[DESCRIPTION]
[TITLE OF THE INVENTION]
An interactive video game device, a method thereof and a recordable
media directly used for the method
[TECHNICAL FIELD]
The present invention relates to an interactive video game device, a
method thereof and a recordable media directly used for the method. More
specifically, the present invention relates to an interactive video game device, a
method thereof and a recordable media directly used for the method, wherein a
user enjoys the game interactively with the moving picture, simultaneously views a
showing moving picture.
[BACKGROUND OF THE INVENTION] So far, various kinds of video game device is known. According to Korea
patent No. 94-8495, it is described a game control device of using a recorded
image player and a method thereof. According to the invention, records every kind
game program to a video tape, mounts a dynamic ram and hard disk to an outside
of a recorded image player, saves predetermined game program recorded in the
video tape to the dynamic ram and hard disk, and plays the game for controlling a
remote control transmitting unit.
But, according to above game control device, it is need to image playing
equipments like a television and expensive components like a dynamic ram and
hard disk, and need to complex control device for controlling them, so it is a defect
to be expensive. Particularly according to the above former game device, the
problem is that a user cannot enjoy the game interactively with the moving picture,
while simultaneously viewing a showing moving picture.
Addition, according to the game device like a so-called "Playstation(TM)",
while playing the game program recorded previously in an auxiliary memory unit
like a so-called game pack via a predetermined control device, it displays an image
of the game program to connect an image playing device like a television.
Therefore, it is impossible to enjoy the game interactively with the moving picture,
while simultaneously viewing a showing moving picture, according to the recent
game device.
[SUMMARY OF THE INVENTION]
Present invention is invented to solve these above problem. Therefore, it is
an object of the present invention to provide an interactive video game device, a
method thereof and a recordable media directly used for the method to play a game
interactively with a moving picture, while viewing a showing moving picture.
[BRIEF DESCRIPTION OF THE DRAWINGS]
Fig. 1 shows a block diagram of a conventional game control device for
using a conventional recorded image player.
Fig. 2 shows a block diagram of an embodiment of the interactive video
game device according to the present invention.
Fig. 3 shows a timing diagram of a video signal used by an embodiment of
the interactive video game device according to the present invention.
Fig. 4 shows a flowchart of operations of the interactive video game
device according to the present invention.
Fig. 5 shows an embodiment of an image displayed by an external display
connected to the interactive video game device according to the present invention.
Fig. 6 shows an embodiment of image displayed on the external display
apparatus connected to the game device of the present invention.
Fig. 7 shows another embodiment of image displayed on the external
display apparatus connected to the game device of the present invention.
[BEST MODE FOR CARRYING OUT THE INVENTION]
For achieving the above object, the present invention provides an
interactive video game device, which receives a video signal comprises action data
of a predetermined number of bits, the action data prescribes a mutual relation with
a user's motion, from an external image signal source and makes the user enjoy an
interactive video game by receiving the user's action detected by at least one of
external sensors, comprises an action data detector for receiving the video signal
inputted from the external image signal source and detecting the action data; a
sensor signal detector for determining whether or not the at least one of external
sensors are in normal operation and detecting a sensor signal from the sensor if the
at least one of external sensors are determined to be in normal operation; an sensor-signal-associated image processor for receiving the action data detected by
the action data detector and the sensor signal detected by the sensor signal detector,
and generating a sensor-signal-associated image which is associated with mutual
relation of the received signals; and an image output controller for receiving the
sensor-signal-associated image, which is generated by the sensor-signal-associated
image processor, and outputs the sensor-signal-associated image signal of a
predetermined format which is appropriate to an external display apparatus.
According to another aspect of the present invention, an interactive video
game playing method, for making a user enjoy the game by receiving a video
signal, which comprises an action data of a predetermined number of bits, from an
external image signal source and the user's action detected by at least one of
external sensors, comprises the steps of: receiving video signal inputted from the
external image signal source; detecting the action data from the received video
signal; determining whether or not the at least one of external sensors are in
normal operation; detecting a sensor signal from the external sensor when the at
least one of external sensors are determined to be in normal operation; generating
sensor-signal-associated image which is associates with the detected action data
and the sensor signal; and outputting the generated sensor-signal-associated image
as video signal of a predetermined format which is appropriate to an external
display apparatus.
According to another aspect of the present invention, a recordable medium,
which is directly used for an interactive video game playing method in order for
the interactive video game to be played by receiving a user's action detected by at
least one of external sensors, wherein a predetermined signals are recorded on the
medium and the predetermined signals comprise: video signal prescribing a main
image which can be displayed by an image displaying apparatus; and action data
signal of a predeteπnined number of bits prescribing a mutual relation with a
user's action, wherein the action data signal is included in the video signal.
Now, with reference to Figs. 2 to 4, a preferred embodiment of an
interactive video game device of the present invention is described in detail.
Referring to Fig. 2, Fig. 2 shows a block diagram of an embodiment of the
interactive video game device of the present invention. The interactive video game
device 100 (hereafter, simply called as "game device") includes an action data
detector 102, which receives video signal inputted from an external image signal
source 120 and detects action data included in the video signal. As shown in Fig. 2,
the video signal inputted into the game device 100 is outputted directly to the
external display apparatus 140 through an independent path, and also inputted into
the action data detector 102. The external display apparatus 140 can display
images from the image signal source 120 in case the game device 100 of the
present invention is not in operation.
The game device 100 of the present invention further includes a sensor
signal detector 106, which decides whether or not the external sensor 130 is in
normal operation and detects the sensor signal from the sensor 130 in case the
external sensor is determined to be in normal operation. The game device 100 further includes a sensor-signal-associated image processor 108, which receives a
sensor signal detected by the sensor signal detector 106 and generates a sensor-
signal-associated image associated with the received sensor signal. The sensor 130
is used for sensing a predetermined action which is performed by a user in
accordance with moving picture images played. The sensor 130 may be embodied
by, for example, a virtual reality glove used for a well-known virtual reality system.
The sensor 130 may also be a stepping-board type sensor used for a well-known
"DDR (TM) game machine". Appropriate one may be selected out of those
exampled above according to the moving picture being displayed.
The sensor-signal- associated image processor 104 includes a memory like
a ROM for saving a predetermined image data used to generate a sensor-signal-
associated image which is associated with the received sensor signal. It is
preferable that the processor 104 decodes the received sensor signal and outputs
image data, which is associated with decoded sensor signal, as on screen display
("OSD") signal.
Also, the sensor-signal-associated image processor 104 receives the action
data detected by the action data detector 102, and harmonizes the action data and
the signal detected by the sensor signal detector 106 so that various interactions
can be performed by comparing moving picture being displayed with a user's
action. For example, if it is recognized that a character of the present frame of the
moving picture being displayed touches a specific point, it is possible to display
that the user obtains a high score by recognizing the user's action to touch a sensor
130 corresponding to the specific point. The user may watch his or her action
displayed on the external display apparatus 140 by sensing the user's action and
processing it as a sensor-signal-associated image in accordance with the interaction.
An embodiment of the sensor-signal-associated image is described later with
reference to Fig. 5.
The game device 100 of the present invention further includes an action-
data-associated image processor 104, which receives an action data detected by the
action data detector 102 and generates an action-data-associated image associated
with the received action data. The action-data-associated image processor 104
includes a memory like a ROM for saving a predetermined image data to generate
the action-data-associated image which is associated with the received action data.
It is preferable that the processor 104 decodes the received action data and outputs
image data, which is associated with the decoded action data, as OSD signal. An
embodiment of the action-data-associated image is described later with reference
to Fig. 5.
Further, the game device 100 of the present invention further includes an
image output controller 110, which receives a sensor-signal-associated image
generated by the sensor-signal-associated image processor 108, and outputs video
signal of an appropriate format for the external display apparatus 140. If the game
device 100 of the present invention includes the action-data-associated image
processor 104, it may also be possible to receive and output the action-data-
associated image generated by the action-data-associated image processor 104.
Further, the image output controller 110 may output the sensor-signal-associated
image and the action-data-associated image by simply superposing them as being
independent of each other. Or, it may output just necessary one(s) according to the
user's selection.
Detailed operation of the game device 100 of the present invention is
described hereinafter with reference to Figs. 3 and 4.
The external image signal source 120 may be a signal source of a
broadcasting system, also may be a video tape player, or digital video disk player,
etc. The external image signal source 120 is anything all right that can generate the
video signal included an action data signal as shown in Fig. 3. Fig. 3 shows a
timing diagram of a video signal, which is applied to NTSC scanning signal, used
by an embodiment of the interactive video game device according to the present
invention.
As shown in the drawing, the video signal includes an action data of a
predetermined number of bits, such as 8 or 16 bits, within a predetermined
horizontal retrace line of every field. The action data is independent of the image
signal of the predetermined horizontal retrace line. Since the action data signal is
independent of the image signal displayed on the external display apparatus 140, as
described above, it does not affect quality of image display.
The predetermined horizontal retrace line may be the 21 st horizontal retrace
line, which is conventionally assigned to include caption data signals, for example.
In case the conventional caption data needs to be used, any one out of 11th to 15th
horizontal retrace lines may be used as the predetermined horizontal retrace line.
The actual selection of a specific horizontal retrace line is just simple design
consideration to practice the present invention. Practically, it is possible to achieve
natural and various images associated with actions by including a plurality of
action data in a plurality of horizontal retrace lines. Also, the action data of the
present invention may be easily included in interlaced scanning signals by a well-
known conventional method. Further, the action data may also be included in PAL
type scanning signals, as well as NTSC type signals.
Fig. 4 shows a flowchart of operations of the interactive video game device
according to the present invention. The action data signals may have the same
signal levels with those of image signals for the external display apparatus 140
among the video signals. As shown in Fig. 4, a predetermined uppermost area 414
of an image 412 provided from the image signal source 120 is edited to be white,
and at least one of a predetermined sized black image sections 416 is selectively
inserted into the white image area 414. In this case, the image signal section 418 of
the corresponding horizontal retrace line (for example, the first horizontal retrace
line of the corresponding field) of a video signal provided from the image signal
source 120, includes both black and white level signals in turn after white level
signals. Therefore, it is possible for the action data detector 102 to detect the action
data signal by detecting the image signal section.
According to the above described method for recording the action data, the
action data can be included in the desired frame by using an image editor alone
without having additional recording apparatus. Particularly, as shown in Fig. 4, a
user cannot recognize the difference of image quality even in case the black and
white images are processed in the section 412, as described above, because the
image, which is formed by the video signal provided from the image signal source
120, has the section 412 which is not displayed on the external display apparatus
140.
The recorded action data is formed by a predetermined number of bits, and
prescribes a relation of the user's action sensed by the sensor with the main image
displayed. For example, the action data prescribes a time relation (i.e. timing) of
the current main image being displayed with the user's action. Or, the action data
prescribes a motional relation of the current main image being displayed with the
user's action (e.g. a synchronized motion to the main image). For example, in case
the action data has 8 bits, the action data of "00000000" defines an image
corresponding to a skeleton character "standing at attention", and the action data of
"11111111" defines an image corresponding to a skeleton character stretching its
arms and legs, and so on. The detailed shape of an image and practical assignment
of the timing, etc. are just design options for practicing the present invention, so
the details are omitted.
Next, referring to Fig. 5, Fig. 5 shows an embodiment of an image
displayed by an external display connected to the interactive video game device
according to the present invention. As shown in Fig. 5, the game device 100 starts
its operation when electric power is applied to it, and then the video signal is
received from the external image signal source 120 (S402). Next, the action data
detector 102 detects the action data included in the video signal (S404). If the
action data is not detected (S406), the game device 100 of the present invention
completes its operation without performing any other processes on the inputted
video signal. So, the video signal inputted from the image signal source 120 is
displayed on the external display apparatus 140 without any change.
In case the action data is detected (S406), the game device 100 processes
the action-data-associated image associated with the detected action data if the
game device 100 includes the action-data-associated image processor 104 (S408).
As described above, according to the present embodiment, the action-data-
associated image is processed to save a predetermined image data to the action-
data-associated image processor 104 in advance, and outputs the video signal,
which corresponds to the detected action data of the video signal, as on screen
display data, for example.
Next, when the action-data-associated image is processed, it is outputted by
the image output controller 110. The image output controller 110 is formed to
generate an appropriate video signal according to characteristics of the connected
external display apparatus 140, for example, an NTSC or PAL type scanning signal.
The sensor signal detector 106 included in the game device 100 of the
present invention senses the signal from the sensor 130 connected to it
simultaneously or separately with the process of the action-data-associated image
(S412). If the sensor 130 is not operating, the operation control of the game device
100 returns to the above described step S402. However, if the signal from the
sensor 130 is detected, the sensor-signal-associated image processor 108 processes
its associated image according to the relationship of the detected action data with
the sensor signal sensed by the sensor 130 (S414). The processing of the sensor-
signal-associated image is similar to that of the action-data-associated image
except that shapes of displayed images are different. Details on this are described
further with reference to Figs. 6 and 7.
Next, the image output controller 110 outputs the sensor-signal-associated
image as signals of a format appropriate to the external display apparatus 140
(S410). If both signals of the action-data-associated image and the sensor-signal-
associated image are inputted into the image output controller 110, the image
output controller 110 may be formed to output either all images or selected
image(s) of them according to the user's choice.
The above described operations are repeatedly processed until no external
video signal is inputted or until no more action data is detected even though the
external video signal is inputted.
Next, details of the action-data-associated image are described with
reference to Figs. 6 and 7. Fig. 6 shows an embodiment of image displayed on the
external display apparatus 140 connected to the game device 100 of the present
invention. Fig. 7 shows another embodiment of image displayed on the external
display apparatus 140 connected to the game device 100 of the present invention.
As shown in Fig. 6, the main image 510 provided from the external image signal
source 120 is displayed at the center of the screen. The sensor-signal-associated
image is displayed on an appropriate position of the screen. According to the
present embodiment, the sensor-signal-associated image 512 is applied to a game
for evaluating simultaneity of the main image and the user's action according to
the relationship of the detected action data and the sensor signal sensed by the
sensor 130, and the evaluated result is presented as the number of stars.
Next, referring to Fig. 7, there is shown an embodiment where the action-
data-associated image 514, which is associated with the detected action data, is
also displayed. The action-data-associated image 514 is expressed as a skeleton
character image to which the main image 510 is simplified. According to another
embodiment of the present invention, the action-data-associated image 514 may
reflects the user's motion by mixing the user's action, which is sensed by the
sensor-signal-associated image processor 108, with the action-data-associated
image of the above described embodiment.
[INDUSTRIAL APPLICABILITY]
According to the present invention, a user may interactively enjoy various
games while watching moving pictures displayed.