WO2004109674A1 - Console for control of media systems - Google Patents
Console for control of media systems Download PDFInfo
- Publication number
- WO2004109674A1 WO2004109674A1 PCT/IS2004/000005 IS2004000005W WO2004109674A1 WO 2004109674 A1 WO2004109674 A1 WO 2004109674A1 IS 2004000005 W IS2004000005 W IS 2004000005W WO 2004109674 A1 WO2004109674 A1 WO 2004109674A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- console
- programming
- sensors
- card
- group
- Prior art date
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/426—Internal components of the client ; Characteristics thereof
- H04N21/42646—Internal components of the client ; Characteristics thereof for reading from or writing on a non-volatile solid state storage medium, e.g. DVD, CD-ROM
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/04—Electrically-operated educational appliances with audible presentation of the material to be studied
-
- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B19/00—Driving, starting, stopping record carriers not specifically of filamentary or web form, or of supports therefor; Control thereof; Control of operating function ; Driving both disc and head
- G11B19/02—Control of operating function, e.g. switching from recording to reproducing
- G11B19/027—Remotely controlled
-
- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B27/00—Editing; Indexing; Addressing; Timing or synchronising; Monitoring; Measuring tape travel
- G11B27/10—Indexing; Addressing; Timing or synchronising; Measuring tape travel
- G11B27/102—Programmed access in sequence to addressed parts of tracks of operating record carriers
- G11B27/105—Programmed access in sequence to addressed parts of tracks of operating record carriers of operating discs
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/422—Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS]
- H04N21/42204—User interfaces specially adapted for controlling a client device through a remote control device; Remote control devices therefor
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/472—End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/475—End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data
- H04N21/4758—End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data for providing answers, e.g. voting
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/485—End-user interface for client configuration
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/76—Television signal recording
- H04N5/84—Television signal recording using optical recording
- H04N5/85—Television signal recording using optical recording on discs or drums
-
- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B2220/00—Record carriers by type
- G11B2220/20—Disc-shaped record carriers
- G11B2220/25—Disc-shaped record carriers characterised in that the disc is based on a specific recording technology
- G11B2220/2537—Optical discs
- G11B2220/2562—DVDs [digital versatile discs]; Digital video discs; MMCDs; HDCDs
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
Definitions
- the present invention relates to a console for remote control of a video system, in particular a DVD player.
- the console is adapted for interactive control of the video system.
- such a console may comprise picture cards overlaying control areas, so that children may control the console based on picture rather than text matters or numbers.
- EP-A1-1120704 discloses a controller for executing interactive software in a multimedia computer through the use of a plurality of picture cards. Each picture card may have an identifying mark thereon and the controller further comprises a detector for monitoring the identifying mark. The detector generates a switching signal when the identifying mark is changed.
- a controller must be reprogrammed for each individual apparatus it shall be used with. Currently there is no convenient way to do such reprogramming, so that a new controller has to be obtained for every new equipment to be operated. If the console is to be used for DVD players, there is no standard for the remote control of such DVD players, which means that every manufacturer has a specific idea of the best way to use the remote control.
- the present invention provides a new platform for reusing different linear video content, adapted and developed further for interactive use.
- the video content can be based, created or adapted from any kind of video and ⁇ or sound material, animated or not, accompanied by a sound track or not.
- the interactivity can be navigation, direction, questions and answers, hiding games, educational lessons, etc. Certain themes, i.e., education, entertainment, karaoke, memorizing game, decision making game, traffic lessons, cooking lessons, countering, gymnastic, languages can be used.
- Still picture and fairytale wherein the selection of a still picture will focus on some part of the theme providing explanation to the selected material.
- a first object of the invention is to provide a console for a video system that is capable of being adapted to different video systems having different sets of remote control signals.
- a second object of the invention is to provide a console that is adapted for use by children from about 2 years old.
- a third object is development of video content to match with the sensor cassettes.
- the console comprises a first group of sensors and a second group of sensors and a communication device for transmitting and receiving control signals, for example to a video system.
- control modules are provided and each module is adapted to cooperate with the second group of sensors for identifying the module with the first group of sensors for emitting control signals from the console as well as receiving signals, as in the "learning mode" of the programming.
- Fig. 1 is a plan view of a console according to the invention.
- Fig. 2 is plan view of a console kit comprising the console and a number of cards (navigation modules).
- Fig. 3 is a view similar to Fig. 1 and showing a card navigation modules inserted in the console and how the combination reference is designed.
- Fig. 4 discloses how the content is stored on a DVD disk.
- Fig. 5 demonstrates the function of the console in relation to the contents of the disk.
- Fig. 6 discloses the sensors on the device and magnetic buttons on the card.
- Fig. 7 discloses a programming of a simple quiz game.
- Fig 8 demonstrates the programming for an animated story.
- Fig 9 discloses the programming for a multi-level quiz game.
- Fig. 1 is a plan view of an embodiment of the console according to the invention.
- the console is shaped in a convenient way so that a child may easily operate it. It may have rounded corners as appears from Fig. 1.
- the console comprises a body (1) provided with a handle grip (2).
- the console has an area (3) or recess intended to receive cassettes or cards or navigation modules for controlling the console.
- the recess is provided with nine button areas (4). A pressure on each button area results in the activation of a contact to emit a signal.
- the button area can be touch screen and the control module can be a cassette with data or receiver for data with pictures or images for the touch screen related to the content.
- the sensors may be mechanical contacts, magnetic or light sensors.
- the console comprises an infrared transmitter (8) and an infrared receiver (9).
- the console is provided as a kit for remote control of, for example, a DVD player.
- Other devices showing video may as well be controlled by the console, such as a tape video player, multimedia computers, etc.
- a DVD player an embodiment for the control of a DVD player will be described.
- Fig. 2 discloses a kit comprising a console (1) in a package (20), as well as 8 cassettes or cards (21).
- One of the cards (22) is a programming card.
- the cards are provided with slots 23 in the bottom surface for cooperation with said sensors (7) of the console.
- the cards can also be fitted with magnetic buttons, which match with magnetic sensors in the device.
- the card When the user inserts and releases a card, the card will be forced into the right place by the magnetic. Sensors on the panel can be activated by this force instead of the user force by inserting the card.
- the sensors can also be in barcode format with barcode reader installed or light detecting unit.
- the cards are provided with motives or figures covering the areas above the nine button areas (4).
- a child may press a certain figure to active the button there below.
- the motive may be coordinated with the interactive film or moving picture of the DVD player disc.
- Fig. 3 discloses a card inserted in the console and how the combination reference is designed.
- the table below the picture shows how different sensor combination, based on the card placed in the device, can be used to initiate different functions.
- Fig. 4 discloses how the content is stored on a DVD disk.
- the figure shows the display on the monitor or TV screen (100) when there is no card in the console, or when a card is removed from the console.
- the display may show a company logo or the DVD-kids logo, for example.
- the disk holds content for 7 cards.
- a card 1 is inserted into the console the image of card 1 is displayed on the screen.
- a button is pressed, like, for example, button (101), sequence 1 is started. If button (102) is pressed, sequence two is initiated, etc. The same goes for cards 2-7.
- Fig. 5 demonstrates the function of the console and how the cards operate together with the programmed disk (31).
- the disk is inserted into the DVD player (34) and
- the picture card is placed on to the console (1).
- Each card (23) represents one area on the disk and within each area of the disk are sub areas, which correspond to each button.
- the figure shows how the display on the TV screen (100) represents the picture on the card (23), which is inserted onto the console (1).
- an IR signal (32) is sent is sent to the DVD player (34) and the DVD player shows the command on the TV screen (100) and a sequence is initiated.
- Fig. 6 discloses the sensors on the device and magnetic buttons on the card.
- the card has two magnetic buttons (23a) and (23b) that leaves the corresponding sensors (7a) and (7b) inactivated. Thus, the remaining sensors are activated.
- the activated sensors define the card number.
- the console may emit a signal when the sensors are activated.
- a first and sixth sensors are always activated indicating the presence of a card.
- Fig. 7 discloses the programming of a disk for a simple game.
- the game comprises asking the player questions (quiz) with two or more answer possibilities.
- the time allowed to answer each question can be limited (fig.7. a) or not limited (fig.7.b).
- the game starts by playing a question video segment (200).
- the dashed lines show the command link provided by the user.
- a video segment is played (200), where the segment is of a certain length. If no answer is provided, i.e. no action (201) before the question segment reaches it's end, the game goes to the next question.
- the question is answered by pressing the button Bl (202), indicating the correct answer, one point is added to the score list (204) for the player and then a game reacts by playing a short reaction sequence (205) appropriate for the right answer. Thereafter the game goes on to the next question.
- button B3 (203) representing the wrong answer is pressed, no point is added to the sore list and a short reaction sequence (206) appropriate for the wrong answer is played and then the game goes on to the next question (207).
- Fig. 8 discloses a programming of a disk for an interactive animated story.
- the story starts by playing of an introduction sequence (400), which has an infinite running time. If button Bl (401) is pressed, a topic-related menu (404) is initiated, which is presented in an infinite sequence, giving the player 4 options. By pressing buttons B5, B6, or B7 (405, 406, 407) an animated sequence (408, 409 or 410) is initiated. When the sequence reaches it's end the introduction sequence (400) is displayed and a new topic can be selected by pressing for example B2 (402) and a new topic-related menu can be selected. By pressing button B9 (403), help is provided (411) and the B9 is pressed again for returning to the introduction sequence (400).
- buttons Bl, B2 or B3 are pressed at any point, the player returns to the introduction sequence.
- Fig. 9 discloses the programming of a disk for a multi-level quiz game with two or more answer possibilities.
- the quiz starts by playing of an introduction sequence representing a plurality of question groups and a help option.
- an introduction sequence representing a plurality of question groups and a help option.
- the counter is reset to zero and each correct answer selected from four possible answers adds 1 point to the score list.
- After all the questions in the question group have been answered a certain amount of correct answers (four in this case) allow the player to proceed to the next level of questions, whereas less than four correct answers redirect the player to back to the beginning.
- By pressing button B9 help is provided and the B9 is pressed again for returning to the introduction sequence (fig 9b).
- the console is based on the Universal Infra-Red Remote Control technology.
- the console is programmed by inserting the provided "Programming Card” in the console device and entering codes in this program mode. These codes are determined according to the brand and type of the user's DVD player corresponding to a Brand Setup Code list. If no code is available for the user's DVD player type, the bi-directional Step- N-Set feature is available. As a last resort, the device is also able to learn each necessary IR-codes from the original DVD remote control.
- This console is designed for children from 2 year old to operate standalone
- DVD players with DVD-discs especially formatted to fit with the corresponding cards.
- the TV screen appearance changes according to the related content of the disc.
- Each program is delivered with at least 1 DVD video disc and up to 16 laminated control cards (including 1 an optional programming card).
- the Console can also be used as a communication station with DVD players, Set-Top-Boxes for TV and computer where other devices can be connected to the console, for example dancing mattress or other toys that are used in conjunction with the programs.
- Navigation into programs is done by inserting cassettes or cards in the device that automatically selects a sub-menu or track number or chapter by sending an IR signal to the DVD player.
- a playing card By inserting a playing card, a combination of 6 switches is activated, the console then transmits the corresponding chapter number, title, chapter or track and enables the keypad (9 buttons) on the console, as well as right and left button (Play & Pause in normal mode). All buttons are disabled when no card is in the device.
- the selection or navigation in each submenu is done by pressing the corresponding illustration on the card (keys 1 to 9). By this action, the user presses one of the 9 keys on the console and the corresponding chapter, title or track shall be transmitted.
- Sensors 1 and 6 are used only to check the correct inserting of the card. Therefore, they must be present in all combination.
- the remote console When the programming card is inserted, the remote console emits one beep and the chip is set to "programming mode", waiting for the user's next action.
- Normal programming mode 1) Insert programming card. Device emits one strong beep. The chip is ready for programming.
- Chip exits the programming mode and device emits 1 strong beep.
- the device starts browsing its entire signal library by sending sequentially an On/Off signal. To make the user sure that the device is operating, it emits one low beep with every signal.
- Chip exits the programming mode and device emits 1 strong beep.
- Chip exits the programming mode and device emits 1 strong beep.
- the console may have the following features:
- the device has 4 modes in the way of sending signal to the DVD player.
- Mode 1 sends "ENTER" after each numeric signal
- Mode 2 sends numeric signal alone.
- Mode 3 sends "0" in front of numeric signal.
- Mode 4 sends "0" ind front of numeric signal and "ENTER" Default mode is Mode 1.
- the keys may have the following features:
- the button may be blue.
- This key transmits the Play function in normal operation mode.
- the Play key is used for the Play / Pause toggle function.
- this key may function as an internal digit 0 during direct set & ID code verification (Not IR digit 0).
- This button can also be used to start the "learning" programming mode.
- Pause This is the big button at the left-hand side of the device.
- the button may be yellow. This key transmits the Pause function in normal operation mode. This button can also be used to start the "auto-search" programming mode.
- Digits (1-9) These keys function as regular digit keys in every mode.
- Audible feedback is used for user feedback and for confirmation of programming sequences.
- Short Beep Time duration for the short beep is 150 msec. Short beep signals a valid key press. Multiple short beeps convey information to the user or signal a programming sequence. Delay between short beeps will be 200 msec.
- Time duration for the long beep is 600 msec. Long beeps signify invalid key sequence or bad or no EEPROM installed.
- Boot up Beep The device will generate 2 short beeps when batteries are applied to a previously uncharged device. No EEPROM or bad EEPROM will generate two short beeps and one long beep. Time-Out: If 20 seconds has elapsed after a key press, the remote will exit the programming state or current state.
- Stop Mode This is the idle state of the micro-controller when it draws the least amount of current. This is entered by executing the Stop command in the internal firmware.
- Unassiqned Keys The remote control shall ignore any unassigned key presses for a particular mode and not transmit IR unless otherwise noted.
- ID - Number of Digits Each ID code or set up code consists of four digits from 0 to 9 and is defined in the main UEI database.
- the standard console operation at initial power up shall default to the DVD mode.
- Other modes can be Set- Top-Box mode, PC mode or similar for the different devices it is meant to operate.
- the unit shall generate 2 short beeps at initial power up.
- Playing / programming card insertion The user has a maximum of 15 playing cards and 1 programming card.
- a combination of 6 sensors is activated to detect the card number, one short beep shall be generated and the corresponding digit (title, chapter or track number) shall be transmitted.
- 1 long beep should be generated.
- the console goes into 'programming mode'. Only in this programming mode it is possible to program the console, e.g. to setup an ID, access Bi-directional Step-N-Set, enable learning, etc.
- the remote After each successful programming sequence, the remote will exit the programming mode.
- the programming card needs to be removed and inserted again before starting another programming sequence. To terminate the programming sequence the program card may be pulled out of the console at any time.
- One long beep shall be emitted to indicate an unsuccessful programming sequence.
- Playing- / Programming card removal When a playing card is removed from the console, the command Top Menu' / Title Menu' / Title' shall be transmitted and a short beep shall be generated. The removal of the playing card can be determined by the de-activation of the mechanical switches. When the programming card is removed, no commands shall be transmitted. Set Up "Direct set” .
- the four-digit target device ID code obtained by the user from the product code book shall be programmed as follows:
- Programming card must be successfully inserted, indicated by 2 short beeps.
- the console shall generate 1 short beep after each digit entry, except for the last digit.
- the remote For the last digit, the remote generates 2 short beeps to confirm that a valid code has been programmed.
- the programmed ID shall be stored in EEPROM and the unit will exit the programming mode. Since the remote only has 9 digit keys, the Play key acts as digit "0" whenever the programming card has been successfully inserted and the Play key is pressed less then 2 seconds.
- the unit automatically exits the programming mode, returns to the idle mode and restores the last preprogrammed code under two conditions:
- the console shall generate 1 short beep with each key press of the key to confirm each code transmitted. Once the correct ID has been selected, the DVD Player should start playing the DVD.
- the user can press the Pause key shortly (less then 2 second) to scroll backwards through the ID's one by one (The DVD player should pause).
- the bi-directional Step-N-Set function has an end of cycle designator (indicated by 3 short beeps) to indicate when a cycle has been completed.
- the unit shall begin to cycle through the available codes again, starting with the most popular code.
- the console automatically exits the programming mode, returns to the idle mode, generates a long beep and restores the last preprogrammed code under two conditions:
- the program card may be pulled out of the console at any time.
- One long beep shall be emitted to indicate an unsuccessful programming sequence.
- the device ID code for a mode shall be verified as follows:
- Programming card must be successfully inserted, indicated by 2 short beeps.
- the number of beeps counted after pressing each digit 1, 2, 3, and 4 key shall represent the 4-digit device ID code for the selected mode beginning with the left most digit.
- the delayed start of the beeps shall be .5 seconds with a .5 second delay after each key press for digit 1,2,3 and 4.
- the remote shall exit the ID Code Verification state when, after performing the sequence 9 -> 9 -> 0, the user presses any key other than digit 1. If the sequence of pressing digits 1, 2, 3, and 4 for counting blinks is not maintained, the remote shall exit the ID Code Verification state. Operation error and state exit shall be marked by the alarm or piezo generating a long beep.
- the console shall time out after 10 seconds during programming.
- the program card may be pulled out of the console at any time.
- One long beep shall be emitted to indicate an unsuccessful programming sequence.
- the Learning feature is used as a supplement to a standard pre-programmed library. In the unlikely event that a code is missing, the user can add a small number of commands.
- one long beep indicates learning failure, which could be: Bad capture (try again); Memory full (delete some other function); or Unlearnable code
- step 2 one long beep is generated if faulty E2 is detected.
- the execution of the Factory Test Mode (FTM) will delete all of the learned functions. Limitations on learning:
- the number of learned keys is limited by the size of E2. Capacity is approximately 12 keys for IK.
- the source and target remote should be no more than 2 inches apart.
- the learning event should be conducted in low levels of natural light or fluorescent lights.
- the program card may be pulled out of the console at any time.
- One long beep shall be emitted to indicate an unsuccessful programming sequence.
- Low Voltage Detection is controlled by hardware (SamsungTM chip). The low voltage condition is recognized by software as an external reset. The console shall generate 4 short beeps and not transmit IR when the low voltage condition is initially reached. While in the low voltage condition, the unit will not operate.
- the programmed target device codes shall be saved in EEPROM upon power outage or battery removal.
- the device codes and learned data shall be permanently retained; all units are equipped with EEPROM.
- Simultaneous Double Key Press - Standard Action Upon detection of a simultaneous double key press, the unit will stop sending all IR signals until all depressed keys are released. After release of all depressed keys, IR will be sent upon a single key press as per standard operation.
- the remote shall stop transmitting IR and conserve power upon any key depressed longer than 20 seconds.
- High Frequency IR Primarily for the European marketplace, SamsungTM micro controllers are capable of operating up to 450 KHz carrier frequencies.
- Factory Test Mode The console shall enter FTM when no playing card or programming card is installed and batteries are inserted:
- the Play and Pause keys should be simultaneously pressed to enter the FTM.
- the Ik EEPROM shall be cleared and initialized (Factory Reset). Indicated by 2 short beeps.
- the programming card shall be inserted to activate & test all 6 mechanical switches.
- IR shall be transmitted (as indicated in below table, key number 12) and 2 short beeps shall be generated to indicate correct functioning of the 6 switches.
- the remote should generate 1 long beep and transmit IR (as indicated in below table, key number 13) o If within 10 seconds the Play key is pressed (before the programming card has been inserted), the remote shall generate 4 short beeps and exit FTM. (Indicating successful Reset) o If the programming card is not inserted within 10 seconds or the Play key has not been pressed, the remote shall generate 1 long beep and exit the FTM.
- exit FTM If within the 10 seconds a playing card is inserted, exit FTM, generate a long beep and return to normal operation.
- the programming card shall be removed. 4 short beeps shall be generated. - After each key press, the user has 30 seconds to press the next key. When a key is not pressed within 30 seconds, the remote will exit FTM, generate a long beep and return to normal operation.
- each key will send a unique code based on the actual scan code assigned to each key. Please refer to the table below.
- a card can represent the remote control for a DVD player to play regular DVD disks. This may be accomplished by including a standard card for playing a regular disk or a tailor made card for each DVD disk, for example, a carton movie. The card will then induce functions like play, stop next, previous or following a menu with horizontal and vertical arrows as shown in figure 5.
- This example describes how a certain game (Pixeline) is played using the DVD- kids platform.
- the playing is initiated as the player inserts a disc in the DVD player.
- the player automatically plays the standard dvd- kids intro clip.
- Player then goes to the TOP MENU* and waits for insertion of a card in the console.
- the DVD player auto plays an introduction clip and thereafter goes to the TOP MENU.
- the TV screen display shows the introduction clip followed by the TOP MENU.
- the TOP MENU is a lightly animated screen that could be compared to the Title Menu or Top Menu of a regular DVD. In the present example, no choice is possible on the screen (buttons or scrolling menu), but when a card is inserted in the console, it sends a signal to the player. The operation is similar to pressing a number on a regular DVD remote control to directly select an access in a multiple entry menu.
- the player After playing the intro clip or when removing a card from the console at any point on the disc, the player must go back to the TOP MENU.
- the console sends the TOP MENU signal to the player (also called TITLE MENU or even DVD MENU on some remote controls).
- the player also called TITLE MENU or even DVD MENU on some remote controls.
- the display When a card is inserted in the console, the display reverts from the TOP MENU.
- the DVD player automatically displayes the corresponding Card Menu Screen on the TV screen and waits for the viewer to press one of the available buttons.
- the corresponding "zoom in” effect on the card must be always played between the TOP MENU and the Card Menu screen.
- Random When a sequence is selected on the card inserted in the console, it is always possible to select another sequence on the same card without waiting for the Card Menu to come back on the screen. This is obtained by the Random / Shuffle feature. • In cards n°l (Jungle hide and seek game) and n°6 (Sheep haircuts), shuffle feature is preferably used over the random feature. This ensures that the same sequence will not be played several time (or under different button) during the game. This is further explained here below: Random: DVD player is told to pick and play one of the sequence in the defined group. Unfortunately later in the game, the same sequence is possibly picked and played again under the same or another button.
- Tables 4 and 5 show the process as no cards or a specific card is inserted in the console.
- Inserting a card in Console has the same effect as pressing 1, 2, 3, 4, 5, 6 or 7 on a the regular DVD player's remote controller.
- Table 5 shows how Pixeline is giving 6 funny haircuts to her friends the sheep. Each available button plays a different haircut. A random (or shuffle if possible) feature ensure that each time the viewer play with this card, haircuts are under different buttons.
Landscapes
- Engineering & Computer Science (AREA)
- Signal Processing (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Databases & Information Systems (AREA)
- Automation & Control Theory (AREA)
- Physics & Mathematics (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Electrically Operated Instructional Devices (AREA)
Abstract
Description
Claims
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP04736255A EP1634286A1 (en) | 2003-06-05 | 2004-06-07 | Console for control of media systems |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US47591403P | 2003-06-05 | 2003-06-05 | |
US60/475,914 | 2003-06-05 | ||
IS6838 | 2003-06-05 | ||
IS6838 | 2003-06-05 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2004109674A1 true WO2004109674A1 (en) | 2004-12-16 |
Family
ID=36829881
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/IS2004/000005 WO2004109674A1 (en) | 2003-06-05 | 2004-06-07 | Console for control of media systems |
Country Status (2)
Country | Link |
---|---|
EP (1) | EP1634286A1 (en) |
WO (1) | WO2004109674A1 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20070271513A1 (en) * | 2006-05-22 | 2007-11-22 | Nike, Inc. | User Interface for Remotely Controlling a Digital Music Player |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5839905A (en) * | 1994-07-01 | 1998-11-24 | Tv Interactive Data Corporation | Remote control for indicating specific information to be displayed by a host device |
US6565441B1 (en) * | 2000-04-07 | 2003-05-20 | Arista Enterprises Inc. | Dedicated wireless digital video disc (DVD) controller for video game consoles |
-
2004
- 2004-06-07 WO PCT/IS2004/000005 patent/WO2004109674A1/en not_active Application Discontinuation
- 2004-06-07 EP EP04736255A patent/EP1634286A1/en not_active Withdrawn
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5839905A (en) * | 1994-07-01 | 1998-11-24 | Tv Interactive Data Corporation | Remote control for indicating specific information to be displayed by a host device |
US6565441B1 (en) * | 2000-04-07 | 2003-05-20 | Arista Enterprises Inc. | Dedicated wireless digital video disc (DVD) controller for video game consoles |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20070271513A1 (en) * | 2006-05-22 | 2007-11-22 | Nike, Inc. | User Interface for Remotely Controlling a Digital Music Player |
Also Published As
Publication number | Publication date |
---|---|
EP1634286A1 (en) | 2006-03-15 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
EP1400267B1 (en) | Portable handheld device for enabling interactivity of video content | |
US20040248567A1 (en) | Console for control of media systems | |
US7331857B2 (en) | Gaming system | |
US20070180387A1 (en) | Devices and methods for controlling media event | |
US5929848A (en) | Interactive personal interpretive device and system for retrieving information about a plurality of objects | |
US20050060238A1 (en) | Controller and peripheral user interface (pui) for media event | |
US20040140998A1 (en) | Controller and removable user interface (rui) for controlling media event | |
EP1335271A1 (en) | Remote control signal receiving device | |
WO2006098282A1 (en) | Motion information processing system | |
US20040140997A1 (en) | Controller and removable user interface (rui) for media presentation | |
US20050175324A1 (en) | Presenting content of a DVD using console and overlay | |
CN101160159A (en) | Game playing methods and apparatus | |
US20070180479A1 (en) | Interactive video on demand (ivod) | |
US20060251407A1 (en) | Traditional toys for control of media systems | |
CN1627236B (en) | Apparatus for remotely controlling a media computing device | |
WO2007025240A1 (en) | Providing interactive experience with audiovisual content | |
GB2422466A (en) | Reconfigurable controller for optical data storage disc game play | |
US20050005043A1 (en) | Controller and removable user interface (RUI) for media event and additional media content | |
US20130095923A1 (en) | Gaming system | |
WO2004109674A1 (en) | Console for control of media systems | |
JP3473021B2 (en) | Electronic equipment with remote control receiver | |
US20060007795A1 (en) | Interactive dvd applications | |
WO2008090206A2 (en) | Interactive user apparatus and method | |
WO2005116847A2 (en) | Devices and methods for controlling media event | |
WO2006080034A1 (en) | Traditional toys for control of media systems |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AK | Designated states |
Kind code of ref document: A1 Designated state(s): AE AG AL AM AT AU AZ BA BB BG BR BW BY BZ CA CH CN CO CR CU CZ DE DK DM DZ EC EE EG ES FI GB GD GE GH GM HR HU ID IL IN IS JP KE KG KP KR KZ LC LK LR LS LT LU LV MA MD MG MK MN MW MX MZ NA NI NO NZ OM PG PH PL PT RO RU SC SD SE SG SK SL SY TJ TM TN TR TT TZ UA UG US UZ VC VN YU ZA ZM ZW |
|
AL | Designated countries for regional patents |
Kind code of ref document: A1 Designated state(s): BW GH GM KE LS MW MZ NA SD SL SZ TZ UG ZM ZW AM AZ BY KG KZ MD RU TJ TM AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IT LU MC NL PL PT RO SE SI SK TR BF BJ CF CG CI CM GA GN GQ GW ML MR NE SN TD TG |
|
121 | Ep: the epo has been informed by wipo that ep was designated in this application | ||
WWE | Wipo information: entry into national phase |
Ref document number: 2006508490 Country of ref document: JP |
|
WWE | Wipo information: entry into national phase |
Ref document number: 2004736255 Country of ref document: EP |
|
WWP | Wipo information: published in national office |
Ref document number: 2004736255 Country of ref document: EP |
|
WWW | Wipo information: withdrawn in national office |
Ref document number: 2004736255 Country of ref document: EP |