WO1999048576A1 - A game - Google Patents
A game Download PDFInfo
- Publication number
- WO1999048576A1 WO1999048576A1 PCT/AU1999/000228 AU9900228W WO9948576A1 WO 1999048576 A1 WO1999048576 A1 WO 1999048576A1 AU 9900228 W AU9900228 W AU 9900228W WO 9948576 A1 WO9948576 A1 WO 9948576A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- playing
- indicia
- cards
- pieces
- game
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/02—Chess; Similar board games
- A63F3/022—Recording or reproducing chess games
Definitions
- TfflS INVENTION relates to games and the teaching of the rules thereof.
- it is directed to board games such as chess, draughts, checkers and similar games whereby at least two players move their own pieces on a board, usually with the aim of capturing the pieces of their opponent to determine the winner of the game.
- Chess is thus a game of logic, skill and experience.
- indicia for use in a game of the type to be played between at least a first opponent and a second opponent using playing pieces divided into a first set for use by said first opponent and a second set for use by said second opponent on a playing surface divided into a plurality of playing positions, wherein:
- said indicia are a multiple of sets of indicia from a group which includes a first set of indicia for determining which one of said playing pieces is to be played; a second set of indicia for determining said movement of said one playing piece on said playing surface; and a third set of indicia for determining whether said movement enables another of said playing pieces to be removed from said playing surface.
- a game to be played between at least a first opponent and a second opponent said game including:
- playing pieces for use in said game said playing pieces being divided into a first set for use by said first opponent and a second set for use by said second opponent;
- multiple of sets of indicia from a group which includes a first set of indicia for determining which one of said playing pieces is to be played; a second set of indicia for determining said movement of said one playing piece on said playing surface; and a third set of indicia for determining whether said movement enables another of said playing pieces to be removed from said playing surface.
- each said set of indicia is selected from a group which includes ( 1 ) a pointer which can be spun above a segmented display surface and which, once spun by respective said first or said second opponents, points to a segment on said display surface displaying certain information relevant to that move in said game, and (2) one or more sets of cards, each of said cards displaying certain information relevant to that move in said game.
- said set of indicia is three sets of cards, a first set of cards for determining which one of said playing pieces is to be played, a second set of cards for determining said movement of said one playing piece on said playing surface, and ⁇ a third set of cards for determining whether said movement enables another of said playing pieces to be removed from said playing surface.
- said game is chess and said playing surface is a conventional chess board; said first set of cards depict at least the pieces used in a game of chess, that is, King, Queen, Bishop, Knight, Rook and Pawn; said second set of cards depict the number of positions that any given piece may move on the board; and said third set of cards depict whether or not a player can capture an opponent's piece and thus remove that piece from the board.
- chess is usually played between two opponents on a two-dimensional board, there are forms of that game between more than two opponents, for example, four players. Further, a three-dimensional chess game is also known. The present invention can readily be adapted to such forms of chess.
- the present invention is principally designed to function as a card and board game, but it can be played in an electronic form.
- the indicia, playing surface and playing pieces could be simulated images on a computer, video or games screen.
- the playing pieces could be moved to position in any suitable manner known in the art, for example, by using a keyboard, mouse or joystick.
- FIG. 1 depicts, in schematic form, a conventional chess board with white and black pieces, for use in the present invention
- FIG. 2 is a plan view of a Playing Card from the present invention for the King
- FIG. 3 is a plan view of a Playing Card from the present invention for the Queen
- FIG. 4 is a plan view of a Playing Card from the present invention for the Bishop
- FIG. 5 is a plan view of a Playing Card from the present invention for the
- FIG. 6 is a plan view of a Playing Card from the present invention for the Rook
- FIG. 7 is a plan view of a Playing Card from the present invention for the Pawn
- FIG. 8 is a plan view of a "wild" Playing Card from the present invention.
- FIGS. 9a-9g are a series of plan views of the Move Cards from the present invention.
- FIGS. 10a & 10b are a series of plan views of the Hit Cards from the present invention.
- a conventional chess board, with white and black pieces, is set up in the usual manner (FIG.1).
- Three packs of cards are arranged face-down in three well-shuffled decks: a Playing Card deck (40 cards), determining what type of piece a player may play; a Move Card deck (35 cards), determining how far a certain piece may move; and a Hit Card deck (20 cards), determining whether the opponent's piece may or may not be captured.
- Playing Card Deck There are cards for each type of piece on the board, King (FIG. 2), Queen (HG. 3), Bishop (FIG. 4), Knight (FIG. 5), Rook (FIG. 6), Pawn (FIG. 7) and Wild (FIG. 8).
- a Wild card can be used to move any piece on the board.
- Each Playing Card provides a brief description of the particular piece, the direction it moves and the rules that govern it. Black lines indicate the angle and directions each piece can move. Black dots indicate where the piece can land.
- Move Card Deck Move Cards are only used with the long-range pieces: Rook, Bishop and Queen (and wild card if deemed to be a Rook, Bishop or Queen) and display a number from 2 to 7 (FIGS. 9a-9g). The number indicates how many squares on the chess board these pieces may move on a given turn. For example, after putting down a Queen card, the player must turn over a Move Card to see how far the Queen is allowed to move.
- Hit Card Deck This card deck consists of twenty cards, ten of which have the word
- Hit Card (FIG. 10a) printed thereon, the other ten being printed “Miss” (FIG. 10b).
- a Hit Card has to be turned face up whenever a player wishes to capture a piece. If the card turned face-up has Hit written on it, the player moves his piece to that square and removes the opponent's piece from the board. On the other hand, if "Miss" is turned face-up, the player cannot capture the opponent's piece in that turn.
- Playing Card (or wild card) is first played.
- a Move Card (indicating the number of squares ranging from 2 to 7) is then turned over from the Move Card deck and placed face-up beside the deck from which it came.
- a piece may not be moved any further than the number of squares shown on the Move Card, but it may be moved a shorter distance.
- a player who is able to reach the opponent's piece and wishes to capture it must first turn over a card from the Hit Card deck and place it beside the deck face-up. If the card says "Hit”, the player replaces the opponent's piece with his own and removes the captured piece from the board. If the card says "Miss”, the player cannot capture the piece. However, once a Move card has been turned over, a player must move a chess piece of the type corresponding to the Playing Card just played but not necessarily the particular piece that would have been moved to capture the opponent's piece if the "Hit" card had been displayed.
- a player uses a Playing Card showing a Bishop, Queen, Rook, Knight or Pawn, that player may move any one of his corresponding pieces on the board - e.g., either of his two bishops.
- a player's hand should therefore nearly always consist of the initial three Playing cards and as many "bonus" cards as there are opponent's pieces captured (but less any cards that had to be discarded in a previous hand(s) because that player did not have the appropriate card to move a piece).
- Play is continued until a King is captured or until a King is moved all the way to an opponent's back line.
- the player capturing the opponent's King or moving his own King to his opponent's back line is declared the winner.
- the present invention by introducing an element of chance into the game, thus provides an equalizer for unmatched opponents.
- variations of the rules can be applied, for example: (1) The player with less experience can be exempt from having to use the Hit Cards, Move Cards or both.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB0028719A GB2353725A (en) | 1998-03-24 | 1999-03-24 | A game |
AU31285/99A AU3128599A (en) | 1998-03-24 | 1999-03-24 | A game |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AUPP2566A AUPP256698A0 (en) | 1998-03-24 | 1998-03-24 | A game |
AUPP2566 | 1998-03-24 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1999048576A1 true WO1999048576A1 (en) | 1999-09-30 |
Family
ID=3806827
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/AU1999/000228 WO1999048576A1 (en) | 1998-03-24 | 1999-03-24 | A game |
Country Status (3)
Country | Link |
---|---|
AU (1) | AUPP256698A0 (en) |
GB (1) | GB2353725A (en) |
WO (1) | WO1999048576A1 (en) |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3851885A (en) * | 1973-03-08 | 1974-12-03 | G Houle | Chess game device |
GB2064966A (en) * | 1979-12-14 | 1981-06-24 | Collard L P | Board game teaching aid |
US4437666A (en) * | 1981-08-24 | 1984-03-20 | Moylan John J | Mechanically programmable chess play indicator |
US4902021A (en) * | 1989-04-11 | 1990-02-20 | Burroughs Robert C | Checker and dice game |
-
1998
- 1998-03-24 AU AUPP2566A patent/AUPP256698A0/en not_active Abandoned
-
1999
- 1999-03-24 WO PCT/AU1999/000228 patent/WO1999048576A1/en active Application Filing
- 1999-03-24 GB GB0028719A patent/GB2353725A/en not_active Withdrawn
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3851885A (en) * | 1973-03-08 | 1974-12-03 | G Houle | Chess game device |
GB2064966A (en) * | 1979-12-14 | 1981-06-24 | Collard L P | Board game teaching aid |
US4437666A (en) * | 1981-08-24 | 1984-03-20 | Moylan John J | Mechanically programmable chess play indicator |
US4902021A (en) * | 1989-04-11 | 1990-02-20 | Burroughs Robert C | Checker and dice game |
Non-Patent Citations (1)
Title |
---|
THE GAME, "The History of the World", by THE AVALON HILL GAME COMPANY, DIVISION OF MONARCH AVALON, INC., (C) RAGNAR BROTHERS 1991; (C) TAHGC 1993, Sample Game and Rules of Play. * |
Also Published As
Publication number | Publication date |
---|---|
GB2353725A (en) | 2001-03-07 |
AUPP256698A0 (en) | 1998-04-23 |
GB0028719D0 (en) | 2001-01-10 |
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