WO2004054669A1 - Composition game aimed at development of creative abilities - Google Patents

Composition game aimed at development of creative abilities Download PDF

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Publication number
WO2004054669A1
WO2004054669A1 PCT/LV2003/000010 LV0300010W WO2004054669A1 WO 2004054669 A1 WO2004054669 A1 WO 2004054669A1 LV 0300010 W LV0300010 W LV 0300010W WO 2004054669 A1 WO2004054669 A1 WO 2004054669A1
Authority
WO
WIPO (PCT)
Prior art keywords
concave
convex
parts
wave
game
Prior art date
Application number
PCT/LV2003/000010
Other languages
French (fr)
Inventor
Boriss Jurjevs
François Nicolas
Original Assignee
Boriss Jurjevs
Nicolas Francois
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Boriss Jurjevs, Nicolas Francois filed Critical Boriss Jurjevs
Priority to AU2003290441A priority Critical patent/AU2003290441A1/en
Publication of WO2004054669A1 publication Critical patent/WO2004054669A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional jig-saw puzzles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0613Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts
    • A63F2009/0623Puzzles or games based on the use of optical filters or elements, e.g. coloured filters, polaroid filters, transparent sheets with opaque parts with mirrors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0669Tesselation
    • A63F2009/067Tesselation using a particular shape of tile
    • A63F2009/0673Tesselation using a particular shape of tile circular
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0669Tesselation
    • A63F2009/067Tesselation using a particular shape of tile
    • A63F2009/0673Tesselation using a particular shape of tile circular
    • A63F2009/0677Part of a circle other than segment or sector, arcuate
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0669Tesselation
    • A63F2009/067Tesselation using a particular shape of tile
    • A63F2009/0683Tesselation using a particular shape of tile quadrangular
    • A63F2009/0684Parallelogram
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0669Tesselation
    • A63F2009/067Tesselation using a particular shape of tile
    • A63F2009/0683Tesselation using a particular shape of tile quadrangular
    • A63F2009/0687Rectangle
    • A63F2009/0688Square
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0669Tesselation
    • A63F2009/067Tesselation using a particular shape of tile
    • A63F2009/0683Tesselation using a particular shape of tile quadrangular
    • A63F2009/069Trapezium
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0669Tesselation
    • A63F2009/067Tesselation using a particular shape of tile
    • A63F2009/0694Tesselation using a particular shape of tile triangular
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0669Tesselation
    • A63F2009/0695Tesselation using different types of tiles

Definitions

  • a solution comprised of 6 different pictures placed on each one of 6 sides of a cubicle is widely known. Also so called Puzzles is known, where an image is composed according to a certain pattern.
  • the shortcoming of the invention mentioned above is the use of only squares and triangles with equal sides. Besides, it is difficult to create a shape with vertex angle larger or smaller than 45°.
  • the goal of the proposed game is widening of the sphere of use, and development of creative abilities.
  • the said widening of the sphere of use is achieved by introduction of rectangulars, use of elements of trapezoidal and multi-wave shape, diminution or magnification of all elements in several times, and placement of images on all elements.
  • compositions' game is comprised of the field A, frame B, square parts 1 , rectangular parts 2, and triangular parts with either equal or different sides 3 or 4.
  • a square is worked out
  • two shapes 4 are put together, a rectangle is worked out.
  • the game comprises also the parts having three edges, two of which form right angle when connected, and the third is archiform concave 5A, 6A or wave-like/archiform concave 5C, 6C, and archiform convex 5B, 6B or wave-like/archiform convex 5D, 6D; the parts having three edges, two of which are of the same size or of different size, work out right angle when are put together, and the third connecting line is wave-like convex/concave 7A, 8A or wave-like convex/concave 7C, 8C, and concave/convex 7B, 8B or wave-like convex- concave 7D, 8D, trapezium-like 9A, 9B, 10A, 10B, or multi-wave-like 11 A, 11 B, 12A, 12B, parallelogram-like shape 13, a shape made of a half of a rectangle, which is divided into two parts 14 and 15, circular shape 16, and trapezoidal shape 17.
  • a convex shape exceeds 45°, then a vertex at its end goes narrower 20, but if a concave shape is less than 45°, then a vertex at is end goes wider 21 , with the purpose of achieving a vertex angle close to 45°.
  • compositions' game can be implemented also as a computer game, by displaying it on the monitor. Using it as a computer game, neither the frame nor widening and narrowing at the vertex of an angle are obligatory.
  • the device implementing the 100 compositions' game operates as follows.
  • the frame B On the field A, which is located inside the frame B (both the field and frame are not necessary, or else they may be of different size), by putting together parts of different shape from 1 to 21 , many different images can be created.
  • the parts are of different colours, and their quantity may be larger than necessary for one frame, and also each part can be used at several places in order to create many different images. Playing the game, the frame may be positioned either horizontal or inclined.
  • the field, frame and each part can be made of many different materials. 100 compositions' game is intended as a practical tool for improvement of creative abilities, imagination and artistic capabilities of children, parents, teachers psychologists, etc.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Toys (AREA)

Abstract

The invention ascribable to the field of games aimed at development of creative abilities. The purpose of this new invented game is to develop creative abilities and imagination, as well as improve artistic capabilities. The 100 compositions' game is comprised of the field A, frame B, square parts 1, rectangular parts 2, and triangular parts 3, 4, also the parts having three edges, two of which form right angle when connected, and the third is archiform concave 5A, 6A or wave-like/archiform concave 5C, 6C, and archiform convex 5B, 6B or wave­like/archiform convex 5D, 6D; the parts having three edges, two of which are of the same size or of different size, work out right angle when are put together, and the third connecting line is wave-like convex/concave 7A, 8A or wave-like convex/concave 7C, 8C, and concave/convex 7B, 8B or wave-like convex-concave 7D, 8D, trapezium-like 9A, 9B, 10A, 10B, or multi-wave-like 11A, 1113, 12A, 12B, parallelogram-like shape 13, a shape made of a half of a rectangle, which is divided into two parts 14 and 15, circular shape 16, and trapezoidal shape 17. All the shapes mentioned above can be made of different materials, in different colours, with or without special image 18, 19. All the shapes can be made in a specularly-reflected version. All the shapes can be diminished or magnified in several times. If a convex shape exceeds 45°, then a vertex at its end goes narrower 20, but if a concave shape is less than 45°, then a vertex at is end goes wider 21, with the purpose of achieving a vertex angle close to 45°. The 100 compositions' game can be implemented also as a computer game, by displaying it on the monitor.

Description

COMPOSITION GAME AIMED AT DEVELOPMENT OF CREATIVE ABILITIES
The invention ascribable to the field of games aimed at development of creative abilities
A solution comprised of 6 different pictures placed on each one of 6 sides of a cubicle is widely known. Also so called Puzzles is known, where an image is composed according to a certain pattern.
The closest prototype is the Republic of Latvia patent LV 12675 (1), which contains different standard component parts allowing to compose many images on one field.
The shortcoming of the invention mentioned above is the use of only squares and triangles with equal sides. Besides, it is difficult to create a shape with vertex angle larger or smaller than 45°.
The goal of the proposed game is widening of the sphere of use, and development of creative abilities. The said widening of the sphere of use is achieved by introduction of rectangulars, use of elements of trapezoidal and multi-wave shape, diminution or magnification of all elements in several times, and placement of images on all elements.
The general composition is shown on Figure 1.
The standard shapes of component parts are shown on Figures 2, 3 and 4.
100 compositions' game is comprised of the field A, frame B, square parts 1 , rectangular parts 2, and triangular parts with either equal or different sides 3 or 4. When two shapes 3 are put together, a square is worked out, and when two shapes 4 are put together, a rectangle is worked out. The game comprises also the parts having three edges, two of which form right angle when connected, and the third is archiform concave 5A, 6A or wave-like/archiform concave 5C, 6C, and archiform convex 5B, 6B or wave-like/archiform convex 5D, 6D; the parts having three edges, two of which are of the same size or of different size, work out right angle when are put together, and the third connecting line is wave-like convex/concave 7A, 8A or wave-like convex/concave 7C, 8C, and concave/convex 7B, 8B or wave-like convex- concave 7D, 8D, trapezium-like 9A, 9B, 10A, 10B, or multi-wave-like 11 A, 11 B, 12A, 12B, parallelogram-like shape 13, a shape made of a half of a rectangle, which is divided into two parts 14 and 15, circular shape 16, and trapezoidal shape 17.
All the shapes mentioned above can be made of different materials, in different colours, with or without special image 18, 19.
All the shapes can be made in a specularly-reflected version.
All the shapes can be diminished or magnified in several times.
If a convex shape exceeds 45°, then a vertex at its end goes narrower 20, but if a concave shape is less than 45°, then a vertex at is end goes wider 21 , with the purpose of achieving a vertex angle close to 45°.
100 compositions' game can be implemented also as a computer game, by displaying it on the monitor. Using it as a computer game, neither the frame nor widening and narrowing at the vertex of an angle are obligatory.
The device implementing the 100 compositions' game operates as follows.
On the field A, which is located inside the frame B (both the field and frame are not necessary, or else they may be of different size), by putting together parts of different shape from 1 to 21 , many different images can be created. The parts are of different colours, and their quantity may be larger than necessary for one frame, and also each part can be used at several places in order to create many different images. Playing the game, the frame may be positioned either horizontal or inclined.
The field, frame and each part can be made of many different materials. 100 compositions' game is intended as a practical tool for improvement of creative abilities, imagination and artistic capabilities of children, parents, teachers psychologists, etc.
Sources of information:
1. Boriss Jurjevs, Francois Nicolas. Ideal Composition Game. The Republic of Latvia patent No. 12675.

Claims

What is claimed is:
Clause 1. The 100 compositions' game, comprised of the field, frame, square parts with special image, triangular parts, the same formed of three lines, two of thich are sides of a right-angle triangle, and the third connecting one is concave/convex, convex/concave, archiform, archiform convex or archiform concave in relation to the conceivable hypotenuse of the triangle, and at that such standard parts have different colours and are made of different materials, and can be placed on either horizonla or inclined surface of the field, and their can be put together at any place at player's discretion, featuring, with the purpose of development of creative imagination and artistic abilities, rectangular parts, triangular parts, and also parts comprised of three lines, two of which are sides of a right-angle triangle, but the third connecting line is trapezoidal, archiform/wave-like, concave/convex wave-like or multi-wave-like, formed in the shape of trapezium, parallelogram, circle or parts thereof.
Clause 2. The 100 compositions' game according to Clause 1 , featuring rectangular, triangular and all other shapes made with a special image, in a specularly-reflected version, diminished or magnified in several times.
Clause 3. The 100 compositions' game according to Clause 2, featuring that if a convex shape exceeds 45°, then a vertex at its end goes narrower, but if a concave shape is less than 45°, then a vertex at is end goes wider, with the purpose of achieving a vertex angle close to 45°.
Clause 4. The 100 compositions' game according to Clause 3, featuring that with the purpose of development of creative imagination and artistic abilities, it can be used as a computer game by displaying it on the monitor; when the game is used as a computer one, neither the frame nor widening and narrowing at the vertex of an angle are obligatory.
PCT/LV2003/000010 2002-12-17 2003-12-16 Composition game aimed at development of creative abilities WO2004054669A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU2003290441A AU2003290441A1 (en) 2002-12-17 2003-12-16 Composition game aimed at development of creative abilities

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
LV020213A LV13183B (en) 2002-12-17 2002-12-17 Game of 100 compositions
LVP-02-213 2002-12-17

Publications (1)

Publication Number Publication Date
WO2004054669A1 true WO2004054669A1 (en) 2004-07-01

Family

ID=32589017

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/LV2003/000010 WO2004054669A1 (en) 2002-12-17 2003-12-16 Composition game aimed at development of creative abilities

Country Status (3)

Country Link
AU (1) AU2003290441A1 (en)
LV (1) LV13183B (en)
WO (1) WO2004054669A1 (en)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4365809A (en) * 1981-03-09 1982-12-28 Barry Dixie B Three-figure dissection puzzle
DE3606119A1 (en) * 1986-02-26 1987-08-27 Wilhelm Zander Jigsaw puzzle
WO2001085274A1 (en) * 2000-05-04 2001-11-15 Bernhard Geissler Structural elements and tile sets

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4365809A (en) * 1981-03-09 1982-12-28 Barry Dixie B Three-figure dissection puzzle
DE3606119A1 (en) * 1986-02-26 1987-08-27 Wilhelm Zander Jigsaw puzzle
WO2001085274A1 (en) * 2000-05-04 2001-11-15 Bernhard Geissler Structural elements and tile sets

Also Published As

Publication number Publication date
LV13183B (en) 2004-11-20
AU2003290441A1 (en) 2004-07-09

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