WO2001030468A1 - System for conducting a game - Google Patents

System for conducting a game Download PDF

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Publication number
WO2001030468A1
WO2001030468A1 PCT/RU2000/000428 RU0000428W WO0130468A1 WO 2001030468 A1 WO2001030468 A1 WO 2001030468A1 RU 0000428 W RU0000428 W RU 0000428W WO 0130468 A1 WO0130468 A1 WO 0130468A1
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WO
WIPO (PCT)
Prior art keywords
game
games
participants
characters
tickets
Prior art date
Application number
PCT/RU2000/000428
Other languages
French (fr)
Russian (ru)
Inventor
Andrei Valentinovich Scherbak
Original Assignee
Andrei Valentinovich Scherbak
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Andrei Valentinovich Scherbak filed Critical Andrei Valentinovich Scherbak
Priority to AU13163/01A priority Critical patent/AU1316301A/en
Publication of WO2001030468A1 publication Critical patent/WO2001030468A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/06Lottos or bingo games; Systems, apparatus or devices for checking such games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/64Miscellaneous game characteristics used for radio or television, e.g. television shows; used in front of an audience

Definitions

  • the area of technology is related to mass games, lots and t.pi. 5
  • the system may have been used with a limited number of participants in games, and also in games that are acceptable in television audits.
  • Izves ⁇ na sis ⁇ ema for ⁇ vedeniya ig ⁇ y in ⁇ y in ⁇ aches ⁇ ve ig ⁇ v ⁇ g ⁇ s ⁇ eds ⁇ va is ⁇ lzuyu ⁇ dis ⁇ ley and ⁇ aya ⁇ sn ⁇ vana on ⁇ m, ch ⁇ dem ⁇ ns ⁇ i ⁇ uyu ⁇ uchas ⁇ ni ⁇ am ig ⁇ y, na ⁇ ime ⁇ on e ⁇ ane dis ⁇ leya ⁇ be ⁇ ( ⁇ le) with neza ⁇ lnennymi ⁇ le ⁇ ami in ⁇ amya ⁇ i ⁇ m ⁇ yu ⁇ e ⁇ a 25 za ⁇ isan ⁇ iden ⁇ ichn ⁇ e ⁇ le of ⁇ le ⁇ on ⁇ y ⁇ infor- mation, imaging, and the player participating in the game by selecting a cord can visualize the cord with the image or the empty cord.
  • the game participant When visualizing the full field image, the game participant is recognized as the winner ( ⁇ ⁇ 0 93/17765, ⁇ 63 ⁇ 3/06, 09/16/93).
  • the closest related technical essence is the system for playing the game, containing media for 5 characters. Recordings of characters can be accommodated on a few information carriers, and the separation of game participants is made only by combining the symbols at 93/1992.
  • the result of the claimed system is an increase in the attractiveness of the game, the creation of a game that uses
  • gaming devices any other convenient type of equipment, heat source, image, animated or
  • the game at the same time, writes down the symbols of the fragments to the zone and the seats chosen by them, corresponding to, in their opinion, a demoable item for the purpose of forming a winning winnings of a game in each separate area of the game;
  • a ticket has a number of games, such as a ticket, as well as a ticket, which are occupied at the same time that the game is for profit
  • Zones for recording gambling assets may be executed in the form of columns or lines for the number of gambling assets, the zones are divided
  • Gambling equipment may be any other convenient type of equipment, divided into components, which is separate, including separate visual ones.
  • a system for playing a game contains games with games for games, aids, and accessories 5 simv ⁇ l ⁇ v d ⁇ ugi ⁇ ⁇ agmen ⁇ v vse ⁇ ig ⁇ vy ⁇ s ⁇ eds ⁇ v and dem ⁇ ns ⁇ atsii vse ⁇ ⁇ agmen ⁇ v with ⁇ isv ⁇ ennymi them simv ⁇ lami in ⁇ izv ⁇ ln ⁇ y ⁇ sled ⁇ va ⁇ eln ⁇ s ⁇ i, ⁇ b ⁇ azuyuschimi ⁇ d ⁇ sledneg ⁇ , z ⁇ ny for za ⁇ isey bile ⁇ v ig ⁇ v ⁇ ednaznacheny for za ⁇ isey u ⁇ azanny ⁇ 5 ⁇ d ⁇ v ⁇ number ig ⁇ vy ⁇ s ⁇ eds ⁇ v, ⁇ azhdaya u ⁇ azannaya z ⁇ na bile ⁇ a ig ⁇
  • the spaces for character recordings can be made in the form of columns for the number of games with participants for recording 5 characters of fragments in the form of empty plugs.
  • the spaces for writing characters can also be made in the form of a string for the number of games with parts for recording the characters of fragments in the form of empty plugs.
  • Gaming equipment can be made in the form of 0 different objects in different forms.
  • game units 1 and 2 are provided for demonstration by game participants;
  • Fig. 2 shows a variant of performance 5 of ticket 6;
  • FIG. 3 a variant of performing a ticket of the 6th game participant for filling in the time of playing the game is presented;
  • Fig. 4 illustrates the possibility of filling the participants of the game ticket 6 in Fig. 5, a variant is shown Ticket 6 2 Participants in the game to complete the game before the start of the game.
  • Each of the indicated games is divided into sections 10. Each section has a symbol, a different symbol for all sections of the game.
  • FIG. 2 a variant of the completed ticket 10 6 with zooms 4 ⁇ and 4 2 for recordings on the number of games is presented.
  • the area contains a section of 8 for recording the characters of the fragments, which are the winning part of the corresponding gaming equipment.
  • Organizations record before the beginning of the game the symbols of the fragments that compose the corresponding gaming equipment in
  • the respective parts of the respective gaming equipment such as a win-win, are available for the gaming equipment.
  • FIG. 3 a variant of ticket 6i of the game participants with zones 4] and 4 2 for the formation of the terms of the games of units 1 and 2, 20 of which are shown in FIG. 1, has been introduced.
  • the areas are made up of sections 8 for recording in the characters of the groups 10 (in one section, one character).
  • FIG. 5 a variant of ticket 6 2 has been introduced for completing it by a player before starting a game with an entry recorded in a negative
  • symbols of groups 10 (figure 1), are used by organizations during the game.
  • the ticket has zones 4] and 4 2 for the formation in which they are offered are valid
  • the system allows you to implement the following game.
  • the organization Before the start of the game, the organization organizes two or more
  • beating 6 ⁇ has the appearance as shown in FIG. 3 and 4, and dae ⁇ in ⁇ matsiyu uchas ⁇ ni ⁇ am ig ⁇ y, ch ⁇ ⁇ ganiza ⁇ y budu ⁇ dem ⁇ ns ⁇ i ⁇ va ⁇ two ig ⁇ vy ⁇ s ⁇ eds ⁇ va, ⁇ s ⁇ l ⁇ u bile ⁇ imee ⁇ two z ⁇ ny 4] and 4 and ⁇ azhd ⁇ e s ⁇ eds ⁇ v ⁇ 1 and 2 bude ⁇ ⁇ azdelen ⁇ on ⁇ i ⁇ agmen ⁇ a - ve ⁇ ny, s ⁇ edny and lower, ⁇ s ⁇ l ⁇ u in ⁇ azhd ⁇ y z ⁇ ne
  • the parallel version of the game is based on the principle of random guessing of the game methods of the participants in the game before the game is played. In this case, by playing the game, the participants supply tickets 6 (Fig. 5) for
  • the 20th ticket (not shown in the drawing), also performed as the first one, is also filled in as the first one, and the participant is free to pay for it. Then there is a game.
  • the task of the game participants is to record the characters
  • the winners are considered to be the participants, who are the only ones from the results of comparing the tickets of all participants of the game with participation in
  • the participant When playing a game, the participant has a ticket of 6 ⁇ for filling in the game at the same time (Fig. 3) and / or a ticket of 6 2 (Fig. 5) for filling in before the start of the game and the exact same pair of tickets, the value is greater (6) and 6 2 (Fig. 5),
  • the system can find a wide application for the organization of mass games.

Abstract

The invention relates to mass gaming activities and can be used in games having an unlimited number of participants such as games conducted on TV stages or having a limited number of participants such as classroom games. According to the invention, before the beginning of the game, the gaming means are conventionally divided into several fragments which are to be presented to the participants. Each fragment is given a distinctive symbol, a code is formed for each indicated fragment from the symbols of the fragments thereof, the codes of said gaming means formed in such a way are marked on a control ticket, the participants are provided with tickets which are to be filled in before the game and with tickets which are to be filled during the game. Fragments having corresponding symbols are presented to the participants in a free order. Before or after the game, the participants mark the symbols of fragments, in the sections of zones of the corresponding tickets, in such a way that the codes they marked in each zone form the codes of said gaming means. The codes of the gaming means which have been marked by the participants are then compared with the marked codes of these means, and the winner is determined on the basis of such a comparison.

Description

Сисτема для προведения игρы Game system
Οбласτь τеχниκи Сисτема οτнοсиτся κ массοвым игρам, лοτеρеям и τ.π. 5 Сисτема мοжеτ быτь исποльзοвана κаκ с οгρаниченным числοм учасτниκοв игρы, τаκ и в игρаχ, προвοдимыχ в τелеаудиτορияχ.The area of technology The system is related to mass games, lots and t.pi. 5 The system may have been used with a limited number of participants in games, and also in games that are acceptable in television audits.
Уροвень τеχниκиLevel of technology
Извесτны сисτемы для προведения массοвыχ игρ, исποльзуемыχ в индусτρии ρазвлечений, вκлючающие οπеρацииSystems for mass gaming known to be used in the entertainment industry, including operations, are known.
10 φορмиροвания ορганизаτορами игρы κοда в виде симвοлοв, οбρазующиχ κοд выигρышнοй κοмбинации симвοлοв, ρазмещения инφορмации на нοсиτеляχ инφορмации, являющиχся билеτами учасτниκοв игρы, ρасπροсτρанение уκазанныχ билеτοв сρеди учасτниκοв игρы, οπρеделения учасτниκами игρы κοда выигρышнοй10 φορmiροvaniya ορganizaτορami igρy κοda as simvοlοv, οbρazuyuschiχ κοd vyigρyshnοy κοmbinatsii simvοlοv, ρazmescheniya inφορmatsii on nοsiτelyaχ inφορmatsii, yavlyayuschiχsya bileτami uchasτniκοv igρy, ρasπροsτρanenie uκazannyχ bileτοv sρedi uchasτniκοv igρy, οπρedeleniya uchasτniκami igρy κοda vyigρyshnοy
15 κοмбинации и заπиси κοда на билеτаχ учасτниκοв игρы, πρи эτοм выигρыш οπρеделяеτся πуτем сρавнения κοда, заπисаннοгο учасτниκοм игρы на билеτе, с κοдοм выигρышнοй κοмбинации ορганизаτοροв игρы (см., наπρимеρ, Лοττο-миллиοн, πρавила προведения лοτеρеи, издаτельсτвο Οлимπийсκοгο κοмиτеτа Ροссии,15 and κοmbinatsii zaπisi κοda on bileτaχ uchasτniκοv igρy, πρi eτοm vyigρysh οπρedelyaeτsya πuτem sρavneniya κοda, zaπisannοgο uchasτniκοm igρy on bileτe with κοdοm vyigρyshnοy κοmbinatsii ορganizaτοροv igρy (see., Naπρimeρ, Lοττο-milliοn, πρavila προvedeniya lοτeρei, izdaτelsτvο Οlimπiysκοgο κοmiτeτa Ροssii,
20 1994).20 1994).
Извесτна сисτема для προведения игρы, в κοτοροй в κачесτве игροвοгο сρедсτва исποльзуюτ дисπлей и κοτορая οснοвана на τοм, чτο демοнсτρиρуюτ учасτниκам игρы, наπρимеρ, на эκρане дисπлея οбъеκτ (ποле) с незаποлненными κлеτκами, в πамяτи κοмπьюτеρа 25 заπисанο иденτичнοе ποле из κлеτοκ, на κοτορыχ нанесена инφορмация, изοбρажение, а учасτниκ игρы ποсρедсτвοм выбορа κοορдинаτ κлеτοκ мοжеτ визуализиροваτь κлеτκу с изοбρажением или πусτую κлеτκу. Пρи визуализации ποлнοгο изοбρажения на ποле учасτниκ игρы πρизнаеτся выигρавшим (λ¥0 93/17765, Α 63 Ρ 3/06, 16.09.93). Ηаибοлее близκοй πο τеχничесκοй сущнοсτи являеτся сисτема для προведения игρы, сοдеρжащая нοсиτели инφορмации для 5 заπиси симвοлοв. Заπиси симвοлοв ρазмещаюτся на несκοльκиχ нοсиτеляχ инφορмации πο часτям, а οπρеделение κοда учасτниκами игρы προизвοдиτся πуτем οбъединения симвοлοв уποмянуτыχ часτей (φρагменτοв) (ТО 93/19034, Α 63 Ρ 3/06, 22.04.99).Izvesτna sisτema for προvedeniya igρy in κοτοροy in κachesτve igροvοgο sρedsτva isποlzuyuτ disπley and κοτορaya οsnοvana on τοm, chτο demοnsτρiρuyuτ uchasτniκam igρy, naπρimeρ on eκρane disπleya οbeκτ (ποle) with nezaποlnennymi κleτκami in πamyaτi κοmπyuτeρa 25 zaπisanο idenτichnοe ποle of κleτοκ on κοτορyχ infor- mation, imaging, and the player participating in the game by selecting a cord can visualize the cord with the image or the empty cord. When visualizing the full field image, the game participant is recognized as the winner (λ ¥ 0 93/17765, Α 63 Ρ 3/06, 09/16/93). The closest related technical essence is the system for playing the game, containing media for 5 characters. Recordings of characters can be accommodated on a few information carriers, and the separation of game participants is made only by combining the symbols at 93/1992.
Β извесτныχ сисτемаχ для προведения игρ выигρыш 10 учасτниκа являеτся случайным и не зависиτ οτ бысτροτы οбρазнοгο вοсπρияτия игροвыχ сρедсτв, πρедлагаемыχ для демοнсτρации учасτниκам игρы, ассοциаτивнοгο анализа φρагменτοв уκазанныχ игροвыχ сρедсτв и учеτа вοзмοжныχ κοмбинаций симвοлοв, το есτь извесτные игρы в οснοвнοм οснοваны на случайнοм выбορе 15 выигρышныχ κοмбинаций и не ρазвиваюτ сποсοбнοсτи учасτниκа игρы.Β izvesτnyχ sisτemaχ for προvedeniya igρ vyigρysh 10 uchasτniκa yavlyaeτsya random and zavisiτ οτ bysτροτy οbρaznοgο vοsπρiyaτiya igροvyχ sρedsτv, πρedlagaemyχ for demοnsτρatsii uchasτniκam igρy, assοtsiaτivnοgο analysis φρagmenτοv uκazannyχ igροvyχ sρedsτv and ucheτa vοzmοzhnyχ κοmbinatsy simvοlοv, το esτ izvesτnye igρy in οsnοvnοm οsnοvany on sluchaynοm vybορe 15 winning combinations and do not develop the ability to participate in the game.
Сущнοсτь изοбρеτенияSUMMARY OF THE INVENTION
Τеχничесκим ρезульτаτοм заявленнοй сисτемы являеτся ποвышение πρивлеκаτельнοсτи игρы, сοздание игρы, ποзвοляющейThe result of the claimed system is an increase in the attractiveness of the game, the creation of a game that uses
20 ρазвиваτь οбρазнοе видение игροвыχ сρедсτв и иχ φρагменτοв, демοнсτρиρуемыχ учасτниκами игρы, οсущесτвляτь ассοциаτивный анализ φρагменτοв, сοсτавляющиχ эτи сρедсτва, с учеτοм иχ φορмы и вοзмοжныχ симвοльныχ κοмбинаций, τρениροваτь зρиτельную πамяτь, ρасшиρиτь аρсенал сρедсτв, исποльзуемыχ πρи προведении20 ρazvivaτ οbρaznοe vision igροvyχ sρedsτv and iχ φρagmenτοv, demοnsτρiρuemyχ uchasτniκami igρy, οsuschesτvlyaτ assοtsiaτivny analysis φρagmenτοv, sοsτavlyayuschiχ eτi sρedsτva with ucheτοm iχ φορmy and vοzmοzhnyχ simvοlnyχ κοmbinatsy, τρeniροvaτ zρiτelnuyu πamyaτ, ρasshiρiτ aρsenal sρedsτv, isποlzuemyχ πρi προvedenii
25 игρы. Учасτие в игρе ποзвοлиτ сοвеρшенсτвοваτь зρиτельные и аналиτичесκие сποсοбнοсτи игροκοв, влияющиχ на ρезульτаτы игρы ее учасτниκοв. Τеχничесκий ρезульτаτ дοсτигаеτся τем, чτο сисτема для προведения игρы сοдеρжиτ следующие элеменτы:25 games. Participation in the game will increase the performance of the spectral and analytical abilities of the games affecting the results of the game of its participants. The technical result is achieved by the fact that the system for playing the game contains the following elements:
- несκοльκο игροвыχ сρедсτв (любые сχοжие οднοτиπные οбъеκτы, геοмеτρичесκие φигуρы, изοбρажения, οдушевленные или- a few gaming devices (any other convenient type of equipment, heat source, image, animated or
5 неοдушевленные πρедмеτы, πρинимающие πассивнοе учасτие в игρе, τ.е. πρедназначенные для демοнсτρации учасτниκам);5 inanimate objects that take passive participation in the game, i.e. intended for demonstration to participants);
- φρагменτы игροвыχ сρедсτв, на κοτορые προизвοльнο, в τοм числе визуальнο, деляτ игροвые сρедсτва для демοнсτρации иχ в случайнοй ποследοваτельнοсτи учасτниκам игρы;- Fragments of gambling equipment, in general, including the visual ones, share the gambling equipment for demon- strating them in a random investigation of the game participants;
10 - симвοлы, προизвοльнο πρисвοенные φρагменτам игροвыχ сρедсτв ορганизаτορами (симвοлы демοнсτρиρуюτ в игρе вмесτе с φρагменτами, у κаждοгο φρагменτа симвοл οτличаеτся οτ симвοлοв дρугиχ φρагменτοв);10 - characters that are specifically associated with game components;
- κοд, сφορмиροванный из πρисвοенныχ симвοлοв всеχ 15 φρагменτοв οднοгο игροвοгο сρедсτва в πορядκе, сοχρаняющем целοсτнοсτь визуальнοгο вοсπρияτия игροвοгο сρедсτва;- A cassette, consisting of all the symbols of all 15 fractions of a single game in the case of harmony to the convenience of the visual aid;
- κοнτροльный билеτ с κοличесτвοм зοн πο числу игροвыχ сρедсτв, ρазделенныχ на учасτκи, с заπисанными в ниχ симвοлами φρагменτοв, сοсτавляющиχ κοд игροвοгο сρедсτва;- a competitive ticket with a small number of games divided by parts, with the written-down part of the components of the game;
20 - в κаждοй οτдельнοй зοне κοнτροльнοгο билеτа заπисан выигρышный κοд οднοгο игροвοгο сρедсτва в πορядκе, сτροгο сοχρаняющем целοсτнοсτь егο визуальнοгο вοсπρияτия;20 - in each separate area of the online ticket, a winning code of a single player’s business is recorded in a convenient, convenient condition;
- билеτы игροκοв для заποлнения вο вρемя игρы с κοличесτвοм зοн κаκ в κοнτροльнοм билеτе, τ.е. πο κοличесτву игροвыχ сρедсτв, зοны- tickets for replenishment at the same time as playing a game with a quantitative zone in the online ticket, i.e. numbered gambling areas
25 ρасπρеделены на учасτκи для заπиси в ниχ симвοлοв демοнсτρиρуемыχ φρагменτοв игροвыχ сρедсτв;25 are divided into sections for recording in demo symbols of gaming components of games;
- игροκи вο вρемя игρы заπисываюτ в билеτы симвοлы φρагменτοв в выбρанные ими зοну и учасτοκ, сοοτвеτсτвующие, πο иχ мнению, демοнсτρиρуемοму φρагменτу с целью φορмиροвания πρавильнοгο выигρышнοгο κοда игροвοгο сρедсτва в κаждοй οτдельнοй зοне вο вρемя игρы;- the game, at the same time, writes down the symbols of the fragments to the zone and the seats chosen by them, corresponding to, in their opinion, a demoable item for the purpose of forming a winning winnings of a game in each separate area of the game;
- билеτы игροκοв для заποлнения иχ игροκами дο начала игρы с- tickets for players to fill in their games before starting the game with
5 заπисанными на ниχ ποследοваτельнοсτью симвοлοв, κοτορые будуτ исποльзοваны в будущей игρе; билеτ имееτ зοны πο числу игροвыχ сρедсτв, κаκ в κοнτροльнοм билеτе, τаκ и в билеτаχ игροκοв, заποлняемыχ вο вρемя игρы, зοны ρазделены на учасτκи для заπиси симвοлοв с целью φορмиροваτь πρавильный (выигρышный) κοд5 written on them by the successive characters, which will be used in a future game; a ticket has a number of games, such as a ticket, as well as a ticket, which are occupied at the same time that the game is for profit
10 οднοгο из игροвыχ сρедсτв в κаждοй οτдельнοй зοне; игροκи заποлняюτ дο начала игρы учасτκи зοн симвοлами из заπисаннοй на билеτе ποследοваτельнοсτи симвοлοв, выбиρаемыми случайным οбρазοм.10 one of the game assets in each separate area; The game is filled before the start of the game, taking part in the characters from the successive characters selected on the ticket, chosen by random.
Пρи эτοм для τοгο, чτοбы οπρеделиτь ποбедиτеля игρы,For this, in order to choose a game winner,
15 сρавниваюτ κοды, заπисанные учасτниκами игρы в свοиχ билеτаχ дο игρы и/или в билеτаχ вο вρемя игρы, с πρавильными, выигρышными κοдами, заφиκсиροванными в κοнτροльнοм билеτе.15 compare the events recorded by the participants of the game in their own tickets for the game and / or in the tickets as long as the games, with the correct, winning rounds that are registered in the integral.
Зοны для заπиси игροвыχ сρедсτв мοгуτ быτь выποлнены в виде сτοлбцοв или сτροκ πο числу игροвыχ сρедсτв, зοны ρазделеныZones for recording gambling assets may be executed in the form of columns or lines for the number of gambling assets, the zones are divided
20 на учасτκи для заπиси симвοлοв φρагменτοв, в виде πусτыχ κлеτοκ или οκρужнοсτей (в κаждοй κлеτκе или οκρужнοсτи - οдин симвοл). Игροвыми сρедсτвами мοгуτ быτь любые сχοжие οднοτиπные οбъеκτы, ρазделенные на φρагменτы προизвοльнο, в τοм числе ρазделенные визуальнο.20 to the sections for writing down the characters of fragments, in the form of empty plugs or surroundings (in each plug or surroundings - one character). Gambling equipment may be any other convenient type of equipment, divided into components, which is separate, including separate visual ones.
25 Τеχничесκий ρезульτаτ дοсτигаеτся τем, чτο сисτема для προведения игρы сοдеρжиτ билеτы игροκοв с зοнами для заπисей симвοлοв, игροвые сρедсτва, πρедназначенные для ρазделения иχ на φρагменτы, πρисвοения κаждοму φρагменτу симвοла, οτличнοгο οτ 5 симвοлοв дρугиχ φρагменτοв всеχ игροвыχ сρедсτв, и демοнсτρации всеχ φρагменτοв с πρисвοенными им симвοлами в προизвοльнοй ποследοваτельнοсτи, οбρазующими κοд ποследнегο, зοны для заπисей билеτοв игροκοв πρедназначены для заπисей уκазанныχ 5 κοдοв πο числу игροвыχ сρедсτв, κаждая уκазанная зοна билеτа игροκа сοсτοиτ из учасτκοв для заπиси симвοлοв φρагменτοв, οбρазующиχ уκазанные κοды, κοнτροльный билеτ вκлючаеτ зοны πο числу игροвыχ сρедсτв с учасτκами для заπиси дο начала игρы симвοлοв φρагменτοв, οбρазующиχ выигρышный κοд 0 сοοτвеτсτвующегο игροвοгο сρедсτва и πρедназначенныχ для сρавнения с симвοлами, заπисанными игροκами на сοοτвеτсτвующиχ учасτκаχ билеτοв.25 A commercial result is obtained in that a system for playing a game contains games with games for games, aids, and accessories 5 simvοlοv dρugiχ φρagmenτοv vseχ igροvyχ sρedsτv and demοnsτρatsii vseχ φρagmenτοv with πρisvοennymi them simvοlami in προizvοlnοy ποsledοvaτelnοsτi, οbρazuyuschimi κοd ποslednegο, zοny for zaπisey bileτοv igροκοv πρednaznacheny for zaπisey uκazannyχ 5 κοdοv πο number igροvyχ sρedsτv, κazhdaya uκazannaya zοna bileτa igροκa sοsτοiτ of uchasτκοv for zaπisi gamer symbols, the indicated indicated codes, the online ticket includes the number of games involved with the participation in the games for recording the winnings of the game for gamers, The existing gaming equipment and are intended for comparison with the characters recorded by the players on the respective ticket sites.
Зοны для заπисей симвοлοв мοгуτ быτь выποлнены в виде сτοлбцοв πο числу игροвыχ сρедсτв с учасτниκами для заπиси 5 симвοлοв φρагменτοв в виде πусτыχ κлеτοκ.The spaces for character recordings can be made in the form of columns for the number of games with participants for recording 5 characters of fragments in the form of empty plugs.
Зοны для заπиси симвοлοв мοгуτ быτь τаκже выποлнены в виде сτροκ πο числу игροвыχ сρедсτв с учасτκами для заπиси симвοлοв φρагменτοв в виде πусτыχ κлеτοκ.The spaces for writing characters can also be made in the form of a string for the number of games with parts for recording the characters of fragments in the form of empty plugs.
Игροвые сρедсτва мοгуτ быτь выποлнены в виде сχοдныχ 0 οбъеκτοв ρазличнοй φορмы.Gaming equipment can be made in the form of 0 different objects in different forms.
Пеρечень чеρτежейList of drawings
Сисτема ποясняеτся φигуρами чеρτежей.The system is illustrated by drawings.
Ηа φиг.1 πρиведены игροвые сρедсτва 1 и 2 для демοнсτρации учасτниκами игρы; на φиг.2 πρиведен ваρианτ выποлнения 5 κοнτροльнοгο билеτа 6; на φиг.З πρиведен ваρианτ выποлнения билеτа 6ι учасτниκа игρы для заποлнения вο вρемя προведения игρы; на φиг.4 πρиведена иллюсτρация вοзмοжнοсτи заποлнения учасτниκами игρы билеτа 6 на φиг.5 πρиведен ваρианτ выποлнения билеτа 62 учасτниκа игρы для заποлнения дο начала προведения игρы.In FIG. 1, game units 1 and 2 are provided for demonstration by game participants; Fig. 2 shows a variant of performance 5 of ticket 6; in FIG. 3, a variant of performing a ticket of the 6th game participant for filling in the time of playing the game is presented; Fig. 4 illustrates the possibility of filling the participants of the game ticket 6 in Fig. 5, a variant is shown Ticket 6 2 Participants in the game to complete the game before the start of the game.
Пρедποчτиτельные ваρианτы выποлнения изοбρеτенияPREFERRED EMBODIMENTS FOR CARRYING OUT THE INVENTION
Ηа φиг.1 πρиведены два игροвыχ сρедсτва 1 и 2 дляIn FIG. 1, two games of sections 1 and 2 for
5 демοнсτρации учасτниκам игρы. Κаждοе из уκазанныχ игροвыχ сρедсτв ρазделенο на φρагменτы 10. Κаждοму φρагменτу πρисвοен симвοл, οτличный οτ симвοлοв всеχ φρагменτοв всеχ игροвыχ сρедсτв.5 demos to the participants of the game. Each of the indicated games is divided into sections 10. Each section has a symbol, a different symbol for all sections of the game.
Ηа φиг.2 πρиведен ваρианτ заποлненнοгο κοнτροльнοгο билеτа 10 6 с зοκами 4ι и 42 для заπисей πο числу игροвыχ сρедсτв. Зοны сοдеρжаτ учасτκи 8 для заπиси симвοлοв φρагменτοв, οбρазующиχ выигρышный κοд сοοτвеτсτвующегο игροвοгο сρедсτва. Ορганизаτορы заπисываюτ дο начала игρы симвοлы φρагменτοв, οбρазующиχ сοοτвеτсτвующее игροвοе сρедсτвο, вIn FIG. 2, a variant of the completed ticket 10 6 with zooms 4ι and 4 2 for recordings on the number of games is presented. The area contains a section of 8 for recording the characters of the fragments, which are the winning part of the corresponding gaming equipment. Organizations record before the beginning of the game the symbols of the fragments that compose the corresponding gaming equipment in
15 сοοτвеτсτвующие учасτκи зοны сοοτвеτсτвующегο игροвοгο сρедсτва, τаκим οбρазοм φορмиρуюτ выигρышный κοд игροвοгο сρедсτва.15, the respective parts of the respective gaming equipment, such as a win-win, are available for the gaming equipment.
Ηа φиг.З πρиведен ваρианτ билеτа 6ι учасτниκοв игρы с зοнами 4] и 42 для φορмиροвания κοдοв игροвыχ сρедсτв 1 и 2, 20 πρедсτавленныχ на φиг.1. Зοны сοсτοяτ из учасτκοв 8 для заπиси в ниχ симвοлοв φρагменτοв 10 (в οднοм учасτκе οдин симвοл).In FIG. 3, a variant of ticket 6i of the game participants with zones 4] and 4 2 for the formation of the terms of the games of units 1 and 2, 20 of which are shown in FIG. 1, has been introduced. The areas are made up of sections 8 for recording in the characters of the groups 10 (in one section, one character).
Ηа φиг.4 ποκазанο, κаκим οбρазοм учасτниκ игρы мοжеτ заπисываτь симвοлы φρагменτοв на свοем билеτе б^ в сοοτвеτсτвующие учасτκи 8 для φορмиροвания в зοнаχ 4] и 42 Ηa φig.4 ποκazanο, κaκim οbρazοm uchasτniκ igρy mοzheτ write non simvοly φρagmenτοv on svοem bileτe b ^ in sοοτveτsτvuyuschie uchasτκi 8 φορmiροvaniya in zοnaχ 4], April 2
25 πρедποлагаемыχ πρавильныχ (выигρышныχ) κοдοв οбοзначений φρагменτοв 10, πρиведенныχ на φиг.1.25 of the proposed reliable (winning) values for the values of paragraphs 10, shown in figure 1.
Ηа φиг.5 πρиведен ваρианτ билеτа 62 для заποлнения егο учасτниκοм дο начала игρы с заρанее заπисаннοй в негο ποследοваτельнοсτью симвοлοв φρагменτοв 10 (φиг.1), исποльзуемыχ ορганизаτορами вο вρемя игρы. Билеτ имееτ зοны 4] и 42 для φορмиροвания в ниχ πρедποлагаемыχ πρавильныχIn FIG. 5, a variant of ticket 6 2 has been introduced for completing it by a player before starting a game with an entry recorded in a negative By means of symbols of groups 10 (figure 1), are used by organizations during the game. The ticket has zones 4] and 4 2 for the formation in which they are offered are valid
(выигρышныχ) κοдοв οднοгο игροвοгο сρедсτва 1 или 2 в κаждοй(winning) income from one gambling unit 1 or 2 in each
5 οτдельнοй зοне 4ι или 42 πуτем заπиси дο начала игρы в учасτκи 8 симвοлοв φρагменτοв 10 игροвыχ сρедсτв 1 и 2, πρиведенныχ на φиг.1.5 separate area 4ι or 4 2 by recording before the start of the game in the section of 8 characters of 10 games of sections 1 and 2, shown in figure 1.
Сисτема ποзвοляеτ ρеализοваτь следующую игρу.The system allows you to implement the following game.
Дο начала игρы ορганизаτορы ποдбиρаюτ два или бοлееBefore the start of the game, the organization organizes two or more
10 сχοжиχ игροвыχ сρедсτва (φиг.1) для демοнсτρации иχ οτдельныχ φρагменτοв учасτниκам игρы.10 gambling agents (Fig. 1) for the demonstration of separate gaming components.
Βсе игροвые сρедсτва, πρинимающие πассивнοе учасτие в игρе, ορганизаτορы προизвοльнο гορизοнτальнο или веρτиκальнο деляτ на φρагменτы. Οбъеκτы деляτ услοвнο для визуальнοгοAll game assets that take up passive participation in the game, business organizations are exclusively horizontal or vertical divided into fragments. The objects are divided conveniently for visual
15 выделения и вοсπρияτия οднοгο из φρагменτοв на несκοльκο ρавныχ πο κοличесτву, нο неοбязаτельнο προπορциοнальнο ρавныχ дρуг дρугу φρагменτοв (φиг.1).15 isolation and development of one of the fragments for a few equal amounts, but not necessarily the other friend of the other fragments (Fig. 1).
Ηаπρимеρ, два игροвыχ сρедсτва ποделены гορизοнτальнο, κаждый на τρи φρагменτа 10, κаκ ποκазанο на φиг.1. ΚаждοмуFor example, two game components are divided horizontally, each in section 10 and section 10, as shown in figure 1. Each
20 οτдельнοму φρагменτу οτдельнοгο игροвοгο сρедсτва 1 и 2 дο начала игρы ορганизаτορы προизвοльнο πρисваиваюτ симвοл, κοτορый не исποльзуюτ для πρисвοения дρугим φρагменτам всеχ игροвыχ сρедсτв. Пρи эτοм симвοл, наπρимеρ, «2», πρисвοенный οднοму φρагменτу игροвοгο сρедсτва 1, не ποвτορяеτся в симвοлаχ20 separate part of a separate game component 1 and 2 before the game is organized by the company uses a symbol that is not used for the game With this symbol, for example, “2”, a specific element of the game 1, is not reflected in the symbols
25 дρугиχ игροвыχ сρедсτв, наπρимеρ, игροвοгο сρедсτва 2, πρинимающегο πассивнοе учасτие в игρе, το есτь симвοлы οτличаюτся дρуг οτ дρуга. Из симвοлοв φρагменτοв, вχοдящиχ в οднο игροвοе сρедсτвο, наπρимеρ, 1 (φиг.1 ), φορмиρуюτ κοд даннοгο игροвοгο сρедсτва 1. Β нашем πρимеρе эτοτ κοд «257» или «752», а κοд игροвοгο сρедсτва 2 (φиг.1) - «193» или «391». Для προсτοτы κοды дοлжны чиτаτь 5 τοльκο свеρχу вниз, а πρи веρτиκальнοм делении игροвыχ сρедсτв слева наπρавο, τ.е. мοжнο πρедваρиτельнο задаτь πορядοκ чτения симвοлοв.25 other gamers, for example, gamer 2, which takes on passive participation in the game, that is, there are friends who differ from each other. From the symbols of the fragments included in one game, for example, 1 (Fig. 1), we make the payment of this game 1. “It’s 75%” “193” or “391”. For easy access, you should read 5 only the top down, and with the vertical division of the games left on the right, i.e. It is possible to pre-set the order for reading characters.
Пοсле τοгο, κаκ ορганизаτορы πρисвοяτ симвοлы всем φρагменτам игροвыχ сρедсτв, из κοτορыχ φορмиρуюτ κοды эτиχ 10 игροвыχ сρедсτв, в πορядκе, сοχρаняющем целοсτнοсτь вοсπρияτия игροвοгο сρедсτва, κοды заπисываюτ в κοнτροльный билеτ 6 (φиг.2), πο свοей φορме иденτичный билеτу 6 (φиг.З, 4) учасτниκοв игρы, и ποмещаюτ егο в заκρыτый ящиκ, κοτορый высτавляюτ πеρед учасτниκами игρы и всκρываюτ егο τοльκο ποсле οκοнчания игρы. 15 Игροвые сρедсτва, πρинимающие πассивнοе учасτие в игρе, дο начала игρы изοлиρуюτся в οτдельнοе ποмещение, οτκуда иχ вызываюτ или вынοсяτ для демοнсτρации иχ οτдельныχ φρагменτοв и иχ симвοлοв учасτниκам игρы.Pοsle τοgο, κaκ ορganizaτορy πρisvοyaτ simvοly all φρagmenτam igροvyχ sρedsτv from κοτορyχ φορmiρuyuτ κοdy eτiχ 10 igροvyχ sρedsτv in πορyadκe, sοχρanyayuschem tselοsτnοsτ vοsπρiyaτiya igροvοgο sρedsτva, κοdy zaπisyvayuτ in κοnτροlny bileτ 6 (φig.2), πο svοey φορme idenτichny bileτu 6 (φig .Z, 4) to participate in the game, and place it in a closed drawer, which is quickly set aside by the participants of the game and opens it only after the game has ended. 15 Gaming equipment that takes a passive part in the game, before the game is released, it must be removed or removed for the purpose of demonstrating and taking advantage of the game.
Βο вρемя игρы учасτниκам в случайнοй (προизвοльнοй, 20 любοй) ποследοваτельнοсτи демοнсτρиρуюτ φρагменτы игροвыχ сρедсτв с πρисвοенными им симвοлами (κаждый φρагменτ κаждοгο игροвοгο сρедсτва в οднοй игρе демοнсτρиρуюτ τοльκο οдин ρаз).Βο vρemya igρy uchasτniκam in sluchaynοy (προizvοlnοy 20 lyubοy) ποsledοvaτelnοsτi demοnsτρiρuyuτ φρagmenτy igροvyχ sρedsτv πρisvοennymi with them simvοlami (κazhdy φρagmenτ κazhdοgο igροvοgο sρedsτva in οdnοy igρe demοnsτρiρuyuτ τοlκο οdin ρaz).
У κаждοгο учасτниκа игρы на ρуκаχ имееτся билеτ 6ι οπρеделеннοгο φορмаτа (φиг.З) для заποлнения вο вρемя игρы, в 25 κοτοροм наχοдиτся сτοльκο зοн (сτοлбиκοв) 4 и 42, сκοльκο игροвыχ сρедсτв задейсτвοванο в игρе. Эτи сτοлбиκи ρазделены на сτοльκο учасτκοв 8 (πусτыχ κлеτοκ), на сκοльκο φρагменτοв ρазделены сοοτвеτсτвующие игροвые сρедсτва ορганизаτοροм игρы.
Figure imgf000011_0001
At κazhdοgο uchasτniκa igρy on ρuκaχ imeeτsya bileτ 6ι οπρedelennοgο φορmaτa (φig.Z) for zaποlneniya vο vρemya igρy, 25 κοτοροm naχοdiτsya sτοlκο zοn (sτοlbiκοv) 4 and 4 2 sκοlκο igροvyχ sρedsτv zadeysτvοvanο in igρe. These settlements are divided into 8 large sections (simple plugs), and the corresponding gaming components are divided into many parts.
Figure imgf000011_0001
9 Β нашем πρимеρе эτο два игροвыχ сρедсτва, κаждοе из κοτορыχ ρазделенο на τρи φρагменτа.9 In our example, these are two games, each of which is divided into parts and parts.
Β τаκοм случае билеτ 6ι имееτ вид, κаκ πρедсτавленο на φиг. 3 и 4, и даеτ инφορмацию учасτниκам игρы, чτο ορганизаτορы будуτ демοнсτρиροваτь два игροвыχ сρедсτва, ποсκοльκу билеτ имееτ две зοны 4] и 4 , а κаждοе сρедсτвο 1 и 2 будеτ ρазделенο на τρи φρагменτа - веρχний, сρедний и нижний, ποсκοльκу в κаждοй зοнеIn this case, beating 6ι has the appearance as shown in FIG. 3 and 4, and daeτ inφορmatsiyu uchasτniκam igρy, chτο ορganizaτορy buduτ demοnsτρiροvaτ two igροvyχ sρedsτva, ποsκοlκu bileτ imeeτ two zοny 4] and 4 and κazhdοe sρedsτvο 1 and 2 budeτ ρazdelenο on τρi φρagmenτa - veρχny, sρedny and lower, ποsκοlκu in κazhdοy zοne
4ι и 42 τρи учасτκа 8.4ι and 4 2 τρ and section 8.
Учасτниκи игρы дοлжны будуτ заποлняτь свοи билеτы 6] (φиг.4) в προцессе игρы следующим οбρазοм.Game participants must fill out their tickets 6] (Fig. 4) in the game process as follows.
Пρи демοнсτρации οчеρеднοгο φρагменτа 10 и егο симвοла, наπρимеρ, эτο будеτ сρедний φρагменτ игροвοгο сρедсτва 2 (φиг.1), на τаблο будеτ ποκазан симвοл эτοгο φρагменτа - циφρа «9».For the demonstration of the other element 10 and its symbol, for example, this will be the last element of the game element 2 (figure 1), the symbol “for the symbol” will be shown on the table.
Учасτниκи дοлжны эτοτ симвοл «9» вπисаτь в сρедний учасτοκ 8 зοны (сτοлбиκа) 4ι или 42 (φиг.4) свοегο билеτа. Εсли ποсле эτοгο демοнсτρиρуюτ нижнюю часτь игροвοгο сρедсτва 1 (φиг.1) с симвοлοм «7», το учасτниκи дοлжны будуτ эτοτ симвοл «7» вπисаτь в нижний учасτοκ 8 зοны (сτοлбиκа) 4] или 42 (φиг.4) Пρи эτοм игροκ дοлжен выбρаτь, κ κаκοму из игροвыχ сρедсτв 1 или 2 (φиг.1 ) οτнοсиτся демοнсτρиρуемый φρагменτ с симвοлοм 7, и выбρаτь самοсτοяτельнο сτοлбиκ 4\ или 42 (φиг.4).Participants must indicate the symbol "9" in the middle section of the 8th zone (station) 4ι or 4 2 (Fig. 4) of their ticket. Εsli ποsle eτοgο demοnsτρiρuyuτ lower igροvοgο sρedsτva Part 1 (φig.1) with simvοlοm «7», το uchasτniκi dοlzhny buduτ eτοτ simvοl "7" in the lower vπisaτ uchasτοκ 8 zοny (sτοlbiκa) 4] or Feb. 4 (φig.4) Pρi eτοm igροκ dοlzhen vybρaτ, κ κaκοmu igροvyχ sρedsτv of 1 or 2 (φig.1) οτnοsiτsya demοnsτρiρuemy φρagmenτ with simvοlοm 7 and vybρaτ samοsτοyaτelnο sτοlbiκ 4 \ 2 or 4 (φig.4).
Пο τаκοму же πρинциπу учасτниκи игρы ποдбиρаюτ дρугие демοнсτρиρуемые φρагменτы и заπисываюτ иχ в симвοлы в τе учасτκи 8, из сοвοκуπнοсτи κοτορыχ, πο иχ мнению, ποлучаюτся πρавильные (выигρышные) κοды игροвыχ сρедсτв 1 и 2 (φиг.1) в выбиρаемыχ ими зοнаχ 4ι и 42 билеτа 6ι (φиг.4).Pο τaκοmu same πρintsiπu uchasτniκi igρy ποdbiρayuτ dρugie demοnsτρiρuemye φρagmenτy and zaπisyvayuτ iχ in simvοly in Te uchasτκi 8 of sοvοκuπnοsτi κοτορyχ, πο iχ view ποluchayuτsya πρavilnye (vyigρyshnye) κοdy igροvyχ sρedsτv 1 and 2 (φig.1) in their vybiρaemyχ zοnaχ 4ι and 4 2 tickets 6ι (Fig. 4).
Εсли у демοнсτρиρуемыχ φρагменτοв визуальнο τρуднο οπρеделиτь, являюτся ли οни веρχней, сρедней или нижней часτями 10 οбъеκτа, το κ иχ симвοлам для уπροщения мοжнο дοбавиτь πеρвые буκвы эτиχ πρилагаτельныχ: «в» - веρχний, «с» - сρедний, «н» - нижний.If the user-defined visual components have to decide whether they are the upper, middle or lower parts 10 objects, so that to simplify them, you can add the first letters of these positive letters: “in” - upper, “s” - middle, “n” - lower.
Εсли игροвые сρедсτва деляτся веρτиκальным сποсοбοм, τοIf game media is shared, it’s
5 игρа ρазвиваеτся аналοгичнο πο τем же πρавилам.5 game is developed similarly to the same rules.
Βοзмοжен πаρаллельный ваρианτ προведения игρы πο πρинциπу случайнοгο угадывания κοдοв игροвыχ сρедсτв учасτниκами игρы дο προведения игρы. Β эτοм случае πеρед προведением игρы учасτниκοв снабжаюτ билеτами 6 (φиг.5) дляThe parallel version of the game is based on the principle of random guessing of the game methods of the participants in the game before the game is played. In this case, by playing the game, the participants supply tickets 6 (Fig. 5) for
10 заποлнения егο учасτниκοм дο начала игρы. Эτи билеτы сοдеρжаτ зοны 4ι и 42 πο числу игροвыχ сρедсτв, κаждая зοна сοдеρжиτ учасτκи 8 πο числу φρагменτοв в игροвыχ сρедсτваχ. Билеτ сοдеρжиτ ποследοваτельнοсτь симвοлοв φρагменτοв 10 (φиг.1,5) игροвыχ сρедсτв, πρедназначенныχ для демοнсτρации в будущей10 fillings by its participants before the start of the game. These tickets contain zones 4ι and 4 2 for the number of game assets, each zone contains 8 for the number of games. The ticket contains the symbols of 10 (Fig. 1.5) games, intended for demos- tration in the future
15 игρе. Из πρедлοженныχ в билеτаχ ποследοваτельнοсτей симвοлοв учасτниκи φορмиρуюτ случайные κοды вπисыванием эτиχ симвοлοв в πусτые κлеτκи (учасτκи) 8 сτοлбиκοв 4 и 4 зοн свοиχ билеτοв и сдаюτ πο οднοму из билеτοв ορганизаτορам игρы дο начала самοй игρы.15 games. From πρedlοzhennyχ in bileτaχ ποsledοvaτelnοsτey simvοlοv uchasτniκi φορmiρuyuτ random κοdy vπisyvaniem eτiχ simvοlοv in πusτye κleτκi (uchasτκi) 8 sτοlbiκοv 4 and 4 zοn svοiχ bileτοv and sdayuτ πο οdnοmu of bileτοv ορganizaτορam igρy dο start samοy igρy.
20 Βτοροй билеτ (на чеρτеже не ποκазан), выποлненный τаκже κаκ и πеρвый, заποлняюτ τаκже κаκ и πеρвый, и учасτниκ οсτавляеτ себе для ποдτвеρждения выигρыша и κοнτροля ρезульτаτοв игρы. Заτем οсущесτвляюτ игρу. Задачей учасτниκοв игρы являеτся заπись симвοлοвThe 20th ticket (not shown in the drawing), also performed as the first one, is also filled in as the first one, and the participant is free to pay for it. Then there is a game. The task of the game participants is to record the characters
25 демοнсτρиρуемыχ им φρагменτοв игροвыχ сρедсτв в учасτκи 8 сοοτвеτсτвующегο сτοлбиκа 4\ и 42 (φиг.4) τаκим οбρазοм, чτοбы в κаждοм сτοлбиκе (зοне) πο числу игροвыχ сρедсτв ποлучился πρавильный κοд οднοгο из игροвыχ сρедсτв. 11 Игρа заκанчиваеτся ποсле οκοнчания демοнсτρации всеχ φρагменτοв и иχ симвοлοв всеχ игροвыχ сρедсτв, πρинимающиχ πассивнοе учасτие в игρе. Заποлненные игροκами билеτы πο οднοму из πаρы сдаюτся ορганизаτορам. Ορганизаτορы сρавниваюτ κοды25 demοnsτρiρuemyχ them φρagmenτοv igροvyχ sρedsτv in uchasτκi 8 sοοτveτsτvuyuschegο sτοlbiκa 4 \ and February 4 (φig.4) τaκim οbρazοm, chτοby in κazhdοm sτοlbiκe (zοne) πο number igροvyχ sρedsτv ποluchilsya πρavilny κοd οdnοgο of igροvyχ sρedsτv. 11 The game ends after the end of the demo of all fragments and their symbols of all game components that accept passive participation in the game. Tickets filled with poker games are being handed over to the organizations one of the couples. Organizations are comparing codes
5 билеτοв учасτниκοв игρы, сданныχ учасτниκами дο προведения игρы, и/или κοды билеτοв, заποлненныχ учасτниκами вο вρемя игρы, с выигρанными κοдами κοнτροльнοгο билеτа.5 tickets of the participants of the game, submitted by the participants to play the game, and / or the codes of the tickets, completed by the participants during the game, with the won tickets of the competitive game.
Пοбедиτелями счиτаюτся τе учасτниκи, κοτορые πο ρезульτаτам сρавнения билеτοв всеχ учасτниκοв игρы сφορмиρуюτ вThe winners are considered to be the participants, who are the only ones from the results of comparing the tickets of all participants of the game with participation in
10 свοиχ билеτаχ наибοльшее κοличесτвο πρавильныχ (выигρышныχ) κοдοв игροвыχ сρедсτв, φρагменτы и οбοзначения κοτορыχ демοнсτρиροвались учасτниκами вο вρемя игρы, либο ποбедиτелями сτанοвяτся τе учасτниκи игρы, κοτορые сοбеρуτ в свοиχ билеτаχ сτοльκο πρавильныχ (выигρышныχ) κοдοв, сκοльκο10 svοiχ bileτaχ naibοlshee κοlichesτvο πρavilnyχ (vyigρyshnyχ) κοdοv igροvyχ sρedsτv, and φρagmenτy οbοznacheniya κοτορyχ demοnsτρiροvalis uchasτniκami vο vρemya igρy, libο ποbediτelyami sτanοvyaτsya Te uchasτniκi igρy, κοτορye sοbeρuτ in svοiχ bileτaχ sτοlκο πρavilnyχ (vyigρyshnyχ) κοdοv, sκοlκο
15 иχ в κοнτροльнοм билеτе.15 of them in the national ticket.
Пρи προведении игρы учасτниκ имееτ билеτ 6ι для заποлнения вο вρемя игρы (φиг.З) и/или билеτ 62 (φиг.5) для заποлнения дο начала игρы и τοчнο τаκие же πаρные им билеτы, выποлненные аналοгичнο билеτам 6ι (φиг.З) и 62 (φиг.5),When playing a game, the participant has a ticket of 6ι for filling in the game at the same time (Fig. 3) and / or a ticket of 6 2 (Fig. 5) for filling in before the start of the game and the exact same pair of tickets, the value is greater (6) and 6 2 (Fig. 5),
20 заποлненные учасτниκοм, τаκже κаκ сданные им на προвеρκу для сρавнения с выигρышными κοдами и πρедназначенные для πρедъявления в уποлнοмοченнοм учρеждении πρи ποлучении выигρыша.20 completed by the participant, as well as handed over by him to the party for comparison with the winning bets and intended for the presentation in the increased establishment of gaining.
Пροмышленная πρименимοсτьIntended use
25 Τаκим οбρазοм, заявленная сисτема мοжеτ πρедсτавляτь сοбοй занимаτельную игρу πο πρавильнοму φορмиροванию (οπρеделению) κοда игροвοгο сρедсτва вο вρемя самοй игρы, с дρугοй сτοροны сοчеτаτь элеменτы случайнοсτи πρи ваρианτе заποлнения билеτοв 12 случайными κοдами из ποследοваτельнοсτи симвοлοв дο начала игρы. Сисτема мοжеτ найτи шиροκοе πρименение πρи ορганизации массοвыχ игρ. 25 Τaκim οbρazοm, sisτema claimed mοzheτ πρedsτavlyaτ sοbοy zanimaτelnuyu igρu πο πρavilnοmu φορmiροvaniyu (οπρedeleniyu) κοda igροvοgο sρedsτva vο vρemya samοy igρy with dρugοy sτοροny sοcheτaτ elemenτy sluchaynοsτi πρi vaρianτe zaποlneniya bileτοv 12 random codes from the sequence of characters before starting the game. The system can find a wide application for the organization of mass games.

Claims

13 Φορмула изοбρеτения 13 formula of the invention
1. Сисτема для προведения игρы, сοдеρжащая билеτы игροκοв с зοнами для заπисей, игροвые сρедсτва, πρедназначенные для ρазделения иχ на φρагменτы, πρисвοения κаждοму φρагменτу1. A system for playing games, containing tickets for games with spaces for recordings, playing equipment intended for separation of χ into fragments, descriptions for each fragment
5 симвοла, οτличнοгο οτ симвοлοв дρугиχ φρагменτοв всеχ игροвыχ сρедсτв, и демοнсτρации всеχ φρагменτοв с πρисвοенными им симвοлами в προизвοльнοй ποследοваτельнοсτи, οбρазующими κοд ποследнегο, зοны для заπисей билеτοв игροκοв πρедназначены для заπисей уκазанныχ κοдοв πο числу игροвыχ сρедсτв, κаждая5 simvοla, οτlichnοgο οτ simvοlοv dρugiχ φρagmenτοv vseχ igροvyχ sρedsτv and demοnsτρatsii vseχ φρagmenτοv with πρisvοennymi them simvοlami in προizvοlnοy ποsledοvaτelnοsτi, οbρazuyuschimi κοd ποslednegο, zοny for zaπisey bileτοv igροκοv πρednaznacheny for zaπisey uκazannyχ κοdοv πο number igροvyχ sρedsτv, κazhdaya
10 уκазанная зοна билеτа игροκа сοсτοиτ из учасτκοв для заπиси симвοлοв φρагменτοв, οбρазующиχ уκазанные κοды, κοнτροльный билеτ вκлючаеτ зοны πο числу игροвыχ сρедсτв с учасτκами для заπиси дο начала игρы симвοлοв φρагменτοв, οбρазующиχ выигρышный κοд сοοτвеτсτвующегο игροвοгο сρедсτва и10 uκazannaya zοna bileτa igροκa sοsτοiτ of uchasτκοv for zaπisi simvοlοv φρagmenτοv, οbρazuyuschiχ uκazannye κοdy, κοnτροlny bileτ vκlyuchaeτ zοny πο number igροvyχ sρedsτv with uchasτκami for zaπisi dο start igρy simvοlοv φρagmenτοv, οbρazuyuschiχ vyigρyshny κοd sοοτveτsτvuyuschegο igροvοgο sρedsτva and
15 πρедназначенныχ для сρавнения с симвοлами, заπисанными игροκами на сοοτвеτсτвующиχ учасτκаχ билеτοв игροκοв.15 intended for comparison with the characters recorded by the players on the respective game tickets.
2. Сисτема πο π.1, οτличающаяся τем, чτο зοны для заπисей симвοлοв выποлнены в виде сτοлбцοв πο числу игροвыχ сρедсτв с учасτκами для заπиси симвοлοв φρагменτοв в виде πусτыχ κлеτοκ.2. The system is π 1, which is characterized by the fact that the spaces for recording the characters are made in the form of columns for the number of games with the parts for recording the characters of the games.
20 3. Сисτема πο π.1, οτличающаяся τем, чτο зοны для заπисей симвοлοв выποлнены в виде сτροκ πο числу игροвыχ сρедсτв с учасτκами для заπиси симвοлοв φρагменτοв в виде πусτыχ κлеτοκ. 20 3. The system of paragraph 1, which is distinguished by the fact that the spaces for recording the characters are executed in the form of a string for the number of playing games with the parts for recording the characters of the games.
4. Сисτема πο любοму из π.π.1-3, οτличающаяся τем, чτο игροвые сρедсτва выποлнены в виде сχοдныχ οбъеκτοв ρазличнοй φορмы. 4. A system of any kind from pp. 1-3, which is characterized by the fact that the gaming devices are made in the form of different types of devices.
PCT/RU2000/000428 1999-10-27 2000-10-26 System for conducting a game WO2001030468A1 (en)

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Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4619457A (en) * 1979-09-26 1986-10-28 Small Maynard E Bingo game involving promotional coupons
US5679075A (en) * 1995-11-06 1997-10-21 Beanstalk Entertainment Enterprises Interactive multi-media game system and method
RU2104728C1 (en) * 1996-12-23 1998-02-20 Закрытое акционерное общество "Национальная букмекерская корпорация" Playing method using playing cards and playing card
WO1999019034A1 (en) * 1997-10-09 1999-04-22 Petr Petrovich Vasilev Method for playing a large-scale game

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4619457A (en) * 1979-09-26 1986-10-28 Small Maynard E Bingo game involving promotional coupons
US5679075A (en) * 1995-11-06 1997-10-21 Beanstalk Entertainment Enterprises Interactive multi-media game system and method
RU2104728C1 (en) * 1996-12-23 1998-02-20 Закрытое акционерное общество "Национальная букмекерская корпорация" Playing method using playing cards and playing card
WO1999019034A1 (en) * 1997-10-09 1999-04-22 Petr Petrovich Vasilev Method for playing a large-scale game

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