WO2001036058A1 - System and method for playing a card game - Google Patents

System and method for playing a card game Download PDF

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Publication number
WO2001036058A1
WO2001036058A1 PCT/IB2000/000258 IB0000258W WO0136058A1 WO 2001036058 A1 WO2001036058 A1 WO 2001036058A1 IB 0000258 W IB0000258 W IB 0000258W WO 0136058 A1 WO0136058 A1 WO 0136058A1
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WO
WIPO (PCT)
Prior art keywords
tpv
player
cards
tnc
dealer
Prior art date
Application number
PCT/IB2000/000258
Other languages
French (fr)
Inventor
Naftali Merari
Original Assignee
Naftali Merari
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Naftali Merari filed Critical Naftali Merari
Priority to AU29345/00A priority Critical patent/AU2934500A/en
Publication of WO2001036058A1 publication Critical patent/WO2001036058A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00157Casino or betting games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F2003/00996Board games available as video games

Definitions

  • the player may elect to receive additional cards in order to increase the total
  • object is to get as close as possible to either target value.
  • players may elect to receive additional cards and replace those cards with a new
  • Patent 5,413,353 (Demarest) describes a method of playing blackjack where players
  • PDAs has further increased the availability of forums for playing card games.
  • player are dealt two cards each, creating a player's hand and a dealer's hand.
  • the dealer determines whether the predetermined value limit (e.g., 23).
  • the predetermined value limit e.g., 23.
  • predetermined threshold number e.g., 18 or less. Subsequently, the total value and
  • Fig. 1 is a block diagram symbolically illustrating various components of a
  • Fig. 2 is a block diagram illustrating a preferred embodiment of the
  • FIGs. 3 A and 3B are flowcharts illustrating the operational flow of a
  • Fir. 4 is an exemplary table layout for use with a preferred embodiment of
  • a card distribution module 1 is established to
  • a calculator module 2 is provided to determine and compare the total Point
  • TSV total number of cards
  • the point value assigned to a card may be added to another card or series of
  • TSV total point value
  • cards refer to a standard deck of playing cards arranged in four suits designated as
  • Each suit consists of 13 cards, the first 9 of
  • deck of playing cards may also include one or more cards designated as the Joker that
  • cards (or decks of cards) may be used, however, for illustration purposes eight (8)
  • the cards may be physical units of any size or shape, adorned with any
  • cards may be simulated or represented electronically through use of a computer
  • the card distribution module which in the preferred embodiment
  • dealer may be in the form of a person, a computer program,
  • a player or dealer may receive or be assigned a card by "drawing" or
  • the card distribution module may be displayed on a
  • a calculator module 2 is provided to determine and compare the TNC
  • the calculator module 2 may
  • a dealer may be both the card
  • a processor- based system 5 may be used to implement
  • one or more components are
  • bus 6 although alternative connection wired or wireless
  • processing unit (CPU) 7 is provided for execution of one or more computer
  • a user interface 10 may be connected to the bus 6 or remotely (user
  • Network 9 represents (wired or wireless)
  • connection of two or more devices directly or indirectly connected (e.g., directly
  • network 9 is local to processor- based system 5, geographically remote from
  • Figures 3A and 3B in (steps S30 through S39). Figures 3A and 3B also describe a method of playing a card game in accordance with a preferred embodiment of the
  • the card distribution module (“CDM)
  • Each player may optionally
  • the CDM is preferably required to draw
  • the CDM is not required to draw additional cards if the dealer
  • the calculator module respectively
  • step S33 dealer's hand to determine an outcome, as shown in Figure 3B
  • TPV(P) and TPV(D) are used to represent
  • TNC(P) and TNC(D) represent the total
  • TPV(P) is greater than the first predetermined value (e.g., 23) (step
  • TPV(D) (S36) and TNC(P) is less than TNC(D), (S37) then the dealer wins (Ol).
  • TPV(D) is greater than the first predetermined value (e.g., 23).
  • TPV(P) is less than or equal to the first predetermined value (e.g., 23) (S38), then
  • TPV(P) is less than TPV(D) (S36) and TNC (P) is greater
  • TNC(P) is less than TNC(D) (S39), then the dealer wins (Ol ).
  • players may place a
  • the dealer or the house may win the card game as described above resulting in
  • a player win may optionally result in a player receiving some multiple
  • payouts are alternatively termed a "payout.”
  • a number of different payouts can result
  • the player After the first two cards are dealt (i.e., separating) to a player, the player
  • the player will receive payment in a predetermined ratio (e.g., 10
  • a player may occupy a player station 14 while the CDM occupies the
  • CDM when a player has obtained seven cards.
  • Joker card does not count towards TPV for purposes of an under 5.
  • processor-based system and
  • the system and method for playing a card game described herein may be
  • the card game may be executed in a variety of venues and configurations.
  • the card game may be executed in a variety of venues and configurations.
  • the card game may be executed in a variety of venues and configurations.
  • the card game may be executed in a variety of venues and configurations.
  • the card game may be executed in a variety of venues and configurations.
  • the card game may be executed in a variety of venues and configurations.
  • the card game may
  • the card game may be played
  • the card game may also be played with
  • the card game may be played among multiple players wherein each
  • player's hand is compared with other player's hands to determine a winner.
  • the TPV of the player's hand is greater than the TPV of the
  • TPV(D) is greater than the TPV(P) and neither
  • the card game may be played via a network
  • connection e.g., through Network 9 shown in Figure 2 with other players or the
  • the card game may be played systems.
  • the card game may be embodied in a Java®-based program or similar
  • the card game may be played on a hand-held
  • PDA personal digital assistant device
  • a cellular phone a cellular phone, a pager or any other analog or digital
  • modules may be combined or further separated into a variety of different
  • User interface device 10 and user interface
  • the device 13 may be any device used to input and/or output information. The user
  • GUI graphical user interface
  • RAM Random Access Memory
  • ROM Read Only Memory
  • HDD hard disk drive
  • floppy drive
  • zip drive compact disk-ROM, DVD, bubble memory, etc.
  • DVD compact disk-ROM, DVD, bubble memory, etc.
  • bubble memory etc.
  • Figures 3 A and 3B can be modified to include additional
  • step S34 combines (or subdividing) the individual

Abstract

A system and method for playing a card game where the primary object of the game is to acquire more cards than your opponent without exceeding a predetermined point value limit. A dealer and at least one player are dealt two cards by the dealer, creating a player's hand and a dealer's hand. A player may elect to receive additional cards until the player's hand has a predetermined total point value no greater than 23. The dealer is required to receive additional cards if the dealer's hand has a predetermined total point value of 18 or less. The total point value and the total number of cards is determined for the dealer's hand and the player's hand. The participant with the largest total number of cards and a total point value that does not exceed 23 is declared the winner.

Description

SYSTEM AND METHOD FOR PLAYING A CARD GAME
BACKGROUND OF THE INVENTION
The timeless popularity of card games has reached even greater heights in
recent years due to legalized gambling in many states and the increasing number of
venues to play card games including casinos, cruise ships, personal computers, and
hand-held devices.
As described in U.S. Patent Re. 35,968 (Prerost), one of the most
popular card games is "Blackjack" or "21" where players attempt to acquire a total
point value ("TPV") as close to 21 without exceeding 21. To achieve the desired
goal, the player may elect to receive additional cards in order to increase the total
point value. Many variations on blackjack have been described which utihze different
and multiple point targets and other variations to the basic concept of the game. For
example, there are games utilizing two target values such as 7 and 27 where the
object is to get as close as possible to either target value.
U.S. Patent Re. 35,968 (Prerost) also describes a variation of blackjack
where players may elect to receive additional cards and replace those cards with a new
card for an additional wager. U.S. Patent Numbers 5,072,946 (Miller) and
5,275,415 (Wisted) describe blackjack games utilizing a target value of 22. U.S.
Patent 5,413,353 (Demarest) describes a method of playing blackjack where players
compete against each other rather than a dealer.
SUBS 111 UTE SHEET (RULE 26) Technology has expanded the forums, venues and opportunities for
playing card games. Most, if not all, popular card games are available in software
format for playing on a personal computer or a processor- based handheld device.
More recently, the popularity of and technology available for the Internet has further
increased the variations and possibilities for playing card games. For example, many
card games may now be played on the Internet against opponents located around the
world or around the corner. The increased popularity of Personal Digital Assistants
("PDAs") has further increased the availability of forums for playing card games.
Furthermore, it is now possible to connect these PDAs via wireless communication
and modems further increasing the opportunities for interactive card games.
SUMMARY OF THE INVENTION
Preferred embodiments of the invention provide a challenging and
enjoyable game that can be played in a variety of formats and venues. A system and
method for playing a game where the primary object of the game is to acquire more
cards (or other indicia of value) than your opponent without exceeding a
predetermined value limit. In a preferred embodiment, a dealer and at least one
player are dealt two cards each, creating a player's hand and a dealer's hand. A player
may elect to draw additional cards until the player's hand has a total value no greater
than the predetermined value limit (e.g., 23). In a preferred embodiment, the dealer
is required to draw additional cards if the dealer's hand has a total value of some
predetermined threshold number (e.g., 18) or less. Subsequently, the total value and
SUBS I I 1 U 1 b SHEET (RULE 26) the total number of cards is determined for the dealer's hand and the player's hand,
respectively. In a preferred embodiment, the participant with the largest total
number of cards with a total value that does not exceed the predetermined value
(e.g., 23) is declared the winner.
BRIEF DESCRIPTION OF THE DRAWINGS
Many advantages, features, and applications of the invention will be
apparent from the following detailed description of the invention that is provided in
connection with the accompanying drawings in which:
Fig. 1 is a block diagram symbolically illustrating various components of a
preferred embodiment of the invention;
Fig. 2 is a block diagram illustrating a preferred embodiment of the
invention implemented in a processor- based system; and
Figs. 3 A and 3B are flowcharts illustrating the operational flow of a
preferred embodiment of the invention.
Fir. 4 is an exemplary table layout for use with a preferred embodiment of
the invention.
DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS Preferred embodiments and applications of the invention will now be
described with reference to Figs. 1-3. Other embodiments may be realized and
structural or logical changes may be made to the disclosed embodiments without
departing from the spirit or scope of the invention.
In a preferred embodiment, a card distribution module 1 is established to
distribute cards forming a player's hand 3 and a dealer's hand 4, as illustrated in Fig.
1. A calculator module 2 is provided to determine and compare the total Point
Value ("TPV") and total number of cards ("TNC") of the player's hand 2 with the
dealer's hand 3 at the conclusion of the card game.
The term "card" or "value marker", as used herein, refers to any thing
(real or simulated) that can be assigned value such as a point value or series of point
values. The point value assigned to a card may be added to another card or series of
cards resulting in a total point value ("TPV") for the cards. In one embodiment,
"cards" refer to a standard deck of playing cards arranged in four suits designated as
hearts, clubs, diamonds and spades. Each suit consists of 13 cards, the first 9 of
which are assigned a face value in series ranging from 2-10. Three cards (jack, queen,
king) are assigned a face value of 10 while the ace is assigned a value of 1. A standard
deck of playing cards may also include one or more cards designated as the Joker that
may optionally be assigned a point value, preferably 0. Any number (or type) of
cards (or decks of cards) may be used, however, for illustration purposes eight (8)
standard decks of cards including the Joker card will be assumed herein. The cards may be physical units of any size or shape, adorned with any
graphic or text, and arranged in any manner desired. In yet another embodiment,
cards may be simulated or represented electronically through use of a computer
program, subroutine or instructions, and displayed on a computer monitor in the
form of an icon, avatar or any other visual or other sensory arrangement.
It is apparent to those of skill in the art that cards as described herein may
be assigned range of face values and arrangements and the invention as described
herein is not hmited in any way to cards assigned a particular value or series of values
in any particular arrangement.
The card distribution module, which in the preferred embodiment
represents "dealer," may be in the form of a person, a computer program,
subroutine, or set of instructions, or in any other form or format, electronic,
mechanical or organic, having the capability of distributing or assigning cards to
players. A player or dealer may receive or be assigned a card by "drawing" or
requesting assignment of a card from the dealer. In the case of a computer program,
subroutine, or instructions, the card distribution module may be displayed on a
computer monitor in any form or electronic representation, avatar, icon or any other
sensory arrangement.
A calculator module 2 is provided to determine and compare the TNC
and TPV of a player's hand 3 and the dealer's hand 4. The calculator module 2 may
be fully or partially integrated into the card distribution module 1 or may be provided as a completely separate unit. For example, a dealer may be both the card
distribution module 1 and the calculator module 2. Likewise, a computer program
may embody both the card distribution module 1 and the calculator module 2.
As shown in Fig. 2, a processor- based system 5 may be used to implement
a preferred embodiment of the card game. Preferably, one or more components are
coupled together using bus 6 (although alternative connection wired or wireless
schemes known in the art may also be used). As illustrated in Fig. 2, a central
processing unit (CPU) 7 is provided for execution of one or more computer
programs 12 stored in a recording medium such as memory 8. CPU 7 performs,
controls, or at least informs the various processing steps performed by the system in
sending and retrieving data to and from at least one user interface 10 and/or the
network 9. A user interface 10 may be connected to the bus 6 or remotely (user
interface 13) through network 9. Network 9 represents (wired or wireless)
connection of two or more devices, directly or indirectly connected (e.g., directly
coupling through cable, indirect coupling through one or more hubs or servers,
whether network 9 is local to processor- based system 5, geographically remote from
system 5, or a distributed combination of local/remote network components).
In operation, the illustrated embodiment described above allows the
system to execute a card game in accordance with the operational flow depicted in
Figures 3A and 3B in (steps S30 through S39). Figures 3A and 3B also describe a method of playing a card game in accordance with a preferred embodiment of the
invention.
In a preferred embodiment, the card distribution module ("CDM")
assigns cards to each player and to itself (step S30). Each player may optionally
receive (i.e., "draw") additional cards from the CDM as long as the total value of the
cards in the player's hand is no greater than a first predetermined value, which in this
preferred embodiment is 23 (step S31 ). The CDM is preferably required to draw
additional cards repeatedly until the TPV of all cards in the dealer's hand equal or
exceed a second predetermined value, which in this preferred embodiment is 19 (step
S32). Alternatively, the CDM is not required to draw additional cards if the dealer
has already won the game as described below. The calculator module respectively
compares both the TPV and TNC of a player's hand with the TPV and TNC of the
dealer's hand (step S33) to determine an outcome, as shown in Figure 3B
(outcomes 01-03).
In a preferred embodiment, TPV(P) and TPV(D) are used to represent
the total point value of the player's hand and dealer's hand, respectively, as reflected
by the face value of the cards in the hands. TNC(P) and TNC(D) represent the total
number of cards in a player's hand and the dealer's hand, respectively.
If TPV(P) is greater than the first predetermined value (e.g., 23) (step
S34), then the dealer wins (Ol ). If TPV(P) is equal to TPV(D) and TNC(P) is equal
to TNC(D), (step S35), then neither party wins and a "push" (i.e., no winner) is
SUBSTΓΠΠΈ SHEET (RULE 26) declared (03). If TPV(P) is greater than TPV(D) (S36) and TNC(P) is greater than
or equal to TNC(D), (S37) then the player wins (02). If TPV(P) is greater than
TPV(D) (S36) and TNC(P) is less than TNC(D), (S37) then the dealer wins (Ol).
If TPV(D) is greater than the first predetermined value (e.g., 23), and
TPV(P) is less than or equal to the first predetermined value (e.g., 23) (S38), then
the player wins (02). If TPV(P) is less than TPV(D) (S36) and TNC (P) is greater
than the TNC(D), (S39) then the player wins (02). If TPV(P) is less than TPV(D)
(S36) and TPV(D) is less than or equal to the predetermined value, (e.g., 23) (step
S38), and TNC(P) is less than TNC(D) (S39), then the dealer wins (Ol ).
Variations on the above-described method and system can add additional
excitement to the card game of the invention, particularly the determination of
outcomes (01-03). In accordance with a preferred embodiment, players may place a
wager or a bet regarding the outcome of the game at the outset of the card game or
when receiving additional cards or at other various time points during the course of
the game.
Players may win the card game as described above resulting in a player
win. The dealer or the house may win the card game as described above resulting in
a dealer win. A player win may optionally result in a player receiving some multiple
(or in the alternative a fraction) of the value of the player's bet or wager. Receiving
payment as a result of a player's bet or wager is alternatively termed a "payout." In accordance with a preferred embodiment, a number of different payouts can result
from a player win, as illustrated in the following scenarios:
If the TPV(P) of each of the first two cards assigned or dealt to a player
are equal, then the player has the option of "sphtting" the cards to form two different
player hands. This technique is termed "splitting pairs," which increases the
probability that the player will receive a payout.
After the first two cards are dealt (i.e., separating) to a player, the player
has the option to double the player's initial bet or wager. This technique is known as
"doubling down" or "double down," and, in a preferred embodiment, allows the
player to draw only one additional card.
If a player wins with a TPV of 23 and a TNC of five or six, the player will
receive payment in some predetermined ratio (e.g., five to one) relative to the
player's bet or wager. This result is known as "Super 23."
In the preferred embodiment, a player wins with a TNC of seven and a
TPV of 23 or less, the player will receive payment in a predetermined ratio (e.g., 10
to one) relative to the player's bet or wager. This result is known as "7 Cards."
Optionally, the player wins with a TNC(P) of 7 regardless of the TNC(D). As shown
in Figure 4, a player may occupy a player station 14 while the CDM occupies the
dealer station 15. Slots 16 numbered 1 through 6 are provided at each player station
14 and players may place their first six cards in the corresponding numbered slot 16. The slot labeled "7 CARDS" 17 is prominently displayed to alert the player and
CDM when a player has obtained seven cards.
The following describes a result termed "under 5." If the total of the first
two cards dealt to a player has a TPV less than 5, the player wins and will receive
payment in a predetermined ratio (e.g., three to two). If the first two cards of both
the dealer's hand and the player's hand has a total TPV less than 5 no one is declared
the winner and the hand is "pushed". In a preferred embodiment, if the first two
cards assigned to the dealer have a total TPV under 5, the dealer wins unless the
player has a Super 23, or a 7 Cards, or some other designated result. Optionally, the
Joker card does not count towards TPV for purposes of an under 5.
In a preferred embodiment, the processor-based system and
corresponding methods shown and described in relation to Figures 2, 3 A and 3B
(alone or in conjunction with other devices or systems) can be used to implement the
scenarios illustrated above.
The system and method for playing a card game described herein may be
executed in a variety of venues and configurations. For example, the card game may
be played by hand in a casino with a dealer and at least one player in a manner similar
to blackjack and other related games. In addition, the card game may be played
using a computer where the computer acts as one or more of the card distribution
module, calculating module, and player(s). The card game may also be played with
players and the dealer assuming multiple roles such as players taking turns as a dealer. Alternatively, the card game may be played among multiple players wherein each
player's hand is compared with other player's hands to determine a winner.
The following examples are intended to further illustrate a preferred
embodiment of the invention. Numerous outcomes and payouts can be developed in
accordance with the invention.
SUBS 111 U I b SHEET (RULE 26) Example 1
In the following example, the TNC of the player's hand and dealer's hand
are identical. However, the TPV of the player's hand is greater than the TPV of the
dealer's hand and therefore, the player wins.
Figure imgf000013_0001
SUBSTΠTΠΈ SHEET (RULE 26) Example 2
In the following example, TPV(D) is greater than the TPV(P) and neither
the player or dealer's TPV exceeds 23. However, since TNC(P) is greater than
TNC(D), the player wins.
Figure imgf000014_0001
Example 3 Payout Schedule
The following table shows the payout for a wager of $ 1 under various
scenarios:
Figure imgf000015_0001
While preferred embodiments of the invention have been described and
illustrated, it should be apparent that many modifications to the embodiments and
implementations of the invention can be made without departing from the spirit or
scope of the invention. For example, the card game may be played via a network
connection (e.g., through Network 9 shown in Figure 2) with other players or the
dealer in a remote location. In a further embodiment the card game may be played systems. The card game may be embodied in a Java®-based program or similar
application and accessed by players via the Internet on various gaming sites such as
Yahoo!® and the like.
In yet another embodiment, the card game may be played on a hand-held
electronic device such as a Gameboy or other devices such as a personal digital
assistant device ("PDA"), a cellular phone, a pager or any other analog or digital
communication device, or using two or more such devices connected via a network
or a wireless connection.
The modules described herein, particularly those illustrated in Figs. 1 and
2, may be one or more hardware, software, or hybrid components residing in (or
distributed among) one or more local or remote computer systems. Although the
modules are shown as physically separated components, it should be readily apparent
that the modules may be combined or further separated into a variety of different
components, sharing different resources (including processing units, memory, clock
devices, software routines, etc.) as required for the particular implementation of the
embodiments disclosed herein. Indeed, even a single general purpose computer
executing a computer program stored on a recording medium to produce the
functionality and any other memory devices referred to herein may be utilized to
implement the illustrated embodiments. User interface device 10 and user interface
device 13 may be any device used to input and/or output information. The user
interface device 10 and user interface device 13 may be implemented as a graphical user interface (GUI) containing a display or the like, or may be a link to other user
input/output devices known in the art.
In addition, memory unit 8 and remote storage module 11 described
herein may be any one or more of the known storage devices (e.g., Random Access
Memory (RAM), Read Only Memory (ROM), hard disk drive (HDD), floppy drive,
zip drive, compact disk-ROM, DVD, bubble memory, etc.), and may also be one or
more memory devices embedded within CPU 7, or shared with one or more of the
other components. The computer programs or algorithms described herein may
easily be configured as one or more hardware modules, and the hardware modules
shown may easily be configured as one or more software modules without departing
from the invention. Moreover, the operational flow and method shown in (and
described with respect to) Figures 3 A and 3B can be modified to include additional
steps, to change the sequence of the individual steps (e.g., inserting step S38 before
or immediately after step S34), as well as combining (or subdividing) the individual
steps shown and described in accordance with the invention. Numerous alternative
methods may be employed to produce the outcomes described with respect to the
preferred embodiments illustrated above or equivalent outcomes. Accordingly, the
invention is not Hmited by the foregoing description or drawings of preferred
embodiments of the invention, but is only limited by the scope of the appended
claims.
SUBS I H UTE SHEET (RULE 26)

Claims

What is claimed is:
1. A method of playing a game comprising the steps of:
(a) providing value markers, a dealer; and at least one player;
(b) dispensing value markers for the at least one player forming a player's hand;
(c) dispensing value markers for the dealer forming a dealer's hand;
(d) permitting drawing of additional value markers for the player's hand;
(e) permitting drawing of additional value markers for the dealer's hand; and
(f) determining an outcome based on the number of value markers dispensed.
2. A method of playing a game comprising the steps of:
(a) providing cards, a card distribution module; and at least one player;
(b) said card distribution module dispensing at least two cards for each player
forming a player's hand;
(c) said card distribution module dispensing at least two cards for said dealer forming
a dealer's hand;
(d) each of said players having the option of drawing additional cards until the cards
have a TPV no greater than 23; (e) said card distribution module being required to draw additional cards if TPV(D)
is 18 or less;
(f) determining TNC(P), TNC(D), TPV(P), and TPV(D);
(g) comparing TPV(P) with TPV(D);
(h) comparing TNC(D) with TNC(D); and
(i) determining an outcome.
3. The method of claim 2 further comprising the step of at least one player
placing at least one wager on the outcome of the card game.
4. The method of claim 2 wherein said outcome is a dealer win if TNC(D) is
greater than the TNC(P) and TPV(D) is greater than TPV(P) but does not exceed a
predetermined value.
5. The method of claim 2 wherein said outcome is a player win if TNC(P) is
greater than the TNC(D) and TPV(P) is greater than TPV(D) but does not exceed a
predetermined value.
(j) The method of claim 2 wherein said outcome is a push if TNC(D) is equal to
TNC(P) and TPV(D) is equal to TPV(P) but does not exceed a predetermined
value.
6. The method of claim 2 further comprising the step of permitting said player
to split pairs if the TPV of each of the first two cards is the same.
7. The method of claim 2 further comprising the step of permitting said player
to double down followed by receiving assignment an additional card from said dealer.
8. The method of claim 4 wherein if TPV(P) is 23 and TNC(P) is greater than
or equal to five and TNC(P) greater than TNC(D) then the player will receive
payment in a ratio of five to one.
9. The method of claim 4 wherein if TNC(P) is seven and TNC(D) is less than
seven and TPV(P) is 23 or less then the player will receive payment in a ratio of 10 to
one.
10. The method of claim 4 wherein if the TPV(P) of the first two card assigned to
a player is less than 5, then the player will receive payment in a ratio of 3 to 2.
11. The method of claim 4 wherein if the TPV(D) of the first two cards assigned
to the dealer is less than 5, then the dealer wins.
12. The method of claim 4 wherein if the TPV(P) of the first two cards assigned
to a player is less than 5, and the TPV(D) of the first two cards assigned to the dealer
is under 5, then neither the dealer or the player is declared the winner.
13. An apparatus for playing a card game comprising:
(a) a card distribution module wherein said card distribution module assigns cards to
at least one player forming a player's hand and to said card distribution module
forming a dealer's hand; and
(b) a calculator module wherein TPV(P) is compared to TPV(D) and TNC(P) is
compared to TNC(D) and an outcome is determined.
14. A processor- based system for playing a card game comprising:
(a) a central processing unit; and
(b) a memory, wherein a computer program is stored in said memory for execution
by said processing unit to play a game comprising the steps of:
providing cards, a card distribution module, and at least one player;
said card distribution module assigning cards to a player's hand;
said card distribution module assigning cards to a dealer's hand;
each of said players having the option of obtaining additional assignment of
cards from said card distribution module until the cards have a first
predetermined TPV;
SUBS U I U l b SHEET (RULE 26) said card distribution module being assigned additional cards until the cards
have a second predetermined TPV;
determining TNC(P), TNC(D), TPV(P), and TPV(D);
comparing TPV(P) with TPV(D);
comparing TNC( D ) with TNC( D ) ;
determining an outcome; and
(c) at least one user interface.
15. The processor- based system of claim 14 wherein the computer program is
executed remotely from the location of the players.
16. The processor- based system of claim 14 wherein the computer program is
executed remotely from the location of said card distribution module.
17. The processor- based system of claim 14 further comprising a network.
18. The processor-based system of claim 17 wherein said network further
comprises a remote storage module.
19. The processor- based system of claim 14 wherein said memory is accessed
through an Internet connection.
20. The processor- based system of claim 14 wherein said memory is accessed
through a modem.
21. The processor- based system of claim 14 wherein said computer program is
accessed through a wireless connection.
22. The processor- based system of claim 14 further comprising a PDA.
23. The processor-based system of claim 14 wherein said central processing unit is
located in a PDA.
24. The processor- based system of claim 14 wherein said memory is located in a
PDA.
25. The processor- based system of claim 24 wherein said memory is located in a
PDA.
PCT/IB2000/000258 1999-11-18 2000-03-10 System and method for playing a card game WO2001036058A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
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Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US16616899P 1999-11-18 1999-11-18
US60/166,168 1999-11-18

Publications (1)

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Citations (8)

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Publication number Priority date Publication date Assignee Title
US5072946A (en) 1990-08-30 1991-12-17 Yin Yang Yo, Inc. Method of playing a wagering casino-type card game
US5275415A (en) 1991-04-05 1994-01-04 Wisted Roger L Card game
US5332228A (en) * 1993-07-16 1994-07-26 M P Software Inc. Stud poker game with variable position wild card
US5407199A (en) * 1993-05-28 1995-04-18 Vegas Pull Tabs, Inc. Interactive games and method of playing
US5413343A (en) 1993-10-19 1995-05-09 Embark, Inc. Redemption coupon dispensing coin-or-bill operated mini golf game
US5770533A (en) * 1994-05-02 1998-06-23 Franchi; John Franco Open architecture casino operating system
USRE35968E (en) 1994-05-05 1998-11-24 Carl Duty Card game
US5851148A (en) * 1996-09-30 1998-12-22 International Game Technology Game with bonus display

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5072946A (en) 1990-08-30 1991-12-17 Yin Yang Yo, Inc. Method of playing a wagering casino-type card game
US5275415A (en) 1991-04-05 1994-01-04 Wisted Roger L Card game
US5407199A (en) * 1993-05-28 1995-04-18 Vegas Pull Tabs, Inc. Interactive games and method of playing
US5332228A (en) * 1993-07-16 1994-07-26 M P Software Inc. Stud poker game with variable position wild card
US5413343A (en) 1993-10-19 1995-05-09 Embark, Inc. Redemption coupon dispensing coin-or-bill operated mini golf game
US5770533A (en) * 1994-05-02 1998-06-23 Franchi; John Franco Open architecture casino operating system
USRE35968E (en) 1994-05-05 1998-11-24 Carl Duty Card game
US5851148A (en) * 1996-09-30 1998-12-22 International Game Technology Game with bonus display

Also Published As

Publication number Publication date
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