WO1997023842A1 - A method for creating three-dimensional figures or forms from any flat surface image - Google Patents
A method for creating three-dimensional figures or forms from any flat surface image Download PDFInfo
- Publication number
- WO1997023842A1 WO1997023842A1 PCT/US1996/020836 US9620836W WO9723842A1 WO 1997023842 A1 WO1997023842 A1 WO 1997023842A1 US 9620836 W US9620836 W US 9620836W WO 9723842 A1 WO9723842 A1 WO 9723842A1
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- WO
- WIPO (PCT)
- Prior art keywords
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- points
- Prior art date
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Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/10—Modelling
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B25/00—Models for purposes not provided for in G09B23/00, e.g. full-sized devices for demonstration purposes
- G09B25/06—Models for purposes not provided for in G09B23/00, e.g. full-sized devices for demonstration purposes for surveying; for geography, e.g. relief models
Definitions
- the present invention provides a procedure for creating three-dimensional figures or forms from any flat surface image, by means of which drawings, photographs, maps, blueprints and other items are transformed into three-dimensional forms or figures that occupy volume in space, superimposing a series of apparently disconnected pieces which, lined up along two previously set up guide planes, shape said form or figure on the basis of the effects of light and shade .
- Background Art
- the procedure can be used to make a game that, if desired, can be included in the category of jigsaw puzzles, but in relief, with a greater complexity than that of the two-dimensional ones now known, that could easily include from 1 to 50 or more times the number of pieces, providing its users, in the case of children, with new creative and manual exercises, encouraging natural and spontaneous concentration, undoubtedly representing an advantageous aid in the teaching of subjects involving visual and material composition, anatomy, landscaping, perspective and possibly geography, history or other subjects, all in the form of a game .
- the visualization of any object in its form, Ln the expression of its total volume or intrinsic parts, with its emplacement in space in relation to another object or other objects that precede or follow it, is defined by us by means of the optical reality expressed by the shadow caused by a light source falling on the object and its continuation toward or over subsequent solid obstacles.
- the source of light can be natural, occasional or directed at the selected object; and the change of position of the source will lead to different visualizations and expressions of the object. These lighting variations can be intended to achieve created visual effects, shaping the selected object into the form and expression of its natural state, or with the distortions that one may want to make .
- LIGHT and SHADE are normally expressed in any flat surface model that one chooses to reproduce with volume and, in the case of line drawings or graphic markings, one takes into account the expressions naturally indicated by logic or the scaled sequence of markings, taking as an example the use of the first signal of sonar to correspond to the nearest solid point.
- the sequence in perspective of the houses on a street or the relation between mountain peak and valley are naturally known. Knowledge and study of the selected model are then utilized.
- the visualizing effects of the contrasts of light and shade and their intermediate variations in intensity are the basis for the PROCEDURE for giving three-dimensionality, starting indistinctly from the illuminated area, or from the area of deepest shade,
- the method for creating three-dimensional figures or forms from any flat surface image includes the following stages:
- 2nd Stage - Marking of the Levels The natural or projected shade resulting from STAGE ONE is classified by its sequence of intensity and is subdivided into consecutive points, from the darkest part to the brightest, or vice versa, in the figure or figures composing the work, knowing that each point represents a flat level of the figure, and the number of points that subdivide the shading indicate the number of levels, parallel to each other, that will later give the final volume to the work, and the distance or proximity between them defines the greater or lesser intensity of the shade.
- a visible and wide surface is brighter than a narrower one, and the sequence of narrow surfaces given by the proximity of the points indicating the levels causes the deepest shade.
- the levels that one wants to give to the work are marked. It is possible to add to them simply by increasing the number of points of subdivision of the shaded areas, at the same time also increasing the definition of detail of the finished model.
- the number of levels that the work will have is defined by the designer, who will be limited by logic, aesthetics, reason or necessity.
- This stage of the method can be performed manually, mechanically, by computer or other technology.
- This procedure must be performed simultaneously in every sector of the work, if it is composed of several figures or forms, or if the irregularity of movement of a single figure so requires, or if one level is the base of several support points independent of each other, within the level or moving laterally into space .
- the level's projecting surface, the base of the subsequent level can be of a size smaller than calculated, compensating by means of invisible internal pins or bolts for its function of backing and support.
- This stage of the method can be performed mechanically, manually, by computer or other technology.
- 4th STAGE - End of the project - the series of drawings took shape that are the matrix for assembling the pieces corresponding to each level that will form the work. The pieces will afterwards be joined together in a parallel form, supporting each other on their two flat surfaces. If due to the peculiarity of the work, or the desire of the designer, the work is a mixed composition and two or more colors, materials or textures coincide in one piece on the same level, the lines corresponding to the incisions and indenta ⁇ tions for its subdivision into the necessary sections are marked on the layout of this same piece, making them in such a place and manner that said incisions or indentations are covered or hidden by the pieces of the following level.
- This stage of the method can be performed mechanically, manually, by computer or other technology.
- this method can be performed mechanically, manually, by computer or other technology.
- VERSION "B” Plates of different depth bordered by two surfaces, parallel or diagonal to each other, one with a smooth surface and the other molded, stamped, engraved, worked in high or low relief, or prepared in other ways and with the contour depth apparently abstract and irregular in form.
- VERSION "C” - Plates of different depth, as described in version "B” can be molded, embossed, modeled, etc., on both surfaces and connected to each other by means of support points, pins or bolts, programmed in the layout.
- the pieces do not have preset marks, so that one should seek and choose points that can be meeting points, tangential points, points of intersection, or set distances between the two lines or other points of reference that may be found to define at least two or three of these points and then transfer the piece to the work.
- the procedure of emplacement of the piece in its corresponding position should be done as perfectly as possible, being guided by the selected reference points. This procedure is followed in the same way as many times as the work has pieces and levels, with the emplacement in an ascending or descending order from what has been designated level ZERO, or from any level at which one has arrived in the assembly, in one or more simultaneous parts thereof.
- the levels and/or pieces of levels that make up the work can be cut, stamped out, blended, injected, olded, shaped or prepared with any material, placed or presented parallel to each other, grouped vertically, horizontally, diagonally, from top to bottom, from bottom to top, from left to right and vice versa or diagonally, in its entirety or partially, with the ability to insert, separately, glue together, weld, nail, screv., embed, cast, magnetize, forge or carve in any material or metal, individually, in a single block or in various parts that join together to form a whole.
- FIGURE 1 For greater clarity and understanding of the stages of the procedure that is the subject of this invention, we have used as an illustrative but not restrictive example the figure of a rider on horseback clearing a wooden obstacle, 3 mm. in depth and in four different colors.
- FIGURE 1 For greater clarity and understanding of the stages of the procedure that is the subject of this invention, we have used as an illustrative but not restrictive example the figure of a rider on horseback clearing a wooden obstacle, 3 mm. in depth and in four different colors.
- FIGURE 1
- FIGURE 3 LEVEL 1 - over the base of the picture. (If it is a three-dimensional figure, the same procedure will be followed but on the opposite side, starting for level zero or directly from MINUS ONE. ) Start of level ONE over the base, departing simultaneously from two points that are independent of each other ( in this case).
- FIGURE 4 LEVEL 2
- the spaces marked with lines indicate the projection of the piece outside of the contour of the immediately preceding level.
- FIGURE 5 LEVEL 3
- FIGURE 6 LEVEL 4
- FIGURE 7 LEVEL 5
- FIGURE 8 LEVEL 6 Composed of 5 interlocking or attached pieces, each of which will have its own color or texture, according to the layout. The cutout section in one of them will reveal the preceding level, giving a shaded effect (in this case a fold of clothing). Two of the pieces cover the dovetailing in the preceding level.
- FIGURE 9 LEVEL 7
- FIGURE 10 LEVEL 8
- FIGURE 11 LEVEL 9
- FIGURE 12 LEVEL 10
- FIGURE 13 LEVEL 1 1
- FIGURE 14 Seven independent pieces that form the second level of the right hoof, the fourth level of the left hoof, the base of the horse's head and the base of the union between the left hoof and the body.
- FIGURE 14 LEVEL 1 2
- FIGURE 15 Eight pieces. Two for the finish of the rider's arm and hand. Start of the horse's head. Base for the union of the right hoof to the body and the piece joining the left hoof to the horse. This last piece can be positioned on the body and a. posteriori the pieces of the hoof can be placed in descending order, or the parts of the unit can be assembled separately and joined with this piece.
- FIGURE 15 LEVEL 13
- FIGURE 16 LEVEL 14
- FIGURE 17 LEVEL 15
- FIGURE 18 LEVEL 1 6
- FIGURE 19 LEVEL 1 7 Finish of the left front hoof. LEVEL 18
- FIGURE 20 Plan and cross section of the obstacle that the horse is jumping over.
- FIGURE 21 :
- FIGURE 22 is a Horizontal cross section of the work, detailing levels 10 (base of the horse's chest, the support of every structure above it), 12 and 13 (bases of the structure of the hooves).
- FIGURE 22 is a Horizontal cross section of the work, detailing levels 10 (base of the horse's chest, the support of every structure above it), 12 and 13 (bases of the structure of the hooves).
- FIGURE 23 Detail in cross section of the right and left front hooves, in ascending and descending order, starting from level 10 and showing the levels of the unification of the body.
- FIGURE 23
- Diagonal cross section of the work from the right ear to the left hoof.
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- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Entrepreneurship & Innovation (AREA)
- Toys (AREA)
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU16896/97A AU1689697A (en) | 1995-12-26 | 1996-12-26 | A method for creating three-dimensional figures or forms from any flat surface image |
EP96945676A EP0898759A1 (en) | 1995-12-26 | 1996-12-26 | A method for creating three-dimensional figures or forms from any flat surface image |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AR33480395A AR000543A1 (en) | 1995-12-26 | 1995-12-26 | Procedure to make three-dimensional figures from any image expressed on a flat surface |
AR334,803 | 1995-12-26 | ||
US08/658,482 | 1996-06-05 | ||
US08/658,482 US5846084A (en) | 1995-12-26 | 1996-06-05 | Method for creating three-dimensional figures or forms from any flat surface image |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1997023842A1 true WO1997023842A1 (en) | 1997-07-03 |
Family
ID=25591035
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US1996/020836 WO1997023842A1 (en) | 1995-12-26 | 1996-12-26 | A method for creating three-dimensional figures or forms from any flat surface image |
Country Status (3)
Country | Link |
---|---|
EP (1) | EP0898759A1 (en) |
AU (1) | AU1689697A (en) |
WO (1) | WO1997023842A1 (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6158347A (en) * | 1998-01-20 | 2000-12-12 | Eg&G Star City, Inc. | Detonator |
AU2006266625B2 (en) * | 2005-07-01 | 2010-01-28 | Moon-Jeong Kim | System and method for designing landscape architecture based on real image |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3793506A (en) * | 1964-07-30 | 1974-02-19 | Etude Construction Moteur Avia | Navigational process and device for path control |
US4979224A (en) * | 1987-10-06 | 1990-12-18 | Digital Electronics Automation, Inc. | Interactive graphics system and method for modelling physical articles |
US5566246A (en) * | 1991-03-28 | 1996-10-15 | Texas Instruments Incorporated | System and method for ranking and extracting salient contours for target recognition |
-
1996
- 1996-12-26 AU AU16896/97A patent/AU1689697A/en not_active Abandoned
- 1996-12-26 EP EP96945676A patent/EP0898759A1/en not_active Withdrawn
- 1996-12-26 WO PCT/US1996/020836 patent/WO1997023842A1/en not_active Application Discontinuation
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3793506A (en) * | 1964-07-30 | 1974-02-19 | Etude Construction Moteur Avia | Navigational process and device for path control |
US4979224A (en) * | 1987-10-06 | 1990-12-18 | Digital Electronics Automation, Inc. | Interactive graphics system and method for modelling physical articles |
US5566246A (en) * | 1991-03-28 | 1996-10-15 | Texas Instruments Incorporated | System and method for ranking and extracting salient contours for target recognition |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6158347A (en) * | 1998-01-20 | 2000-12-12 | Eg&G Star City, Inc. | Detonator |
AU2006266625B2 (en) * | 2005-07-01 | 2010-01-28 | Moon-Jeong Kim | System and method for designing landscape architecture based on real image |
Also Published As
Publication number | Publication date |
---|---|
EP0898759A1 (en) | 1999-03-03 |
AU1689697A (en) | 1997-07-17 |
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