WO2002075635A1 - An interactive video game device, a method thereof and a recordable media directly used for the method - Google Patents

An interactive video game device, a method thereof and a recordable media directly used for the method Download PDF

Info

Publication number
WO2002075635A1
WO2002075635A1 PCT/KR2002/000095 KR0200095W WO02075635A1 WO 2002075635 A1 WO2002075635 A1 WO 2002075635A1 KR 0200095 W KR0200095 W KR 0200095W WO 02075635 A1 WO02075635 A1 WO 02075635A1
Authority
WO
WIPO (PCT)
Prior art keywords
signal
data
image
action
sensor
Prior art date
Application number
PCT/KR2002/000095
Other languages
French (fr)
Inventor
Il-Ho Kim
Original Assignee
Ocon Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ocon Inc. filed Critical Ocon Inc.
Publication of WO2002075635A1 publication Critical patent/WO2002075635A1/en

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/16Analogue secrecy systems; Analogue subscription systems
    • H04N7/162Authorising the user terminal, e.g. by paying; Registering the use of a subscription channel, e.g. billing
    • H04N7/163Authorising the user terminal, e.g. by paying; Registering the use of a subscription channel, e.g. billing by receiver means only
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/435Processing of additional data, e.g. decrypting of additional data, reconstructing software from modules extracted from the transport stream
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/65Transmission of management data between client and server
    • H04N21/654Transmission by server directed to the client
    • H04N21/6543Transmission by server directed to the client for forcing some client operations, e.g. recording

Definitions

  • An interactive video game device a method thereof and a recordable
  • the present invention relates to an interactive video game device, a
  • the present invention relates to an interactive video game device, a
  • an object of the present invention to provide an interactive video game device, a
  • Fig. 1 shows a block diagram of a conventional game control device for
  • Fig. 2 shows a block diagram of an embodiment of the interactive video
  • FIG. 3 shows a timing diagram of a video signal used by an embodiment of
  • Fig. 4 shows a flowchart of operations of the interactive video game
  • Fig. 5 shows an embodiment of an image displayed by an external display
  • Fig. 6 shows an embodiment of image displayed on the external display
  • Fig. 7 shows another embodiment of image displayed on the external
  • the present invention provides an
  • interactive video game device which receives a video signal comprises action data
  • the action data prescribes a mutual relation with
  • an action data detector for receiving the video signal
  • sensors are in normal operation and detecting a sensor signal from the sensor if the
  • At least one of external sensors are determined to be in normal operation; an sensor-signal-associated image processor for receiving the action data detected by the action data detector and the sensor signal detected by the sensor signal detector,
  • a recordable medium According to another aspect of the present invention, a recordable medium
  • the interactive video game to be played by receiving a user's action detected by at least
  • a predetermined signals are recorded on the medium and the predetermined signals comprise: video signal prescribing a main
  • the action data signal is included in the video signal.
  • Fig. 2 shows a block diagram of an embodiment of the
  • the interactive video game device of the present invention The interactive video game
  • game device 100 (hereafter, simply called as “game device”) includes an action data
  • detector 102 which receives video signal inputted from an external image signal
  • the video signal inputted into the game device 100 is outputted directly to the
  • the external display apparatus 140 can display
  • the game device 100 of the present invention further includes a sensor
  • the game device 100 further includes a sensor-signal-associated image processor 108, which receives a
  • the sensor 130 is used for sensing a predetermined action which is performed by a user in
  • the sensor 130 may be embodied
  • the sensor 130 may also be a stepping-board type sensor used for a well-known
  • DDR (TM) game machine Appropriate one may be selected out of those
  • the sensor-signal- associated image processor 104 includes a memory like
  • a ROM for saving a predetermined image data used to generate a sensor-signal-
  • the processor 104 decodes the received sensor signal and outputs
  • the sensor-signal-associated image processor 104 receives the action
  • the user may watch his or her action
  • the game device 100 of the present invention further includes an action-
  • action data detector 102 and generates an action-data-associated image associated
  • a memory like a ROM for saving a predetermined image data to generate
  • processor 104 decodes the received action data and outputs
  • the game device 100 of the present invention further includes an
  • image output controller 110 which receives a sensor-signal-associated image
  • device 100 of the present invention includes the action-data-associated image
  • processor 104 it may also be possible to receive and output the action-data-
  • the image output controller 110 may output the sensor-signal-associated
  • the external image signal source 120 may be a signal source of a
  • broadcasting system also may be a video tape player, or digital video disk player,
  • the external image signal source 120 is anything all right that can generate the
  • FIG. 3 shows a
  • the video signal includes an action data of a
  • predetermined number of bits such as 8 or 16 bits
  • the action data is independent of the image
  • the predetermined horizontal retrace line may be the 21 st horizontal retrace
  • horizontal retrace lines may be used as the predetermined horizontal retrace line.
  • the present invention may be easily included in interlaced scanning signals by a well- known conventional method. Further, the action data may also be included in PAL
  • Fig. 4 shows a flowchart of operations of the interactive video game device
  • the action data signals may have the same
  • the corresponding horizontal retrace line (for example, the first horizontal retrace
  • source 120 includes both black and white level signals in turn after white level
  • action data can be included in the desired frame by using an image editor alone
  • the recorded action data is formed by a predetermined number of bits, and prescribes a relation of the user's action sensed by the sensor with the main image
  • the action data prescribes a time relation (i.e. timing) of
  • the action data has 8 bits, the action data of "00000000" defines an image
  • timing, etc. are just design options for practicing the present invention, so
  • Fig. 5 shows an embodiment of an image
  • the game device 100 starts
  • detector 102 detects the action data included in the video signal (S404). If the
  • the video signal inputted from the image signal source 120 is
  • the game device 100 processes
  • the action-data-associated image associated with the detected action data if the game device 100 includes the action-data-associated image processor 104 (S408).
  • the image output controller 110 is formed to
  • external display apparatus 140 for example, an NTSC or PAL type scanning signal.
  • present invention senses the signal from the sensor 130 connected to it
  • the sensor-signal-associated image processor 108 processes
  • signal-associated image is similar to that of the action-data-associated image
  • the image output controller 110 outputs the sensor-signal-associated
  • output controller 110 may be formed to output either all images or selected
  • Fig. 6 shows an embodiment of image displayed on the
  • Fig. 7 shows another embodiment of image displayed on the external
  • the sensor-signal-associated image 512 is applied to a game
  • the action-data-associated image 514 is expressed as a skeleton
  • the action-data-associated image 514 may
  • a user may interactively enjoy various items

Abstract

The present invention provides an interactive video game device, a method and a recording media for receiving video signals, which include action data defining relationships with user actions, and user actions detected by external sensors.

Description

[DESCRIPTION]
[TITLE OF THE INVENTION]
An interactive video game device, a method thereof and a recordable
media directly used for the method
[TECHNICAL FIELD]
The present invention relates to an interactive video game device, a
method thereof and a recordable media directly used for the method. More
specifically, the present invention relates to an interactive video game device, a
method thereof and a recordable media directly used for the method, wherein a
user enjoys the game interactively with the moving picture, simultaneously views a
showing moving picture.
[BACKGROUND OF THE INVENTION] So far, various kinds of video game device is known. According to Korea
patent No. 94-8495, it is described a game control device of using a recorded
image player and a method thereof. According to the invention, records every kind
game program to a video tape, mounts a dynamic ram and hard disk to an outside
of a recorded image player, saves predetermined game program recorded in the
video tape to the dynamic ram and hard disk, and plays the game for controlling a
remote control transmitting unit.
But, according to above game control device, it is need to image playing
equipments like a television and expensive components like a dynamic ram and hard disk, and need to complex control device for controlling them, so it is a defect
to be expensive. Particularly according to the above former game device, the
problem is that a user cannot enjoy the game interactively with the moving picture,
while simultaneously viewing a showing moving picture.
Addition, according to the game device like a so-called "Playstation(TM)",
while playing the game program recorded previously in an auxiliary memory unit
like a so-called game pack via a predetermined control device, it displays an image
of the game program to connect an image playing device like a television.
Therefore, it is impossible to enjoy the game interactively with the moving picture,
while simultaneously viewing a showing moving picture, according to the recent
game device.
[SUMMARY OF THE INVENTION]
Present invention is invented to solve these above problem. Therefore, it is
an object of the present invention to provide an interactive video game device, a
method thereof and a recordable media directly used for the method to play a game
interactively with a moving picture, while viewing a showing moving picture.
[BRIEF DESCRIPTION OF THE DRAWINGS]
Fig. 1 shows a block diagram of a conventional game control device for
using a conventional recorded image player.
Fig. 2 shows a block diagram of an embodiment of the interactive video
game device according to the present invention. Fig. 3 shows a timing diagram of a video signal used by an embodiment of
the interactive video game device according to the present invention.
Fig. 4 shows a flowchart of operations of the interactive video game
device according to the present invention.
Fig. 5 shows an embodiment of an image displayed by an external display
connected to the interactive video game device according to the present invention.
Fig. 6 shows an embodiment of image displayed on the external display
apparatus connected to the game device of the present invention.
Fig. 7 shows another embodiment of image displayed on the external
display apparatus connected to the game device of the present invention.
[BEST MODE FOR CARRYING OUT THE INVENTION]
For achieving the above object, the present invention provides an
interactive video game device, which receives a video signal comprises action data
of a predetermined number of bits, the action data prescribes a mutual relation with
a user's motion, from an external image signal source and makes the user enjoy an
interactive video game by receiving the user's action detected by at least one of
external sensors, comprises an action data detector for receiving the video signal
inputted from the external image signal source and detecting the action data; a
sensor signal detector for determining whether or not the at least one of external
sensors are in normal operation and detecting a sensor signal from the sensor if the
at least one of external sensors are determined to be in normal operation; an sensor-signal-associated image processor for receiving the action data detected by the action data detector and the sensor signal detected by the sensor signal detector,
and generating a sensor-signal-associated image which is associated with mutual
relation of the received signals; and an image output controller for receiving the
sensor-signal-associated image, which is generated by the sensor-signal-associated
image processor, and outputs the sensor-signal-associated image signal of a
predetermined format which is appropriate to an external display apparatus.
According to another aspect of the present invention, an interactive video
game playing method, for making a user enjoy the game by receiving a video
signal, which comprises an action data of a predetermined number of bits, from an
external image signal source and the user's action detected by at least one of
external sensors, comprises the steps of: receiving video signal inputted from the
external image signal source; detecting the action data from the received video
signal; determining whether or not the at least one of external sensors are in
normal operation; detecting a sensor signal from the external sensor when the at
least one of external sensors are determined to be in normal operation; generating
sensor-signal-associated image which is associates with the detected action data
and the sensor signal; and outputting the generated sensor-signal-associated image
as video signal of a predetermined format which is appropriate to an external
display apparatus.
According to another aspect of the present invention, a recordable medium,
which is directly used for an interactive video game playing method in order for
the interactive video game to be played by receiving a user's action detected by at
least one of external sensors, wherein a predetermined signals are recorded on the medium and the predetermined signals comprise: video signal prescribing a main
image which can be displayed by an image displaying apparatus; and action data
signal of a predeteπnined number of bits prescribing a mutual relation with a
user's action, wherein the action data signal is included in the video signal.
Now, with reference to Figs. 2 to 4, a preferred embodiment of an
interactive video game device of the present invention is described in detail.
Referring to Fig. 2, Fig. 2 shows a block diagram of an embodiment of the
interactive video game device of the present invention. The interactive video game
device 100 (hereafter, simply called as "game device") includes an action data
detector 102, which receives video signal inputted from an external image signal
source 120 and detects action data included in the video signal. As shown in Fig. 2,
the video signal inputted into the game device 100 is outputted directly to the
external display apparatus 140 through an independent path, and also inputted into
the action data detector 102. The external display apparatus 140 can display
images from the image signal source 120 in case the game device 100 of the
present invention is not in operation.
The game device 100 of the present invention further includes a sensor
signal detector 106, which decides whether or not the external sensor 130 is in
normal operation and detects the sensor signal from the sensor 130 in case the
external sensor is determined to be in normal operation. The game device 100 further includes a sensor-signal-associated image processor 108, which receives a
sensor signal detected by the sensor signal detector 106 and generates a sensor-
signal-associated image associated with the received sensor signal. The sensor 130 is used for sensing a predetermined action which is performed by a user in
accordance with moving picture images played. The sensor 130 may be embodied
by, for example, a virtual reality glove used for a well-known virtual reality system.
The sensor 130 may also be a stepping-board type sensor used for a well-known
"DDR (TM) game machine". Appropriate one may be selected out of those
exampled above according to the moving picture being displayed.
The sensor-signal- associated image processor 104 includes a memory like
a ROM for saving a predetermined image data used to generate a sensor-signal-
associated image which is associated with the received sensor signal. It is
preferable that the processor 104 decodes the received sensor signal and outputs
image data, which is associated with decoded sensor signal, as on screen display
("OSD") signal.
Also, the sensor-signal-associated image processor 104 receives the action
data detected by the action data detector 102, and harmonizes the action data and
the signal detected by the sensor signal detector 106 so that various interactions
can be performed by comparing moving picture being displayed with a user's
action. For example, if it is recognized that a character of the present frame of the
moving picture being displayed touches a specific point, it is possible to display
that the user obtains a high score by recognizing the user's action to touch a sensor
130 corresponding to the specific point. The user may watch his or her action
displayed on the external display apparatus 140 by sensing the user's action and
processing it as a sensor-signal-associated image in accordance with the interaction.
An embodiment of the sensor-signal-associated image is described later with reference to Fig. 5.
The game device 100 of the present invention further includes an action-
data-associated image processor 104, which receives an action data detected by the
action data detector 102 and generates an action-data-associated image associated
with the received action data. The action-data-associated image processor 104
includes a memory like a ROM for saving a predetermined image data to generate
the action-data-associated image which is associated with the received action data.
It is preferable that the processor 104 decodes the received action data and outputs
image data, which is associated with the decoded action data, as OSD signal. An
embodiment of the action-data-associated image is described later with reference
to Fig. 5.
Further, the game device 100 of the present invention further includes an
image output controller 110, which receives a sensor-signal-associated image
generated by the sensor-signal-associated image processor 108, and outputs video
signal of an appropriate format for the external display apparatus 140. If the game
device 100 of the present invention includes the action-data-associated image
processor 104, it may also be possible to receive and output the action-data-
associated image generated by the action-data-associated image processor 104.
Further, the image output controller 110 may output the sensor-signal-associated
image and the action-data-associated image by simply superposing them as being
independent of each other. Or, it may output just necessary one(s) according to the
user's selection.
Detailed operation of the game device 100 of the present invention is described hereinafter with reference to Figs. 3 and 4.
The external image signal source 120 may be a signal source of a
broadcasting system, also may be a video tape player, or digital video disk player,
etc. The external image signal source 120 is anything all right that can generate the
video signal included an action data signal as shown in Fig. 3. Fig. 3 shows a
timing diagram of a video signal, which is applied to NTSC scanning signal, used
by an embodiment of the interactive video game device according to the present
invention.
As shown in the drawing, the video signal includes an action data of a
predetermined number of bits, such as 8 or 16 bits, within a predetermined
horizontal retrace line of every field. The action data is independent of the image
signal of the predetermined horizontal retrace line. Since the action data signal is
independent of the image signal displayed on the external display apparatus 140, as
described above, it does not affect quality of image display.
The predetermined horizontal retrace line may be the 21 st horizontal retrace
line, which is conventionally assigned to include caption data signals, for example.
In case the conventional caption data needs to be used, any one out of 11th to 15th
horizontal retrace lines may be used as the predetermined horizontal retrace line.
The actual selection of a specific horizontal retrace line is just simple design
consideration to practice the present invention. Practically, it is possible to achieve
natural and various images associated with actions by including a plurality of
action data in a plurality of horizontal retrace lines. Also, the action data of the
present invention may be easily included in interlaced scanning signals by a well- known conventional method. Further, the action data may also be included in PAL
type scanning signals, as well as NTSC type signals.
Fig. 4 shows a flowchart of operations of the interactive video game device
according to the present invention. The action data signals may have the same
signal levels with those of image signals for the external display apparatus 140
among the video signals. As shown in Fig. 4, a predetermined uppermost area 414
of an image 412 provided from the image signal source 120 is edited to be white,
and at least one of a predetermined sized black image sections 416 is selectively
inserted into the white image area 414. In this case, the image signal section 418 of
the corresponding horizontal retrace line (for example, the first horizontal retrace
line of the corresponding field) of a video signal provided from the image signal
source 120, includes both black and white level signals in turn after white level
signals. Therefore, it is possible for the action data detector 102 to detect the action
data signal by detecting the image signal section.
According to the above described method for recording the action data, the
action data can be included in the desired frame by using an image editor alone
without having additional recording apparatus. Particularly, as shown in Fig. 4, a
user cannot recognize the difference of image quality even in case the black and
white images are processed in the section 412, as described above, because the
image, which is formed by the video signal provided from the image signal source
120, has the section 412 which is not displayed on the external display apparatus
140.
The recorded action data is formed by a predetermined number of bits, and prescribes a relation of the user's action sensed by the sensor with the main image
displayed. For example, the action data prescribes a time relation (i.e. timing) of
the current main image being displayed with the user's action. Or, the action data
prescribes a motional relation of the current main image being displayed with the
user's action (e.g. a synchronized motion to the main image). For example, in case
the action data has 8 bits, the action data of "00000000" defines an image
corresponding to a skeleton character "standing at attention", and the action data of
"11111111" defines an image corresponding to a skeleton character stretching its
arms and legs, and so on. The detailed shape of an image and practical assignment
of the timing, etc. are just design options for practicing the present invention, so
the details are omitted.
Next, referring to Fig. 5, Fig. 5 shows an embodiment of an image
displayed by an external display connected to the interactive video game device
according to the present invention. As shown in Fig. 5, the game device 100 starts
its operation when electric power is applied to it, and then the video signal is
received from the external image signal source 120 (S402). Next, the action data
detector 102 detects the action data included in the video signal (S404). If the
action data is not detected (S406), the game device 100 of the present invention
completes its operation without performing any other processes on the inputted
video signal. So, the video signal inputted from the image signal source 120 is
displayed on the external display apparatus 140 without any change.
In case the action data is detected (S406), the game device 100 processes
the action-data-associated image associated with the detected action data if the game device 100 includes the action-data-associated image processor 104 (S408).
As described above, according to the present embodiment, the action-data-
associated image is processed to save a predetermined image data to the action-
data-associated image processor 104 in advance, and outputs the video signal,
which corresponds to the detected action data of the video signal, as on screen
display data, for example.
Next, when the action-data-associated image is processed, it is outputted by
the image output controller 110. The image output controller 110 is formed to
generate an appropriate video signal according to characteristics of the connected
external display apparatus 140, for example, an NTSC or PAL type scanning signal.
The sensor signal detector 106 included in the game device 100 of the
present invention senses the signal from the sensor 130 connected to it
simultaneously or separately with the process of the action-data-associated image
(S412). If the sensor 130 is not operating, the operation control of the game device
100 returns to the above described step S402. However, if the signal from the
sensor 130 is detected, the sensor-signal-associated image processor 108 processes
its associated image according to the relationship of the detected action data with
the sensor signal sensed by the sensor 130 (S414). The processing of the sensor-
signal-associated image is similar to that of the action-data-associated image
except that shapes of displayed images are different. Details on this are described
further with reference to Figs. 6 and 7.
Next, the image output controller 110 outputs the sensor-signal-associated
image as signals of a format appropriate to the external display apparatus 140 (S410). If both signals of the action-data-associated image and the sensor-signal-
associated image are inputted into the image output controller 110, the image
output controller 110 may be formed to output either all images or selected
image(s) of them according to the user's choice.
The above described operations are repeatedly processed until no external
video signal is inputted or until no more action data is detected even though the
external video signal is inputted.
Next, details of the action-data-associated image are described with
reference to Figs. 6 and 7. Fig. 6 shows an embodiment of image displayed on the
external display apparatus 140 connected to the game device 100 of the present
invention. Fig. 7 shows another embodiment of image displayed on the external
display apparatus 140 connected to the game device 100 of the present invention.
As shown in Fig. 6, the main image 510 provided from the external image signal
source 120 is displayed at the center of the screen. The sensor-signal-associated
image is displayed on an appropriate position of the screen. According to the
present embodiment, the sensor-signal-associated image 512 is applied to a game
for evaluating simultaneity of the main image and the user's action according to
the relationship of the detected action data and the sensor signal sensed by the
sensor 130, and the evaluated result is presented as the number of stars.
Next, referring to Fig. 7, there is shown an embodiment where the action-
data-associated image 514, which is associated with the detected action data, is
also displayed. The action-data-associated image 514 is expressed as a skeleton
character image to which the main image 510 is simplified. According to another embodiment of the present invention, the action-data-associated image 514 may
reflects the user's motion by mixing the user's action, which is sensed by the
sensor-signal-associated image processor 108, with the action-data-associated
image of the above described embodiment.
[INDUSTRIAL APPLICABILITY]
According to the present invention, a user may interactively enjoy various
games while watching moving pictures displayed.

Claims

[CLAIMS]
1. An interactive video game device, which receives a video signal
comprising action data of a predetermined number of bits, said action data
prescribing a mutual relation with a user's motion, from an external image signal
source and makes said user enjoy an interactive video game by receiving said
user's action detected by at least one of external sensors, comprising;
an action data detector for receiving said video signal inputted from said
external image signal source and detecting said action data;
a sensor signal detector for determining whether or not said at least one
of external sensors are in normal operation and detecting a sensor signal from
said sensor if said at least one of external sensors are determined to be in normal
operation;
an sensor-signal-associated image processor for receiving said action
data detected by said action data detector and said sensor signal detected by said
sensor signal detector, and generating a sensor-signal-associated image which is
associated with mutual relation of said received signals; and
an image output controller for receiving said sensor-signal-associated
image, which is generated by said sensor-signal-associated image processor, and
outputting said sensor-signal-associated image signal of a predetermined format
which is appropriate to an external display apparatus.
2. An interactive video game device as claimed in claim 1 further
comprising an action-data-associated image processor for receiving an action data detected by said action data detector and generating at least an action-data-
associated image which is associated with said received action data.
3. An interactive video game device as claimed in claim 2, wherein said
action-data-associated image processor comprises a memory, where
predetermined image data is stored, decodes said received action data and
outputs image data, which is associated with decoded action data, as on screen
display (OSD) signal.
4. An interactive video game device as claimed in claim 2, wherein said
image output controller outputs video signal of a predetermined format, which is
appropriate to said external display apparatus, by harmonizing said action-data-
associated image and said sensor-signal-associated image, where said action-
data-associated image is generated by said action-data-associated image
processor and said sensor-signal-associated image is generated by said sensor-
signal-associated image processor.
5. An interactive video game device as claimed in claim 1, wherein said
sensor-signal-associated image processor comprises a memory, where
predetermined image data is stored, decodes said received action data and
outputs image data, which is associated with decoded action data, as on screen
display (OSD) signal.
6. An interactive video game playing method, for making a user enjoy said
game by receiving a video signal, which comprises an action data of a
predetermined number of bits, from an external image signal source and said
user's action detected by at least one of external sensors, comprising the steps of:
receiving video signal inputted from said external image signal source;
detecting said action data from said received video signal;
determining whether or not said at least one of external sensors are in
normal operation;
detecting a sensor signal from said external sensor when said at least one
of external sensors are determined to be in normal operation;
generating sensor-signal-associated image which is associates with said
detected action data and said sensor signal; and
outputting said generated sensor-signal-associated image as video signal
of a predetermined format which is appropriate to an external display apparatus.
7. An interactive video game playing method as claimed in claim 6 further
comprising the step of generating an action-data-associated image which is
associated with said detected action data.
8. An interactive video game playing method as claimed in claim 7,
wherein said step for generating an action-data-associated image further
comprises the steps of;
decoding said received action data; and retrieving image data, which is associated with said decoded action data,
from a memory where said image data is previously stored and outputting said
retrieved image data.
9. An interactive video game playing method as claimed in claim 7 further
comprising the steps of harmonizing said generated action-data-associated image
and said generated sensor-signal-associated image, and outputting said
harmonized images as video signal of a predetermined format which is
appropriate to said external display apparatus.
10. An interactive video game playing method as claimed in claim 6,
wherein said step of generating said sensor-signal-associated image further
comprises the steps of:
decoding said received sensor signal; and
retrieving image data, which is associated with said decoded action data,
from a memory where said image data is previously stored and outputting said
retrieved image data.
11. A recordable medium, which is directly used for an interactive video
game playing method as claimed in any one of claims 6 to 10 in order for said
interactive video game to be played by receiving a user's action detected by at
least one of external sensors, wherein a predetermined signals are recorded on
said medium and said predetermined signals comprise:
video signal prescribing a main image which can be displayed by an image displaying apparatus; and
action data signal of a predetermined number of bits prescribing a mutual
relation with a user's action, wherein said action data signal is comprised in said
video signal.
12. A recordable medium as claimed in claim 11, wherein said action data
signal comprises a predetermined number of bits, which are comprised in one or
more of predetermined horizontal retrace lines of each field of said video signal,
and independent of image signal of said horizontal retrace lines.
13. A recordable medium as claimed in claim 11, wherein said action data
signal is recorded as image signal of any one of at least two different levels
within a predetermined horizontal retrace line of each field of said video signal.
14. A recordable medium as claimed in claim 13, wherein said one or more
of predetermined horizontal retrace lines, where said action data signal is
recorded, corresponds to an area, which is not seen by said user, of said external
display apparatus.
15. A recordable medium as claimed in claim 14, wherein said one or more
of predetermined horizontal retrace lines, where said action data signal is
recorded, comprises at least the first horizontal retrace line of each field.
16. A recordable medium as claimed in claim 14, wherein said one or more
of predetermined horizontal retrace lines, where said action data signal is
recorded, comprises at least the last horizontal retrace line of each field.
17. A recordable medium as claimed in claim 13, wherein said at least two
different levels comprises a white level and a black level.
PCT/KR2002/000095 2001-01-19 2002-01-19 An interactive video game device, a method thereof and a recordable media directly used for the method WO2002075635A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR2001/3335 2001-01-19
KR1020010003335A KR20020062093A (en) 2001-01-19 2001-01-19 An interactive video game device, a method thereof and a recordable media directly used for the method

Publications (1)

Publication Number Publication Date
WO2002075635A1 true WO2002075635A1 (en) 2002-09-26

Family

ID=19704899

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/KR2002/000095 WO2002075635A1 (en) 2001-01-19 2002-01-19 An interactive video game device, a method thereof and a recordable media directly used for the method

Country Status (2)

Country Link
KR (1) KR20020062093A (en)
WO (1) WO2002075635A1 (en)

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0325664B2 (en) * 1983-03-02 1991-04-08 Gates Rubber Co
JP2000037491A (en) * 1999-05-06 2000-02-08 Konami Co Ltd Dance game device and stepping base for dance game
KR20000012812A (en) * 1999-12-29 2000-03-06 안성열 Method and field telerecording device of playing game system
KR20000017780A (en) * 1999-12-07 2000-04-06 조원규 A disk of motion pictures recorded dancing programs and a manufacturing method of the disk, and a manufacturing apparatus of the disk
KR200208279Y1 (en) * 2000-07-03 2000-12-15 김관중 Dancing game machine having video and audio input/output
KR200208439Y1 (en) * 2000-06-07 2001-01-15 주식회사엘디씨시스템 On-line dance vision game apparatus for on-line network
KR20010027533A (en) * 1999-09-14 2001-04-06 김운용 Video game machine and controlling method of it

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2552427B2 (en) * 1993-12-28 1996-11-13 コナミ株式会社 Tv play system
KR100264371B1 (en) * 1997-11-08 2000-08-16 신근철 Electronic game device and method using a doll
KR19990064582A (en) * 1999-04-14 1999-08-05 송경태 Dancing Kareoke
KR200203814Y1 (en) * 2000-06-12 2000-11-15 노용석 Video game instrument
KR20000064190A (en) * 2000-08-29 2000-11-06 김용환 Sport Simulator Using Image Technology

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0325664B2 (en) * 1983-03-02 1991-04-08 Gates Rubber Co
JP2000037491A (en) * 1999-05-06 2000-02-08 Konami Co Ltd Dance game device and stepping base for dance game
KR20010027533A (en) * 1999-09-14 2001-04-06 김운용 Video game machine and controlling method of it
KR20000017780A (en) * 1999-12-07 2000-04-06 조원규 A disk of motion pictures recorded dancing programs and a manufacturing method of the disk, and a manufacturing apparatus of the disk
KR20000012812A (en) * 1999-12-29 2000-03-06 안성열 Method and field telerecording device of playing game system
KR200208439Y1 (en) * 2000-06-07 2001-01-15 주식회사엘디씨시스템 On-line dance vision game apparatus for on-line network
KR200208279Y1 (en) * 2000-07-03 2000-12-15 김관중 Dancing game machine having video and audio input/output

Also Published As

Publication number Publication date
KR20020062093A (en) 2002-07-25

Similar Documents

Publication Publication Date Title
US8559798B2 (en) Image frame processing method and device for displaying moving images to a variety of displays
US7830570B2 (en) Device and method for edition of moving picture data
US20050110803A1 (en) Image mixing method, and mixed image data generation device
JP5517598B2 (en) Video playback apparatus and control method thereof
JPH06217268A (en) Apparatus and method for controlling caption display
KR20010021574A (en) Information processing device and method, providing medium, and recording medium
US6249640B1 (en) System and method for rapidly decoding sub-pictures in a DVD player
KR100716215B1 (en) Moving system for playing point of a digital video player
JP5310808B2 (en) Subtitled video playback device and subtitled video playback program
WO2002075635A1 (en) An interactive video game device, a method thereof and a recordable media directly used for the method
US20040179813A1 (en) Disk reproduction apparatus allowing setting of book mark for reproducing disk, and disk reproduction method
KR101000924B1 (en) Caption presentation method and apparatus thereof
US20080284913A1 (en) Audio-visual system, reproducing apparatus, and display device
KR101918395B1 (en) Apparatus and method for displaying movement trace of contents object
US20040088724A1 (en) Apparatus and method for controlling picture ratio and remote control device thereof
US7200814B2 (en) Reproduction apparatus
JP2001054076A (en) Program information display device and program recording medium
EP1557783A2 (en) Image processing apparatus, image processing method, image processing program, and information record medium storing program
JP2009027371A (en) Video display processor
KR200184897Y1 (en) Field telerecording device of playing game system
KR20060007845A (en) Motion effect providing system through video signal and method thereof
JP2022135308A (en) Display device
JPH10150630A (en) Digital disk reproducing device
JPH10243383A (en) Video reproducing device, video recording device, information recording device and recording medium
JP3090056U (en) DVD deck and video playback device

Legal Events

Date Code Title Description
AK Designated states

Kind code of ref document: A1

Designated state(s): AE AG AL AM AT AU AZ BA BB BG BR BY BZ CA CH CN CO CR CU CZ DE DK DM DZ EC EE ES FI GB GD GE GH GM HR HU ID IL IN IS JP KE KG KP KZ LC LK LR LS LT LU LV MA MD MG MK MN MW MX MZ NO NZ OM PH PL PT RO RU SD SE SG SI SK SL TJ TM TN TR TT TZ UA UG US UZ VN YU ZA ZM ZW

AL Designated countries for regional patents

Kind code of ref document: A1

Designated state(s): GH GM KE LS MW MZ SD SL SZ TZ UG ZM ZW AM AZ BY KG KZ MD RU TJ TM AT BE CH CY DE DK ES FI FR GB GR IE IT LU MC NL PT SE TR BF BJ CF CG CI CM GA GN GQ GW ML MR NE SN TD TG

121 Ep: the epo has been informed by wipo that ep was designated in this application
REG Reference to national code

Ref country code: DE

Ref legal event code: 8642

122 Ep: pct application non-entry in european phase
NENP Non-entry into the national phase

Ref country code: JP

WWW Wipo information: withdrawn in national office

Country of ref document: JP