WO2003017204A3 - Image-based rendering system for dynamic objects in a virtual environment - Google Patents

Image-based rendering system for dynamic objects in a virtual environment Download PDF

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Publication number
WO2003017204A3
WO2003017204A3 PCT/GB2002/003820 GB0203820W WO03017204A3 WO 2003017204 A3 WO2003017204 A3 WO 2003017204A3 GB 0203820 W GB0203820 W GB 0203820W WO 03017204 A3 WO03017204 A3 WO 03017204A3
Authority
WO
WIPO (PCT)
Prior art keywords
sample image
image
virtual environment
rendering
rendering system
Prior art date
Application number
PCT/GB2002/003820
Other languages
French (fr)
Other versions
WO2003017204A2 (en
Inventor
Massimo Bergamasco
Franco Tecchia
Original Assignee
Massimo Bergamasco
Franco Tecchia
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Massimo Bergamasco, Franco Tecchia filed Critical Massimo Bergamasco
Priority to AU2002321500A priority Critical patent/AU2002321500A1/en
Publication of WO2003017204A2 publication Critical patent/WO2003017204A2/en
Publication of WO2003017204A3 publication Critical patent/WO2003017204A3/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • G06T15/205Image-based rendering
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping

Abstract

The invention relates to a system for rendering a multiplicity of dynamic three-dimensional objects in a virtual environment, the system comprising a memory for storing a plurality of sample images representing the objects viewed from different angles, the system further comprising processing means configured for: for each object to be displayed, selecting a sample image from the memory based on the angle of viewing the object, wherein the pixels of the sample image include an alpha channel value for identifying a plurality of different regions of the image; mapping the sample image to a polygon representing the location of the object in the environment, including performing multi-pass rendering of the sample image, wherein each pass is for rendering differently coloured regions of the sample image identified by the alpha channel values.
PCT/GB2002/003820 2001-08-17 2002-08-19 Image-based rendering system for dynamic objects in a virtual environment WO2003017204A2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU2002321500A AU2002321500A1 (en) 2001-08-17 2002-08-19 Image-based rendering system for dynamic objects in a virtual environment

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB0120158.1 2001-08-17
GB0120158A GB2379848B (en) 2001-08-17 2001-08-17 A rendering system

Publications (2)

Publication Number Publication Date
WO2003017204A2 WO2003017204A2 (en) 2003-02-27
WO2003017204A3 true WO2003017204A3 (en) 2003-04-24

Family

ID=9920626

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/GB2002/003820 WO2003017204A2 (en) 2001-08-17 2002-08-19 Image-based rendering system for dynamic objects in a virtual environment

Country Status (3)

Country Link
AU (1) AU2002321500A1 (en)
GB (1) GB2379848B (en)
WO (1) WO2003017204A2 (en)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3926828B1 (en) * 2006-01-26 2007-06-06 株式会社コナミデジタルエンタテインメント GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM
JP4833674B2 (en) * 2006-01-26 2011-12-07 株式会社コナミデジタルエンタテインメント GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM
US20100073379A1 (en) * 2008-09-24 2010-03-25 Sadan Eray Berger Method and system for rendering real-time sprites
CN102196300A (en) 2010-03-18 2011-09-21 国际商业机器公司 Providing method and device as well as processing method and device for images of virtual world scene
CN105979282B (en) * 2016-06-02 2019-08-06 腾讯科技(深圳)有限公司 A kind of animation frame processing method, server, terminal and system
EP3540697A1 (en) * 2018-03-13 2019-09-18 Thomson Licensing Method and apparatus for processing a 3d scene
CN111739084B (en) * 2019-03-25 2023-12-05 上海幻电信息科技有限公司 Picture processing method, atlas processing method, computer device, and storage medium

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3310257B2 (en) * 2000-03-24 2002-08-05 株式会社コナミコンピュータエンタテインメントジャパン Game system and computer-readable recording medium recording game program

Non-Patent Citations (3)

* Cited by examiner, † Cited by third party
Title
MÖLLER, THOMAS; HAINES, ERIC: "Real-Time Rendering", 1999, A K PETERS, NATICK, MASSACHUSETTS, USA, XP002228024 *
MUELLER H: "IMAGE-BASED RENDERING: A SURVEY", INTERNATIONAL CONFERENCE ON VISUAL COMPUTING, XX, XX, 23 February 1999 (1999-02-23), pages 136 - 143, XP000945313 *
TECCHIA F, CHRYSANTHOU Y: "Real-time rendering of densely populated urban environments", RENDERING TECHNIQUES 2000. PROCEEDINGS OF THE EUROGRAPHICS WORKSHOP, BRNO, CZECH REPUBLIC,, 26 June 2000 (2000-06-26) - 28 June 2000 (2000-06-28), Wien, Austria, Springer Verlag/Wien, Austria, pages 45 - 51, XP002228023, ISBN: 3-211-83535-0, Retrieved from the Internet <URL:http://citeseer.nj.nec.com/rd/73420886%2C468882%2C1%2C0.25%2CDownload/http://citeseer.nj.nec.com/cache/papers/cs/24485/ftp:zSzzSzcs.ucl.ac.ukzSzvrzSzyiorgoszSzpaperszSzdraft_egrw00.pdf/real-time-rendering-of.pdf> [retrieved on 20030121] *

Also Published As

Publication number Publication date
AU2002321500A1 (en) 2003-03-03
WO2003017204A2 (en) 2003-02-27
GB2379848B (en) 2005-04-20
GB0120158D0 (en) 2001-10-10
GB2379848A (en) 2003-03-19

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