WO2002032523A1 - Dispositif et procede de jeu - Google Patents

Dispositif et procede de jeu Download PDF

Info

Publication number
WO2002032523A1
WO2002032523A1 PCT/US2001/027764 US0127764W WO0232523A1 WO 2002032523 A1 WO2002032523 A1 WO 2002032523A1 US 0127764 W US0127764 W US 0127764W WO 0232523 A1 WO0232523 A1 WO 0232523A1
Authority
WO
WIPO (PCT)
Prior art keywords
bonus
card
raceway
exposed
primary game
Prior art date
Application number
PCT/US2001/027764
Other languages
English (en)
Inventor
Steven A. Weiss
Original Assignee
Casino Data Systems
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Casino Data Systems filed Critical Casino Data Systems
Priority to MXPA03003356A priority Critical patent/MXPA03003356A/es
Priority to BR0114816-8A priority patent/BR0114816A/pt
Priority to AU1122102A priority patent/AU1122102A/xx
Priority to JP2002535757A priority patent/JP2004514474A/ja
Priority to AU2002211221A priority patent/AU2002211221B2/en
Priority to NZ525627A priority patent/NZ525627A/en
Priority to EP01979235A priority patent/EP1328326A1/fr
Publication of WO2002032523A1 publication Critical patent/WO2002032523A1/fr

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes

Definitions

  • the following invention is generally related to instrumentalities and methodologies in gaming devices. More specifically, the instant invention is directed to a gaming device having a primary game having not only a winning outcome, but also a triggering outcome for at least one secondary game. Most specifically, the secondary game allows continued play after the player's earned bonus round has expired.
  • the primary purpose of playing any game is to win the game. While a player may initially find enjoyment in trying to win a particular game, repeatedly playing the same game eventually becomes tiresome without positive stimulus. Accordingly, several games have been developed to offer a "bonus" game, which offers a player the prospect of engaging in a different gaming proposition.
  • the elusive bonus game appears infrequently and consists of only one exciting round, after which the player is returned to the initial game which can produce tedium should the player enjoy the bonus game much more than the primary game offered on the machine, it should be sustainable.
  • the present invention is distinguishable over the prior art in a multiplicity of ways.
  • the instant invention retains the player's interest by providing the player with the potential for engaging in several different gaming propositions, by providing a device and method for playing one or more different bonus games during a gaming session without changing machines.
  • the instant invention allows a player to continue playing a particular bonus game after the earned bonus period has expired, rather than automatically returning to the primary game.
  • a gaming device comprising, in combination: a display, wagering means, and a processor interposed between said display and said wagering means to initiate play of a primary game on said display upon activation of said wagering means, said display having at least one outcome which triggers a first bonus, wherein said first bonus allows play due as a function of performance on said primary game and said first bonus also includes means for continued first bonus play after said play which as due as a function of performance from said primary game has expired.
  • a gaming device comprising, in combination: a display, wagering means, and a processor interposed between said display and said wagering means to initiate play of a primary game on said display upon activation of said wagering means, said display having at least one outcome which triggers a first bonus, wherein said first bonus is defined by a series of locales and at least one exposed card from a deck of cards and decision means for deciding whether a subsequent card to be exposed is higher than or lower than said exposed card.
  • a gaming device comprising, in combination: a display, agering means, and a processor interposed between said display and said wagering means to initiate play of a primary game on said display upon activation of said wagering means, said display having at least one outcome which triggers a first bonus, wherein said first bonus is defined by a raceway about which a ball is propelled, said ball coming to rest on one of a plurality of awards located adjacent said raceway.
  • Figure 1 is a flowchart of the methodology according to the present invention.
  • Figure 2 is a depiction of the apparatus associated therewith.
  • Figure 3 is a depiction of a primary game screen, embodied in an RXC matrix.
  • Figure 4 is a depiction of a first bonus screen, associated with a card event.
  • Figure 5 is a depiction of a second bonus screen, associated with a spin event.
  • reference numeral 10 as shown in FIG. 2 is directed to the device according to the present invention.
  • the device 10 includes a housing 16 which supports a visual display 2, preferably a video monitor, therewithin (FIG. 2).
  • the display 2 may include a window 8 for special messages or for incrementing counting of credits accumulated by the player.
  • the device also includes an LED or other readout 4 for prompting the player and can provide similar verbiage as the window 8 or in lieu thereof, to stimulate the player.
  • the device includes an inlet 6 for the reception therein for coins, currency or the like to auger in the inception of play.
  • a plurality of decision-making buttons 12 are located on the face of the apparatus 10, preferable below the display 2 and a pull handle 14 can be used to initiate play or as an alternative to supplement the decision-making buttons 12.
  • a coin hopper 18 or other payment methods, i.e., ticket printers, may be included to effectuate an output of an award due the player.
  • the device 10 may have a top portion 32 with a display thereon having a motif correlative with the game to be played and can include a paytable.
  • a plurality of speakers 34 may be included on the device for aural interaction with the player.
  • the apparatus also includes a processor P coordinating all functions and a random number generator G operatively coupled thereto for generating outcomes.
  • the display 2 features a plurality of symbols 20 arranged in a row and column (RXC) matrix 21.
  • Paylines 22 correspond to areas on the matrix in which winning combinations may be located.
  • the preferred embodiment features a 3X5 matrix with either 9, 15 or 25 paylines.
  • the player is then entitled to a predetermined number of bonus games by virtue of attaining the triggering outcome. After these games have been played, the player has an opportunity to continue playing the bonus game by making further wagers.
  • two bonus games are possible. Each has an associated triggering outcome.
  • One of these games is a card-based game, shown in FIG. 4.
  • Spaces for playing cards are arranged in plural (N) tiers, preferably three, with each play space 41 associated with a bonus value 42.
  • the game begins with the revealing of an initial card in the starting space 40 (on tier 1), with the remaining play spaces 41 on tiers one through N filled with cards that are face-down.
  • the player guesses whether the card with the next-higher bonus value (preferably an adjacent card or one that is highlighted as by flashing or one whose bonus value is highlighted or flashing) will have a higher value or a lower value than the initial card. If the player is correct, play continues, with the player guessing the relative subsequent values of cards (either against the initial card or the card last exposed) until either the player guesses wrong or until all the cards in the playing field are exposed. Successfully comparing all cards could entail a supplemental bonus or jackpot. Additionally, the player may have the opportunity to replace the "current" exposed up-card (i.e., the one against which the player's next card will be compared) with a new card from the deck. In the preferred embodiment, the player has only one opportunity to replace a card during each session of the bonus game. Replacement may entail a further expenditure. If the player is incorrect, the game ends and the player is awarded the bonus value associated with the last correct card chosen.
  • the next-higher bonus value preferably an adjacent card or one that is
  • the initial card at starting space 40 is a 2.
  • Most players would decide the next card (i.e., at space 41.1) will be higher.
  • a "tie” e.g., a 2 at space 41.1
  • the covered card e.g. at space 41.2
  • the last exposed card i.e., at space 41.1.
  • all comparisons may be against the initial card at starting space 40. Should the player have to compare against a card of "middle rank" (e.g.
  • the player may be given the opportunity to "buy” (or merely receive) a different card. Assume the player guesses incorrectly and loses.
  • One feature of the present invention allows the player to continue playing the bonus game. In this event, the player is now wagering using more funds or credits, since the free bonus round has expired. Thus, the player can continue to enjoy the bonus game.
  • a second, spin-based, bonus game is depicted in FIG. 5.
  • the player is given a set of winning positions, which may be either player chosen, predetermined or randomly- chosen.
  • the game begins when a ball 47 is propelled along a raceway 45, e.g., along arrow "A" and is allowed to orbit in the raceway until it comes to a halt by descending (along arrow "B") on to one of the positions 46 adjacent a center of the raceway, producing an outcome.
  • Each position 46 has a value (e.g., 46.1, 46.2 . . . 46. Z) If this outcome corresponds to any of the winning positions assigned to the player, the player wins, with the amount of the award determined by an associated paytable or by indicia at the position 46.
  • the player loses. As in the previous bonus event, the player can continue in the bonus game by wagering on the outcome of the "spin" game in which the ball 47 reorbits the raceway, ultimately landing on one of the position 46.Z.

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)

Abstract

L'invention concerne un procédé et un dispositif (10) de jeu. Selon l'invention, le joueur joue à un premier jeu pour parvenir à un résultat gagnant, ce jeu comprenant au moins un jeu de bonus qui peut être déclenché par un résultat ou des résultats particuliers de ce premier jeu. Ces jeux de bonus permettent au joueur de continuer à jouer en misant sur le jeu de bonus lui-même après expiration d'une période de bonus initiale gagnée avec le premier jeu.
PCT/US2001/027764 2000-10-13 2001-10-12 Dispositif et procede de jeu WO2002032523A1 (fr)

Priority Applications (7)

Application Number Priority Date Filing Date Title
MXPA03003356A MXPA03003356A (es) 2000-10-13 2001-10-12 Dispositivo y metodo de juego.
BR0114816-8A BR0114816A (pt) 2000-10-13 2001-10-12 Dispositivo e método para jogar
AU1122102A AU1122102A (en) 2000-10-13 2001-10-12 Gaming device and method
JP2002535757A JP2004514474A (ja) 2000-10-13 2001-10-12 ゲームデバイスおよび方法
AU2002211221A AU2002211221B2 (en) 2000-10-13 2001-10-12 Gaming device and method
NZ525627A NZ525627A (en) 2000-10-13 2001-10-12 Gaming device and method
EP01979235A EP1328326A1 (fr) 2000-10-13 2001-10-12 Dispositif et procede de jeu

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US68780400A 2000-10-13 2000-10-13
US09/687,804 2000-10-13

Publications (1)

Publication Number Publication Date
WO2002032523A1 true WO2002032523A1 (fr) 2002-04-25

Family

ID=24761913

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2001/027764 WO2002032523A1 (fr) 2000-10-13 2001-10-12 Dispositif et procede de jeu

Country Status (8)

Country Link
EP (1) EP1328326A1 (fr)
JP (1) JP2004514474A (fr)
AU (2) AU2002211221B2 (fr)
BR (1) BR0114816A (fr)
MX (1) MXPA03003356A (fr)
NZ (1) NZ525627A (fr)
WO (1) WO2002032523A1 (fr)
ZA (1) ZA200303515B (fr)

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2005102479A1 (fr) * 2004-04-20 2005-11-03 Ainsworth Game Technology Limited Machine de jeux
WO2005107912A1 (fr) * 2004-05-10 2005-11-17 Paltronics Australasia Pty Limited Systeme et procede pour fournir plusieurs jeux
GB2407902B (en) * 2002-09-11 2006-07-12 Igt Reno Nev Gaming device having an award level determination competition
SG136844A1 (en) * 2006-04-18 2007-11-29 Walker Digital Llc Methods and apparatus for free play mode operation of gaming devices
AU2005234808B2 (en) * 2004-04-20 2010-12-02 Ainsworth Game Technology Limited Gaming machine
AU2005240220B2 (en) * 2004-05-10 2011-09-01 Paltronics Australasia Pty Limited A system and method for providing a plurality of games
US8257164B2 (en) 2007-10-30 2012-09-04 Igt Gaming system, gaming device and method for providing an outcome enhancing feature
US8764545B2 (en) 2005-10-17 2014-07-01 Cork Group Trading Ltd. Multi-level wager games with autocomplete

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2013202150A1 (en) 2013-03-28 2014-10-16 Aristocrat Technologies Australia Pty Limited An electronic method of gaming, a game controller and a gaming system

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5775993A (en) * 1996-01-31 1998-07-07 Innovative Gaming Corporation Of America Roulette gaming machine
US5823873A (en) * 1995-06-28 1998-10-20 Moody Ernest W Method of playing electronic video poker games
US5848932A (en) * 1994-09-23 1998-12-15 Anchor Gaming Method of playing game and gaming games with an additional payout indicator
US6311976B1 (en) * 2000-09-01 2001-11-06 Shuffle Master Inc Video game with bonusing or wild feature
US6312332B1 (en) * 1998-03-31 2001-11-06 Walker Digital, Llc Method and apparatus for team play of slot machines

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB9126815D0 (en) * 1991-12-18 1992-02-19 Maygay Machines Gaming and amusement machines
US5292127C1 (en) * 1992-10-02 2001-05-22 Arcade Planet Inc Arcade game
AUPM816194A0 (en) * 1994-09-15 1994-10-13 Aristocrat Leisure Industries Pty Ltd Improved multiple line gaming machine
WO1999045509A1 (fr) * 1998-03-06 1999-09-10 Mikohn Gaming Corporation Machine a sous rejouant un bonus

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5848932A (en) * 1994-09-23 1998-12-15 Anchor Gaming Method of playing game and gaming games with an additional payout indicator
US5823873A (en) * 1995-06-28 1998-10-20 Moody Ernest W Method of playing electronic video poker games
US5775993A (en) * 1996-01-31 1998-07-07 Innovative Gaming Corporation Of America Roulette gaming machine
US6312332B1 (en) * 1998-03-31 2001-11-06 Walker Digital, Llc Method and apparatus for team play of slot machines
US6311976B1 (en) * 2000-09-01 2001-11-06 Shuffle Master Inc Video game with bonusing or wild feature

Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8210929B2 (en) 2001-01-30 2012-07-03 Igt Gaming device having an award level determination competition
US7192344B2 (en) 2001-01-30 2007-03-20 Igt Gaming device having an award level determination competition
GB2407902B (en) * 2002-09-11 2006-07-12 Igt Reno Nev Gaming device having an award level determination competition
AU2005234808B2 (en) * 2004-04-20 2010-12-02 Ainsworth Game Technology Limited Gaming machine
WO2005102479A1 (fr) * 2004-04-20 2005-11-03 Ainsworth Game Technology Limited Machine de jeux
US7934984B2 (en) 2004-05-10 2011-05-03 Paltronics Australasia Pty Limited System and method for providing a plurality of games
AU2005240220B2 (en) * 2004-05-10 2011-09-01 Paltronics Australasia Pty Limited A system and method for providing a plurality of games
WO2005107912A1 (fr) * 2004-05-10 2005-11-17 Paltronics Australasia Pty Limited Systeme et procede pour fournir plusieurs jeux
US8764545B2 (en) 2005-10-17 2014-07-01 Cork Group Trading Ltd. Multi-level wager games with autocomplete
SG136844A1 (en) * 2006-04-18 2007-11-29 Walker Digital Llc Methods and apparatus for free play mode operation of gaming devices
US8257164B2 (en) 2007-10-30 2012-09-04 Igt Gaming system, gaming device and method for providing an outcome enhancing feature
US8579699B2 (en) 2007-10-30 2013-11-12 Igt Gaming system, gaming device and method for providing an outcome enhancing feature
US8636583B2 (en) 2007-10-30 2014-01-28 Igt Gaming system, gaming device and method for providing an outcome enhancing feature
US9235966B2 (en) 2007-10-30 2016-01-12 Igt Gaming system, gaming device and method for providing an outcome enhancing feature
US9495842B2 (en) 2007-10-30 2016-11-15 Igt Gaming system, gaming device and method for providing an outcome enhancing feature

Also Published As

Publication number Publication date
AU1122102A (en) 2002-04-29
EP1328326A1 (fr) 2003-07-23
NZ525627A (en) 2005-02-25
MXPA03003356A (es) 2004-12-02
BR0114816A (pt) 2005-01-25
ZA200303515B (en) 2004-03-31
JP2004514474A (ja) 2004-05-20
AU2002211221B2 (en) 2007-09-13

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