WO2001066205A1 - Go store detector and go system - Google Patents
Go store detector and go system Download PDFInfo
- Publication number
- WO2001066205A1 WO2001066205A1 PCT/JP2000/001372 JP0001372W WO0166205A1 WO 2001066205 A1 WO2001066205 A1 WO 2001066205A1 JP 0001372 W JP0001372 W JP 0001372W WO 0166205 A1 WO0166205 A1 WO 0166205A1
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- WIPO (PCT)
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- stone
- black
- white
- grid
- coil
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/02—Chess; Similar board games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00406—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a vertical game board
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2483—Other characteristics
- A63F2009/2485—Other characteristics using a general-purpose personal computer
- A63F2009/2486—Other characteristics using a general-purpose personal computer the computer being an accessory to a board game
Definitions
- the present invention relates to an apparatus for distinguishing black stones from white stones and detecting the start of a go stone on a go board, and a go system capable of automatically generating and processing game record data while detecting the go stones.
- the present invention provides a Go system and a Go system that can automatically generate game record data during a game using a full-fledged go board and can easily arrange go stones based on the game data. It is an object of the present invention to provide a go stone detection device used for a vehicle.
- a go stone detection device includes:
- Energization control means for variably controlling the energization current to each drive coil below each of the grids
- the energization control means changes the energizing current to the previous isi-moving coil, the level of the electromotive force induced in the detection coil changes when the goishi is not placed on the corresponding grid and when the black stone is placed.
- Black stone and white stone which are made of different materials so that they are different when the stone is placed and when the stone is placed,
- Detecting means for distinguishing and detecting black stone and white stone on each grid according to the level of the electromotive force induced in the detection coil when the current supplied to each of the drive coils changes by the current control means;
- the energization control means variably controls the energization current to each horse driving coil below each grid, and when the energization current changes, no go stone is placed on each grid. Since the level of the electromotive force induced in the horse coil differs between when the black stone is placed and when the white stone is placed, these states can be distinguished and detected. Black stones and white stones on each grid can be detected separately.
- one of the black stone and the white stone may be formed of a magnetic material, and the other may be formed of a non-magnetic metal.
- an electromotive force is induced in the detection coil.
- an electromotive force is induced in the direction in which current flows in the opposite direction to the drive current, and when changing from ON to OFF, current flows in the same direction as the drive current.
- a directional electromotive force is induced.
- the level of the electromotive force induced by the detection level is different, it is possible to detect the goishi on each of the grids by distinguishing between the black stone and the white stone.
- the magnetic material can be ferrite.
- the magnetic metal can be aluminum or copper.
- the detection coil and the drive coil may be spirally formed on the same plane so as to be alternately adjacent to each other.
- the detection coil and the drive coil can be spirally wound on a cylindrical surface and arranged vertically, but the thickness increases. Therefore, by forming a spiral shape on the same plane so as to be adjacent to each other alternately as described above, it is possible to make the detection coil and the drive coil on a single film as thin as possible using a coil. The induction action between them increases, the number of parts and the number of assembly steps can be reduced, and the cost can be reduced.
- Go system includes:
- Game record data generating means for generating game record data based on information from the go stone detection device
- the game record data generating means generates the game record data.
- Go system includes:
- a go-stone detection device for detecting go-stones on the grid of the go board body by distinguishing between black stone and white stone; Starting switches for black and white that are manually operated,
- a game data generating means for generating game data
- the go stone detection device of the Go system a device that distinguishes and detects black stone and white stone based on the electromotive force level can be used.
- a game record data storage means for storing the generated game record data may be included.
- the game record can be reproduced based on the stored game data, and the game can be thoroughly studied.
- the game record can be reproduced at any time if it is stored in a removable memory such as a floppy disk.
- the game record data may be generated such that go stones are arranged and displayed in a wearing procedure on a grid on a screen.
- the go stones are displayed side by side in the same manner as in the actual battle, so that it is easy to understand and the examination is easy. Also, by using this method, you can watch the game in real time on the screen.
- the game record data may include a display means for displaying an image of the game record data on a screen and a print means for displaying a print.
- FIG. 1 is a diagram showing an overall system configuration of a Go system according to one embodiment of the present invention.
- FIG. 2 is a cross-sectional view and a plan view showing a go stone detection unit in the go board body of the embodiment.
- FIG. 3 is a diagram showing a circuit configuration of the entire system of the embodiment.
- FIG. 4 is a circuit diagram showing a specific configuration example of a switch group.
- FIG. 5 is a time chart showing the state of each signal according to the state on the grid. ⁇ Best mode for carrying out the invention>
- FIG. 1 shows an external view of a Go system according to an embodiment, in which a go board body 1 provided with a control circuit including a go stone detection switch described later, a black stone made of a ⁇ ⁇ -type body, a non-magnetic metal And two operation buttons that are connected to the control circuit of the go board body 1 and that are manually operated alternately in black and white for each start.
- Starting switch 3 a personal computer 4 connected to the control circuit of the go board body 1, a printer 5 connected to the computer 4, a control circuit of the go board body 1, a personal computer 4, a printer 5, etc.
- a switch operation panel 6 having a power switch.
- the board surface of the go board body 1 has 19 paths each in the vertical and horizontal directions, and a force of 19 x 19 to form a total of 36 1 eyes (go grid).
- An electronic component and an electrical component are mounted, and a connector (not shown) for connecting the starting switch 3, the personal computer 4, and the switch operation panel 6 is formed on a side surface or a lower surface.
- FIG. 2 schematically illustrates a vertical cross section of each of the grids of the grid body 1.
- the detection coil and drive coil can also be arranged vertically in a spiral shape wound on a cylindrical surface. If formed on a single film as described above, it can be made as thin as possible. And the induction between the coils also increases, The number of parts and the number of assembly steps can be reduced, and the cost can be reduced.
- FIG. 3 shows a circuit configuration of the entire system including a circuit unit mounted inside the go board main body 1 and a circuit unit used in the personal computer 4.
- the data processing unit 33 is further connected with an operation unit 34 (including the start switch 3 and the switch operation panel 6 in FIG. 1) via the interface 34.
- the data processing unit 33 is composed of, for example, a microcomputer, and determines whether or not there is a goishi for all the grids based on the signal level of each signal line from the detector group 31 as shown in FIG. They are detected separately.
- the memory 36 is used for such control.
- FIG. 5 shows a specific configuration example of the switch group 31.
- 19 detection coils corresponding to the 19 grids arranged in tandem.11.Detection wires DET with 1 A connected in series are arranged in rows corresponding to the 19 grids. You.
- 19 drive coils 11 corresponding to 19 grids arranged in a row are connected in series.
- 19 drive coils DV are connected in series. Is done.
- a drive circuit 41 for outputting a rectangular drive current to each of the drive lines DV 1 to DV 19 is connected to each end of each of the drive lines 0 1 to 0 19.
- an amplifier 42 is connected to each end of each of the detection lines DET1 to DET19, and the output of the amplifier 42 is input to the + terminals of the two comparators 43 and 44.
- Different judgment voltages E 1 and E 2 (E 1> E 2) obtained by dividing the reference voltage by the resistors 45 and 46 are input to one terminal of the comparators 43 and 44.
- the output terminals of the comparators 43 and 44 are connected to a determination circuit 47, and the drive signals from the respective drive circuits 41 are input to the determination circuit 47.
- the electromotive force induced in the detection coil 11 A below the grid where no go stone is placed With respect to the reference level of the electromotive force induced in the detection coil 11 A below the grid where no go stone is placed, the electromotive force induced in the detection coil 11 A below the grid where the black stone is placed And the level of the electromotive force induced in the detection coil 11 A below the grid on which the white stone is placed is reduced.
- black stone made of fluorite, which is a magnetic material is present above the detection coil 11A, the coupling coefficient is increased by the magnetic material, and the electromotive force level is increased.
- the level of the positive electromotive force (hereinafter the same) generated in the detection coil 11A depends on the level.
- the output voltage generated in the amplifier 42 is higher than the determination voltage E 1, and the output voltage generated in the amplifier 42 is lower than the determination voltage E 2 due to the level of the electromotive force in the state where the white stone is placed;
- the determination voltages El and E2 are set so that the output voltage generated in the amplifier 42 is higher than E2 and lower than E1 according to the level of the electromotive force when no go stone is placed.
- the outputs of the comparators 4 3 and 4 4 are both high level, and when the white stone is placed on the grid, the outputs of the comparators 4 3 and 4 4 are output.
- the output of the comparator 43 becomes a high level and the output of the comparator 44 becomes a singular level.
- 47 these states can be determined.
- the drive line is determined based on the timing of outputting the horse pulse on each drive line DVn and the determination result of each determination circuit 47 connected to the detection lines DET1 to DET19. Go stones on the grid on DV n can be detected by distinguishing black stones from white stones. Then, when the drive lines 01 to 019 are driven and scanned once, it is possible to know the stones of all the grids.
- the data processing section 33 performs a horse scan dynamic scanning of the drive lines DV 1 to DV 19, and Go stones are detected separately from black stones and white stones, and the results of the previous and present detections are compared, and the classification of black stones and white stones, position data, and “stones are placed” and “stones are removed”
- the game data is generated based on the data of "ta", and the order is added, and then stored in the memory 36.
- the game record data is updated by operating the start switch 3, even if the go stones are dropped or the go stones are misaligned, the data is updated with the correct condition. , You can create a game record accurately.
- the display drive unit is controlled based on the game record data, and sequentially displayed on the screen of the personal computer 4.
- the black number is on the lower side and the white number is on the upper side, so the black number and the white number are distinguished based on the signal from the start switch 3.
- the black incense is displayed on the bottom and the white one on the top.
- the game record data is stored in the memory 36, the game data can be read out from the memory 36 and reproduced after playing, so that it can be thoroughly studied. Needless to say, it is possible to easily provide a pause function and a return function.
- a third party eg, commentator
- a third party eg, commentator
- the grid may be indicated by coordinates (such as 1), or a stone on the grid may be displayed with a start number attached. . Users will be pleased if they can return the print of the game record data after the game ends at the Gokaisho.
- the game data can be stored in a removable memory such as a floppy disk, and can be reproduced at a later date, and the game data can be managed and stored.
- a self-service system is used in which players record the game data on a floppy disk or the like and submit the printed game record after the game is over. And you don't need to have a clerk.
- the switch group 31 In the circuit of the entire system shown in FIG. 3, the switch group 31 must be provided on the power of the go board 1, and the data processing section 33 and the memory 36 must be provided on the go board 1 side.
- the data processing section 33 and the memory 36 are provided on the go board 1 side, the connection with the computer 4 is unnecessary when the screen display during the game is not desired. Also, if the game record data is output as a video signal, it can be connected to the video terminal of the TV instead of the PC 4 for playback. Further, if the memory such as the floppy disk is detachable from the go board main body 1, the reproduction can be performed only by the personal computer 4. On the other hand, even when the data processing unit 33 and the memory 36 are provided on the personal computer 4 side, the data processing unit 33 is composed of programs stored on a floppy disk, CD, etc. in order to use an existing personal computer. Good to do.
- a battery preferably a rechargeable battery
- the starting switch 3 is wirelessly transmitted to the circuit in the main body 1 of the board, the wiring from the board is eliminated and the appearance is good.
- Each player may have a black remote control switch and a white remote control switch.
- start switch 3 can incorporate a game clock for measuring the start time for each of the black and white players used for the game with time restrictions, and the clock can be displayed on the screen of the personal computer 4.
- the starting switch and the switch operation panel can be integrated, and further, these operation switches can be provided on the go board main body 1 to achieve compactness.
- the provision of the starting switches for black and white Not only can the staff data be accurately created, and the black numbers can be displayed on the bottom and the white numbers on the top can be displayed reliably, so it can be used for formal games.
- a system without a switch can also be provided. With this method, it is not guaranteed that an accurate game record will be created and saved if the go stone is dropped or the go stone is misaligned, but the go stone detector detects black stone and white stone separately.
- the display in real time can be performed accurately, especially when there is no need to create and save an accurate game record, this can be done in time, and the examination of the go game can be performed without any problem.
- the present invention can be used not only for amateur go lovers but also for professional chess players, and can be widely used in competitions and go classrooms where many people play games. , Which greatly contributes to the game console industry.
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Abstract
Detectors are provided under the intersections on a go board so as to detect a stone placed on an intersection, making a distinction between white and black stones. Data on the record is generated according to the information on the detection by the detectors every time either of the stone-placement switches arranged for the white player and black player and operated after either of the players places a stone is operated. Thus, the record can be displayed on a screen according to the data on the go record during or after the game or printed out.
Description
明 細 書 Specification
碁石検出装置及び囲碁システム Go stone detection device and go system
〈技術分野〉 <Technical field>
本発明は、 碁盤上への碁石の着手を黒石と白石とを区別して検出する装置及び 該碁石を検出しつつ棋譜データを自動的に生成処理することができる囲碁システ ムに関する。 The present invention relates to an apparatus for distinguishing black stones from white stones and detecting the start of a go stone on a go board, and a go system capable of automatically generating and processing game record data while detecting the go stones.
〈背景技術〉 <Background technology>
囲碁の棋カ向上のためには、 自分自身の過去に対局した手合いの手順又は他の 高段者 (概ねプロ棋士) の対局棋譜を並べ直しをすることが必要になる。 In order to improve the performance of Go, it is necessary to rearrange the procedures of the game played by oneself in the past or the game records of other high-ranked players (generally professional chess players).
しかし、 インタ一ネッ卜のようなパソコン画面を介しての対局では再現処理も 可能であろうカ、 通常の碁盤での対局では、 プロ棋士は別として自分の対局中に 棋譜記録を残すことは、 実質的に困難である。 However, it would be possible to reproduce the game through a PC screen such as the Internet.In a normal game on a go board, it would be impossible for a professional shogi player to leave a game record in his or her own game. It is practically difficult.
本発明は、 本格的な碁盤を用いての対局中に、 自動的に棋譜のデータを生成で き、 その棋譜データに基づいて容易に碁石を並べることができるようにした囲碁 システム及び該囲碁システムに使用される碁石検出装置を提供することを目的と する。 The present invention provides a Go system and a Go system that can automatically generate game record data during a game using a full-fledged go board and can easily arrange go stones based on the game data. It is an object of the present invention to provide a go stone detection device used for a vehicle.
〈発明の開示〉 <Disclosure of the Invention>
上記の目的を達成するため、 本発明に係る碁石検出装置は、 In order to achieve the above object, a go stone detection device according to the present invention includes:
碁盤本体の各碁盤目下方に配設した検出コィル及び駆動コイルと、 A detection coil and a drive coil arranged below each grid of the go board main body;
前記各碁盤目下方の各駆動コィルへの通電電流を可変制御する通電制御手段 と、 Energization control means for variably controlling the energization current to each drive coil below each of the grids,
前記通電制御手段による前 isi区動コィルへの通電電流の変化時に、 前記検出コ ィルに誘起される起電力のレベルが、 対応する碁盤目上に碁石が置かれないとき と、 黒石が置かれたときと、 白石が置かれたときとで、 それぞれ異なるように異 なる材料で形成された黒石及び白石と、 When the energization control means changes the energizing current to the previous isi-moving coil, the level of the electromotive force induced in the detection coil changes when the goishi is not placed on the corresponding grid and when the black stone is placed. Black stone and white stone, which are made of different materials so that they are different when the stone is placed and when the stone is placed,
前記通電制御手段による前記各駆動コィルへの通電電流の変化時に前記検出コ ィルに誘起される起電力のレベルに応じて各碁盤目上の黒石と白石とを区別して 検出する検出手段と、 Detecting means for distinguishing and detecting black stone and white stone on each grid according to the level of the electromotive force induced in the detection coil when the current supplied to each of the drive coils changes by the current control means;
を含んで構成したことを特徴とする。
かかる構成とすれば、 通電制御手段により、 各碁盤目下方の各馬区動コイルへの 通電電流が可変制御され、 該通電電流が変化するときに、 各碁盤目上に碁石が置 かれないときと、 黒石が置かれたときと、 白石が置かれたときとで、 馬区動コイル に誘起される起電力のレベルが相違するので、 これらの状態を区別して検出する ことができ、以つて各碁盤目上の黒石と白石とを区別して検出することができる。 例えば、 前記黒石及び白石の一方を磁性体、 他方を非磁性体金属で形成すれば よい。 Is characterized by including. With such a configuration, the energization control means variably controls the energization current to each horse driving coil below each grid, and when the energization current changes, no go stone is placed on each grid. Since the level of the electromotive force induced in the horse coil differs between when the black stone is placed and when the white stone is placed, these states can be distinguished and detected. Black stones and white stones on each grid can be detected separately. For example, one of the black stone and the white stone may be formed of a magnetic material, and the other may be formed of a non-magnetic metal.
このようにすれば、 動コイルへの駆動電流の変化時、 例えば矩形パルスの通 電を O F Fから O N及び O Nから O F Fに変化するときに、 それぞれ検出コイル に起電力が誘起される。 具体的には、 O F Fから O Nに変化するときは、 駆動電 流と反対方向に電流を流す方向の起電力が誘起され、 O Nから O F Fに変化する ときは、 駆動電流と同一方向に電流を流す方向の起電力が誘起される。 In this way, when the drive current to the moving coil changes, for example, when the rectangular pulse current changes from OFF to ON and from ON to OFF, an electromotive force is induced in the detection coil. Specifically, when changing from OFF to ON, an electromotive force is induced in the direction in which current flows in the opposite direction to the drive current, and when changing from ON to OFF, current flows in the same direction as the drive current. A directional electromotive force is induced.
そして、 碁石が置かれない状態で検出コイルに誘起される起電力を基準レベル とすると、 磁性体で形成される碁石が置かれた場合は、 磁性体により結合係数が 増大するため、 検出コイルに発生する起電力は基準レベルより増大する。 When the electromotive force induced in the detection coil without the go stone is taken as the reference level, when the go stone formed of the magnetic material is placed, the coupling coefficient increases due to the magnetic material. The generated electromotive force is higher than the reference level.
また、 非磁性体金属で形成される碁石が置かれた場合は、 検出コイルに起電力 が誘起されるのと同じ原理で非磁性体金属の碁石にも同一方向の起電力が誘起さ れる。 検出コイルは駆動コイルと碁石との間に挟まれているため、 両側の駆動コ ィルに流れる電流と碁石に誘起される起電力により流れる電流の方向が相反して いることにより、 これらが打ち消しあって検出コイルに誘起される起電力は基準 レベルより減少する。 When a go stone formed of a nonmagnetic metal is placed, an electromotive force in the same direction is also induced in the nonmagnetic metal go stone by the same principle as that of an electromotive force in the detection coil. Since the detection coil is sandwiched between the drive coil and the go stone, the directions of the current flowing through the drive coils on both sides and the current flowing due to the electromotive force induced by the go stone are opposite to each other. Therefore, the electromotive force induced in the detection coil decreases below the reference level.
このよ.うに、 検出レベルに誘起される起電力のレベルが相違することにより、 各碁盤目上の碁石を、 黒石と白石とを区別して検出することができる。 As described above, since the level of the electromotive force induced by the detection level is different, it is possible to detect the goishi on each of the grids by distinguishing between the black stone and the white stone.
ここで、 例えば前記磁性体をフエライトとすることができる。 Here, for example, the magnetic material can be ferrite.
この場合、 フェライ トは導体ではないので、 フェライ ト自体に起電力は誘起さ れず、 検出コイルの起電力を打ち消すことはない。 したがって、 上記各状態の起 電力のレベルの相違が大きく生じ、 検出精度を高めることができる。 In this case, since the ferrite is not a conductor, no electromotive force is induced in the ferrite itself, and the electromotive force of the detection coil is not canceled. Accordingly, the level of the electromotive force in each of the above-mentioned states greatly differs, and the detection accuracy can be improved.
また、 例えば、 前記 磁性体金属を、 アルミ又は銅とすることができる。 Also, for example, the magnetic metal can be aluminum or copper.
この場合、 アルミ又は銅は良導体であるため、 前記検出コイルに誘起される起
電力を相殺して減少させる起電力を大きく生じる。 したがって、 上記各状態の起 電力のレベルの相違が大きく生じ、 検出精度を高めることができる。 In this case, since aluminum or copper is a good conductor, the induction induced in the detection coil A large electromotive force that offsets and reduces the power is generated. Accordingly, the level of the electromotive force in each of the above-mentioned states greatly differs, and the detection accuracy can be improved.
また、 前記検出コイル及び駆動コイルを、 交互に隣接するように同一平面上に 渦巻き状に形成してもよい。 Further, the detection coil and the drive coil may be spirally formed on the same plane so as to be alternately adjacent to each other.
検出コイル及び駆動コイルは、 円筒面上にらせん状に巻回したものを縦に並べ て配設することもできるが、 厚さが増大する。 そこで、 上記のように交互に隣接 するように同一平面上に渦巻き状に形成すれば、 1枚のフィルムに検出コイル及 び駆動コイルをプリント成形したものを用いて極力薄くすることができ、 コイル 間の誘導作用も増大し、 部品点数、 組立工数も減少でき、 ひいてはコストダウン も図れる。 The detection coil and the drive coil can be spirally wound on a cylindrical surface and arranged vertically, but the thickness increases. Therefore, by forming a spiral shape on the same plane so as to be adjacent to each other alternately as described above, it is possible to make the detection coil and the drive coil on a single film as thin as possible using a coil. The induction action between them increases, the number of parts and the number of assembly steps can be reduced, and the cost can be reduced.
また、 本発明に係る囲碁システムは、 Further, the Go system according to the present invention includes:
碁盤本体の各碁盤目下方に配設した検出コィル及び駆動コイルと、 前記各碁盤 目下方の各駆動コイルへの通電電流を可変制御する通電制御手段と、 前記通電制 御手段による前記駆動コィルへの通電電流の変化時に前記検出コィルに誘起され る起電力のレベルが前記碁盤本体の対応する碁盤目上に碁石が置かれないとき と、 黒石が置かれたときと、 白石が置かれたときとで、 それぞれ異なるように、 異なる材料で形成された黒石及び白石と、 前記通電制御手段による前記各駆動コ ィルへの通電電流の変化時に前記検出コィルに誘起される起電力のレベルに応じ て各碁盤目上へ黒石が置かれたときと、 白石が置かれたときとを区別して検出す る検出手段と、 を含んで構成した碁石検出装置と、 A detection coil and a drive coil arranged below each grid of the go board main body; an energization control means for variably controlling an energization current to each drive coil below each grid; and a drive coil by the energization control means. When the level of the electromotive force induced in the detection coil at the time of the change of the energizing current is not placed on the corresponding grid of the go board body, when the black stone is placed, and when the white stone is placed According to the black stone and the white stone formed of different materials so as to be respectively different from each other, and according to the level of the electromotive force induced in the detection coil when the current supplied to each of the drive coils by the current control means changes. Detecting means for distinguishing between when a black stone is placed on each of the grids and when a white stone is placed, and a go-stone detecting device comprising:
前記碁石検出装置からの情報に基づいて、 棋譜データを生成する棋譜データ生 成手段と、 Game record data generating means for generating game record data based on information from the go stone detection device;
を含んで構成したことを特徴とする。 Is characterized by including.
かかる構成とすれば、 上記請求項 1で説明した機能を有する碁石検出装置によ り、 各碁盤目上の黒石と白石とを区別して検出できるので、 該検出された情報に 基づ Lヽて棋譜データ生成手段が棋譜デ一タを生成する。 With such a configuration, the black stone and the white stone on each of the grids can be separately detected by the go stone detection device having the function described in claim 1 above. The game record data generating means generates the game record data.
また、 本発明に係る別の囲碁システムは、 Further, another Go system according to the present invention includes:
碁盤本体の碁盤目上の碁石を黒石と白石とを区別して検出する碁石検出装置 と、
手動操作される黒番用と白番用の着手スィツチと、 A go-stone detection device for detecting go-stones on the grid of the go board body by distinguishing between black stone and white stone; Starting switches for black and white that are manually operated,
前記着手スィッチと、 前記碁石検出手段とからの情報に基づいて、 棋譜データ を生成する棋譜データ生成手段と、 Based on information from the starting switch and the go stone detecting means, a game data generating means for generating game data;
を含んで構成したことを特徴とする。 Is characterized by including.
かかる構成とすれば、 着手スィツチの操作時に碁石が検出されて棋譜データの 更新が行なわれるので、 過って碁石を落としたり、 碁石の位置がずれたりした場 合でも、 正しく直した状態でデータが更新され、 正確に棋譜を作成できる。 また、 棋譜データを画面やプリントに表示するときは、 黒番を下側、 白番を上 側とする決まりがあるが、 黒番と白番とが碁盤のどちらの側に座るか判らないの で、 単に黒石と白石とを検出するだけでは、 黒番と白番の区別ができないが、 着 手スィッチによって、 黒番と白番とを区別して、 黒番を下側、 白番を上側に表示 することができる。 With such a configuration, when the start switch is operated, the go stone is detected and the game record data is updated, so that even if the go stone is dropped or the position of the go stone is shifted, the data is corrected in a correct state. Has been updated, and the game record can be created accurately. Also, when displaying the game record data on the screen or print, there is a rule that the black number is on the lower side and the white number is on the upper side, but it is not known which side the black number or white number sits on the go board, so It is not possible to distinguish between black and white by simply detecting black stone and white stone.However, with the start switch, black and white can be distinguished and black can be displayed on the lower side and white can be displayed on the upper side. .
また、 前記囲碁システムの碁石検出装置として、 前記起電力レベルにより黒石 と白石とを区別して検出する装置を用いることができる。 In addition, as the go stone detection device of the Go system, a device that distinguishes and detects black stone and white stone based on the electromotive force level can be used.
また、 これらの囲碁システムにおいて、 生成された棋譜データを記憶する棋譜 デ一夕記憶手段を含んで構成してもよい。 Further, in these Go systems, a game record data storage means for storing the generated game record data may be included.
力、かる構成によれば、 対局終了後に、 記憶された棋譜データに基づいて棋譜を 再現でき、 じっく りと検討することができる。 特に、 フロッピ一ディスク等の着 脱自由なメモリを備えて保管すれば、 いつでも棋譜の再現を行なえる。 According to the configuration of the game, after the game is over, the game record can be reproduced based on the stored game data, and the game can be thoroughly studied. In particular, the game record can be reproduced at any time if it is stored in a removable memory such as a floppy disk.
また、 前記棋譜データは、 画面の碁盤目に着手順に碁石が並べられて表示され るように生成されるようにしてもよい。 Further, the game record data may be generated such that go stones are arranged and displayed in a wearing procedure on a grid on a screen.
かかる構成によれば、 実戦と同様に碁石が並べられて表示されるので、 判りや すく、 検討しやすくなる。 また、 この方式とすることで、 対局の様子を画面でリ アルタイムに観戦することもできる。 According to such a configuration, the go stones are displayed side by side in the same manner as in the actual battle, so that it is easy to understand and the examination is easy. Also, by using this method, you can watch the game in real time on the screen.
また、 前記棋譜データを画面に画像表示する表示手段やプリン卜表示するプリ ント手段を含んで構成してもよい。 The game record data may include a display means for displaying an image of the game record data on a screen and a print means for displaying a print.
即ち、 一般的には、 画面表示やプリン卜は既存のパソコン、 テレビやプリンタ を用いればよいが、 液晶等の簡易な表示手段やプリンタをセッ トにしたシステム とすることもできる。
〈図面の簡単な説明〉 That is, in general, an existing personal computer, television, or printer may be used for screen display or printing, but a system in which simple display means such as liquid crystal or a printer is set may be used. <Brief description of drawings>
図 1は、 本発明の一実施例にかかる囲碁システムの全体システム構成を示す図 である。 FIG. 1 is a diagram showing an overall system configuration of a Go system according to one embodiment of the present invention.
図 2は、 同上の実施例の碁盤本体における碁石検出部を示す断面図および平面 図である。 FIG. 2 is a cross-sectional view and a plan view showing a go stone detection unit in the go board body of the embodiment.
図 3は、 同上の実施例のシステム全体の回路構成を示す図である。 FIG. 3 is a diagram showing a circuit configuration of the entire system of the embodiment.
図 4は、 スイツチ群の具体的な構成例を示す回路図である。 FIG. 4 is a circuit diagram showing a specific configuration example of a switch group.
図 5は、 碁盤目上の状態に応じた各信号の状態を示すタイムチャートである。 〈発明を実施するための最良の形態〉 FIG. 5 is a time chart showing the state of each signal according to the state on the grid. <Best mode for carrying out the invention>
以下に本発明の実施例を説明する。 Hereinafter, embodiments of the present invention will be described.
図 1は、 実施例にかかる囲碁システムの外観を示し、 後述する碁石検出スィッ チを含む制御回路を備えた碁盤本体 1 と、 δ兹性体であるフヱライ ト製の黒石と、 非磁性体金属であるアルミ又は銅製の白石が入った 2つの碁笥 2と、 前記碁盤本 体 1の制御回路に接続され、 着手毎に黒番と白番とで交互に手動操作される 2つ の操作ボタンを備えた着手スィツチ 3と、 前記碁盤本体 1の制御回路に接続され るパソコン 4と、 該ノ、°ソコン 4に接続されたプリンタ 5と、 前記碁盤本体 1の制 御回路、 パソコン 4、 プリンタ 5等の電源スイッチを備えたスィッチ操作盤 6と を備えている。 FIG. 1 shows an external view of a Go system according to an embodiment, in which a go board body 1 provided with a control circuit including a go stone detection switch described later, a black stone made of a δ 兹 -type body, a non-magnetic metal And two operation buttons that are connected to the control circuit of the go board body 1 and that are manually operated alternately in black and white for each start. Starting switch 3, a personal computer 4 connected to the control circuit of the go board body 1, a printer 5 connected to the computer 4, a control circuit of the go board body 1, a personal computer 4, a printer 5, etc. And a switch operation panel 6 having a power switch.
前記碁盤本体 1の盤面には、 縦横それぞれ 1 9路あり、 1 9 x 1 9で合計 3 6 1の目(碁盤目)が形成されている力、通常と異なり碁盤本体 1の内部に種々の電 子部品、 電気部品が実装され、 側面若しくは下面には、 前記着手スィッチ 3、 パ ソコン 4、 スイツチ操作盤 6を接続するためのコネクタ (図示せず) が形成され ている。 The board surface of the go board body 1 has 19 paths each in the vertical and horizontal directions, and a force of 19 x 19 to form a total of 36 1 eyes (go grid). An electronic component and an electrical component are mounted, and a connector (not shown) for connecting the starting switch 3, the personal computer 4, and the switch operation panel 6 is formed on a side surface or a lower surface.
図 2は、 碁盤本体 1の各碁盤目における縦断面を模式的に示すものである。 図 において、 各碁盤目の下方にはそれぞれ碁石検出器 1 1を構成する検出コイル 1 1 Αと駆動コイル 1 1 Bとを交互に隣接するように同一平面上に渦巻き状に形成 したフイルム 1 2が配設される。 検出コイル及び駆動コイルは、 円筒面上にらせ ん状に巻回したものを縦に並べて配設することもできるカ、 上記にように 1枚の フィルムに形成すれば、極力薄くすることができ、コイル間の誘導作用も増大し、
部品点数、 組立工数も減少でき、 ひいてはコストダウンも図れる。 FIG. 2 schematically illustrates a vertical cross section of each of the grids of the grid body 1. In the figure, a film 12 in which spirals are formed on the same plane so that a detection coil 11 す る and a drive coil 11 B constituting the go stone detector 11 are alternately adjacent to each other below each grid. Will be arranged. The detection coil and drive coil can also be arranged vertically in a spiral shape wound on a cylindrical surface.If formed on a single film as described above, it can be made as thin as possible. And the induction between the coils also increases, The number of parts and the number of assembly steps can be reduced, and the cost can be reduced.
図 3は、 碁盤本体 1内部に実装されている回路部と、 前記パソコン 4において 使用される回路部とからなるシステム全体の回路構成を示す。 図において、 検出 器群 3 1は、 前記碁石検出器 1 1が 3 6 1目分集まったものである。 該スィッチ 群 3 1からは、 所定数のス卜ローブ線 (例えば 1 9本のス卜ローブ線があるとき には、 3 6 1 / 1 9 = 1 9本) の信号線が取り出され、 ィンターフェ一ス 3 2を 通じてデータ処理部 3 3に接続されている。 データ処理部 3 3には、 この他に操 作部 3 4 (図 1の着手スィッチ 3、 スィッチ操作盤 6などからなる) がインター フェース 3 4を介して接続されている。 データ処理部 3 3は、 例えばマイクロコ ンピュー夕からなり、 ^するように検出器群 3 1からの各信号線の信号レベル に基づいて全ての碁盤目について碁石の有無を黒石と白石とを区別して検出する ようになつている。 メモリ 3 6は、 このような制御に用いられる。 FIG. 3 shows a circuit configuration of the entire system including a circuit unit mounted inside the go board main body 1 and a circuit unit used in the personal computer 4. In the figure, a detector group 31 is a group of the above-mentioned goishi detectors 11 for 36 1 stitches. From the switch group 31, a predetermined number of strobe lines (for example, when there are 19 strobe lines, 36 1/19 = 19) are taken out, and the interface It is connected to the data processing section 33 through the circuit 32. The data processing unit 33 is further connected with an operation unit 34 (including the start switch 3 and the switch operation panel 6 in FIG. 1) via the interface 34. The data processing unit 33 is composed of, for example, a microcomputer, and determines whether or not there is a goishi for all the grids based on the signal level of each signal line from the detector group 31 as shown in FIG. They are detected separately. The memory 36 is used for such control.
図 5は、 前記スィッチ群 3 1の具体的な構成例を示す。 縦列に並ぶ 1 9個の碁 盤目に対応した 1 9個の検出コイル 1 1 Aを直列に接続した検出線 D E Tが横列 に並ぶ 1 9個の碁盤目に対応して 1 9本配設される。 一方、 横列に並ぶ 1 9個の 碁盤目に対応した 1 9個の駆動コイル 1 1 Bを直列に接続した駆動線 D Vが縦列 に並ぶ 1 9個の碁盤目に対応して 1 9本配設される。 FIG. 5 shows a specific configuration example of the switch group 31. 19 detection coils corresponding to the 19 grids arranged in tandem.11.Detection wires DET with 1 A connected in series are arranged in rows corresponding to the 19 grids. You. On the other hand, 19 drive coils 11 corresponding to 19 grids arranged in a row are connected in series. 19 drive coils DV are connected in series. Is done.
前記各駆動線0 ¥ 1〜0 19 の各端部には、 夫々これら駆動線 D V 1〜D V 19 に矩形状の駆動電流を出力する駆動回路 4 1が接続される。 一方、 各検出線 D E T 1〜D E T 19 からの各端部には、 夫々増幅器 4 2が接続され、 増幅器 4 2の出 力は、 2つの比較器 4 3, 4 4の +端子に入力される。 比較器 4 3, 4 4の一端 子には、 基準電圧を抵抗 4 5 , 4 6で分圧した異なる判定用電圧 E 1, E 2 ( E 1 > E 2 ) が入力される。 比較器 4 3 , 4 4の出力端子は、 判定回路 4 7に接続 され、 該判定回路 4 7には、 前記各駆動回路 4 1からの駆動信号が入力される。 そして、 1 9個の駆動回路 4 1のうちの 1個から駆動信号を入力したときに、 1 つの比較器 4 3 , 4 4の出力の組み合わせに基づいて、 検出対象の碁盤目上に黒 石が置かれている状態、 白石が置かれている状態、 碁石が置かれていない状態を 判別する。 A drive circuit 41 for outputting a rectangular drive current to each of the drive lines DV 1 to DV 19 is connected to each end of each of the drive lines 0 1 to 0 19. On the other hand, an amplifier 42 is connected to each end of each of the detection lines DET1 to DET19, and the output of the amplifier 42 is input to the + terminals of the two comparators 43 and 44. . Different judgment voltages E 1 and E 2 (E 1> E 2) obtained by dividing the reference voltage by the resistors 45 and 46 are input to one terminal of the comparators 43 and 44. The output terminals of the comparators 43 and 44 are connected to a determination circuit 47, and the drive signals from the respective drive circuits 41 are input to the determination circuit 47. Then, when a driving signal is input from one of the nineteen driving circuits 41, a black stone is displayed on a grid to be detected based on a combination of outputs of one of the comparators 43 and 44. The state where the stone is placed, the state where the white stone is placed, and the state where the go stone is not placed are determined.
一連の碁石検出動作を説明すると、 まず、 コンピュータの命令により、 前記 1
9本の駆動線0 1〜1) ¥ 19 に順次矩形状の駆動電流を出力する。 このとき各駆 動線 D V n上の駆動コイル 1 1 Bに対応して配設された 1 9個の検出コイル 1 1 Aには、駆動コィル 1 1 Bに流れる駆動電流が 0 F Fから 0 Nに変化するときと、 O Nから O F Fに変化するときに、 電流の変化に応じて検出コイル 1 1 Aに起電 力が誘起される。 A series of go-stone detection operations will be described. Nine drive lines 0 1 to 1) Output rectangular drive current sequentially to ¥ 19. At this time, the nineteen detection coils 11A arranged corresponding to the drive coils 11B on each drive line DVn have a drive current flowing through the drive coil 11B from 0FF to 0N. When the current changes to ON and when the current changes from ON to OFF, an electromotive force is induced in the detection coil 11A according to the change in the current.
ここで、 碁石が置かれていない碁盤目下方の検出コイル 1 1 Aに誘起される起 電力の基準レベルに対し、 黒石が置かれた碁盤目下方の検出コイル 1 1 Aに誘起 される起電力のレベルは高くなり、 白石が置かれた碁盤目下方の検出コイル 1 1 Aに誘起される起電力のレベルは低くなる。 すなわち、 検出コイル 1 1 Aの上方 に磁性体であるフユライト製の黒石が存在すると、 磁性体により結合係数が増大 して、 起電力のレベルが高められる。 一方、 検出コイル 1 1 Aの上方に非磁性体 金属であるアルミ又は銅製の白石が存在すると、 検出コイル 1 1 Aと同様に該白 石にも起電力が誘起され、 この起電力により流れる電流の方向は,駆動コイル 1 1 Bに流れる駆動電流の方向とは異なる。 したがって、 駆動電流により検出コイル 1 1 Aに誘起される起電力が、 白石に流れる異なる方向の電流により検出コイル 1 1 Aに誘起される起電力によって相殺され、 起電力のレベルが低下する。 Here, with respect to the reference level of the electromotive force induced in the detection coil 11 A below the grid where no go stone is placed, the electromotive force induced in the detection coil 11 A below the grid where the black stone is placed And the level of the electromotive force induced in the detection coil 11 A below the grid on which the white stone is placed is reduced. In other words, if black stone made of fluorite, which is a magnetic material, is present above the detection coil 11A, the coupling coefficient is increased by the magnetic material, and the electromotive force level is increased. On the other hand, if there is white stone made of nonmagnetic metal, aluminum or copper, above the detection coil 11 A, an electromotive force is induced in the white stone as well as the detection coil 11 A, and the current flowing due to this electromotive force Is different from the direction of the drive current flowing through the drive coil 11B. Therefore, the electromotive force induced in the detection coil 11A by the drive current is offset by the electromotive force induced in the detection coil 11A by the current flowing in the white stone in different directions, and the level of the electromotive force is reduced.
そして、 図 5に示すように、 前記黒石が置かれている状態で駆動パルスが〇 N から O F Fに変化したときに検出コイル 1 1 Aに発生する正方向の起電力 (以下 同様) のレベルにより前記増幅器 4 2に生じる出力電圧が前記判定用電圧 E 1よ り高く、 白石が置かれている状態の起電力のレベルにより増幅器 4 2に生じる出 力電圧が前記判定用電圧 E 2より低く、 碁石が置かれていないときの起電力のレ ベルにより増幅器 4 2に生じる出力電圧が E 2より高く E 1より低いように判定 用電圧 E l , E 2を設定する。 これにより、 碁盤目上に黒石が置かれたときは、 比較器 4 3 , 4 4の出力が共にハイレベル、 碁盤目上に白石が置かれたときは、 比較器 4 3, 4 4の出力が共にローレベル、 碁盤目上に碁石が置かれていないと きは、比較器 4 3出力がハイレベル、比較器 4 4の出力が口一レベルとなるので、 該出力の組み合わせによって、判定回路 4 7により、これらの状態を判別できる。 このようにして、 各駆動線 D V nに馬区動パルスを出力するタイミングと前記検 出線 D E T 1〜D E T 19 に接続された各判定回路 4 7の判別結果により、 駆動線
D V n上の碁盤目上の碁石を黒石と白石とを区別して検出できる。 そして、 駆動 線0 1〜0 19 を 1回駆動走査すると、 全ての碁盤目の碁石を知ることができ る。 Then, as shown in FIG. 5, when the drive pulse changes from 〇N to OFF while the black stone is placed, the level of the positive electromotive force (hereinafter the same) generated in the detection coil 11A depends on the level. The output voltage generated in the amplifier 42 is higher than the determination voltage E 1, and the output voltage generated in the amplifier 42 is lower than the determination voltage E 2 due to the level of the electromotive force in the state where the white stone is placed; The determination voltages El and E2 are set so that the output voltage generated in the amplifier 42 is higher than E2 and lower than E1 according to the level of the electromotive force when no go stone is placed. Thus, when the black stone is placed on the grid, the outputs of the comparators 4 3 and 4 4 are both high level, and when the white stone is placed on the grid, the outputs of the comparators 4 3 and 4 4 are output. Are low level, and when no go stones are placed on the grid, the output of the comparator 43 becomes a high level and the output of the comparator 44 becomes a singular level. By using 47, these states can be determined. In this manner, the drive line is determined based on the timing of outputting the horse pulse on each drive line DVn and the determination result of each determination circuit 47 connected to the detection lines DET1 to DET19. Go stones on the grid on DV n can be detected by distinguishing black stones from white stones. Then, when the drive lines 01 to 019 are driven and scanned once, it is possible to know the stones of all the grids.
次に、図 3のデータ処理部 3 3の動作について説明する。データ処理部 3 3は、 着手後に黒番、 白番に対応して前記着手スィッチ 3が操作される毎に、 前記駆動 線 D V 1〜D V 19 の馬区動走査を行なって、 全ての碁盤目の碁石を黒石と白石とを 区別して検出し、 前回の検出結果と今回の検出結果とを比較し、 黒石、 白石の区 別、 位置データ及び 「石が置かれた」、 「石が剝がされた」 のデータにより棋譜デ —タを生成して、 順番を付した後、 メモリ 3 6にストアする。 Next, the operation of the data processing unit 33 in FIG. 3 will be described. Each time the start switch 3 is operated in correspondence with the black turn and the white turn after the start, the data processing section 33 performs a horse scan dynamic scanning of the drive lines DV 1 to DV 19, and Go stones are detected separately from black stones and white stones, and the results of the previous and present detections are compared, and the classification of black stones and white stones, position data, and “stones are placed” and “stones are removed” The game data is generated based on the data of "ta", and the order is added, and then stored in the memory 36.
ここで、 着手スィッチ 3の操作によつて棋譜データの更新を行なうようにした ため、 過って碁石を落としたり、 碁石の位置がずれたりした場合でも、 正しく直 した状態でデー夕が更新され、 正確に棋譜を作成できる。 Here, since the game record data is updated by operating the start switch 3, even if the go stones are dropped or the go stones are misaligned, the data is updated with the correct condition. , You can create a game record accurately.
このようにして作成された棋譜を再現するには、 棋譜データに基づいて表示駆 動部を制御して、 パソコン 4の画面に順次表示させればよ 、。 なお、 棋譜デ一夕 を画面やプリントに表示するときは、 黒番を下側、 白番を上側とする決まりがあ るので、 着手スィッチ 3からの信号に基づいて、 黒番と白番とを区別し、 黒香が 下側、 白番が上側となるように表示する。 In order to reproduce the game record created in this way, the display drive unit is controlled based on the game record data, and sequentially displayed on the screen of the personal computer 4. When displaying the game record on the screen or print, there is a rule that the black number is on the lower side and the white number is on the upper side, so the black number and the white number are distinguished based on the signal from the start switch 3. The black incense is displayed on the bottom and the white one on the top.
このようにすれば、 棋譜データがメモリ 3 6に記憶されているので、 対局後に メモリ 3 6から読み出して再現することにより、 じっく りと検討することができ る。 一時停止機能や後戻り機能を持たせることが容易にできることは、 勿論であ る。 また、 データ処理部 3 3の出力に基づいてリアルタイムで画面表示させるこ とができることは勿論であり、 対局者から離れた場所で、 第 3者 (解説者等) が 観戦することができる。 特に、 パソコン側の処理によって複数の対局を大画面で 同時に又は画面を切り換えて観戦するようなことも可能であり、 大勢が参加する 囲碁競技大会での観戟ゃ囲碁教室での複数の対局者に対する指導 (対局者側と指 導者とにそれぞれパソコンを設置してチャッ トを利用した相互通信指導なども可 能) などにも利用することができ、 個々の対局をテレビカメラ撮影するような設 備も不要であるから運営コストも下げられる。 In this way, since the game record data is stored in the memory 36, the game data can be read out from the memory 36 and reproduced after playing, so that it can be thoroughly studied. Needless to say, it is possible to easily provide a pause function and a return function. In addition, it is of course possible to display on the screen in real time based on the output of the data processing section 33, and a third party (eg, commentator) can watch the game at a place away from the player. In particular, it is possible to watch multiple games simultaneously on a large screen or switch screens by processing on the personal computer side, and it is possible to watch a game at a Go competition where many people participate. (E.g., it is also possible to set up a personal computer on the player side and the instructor to provide mutual communication guidance using a chat, etc.). Since no equipment is required, operating costs can be reduced.
また、 対局終了後に棋譜デー夕をプリンタ 5でプリントアウトすることもでき
る。 該プリントでの表示としては、 刊行物での表示と同様に、 碁盤目を座標 (一 の 1など) で示したり、 碁盤目上の石に着手番号を付して表示するようなことも できる。 碁会所などで対局終了後に棋譜データのプリントを持ちかえるようにす れば、 利用者に喜ばれる。 After the game is over, you can print out the game record data on the printer 5. You. As the display in the print, similarly to the display in the publication, the grid may be indicated by coordinates (such as 1), or a stone on the grid may be displayed with a start number attached. . Users will be pleased if they can return the print of the game record data after the game ends at the Gokaisho.
また、 棋譜データはフロッピーディスク等の着脱自由なメモリにストァするこ ともでき、 後日再現したり、 棋譜データを管理保管することもできる。 また、 囲 碁競技大会の予選など多数の対局が行なわれる場合には、 対局者に棋譜データを フロッピーディスク等で記憶させ、 対局終了後にプリントされた棋譜を提出させ るようなセルフサービス方式とすることもでき、記録係をつける必要がなくなる。 なお、 図 3に示したシステム全体の回路において、 スィッチ群 3 1は碁盤本体 1に設けられる力、 データ処理部 3 3、 メモリ 3 6については碁盤本体 1側、 ) ソコン側のいずれに設けることも可能であるが、 データ処理部 3 3、 メモリ 3 6 を碁盤本体 1側に設ける場合は、 対局中の画面表示を所望しない場合は、 ノ ソコ ン 4 との接続は不要である。 また、 棋譜データをビデオ信号で出力すれば、 パソ コン 4の代わりにテレビのビデオ端子に接続して再生することもできる。さらに、 碁盤本体 1に前記フロッピーディスク等のメモリを着脱できるようにしておけ ば、 再生はパソコン 4のみで行なうことができる。 一方、 データ処理部 3 3、 メ モリ 3 6をパソコン 4側に設ける場合でも、 既存のパソコンを用いるようにする ため、 データ処理部 3 3は、 フロッピ一ディスクや C D等に記憶したプログラム で構成するのがよい。 電源として電池 (充電池が望ましい) を使用することもで き、さらに着手スィツチ 3を無線で碁盤本体 1内の回路に送信する構成とすれば、 碁盤からの配線も無くなるので、 見栄えがよい。 各対局者がそれぞれ黒番用、 白 番用のリモコンスィツチを持たせるようにしてもよい。 In addition, the game data can be stored in a removable memory such as a floppy disk, and can be reproduced at a later date, and the game data can be managed and stored. In the case of a lot of games such as qualifying for the Go competition, a self-service system is used in which players record the game data on a floppy disk or the like and submit the printed game record after the game is over. And you don't need to have a clerk. In the circuit of the entire system shown in FIG. 3, the switch group 31 must be provided on the power of the go board 1, and the data processing section 33 and the memory 36 must be provided on the go board 1 side. However, when the data processing section 33 and the memory 36 are provided on the go board 1 side, the connection with the computer 4 is unnecessary when the screen display during the game is not desired. Also, if the game record data is output as a video signal, it can be connected to the video terminal of the TV instead of the PC 4 for playback. Further, if the memory such as the floppy disk is detachable from the go board main body 1, the reproduction can be performed only by the personal computer 4. On the other hand, even when the data processing unit 33 and the memory 36 are provided on the personal computer 4 side, the data processing unit 33 is composed of programs stored on a floppy disk, CD, etc. in order to use an existing personal computer. Good to do. If a battery (preferably a rechargeable battery) can be used as the power source, and if the starting switch 3 is wirelessly transmitted to the circuit in the main body 1 of the board, the wiring from the board is eliminated and the appearance is good. Each player may have a black remote control switch and a white remote control switch.
また、 着手スィッチ 3には、 時間制限のある対局に用いられる黒番、 白番毎に 着手時間を計測する対局時計を組み込むこともでき、 該時計をパソコン 4の画面 に表示させることもできる。また、着手スィッチとスイツチ操作盤とを一体化し、 さらには、 これらの操作スィツチを碁盤本体 1に設けてコンパクト化を図ること もできる。 In addition, the start switch 3 can incorporate a game clock for measuring the start time for each of the black and white players used for the game with time restrictions, and the clock can be displayed on the screen of the personal computer 4. In addition, the starting switch and the switch operation panel can be integrated, and further, these operation switches can be provided on the go board main body 1 to achieve compactness.
なお、 既述のように、 黒番用と白番用の着手スィッチを設けたことにより、 棋
譜データを正確に作成できると共に、 黒番を下側、 白番を上側となるように確実 に表示することができるので、 正式な対局に対応できるものであるが、 低コスト な簡易タイプとして、 着手スィッチを備えないシステムとすることもできる。 このものでは、 過って碁石を落としたり、 碁石の位置がずれたりした場合に正 確な棋譜を作成、 保存することは保証されないが、 碁石検出器により、 黒石と白 石とを区別して検出して、 リアルタイムでの表示は、 正確に行なうことができる ので、 特に正確な棋譜を作成、 保存する必要のない場合にはこれでも間に合い、 詰め碁の検討なども問題なく行なうことができる。 また、 黒番を下側、 白番を上 側とする表示についても正確な表示は保証されないが、 一般的には黒番の最初の 着手は白番に近い側であることが多いので、 それに基づいて表示することで、 大 方正しく表示できる (但し、 置き碁でも正しく表示するには、 最初の黒石を白番 に近い側に置く^、要がある)。 In addition, as described above, the provision of the starting switches for black and white Not only can the staff data be accurately created, and the black numbers can be displayed on the bottom and the white numbers on the top can be displayed reliably, so it can be used for formal games. A system without a switch can also be provided. With this method, it is not guaranteed that an accurate game record will be created and saved if the go stone is dropped or the go stone is misaligned, but the go stone detector detects black stone and white stone separately. In addition, since the display in real time can be performed accurately, especially when there is no need to create and save an accurate game record, this can be done in time, and the examination of the go game can be performed without any problem. In addition, accurate display is not guaranteed for black display on the lower side and white display on the upper side, but in general, the first start of the black display is often on the side closer to the white display. By displaying it, it can be displayed almost correctly. (However, in order to display correctly even in Go, it is necessary to put the first black stone on the side near the white number ^).
〈産業上の利用可能性〉 <Industrial applicability>
以上説明したように本発明は、 アマチュアの囲碁愛好家のみならずプロ棋士の 対局にも用いることができ、 さらには大勢で対局を行なう競技大会や囲碁教室な どにも幅広く利用できるものであり、ゲーム器産業に大きく貢献するものである。
As described above, the present invention can be used not only for amateur go lovers but also for professional chess players, and can be widely used in competitions and go classrooms where many people play games. , Which greatly contributes to the game console industry.
Claims
1 . 碁盤本体の各碁盤目下方に埋設した検出コイル及び駆動コイルと、 前記各碁盤目下方の各駆動コイルへの通電電流を可変制御する通電制御手段 と、 1. A detection coil and a drive coil buried below each grid of the go board main body, and energization control means for variably controlling a current supplied to each drive coil below each grid,
前記通電制御手段による前 動コィルへの通電電流の変化時に、 前記検出コ ィルに誘起される起電力のレベルが、 対応する碁盤目上に碁石が置かれないとき と、 黒石が置かれたときと、 白石が置かれたときとで、 それぞれ異なるように異 なる材料で形成された黒石及び白石と、 When the energization control means changes the energizing current to the driving coil, the level of the electromotive force induced in the detection coil changes when the goishi is not placed on the corresponding grid and when the black stone is placed. Black stone and white stone, which are made of different materials so as to be different from each other when the white stone is placed;
前記通電制御手段による前記各駆動コィルへの通電電流の変化時に前記検出コ ィルに誘起される起電力のレベルに応じて各碁盤目上の黒石と白石とを区別して 検出する検出手段と、 Detecting means for distinguishing and detecting black stone and white stone on each grid according to the level of the electromotive force induced in the detection coil when the current supplied to each of the drive coils changes by the current control means;
を含んで構成したことを特徴とする碁石検出装置。 A go stone detection device characterized by comprising:
2 . 前記黒石及び白石の一方が磁性体、 他方が非磁性体金属で形成されている ことを特徴とする請求項 1に記載の碁石検出装置。 2. The goishi detection device according to claim 1, wherein one of the black stone and the white stone is formed of a magnetic material, and the other is formed of a nonmagnetic metal.
3 . 前記磁性体はフヱライ トであることを特徴とする請求項 2に記載の碁石検 出装置。 3. The goishi detection device according to claim 2, wherein the magnetic material is a fly.
4 . 前記非磁性体金属は、 アルミ又は銅であることを特徴とする請求項 2又は 請求項 3に記載の碁石検出装置。 4. The goishi detecting device according to claim 2, wherein the nonmagnetic metal is aluminum or copper.
5 . 前記検出コイル及び駆動コイルは、 交互に隣接するように同一平面上に渦 卷き状に形成されていることを特徴とする請求項 1〜請求項 4のいずれか 1つに 記載の碁石検出装置。 5. The go stone according to any one of claims 1 to 4, wherein the detection coil and the drive coil are formed in a spiral shape on the same plane so as to be alternately adjacent to each other. Detection device.
6 . 碁盤本体の各碁盤目下方に埋設した検出コイル及び駆動コイルと、 前記各 碁盤目下方の各駆動コイルへの通電電流を可変制御する通電制御手段と、 前記通 電制御手段による前記駆動コィルへの通電電流の変化時に前記検出コィルに誘起 される起電力のレベルが前記碁盤本 の対応する碁盤目上に碁石が置かれないと きと、黒石が置かれたときと、白石が置かれたときとで、それぞれ異なるように、 異なる材料で形成された黒石及び白石と、 前記通電制御手段による前記各駆動コ ィルへの通電電流の変化時に前記検出コィルに誘起される起電力のレベルに応じ て各碁盤目上へ黒石が置かれたときと、 白石が置かれたときとを区別して検出す
る検出手段と、 を含んで構成した碁石検出装置と、 6. A detection coil and a drive coil buried below each grid of the go board main body, energization control means for variably controlling an energization current to each drive coil below each grid, and the drive coil by the current control means. When the level of the electromotive force induced in the detection coil at the time of the change in the current flowing through the square is not put on the corresponding grid of the go board, when the black stone is placed, and when the white stone is placed And black stones and white stones formed of different materials so as to be different from each other, and the level of the electromotive force induced in the detection coil when the current supplied to each of the drive coils is changed by the current control means. Is detected when black stone is placed on each grid and when white stone is placed. A detection device configured to include:
前記碁石検出装置からの情報に基づいて、 棋譜データを生成する棋譜データ生 成手段と、 Game record data generating means for generating game record data based on information from the go stone detection device;
を含んで構成したことを特徴とする囲碁システム。 A Go system comprising:
7 . 碁盤本体の碁盤目上の碁石の有無を黒石と白石とを区別して検出する碁石 検出装置と、 7. a go-stone detection device that detects the presence or absence of go-stone on the grid of the go board by distinguishing between black stone and white stone;
着手終了毎に手動操作される黒番用と白番用の着手スィツチと、 Starting switches for black and white that are manually operated at the end of each start,
前記着手スィッチが操作される毎に、 該着手スィッチと、 前記碁石検出手段と からの情報に基づいて、 棋譜データを生成する棋譜データ生成手段と、 Each time the starting switch is operated, based on the information from the starting switch and the Goishi detecting means, a game record data generating means for generating game data,
を含んで構成したことを特徴とする囲碁システム。 A Go system comprising:
8 . 碁盤本体の各碁盤目下方に埋設した検出コイル及び駆動コイルと、 前記各 碁盤目下方の各駆動コィルへの通電電流を可変制御する通電制御手段と、 前記通 電制御手段による前記,駆動コイルへの通電電流の変化時に前記検出コィルに誘起 される起電力のレベルが前記碁盤本体の対応する碁盤目上に碁石が置かれないと きと、黒石が置かれたときと、白石が置かれたときとで、それぞれ異なるように、 異なる材料で形成された黒石及び白石と、 前記通電制御手段による前記各駆動コ ィルへの通電電流の変化時に前記検出コイルに誘起される起電力のレベルに応じ て各碁盤目上へ黒石が置かれたときと、 白石が置かれたときとを区別して検出す る検出手段と、 を含んで構成されることを特徴とする請求項 7に記載の囲碁シス テム。 8. A detection coil and a drive coil buried below each grid of the go board main body, energization control means for variably controlling an energization current to each drive coil below each grid, and the drive by the current control means. When the level of the electromotive force induced in the detection coil when the current flowing through the coil changes, the stone is not placed on the corresponding grid of the board body, the black stone is placed, and the white stone is placed. And black stones and white stones formed of different materials so that the electromotive force induced in the detection coil when the current supplied to each of the drive coils changes by the current control means. The method according to claim 7, further comprising: detecting means for detecting when a black stone is placed on each of the grids and when a white stone is placed according to the level. Go system.
9 . 生成された棋譜データを記憶する棋譜データ記憶手段を含んで構成したこ とを特徴とする請求項 6〜請求項 8のいずれか 1つに記載の囲碁システム。 9. The Go system according to any one of claims 6 to 8, wherein the Go system includes a game record data storage means for storing the generated game record data.
1 0 . 前記棋譜デ一夕は、 画面の碁盤目に着手順に碁石が並べられて表示され るように生成されることを特徴とする請求項 6〜請求項 9のいずれか 1つに記載 の囲碁システム。 10. The game record according to claim 6, wherein the game record is generated such that go stones are arranged and displayed in a wearing procedure on a grid on a screen. 10. Go system.
1 1 . 前記棋譜データを画面に画像表示する表示手段を含んで構成したことを 特徴とする請求項 6〜請求項 1 0のいずれか 1つに記載の囲碁システム。 11. The go system according to any one of claims 6 to 10, further comprising a display unit for displaying the game record data on a screen.
1 2 . 前記棋譜データをプリント表示するプリント手段を含んで構成したこと を特徴とする請求項 6〜請求項 1 1のいずれか 1つに記載の囲碁システム。
12. The go system according to any one of claims 6 to 11, further comprising a printing means for printing and displaying the game record data.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020017014139A KR20020003244A (en) | 2000-03-07 | 2000-03-07 | Go store detector and go system |
PCT/JP2000/001372 WO2001066205A1 (en) | 2000-03-07 | 2000-03-07 | Go store detector and go system |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/JP2000/001372 WO2001066205A1 (en) | 2000-03-07 | 2000-03-07 | Go store detector and go system |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2001066205A1 true WO2001066205A1 (en) | 2001-09-13 |
Family
ID=11735765
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2000/001372 WO2001066205A1 (en) | 2000-03-07 | 2000-03-07 | Go store detector and go system |
Country Status (2)
Country | Link |
---|---|
KR (1) | KR20020003244A (en) |
WO (1) | WO2001066205A1 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2010104510A (en) * | 2008-10-29 | 2010-05-13 | Aqua Oak Kk | Method and system for record of game of shogi |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH01119272A (en) * | 1987-10-30 | 1989-05-11 | Shimadzu Corp | Automatic board for playing game of go or shogi |
JPH04170977A (en) * | 1990-11-05 | 1992-06-18 | Scitec Ltd | Electronic game equipment |
JPH0591763U (en) * | 1992-05-12 | 1993-12-14 | 眞吉 西本 | Electronic go set |
JPH09313666A (en) * | 1996-05-31 | 1997-12-09 | Canon Inc | Go game record data processor |
-
2000
- 2000-03-07 WO PCT/JP2000/001372 patent/WO2001066205A1/en active Application Filing
- 2000-03-07 KR KR1020017014139A patent/KR20020003244A/en not_active Application Discontinuation
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH01119272A (en) * | 1987-10-30 | 1989-05-11 | Shimadzu Corp | Automatic board for playing game of go or shogi |
JPH04170977A (en) * | 1990-11-05 | 1992-06-18 | Scitec Ltd | Electronic game equipment |
JPH0591763U (en) * | 1992-05-12 | 1993-12-14 | 眞吉 西本 | Electronic go set |
JPH09313666A (en) * | 1996-05-31 | 1997-12-09 | Canon Inc | Go game record data processor |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2010104510A (en) * | 2008-10-29 | 2010-05-13 | Aqua Oak Kk | Method and system for record of game of shogi |
Also Published As
Publication number | Publication date |
---|---|
KR20020003244A (en) | 2002-01-10 |
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