WO2005065792A1 - A numerical board game - Google Patents
A numerical board game Download PDFInfo
- Publication number
- WO2005065792A1 WO2005065792A1 PCT/AU2004/000167 AU2004000167W WO2005065792A1 WO 2005065792 A1 WO2005065792 A1 WO 2005065792A1 AU 2004000167 W AU2004000167 W AU 2004000167W WO 2005065792 A1 WO2005065792 A1 WO 2005065792A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- pieces
- playing
- game
- numbered
- player
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0415—Number games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0415—Number games
- A63F2003/0418—Number games with a grid, e.g. 'Sudoku'-type games
Definitions
- the idea for the invention arose from the need for a game which did not depend on literacy skills or language skills to compete. It is believed that most people over the age of 5 years can count from 1 to 10 and a game based upon this simple mathematical sequence has merit for people of all ages. This invention also can be easily modified by changing the language of the rules so the game can be played by non English speaking people.
- a popular game like Scrabble might encourage argument as players may disagree over how to spell a word for example, and other games such as Monopoly simply take too much playing time.
- a game which has a simple non controversial basis being the numerical sequence 1 to 10 should not arouse argument and TENSATION can be played quickly which will suit people with short attention spans, or who like quick games.
- the game components are a board and playing pieces.
- Figure 1 illustrates the playing board component which is a distinct grid design which runs diagonally across the face of the playing board.
- Figure 2 illustrates the numbered playing pieces, numbered from 1 to 10.
- the numbered playing pieces are simple and essential components of the game.
- Figure 3 illustrates the various ways playing pieces can be placed on the board to enhance scoring. This is a unique feature of the scoring method which applies to the game.
- Figure 4 illustrates how placement of a single playing piece alongside another playing piece which is already on the board can increase a players score.
- Figure 5 illustrates the starting feature of the game, namely the numbered squares located in the centre of the playing board and numbered 4, 5, 6 and 7, the placement of the numbers 5,
- the playing board is described as being a plurality of equal size squares, each square being approximately 18mm by 19mm square. Some squares are enhanced with words which describe score rewards when a player can place a numbered playing piece on any of those squares. Scoring enhancements result from such a placement.
- the playing board is rigid and folds into half its surface area when packed in the game box.
Abstract
Description
Claims
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2004311479A AU2004311479A1 (en) | 2004-01-12 | 2004-02-13 | A numerical board game |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US77217904A | 2004-01-12 | 2004-01-12 | |
US10/772,179 | 2004-01-12 | ||
AU2004900139 | 2004-01-14 | ||
AU2004900139A AU2004900139A0 (en) | 2004-01-14 | Tensation - board game |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2005065792A1 true WO2005065792A1 (en) | 2005-07-21 |
WO2005065792A8 WO2005065792A8 (en) | 2005-09-09 |
Family
ID=34912941
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/AU2004/000167 WO2005065792A1 (en) | 2004-01-12 | 2004-02-13 | A numerical board game |
Country Status (1)
Country | Link |
---|---|
WO (1) | WO2005065792A1 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9978222B2 (en) | 2013-04-03 | 2018-05-22 | Aristocrat Technologies Australia Pty Limited | Gaming system and a method of gaming |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4565374A (en) * | 1983-07-11 | 1986-01-21 | Pak Kyong H | Mathematical board game apparatus |
US4659085A (en) * | 1985-09-27 | 1987-04-21 | Devries Joseph | Board game matching numbered sides of rectangular pieces |
US4842282A (en) * | 1987-03-18 | 1989-06-27 | Michael Sciarra | Method for playing a triangular pyramid board game |
-
2004
- 2004-02-13 WO PCT/AU2004/000167 patent/WO2005065792A1/en active Application Filing
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4565374A (en) * | 1983-07-11 | 1986-01-21 | Pak Kyong H | Mathematical board game apparatus |
US4659085A (en) * | 1985-09-27 | 1987-04-21 | Devries Joseph | Board game matching numbered sides of rectangular pieces |
US4842282A (en) * | 1987-03-18 | 1989-06-27 | Michael Sciarra | Method for playing a triangular pyramid board game |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9978222B2 (en) | 2013-04-03 | 2018-05-22 | Aristocrat Technologies Australia Pty Limited | Gaming system and a method of gaming |
Also Published As
Publication number | Publication date |
---|---|
WO2005065792A8 (en) | 2005-09-09 |
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CFP | Corrected version of a pamphlet front page | ||
CR1 | Correction of entry in section i |
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