WO2001054041A1 - Concours interactifs menes via l'internet avec utilisation de donnees reelles de participant - Google Patents

Concours interactifs menes via l'internet avec utilisation de donnees reelles de participant Download PDF

Info

Publication number
WO2001054041A1
WO2001054041A1 PCT/AU2001/000051 AU0100051W WO0154041A1 WO 2001054041 A1 WO2001054041 A1 WO 2001054041A1 AU 0100051 W AU0100051 W AU 0100051W WO 0154041 A1 WO0154041 A1 WO 0154041A1
Authority
WO
WIPO (PCT)
Prior art keywords
participant
remote
data
participants
ranking
Prior art date
Application number
PCT/AU2001/000051
Other languages
English (en)
Inventor
David Peart
Greg Kentish
Original Assignee
Mango Sports.Com Pty Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Mango Sports.Com Pty Ltd filed Critical Mango Sports.Com Pty Ltd
Priority to AU26565/01A priority Critical patent/AU2656501A/en
Publication of WO2001054041A1 publication Critical patent/WO2001054041A1/fr

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Definitions

  • the present invention relates to on line interactive games, quizzes, competitions and the like and more particularly relates to a system and method for participating in an interactive game, competition, quiz or the like involving use of real data generated by the participants from the conduct of a real activity such as a quiz, game, competition or the like. More particularly, the system and method of the invention provides an opportunity for one remote participant to use real data generated by the participant such as but not limited to game scores to compete with other remote participants by comparison on line of data generated by said one remote participant with data generated by at least one other participant; the results of which may determine a ranking of each participant for participation in a real activity, competition or game relative to one or more participants of a similar ranking and/or participant profile.
  • bets may be placed immediately.
  • the participant enters an events web page which provides an event selection.
  • the participant may then enter a bet amount following which the bet is officially placed, provides odds to assist the punter from that web site only.
  • the infraction as perceived by the participants are compared to the actual calls made by an official or referee of the game.
  • the first participant to signal the occurrence of an infraction that the official also signals is awarded multiple points while subsequent participants to signal the infraction are awarded a lesser number of points.
  • the individual scores of the participants are accumulated and the one having the highest score at the end of the sporting event is declared the winner This type of game does not involve direct participant activity in the target game but rather sideline interaction only.
  • FIG. 63041 Another prior art interactive game is disclosed in Australian patent 63041 1.
  • This patent teaches an interactive competition system which permits competition among a plurality of remote participants.
  • the invention described therein relates to an interactive sports contest system which allows remotely located participants to compete by optimizing the performance of their team rosters through the selection and trading of players
  • the system includes a central controller and storage devices for storing a contest roster from which each participant selects a team roster.
  • Telephones are linked to a controller and a publication such as a newspaper distributed to all participants.
  • Each participant's team roster is evaluated on a periodic basis according to formula for calculating each members score employing a database of variable performance statistics which reflect the roster members actual performances Team roster totals are compared for discrete periods of competition to determine which participants have accumulated the highest score.
  • the present invention seeks to provide an alternative interactive competition, game or the like for remote participants wherein each participant may supply real data to the system which contributes to the compilation of a data base formed from a compilation of data from all participants and from which ranked participants may be selected for participation in a real life competition against players of similar ranking Furthermore, the present invention seeks to provide an alternative to the known interactive on line systems
  • the present invention comprises a system for providing an interactive game competition, quiz or the like between an unlimited
  • the system including, a plurality of remote data entry terminals accessible to remote participants; a central controller; a communication link between said controller and said plurality of remote data entry terminals wherein said controller includes a data base having data stored therein which is compiled from an unlimited number of data sub sets each said data sets created by and transmitted to said central controller by each remote participant; means for evaluating and comparing data transmitted from one remote participant to data transmitted from at least one other remote participant for the purpose of determining an appropriate class or ranking for each remote participant; wherein a participant is classified according to the nature of the data received from said remote participant in order to assign a ranking to said remote participant, after comparison of said remote participant data with a predetermined number of other remote participant data sets.
  • the central controller is accessible by each remote participant via the Internet and the remote data entry terminal may be a computer, telephone handset, wireless application protocol (WAP) telephone, cellular phone or facsimile.
  • WAP wireless application protocol
  • the present invention comprises: a system for providing an interactive game competition, quiz or the like between and unlimited number of remote participants, the system including, a plurality of remote data entry terminals accessible to remote participants, a central controller; a communication link between said controller and said plurality of remote data entry terminals wherein said .
  • controller includes a data base having data stored therein which is compiled from an unlimited number of data sets created by and transmitted to said central controller by each remote participant; means for evaluating and comparing data transmitted from one remote participant to data transmitted from at least one othar remote participant for the purpose of determining an appropriate class for each remote participant; wherein a participant is classified according to the nature of the data received from said remote participant in order to assign a ranking to said remote participant after comparison of said remote participant data with a predetermined number of other participant data sets; and wherein said central controller is accessible by each remote participant at least one internet service provider and each said remote data entry terminal is a computer.
  • the present invention comprises a method of on line interaction in a competition, game, quiz or the like between an unlimited number of remote participants; the method comprising; the steps of a) providing a host provider web site accessible by said remote participants, b) allowing each participant to generate real personal data relating to the performance of a participant in a predetermined competitive activity, c) communicating said personal data to a central data base accessible to each said participant, d) comparing data from one remote participant with data received from at least one other remote participant for the purpose of ranking said one remote participant, e) ranking said one remote participant against data received from other remote participants f) rewarding a participant for achieving a predetermined ranking
  • the method comprises the further step of allowing participants with said predetermined ranking to compete against other participants having a similar ranking and/or participant profile in order to determine an ultimate winner or winners.
  • the present invention comprises a method for providing an interactive game, competition quiz or the like having an unlimited number of remote participants in communication with a central controller, wherein the method comprises the steps of: a) active participation by a first remote participant wherein the participant performs an activity which produces quantifiable data or results b) connection by said first remote participant to a central controller for the purpose of down loading said data or results into a participant data base to be compiled and stored at said controller; c) connection by at least one of an unlimited number of other participants to said central controller for the purpose of downloading to said controller real data created by said other participant or participants, d) compiling a data base of the scores or results or other data generated by each said participant, e) comparing data from a selected number of participants for the purpose of evaluation of the data of each participant relative to said other participants f) allowing selected participants to participate in a real of line competition
  • the method comprises the further steps of, a) ranking each participant according to a comparison of the data provided by each
  • the present invention comprises: a method for providing an interactive game, competition quiz or the like having an unlimited number of remote participants in communication with a central controller, wherein the method comprises the steps of: a) active participation by a first remote participant wherein the participant performs an activity which produces quantifiable data or results: b) connection by said first remote participant to a central controller for the purpose of down loading said data or results into a participant data base to be compiled and stored at said controller; c) connection by at least one of an unlimited number of other participants to said central controller for the purpose of downloading to said controller real data created by said other participant or participants; d) compiling a data base of the scores or results or other data generated by each said participant; e) comparing data from a selected number of participants for the purpose of evaluating and /or ranking the data of each participant relative to said other participants; f) ranking each participant according to a comparison of the data provided by each said participant with other remote participants wherein the comparison is between participants having a predetermined participant profile;
  • the present invention comprises; a system providing an interactive competition, game quiz or the like; wherein, an unlimited number of remote participants engage in a competitive activity which produces scores or results whereupon said scores or results are down loaded into a central data base compiled from data downloaded by said unlimited number of remote participants; wherein, the system comprises at least one remote terminal in communication with a controller having or which is in communication with a data base compiled from the data downloaded by each remote participant whereupon the data from each or a predetermined number of participants is compared in order to rank participants having the same or a similar participant profile; wherein once participants have been ranked, the performance of one participant relative to another participant having the same or a similar ranking may be compared to determine an eventual winner or eligibility for a real competition between participants having the same or a similar predetermined profile and who have achieved a predetermined ranking.
  • the present invention comprises; a method of participation in an on line interactive competition, game quiz, lottery or the like in which the participants use real data generated by engagement of each participant in a predetermined activity for the purpose of creating a data base which allows comparison of the performance of one remote participant with the performance of at least one other of an unlimited number of remote participants.
  • the present invention comprises; a method of participating in an on line interactive competition, game, quiz, lottery or the like in which the participants provide real data, such as real data which may be generated by engagement of each participant in ⁇ ⁇ . predetermined activity, for the purpose of creating a data base which allows comparison of tiie data or performance data of one remote participant with the data or performance data of at least one other of an unlimited number of remote participants, such that as a result of the comparison a remote participant is rewarded or is allocated a status or ranking for further participation in said game, quiz, competition or lottery.
  • the method comprises the further steps ; once a participant has completed engagement in said result or score generating activity of; a) taking a communications device enabling a remote participant to gain access to a provider web site via the Internet, b) opening communication with said provider web site; c) providing access or profile information to said provider to enable said provider to determine whether predetermined access criteria of a particular participant have been satisfied; d) once said access and profile criteria have been satisfied and provided respectively, allowing said remote participant to download data generated by said remote participant to a central data base compiled from data from an unlimited number of other participants; e) comparing information from one remote participant with data from at least one other participant of a similar profile to determine a status, ranking or reward of one or more participants.
  • said communication device may be selected from either a land line telephone, a cellular phone, WAP phone a computer or data stream television for the purpose of transfer of participant data to the data base of said controller.
  • Figure 1 shows a schematic layout of an on line interactive competition according to one embodiment of the invention:
  • Figure 2 shows a schematic layout of an interactive system in which participants register prior to participation;
  • Figure 3 shows a schematic layout of the system according to one embodiment of the invention where a participant is already registered, and
  • Figure 4 shows a schematic layout of the host providers web site and information which may be accessed by a participant.
  • the system depicted typically comprises a remote participant station which may comprise a telephone 1 or computer terminal 2 which enables the participant to communicate with central controller 3.
  • a remote participant elects to become involved in a real activity such as a sport, quiz, lottery competition or the like represented by box 4.
  • Participation in the activity which might be a team sport or individual sport such as golf or tennis enables the participant to create personal results or data relating to that activity.
  • the results or data form a data subset which is communicated to central controller 3.
  • Each participant will have an individual data subset according to the results of the activity.
  • Each subset data base 5 is communicated via central controller 3 to a central data base 6 which is a compilation of all subset data bases from each remote participant.
  • the data subset from each participant may be communicated from personal computer 2 via the internet or it may be phoned through to be loaded onto said central controller 3. All data loaded in each subset is real data generated from actual participation in an activity by each participant.
  • the participant has a choice of communication means.
  • the participant may gain access to the provider site via a land line handset 1 which is dialed in the usual manner.
  • Handset 1 may be a touch phone wherein access is gained via a telephone number known to the participant.
  • access to the Internet and provider web site may be gained via a personal computer 2 which will be connected to the Internet via a service provider in the usual manner.
  • the participant may gain access to the data base and controller via a data stream television unit (not shown).
  • the participant will gain access to the central controller for downloading subset data via a host and through a Wireless Application Protocol ( WAP) enabled cellular phone (not shown).
  • WAP Wireless Application Protocol
  • the participant or an appointee communicates the data subset via the non limiting communication means described above.
  • the computer is chosen as the means for communicating the subset data the participant establishes on line connection with a host service provider and then with a controller website via communication link 7 whereupon the participant will be instructed as to the steps to take for registration following which the central controller will accept the data subset.
  • the system and methodology of the invention operates in the following manner.
  • a remote participant who may for instance be a club golfer will play his or her usual round of golf and generate scores for that round.
  • Each result will form a data subset so that each remote participant will have an individual data set.
  • These results are then communicated to the central controller and logged into a central data base of all remote participant results.
  • the central controller may be a host provider having a web site at which the data is processed and through which participants may interact to participate in a competition. Once the central data base is compiled, a comparison of the data will take place for the purpose of ranking one participant against at least one other remote participant to determine a ranking for each participant. The ranking will be determined with reference to such participant parameters or profiles as, but not limited to age, handicap, geographic location.
  • each participant will be required to download a minimum of 6 to a maximum of 18 scorecards following which the six best scores for each participant are selected to determine the ranking of the participant and whether the participant will be eligible for a subsequent real competition with those determined from the central data base to have achieved a predetermined ranking within the parameters of a predetermined participant profile.
  • the system allows each player to achieve a world ranking compared to any participant or compared to participants from a group having a similar profile such as an age group, gender group or handicap group Participation is independent of level of skill and is potentially open to any person who can generate real results.
  • the internet allows local competitions to be translated into global competitions with all participants creating real results, having these compared on line for ranking purposes and potentially gaining eligibility for a subsequent real competition against participants who have achieved a comparable ranking.
  • the system is adaptable to activities other than golf and may equally be suited to other individual competitions including sports such as but not limited to tennis or to team sports such as but by no means limited to basketball, football, soccer, snooker netball, indoor cricket and the like.
  • the system may be adapted for intellectual competitions such as quizzes, provided there is actual participation in the activity to generate real results for communication to a, central data base and which may then be compared to results of other participants grouped according to predetermined criteria depending upon the particular activity.
  • FIG. 2 there is shown a schematic layout of the interactive system according to a preferred embodiment of the invention. Participants may either be individuals 1 1 or members of a club 12. In respect of the latter, such as a golf club or the like, the club will be the focal point for transmission of participant results to a central controller which is preferably host provider 13. Individual or club participants 1 1 and 12 may register for eligibility to participate via host provider 13.
  • the registration process will preferably involve entry of a participant profile at step 14 in the case of an individual or an identifying parameter to participation in the case of a club as per step 15
  • the host provider at step 16 in the case of an individual and step 17 in the case of a collective body will issue an identifying pin number to each individual participant or to a club which will preferably be ten digits This confirms registration.
  • Registered participants who wish to participate elect to participate in an eligible activity as at steps 18 and 19 such as a golf game which generates real scores for use in the system. These scores are tallied then entered at steps 20 and 21 into the host providers web site 13.
  • a club participant will provide the club having the eligibility criteria with participant scores.
  • the club will then enter (step 21) the scores into the host providers web site 13 on behalf of each participant.
  • a club participant can elect to participate individually in which case individual registration will be required as previously described.
  • participant results are loaded into host web site 13 each participant result forms a subset which, in conjunction with subsets of results provided by other remote participants forms a central data base against which each individual subset of results may be compared to assign a participant ranking relative to results of other participants.
  • host provider 13 matches participant results with predetermined participant profiles (step 22) to determine eligibility of the particular participant. The host provider then ranks the participant against the set of results held in the host provider data base -- step 23
  • Figure 3 shows a schematic layout of the interactive system according to a preferred embodiment in the case where the participant has already registered which necessitates verification of participant registration and therefore eligibility to participate
  • Figure 3 is numbered with corresponding step numbers as for figure 2.
  • the participant may, once the participant's pin number has been entered ( steps 25 or 26) , enter results via the host provider.
  • FIG 4 there is shown a schematic layout of a typical host providers web site
  • the web site is accessible to non members and members alike but members are able to access additional data.
  • a member may contact host provider 30 in order to check such details as progress of registration 32 , verification of registration 33, club registration verification 34, participants score history 35, club participant's scores history 36. Also, each participant may check rankings 37 of participants scores according to participant scores held in host provider data base.
  • the system and method may accommodate a variety of games, competition, quizzes and the like provided the activity generates results which can be inputted into a host site for compilation and comparison to enable determination of an eventual winner based on a ranking relative to a predetermined grouping of participants.
  • Groupings may for instance, be determined by such criteria as handicaps such as in the case of golf, or according to a skill level in a particular activity which may be determined by participant age or experience.
  • the host provider may set bench marks for particular group participation.

Abstract

Cette invention est un système interactif en ligne pour concours, jeux d'intelligence ou de connaissances ou analogue, entre des participants à distance dont le nombre peut être illimité. Le système comporte une pluralité de terminaux de téléinformatique accessibles par des participants à distance, un fournisseur hôte central, et une liaison de communication entre le fournisseur hôte et la pluralité de terminaux. Le fournisseur hôte comporte une base de données dans laquelle sont stockées des données compilées à partir d'une quantité illimitée de sous fichiers de données provenant à l'hôte central de chacun des participants à distance. Le fournisseur hôte inclut également des moyens permettant de prendre les données provenant de chaque participant et de les évaluer par rapport aux données provenant de l'un au moins des autres participants à distance, de façon à déterminer une classe ou un classement applicable à chaque participant. En l'occurrence, le classement des participants tient compte de la nature des données reçus d'eux, dans l'optique d'affecter un classement à un tel participant à distance après comparaison des données du participant à distance considéré avec un nombre défini de fichiers d'autres participants. Enfin, l'hôte central comprend un sit web qui est accessible par chacun des participants à distance, de façon à déterminer le classement de l'un au moins des participants par rapport aux autres participants.
PCT/AU2001/000051 2000-01-19 2001-01-19 Concours interactifs menes via l'internet avec utilisation de donnees reelles de participant WO2001054041A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU26565/01A AU2656501A (en) 2000-01-19 2001-01-19 Interactive competitions conducted via the internet using real participant data

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
AUPQ5175A AUPQ517500A0 (en) 2000-01-19 2000-01-19 Interactive games using real participant data
AUPQ5175 2000-01-19

Publications (1)

Publication Number Publication Date
WO2001054041A1 true WO2001054041A1 (fr) 2001-07-26

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AU (1) AUPQ517500A0 (fr)
WO (1) WO2001054041A1 (fr)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2003073728A2 (fr) * 2002-02-25 2003-09-04 Austin James F Systeme et procede de distribution d'informations
EP1539313A2 (fr) * 2002-08-12 2005-06-15 Razor Sports, Inc. Systeme de loterie reposant sur l'aptitude
US7753790B2 (en) 2002-03-29 2010-07-13 Igt Apparatus and method for gaming tournament network
US8025569B2 (en) 2002-03-29 2011-09-27 Igt Simulating real gaming environments with interactive host and players

Citations (5)

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WO1997039811A1 (fr) * 1996-04-22 1997-10-30 Walker Digital, Llc Systeme pour tournois a distribution en ligne commande par une base de donnees
WO1999019027A2 (fr) * 1997-10-13 1999-04-22 Black Gerald R Jeu de casino pratique en dehors du casino
EP0947966A2 (fr) * 1998-03-30 1999-10-06 Jeroen Fabri Jeu interactif
WO2000025281A1 (fr) * 1998-10-28 2000-05-04 Gtech Rhode Island Corporation Systeme de jeu interactif
WO2000040313A2 (fr) * 1999-01-07 2000-07-13 Yacob Rafaeli Systeme et procede de jeu de hasard pour joueurs delocalises

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1997039811A1 (fr) * 1996-04-22 1997-10-30 Walker Digital, Llc Systeme pour tournois a distribution en ligne commande par une base de donnees
WO1999019027A2 (fr) * 1997-10-13 1999-04-22 Black Gerald R Jeu de casino pratique en dehors du casino
EP0947966A2 (fr) * 1998-03-30 1999-10-06 Jeroen Fabri Jeu interactif
WO2000025281A1 (fr) * 1998-10-28 2000-05-04 Gtech Rhode Island Corporation Systeme de jeu interactif
WO2000040313A2 (fr) * 1999-01-07 2000-07-13 Yacob Rafaeli Systeme et procede de jeu de hasard pour joueurs delocalises

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2003073728A2 (fr) * 2002-02-25 2003-09-04 Austin James F Systeme et procede de distribution d'informations
WO2003073728A3 (fr) * 2002-02-25 2003-12-04 James F Austin Systeme et procede de distribution d'informations
US7753790B2 (en) 2002-03-29 2010-07-13 Igt Apparatus and method for gaming tournament network
US8025569B2 (en) 2002-03-29 2011-09-27 Igt Simulating real gaming environments with interactive host and players
EP1539313A2 (fr) * 2002-08-12 2005-06-15 Razor Sports, Inc. Systeme de loterie reposant sur l'aptitude
EP1539313A4 (fr) * 2002-08-12 2005-11-09 Razor Sports Inc Systeme de loterie reposant sur l'aptitude

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