, a game die and match dice, wherein said board includes a path from a start to a finish, said path being divided into a plurality of squares of which some are identified as match squares, and wherein in use a player moves a designated token along said path according to throws of the game die and when a said token is moved to or past a match square two match dice are thrown and the respective scores compared to determine a match result.
- the term "squares" as used herein refers to successive marked stations along the path from start to finish of the game, regardless of the geometrical configuration of such stations.
- a "square" of the game may be rectangular, for instance, or of any other convenient configuration.
- the board game includes a tabulation for showing the relative positions of teams, which tabulation includes means for adjusting the relative position of the team represented by said designated token according to the match result determined from the throw of the match dice.
- Some of the match squares may be designated as cup squares whereat the team represented by said designated token either continues in or is eliminated from a simulated knockout competition according to the match result determined from the throw of the match dice.
- the simulated knockout competition may include adjunctive teams from outside said league wherefore the game may include means for varying the scores of the match throws.
- the board game may include adjunctive match dice whereby when thrown said scores are varied.
- some of said squares are identified as hazard squares each with associated instructions for a player when his designated token lands on a said hazard square.
- There may be a plurality of hazard cards bearing instructions associated with at least some of the hazard squares, and such hazard cards may be divided into two sets respectively representing higher and lower levels of loss or gain.
- the board game may include a quantity of coupons representing money, the or each player being given an initial allocation of such coupons at the start of the game. A player can spend some or all of said initial allocation to represent a selected team.
- the or each player may be given an additional amount of coupons at each match square, and this additional amount may be varied according to the match result for the or each player at each match square.
- a player can invest in an additional member of his team, which additional member enhances the score of that team in each succeeding match in which the additional member participates.
- the additional team member may be selected by the player from a plurality represented by a set of star cards, which set may be divided into groups respectively representing different positions in a team.
- the investment required for an additional team member and/or the enhancement of the team's score varies according to the position of the additional member.
- the or each player may be given a bonus amount of coupons at the finish, which bonus amount varies according to the finishing position of that player's team in the league.
- the board game may include emblems of teams in a real sporting league, such as a football league and cup.
- the game may be playable by a number of players up to and including the number of teams in the real sporting league. And the game may be modified for each season of the real sporting league to reflect changes in the teams in that league. So that completion of play does not have to be rushed, the board game preferably includes recording means whereby progress in play may be recorded during a pause.
- the board shown schematically therein has a serpentine path 10 extending from a start S to a finish F.
- the or each player of the game has a designated token which he moves progressively along the path 10 according to the throw of the game die.
- the path 10 is divided into a plurality of squares of various colours being pink squares marked P in the drawing, yellow squares Y, green squares G, blue squares B and red squares R. It will be noted that every third square is a green square G, the squares of other colours being distributed more or less randomly.
- Each green square G represents a round of matches in the league. And certain of the green squares G also represent a round of matches in an associated knockout cup, for which purpose cup draw cards are placed on a home area 12 and an away area
- red cards represent a higher level of hazard than the yellow cards.
- the blue squares B are also hazard squares, but the instructions for the player are printed on the squares.
- the pink squares P are hazard squares designated as player choice squares. When a player's token lands on a pink square P the player may nominate any player (including himself) to pick up and act upon a yellow or a red card.
- the star player cards represent forty leading players in four categories, namely ten goalkeepers, ten defenders, ten midfielders and ten forwards.
- the game can be played by 4 to 20 players over 8 years old. The more players, the more exciting the game. Each player, or Team Manager, must try to take his or her team to the top of the league. The Team Manager who finishes the season with the highest number of points is the WINNER. There is no need to fully read the instructions before starting - nominate a Match Referee to read the rules, follow the step-by-step guide and before you know it you'll be in the heart of the action.
- Team Managers must elect people to fill the four roles described below. These may be other Team Managers or people not otherwise involved in the game. Match Referee : to read out and interpret the rules and rule on disputes.
- League President to take charge of the Fixture List. To read out the fixtures and keep scores, ensuring that the fixture numbers correspond to the match numbers as indicated on the board. To ensure that all Team
- the League Treasurer must be careful not to get his or her own money mixed up with the money in the bank. Naming the teams Using a pencil, each Team Manager must write the name of his or her team on a team strip and place it in front of them for future reference. Using a pencil, the Match Referee must now prepare the 32 Cup Draw Cards by writing the names of the 20 league teams on 20 cards. Next you must write in any team name you wish on the remaining 12 cards to complete the draw. (Teams must not be duplicated). Shuffle the pack of 32 cards and then place next to the board, ready for the cup round. Use a pencil to allow you to change team names if you wish in later games. Getting started The game can be played in either of two versions. In the Full Competition (Long Game) you play all matches and update all the teams on the league table. This means throwing the match dice for every match in the entire season - including those where neither participating teams is managed by one of the Tea/77 Managers. In the Mini Competition (Short
- Game matches, and the recording of results, are limited to teams having a Team Manager.
- the League Treasurer must give each Tea/77 Manager (including himself) £100,000.
- Each Team Manager must choose a playing counter and place it at the start of the board. Don't be concerned about space for now as things will soon even out as the game progresses. Decide which team goes first by rolling the Blue match dice - highest number plays first and play will then continue clockwise. Kicking off On your turn, roll the White game die and move your counter the same number of spaces on the board. You must always move the full amount shown on the dice.
- Game sguares After throwing, your counter will finish on a Blue, Yellow, Red, Pink or Green square. This colour determines the next action as follows: Many actions will result in your having to collect from, or pay money to, the bank. If you do not have enough money to pay as instructed, the
- Blue Square Instant Action square. Read out loud and follow instructions. Note that some of the Blue squares require you to roll a die, and there are two versions of these. For winning/losing money as indicated on the square, you must roll the White game dice once to try and get an even or odd number as instructed. For keeping/losing a Star Player, you must roll the White game die once, and if you throw an odd number you will get to keep your Star Player (assuming you have one) but if you throw an even number you will lose that nominated star. Yellow Square : Pick up a Yellow Card and follow the instructions.
- Red Square Pick up a Red Card and follow the instructions. These cards are the medium to high risk cards which may end up having a positive or negative effect on your team.
- Yellow and Red cards 1) Each Yellow card and Red card will give instructions what to do. You must read it out loud and do what it says. After completing what has been instructed, place the card at the bottom of the relevant pack. 2) If you find that you do not have enough money to cover what needs to be paid, then you must place it in front of you and hold onto the Yellow or Red card until you have sufficient funds to pay what is owed. Make the payment as soon as possible, then the card can go back to the bottom of the relevant pack. 3) Sometimes you will be instructed to hold onto your Yellow or Red card, place it in front of you until you decide to use it. Place the card at the bottom of the relevant pack when used. Pink Square : Player Choice square. You can nominate any Team
- Green Square There are two variants of this square: 1) Match Square - When any Team Manager lands on or goes past a Green match square, all the Team Managers must stop and play their matches before anyone else moves on the board. (See Match Rules).
- T the 1 st round involves your 32 selected teams. Choose a Team Manager to shuffle the Cup Draw Cards and deal them one at a time face downwards on the two Home and Away card areas on the board, Home first then Away and so on until the pack is exhausted. The top cards on each stack are then turned over to reveal the two teams that are to play each other.
- Match Rules above to decide the score. Notes on cup matches: 1) Team Managers must make the 2 pre-match decisions regarding Star Players and Penalty dice. 2) Throw match dice to decide score. Add on Star Player and Penalty goals for each team if applicable. 3) Ask for gate money. 4) Which ever team wins the match goes through to the next round of the cup.
- the draw card of the winning team is placed face down at the side of the board, the draw card of the losing team is handed to the League Treasurer who will place it back in the box. 5) If a cup game is drawn, it is replayed straight away. The Team Managers must reverse the position of the 2 cup cards, moving the Home team to the Away stack and the Away team to the Home stack. The Team Managers then throw again but using the different dice. Should the replay be a draw, then there must be another replay. The Team Managers switch the teams again and another match is played, and so on until there is a winner. Remember to collect gate money after each match. 6) After all the cup matches have been played in that round then play continues as before.
- Penalty Cards are kept until wanted cards and Team Managers may hold more than one.
- Penalty Cards must be returned to the relevant pack no matter what the result of the match.
- a Team Manager playing a Penalty Card must throw the Black penalty die along with the relevant match dice, ie a Home manager rolls the Blue and the Black dice together, and an Away manager rolls the Red and the Black dice together. The two scores are then added to each other (along with those from any Star Player(s) involved) to determine the final score.
- the winner At the end of the game, the winner is the Team Manager who finishes the season highest in the league. A final payment is made to all the
- Team Managers can simply start a new season.
- the options are as follows. 1) Start a new season from scratch, keeping the same team or selecting new teams (you can use the CD to do this) and beginning the game with the original £100,000. 2) Carry on to a second season, keeping the same team or selecting new teams (using the CD) and begin the game with the money gained from the first season. Hints and Tips You may want to manage more than 1 team during the season. This must be agreed by all Team Managers.
- the game can be played by 4 to 16 players over 8 years old. Each player, or Team Coach, must try to take his or her team to the top of the group. The Teams who finish the season in the top 2 spots in each group will qualify for the graduates Playoff.
- the Team Coach who becomes the Champion team is the WINNER.
- Preparing the park The game box contains: CD-Rom 16 Blank team strips 1 Game board 16 Player tokens 1 White game dice 32 Star Players 1 Blue match dice 60 Yellow cards 1 Red match dice 60 Red cards 1 Black field goal dice Pack of 32 blank cup draw cards 2 pencils Money coupons The board is set up generally as indicated above in relation to association football. Electing the officials The Team Coaches must elect people to fill the four roles described below.
- Match Referee : to read out and interpret the rules and rule on disputes.
- Group President takes charge of the Fixture List. To read out the fixtures and keep scores, ensuring that the fixture numbers correspond to the match numbers as indicated on the board. To ensure that all Team
- Group Treasurer takes charge of the bank. Pays out and receives various sums as represented by the token money, including gate money and money paid for Star Players. Naming the teams Each Team Coach must write the name of his or her team on a team strip and place it in front of them for future reference. The Match Referee must now prepare the 32 Cup Draw Cards by writing the names of the 16 group teams on 16 cards. Next you must write in any team name you wish on the remaining 16 cards to complete the draw. (Teams must not be duplicated). Shuffle the pack of 32 cards and then place next to the board, ready for the cup round.
- Each match square has a match number that relates to the numbers on the Fixture List.
- Your target is to finish in the top 2 of your group in order to qualify for the graduates' Playoff stage.
- each Team Coach Before throwing the match dice, each Team Coach (Home first) decides - i) Whether to purchase any Star Players (see Star Player Rules) and declare whether, or not, you will be using any of your Star Players. ii) If you have picked up a Field Goal card, you must declare if you are going to use it. (See Field Goal Card Rules) 3) Once these two decisions have been declared each Team Coach must throw either the Blue (Home Team) or Red (Away Team) match die to decide the score. The number shown on the die represent the points scored. The dice are designed to give the Home Team a greater chance of scoring whilst providing the Away Team with an opportunity to cause an upset and win the match. The Home Team Coach must throw first.
- FB FULLBACK (GREEN) $250,000 RB RUNNINGBACK (BLUE) $500,000 WR WIDE RECEIVER (YELLOW) $750,000 QB QUARTERBACK ( RED) $1 ,000,000 Field Goal Cards
- Field Goal cards are found amongst the Yellow and Red cards. If you pick up this card, you may choose to play it in any match in an attempt to score field goal points to add to your match total. Only 1 Field Goal card per team can be played in any match, but they can be played in conjunction with Star Player cards. The winner At the end of the game, the winner is the Team Coach who finishes the season as Champion or the highest in the competition. A final payment is made to all the Team Coaches according to the finishing positions of their teams.
- Other features Save Game Sheets may be used to record players' positions in an ongoing game, as hereinbefore described with reference to association football, and other features of the association football game such a match payments and bonuses may be similarly provided.
- the game box contains: CD-Rom 12 blank team strips 1 Game board 2 Player tokens 1 White game die 24 Star Players 1 Blue match die 60 Yellow cards 1 Red match dice 60 Red cards 1 Black penalty die Pack of 16 blank cup draw cards 2 pencils Money coupons Team Managers elect the following officials: Match Referee : to read out and interpret the rules and rule on disputes.
- League President takes charge of the Fixture List.
- League Chairman takes charge of the League Table and records details such as player suspensions etc.
- League Treasurer takes charge of the bank.
- the games squares are generally similar to those hereinbefore described with reference to association football, but with terminology adapted accordingly - for instance by the inclusion of a Purple' Playoff.
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP05701842A EP1708794A1 (en) | 2004-01-14 | 2005-01-11 | Board game |
US10/585,769 US20070216093A1 (en) | 2004-01-14 | 2005-01-11 | Board Game |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB0400778A GB0400778D0 (en) | 2004-01-14 | 2004-01-14 | Board game |
GB0400778.7 | 2004-01-14 | ||
GB0409359.7 | 2004-04-27 | ||
GB0409359A GB0409359D0 (en) | 2004-04-27 | 2004-04-27 | Board game |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2005068031A1 true WO2005068031A1 (en) | 2005-07-28 |
Family
ID=34796820
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/GB2005/000072 WO2005068031A1 (en) | 2004-01-14 | 2005-01-11 | Board game |
Country Status (3)
Country | Link |
---|---|
US (1) | US20070216093A1 (en) |
EP (1) | EP1708794A1 (en) |
WO (1) | WO2005068031A1 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20100283203A1 (en) * | 2009-05-11 | 2010-11-11 | Mark Alan Smith | Itinerary fulfillment travel game and method of play |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2226500A (en) * | 1988-10-22 | 1990-07-04 | David Leahy | Game apparatus |
US6142473A (en) * | 1998-11-19 | 2000-11-07 | Bryant; Joe B. | Basketball board game |
US6213468B1 (en) * | 1998-03-17 | 2001-04-10 | Rob Van Dalen | Game |
US6409171B1 (en) * | 1998-07-08 | 2002-06-25 | Scott Schultz | Method and apparatus for playing golf trivia game |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4832346A (en) * | 1987-08-18 | 1989-05-23 | Pierce Marshall L | College football board game |
US5090706A (en) * | 1989-05-15 | 1992-02-25 | Hokanson Harlen C | Game apparatus |
US5308077A (en) * | 1993-03-22 | 1994-05-03 | Caggiano Jeffrey J | Board game |
ITMI940225U1 (en) * | 1994-03-25 | 1995-09-25 | Luciano Romaniello | STRUCTURE PERFECTED FOR THE CONDUCT OF A TABLE GAME SIMULATING A FOOTBALL CHAMPIONSHIP |
-
2005
- 2005-01-11 US US10/585,769 patent/US20070216093A1/en not_active Abandoned
- 2005-01-11 EP EP05701842A patent/EP1708794A1/en not_active Withdrawn
- 2005-01-11 WO PCT/GB2005/000072 patent/WO2005068031A1/en active Application Filing
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2226500A (en) * | 1988-10-22 | 1990-07-04 | David Leahy | Game apparatus |
US6213468B1 (en) * | 1998-03-17 | 2001-04-10 | Rob Van Dalen | Game |
US6409171B1 (en) * | 1998-07-08 | 2002-06-25 | Scott Schultz | Method and apparatus for playing golf trivia game |
US6142473A (en) * | 1998-11-19 | 2000-11-07 | Bryant; Joe B. | Basketball board game |
Also Published As
Publication number | Publication date |
---|---|
US20070216093A1 (en) | 2007-09-20 |
EP1708794A1 (en) | 2006-10-11 |
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