WO1997038366A1 - Systeme et procede perfectionnes de jeux de casino - Google Patents

Systeme et procede perfectionnes de jeux de casino Download PDF

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Publication number
WO1997038366A1
WO1997038366A1 PCT/US1997/005736 US9705736W WO9738366A1 WO 1997038366 A1 WO1997038366 A1 WO 1997038366A1 US 9705736 W US9705736 W US 9705736W WO 9738366 A1 WO9738366 A1 WO 9738366A1
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WO
WIPO (PCT)
Prior art keywords
game
credit
gaming
relative
play
Prior art date
Application number
PCT/US1997/005736
Other languages
English (en)
Inventor
Gerald R. Black
K. Rand Dykman
Original Assignee
Bd Group, L.L.C.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bd Group, L.L.C. filed Critical Bd Group, L.L.C.
Priority to AU24447/97A priority Critical patent/AU2444797A/en
Publication of WO1997038366A1 publication Critical patent/WO1997038366A1/fr

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3248Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving non-monetary media of fixed value, e.g. casino chips of fixed value
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3251Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving media of variable value, e.g. programmable cards, programmable tokens
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played

Definitions

  • the gaming system of the present invention involves hotel casinos and stand-alone casinos and automated play of conventional gaming activities, such as roulette, craps, blackjack, and poker. More particularly, the gaming system involves the use of sensing units, credit medium with readers, and interactive monitors which enable chipless gambling and improved play.
  • Hotels casinos offer promotional packages to individuals who spend considerable time at the tables. Currently, these individuals are identified by offering the same promotions to anyone who stays at the hotel, or by people working in the casino who identify active players at the tables. This system is primitive, since either many individuals are missed, or many are included who should not be. Also, it is difficult for casinos to insure that the promotional incentive is used in their casinos, rather than being cashed in and used at competing casinos or taken home.
  • U.S. Patent No. 5,451 ,054 (Orenstein) discloses a table for playing poker having a plurality of playing positions, each position having a card scanner for identifying cards placed face down thereon, for observation by an audience but not by competing players of the cards held by the individual players during a poker tournament, and continually and accurately track the play of the game.
  • U.S. Patent No. 5,198,976 discloses an interactive multi-functional system for providing a variety of functions in a bowling alley environment where touching of the screen provides automatic scoring, the ordering of food or beverages, the word or video game play during intervals when the lane is inoperative, league standings and schedules information, and payment for services with credit or debit cards.
  • U.S. Patent No. 5,159,549 discloses a data processing system for tallying the wealth of the individual players in a game of chance such as poker where the individual players compete against each other by making wagers.
  • Player stations are used by the individual players who purchase play during a banking phase from the bank or house in a sequential manner, and no chips or cash is used during play.
  • the system displays the amount of the pot, the amount of the ante for the next player, which players are in the game, and the order of the betting is strictly enforced.
  • U.S. Patent No. 4,339,798 discloses a remote gaming system for casino-type play for a plurality of live games such as roulette, craps, and keno enabling player participation from a remote location, using a debit card with a preselected credit amount.
  • Casinos monitor the play of table gaming activities with mirrors and cameras recording twenty- four hours each day looking for dealer errors, player cheating, player use of systems, or any other irregularities. Also, pit crews constantly monitor play. In addition, generally four shifts of dealers are needed for staffing gaming activities. What is needed is a system for use in a resort or casino hotel community which includes shops, restaurants, and other entertainment options where cash and credit cards are not needed. Such a system will increase security for the guest on the premises by enabling him to use a player station that cannot be used by someone who steals or finds it. The system will also enable the hotel to confirm the guests' driver's license and credit card identification by hotel staff registering the guest before issuing the credit medium.
  • a system is needed that will enable the casino to provide promotional incentives to guests who stay in the hotel and play in the casino, while at the same time enable the hotel to ensure that the promotional incentives are used on the premises.
  • the system that will also be useful in locating a guest or player on the premises in the case of emergencies, or to locate a card that has been lost or stolen.
  • What is needed is a system that will enable casinos to reduce personnel costs and overhead within the casino by replacing cashiers, and staff that load and empty tables and machines with a centralized computer processing system.
  • the system that will also eliminate time counting and exchanging chips, thereby speeding up the play of the casino table games adding more excitement for the players, and more profits for the casino.
  • What is needed is a system that is non-obtrusive to the guest and requires minimal time to acquire during room registration within the hotel, and a system that is convenient and attractive for the guest or player to use, and reliable for the resort, hotel, and casino.
  • the system will also enable the casino to rate all players who use the system to gamble, concerning the amount of time the players are gambling and the amount of the wagers, thereby enabling the casino to formulate lists of players for future promotional consideration.
  • the wagering system for use in a hotel or resort complex will enable guests not to carry cash or credit cards, thereby decreasing the risk of loss or theft of those funds either on the premises, or after the guest leaves the premises.
  • the system will also enable players to make wagers in a casino game in the midst of other players who do not know the amount of the wagers.
  • each player uses a credit medium with which play is added to the card by the player at a remote location.
  • the credit medium is preferably similar to a debit card or an ATM card.
  • the player has access to a data processing terminal via an interactive monitor during the play at the blackjack table via the credit medium.
  • the player digitally selects the wager amount by use of the credit medium.
  • the wager amount is frozen.
  • the player is credited or debited according to the results of the game and the amount of the wager.
  • the credit medium may be a debit card or a credit medium.
  • the credit medium includes the hotel room key for the player, who is also a guest of the hotel associated with the casino.
  • the initial credit balance can be selected by the guest when he registers at the hotel, and paid for at the time of registration by check, credit card, debit card, or cash.
  • the credit medium may also be used in slot machines placed throughout the hotel, as well as restaurants, newsstands, gift shops, boutiques, and the like associated with the hotel.
  • a credit medium is issued by the casino, the hotel, or an off-site third party.
  • the credit medium includes an initial value selected and paid for by the player, and a player identification number (PIN) for security.
  • PIN player identification number
  • the player can add value to the credit medium at terminals throughout the casino.
  • the system is also compatible with a credit or debit card.
  • the casino issues the credit medium to a player with a credit card and picture ID, such as a driver's license. Credit is withdrawn from the player's credit card and programmed into the credit medium.
  • the credit medium is part of the guest's hotel room-key.
  • the initial card value is selected and paid for by the guest upon hotel registration.
  • the key-card combination enables the hotel to program an initial cash value into the key-card upon registration to encourage initial acceptance of the credit medium.
  • the key portion of the key-card enables entry into the casino after the player has preregistered either off-site with third parties or with the casino.
  • Each player station at the gaming table includes an interactive monitor, a credit medium, and a credit-medium reader.
  • the interactive monitor enables the player to communicate with the central computer.
  • a player identification number PIN
  • the player enters his bet. The bet is confirmed prior to the play of each game, that it does not exceed the card value. After all players have entered their bets, the bets are frozen, and the playing cards are dealt.
  • the system includes a sensing unit, preferably an optical scanner, disposed in the dealer's card rack and each playing card is scanned as it is dealt. Each player's hand is tabulated in the computer and the computer determines winners and losers. Each player's credit medium value is adjusted after each hand according to the amount of the bet and game results.
  • a sensing unit preferably an optical scanner
  • the player will enjoy faster and improved play, more playing options, and increased security as the credit medium replaces chips and cash. Players can also determine net expenditures anytime.
  • the dealers' job is greatly simplified, as he will no longer make change, tabulate card totals, pay winners and take chips from losers, and keep track of the chips in his register. All he will do is deal, collect cards, and monitor play. By improving game speed, the casino will be able to add extra playing positions at each table. By combining a credit-medium system, an optical scanner, and an automatic shuffler-distribution system, live dealers can be replaced. The only question is player acceptance.
  • an optical scanner reads the bottom surface of the dice to determine the roll, to sort the winners from the losers.
  • a sensor in the roulette wheel determines where the ball has stopped.
  • Cashiers are replaced with automated stations, thereby reducing personnel costs and overhead.
  • the player need not carry on his or her person any chips, cash, or any other fungible assets that may be attractive to a thief.
  • the player has increased security with a credit medium having code words and other security access measures, since a thief or someone finding the card cannot use it, and even if a thief discovers the code words, the player can report the lost or stolen credit medium, which cannot thereafter be used by anyone else.
  • Card registration becomes a routine part of hotel registration, and is less intrusive than entering and confirming extensive background information.
  • The-system is more secure and more flexible than having other types of registration, since driver's license identification and credit card identification can be verified by the hotel employee registering the guest.
  • the hotel employee who registers the guest can also confirm identification, without the need for separate staff.
  • the hotel may want to add promotional play value as an incentive as part of a package to stay at the hotel and play at the casino.
  • the personal guest information is registered on the card key, it is locked in. The guest can subsequently purchase additional playing credit, if wanted.
  • the casino can change house rules in an efficient manner merely by advising the players and the centralized computer of the change in rules.
  • the casino can readily monitor the play of individual players, readily identifying players who count cards or use other systems.
  • a credit medium system with player stations combined with a sensor that enables reading of the playing cards as dealt may enable the addition of several additional playing positions at each table.
  • Another embodiment involves using a credit medium system, an optical scanner, and an automatic shuffler-distribution system monitored by pit bosses for inexpensive play (say $2 to $10) to replace live dealers. Dealers would still be used for tables involving higher stakes.
  • FIGURE 1 A is a functional block diagram disclosing a first preferred embodiment of the system of the present invention for a hotel/casino involving off-site reservations, on-site registration, guest room access, guest account activity on-site, and guest check-out;
  • FIGURE IB is a functional block diagram disclosing a second preferred embodiment of the system of the present invention for a stand-alone casino involving off-site registration through third parties, on-site registration, entry for pre-registered players, departure, and remote card usage;
  • FIGURE 2 A is a schematic view showing the preferred embodiment of the system of the present invention relative to a blackjack table with six player stations each having an interactive monitor, and the Gard rack relative to the table;
  • FIGURE 2B is a side elevational view of the optical scanner relative to the card rack of FIGURE
  • FIGURE 2C is an overhead elevational view of another embodiment of the present invention with an optical scanner disposed into each of the six player stations, and another optical scanner in the dealer station;
  • FIGURE 3 is a schematic representation of the preferred embodiment of the system of the present invention of FIGURE 1 A, showing general interconnections between the hotel/resort computer, the casino computer, and individual computers for each separate casino function;
  • FIGURE 4 is a discloses a preferred embodiment of the credit-card security apparatus of the present invention, having an electronic room key disposed on along one edge, and a credit medium disposed along the opposing edge;
  • FIGURE 5 discloses a simplified block diagram of the gaming system of the present invention and the cooperative engagement between the credit medium and the player station through the casino computer;
  • FIGURE 6 A is the first page of a schematic flowchart showing the gaming system of the present invention for initial clearance for a player playing blackjack using a credit medium and an interactive monitor;
  • FIGURE 6B is the second page of the schematic flowchart showing the logic sequence for the rest of the initial clearance for the player playing blackjack using the gaming system of the present invention
  • FIGURE 6C is the third page of the schematic flowchart showing an initial logic sequence if the dealer has a possible blackjack and the insurance option for the players using the gaming system of the present invention
  • FIGURE 6D is the fourth page of the schematic flowchart showing a logic sequence in the event that the dealer has a blackjack using the gaming system of the present invention
  • FIGURE 6E is the fifth page of the schematic flowchart showing a logic sequence in the event that the individual player has a blackjack using the gaming system of the present invention
  • FIGURE 6F is the sixth page of the schematic flowchart showing a logic sequence involving blackjack play, showing the player options of splitting a pair, doubling down, drawing a card, or standing pat using the gaming system of the present invention
  • FIGURE 6G is the seventh page of the schematic flowchart showing a logic sequence for determining player skill in the blackjack game using the gaming system of the present invention.
  • FIGURE 6H is the eighth page of the schematic flowchart showing a logic sequence for completing the deal, where the dealer completes his hand as required by predetermined rules of play using the gaming system of the present invention
  • FIGURE 6J is the ninth page of the schematic flowchart showing ta logic sequence to determine game outcome and crediting or debiting the player in accordance with his wager using the gaming system of the present invention
  • FIGURE 7A is the first page of a schematic flowchart showing the gaming system of the present invention for initial clearance for a player playing roulette using a credit medium and an interactive monitor;
  • FIGURE 7B is the second page of the schematic flowchart showing the logic sequence for the rest of the initial clearance for the player playing roulette using the gaming system of the present invention
  • FIGURE 7C is the third page of the schematic flowchart showing the logic sequence for spinning the wheel and reading the winning number using the gaming system of the present invention
  • FIGURE 7D is the fourth page of the schematic flowchart showing the logic sequence for determining winners and losers, and the amount to be paid to the winners using the gaming system of the present invention
  • FIGURE 8 is an overhead view of an interactive monitor and credit medium reader in the player station for playing blackjack
  • FIGURE 9 is an overhead view of an interactive monitor and credit medium reader in the player station for playing roulette;
  • FIGURE 10 is a preferred embodiment shown in FIGURES 4 and 5 disclosing the functional block diagram and interrelationship of the various elements of the gaming system to the present invention
  • FIGURE 11 is a preferred embodiment of a schematic flowchart disclosing the program logic for enabling the guest to use the security apparatus as a guest room key to gain access to his room;
  • FIGURE 12 is a preferred embodiment of a functional block of a guest room key security system for use with the security apparatus of FIGURE 4.
  • FIGURE 1 A discloses the system of the present invention, including a hotel central computer system and a casino computer system for use with a plurality of blackjack tables, roulette tables, and slot machines.
  • the system is for use in resort hotels and in casinos in games of chance for play.
  • the system of the present invention can be useful in all amenities associated with large resort hotels, including casino gambling (machines and tables), sports betting, room service, all hotel telephones, restaurants, lounges, entertainment and shows, arcade games, hotel shops, tour packages, and the like.
  • FIGURE IB discloses a similar system for use in a casino that is not associated with a hotel or resort (a stand-alone casino).
  • a functional block diagram is shown, including off-site registration by third parties, on-site registration, entry for pre-registered players, departure, and remote card usage.
  • players are encouraged to register off-site in cooperation with third parties, such as travel agents, airlines, car rentals, hotel chains, and the like.
  • the third party confirms player identification and issues the player a credit medium 20 off-site.
  • the credit medium 20 enables the player to enter the casino. Entry into the casino is denied if there is any question concerning the validity of the credit medium 20. All persons without a credit medium 20 and all persons with invalid off-site registration must complete registration on-site.
  • FIGURE 3 discloses a preferred embodiment of the system of the present invention of the system of the present invention, which includes a hotel/resort central computer 1 1 of any suitable type, such as an IBM-compatible pentium 166.
  • the central computer is interactively engaged with one or more casino computer systems 13 which can be a suitable type, such as an IBM-compatible pentium 166, which comprises a control console, a video monitor, and a keyboard.
  • the casino computer 13 keeps track of historical data of activity.
  • the casino computer system is interactively engaged with a plurality of additional computers, as for example game bank servers 62, maintenance management security 140, and cashier stations 145.
  • the casino computer 13 also tracks inactive stations and machines that are not currently in use on the casino floor.
  • one casino computer 13 is provided (see for example U.S. Patent No. 5,321 ,241 ).
  • the casino computer 13 is interactively engaged with one or more gaming bank servers 62 (only one is shown in FIGURE 3), which may also be an IBM-compatible Pentium 166.
  • one gaming bank server 62 is assigned to each type of activity (blackjack, slots, arcade games, etc.).
  • interactively engaged with the hotel/resort central computer 11 may be a guest purchases interface 150, and guest room key/security interface 1 10, as herein described. While the system of the present invention is applicable to essentially any game of chance (keno, craps roulette, poker, solitaire, bridge, hearts, and the like) , the game of blackjack will be used for purposes of illustration only.
  • FIGURES 6A, 6B, 6C, 6D, 6E, 6F, 6G, 6H, and 6J in combination disclose a logic flowchart of a preferred embodiment of the system of the present invention using a credit medium and the optical scanner 30 positioned relative to the card rack
  • blackjack is considered a game of chance and skill, since the decisions that the player must make during hand require a knowledge of probability.
  • roulette is considered a game of pure chance, since no special knowledge is needed to play. There is nothing unique about these logic flowcharts, as one skilled in the art can design alternative logic paths.
  • FIGURES 6A and 6B generally disclose the clearance procedure for enabling players to enter the game by inserting their credit medium 52 and place wagers;
  • FIGURES 6C and 6D generally disclose the logic surrounding buying insurance, and determining whether or not the dealer and the individual players have a blackjack;
  • FIGURES 6E, 6F, and 6G generally disclose the logic involving player decisions (hitting, staying, doubling down, and splitting pairs) when neither the player nor the dealer have a blackjack;
  • FIGURES 6H and 6J generally being the logic involving completing the dealer's hand (if necessary), and determining winners and losers for all players not having blackjack, and adjusting the player's running balance accordingly.
  • each player Prior to play, each player inserts his personal credit medium 52 into the credit medium reader 50 associated with the player station 24.
  • the credit medium has an initial credit balance.
  • Each player station 24 preferably includes interactive selecting means to enable the player to enter a wager on the game outcome. After each player has selected his wager, the playing cards 26 are dealt.
  • the computer tabulates each players' credit balance as associated with that player station 24 and that credit medium 52.
  • the computer is able to track which player is active by monitoring the engagement by each player of his or her "stick" button, since each time a stick button is engaged, the next hand moves into the active position until the last hand is played, at which time, the dealer becomes the active hand, and draws if the holding is less than seventeen.
  • each player uses a credit medium 20 with which he acquires upon hotel registration, off-site registration through third parties, or on-site registration within the casino. He has access to a playing station 24 (data processing terminal) during the play at the blackjack table via the credit medium 20 and a card reader 12 disposed at the player station 24.
  • a playing station 24 data processing terminal
  • each player digitally selects the amount of his wager by use of an interactive keyboard on an interactive monitor.
  • the credit medium 20 is locked in.
  • the player is credited or debited with the amount of the wager.
  • FIGURES 2A and 2C disclose the advanced gaming system of the present invention for use at a blackjack table 22.
  • the blackjack table 22 preferably includes six player stations 24, as is conventional for blackjack play, but as herein described can be readily expanded to include seven, eight or nine stations. Each station is associated with an individual player.
  • the playing cards 26 are randomly distributed relative to each other either by the dealer or in an automatic shuffling machine (not shown).
  • an automatic shuffling machine When the cards are shuffled manually, usually four to six decks are used, and the cards are shuffled and positioned within a card rack 28, and individually dealt in sequence by the dealer.
  • an automatic shuffling machine When an automatic shuffling machine is used, the playing cards 26 are gathered at the end of each hand and placed in one end of the machine, and playing cards 26 are withdrawn from the other end of the machine and distributed to the individual players and the dealer in sequence.
  • the sensor 30 reads the specific values of the playing cards 26 as they are dealt to the individual players and the dealer, as shown in FIGURE 2B.
  • the sensor 30 is a high speed optical scanner that is positioned in the card rack, and is an Agfa SelectScan Plus CCD Color Scanner.
  • a sensor 30' may be positioned in the blackjack table 22 relative to each player station 24 and the dealer station 25, and the playing cards 26 are dealt face down, and read by each sensor 30'.
  • the rules of play for blackjack have already been programmed into the computer processor 11, along with the house rules.
  • the computer 11 determines which of the individual players has won, lost, or tied, once play of the game has been completed.
  • Each player station 24 includes means for enabling each player to enter a wager amount relative to the blackjack game. The wager amount is confirmed prior to the play of the game, not being greater than the available credit balance.
  • the computer processor 11 tabulates the resulting credit balance after the game has been completed. For example, if the player has a current running balance of $ 120, and wagers $20 and wins, the computer 11 adds the wager to the running credit balance at the end of the hand.
  • Each player station 24 may also include means for entering decisions, a keypad 45, made by the player relative to the play of the game.
  • the computer 1 1 determines the game outcome based upon the information relative to the specific values of the gaming materials pertaining to the information as applicable to the definitive rules for play.
  • the gaming materials are playing cards, and the game is blackjack, there is no play of the playing cards 26, but rather the game outcome is simply determined by comparing each hand held by each individual player as against the cards dealt to the dealer. If the player splits pairs, there may be more than one hand for a player on any particular deal.
  • the play involves wagering and determining when to stay and when to fold, so that the winner can be determined by comparing the playing cards 26 held by the individual player.
  • wild cards the computer must be advised of which cards are wild prior to each hand.
  • the winners and losers are determined simply by a roll of the dice, so that the dice comprise the gaming materials, and the value of the dice rolled is determined by using a sensing device, such as an optical scanner to read the bottom surface of each die to determine the specific value of the top surface, since the bottom and top surface will always add to seven (1-6, 2-5, 3-4).
  • a sensing device such as an optical scanner to read the bottom surface of each die to determine the specific value of the top surface, since the bottom and top surface will always add to seven (1-6, 2-5, 3-4).
  • the length of time that a credit medium 52 is engaged at each blackjack game can be readily determined.
  • the time counter begins when the credit medium 52 is inserted, and the time counter stops when the credit medium 52 is withdrawn from play, when the individual player does not- ake a wager.
  • dealer ID is checked and a current running balance is entered into the computer if there is a change of dealers. Winnings and losses for individual players are also added to the dealer's running balance each hand, so that the casino can monitor how each dealer is doing, as a means of further checking for any irregularities during the play of the game.
  • FIGURES 6A through 6J To tabulate the net gain and losses of each player at each sitting, again refer to FIGURES 6A through 6J, where the player enters the game with an initial credit balance, either purchased from a credit charge station, or applied to the credit medium when the player registers at the hotel casino. At the end of each hand each player's running balance is adjusted according to the results of each game. When the player withdraws the credit medium, the initial credit balance is replaced by the current running balance.
  • Player usage of promotional advances may be accurately monitored by comparing the amount of the promotional advance as against the individual player's running balance which is updated at the beginning of each hand.
  • FIGURES 6F and 6G disclose one method to determine a skill level for an individual player during play of the blackjack game.
  • the computer determines what the percentage of winning is had the player pursued the best line of play.
  • the computer checks the play history for the hand to determine whether the best line of play was used. If so, the running total of the player skill level is equal to the running total of the best line of play and the player is batting 1.000.
  • the probability of winning using the strategy that the player actually employed is compared to the probability of winning using the best line of play. Whether the player won or lost using his strategy is completely discounted.
  • the best line of play logic is also the mechanism for determining any irregular player wagering patterns, to determine if the player is perhaps using a system or counting cards. Each time that a player diverts from the best line of play, the player strategy is saved in the player history file for later off-line analysis.
  • Net winnings and loses of the player at each game within the casino are determined by saving in a player history file the initial balance and the closing balance at each casino game.
  • Player history files are maintained in the computer for all casino games, including slot machines.
  • FIGURES 7A, 7B, 7C, and 7D disclose a logic flowchart for playing roulette play using the preferred embodiment of the present invention of the system.
  • the system employs both the credit medium with reader to enable a cashless and chipless system, and sensing means, to determine the game outcome.
  • the logic path shown in FIGURES 7A and 7B is generally the clearance procedure for enabling players to enter the game by inserting their credit medium and place wagers, and FIGURE 7C and 7D contains the logic for spinning the roulette wheel, examining all bets to determine winners and losers, and adjusting all credit balances accordingly.
  • FIGURES 7 A and 7B are remarkably similar to FIGURES 6A and 6B, as the clearance procedure for a card game of chance and skill (blackjack) is essentially the same as the clearance procedure for a game not involving playing cards of pure chance (roulette) as hereinafter described.
  • a simple mechanical switch is used (normally open). When the roulette wheel stops and the ball stops and is clearly positioned relative to the winning number, the weight of the ball will close the switch, and the computer monitors each of the thirty-eight positions until the closed switch is found.
  • U.S. Patent No. 5,431,309 discloses a card shuffling and dealing apparatus, the apparatus being designed for use in duplicate bridge, where numerous teams of players compete to achieve the highest score with identical hands of playing cards.
  • Card shuffling machines have found increasing acceptance in casino blackjack play, where such machines minimize the amount of "downtime" between racks of cards, when the dealer must thoroughly shuffle four to six decks of playing cards. While the machine of the '309 Patent is designed for bridge, one can readily modify this design for blackjack play, whereas the machine not only thoroughly shuffles, but also then after distributes the cards. When combined with a credit medium and sensing means, such a shuffling/dealing apparatus may be used whereby this system replaces a person shuffling cards, dealing cards, separating winners from losers, making change, collecting chips from losers and paying winners.
  • U.S. Patent No. 5,067,713 discloses a card shuffling apparatus using a special deck of coded playing cards, as for example a bar code, and included electro-optic reading means to identify the cards as dealt. While this device is also primarily designed for contract bridge play, one skilled in the art can readily redesign the shuffling and card reading apparatus as another alternative for shuffling and reading playing cards relative to the subject invention.
  • the system includes a plurality of the player stations 25 disposed relative to a gaming table, and each player station 24 is available for play by a player. Initially, the playing cards are shuffled thoroughly, either by the dealer or by an automatic shuffling machine. Each player, preferably, has a player station 24 available for play near him secured to the playing table, and a personal credit medium 20 which is engageable with the player station 24. Each player then inserts his credit medium 20 into the player station card reader 12, each player station 24 being engageable with the gaming table. Each credit medium 20 has an available credit balance stored therewithin prior to play to use the credit medium 20 (see FIGURE 5).
  • FIGURE 8 discloses a preferred embodiment of an interactive player station 24 for blackjack.
  • Each player station 24 includes interactive selecting means 14 for making a wager on the game outcome (a keyboard). The wager amount is confirmed prior to the play of the game, not being greater than the available credit balance. After each player has selected his wager the playing cards are dealt. Each credit balance is continually tabulated within a casino computer system for that player station 24 and that credit medium 20, respectively.
  • FIGURE 9 discloses a preferred embodiment of an interactive player station for playing roulette.
  • U.S. Patent 4,339,798 discloses interactive player stations designs for use for playing craps and keno.
  • the available credit balance is not replaced on the credit medium 20 until the player decides to withdraw the credit medium 20 from the player station 24.
  • a tabulation of a plurality of game results associated with the player at the gaming table is then inserted on the credit medium 20 replacing the previous available credit balance.
  • the wager amount is added to or subtracted from the previous available credit balance.
  • the house takes a percentage from the top as is common in many casinos operated on Indian reservations, the calculation of the second cash value may be more complex.
  • hotel central computer system 1 1 will also be interactively engaged to room service, security, reservations, registration, checkout, or additional servers similar to the casino computer system 13 may be used for each function.
  • the hotel central computer system 11 is also interactively engaged with phones, restaurants, and shops, which can also be direct connections or through IBM PC's.
  • the casino computer system 13 is interactively engaged with cashier stations 145 each including a cashier terminal, which enable a player to increase or decrease the value of the available credit balance on the credit medium 20.
  • Activities at tables, slot machines, arcade games, in addition to sports betting and race betting which require repeated responses are preferably routed through the casino computer system 13 (see for example U.S. Patent 5,371,345).
  • the information from the individual units (cashier stations 145, gaming bank server 62, and maintenance management security unit 140, is transmitted to the casino computer 13).
  • the casino computer 13 and the hotel computer 11 thereafter exchange information which is transmitted bach to the individual units through the casino computer 13.
  • the hotel computer 11 receives the information through the casino computer 13, but then feeds back information directly to the individual units.
  • Each guest is issued a unique house card key, which not only is useful for obtaining entry into the hotel guest room, but for eating, and other entertainment activities on the hotel premises.
  • Each key has a PIN and individual available credit balance. Some guests may prefer to have no available credit balance, in which case the house card key is only used to gain access into the room. However, the guest may later decide to purchase credit for use on the hotel complex, which may be accomplished through card recharging machines located throughout the hotel.
  • FIGURE 4 discloses the preferred embodiment of the data containing apparatus 21 of the present invention, having a credit medium 20 disposed at one end, and an electronic guest room key 16 disposed at the opposing end thereof.
  • the credit medium 20 includes a microprocessor 22 interactively engaged by data lines 24 to a number of non- volatile random access semiconductor memories 26 (see for example U.S. Patent No. 5,179,517).
  • Microprocessor 22 is interactively engaged with an interface circuit 28 by a group of data and control lines 30. Communications to external devices is facilitated by a group of contacts 32 interactively engaged with the interface circuit 28.
  • these contacts 32 conform to an industry standard, such as ISO/DIS
  • the circuit elements 22, 26, and 28 can in effect function as a small computer system by, for example, accepting data and control signals from external devices connected to contacts 32, using the microprocessor 22 to process the data, reading and writing data into memory 26, and transmitting data and control signals via the interface circuit 28 to the external devices.
  • the circuit elements 22, 26, and 28 are mounted on a bottom sheet and covered or sealed within the credit medium 20 by a cover sheet, with a portion abutting the contacts 32 left open to provide access to the contacts 32.
  • Use of the credit medium 20 with a player station 24 may be facilitated by an interface unit 40 secured within the housing of the player station 24.
  • the interface unit 40 is secured to the player station 24.
  • a read/write unit 42 receives the credit medium 20 via a slot configured in the housing of the player station 24.
  • the read/write unit 42 includes contacts corresponding to the contacts of the credit medium 20 along with conventional signal interface and buffering circuitry (see FIGURE 10).
  • a gaming unit processor 46 interactively engaged with the read/write unit 42 by data and control lines represented by line 48 and a random access memory 50 along with a read only memory 52 that contain the control instructions for the gaming unit processor 46.
  • a clock-calendar circuit 53 is also interactively engaged with the gaming unit processor 46.
  • the credit medium 20 After the credit medium 20 is initiated, it is ready for use with the player stations 25.
  • the player will insert the credit medium 20 into slot 12 of the read/write circuit 42 of the interface unit 40 as shown in FIGURE 10.
  • the read/write circuit 42 is under the control of the processor 46 and causes the circuit to transmit to the credit medium processor 22 on the credit medium 20 the appropriate instructions so that the identifying date is transmitted to the processor 46.
  • the credit medium processor 22 can encrypt using one of the NBS encryption standards the data being transmitted to the gaming unit processor 46, and the gaming unit processor 46 can in turn use a matching algorithm to encrypt the data.
  • the interface unit 40 will make available to the player station 24 the available credit balance information.
  • the information is transmitted via the machine interface 56 through a data bus 64 to the gaming bank server 62.
  • data representing game play is transmitted to the interface unit to memory in the credit medium 20.
  • the interface unit 40 also includes a machine element interface circuit 56 interactively engaged with the gaming unit processor 46 by data and control lines.
  • the player station 24 is interactively engaged with the interface unit 40 to a gaming bank server microprocessor 62.
  • the gaming bank server microprocessor 62 monitors the play of the game.
  • the player station 24 also has a number of discrete signal sources that represent the status of the game for an individual player. Representing examples of status signals of the gaming table are player enters play, player enters bet, player buys insurance, player doubles down, player has blackjack, player wins, player ties dealer, dealer wins, player resets wager, and player ends play.
  • the status signal sources are interactively engaged with the machine element interface 54 by a series of lines.
  • the machine element interface 54 is interactively engaged with the gaming unit processor 46.
  • the interface unit 40 also includes a display 80 which is interactively engaged with the gaming unit processor 46 by a conventional set of data address and control lines represented by line 80.
  • the data transfer system utilizes the gaming unit processor system
  • the interface circuit 28 includes contacts for the transfer of data through a read/write circuit 42.
  • the gaming bank server or servers being interactively engaged with the individual gaming processors through respective machine processor interfaces 56 and accompanying data bus 64.
  • a data communication network such as a local area network, is used to interactively engage the gaming processors to the gaming bank servers.
  • a second local area network preferably interactively engages the gaming bank servers with the casino computer 13.
  • the credit medium 20 may be similar to a card bought at a public library for paying for copies or computer listings.
  • the credit medium 20 such as a debit card, or a house card contains an available credit balance for play by the player throughout the casino.
  • the casino computer system 13 has a file for all active players which includes personal identification numbers (PIN's), room numbers (if appropriate) and the available credit balance for each such player.
  • PIN personal identification numbers
  • the computer performs a number of security checks. The player enters a PIN which is verified against the PIN in the computer. Then the system confirms that the available credit balance on the card matches the available credit balance associated with the PIN and player stored in the computer. Finally, if the card is also a room key 16, it confirms that the room number is the same as the room number for that particular player.
  • Each player station 24 may also include means 16 for entering decisions made by the first player relative to the play of the game (draw, stick, double-down, or split pairs). This information may be entered by way of a digital keyboard, a touch-sensitive interactive television monitor, an interactive voice recognition system, or a mouse in combination with a computer-type monitor.
  • the credit medium 20 preferably, includes personal identification number, enabling player identification prior to use of the credit medium 20.
  • Other personal identification means may include a finge ⁇ rint, a password, or a security code disposed within the credit medium 20, enabling player identification prior to enabling use of the credit medium 20.
  • the credit medium 20 is the hotel guest key for the player, who is also a guest at the hotel associated with the casino.
  • the available credit balance can be selected by the guest when he registers at the hotel, and paid for at the time of registration by check, credit card, debit card, or cash.
  • the credit medium 20 may also be used in slot machines and gaming tables situated throughout the hotel, as well as restaurants, newsstands, gift shops, boutiques, and the like associated with the hotel.
  • the system is for use in casinos having large numbers of gaming tables.
  • Some of the tables may be conventional, using chips and cash to accommodate players who prefer to gamble in a conventional manner.
  • Some other tables will be like those described in the present invention, where the playing stations are compatible with house cards.
  • the credit medium 20 is a hotel key for use Of players staying in the hotel, and either debit cards or house cards for players not staying in the hotel.
  • Still other gaming tables will enable players to use portable stations that are compatible with the table.
  • the stations may either have electrical connections with the gaming tables or they may be wireless.
  • player monitoring by the casino computer system 13 can only be accomplished at tables and machines where the credit medium 20 is used by the player. Accordingly, the hotel and the casino will encourage use of the credit medium 20 of the present invention by providing the player with promotional and play incentives to encourage players to try the system. It is believed that with the improved and faster play that the players will soon be comfortable with the system, and reverting to conventional play will be dull.
  • the player station 24 may be built into and integral with the gaming table, or the station may be portable and compatible with the gaming table. A portable station may even be wireless. The portable gaming stations will have all of the features of the gaming station that is integral with the gaming table.
  • the portable player station may also be initially engaged with a mechanical key, or the like, which is charged when the patron registers at the front desk with an available credit value, or the portable player stations can be borrowed and charged by employees of the casino, either for adding cash value to the station or for players who are not staying in the hotel associated with the casino.
  • FIGURE 11 discloses a preferred embodiment of a schematic flowchart disclosing the program logic for enabling the guest to use the guest room key 16 of the data containing apparatus 21 to gain access to his room.
  • FIGURE 12 discloses a preferred embodiment of a functional block diagram of a guest room key 16, the operating codes of which are disposed on the data containing apparatus 21 opposite the credit medium 20.
  • An electronic key card has a set of data encoded on one end thereof.
  • the lock includes a multi-level memory 122 with each level identified by an identification code.
  • a combination code is stored at each memory level in memory.
  • the set of data encoded on the key card comprises an identification code and a combination code.
  • the data encoded on the guest room key 16 is read into the lock by a card reader 124.
  • the lock 120 may perform a number of predefined functions, such as opening the lock, changing the codes in multi-memory, or erasing the codes in multi-memory.
  • the predefined functions are stored in a function table 126 with each predefined function identified by a function code, which are also stored in the function table 126.
  • the lock includes a comparator 128 for comparing the inputs to each other. Power to the lock 120 is provided by a power source.
  • the lock 120 includes an installation code memory 132 for storing an installation code. The installation code must be matched before a function may be performed.
  • the control unit 136 controls the activity of all the electronic components of the lock 120 as described above, and is interactively engaged directly with the hotel/resort central computer 1 1.
  • the security system operation begins when the guest inserts the user key into the lock card-reader and the card reader reads the identification code.
  • the control unit signals compare the key identification code to the code in the lock memory. If the identification codes do not match, the lock removes the power from the lock, except that necessary to maintain the data in memory. This sequence of events is termed "power down”. After the lock performs the "power down” sequence, the operation of the security system is completed.
  • control unit 27 If the identification code on the end of the user key does match the lock identification code, control unit 27 signals a multi-level memory 36 to transmit the combination code at the memory level identified by the combination code from the key to the comparator. Control unit 27 further signals card reader 18 to transmit this combination code to the comparator. The combination codes from the key and the lock are compared. If the two combination codes match, control unit 25 signals lock mechanism 33 to open. After signaling the lock mechanism, the control unit performs the power down sequence, completing the operation of the system.
  • Another application for the system of the present invention includes cruise liners.
  • the system is also useful in any hotel to improve security involving on-site charging to a room.
  • the system may be used in any other controlled environment involving continual activity, or extraordinary expenses
  • the credit medium 20 is exchanged for Club-Card for players upon departure.
  • the Club-Card enables "Express Registration" for future visits. Also, if guests can be encouraged to use the credit medium 20 for On-Site purchases and the Club-Card for Off-Site purchases, Hotels are able to monitor and cater to guest preferences.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

Système et procédé de jeu (fig. 1a-12) comprenant des capteurs (30) qui lisent les valeurs du matériel de jeu (26, 20, 52), des cartes spécifiques qui permettent de jouer sans jetons ni argent liquide, ainsi que des consoles interactives (fig. 9-10) permettant au joueur de sélectionner un pari et d'entrer des décisions de jeu. Suivant un mode de réalisation (fig. 4), une carte spécifique combinée avec une clé de chambre permettent au joueur d'utiliser la clé de sa chambre comme instrument de crédit (20, 52). Du fait que les tables de jeux de casino (22) sont compatibles avec un instrument de crédit, le joueur/client peut utiliser la carte dans la totalité du complexe de jeu sans avoir jamais besoin de se munir d'argent liquide ou de cartes de crédit. L'ensemble carte-clé permet également au joueur d'accéder à un casino autonome une fois qu'il s'est inscrit préalablement hors site, et d'utiliser la clé d'accès de sécurité comme instrument de crédit.
PCT/US1997/005736 1996-04-05 1997-04-07 Systeme et procede perfectionnes de jeux de casino WO1997038366A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU24447/97A AU2444797A (en) 1996-04-05 1997-04-07 Advanced casino gambling system and method

Applications Claiming Priority (13)

Application Number Priority Date Filing Date Title
US1492896P 1996-04-05 1996-04-05
US60/014,928 1996-04-05
US2395796P 1996-07-15 1996-07-15
US2178796P 1996-07-15 1996-07-15
US60/021,787 1996-07-15
US60/023,957 1996-07-15
US2450596P 1996-08-23 1996-08-23
US60/024,505 1996-08-23
US3775397P 1997-02-13 1997-02-13
US60/037,753 1997-02-13
US83509297A 1997-04-04 1997-04-04
US08/835,092 1997-04-04
NL1007286A NL1007286C1 (nl) 1996-04-05 1997-10-15 Geavanceerd casinogokstelsel en werkwijze.

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WO1997038366A1 true WO1997038366A1 (fr) 1997-10-16

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EP0961213A2 (fr) * 1998-05-29 1999-12-01 Harrah's Operating Company, Inc. Différentiation de la valeur d'un client par activation sélective d'instruments physiques au sein du casino
US6267671B1 (en) 1999-02-12 2001-07-31 Mikohn Gaming Corporation Game table player comp rating system and method therefor
WO2002097695A1 (fr) * 2001-05-31 2002-12-05 Aruze Corporation Systeme de virement
EP1431935A1 (fr) * 2002-12-16 2004-06-23 Aruze Corp. Système, serveur et procédé pour gérer un casino et hôtel
EP1431938A2 (fr) * 2002-12-16 2004-06-23 Aruze Corp. Système de gérer des jeux
EP1431934A1 (fr) * 2002-12-16 2004-06-23 Aruze Corp. Système et serveur de gestion de services dans un hôtel avec casino
EP1431933A1 (fr) * 2002-12-16 2004-06-23 Aruze Corp. Système de paiement de services dans un hôtel avec casino
EP1432483A2 (fr) * 2001-09-28 2004-06-30 Bally Gaming International, Inc. Systeme d'affichage et de saisie integres
EP1471980A2 (fr) * 1999-01-07 2004-11-03 Yacob Rafaeli Systeme et procede de jeu de hasard pour joueurs delocalises
EP1498858A2 (fr) 2003-07-17 2005-01-19 Aruze Corp. Système pour gérer des jeux
WO2010028000A1 (fr) * 2008-09-05 2010-03-11 Shuffle Master, Inc. Fonction d'écran de changement automatisé de jeton de table
US8465368B2 (en) * 2005-01-10 2013-06-18 Scientific Games Holdings Limited Method and apparatus for conducting event betting
WO2014143138A1 (fr) * 2013-03-11 2014-09-18 Namco Entertainment Inc. Système de jeu sans numéraire
US10169957B2 (en) 2014-02-13 2019-01-01 Igt Multiple player gaming station interaction systems and methods

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US5422634A (en) * 1991-12-27 1995-06-06 Zexel Corporation Locking system using a key including an IC memory
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Cited By (27)

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Publication number Priority date Publication date Assignee Title
EP0961213A3 (fr) * 1998-05-29 2001-10-24 Harrah's Operating Company, Inc. Différentiation de la valeur d'un client par activation sélective d'instruments physiques au sein du casino
EP0961213A2 (fr) * 1998-05-29 1999-12-01 Harrah's Operating Company, Inc. Différentiation de la valeur d'un client par activation sélective d'instruments physiques au sein du casino
EP1471980B1 (fr) * 1999-01-07 2009-03-18 Yacob Rafaeli Systeme et procede de jeu de hasard pour joueurs delocalises
EP1471980A2 (fr) * 1999-01-07 2004-11-03 Yacob Rafaeli Systeme et procede de jeu de hasard pour joueurs delocalises
US6267671B1 (en) 1999-02-12 2001-07-31 Mikohn Gaming Corporation Game table player comp rating system and method therefor
JPWO2002097695A1 (ja) * 2001-05-31 2004-09-16 アルゼ株式会社 決済システム
WO2002097695A1 (fr) * 2001-05-31 2002-12-05 Aruze Corporation Systeme de virement
EP1432483A4 (fr) * 2001-09-28 2007-09-12 Bally Gaming Int Inc Systeme d'affichage et de saisie integres
EP1432483A2 (fr) * 2001-09-28 2004-06-30 Bally Gaming International, Inc. Systeme d'affichage et de saisie integres
US10467846B2 (en) 2001-09-28 2019-11-05 Bally Gaming, Inc. Integrated display and input system
US10347071B2 (en) 2001-09-28 2019-07-09 Bally Gaming, Inc. Integrated display and input system
US8342935B1 (en) 2001-09-28 2013-01-01 Bally Gaming, Inc. Integrated display and input system
EP1431938A3 (fr) * 2002-12-16 2004-09-15 Aruze Corp. Système de gérer des jeux
EP1431933A1 (fr) * 2002-12-16 2004-06-23 Aruze Corp. Système de paiement de services dans un hôtel avec casino
EP1431934A1 (fr) * 2002-12-16 2004-06-23 Aruze Corp. Système et serveur de gestion de services dans un hôtel avec casino
EP1431938A2 (fr) * 2002-12-16 2004-06-23 Aruze Corp. Système de gérer des jeux
CN100337247C (zh) * 2002-12-16 2007-09-12 阿鲁策株式会社 用于娱乐场和宾馆综合管理的系统、服务器和方法
US8915782B2 (en) * 2002-12-16 2014-12-23 Universal Entertainment Corporation Game management system
CN100390802C (zh) * 2002-12-16 2008-05-28 阿鲁策株式会社 游戏管理系统
EP1431935A1 (fr) * 2002-12-16 2004-06-23 Aruze Corp. Système, serveur et procédé pour gérer un casino et hôtel
EP1498858A2 (fr) 2003-07-17 2005-01-19 Aruze Corp. Système pour gérer des jeux
EP1498858A3 (fr) * 2003-07-17 2005-03-30 Aruze Corp. Système pour gérer des jeux
US8465368B2 (en) * 2005-01-10 2013-06-18 Scientific Games Holdings Limited Method and apparatus for conducting event betting
WO2010028000A1 (fr) * 2008-09-05 2010-03-11 Shuffle Master, Inc. Fonction d'écran de changement automatisé de jeton de table
WO2014143138A1 (fr) * 2013-03-11 2014-09-18 Namco Entertainment Inc. Système de jeu sans numéraire
US9550110B2 (en) 2013-03-11 2017-01-24 Namco Usa Inc. Cashless play system
US10169957B2 (en) 2014-02-13 2019-01-01 Igt Multiple player gaming station interaction systems and methods

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AU2444797A (en) 1997-10-29

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