WO2000031668A1 - Method of automated data recordal and gaming machine accessory - Google Patents
Method of automated data recordal and gaming machine accessory Download PDFInfo
- Publication number
- WO2000031668A1 WO2000031668A1 PCT/NZ1999/000191 NZ9900191W WO0031668A1 WO 2000031668 A1 WO2000031668 A1 WO 2000031668A1 NZ 9900191 W NZ9900191 W NZ 9900191W WO 0031668 A1 WO0031668 A1 WO 0031668A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- gaming machine
- meter data
- data
- soft
- video
- Prior art date
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Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
Definitions
- This invention relates to a method and apparatus for collecting soft meter data from video gaming machines.
- a gaming machine is a machine or device that is constructed or adapted for use in the game of chance where a player supplies a stake and plays the game in an attempt to win a pay out, generally in the form of money.
- a gaming machine is a gaming machine which makes use of a video screen as part of its interface with the player.
- Another type of gaming machine is known as a "reeler". Instead of having a video screen a typical reeler has a number of spinning electro-mechanical reels as part of its player interface.
- a gaming machine's performance and operation are recorded using a number of meters. Examples of these meters, each of which is expressed as a number, include but is not limited to the machines turnover, total wins, cash in, cash out, bank notes in, bank notes out, coins in, coins out, cash box, cancelled credits and hopper refills, etc.
- a typical gaming machine generally records this performance data using two independent meter systems, hard meters and soft meters.
- Hard meters take the form of electromagnetic counters that increment when a pulse is sent from the system board.
- Soft meters take the form of data that is stored in memory chips on or controlled by the system board. The use of two meter systems allows a method of reconciliation to validate the machine's operating integrity but also provides a backup mechanism in the event of a system board failure.
- Meter data are displayed or are displayable on the video screen of video gaming machines or on liquid crystal displays (LCDs) of reelers.
- United States patent specification no. 5,746,656 discloses the use of such a process for the purpose of identifying a video game score, recording that score and forwarding it to a remote location for comparison with corresponding scores achieved by other players on other gaming machines.
- the capturing of a game score is initiated by the player themselves.
- the device of US 5,746,656 is dependent on user operation and activation, and is not specifically adapted to enable access to soft meter data. Furthermore, it is not designed to verify the accuracy of data to a level necessary for, for example, the calculation of government duties.
- gaming machine soft meter data recording apparatus including:
- activation means adapted to switch the gaming machine into audit mode thereby generating one or more electrical signals representing soft meter data
- electrical signal capture means adapted to capture the or each electrical signal or a part thereof from the gaming machine in audit mode
- character recognition means adapted to identify and verify any alpha numeric information in the captured electrical signal or signals
- random access memory in which to store digital data resulting from identified and verified electrical signals.
- the apparatus of the present invention may further include communication means adapted to communicate the stored data to a central control unit.
- the apparatus may further include recording means for recording hard meter data.
- the recording means for recording hard meter data may be electrically isolated from the rest of the soft meter data recording apparatus.
- the activation means may include audit mode switching means and soft data display selection means.
- the soft data display selection means may include electronic means adapted to simulate the manual operation of one or more game control buttons.
- apparatus of the present invention may further include preprogrammed information adapted to enable the activation means to switch a gaming machine into audit mode and/or select the required soft meter data for any given gaming machine.
- the apparatus of the invention may be adapted for use with video games, the electrical signal or signals representing a video signal.
- the apparatus may further include switching means adapted to enable modification of a video image from the video game display output before being displayed on the video game screen.
- a gaming machine including soft meter data recording apparatus as hereinbefore defined.
- a method of automated collection of soft meter data from a gaming machine including the steps of:
- the method may further include the step of selecting particular soft meter data.
- the method may further include the step of communicating the verified digital data to a central control unit.
- the method may further include disabling the gaming machine's relevant game buttons during the collection of soft meter data.
- the method may further include recording hard meter data from the gaming machine.
- the method may further include reconciling verified digital data with recorded hard meter data.
- the method may further include checking that hard meter data recorded before and after placing the gaming machine in audit mode is consistent.
- the method may further include ascertaining the state of the gaming machine before it is switched into audit mode and terminating or postponing the collection of soft meter data if the gaming machine is in a specified state.
- the electrical signal or signals is or are in the format of a video signal.
- capturing of the one or more video signal or parts thereof may include generating one or more pixel clocks under pre-determined conditions.
- the pre-determined conditions may include RGB colour selection, composite or separate synchronisation selection, font selections and/or expected video signal voltage.
- the method may further include adjusting the capture predetermined conditions to optimise the video signal.
- gaming machine soft meter data collection apparatus substantially as herein described, and with reference to the accompanying figures.
- Figures 1A-B Show a flow diagram of the operation of the method of automated collection of soft meter data of the invention in one preferred form
- Figures 2A-C Show flow diagrams detailing the optical character recognition processes used in the method of the invention, as specifically referred to in Figure 1 ;
- Figure 3 Shows a schematic representation of the soft meter data recording apparatus of the invention, in one preferred form
- Figure 4 Shows a schematic representation of how the apparatus of
- Figure 3 may be included in a network system.
- a device of the present invention may be integrally incorporated into new gaming machines or may be produced as an accessory for addition to existing games.
- the example detailed below refers to a video gaming machine it will be appreciated that application is not limited to video signals and the invention could be used as an accessory for a gaming machine utilising a liquid crystal or light emitting diode display or any other electronic display. Where a different display device from a video is used by the gaming machine, the present invention includes the appropriate adaptation to intercept and interpret the display signals to that display device.
- An electronic device of the invention (hereinafter referred to as an audit unit) is connected or connectable to a video gaming machine in a manner enabling interception of the video signal to the machine's video screen, activation of the game's audit key and, optionally, operation of one or more of the game control buttons.
- the audit unit includes a microprocessor unit adapted to capture one or more video signals, if necessary optimise the conditions for capture of a verifiable signal or signals and hence control the accuracy of digital data stored for the or each signal.
- the device may include means for communicating stored digital data to a central processing unit.
- an audit unit 1 of the present invention in a preferred embodiment, has a central processing unit (CPU) 2, an optical character recognition unit 3, random access memory (RAM) 4, communication means 5 and video switching means 6 interconnected to the video processor 7 of the video gaming machine.
- the unit may also include its own counter 8 which tracks the hard meter data 9 of the gaming machine.
- a sensor 10 may be provided to enable the CPU to identify when a game is being played, if the machine is in reserve mode or if the machine is in some other predetermined state in which an audit should not be performed.
- the counter 8 may be connected to the hard meters of the gaming machine, and these counters may be continuously updated whether or not the audit unit has power or is in active mode.
- the counter 8 may include an independent CPU from the main CPU 2.
- the counter 8 may be electrically isolated from the circuitry including the main CPU 2 allowing the counter 8 to have redundancy in its power supply. This redundancy may comprise using the same power source as for the main circuitry when available and reverting to power drawn from the gaming machine should this supply become unavailable.
- the CPU of the counter 8 may include its own RAM and may further include provisions to permanently store information held in that RAM should the power supply to the counting circuit cease.
- the counter may include means to ensure the hard meters are stable before recording any hard meter data 9. This may be achieved by sampling the hard meter data 9 to ensure it has not been updated within a certain time period, which may be software defined, immediately prior to reading.
- the CPU 2 is connected, via relays 11 to the audit mode switch 12, and optionally to the gaming buttons 13.
- the CPU 2 controls the video processor 7 which interrupts the video signal 14 from a video game on its way to the video monitor 15.
- the video switching device 6 enables the video from the game to proceed unchanged to the video monitor (route (a)) or to be diverted for the inclusion of additional video patterns, characters, information overlays, or the like via a video overlay unit 16 (route (b)).
- the video overlay unit 16 alternatively could replace the video signal 14 with an entirely independent video signal.
- the device therefore has the ability to transmit it's own pixel data as a replacement for the pixel data that is being broadcast by the gaming machine. This makes possible the ability to write messages and display animation on the gaming machine's video screen that does not originate from the gaming machine's system board. Alternatively the gaming machine's screen can be captured and displayed during the auditing process instead of the actual audit screen used for Optical Character Recognition (OCR). This means that persons nearby would not be aware of the audit process occurring.
- OCR Optical Character Recognition
- the communication means 5 enables communication to other audit units and/or to a central computer or control unit.
- connections to the game ' s audit key and game control buttons may be in the form of "shorts" operated by a relay that can be used to simulate the manual operation of these keys or buttons.
- the video processor 7 is connected to the video output connections of the gaming machine in a manner which will be known to persons skilled in the art in order to capture a single frame of video or a part of a single frame of video. It will be appreciated that the device may also capture multiple frames or parts of frames, for example, for gaming machines which display relevant soft meter data over several screens.
- the CPU 2 of the device may control:
- the audit unit may be adapted to detect when its video gaming machine has an active video signal. Thus, it may be programmed to initiate an audit, or the capture of data, when the gaming machine is first turned on in any particular day.
- the device may have a real time clock and may be programmed to conduct audits at pre-arranged times, or an audit may be initiated, on demand, from the central computer or management system via the communication means.
- Retry rules may be programmed into the device to make collection of audit data independent of the central computer. Audit results may be cached in the RAM to allow downloading to the central computer at a future time.
- the device of the invention initiates an audit, a game is being played on the gaming machine, the gaming machine is in reserve mode, the machine is in an error state or some other predetermined state, the device will recognise this via the sensor 10. Alternatively, the CPU 2 will recognise that the nature of any video signal captured will not be verifiable. The audit will, therefore, be postponed or cancelled.
- the state of the machine may also be determined by a combination of sensor 10 and an on-the-fly OCR prior to the activation of the audit switch.
- the microprocessing unit of a device of the invention may be adapted to record any credits and account for these when verifying captured data.
- audit units 20 of the invention included in gaming machines 22 may be connected in series, so that a network of machines may be controlled from a central computer 21.
- initiation of an audit may be via the PC or may be pre-programmed into the CPU 2, although Figure 1 shows initiation of an audit from the central computer or PC.
- the CPU of a unit of the present invention may be programmed to do things other than initiate an audit, in which case control of a gaming machine for purposes other than auditing may be initiated by the central computer at any time.
- the gaming machine could be automatically disabled, a specific video signal overlay or replacement signal could be introduced to the video screen to communicate with a player or the operator of the machine, or there could be remote automatic diagnosis of machine faults.
- the first step is to check whether a game is being played or is in reserve mode. This may be done via a connection to one or more game buttons via sensor 10; by on-the-fly OCR process which identifies keywords or symbols displayed on the video screen reflecting the machine's status (e.g. 'GAME OVER'); or by monitoring the time since the last update of the hard meters, and having regard to the ratio of soft:hard meter increments for the given machine.
- a check may be made whether the gaming machine has a video signal. If not, the PC is notified.
- first capture cycle may be to identify player credits. In older machines player credits may be displayed on the game screen rather than any audit screen. If any credits are identified in an audit screen the number is stored for later inclusion in the reconciliation process.
- the next step is to disable the game buttons and activate the audit key to be activated. If the value of the credits or some other information is to be obtained from the game screen rather than the audit screen, an additional routine is required. Before placing the machine into audit mode, a subroutine is performed. This is identified in Figure 1 as one possible OTHER option. This subroutine is a capture cycle of the game screen (prior to audit mode), which may be performed by the same process as shown in Figure 2A. The audit key is then invoked and the procedure is the same as below until the audit mode is exited, when an additional capture of the game screen is required.
- an audit unit To extract soft meter data from a video gaming machine an audit unit first uses the audit key to initiate the display of soft meter data. It then, optionally, "operates” the gaming buttons to select the required screen of soft meter data. This selection process will depend on the particular gaming machine and a unit of the invention may be programmed for a given machine or may be preprogrammed to identify any known machine and "operate" the appropriate buttons relevant to that machine.
- An important feature of a device of the invention is that it is capable of confirming that it is in audit mode before manipulating the gaming buttons.
- the device initiates a screen capture of a single frame of video. If additional meter data needs to be captured, the next relevant data is displayed and captured. A composite "picture" of multiple screen captures may be formed.
- the next step is to check the stability of the hard meter counters and the validity of the hard meter connection to the gaming machine. If the counters are determined to be stable (unchanging) for a predetermined period as set in associated software, and the connection is valid, the hard meter data on the counter is recorded. If they are not stable or the connection is not valid the gaming machine is taken out of audit mode and the audit process is aborted with an error message returned to the central PC.
- buttons may be operated to select the required screen and a further capture cycle is then initiated, as shown in Figure 2B. In this case only the capture, and not the verification process, is completed, so that the machine can be switched out of audit mode as quickly as possible.
- the device After capture of the video screen or screens, the device exits from its audit mode, so as to interfere with the ordinary operation of a gaming machine as little as possible.
- a further capture cycle of the game screen is performed. Again this may be similar to that performed in Figure 2A as previously described.
- the information obtained at this step is compared with the information obtained before audit mode was enabled to ensure that it did not change during the delay between the capturing of the information and entering the audit mode and/or the exiting of the audit mode and the second capturing of the information. If these are different a decision is made whether the audit information is invalid.
- Each captured video screen or screens is then processed by optical character recognition means, as described below and with reference to Figure 2C.
- Verified soft meter data recorded is stored and then reconciled against the hard meter data and the result returned to the central computer or PC.
- Different gaming machines may display the credits in different units, for example one may store the credits as an integer whereas another may store it as a currency value or another may display a combination of credits and currency.
- the character recognition process will recognise these different formats so that they can be identified in further processing and/or conversion.
- the video signal capture involves generating a pixel clock using reference to the horizontal and/or vertical synchronisation data and other user-defined variables which may be specific to the machine type.
- the device of the invention is adapted to capture either composite or separate synchronisation signals.
- the device can also select the specific RGB colour combination to capture with a multiplexer, and can automatically calibrate the expected voltage of the video signal.
- the user-defined variables may also define the region of the screen in which the required meter data appears and which therefore needs to be captured, and the font employed.
- the device of the invention is adapted to initiate a re-calibration routine if captured data is not sufficiently optimised for the current video signal, e.g. by adjusting the colour selection/combination, and for different voltage signals and/or different fonts.
- a unit of the invention when capturing a video signal a unit of the invention first checks for a valid video signal. It may then select the specific region of a screen to capture. Capture of the selected video signal is then made as described above, the captured signal is scanned and analysed using optical character recognition techniques involving pattern matching methods to evaluate the captured data.
- the pattern matching method employed may involve neural networking. Pattern matching may be achieved by examining the video image pixel by pixel and comparing it against a known pixel pattern. The required accuracy of the recognition process, for example the number of pixels that do not match a known pattern, can be externally set. Only captured data verifiable to a specified level of accuracy is accepted.
- a generated pixel clock or captured signal which includes verified data is used to drive an analogue to digital converter which takes the RGB composite signal and produces a digital representation which is then stored in the device's RAM.
- Verified data may then be communicated by the communication means to the central computer for permanent storage and user access.
- the central computer may be remote from the device and the communication means may be any known means of communicating data.
- a device of the present invention enables soft meter data to be captured from a video gaming machine, irrespective of the type of machine, by automated means, and verified data to be reconciled with hard meter data and transmitted to a central computer.
- the reconciliation process is preferably performed on the central computer, but may be performed in part or in whole in the gaming machine accessory. Once the hard and soft meter data have been independently determined, they provide a check against each other to help ensure correct operation of the gaming machine.
- a single SPU 2 could audit a plurality of gaming machines.
- An example of such a system is shown in Figure 5.
- Each gaming machine may have an interface to transfer video data from the gaming machine to a single video processor 7.
- Each interface may include a processor to control the audit switching and game button manipulation functions. It will be appreciated that cost and complexity of the processor to perform these function may be significantly less than the CPU 2.
- the video processor may select which gaming machine to receive a video signal form and capture an appropriate image. This may be achieved using a multiplexer or similar device. Alternatively, the gaming machine interface may control when a video signal is sent to the video processor. CPU 2 then may perform similar functions as described herein.
- the video processor may be required to interface with gaming machines with different video pixel clock rates, requiring either a flexible video processor clock or video capture at very high frequencies.
- each gaming machine may have its own video processor 7 and the processed signal may then be communicated to a central CPU 2 for further processing.
- This embodiment also has various disadvantages due to the delay in communication between the video processor 7 and CPU 2 including delays in any on-the-fly OCR.
Abstract
Description
Claims
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU10859/00A AU1085900A (en) | 1998-11-20 | 1999-11-16 | Method of automated data recordal and gaming machine accessory |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
NZ33292098 | 1998-11-20 | ||
NZ332920 | 1998-11-20 |
Publications (1)
Publication Number | Publication Date |
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WO2000031668A1 true WO2000031668A1 (en) | 2000-06-02 |
Family
ID=19927024
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/NZ1999/000191 WO2000031668A1 (en) | 1998-11-20 | 1999-11-16 | Method of automated data recordal and gaming machine accessory |
Country Status (2)
Country | Link |
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AU (1) | AU1085900A (en) |
WO (1) | WO2000031668A1 (en) |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4611808A (en) * | 1982-11-29 | 1986-09-16 | Ainsworth Nominees Pty. Limited | Statistical information gathering |
US4948138A (en) * | 1982-12-06 | 1990-08-14 | Igt | Device for maintaining game state audit trail upon instantaneous power failure |
US5630755A (en) * | 1995-04-07 | 1997-05-20 | Coin Bill Validator, Inc. | Soft count tracking system |
-
1999
- 1999-11-16 AU AU10859/00A patent/AU1085900A/en not_active Abandoned
- 1999-11-16 WO PCT/NZ1999/000191 patent/WO2000031668A1/en active Application Filing
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4611808A (en) * | 1982-11-29 | 1986-09-16 | Ainsworth Nominees Pty. Limited | Statistical information gathering |
US4948138A (en) * | 1982-12-06 | 1990-08-14 | Igt | Device for maintaining game state audit trail upon instantaneous power failure |
US5630755A (en) * | 1995-04-07 | 1997-05-20 | Coin Bill Validator, Inc. | Soft count tracking system |
Also Published As
Publication number | Publication date |
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AU1085900A (en) | 2000-06-13 |
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