WO2003061778A1 - Simulator for ball practicing hitting - Google Patents

Simulator for ball practicing hitting Download PDF

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Publication number
WO2003061778A1
WO2003061778A1 PCT/JP2002/011082 JP0211082W WO03061778A1 WO 2003061778 A1 WO2003061778 A1 WO 2003061778A1 JP 0211082 W JP0211082 W JP 0211082W WO 03061778 A1 WO03061778 A1 WO 03061778A1
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WO
WIPO (PCT)
Prior art keywords
batter
light
pitch
simulation
pitching
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Application number
PCT/JP2002/011082
Other languages
French (fr)
Japanese (ja)
Inventor
Hideyuki Kawabata
Original Assignee
Yugen Kaisha Mega Hit
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Publication date
Application filed by Yugen Kaisha Mega Hit filed Critical Yugen Kaisha Mega Hit
Publication of WO2003061778A1 publication Critical patent/WO2003061778A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0002Training appliances or apparatus for special sports for baseball

Definitions

  • the present invention relates to a hitting practice simulator capable of judging the timing of a hitting ball in baseball and the quality of a trajectory of a bat. For a simulation evening. Background art
  • a conventional means of practicing baseball batting in an artificial environment is the so-called batting center.
  • the batting center requires a large-scale facility, and it is difficult for users to respond to individual requirements. For example, they cannot respond to requests to practice in their home garden or to purchase training equipment on their own.
  • An object of the present invention is to provide a small-sized electronic device capable of practicing batting in baseball and to respond to the above demands for the prior art. Disclosure of the invention
  • a simulator for practicing a ball according to the present invention includes: a simulated pitching light emitting section that simulates the progress of a pitching from a pitcher to a batter by a change in a light emission pattern to allow the batter to recognize the light; A light-receiving sensor for detecting the reflected light reflected by the light-receiving sensor, and determining whether the hit ball was successful based on the detection signal of the reflected light from the light-receiving sensor and its timing, and displaying the determination result. And a rate display unit.
  • the pitch simulation light-emitting unit displays a light emission color that simulates a process in which the pitch is progressing from the pitcher to the batter and a light emission color that simulates the moment when the pitch reaches the batter's meet zone with different light emission colors. Is preferred.
  • a level selection function is provided to enable selection of a meet determination time width of a detection signal detected by the light receiving sensor according to a batter's skill level. It is preferable that the batting average display section indicates which time in the meet determination time width the meet time detected by the light receiving sensor corresponds to.
  • the use of the simulator for practicing hitting according to the present invention is the use of the simulator for practicing hitting which uses a retroreflective tape attached to a batter's bat.
  • the hitting practice simulator by attaching a unidirectional retroreflective tape to a batter's bat.
  • an infrared beam is used as a light-emitting beam that simulates that a pitch has reached a batter's meet zone.
  • the light beam simulating that the pitch has reached the batter's mate zone is composed of three beams arranged at the top, middle, and bottom, and the three light beams are modulated or coded in different patterns. Then, it is preferable to identify whether the swing trajectory of the batter's bat is high or low by identifying the three beams reflected by the bat.
  • the light emission pattern of the simulated light emitting unit is distinguished and recognized by the batter, and the swing of the bat of the batter is detected even though the hit ball is a pole. It is preferable to issue a warning when this occurs.
  • FIG. 1 is an explanatory diagram for explaining the configuration and functions of a hitting ball simulator according to the present invention.
  • FIG. 2 is an explanatory diagram for explaining the configuration and function of the display / judgment unit of the simulation for hitting ball practice according to the present invention.
  • FIG. 3 is an explanatory diagram for explaining the configuration and functions of the setting / operation unit of the hitting ball training simulator of the present invention.
  • FIG. 1 is an explanatory diagram for explaining the configuration and functions of a hitting ball simulator according to the present invention.
  • reference numeral 1 denotes a main body of the simulator for hitting ball practice
  • 2 denotes a display / judgment unit
  • 3 denotes a setting / operation unit.
  • the display 'judgment unit 2 has a large number of LEDs arranged concentrically, and simulates the approach of a pitch by changing the lighting state, so as to inform the batter.
  • a light-receiving sensor is provided at the center of the display / determination unit 2, to determine the success or failure of the hit ball by detecting that the LED light is reflected on the batter's bat and sent back. .
  • the setting / operation unit 3 is used for setting the speed of the simulated pitch displayed by the LED of the display / judgment unit, the conditions for judging a hit ball, and the like, and for operating the device.
  • FIG. 2 is an explanatory diagram for explaining the configuration and function of the display / judgment unit 2.
  • Reference numeral 21 denotes a pitching simulation light emitting unit
  • 22 denotes a light receiving sensor
  • 23 denotes a batting average display unit.
  • the pitching simulation light-emitting unit 21 This is intended to simulate the pitching progress of the pitching so that the batter can recognize it.
  • the emission colors of the concentric LEDs are, for example, blue for the innermost LED 2la, yellow for the LEDs 21b, 21c, and 2Id in the middle zone, and red for the outermost LED 21e.
  • the issuance pattern is such that the yellow LEDs 21b, 21c, and 21d in the middle zone alternately emit light sequentially from inside to outside. This process simulates the action of the pitcher heading for release, and the batter prepares for the hit ball, recognizing it as a notice of the pitch.
  • the bat swing timing is correct, that is, the hit ball has succeeded.
  • the light emission of the LED is a narrow beam (about 10 cm in diameter)
  • success is not judged unless the swing trajectory of the battery passes through the light emitting beam.
  • FIG. 3 is an explanatory diagram for explaining the configuration and functions of the setting / operation unit 3, where 31 is a level selection button, 32 is a random / normal switching button, and 33 is A start / stop button, 34 is a volume control knob, 35 is a power switch, and 36 is a power input jack.
  • the level selection button 31 is a switch for selecting the light emission timing of the pitching simulation light emitting section 21 and the meet determination timing (time width) of the light receiving sensor 22 according to the batter's skill level. There are two types of level selection, pitch speed selection and meet judgment timing selection. To select two types with one level selection button 31, use the random / normal switching button together, select the pitching speed in the normal mode, and select the meeting judgment in the random mode. .
  • the pitching speed can be selected from beginner (L), intermediate (M), and advanced (H), for example, 80 kmZhr, 120 kmZhr, and 140 kmZhr, depending on the pitching speed.
  • the lighting timing of the pitching simulation light emitting unit 21 is changed.
  • the selected level is indicated by the L, M, H lighting positions on the LED above the level selection button.
  • the TEST selection position by the level selection button is used for the initial setting at the start of use of the simulation evening.
  • the meat judgment time width (lit in blue) is continuous, and the bat is moved slowly to check the meat zone. It is made available.
  • the level of the meat judgment timing can be selected from beginner, intermediate, and advanced in the same manner as the pitch speed level.
  • the display of the selected level is displayed on the LED of the batting average display section 23 instead of the L, M, and H displays above the level selection button.
  • the LED is lit when L is on the left, when M is on the center, and when H is on the right.
  • this level display disappears when the operation is started by pressing the start button.
  • the criterion of the meat judgment time width is set separately for each pitching speed. For example, if you select “Beginner” for the meet judgment timing, In principle, the time range for one-time judgment is also set wide, but if you select “Advanced” for the pitching speed here, the criteria for meeting will be stricter (the time width will be narrower) than the above-mentioned principle time width. It is set as follows. By making such a setting, it is possible to select the level of technical difficulty that balances the two factors of the pitching speed and the meeting judgment time width, and it is easy to use as a simulator for hitting ball practice.
  • the random / normal switching button 32 switches between a normal mode that operates at a constant pitch speed selected at a level and a random mode that randomly changes the pitch speed within a certain range before and after the pitch speed selected at a level. It is a switch.
  • the random mode the batter is required to respond to unpredictable changes in pitching speed, so that higher practice effects can be achieved.
  • the random mode as in the normal mode, the reference of the meet determination time width is slid to the pitching speed.
  • the start / stop button 33 is a switch for instructing the start and end of the simulator operation.When the start state is set after setting various operation conditions for the simulation, the simulator stops after a certain standby time. The operation of is started. This waiting time is set to the time required for the batter to return to the ball hitting position and prepare for the ball hitting after the batter instructs the start of the simulation simulation, and is usually about 5 to 10 seconds.
  • the volume control knobs 34 are used to adjust the volume of the speaker sound that indicates the progress of the setting and operation of the unit and the success of the hit ball.
  • T Select TEST with the level selection button and move the bat slowly in that state to check the meat zone. If the meat zone is shifted, correct the tripod installation in 1.
  • a reflective tape to be attached to a batter's bat is used as an auxiliary tool.
  • a reflective tape that concentrates incident light in the same direction and reflects it in order to efficiently reflect light emitted from the pitching simulation light emitting section 21 and reach the light receiving sensor 22 is preferable.
  • a reflective tape having such characteristics is called a retroreflective tape. Reflective tapes with such characteristics return the reflected light in the same direction with respect to the incident light in all directions, so the reflection efficiency to the light receiving sensor is high, but the bat emits light within the time for the mist judgment. If the beam is within the range of the beam, there is a problem that the reflected light returns to the light receiving sensor even if the battery is inclined.
  • This phenomenon may cause a problem of substantially losing the meat judgment.
  • One way to solve this problem is to use a unidirectional retroreflective tape having retroreflective characteristics in only one direction as the reflective tape.
  • the retroreflection characteristic in only one direction means that it has a retroreflection characteristic in one direction, but does not have a retroreflection characteristic in a direction perpendicular to it. ).
  • Such a reflection characteristic is achieved by a lenticular lens, in which thin cylindrical (kamaboko) lenses are arranged in parallel on a reflective film. Obtained by a film or the like.
  • the reflected light reaches the light receiving sensor only when the bat is in the light-emitting beam within the meet judgment time width and the bat is perpendicular to the light-emitting beam. This avoids the problem of making the meet judgment loose.
  • the waveform of the signal received from the light receiving sensor is a single pulse having a chevron waveform.
  • the received signal pulse is differentiated with respect to time and the zero crossing time of the differentiated waveform is detected. Regardless, the peak time can be accurately detected. By performing such signal processing, more accurate meeting time determination can be performed.
  • the batting average display section 23 displays the number of successful hits in one set of hitting trials (for example, 10 times). It may be indicated at which time in the determination time width the meet was made. If the meet time is at the center of the meet judgment time range (Just Meet), the center LED of the display LEDs 23a, 23b, and 23j is turned on, and the meet time is within the decision time range. If it is the first half, turn on the left LED. If you meet in the second half, turn on the right LED. With such display contents, the batter can recognize in detail whether the meet time (swing) is too early or too late, and thus can perform more effective hitting practice.
  • the lighting distribution of the LEDs 23a, 23b, 23j is displayed to the left as soon as the meet time is earlier, and to the right as the meet time is later. Although there is a difference, This has a relationship with the direction of the ball when hit, which has the advantage that it can be easily recognized by the batter and can be used as a reference for practice.
  • an infrared light source incorporated adjacent to the light receiving sensor 22 is used as the light source of the emitted light beam that simulates a pitch, instead of the LED of the pitch simulation light emitting unit 21.
  • Infrared rays have the advantage that they are completely invisible to the batting practitioner, and that they have the advantage that light sources that can emit thin beams are readily available. Infrared rays can be detected only when the innermost blue LED 21a that simulates the time the pitch passes through the meat zone is lit, so the batter will be aware that the infrared rays only emit at that time. It is only necessary to swing the bat, but the actual operation of the electronic circuit is to keep the infrared light on all the time and to switch the infrared detection circuit to the active state only at the time of the pitch. Although this is the same as a batter's point of view, the operation of the electronic circuit does not require the time required to start infrared radiation projection, and has the advantage that high-speed timing determination can be performed.
  • an obstacle is created on the infrared light beam path by adding a reflected light detection function during a time period that is not related to the impact determination time (for example, when starting practice mode). Sometimes it is possible to add a function such as detecting it beforehand and canceling the start of the practice mode.
  • a function is added in which, when it is determined that the swing trajectory of the bat is shifted to any one of the upper and lower directions, and is unsuccessful, it is determined whether the trajectory is shifted to the upper or lower position.
  • three luminous beams that simulate a pitch Shoot.
  • the three emission beams are projected vertically, for example, 10 cm apart.
  • the three luminescent beams are similar visible or infrared beams, but each beam is modulated with a different pattern so that you can see which of the three luminescent beams is reflected by the battery. Or coded.
  • the light-emitting elements for the three light-emitting beams project light-emitting beams with slightly different directions, so one light-emitting element is used for each of the three light-emitting beams.
  • One light-receiving element can be used in common for three emission beams.
  • the three types of modulation or coding patterns of the three emission beams can be identified from the signal received by one light receiving element.
  • the batter when the pitch is a pole, the batter can recognize that the pole is a pole. In addition, when the bat is swung in spite of being a ball, a warning display or a warning sound is issued.
  • the pitching simulation light-emitting unit 21 simulates the pitching. Later, the progress of the lighting ring toward the inner ring, which indicates the approach of the pitch, is stopped halfway. Therefore, the innermost blue LED ring that indicates that the pitch has reached the impact zone does not light. Stopping the inward progress of the LED ring, which indicates the approach of the pitch, the sooner it stops, the easier it is to recognize that it is a pole.
  • the difficulty of the batter's perception of the pole can be adjusted by the number of rows from the outermost circumference to the inner circumference to stop lighting, but the second row from the outermost circumference to the inner circumference. Or stopping in the third row is an appropriate difficulty.
  • This pattern may be changed from the entire circumference to a semicircle so as to indicate a deviation in the direction of the pitch. If the pitch is a high pitched ball, only the upper semicircle is lit, and the upper, lower, left and right semicircles are similarly illuminated in the same direction. In this case, unlike the method of stopping the lighting ring halfway, the lighting becomes a semicircle from the middle, but proceeds to the innermost blue ring. In this way, the batter can recognize not only whether the pitch is a strike or a ball, but also which direction the pole is deviated, and can achieve a higher practice effect.
  • the upper and lower three emission beams used in the above-described fifth embodiment should be used in order to increase the determination time width of the meet timing and increase the upper and lower detection widths of the swing trajectory of the battery. To perform signal processing as a detection target. In this way, a warning is issued without missing that the batter has swung the bat.
  • the pattern of lighting progress of the pitching simulation light emitting unit that simulates the progress of the pitching from the pitcher to the batter is changed.
  • the progress of the lighting pattern is such that the concentric light-emitting ring progresses from the inner circumference to the outer circumference, or from the outer circumference to the inner circumference. Is clockwise or counterclockwise along the circumference.
  • the outermost red The ring lights up sequentially from the 12 o'clock position of the watch, so that it turns in a ring when the entire circumference is turned around one turn.
  • Such a lighting pattern is characterized in that it is easy to accurately recognize the moment when the lighting pattern completes one turn and the ring is completed. This is because the moment when the ring is completed may be predictable from the lighting status immediately before the ring is completed. Therefore, it has the effect of making it easier for the batter to grasp the timing.
  • the lighting pattern that rotates in the circumferential direction can be used in the period before the pitcher is released, or in the period from release to meeting.
  • the hitting ball training simulator of the present invention has been described using an example in which visible light or infrared light is used as a light emitting beam for simulating a pitching, it is also possible to use ultrasonic waves or ultrahigh-frequency electromagnetic waves. It is possible to simulate a pitch of a thin beam. Further, a plurality of concentric LED rings are used as the pitching simulation light emitting unit, but a liquid crystal display device or the like may be used instead.
  • simulation simulation for hitting ball practice of the present invention is described as an example of supporting baseball, it can also be used for other sports in which the timing of hitting and the swing trajectory, such as soft pole and tennis, can be practiced. It is also possible to arrange as follows. Industrial applicability
  • the trajectory and timing of the swing of the bat are determined and displayed simply by simulating the hitting action, so that an effect of effective hitting practice can be obtained.
  • the level selection function that can select the criteria for judging the quality of the hitting operation according to the skill level of the batter, so that beginners and advanced players can practice hitting according to their own skill level, and improve Can be confirmed.

Abstract

A small electronic device capable of realizing batting practice of baseball. A simulator for practicing ball batting comprises a pitch simulation light emission unit (21) for simulating the advance of a pitched ball from a pitcher to a batter according to the change in a light emission pattern, thereby allowing the batter to recognize the advance of the pitched ball, a light reception sensor (22) for detecting the light emitted from the pitch simulation light emission unit (21) and reflected by a bat of the batter, and a batting average display unit (23) for determining whether the pitch has been successful according to a detection signal of the reflected light by the light reception sensor (22) and the timing thereof, and displaying the result of determination.

Description

明 糸田 書 打球練習用シミュレータ 技術分野  Akira Itoda Hitting practice simulator Technical field
本発明は、 野球における打球のタイミングとバッ卜の軌跡の良否を判定 することのできる打球練習用シミュレータに関し、 とくに投球を模擬する 光ビームと、 光ビームのバット表面での反射を利用した打球練習用シミュ レー夕に関する。 背景技術  BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a hitting practice simulator capable of judging the timing of a hitting ball in baseball and the quality of a trajectory of a bat. For a simulation evening. Background art
人工的な環境で野球における打撃の練習をするための従来の手段として は、 いわゆるバッティングセンターがある。 しかしながら、 バッティング センターは大規模な施設を必要とし、 利用する側からみても、 個人的な個 別の要求にはこたえにくいという問題がある。 たとえば自宅の庭で練習を したいとか、 練習用設備を個人で購入したいというような要求にはこたえ られない。  A conventional means of practicing baseball batting in an artificial environment is the so-called batting center. However, the batting center requires a large-scale facility, and it is difficult for users to respond to individual requirements. For example, they cannot respond to requests to practice in their home garden or to purchase training equipment on their own.
本発明は、 野球の打撃練習を可能にする小型の電子装置を提供し、 従来 技術に対する前記要求にこたえることを課題とする。 発明の開示  An object of the present invention is to provide a small-sized electronic device capable of practicing batting in baseball and to respond to the above demands for the prior art. Disclosure of the invention
本発明の打球練習用シミュレータは、 発光パターンの変化によって投手 から打者への投球の進行を模擬して打者に認識させる投球模擬発光部と、 前記投球模擬発光部からの発光が打者のバットによつて反射された反射光 を検出する受光センサと、 前記受光センサによる反射光の検出信号とその タイミングから打球が成功したかどうかを判定し、 判定結果を表示する打 率表示部とを備えたものである。 A simulator for practicing a ball according to the present invention includes: a simulated pitching light emitting section that simulates the progress of a pitching from a pitcher to a batter by a change in a light emission pattern to allow the batter to recognize the light; A light-receiving sensor for detecting the reflected light reflected by the light-receiving sensor, and determining whether the hit ball was successful based on the detection signal of the reflected light from the light-receiving sensor and its timing, and displaying the determination result. And a rate display unit.
前記投球模擬発光部は、 投球が投手から打者へ進行する途中の過程を模 擬する発光色と、 投球が打者のミートゾーンに到達した瞬間を模擬する発 光色とを異なる発光色で表示するのが好ましい。  The pitch simulation light-emitting unit displays a light emission color that simulates a process in which the pitch is progressing from the pitcher to the batter and a light emission color that simulates the moment when the pitch reaches the batter's meet zone with different light emission colors. Is preferred.
前記投球模擬発光部が模擬する投球速度を打者の技術レベルに応じて選 択できるようにするレベル選択機能を備えるのが好ましい。  It is preferable to have a level selection function that enables the pitching speed simulated by the pitching simulation light emitting unit to be selected according to the skill level of the batter.
前記受光センサが検出した検出信号のミート判定時間幅を打者の技術レ ベルに応じて選択できるようにするレベル選択機能を備えるのが好ましい。 前記打率表示部が、 前記受光センサが検出したミート時刻がミート判定 時間幅の中のどの時刻に相当するのかを示すのが好ましい。  It is preferable that a level selection function is provided to enable selection of a meet determination time width of a detection signal detected by the light receiving sensor according to a batter's skill level. It is preferable that the batting average display section indicates which time in the meet determination time width the meet time detected by the light receiving sensor corresponds to.
本発明の打球練習用シミュレータの使用法は、 打者のバッ卜に再帰反射 テープを貼り付けて使用する前記打球練習用シミュレータの使用方法であ る。  The use of the simulator for practicing hitting according to the present invention is the use of the simulator for practicing hitting which uses a retroreflective tape attached to a batter's bat.
前記打球練習用シミュレータの使用法は、 打者のバッ卜に一方向性再帰 反射テープを貼り付けて使用するのが好ましい。  It is preferable to use the hitting practice simulator by attaching a unidirectional retroreflective tape to a batter's bat.
本発明の打球練習用シミュレー夕は、 投球が打者のミートゾーンに到達 したことを模擬する発光ビームに、 赤外線ビームを使用したものである。 前記投球が打者のミ一トゾーンに到達したことを模擬する発光ビームを 上、 中、 下に配置した 3本のビームで構成し、 3本の発光ビームがそれぞ れ異なるパターンで変調またはコード化され、 3本のビームのバットによ る反射光をそれぞれ識別することにより、 打者のバッ卜のスイング軌道が 高いか低いかを識別するのが好ましい。  In the simulation for hitting ball practice of the present invention, an infrared beam is used as a light-emitting beam that simulates that a pitch has reached a batter's meet zone. The light beam simulating that the pitch has reached the batter's mate zone is composed of three beams arranged at the top, middle, and bottom, and the three light beams are modulated or coded in different patterns. Then, it is preferable to identify whether the swing trajectory of the batter's bat is high or low by identifying the three beams reflected by the bat.
前記打球がストライクであるかボールであるかを区別するために、 投球 模擬発光部の発光パターンを区別して打者に認識させ、 打球がポールであ るにもかかわらず打者のバットのスイングが検出された場合に警告を発す るのが好ましい。 図面の簡単な説明 In order to distinguish whether the hit ball is a strike or a ball, the light emission pattern of the simulated light emitting unit is distinguished and recognized by the batter, and the swing of the bat of the batter is detected even though the hit ball is a pole. It is preferable to issue a warning when this occurs. BRIEF DESCRIPTION OF THE FIGURES
図 1は、 本発明の打球練習用シミュレータの構成と機能を説明するため の説明図である。  FIG. 1 is an explanatory diagram for explaining the configuration and functions of a hitting ball simulator according to the present invention.
図 2は、 本発明の打球練習用シミュレー夕の表示 ·判定部の構成と機能 を説明するための説明図である。  FIG. 2 is an explanatory diagram for explaining the configuration and function of the display / judgment unit of the simulation for hitting ball practice according to the present invention.
図 3は、 本発明の打球練習用シミュレータの設定 ·操作部の構成と機能 を説明するための説明図である。 発明を実施するための最良の形態  FIG. 3 is an explanatory diagram for explaining the configuration and functions of the setting / operation unit of the hitting ball training simulator of the present invention. BEST MODE FOR CARRYING OUT THE INVENTION
実施の形態 1 Embodiment 1
図 1は、 本発明の打球練習用シミュレータの構成と機能を説明するため の説明図である。  FIG. 1 is an explanatory diagram for explaining the configuration and functions of a hitting ball simulator according to the present invention.
図 1において、 1は打球練習用シミュレータの本体、 2は表示 ·判定部、 3は設定 ·操作部を示している。  In FIG. 1, reference numeral 1 denotes a main body of the simulator for hitting ball practice, 2 denotes a display / judgment unit, and 3 denotes a setting / operation unit.
表示'判定部 2は、 同心円状に配置された多数の L E Dを備え、 点灯状 態の変化によって投球の接近を模擬し、 打者に伝えるようになつている。 表示 ·判定部 2の中心部には、 L E Dの発光が打者のバットに当つて反射 し、 送り返されたことを検出して打球の成功、 不成功を判定するための受 光センサを備えている。  The display 'judgment unit 2 has a large number of LEDs arranged concentrically, and simulates the approach of a pitch by changing the lighting state, so as to inform the batter. At the center of the display / determination unit 2, a light-receiving sensor is provided to determine the success or failure of the hit ball by detecting that the LED light is reflected on the batter's bat and sent back. .
設定 ·操作部 3は、 表示 ·判定部の L E Dによって表示される模擬投球 の速度や打球のミートの判定条件などを設定するとともに、 装置を操作す るために使用される。  The setting / operation unit 3 is used for setting the speed of the simulated pitch displayed by the LED of the display / judgment unit, the conditions for judging a hit ball, and the like, and for operating the device.
図 2は、 表示 ·判定部 2の構成と機能を説明するための説明図であり、 2 1は投球模擬発光部、 2 2は受光センサ、 2 3は打率表示部を示してい る。  FIG. 2 is an explanatory diagram for explaining the configuration and function of the display / judgment unit 2. Reference numeral 21 denotes a pitching simulation light emitting unit, 22 denotes a light receiving sensor, and 23 denotes a batting average display unit.
投球模擬発光部 2 1は、 発光パターンの変化によって投手から打者まで の投球の進行を模擬して打者に認識させるためのものであり、 内側から外 側に順に同心円状に配置された投球模擬用の LED 21 a、 21 b、 ···· •• 21 eを備えている。 同心円状の LEDの発光色は、 たとえば最も内側 の LED 2 l aを青色、 中間輪帯の LED 21 b、 21 c、 2 I dを黄色、 最も外側の LED21 eを赤色としてある。 発行パターンは、 まず中間輪 帯の黄色の LED 21 b、 21 c, 21 dが内側から外側に向かって順次 に交替して発光する。 この過程は、 投手がリリースに向かう動作を模擬し ていて、 打者は投球の予告と認識して打球の準備をする。 つぎに、 最外周 の赤色の LED 21 eから中間輪帯の LED 21 d、 21 c、 21 bを経 て最内周の青色 LED 21 aに向かって交替して発光する。 この第 2の過 程は、 投球が投手から打者へ向かって走行する過程を模擬しており、 最外 周の赤い LED 21 eの発光はリリースの瞬間に対応づけられ、 最内周の 青色の LED 21 aの発光は投球が打者のミートゾーンに到着した瞬間に 対応づけられている。 打者は、 この青色の LED 21 aの発光の瞬間をめ がけてバットをスイングする。 LEDの発光はバットで反射され、 受光セ ンサ 22で検出される。 The pitching simulation light-emitting unit 21 This is intended to simulate the pitching progress of the pitching so that the batter can recognize it.The pitching simulation LEDs 21a, 21b, 21e arranged concentrically from the inside to the outside in order Have. The emission colors of the concentric LEDs are, for example, blue for the innermost LED 2la, yellow for the LEDs 21b, 21c, and 2Id in the middle zone, and red for the outermost LED 21e. The issuance pattern is such that the yellow LEDs 21b, 21c, and 21d in the middle zone alternately emit light sequentially from inside to outside. This process simulates the action of the pitcher heading for release, and the batter prepares for the hit ball, recognizing it as a notice of the pitch. Next, light is emitted alternately from the outermost red LED 21e to the innermost blue LED 21a via the intermediate annular LEDs 21d, 21c and 21b. This second process simulates the process in which the pitcher runs from the pitcher to the batter. The light emission of LED 21a is associated with the moment when the pitch reaches the batter's meet zone. The batter swings the bat toward the moment when the blue LED 21a emits light. The light emitted from the LED is reflected by the bat and detected by the light receiving sensor 22.
ここで受光センサ 22での反射光の検出タイミングが青色 LED 21 a の発光のタイミングにある時間幅以内で一致していれば、 バットのスイン グのタイミングが正しい、 すなわち、 打球は成功 (ミートした) と判定さ れて打率表示部 23に表示される。 また、 LEDの発光は細いビーム (直 径 10 cm程度) となっているのでバッ卜のスイング軌道がその発光ビー ムを通らなければ、 成功とは判定されない。 打率表示部 23は、 たとえば Here, if the detection timing of the reflected light from the light receiving sensor 22 coincides with the emission timing of the blue LED 21a within a certain time width, the bat swing timing is correct, that is, the hit ball has succeeded. ) Is displayed on the batting average display section 23. In addition, since the light emission of the LED is a narrow beam (about 10 cm in diameter), success is not judged unless the swing trajectory of the battery passes through the light emitting beam. The batting average display section 23
10個の LED23 a、 23 b、 23 jを備えていて、 10回の試 技のうち何回が成功したかを表示するようになっている。 It has 10 LEDs 23a, 23b, 23j to indicate how many of the 10 attempts were successful.
図 3は、 設定 ·操作部 3の構成と機能を説明するための説明図であり、 31はレベル選択ボタン、 32はランダム ·ノーマル切替ポタン、 33は スタート ·ストップボタン、 34は音量調節ッマミ、 35は電源スィッチ、 36は電源入力ジャックを示している。 FIG. 3 is an explanatory diagram for explaining the configuration and functions of the setting / operation unit 3, where 31 is a level selection button, 32 is a random / normal switching button, and 33 is A start / stop button, 34 is a volume control knob, 35 is a power switch, and 36 is a power input jack.
レベル選択ポタン 31は、 投球模擬発光部 21の発光タイミングと受光 センサ 22のミート判定タイミング (時間幅) を、 打者の技術レベルに合 せて選択するためのスィッチである。 レベル選択には、 投球速度の選択と ミート判定タイミングの選択の 2種類の選択が用意されている。 1つのレ ベル選択ポタン 31で 2種類の選択を行なうためには、 ランダム ·ノーマ ル切替ポタンを併用し、 ノーマルモードでは投球速度の選択を行ない、 ラ ンダムモードではミート判定夕イミングの選択を行なう。  The level selection button 31 is a switch for selecting the light emission timing of the pitching simulation light emitting section 21 and the meet determination timing (time width) of the light receiving sensor 22 according to the batter's skill level. There are two types of level selection, pitch speed selection and meet judgment timing selection. To select two types with one level selection button 31, use the random / normal switching button together, select the pitching speed in the normal mode, and select the meeting judgment in the random mode. .
投球速度の選択は、 初級用 (L) 、 中級用 (M) 、 上級用 (H) として、 たとえば 80 kmZh r、 120 kmZh r、 140 kmZh rが用意さ れており、 この投球速度に合せて投球模擬発光部 21の点灯タイミングが 変更される。 選択されたレベルは、 レベル選択ボタン上部の LEDにそれ ぞれ L、 M、 Hの点灯位置で表示される。  The pitching speed can be selected from beginner (L), intermediate (M), and advanced (H), for example, 80 kmZhr, 120 kmZhr, and 140 kmZhr, depending on the pitching speed. The lighting timing of the pitching simulation light emitting unit 21 is changed. The selected level is indicated by the L, M, H lighting positions on the LED above the level selection button.
レベル選択ボタンによる T E S T選択位置は、 シミュレー夕の使用開始 時の初期設定時に使用するためのもので、 ミート判定時間幅 (青色点灯) を連続にしており、 バットをゆっくり動かしてミートゾーンの確認ができ るようにしてある。  The TEST selection position by the level selection button is used for the initial setting at the start of use of the simulation evening. The meat judgment time width (lit in blue) is continuous, and the bat is moved slowly to check the meat zone. It is made available.
ミート判定タイミング (時間幅) のレベル選択は、 投球速度についての レベル選択と同様に初級、 中級、 上級の選択ができる。 ただし、 この場合 は選択されたレベルの表示はレベル選択ポタン上部の L、 M、 H表示では なく、 打率表示部 23の LEDに表示される。 表示のしかたは、 Lのとき 左側、 Mのとき中央、 Hのとき右側の LEDが点灯する。 ただし、 このレ ベル表示は、 スタートボタンを押して動作が開始されると消える。  The level of the meat judgment timing (time width) can be selected from beginner, intermediate, and advanced in the same manner as the pitch speed level. However, in this case, the display of the selected level is displayed on the LED of the batting average display section 23 instead of the L, M, and H displays above the level selection button. The LED is lit when L is on the left, when M is on the center, and when H is on the right. However, this level display disappears when the operation is started by pressing the start button.
ここで、 ミート判定時間幅の基準は、 投球速度ごとに別々に設定されて レ る。 たとえば、 ミート判定タイミングについて 「初級」 を選択すればミ 一ト判定時間幅も原則的には広く設定されるが、 ここで投球速度について 「上級」 を選択すれば、 ミート判定基準は前記の原則的な時間幅よりきび しく (時間幅がせまく) なるように設定される。 このような設定をするこ とによって、 投球速度とミート判定時間幅の 2つの要素についてバランス のとれた技術的難易度のレベル選択ができ、 打球練習用シミュレ一タとし て使いやすいものとなる。 Here, the criterion of the meat judgment time width is set separately for each pitching speed. For example, if you select “Beginner” for the meet judgment timing, In principle, the time range for one-time judgment is also set wide, but if you select “Advanced” for the pitching speed here, the criteria for meeting will be stricter (the time width will be narrower) than the above-mentioned principle time width. It is set as follows. By making such a setting, it is possible to select the level of technical difficulty that balances the two factors of the pitching speed and the meeting judgment time width, and it is easy to use as a simulator for hitting ball practice.
ランダム ·ノーマル切替ポタン 3 2は、 レベル選択された一定の投球速 度で動作するノーマルモードと、 レベル選択された投球速度の前後のある 範囲内で投球速度がランダムに変化するランダムモードとを切替えるスィ ツチである。 ランダムモードでは、 打者が投球速度の予測できない変化に 対応することが要求されるので、 より高度な練習効果をあげることができ る。 ランダムモードにおいても、 ノーマルモードと同様に、 ミート判定時 間幅の基準は投球速度にスライドされる。  The random / normal switching button 32 switches between a normal mode that operates at a constant pitch speed selected at a level and a random mode that randomly changes the pitch speed within a certain range before and after the pitch speed selected at a level. It is a switch. In the random mode, the batter is required to respond to unpredictable changes in pitching speed, so that higher practice effects can be achieved. In the random mode, as in the normal mode, the reference of the meet determination time width is slid to the pitching speed.
スタート ·ストップポタン 3 3は、 シミュレータの動作の開始と終了を 指示するためのスィツチであり、 シミュレー夕の各種の動作条件を設定し た後にスタート状態にすると、 一定の待機時間の後にシミュレ一夕の動作 が開始される。 この待機時間は、 打者がシミュレ一夕の動作開始を指示し た後に、 打球位置まで戻って打球の準備をするのに必要な時間にあわせて あり、 通常 5〜1 0秒程度としてある。  The start / stop button 33 is a switch for instructing the start and end of the simulator operation.When the start state is set after setting various operation conditions for the simulation, the simulator stops after a certain standby time. The operation of is started. This waiting time is set to the time required for the batter to return to the ball hitting position and prepare for the ball hitting after the batter instructs the start of the simulation simulation, and is usually about 5 to 10 seconds.
音量調節ツマミ 3 4は、 本機の設定や操作の進行、 および打球の成功を 知らせるスピーカ音の音量を調節するためのッマミである。  The volume control knobs 34 are used to adjust the volume of the speaker sound that indicates the progress of the setting and operation of the unit and the success of the hit ball.
つぎに、 本発明の打球練習用シミュレータの使用法について説明する。 Next, how to use the hitting ball training simulator of the present invention will be described.
①本体を三脚に据付け、 打者とのあいだの位置取り (3〜4 m) 、 発光部 の投光方向を調節して固定する。 (1) Install the main unit on a tripod, position it between the batter (3 to 4 m), and adjust the light emitting direction of the light emitting unit to fix it.
②バッ卜に反射テープを貼り付ける。  (2) Attach reflective tape to the battery.
③ A Cァダプタまたはバッテリパックを本体の電源入カジャックにさしこ む。 ③ Insert the AC adapter or battery pack into the power input jack of the main unit. No.
④電源スィツチを O Nにする。  を Set the power switch to ON.
⑤レベル選択ポタンで T E S Tを選択し、 その状態でバットをゆつくり動 かしてミートゾーンの確認をする。 ミートゾーンがずれていれば、 ①の 三脚の据付けを修正する。  T Select TEST with the level selection button and move the bat slowly in that state to check the meat zone. If the meat zone is shifted, correct the tripod installation in ①.
⑥レベル選択ポ夕ンでレベルを設定する。  レ ベ ル Set the level using the level selection buttons.
⑦ランダム ·ノーマル切替ポタンを設定する。  ⑦Random ・ Set the normal switching button.
⑧スタートボタンを押す。  ⑧Press the start button.
(スタートポタンを押してから数秒後に投球が開始される)  (The pitch starts several seconds after pressing the start button.)
実施の形態 2 Embodiment 2
本発明の打球練習用シミュレータでは、 補助用具として打者のバットに 貼り付ける反射テープを使用する。 この反射テープとしては、 投球模擬発 光部 2 1からの発光を効率よく反射して受光センサ 2 2に到達させるため に、 入射光を同じ方向に向けて集中的に反射する反射テープが好適に使用 できる。 このような特性の反射テープは再帰反射テープと呼ばれている。 このような特性の反射テープはあらゆる方向の入射光に対して反射光を同 じ方向に再帰させるので、 受光センサへの反射効率は高いのであるが、 ミ 一ト判定時間幅以内にバットが発光ビームの範囲に入っていれば、 バッ卜 が斜めになっていても反射光が受光センサに戻るという問題がある。 この 現象は実質的にミート判定を甘くするという問題を生じる可能性がある。 この問題点を解消する一つの方法は、 反射テープとして一方向のみに再 帰反射特性をもつ一方向性再帰反射テープを用いることである。 一方向の みの再帰反射特性とは、 一つの方向には再帰反射特性をもっているが、 そ れと垂直な方向には再帰反射特性をもたず、 通常の正反射特性 (反射角が 入射角に等しい) をもったものである。 このような反射特性は、 反射膜の 上に細い円筒状 (かまぼこ状) のレンズを平行に並べたレンチキユラ一反 射膜などによって得られる。 このような反射テープを使用することによつ て、 バットがミート判定時間幅内に発光ビーム内にあり、 かつバットが発 光ビームと垂直になった瞬間にのみ反射光が受光センサにとどくので、 ミ ート判定が甘くなるという問題が避けられる。 In the hitting ball simulator of the present invention, a reflective tape to be attached to a batter's bat is used as an auxiliary tool. As this reflective tape, a reflective tape that concentrates incident light in the same direction and reflects it in order to efficiently reflect light emitted from the pitching simulation light emitting section 21 and reach the light receiving sensor 22 is preferable. Can be used. A reflective tape having such characteristics is called a retroreflective tape. Reflective tapes with such characteristics return the reflected light in the same direction with respect to the incident light in all directions, so the reflection efficiency to the light receiving sensor is high, but the bat emits light within the time for the mist judgment. If the beam is within the range of the beam, there is a problem that the reflected light returns to the light receiving sensor even if the battery is inclined. This phenomenon may cause a problem of substantially losing the meat judgment. One way to solve this problem is to use a unidirectional retroreflective tape having retroreflective characteristics in only one direction as the reflective tape. The retroreflection characteristic in only one direction means that it has a retroreflection characteristic in one direction, but does not have a retroreflection characteristic in a direction perpendicular to it. ). Such a reflection characteristic is achieved by a lenticular lens, in which thin cylindrical (kamaboko) lenses are arranged in parallel on a reflective film. Obtained by a film or the like. By using such a reflective tape, the reflected light reaches the light receiving sensor only when the bat is in the light-emitting beam within the meet judgment time width and the bat is perpendicular to the light-emitting beam. This avoids the problem of making the meet judgment loose.
つぎに、 受光センサ 2 2からの反射光の受信時刻を正確に評価する方法 について述べる。 受光センサからの受信信号の波形は山形波形の単一パル スとなるが、 このパルスの中心時刻を正確に判定するためには、 山形波形 パルスのピーク時刻を正確に判定することが望ましい。 受信信号波形の大 きさが一定でない場合にもピーク時刻を正確に判定するためには、 受信信 号パルスを時間微分し、 微分波形のゼロ通過時刻を検出することにより、 信号波形の大小にかかわらずピーク時刻を正確に検出することができる。 このような信号処理を行なうことにより、 さらに正確なミート時刻判定が 可能となる。  Next, a method for accurately evaluating the reception time of the reflected light from the light receiving sensor 22 will be described. The waveform of the signal received from the light receiving sensor is a single pulse having a chevron waveform. In order to accurately determine the center time of this pulse, it is desirable to accurately determine the peak time of the chevron pulse. In order to accurately determine the peak time even when the size of the received signal waveform is not constant, the received signal pulse is differentiated with respect to time and the zero crossing time of the differentiated waveform is detected. Regardless, the peak time can be accurately detected. By performing such signal processing, more accurate meeting time determination can be performed.
実施の形態 3 Embodiment 3
実施の形態 1においては、 打率表示部 2 3は 1セットの打球試技 (たと えば 1 0回) のうちミートに成功した回数を表示するようにしていたが、 この表示内容を変更して、 ミート判定時間幅の中のどの時刻にミートした かを示すようにしてもよい。 ミート時刻がミート判定時間幅内の中央 (ジ ヤストミ一ト) であれば表示 L E D 2 3 a、 2 3 b、 2 3 jのうち の中央部の L E Dを点灯させ、 ミート時刻が判定時間幅内の前半であれば 左側の L E Dを点灯させ、 後半でミートした場合は右側の L E Dを点灯さ せる。 このような表示内容とすることによって、 打者はミート時刻 (スィ ング) が早すぎたか遅すぎたかを詳細に認識することができるので、 より 効果的な打球練習を行なうことができる。 また L E D 2 3 a、 2 3 b、 · · · · · · 2 3 jの点灯分布の左右のかたよりは、 ミート時刻が早ければ左にか たより、 遅ければ右にかたよって表示されるので、 個人差はあるものの実 際に打つた場合の打球方向と関係をもつことになり、 これが打者に容易に 認識できて練習の参考にできるという利点もある。 In the first embodiment, the batting average display section 23 displays the number of successful hits in one set of hitting trials (for example, 10 times). It may be indicated at which time in the determination time width the meet was made. If the meet time is at the center of the meet judgment time range (Just Meet), the center LED of the display LEDs 23a, 23b, and 23j is turned on, and the meet time is within the decision time range. If it is the first half, turn on the left LED. If you meet in the second half, turn on the right LED. With such display contents, the batter can recognize in detail whether the meet time (swing) is too early or too late, and thus can perform more effective hitting practice. Also, the lighting distribution of the LEDs 23a, 23b, 23j is displayed to the left as soon as the meet time is earlier, and to the right as the meet time is later. Although there is a difference, This has a relationship with the direction of the ball when hit, which has the advantage that it can be easily recognized by the batter and can be used as a reference for practice.
実施の形態 4 Embodiment 4
本実施の形態は、 投球を模擬する発光ビームの光源として、 投球模擬発 光部 2 1の L E Dではなく、 受光センサ 2 2に隣接して組み込まれた赤外 線光源を使用するものである。  In the present embodiment, an infrared light source incorporated adjacent to the light receiving sensor 22 is used as the light source of the emitted light beam that simulates a pitch, instead of the LED of the pitch simulation light emitting unit 21.
赤外線は打撃練習者に全く見えないという利点があり、 さらに細いビー ムを射出できる光源が入手しやすいという利点がある。 赤外線は、 投球が ミートゾーンを通過する時刻を模擬する最内周の青色 L E D 2 1 aの点灯 時刻にのみ検出できるようにされているので、 打者はその時刻にのみ赤外 線が発光すると意識してバットをスイングすればよいが、 実際の電子回路 の動作としては、 赤外線は常時点灯しておき、 投球の通過時刻にのみ赤外 線の検出回路を能動状態にスィッチするようにしている。 このようにする と、 打者から見れば同じことであるが、 電子回路の動作上は、 赤外線の投 射開始に要する時間が不要となり、 高速なタイミング判定がしゃすいとい う利点がある。  Infrared rays have the advantage that they are completely invisible to the batting practitioner, and that they have the advantage that light sources that can emit thin beams are readily available. Infrared rays can be detected only when the innermost blue LED 21a that simulates the time the pitch passes through the meat zone is lit, so the batter will be aware that the infrared rays only emit at that time. It is only necessary to swing the bat, but the actual operation of the electronic circuit is to keep the infrared light on all the time and to switch the infrared detection circuit to the active state only at the time of the pitch. Although this is the same as a batter's point of view, the operation of the electronic circuit does not require the time required to start infrared radiation projection, and has the advantage that high-speed timing determination can be performed.
また、 赤外線を常時発光させておく方法では、 打撃判定時間と無関係な 時間帯 (たとえば練習モードスタート時など) に反射光の検出機能を追加 することにより、 赤外線ビーム光路上に障害物があつたときに、 それを事 前に検出して練習モードのスタートを中止するなどの機能を追加すること ができる。  In the method that always emits infrared light, an obstacle is created on the infrared light beam path by adding a reflected light detection function during a time period that is not related to the impact determination time (for example, when starting practice mode). Sometimes it is possible to add a function such as detecting it beforehand and canceling the start of the practice mode.
実施の形態 5 Embodiment 5
本実施の形態は、 バッ卜のスイング軌道が上下いずれかにずれたために 不成功と判定された場合、 上下のどちらにずれたためであるかを判定して 表示する機能を追加したものである。  In the present embodiment, a function is added in which, when it is determined that the swing trajectory of the bat is shifted to any one of the upper and lower directions, and is unsuccessful, it is determined whether the trajectory is shifted to the upper or lower position.
本実施の形態では、 投球を模擬する発光ビームを、 中心と上下の 3本投 射する。 3本の発光ビームは、 それぞれ上下にたとえば 1 0 c mずつ離れ て投射される。 3本の発光ビームは、 それぞれ同様な可視光または赤外線 のビームであるが、 3本の発光ビームのうちどのビームがバッ卜で反射さ れたかがわかるように、 それぞれのビームが異なったパターンで変調ある いはコード化されている。 In the present embodiment, three luminous beams that simulate a pitch Shoot. The three emission beams are projected vertically, for example, 10 cm apart. The three luminescent beams are similar visible or infrared beams, but each beam is modulated with a different pattern so that you can see which of the three luminescent beams is reflected by the battery. Or coded.
3本の発光ビームに対する発光素子は、 それぞれ方向がわずかに異なる 発光ビームを投射するので、 3本の発光ビームに対して、 それぞれ 1つず つの発光素子を使用するが、 受光素子 2 2は、 3本の発光ビームに対して 共通に 1つの受光素子を使用することができる。 3本の発光ビームの 3種 類の変調あるいはコード化のパターンは、 1つの受光素子で受信した信号 から識別することができる。  The light-emitting elements for the three light-emitting beams project light-emitting beams with slightly different directions, so one light-emitting element is used for each of the three light-emitting beams. One light-receiving element can be used in common for three emission beams. The three types of modulation or coding patterns of the three emission beams can be identified from the signal received by one light receiving element.
実施の形態 6 Embodiment 6
本実施の形態は、 投球がポールであった場合に、 ポールであることを打 者に認識できるようにしたものである。 また、 ボールであるにもかかわら ずバットをスイングしてしまったときには、 警告表示または警告音を発す るようにしたものである。  In the present embodiment, when the pitch is a pole, the batter can recognize that the pole is a pole. In addition, when the bat is swung in spite of being a ball, a warning display or a warning sound is issued.
投球がポールであることを打者に認識させるために、 投球模擬発光部 2 1で投球を模擬する L E Dリングが内側から外側に向かって拡がる投球準 備期間から、 リリースを示す最外周リングの点灯の後、 投球の接近を示す 内周リングに向かう点灯リングの進行が途中で停止するようにしてある。 したがって投球がィンパクトゾーンに到着したことを示す最内周の青色 L E Dリングは点灯しない。 投球の接近を示す L E Dリングの内周への進行 の停止は、 早期に停止するほどポールであることの認識が容易になる。 打 者にとつてのポールの認識の難易度は、 最外周から内周に向かって何列目 で点灯を停止するかによって調整することができるが、 最外周から内周に 向かって 2列目か 3列目で停止するのが、 難易度として適切である。 ポールであることの打者へのサインの方法としては、 前記した L E Dリ ングの点灯の内周への進行を途中で停止する方法のほかに、 点灯の内周へ の進行の途中から、 点灯リングのパターンを投球の方向のはずれを示すよ うに全周から半円に変更するようにしてもよい。 投球が高めのボールであ れば、 上側の半円のみを点灯し、 上下左右に同様に同じ方向の半円を点灯 する。 この場合、 前記の点灯リングの進行の途中停止の方法とは異なり、 点灯は途中から半円になるが、 最内周の青色リングまで進行させる。 この ようにすると、 打者は投球がストライクであるのかボールであるのかだけ でなく、 どちらの方向にはずれたポールであるかを認識することができて、 より高い練習効果を得ることができる。 In order to make the batter recognize that the pitch is a pole, the pitching simulation light-emitting unit 21 simulates the pitching. Later, the progress of the lighting ring toward the inner ring, which indicates the approach of the pitch, is stopped halfway. Therefore, the innermost blue LED ring that indicates that the pitch has reached the impact zone does not light. Stopping the inward progress of the LED ring, which indicates the approach of the pitch, the sooner it stops, the easier it is to recognize that it is a pole. The difficulty of the batter's perception of the pole can be adjusted by the number of rows from the outermost circumference to the inner circumference to stop lighting, but the second row from the outermost circumference to the inner circumference. Or stopping in the third row is an appropriate difficulty. As a method of signing the batter as a pole, in addition to the method of stopping the progress of the LED ring lighting to the inner circumference as described above, in addition to the lighting ring from the middle of the lighting inner circumference This pattern may be changed from the entire circumference to a semicircle so as to indicate a deviation in the direction of the pitch. If the pitch is a high pitched ball, only the upper semicircle is lit, and the upper, lower, left and right semicircles are similarly illuminated in the same direction. In this case, unlike the method of stopping the lighting ring halfway, the lighting becomes a semicircle from the middle, but proceeds to the innermost blue ring. In this way, the batter can recognize not only whether the pitch is a strike or a ball, but also which direction the pole is deviated, and can achieve a higher practice effect.
投球がポールであるにもかかわらず、 打者がバットをスイングしてしま つた場合にペナルティ一として警告を発するための方法としては、 打撃を 不成功とみなす一方で、 バットをスイングしたこと自体は検出する必要が ある。 このためには、 ミートのタイミングの判定時間幅を大きくし、 バッ 卜のスィング軌道についても上下の検出幅を拡げるために、 前記の実施の 形態 5で使用する上下 3本の発光ビームをすベて検出対象として信号処理 する。 このようにして打者がバットをスイングしたとを見逃さずに警告を 発するようにする。  One way to issue a warning as a penalty when the batter swings the bat, despite the fact that the pitch is a pole, is to consider the blow as unsuccessful, but detect the swing of the bat itself. There is a need to. To this end, the upper and lower three emission beams used in the above-described fifth embodiment should be used in order to increase the determination time width of the meet timing and increase the upper and lower detection widths of the swing trajectory of the battery. To perform signal processing as a detection target. In this way, a warning is issued without missing that the batter has swung the bat.
実施の形態 7 Embodiment 7
本実施の形態は、 投手から打者への投球の進行を模擬する投球模擬発光 部の点灯の進行のパターンを変更したものである。 実施の形態 1において は、 点灯パターンの進行は同心円状の発光リングが内周から外周へ、 ある いは外周から内周へ向けて進行するようにしたが、 本実施の形態において は、 進行パターンの少なくとも一部を円周に沿って右まわりまたは左まわ りとするものである。  In the present embodiment, the pattern of lighting progress of the pitching simulation light emitting unit that simulates the progress of the pitching from the pitcher to the batter is changed. In the first embodiment, the progress of the lighting pattern is such that the concentric light-emitting ring progresses from the inner circumference to the outer circumference, or from the outer circumference to the inner circumference. Is clockwise or counterclockwise along the circumference.
たとえば、 投球準備からリリースまでの期間について、 最外周の赤色リ ングを時計の 1 2時の位置から順次点灯させ、 1周まわって全円周が点灯 するとリング状に点灯するようにする。 このような点灯パターンは、 点灯 パターンが 1周まわってリングが完成する瞬間が正確に認識しやすいとい う特徴がある。 それは、 リングの完成する瞬間が、 リングが完成する直前 の点灯状況から予測できる可能性があるからである。 したがって、 打者に とってのタイミングの把握を容易にする作用がある。 For example, for the period from pitch preparation to release, the outermost red The ring lights up sequentially from the 12 o'clock position of the watch, so that it turns in a ring when the entire circumference is turned around one turn. Such a lighting pattern is characterized in that it is easy to accurately recognize the moment when the lighting pattern completes one turn and the ring is completed. This is because the moment when the ring is completed may be predictable from the lighting status immediately before the ring is completed. Therefore, it has the effect of making it easier for the batter to grasp the timing.
円周方向に回転する点灯パターンは、 投手のリリース前の期間にも、 リ リースからミ一トまでの期間にも利用することができる。  The lighting pattern that rotates in the circumferential direction can be used in the period before the pitcher is released, or in the period from release to meeting.
本発明の打球練習用シミュレータは、 投球模擬のための発光ビームとし て、 可視光や赤外線を利用する例をあげて説明されているが、 この他にも 超音波や超高周波電磁波を用いても細いビーム状の投球模擬が可能である。 また、 投球模擬発光部として複数の同心円状の L E Dリングを用いていた が、 これに替えて液晶表示装置などを利用してもよい。  Although the hitting ball training simulator of the present invention has been described using an example in which visible light or infrared light is used as a light emitting beam for simulating a pitching, it is also possible to use ultrasonic waves or ultrahigh-frequency electromagnetic waves. It is possible to simulate a pitch of a thin beam. Further, a plurality of concentric LED rings are used as the pitching simulation light emitting unit, but a liquid crystal display device or the like may be used instead.
また、 本発明の打球練習用シミュレ一夕は野球への対応を例として説明 されているが、 ソフトポールやテニスなど打球のタイミングとスイング軌 道が練習の対象となる他のスポーツにも利用できるようにアレンジするこ とも可能である。 産業上の利用可能性  In addition, although the simulation simulation for hitting ball practice of the present invention is described as an example of supporting baseball, it can also be used for other sports in which the timing of hitting and the swing trajectory, such as soft pole and tennis, can be practiced. It is also possible to arrange as follows. Industrial applicability
本発明の打球練習用シミュレータによれば、 打球動作を模擬するだけで バットのスィングの軌道とタイミングの良否が判定されて表示されるので、 効果的な打球練習ができるという効果が得られる。  According to the simulator for hitting ball practice of the present invention, the trajectory and timing of the swing of the bat are determined and displayed simply by simulating the hitting action, so that an effect of effective hitting practice can be obtained.
また、 せまい場所での打球練習ができるという効果が得られる。  In addition, the effect of being able to practice hitting in a narrow place is obtained.
また、 打者の技術レベルに応じて打球動作の良否の判定の基準を選択で きるレベル選択機能を有するので、 初級者でも上級者でも各自の技術レべ ルに応じた打球練習ができ、 また上達の確認もできるという効果が得られ
Figure imgf000015_0001
In addition, it has a level selection function that can select the criteria for judging the quality of the hitting operation according to the skill level of the batter, so that beginners and advanced players can practice hitting according to their own skill level, and improve Can be confirmed.
Figure imgf000015_0001

Claims

言青求の範囲 Scope of Word
1. 発光パターンの変化によって投手から打者への投球の進行を模擬して 打者に認識させる投球模擬発光部と、 前記投球模擬発光部からの発光が 打者のバットによって反射された反射光を検出する受光センサと、 前記 受光センサによる反射光の検出信号とそのタイミングから打球が成功し たかどうかを判定し、 判定結果を表示する打率表示部とを備えた打球練 習用シミュレータ。 1. A simulated pitching light emitting section that simulates the progress of the pitching from the pitcher to the batter by the change of the light emission pattern and that is recognized by the batter, and detects the reflected light reflected by the batter's bat from the light emitted from the pitching simulated light emitting section. A hit ball training simulator comprising: a light receiving sensor; and a hitting rate display unit for judging whether or not the hitting is successful based on a detection signal of the light reflected by the light receiving sensor and its timing, and displaying the judgment result.
2. 前記投球模擬発光部は、 投球が投手から打者へ進行する途中の過程を 模擬する発光色と、 投球が打者のミートゾーンに到達した瞬間を模擬す る発光色とを異なる発光色で表示する請求の範囲第 1項記載の打球練習 用ンミュレータ。  2. The pitch simulation light-emitting unit displays different colors of light to simulate the process in which the pitch is progressing from the pitcher to the batter and to simulate the moment when the pitch reaches the batter's meet zone. The hitting practice simulator according to claim 1, wherein
3. 前記投球模擬発光部が模擬する投球速度を打者の技術レベルに応じて 選択できるようにするレベル選択機能を備えた請求の範囲第 1項記載の 打球練習用シミュレータ。  3. The simulator for hitting ball training according to claim 1, further comprising a level selecting function for selecting a pitching speed simulated by the pitching simulation light emitting section according to a skill level of the batter.
4. 前記受光センサが検出した検出信号のミート判定時間幅を打者の技術 レベルに応じて選択できるようにするレベル選択機能を備えた請求の範 囲第 1項記載の打球練習用シミュレー夕。  4. The simulation for hitting ball training according to claim 1, further comprising a level selection function that enables a meet determination time width of a detection signal detected by the light receiving sensor to be selected according to a batter's skill level.
5. 前記打率表示部が、 前記受光センサが検出したミート時刻がミート判 定時間幅の中のどの時刻に相当するのかを示す請求の範囲第 1項記載の 打球練習用シミュレータ。  5. The simulator for hitting ball training according to claim 1, wherein the batting average display section indicates which time in the meet determination time width the meet time detected by the light receiving sensor corresponds to.
6. 打者のバッ卜に再帰反射テープを貼り付けて使用する請求の範囲第 1 項記載の打球練習用シミュレー夕の使用方法。  6. The method of claim 1, wherein the retroreflective tape is attached to a batter's bat.
7. 打者のバットに一方向性再帰反射テープを貼り付けて使用する請求の 範囲第 1項記載の打球練習用シミュレー夕の使用方法。  7. The method of claim 1, wherein the unidirectional retroreflective tape is attached to a batter's bat and used.
8. 投球が打者のミートゾーンに到達したことを模擬する発光ビームに、 赤外線ビームを使用した請求の範囲第 1項記載の打球練習用シミュレー 夕。 8. A luminous beam simulating that the pitch has reached the batter's meat zone, The simulation for hitting ball training according to claim 1 using an infrared beam.
9. 投球が打者のミートゾーンに到達したことを模擬する発光ビームを上、 中、 下に配置した 3本のビームで構成し、 3本の発光ビームがそれぞれ 異なるパターンで変調またはコード化され、 3本のビームのバットによ る反射光をそれぞれ識別することにより、 打者のバットのスイング軌道 が高いか低いかを識別する請求の範囲第 1項記載の打球練習用シミュレ 一夕。  9. The light beam simulating that the pitch has reached the batter's meet zone is composed of three beams arranged above, middle and below, and the three light beams are modulated or coded in different patterns, respectively. 2. The simulation simulator for hitting ball training according to claim 1, wherein the swing trajectory of the batter's bat is identified as being high or low by identifying the reflected light of the three beams from the bat.
10. 打球がストライクであるかポールであるかを区別するために、 投球模 擬発光部の発光パターンを区別して打者に認識させ、 打球がボールであ るにもかかわらず打者のバッ卜のスイングが検出された場合に警告を発 する請求の範囲第 1項記載の打球練習用シミュレー夕。  10. In order to distinguish whether the hit ball is a strike or a pole, the light emission pattern of the simulated pitching light emitting part is distinguished and recognized by the batter, and the batter's swing of the batter despite the fact that the hit ball is a ball 2. The simulation for hitting ball training according to claim 1, wherein a warning is issued when a is detected.
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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0668776U (en) * 1993-03-15 1994-09-27 正春 久我 Baseball batting practice
JPH08112449A (en) * 1994-10-19 1996-05-07 Casio Comput Co Ltd Image control device
JP2000202083A (en) * 1999-01-20 2000-07-25 Kinki Kuresuko:Kk Training machine for swiging baseball bat

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0668776U (en) * 1993-03-15 1994-09-27 正春 久我 Baseball batting practice
JPH08112449A (en) * 1994-10-19 1996-05-07 Casio Comput Co Ltd Image control device
JP2000202083A (en) * 1999-01-20 2000-07-25 Kinki Kuresuko:Kk Training machine for swiging baseball bat

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