WO1996023946A1 - Multipurpose, fitted out plant and equipment for simultaneously playing the games of the 'wormholegame' series - Google Patents

Multipurpose, fitted out plant and equipment for simultaneously playing the games of the 'wormholegame' series Download PDF

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Publication number
WO1996023946A1
WO1996023946A1 PCT/IT1996/000019 IT9600019W WO9623946A1 WO 1996023946 A1 WO1996023946 A1 WO 1996023946A1 IT 9600019 W IT9600019 W IT 9600019W WO 9623946 A1 WO9623946 A1 WO 9623946A1
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Prior art keywords
hall
wormholegame
match
colours
halls
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Application number
PCT/IT1996/000019
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English (en)
French (fr)
Inventor
Felice Gaudioso
Original Assignee
Felice Gaudioso
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Felice Gaudioso filed Critical Felice Gaudioso
Priority to AU46747/96A priority Critical patent/AU4674796A/en
Publication of WO1996023946A1 publication Critical patent/WO1996023946A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00157Casino or betting games
    • EFIXED CONSTRUCTIONS
    • E04BUILDING
    • E04HBUILDINGS OR LIKE STRUCTURES FOR PARTICULAR PURPOSES; SWIMMING OR SPLASH BATHS OR POOLS; MASTS; FENCING; TENTS OR CANOPIES, IN GENERAL
    • E04H3/00Buildings or groups of buildings for public or similar purposes; Institutions, e.g. infirmaries or prisons
    • E04H3/10Buildings or groups of buildings for public or similar purposes; Institutions, e.g. infirmaries or prisons for meetings, entertainments, or sports

Definitions

  • the present invention relates to the field of the gambling houses intended as a set of equipment, installations and furnishings provided to optimize the playing of newly devised games and integrated with areas for entertainment and servicing.
  • the present invention has been conceived to allow games of the so-called “Wormholegame” design (registered Trademark) to be even simultaneously played, and namely the so-called games:
  • “Wormholegame” design is characterized in that the first three games, i.e. "Wormholegame Cards", “Wormholegame Machine” and “Wormholegame Dice", even if they have the same rules, may be respectively played with:
  • a machine consisting of a central mixer which shuffles and draws balls of different colours and nine mechanical roulettes, each provided with a white ball, for drawing the scores; such a machine is the object of a Patent of the present Applicant; a machine consisting of a central mixer which shuffles and draws balls of different colours and nine mechanical dice-box agitators, each provided with a pair of dice, for drawing the scores; also such a machine is the object of a Patent of the present Applicant.
  • the rules are the same and the match is played with the same 8 colours (blue, brown, cyan, green, orange, pink, red, and yellow) and the same 12 predetermined scores (0 to 11); a single match allows 5 gambling ways, i.e. the following five matches to be played, all of them being registered Trademarks:
  • the bank plays then five different matches, and each player may play only one of the five matches.
  • the maximum number of players who may take part in "Wormholegame Cards" or "Wormholegame Machine” or “Wormholegame Dice” games is forty.
  • Such three games may be individually organized in different fitted out halls, and namely:
  • the "Wormholegame Cards” game in a modular square large hall where four single matches are played with cards at four different gambling-tables, i.e. one for each module which the large hall consists of.
  • the hall has 160 seats for players, i.e. 40 seats in each module where the single match is played, and is the object of an Utility Model of the present Applicant.
  • the "Wormholegame Machine” game in an octagonal hall at the centre of which the machine acting as gambling-table is located, such a machine allowing the single match to be played with balls of different colours and mechanical roulettes, said hall being provided with 40 seats for players and being the object of an Utility Model of the present Applicant;
  • the rules provide that the player is represented on the gambling-table by a number or a colour according to the selected match, and namely:
  • each colour of the Open Colours and Shut Colours matches is combined with one of the eight numbers imprinted in the gambling-table and takes on the specific characteristics thereof.
  • the eight numbers and the eight colours are also imprinted according to a predetermined succession at the stands of each hall and represent the players in the respective matches. Furthermore, the succession of the numbers is an important factor of the game as it assigns the position to the players with respect to the bank which leads.
  • the game control including the access to the gamble, is regulated by a computerized procedure which manages the bookings made by the players.
  • Such operations are performed by means of a magnetic card which any player is provided of and through which any player, after having booked the selected match, approach his gambling-seat provided with a computer easy to be used and connected to a main frame and comprising suitable peripherals such as a terminal with monitor, keyboard and a slot for the magnetic card.
  • suitable peripherals such as a terminal with monitor, keyboard and a slot for the magnetic card.
  • the playing of the game is such that the progress of the partial and final results, scores, combinations, chips are shown on suitable displays designed for receiving all useful information which is abbreviated as follows:
  • Each hall is then provided with stands, videodisplays with a large screen and further displays, stationary and moving cash-desks, and seats for the staff.
  • a more detailed description of each hall and their configuration, the operation of the machines, and the rules of the games, which in their whole allow the matches to be played and organized, is provided by the above-mentioned Patent and Utility Models which reference has to be made to.
  • Patent and Utility Models as well as the eleven trademarks of the "Wormholegame" design have been filed by the present Applicant.
  • the present invention aims at allowing the above- mentioned three games to be played in only one room with the aid of a wholly computerized system connected in real time to the gambling-tables, where it is played with cards, dice and roulettes, and also at playing in the same room a fourth game belonging to the "Wormholegame” design (registered trademark) and grouping together the first three games, i.e. "Electronic Wormholegame” (registered trademark) .
  • the areas and the positions of the players have been arranged so as to make the game rational and easily approachable. Areas for entertainment and servicing have also been provided.
  • the staff employed in the course of the game may comprise at most 44 employees, and namely: six hall managers; six computer assistants; twelve cashiers at the moving cask-desks; sixteen cashiers at the stationary cash-desks; a dealer for each gambling-table where it is played with cards.
  • the computer assistant can be replaced by an optical reader or similar means adapted to transfer colours and scores to suitable displays.
  • WORMHOLE ISLAND registered trademark
  • Such a multipurpose plant has a polygonal shape and includes: four main entrances from the outside and eight emergency exits;
  • a centrally located large hall for the "Wormholegame Cards” game including 160 seats for players as a whole and divided into four single modular halls having the form of a segment of a circle, each of them including: 40 seats for players; a gambling-table, along the inner side of which a croupier, the hall manager and a computer assistant are seated and along the outer side of which there are eight players; three stands for players, one having sixteen seats, the other two having each eight seats; two moving cash-desks; a videodisplay at the end of the hall; and ultimately a camera secured at the ceiling above the gambling- table.
  • the large hall further includes two stationary cash-desks, two refreshment areas, and four entrances, which connect the hall to the other halls and the surrounding areas by a circular transit corridor around the hall;
  • the two above-mentioned halls have a main entrance from the outside and further include a central machine, the upper surface of which acts as gambling-table and around which eight players are seated; two pairs of like stands for players located around the gambling-table at a predetermined distance, each stand having eight seats and being separated from the other stands by a free transit gangway, two moving cash-desks; two videodisplays; and two stationary cash-desks at the corners of the walls, one of which is a two-level cash-desk, where the hall manager and a computer assistant find place in the upper level; and a camera secured at the ceiling above the machine.
  • Each hall has 40 seats for the players.
  • the two halls differ from each other in the mechanical devices used for drawing the scores, in the shape of the surface of the machine and the shape of the four stands; - four like polygonal halls for playing "Electronic Wormholegame", each of them has: some videodisplays which, in addition to the same information provided by the displays of each hall of the plant, give further game information about the results of all the matches so that the players can both take part directly in the matches, even with different gambling ways from those provided in the specific halls, and simultaneously place the so-called "external" bets on the results of any match; three further displays for each match (Dice, Cards and Machine) having several specific functions and including a large screen and thirteen displays; two booking videodisplays, each including four displays.
  • the players find place in the stand of eight rows located in front of the three videodisplays of the matches, said stand being divided into two halves by a central transit gangway at the end of which an emergency exit is provided, at both sides of the stand two more side gangways being also provided.
  • Such stand has 120 seats for players, all of them being provided with computer;
  • Each mirror-area has two central gambling halls for the "Electronic Wormholegame" which are the same as those already described and separated by a transit gangway leading to a main entrance diametrically opposite to the stationary cash-desk of the large hall.
  • Two areas, each provided with an emergency exit, are located sidewise to the above-mentioned central gambling halls and include servicing areas, show areas and commercial shops. Outside said areas there are two office premises.
  • the multipurpose plant of the present invention includes, in addition to the three gambling halls which cover the central zone, four halls for the "Electronic Wormholegame", four areas for entertainment and servicing, and four office premises.
  • the number of said areas and premises could be higher if an outer circular zone was provided around the multipurpose plant, where further areas and premises for a variety of activities can be provided.
  • the achieved advantages essentially consist in the way for any player to make the best and easy use of any chance offered by the games as well as for any visitor to enjoy the typical services available in a public resort, a place of entertainment, and commercial premises.
  • a second advantage consists in permitting without any problem a great number of players to take simultaneously part in the games due to the use of a totally computerized system managed by less personnel.
  • a third advantage is given by the economical and industrial utilization of the games, the layout of the halls and the specific hardware and software allowing a number of variants envisaged by the game rules.
  • a further advantage is given by the building of both a construction only assigned to the above-mentioned games and further enlarged to the outside as already described and a hotel construction the ground or an intermediate floor of which could be used as multipurpose gambling-hall.
  • Fig. 1 shows a plan view of the "WORMHOLE ISLAND” multipurpose plant according to the present invention
  • Fig. 2 shows a schematic side view according to a section along the broken line A-A of the central area of the multipurpose plant of Fig. 1 including the large hall and two side halls, in which the difference in level may be seen;
  • Fig. 3 shows a schematic side view according to a section along the broken line B-B of the diagonal area of the multipurpose plant of Fig. 1 including the large hall and two diametrically opposite halls assigned to the "Electronic Wormholegame" game, in which the difference in level may be seen;
  • Fig. 4 shows a plan view of the large hall assigned to the "Wormholegame Cards” game
  • Fig. 5 shows a schematic side sectioned view of the hall of Fig. 4 illustrating the difference in level and the lines of sight from the players and the public to the videodisplay;
  • Fig. 6 shows a top view of a stationary rectangular cash-desk
  • Figs. 7a and 7b show a front view and a top view of a moving trolley which the cashiers are provided of, respectively;
  • Fig. 8 shows a top view of an elliptical refreshment area
  • Fig. 9 shows a plan view of the hall assigned to the
  • FIG. 10 shows a schematic view of the hall assigned to the "Wormholegame Machine” game
  • Fig. 11 shows a schematic side sectioned view of the halls of Figs. 9 and 10 illustrating the difference in level of the gambling-table and the players seated therearound with respect to the floor of the hall as well as the lines of sight from the public and the players to the videodisplay;
  • Fig. 12 shows a plan view of one of the four halls assigned to entertainment and servicing and one of the four office premises;
  • Fig. 13 shows a plan view of one of the four halls assigned to the "Electronic Wormholegame” game according to the present invention
  • Fig. 14 shows a schematic side sectioned view of the hall of Fig. 13 illustrating the difference in level among the stand rows and the lines of sight from the players to the videodisplay;
  • Fig. 15 shows the three videodisplays of the matches placed side by side, each one assigned to a game and consisting of five boards located at the end of the four halls assigned to the "Electronic Wormholegame” game;
  • Fig. 16 shows the first side board of a videodisplay horizontally divided into two like rectangular parts, i.e. two displays, with the detail of the specific information shown;
  • Fig. 17 shows the second side board of a videodisplay horizontally divided into four parts, i.e. four displays, three of which being rectangular and the fourth display being triangular, with the detail of the specific information shown;
  • Fig. 18 shows the third board, i.e. the central board, horizontally divided into two like square-shaped parts, i.e. a large screen and a display, in the latter the detail of the specific information being shown;
  • Fig. 19 shows the fourth side board, horizontally divided into four parts, i.e. four displays, three of which being rectangular and the fourth display being triangular, with the detail of the specific information shown;
  • Fig. 20 shows the fifth side board, horizontally divided into two like rectangular parts, i.e. two displays, with the detail of the specific information shown;
  • Fig. 21 shows the entire first booking videodisplay placed within the hall of the "Electronic
  • Wormholegame game laterally to the stand and consisting of a board horizontally divided into four like rectangular parts;
  • Fig. 22 shows the entire second booking videodisplay placed within the hall of the "Electronic
  • Wormholegame game laterally to the stand and consisting of a board horizontally divided into four like rectangular parts;
  • a transit and pause gangway 90 surrounding the large central hall 1 and communicating with the several halls and the areas of the whole multipurpose plant;
  • a large central hall 1 shown in Fig. 4, of octagonal form, assigned to the "Wormholegame Cards” game and having four entrances 15a, 15b, 15c and 15d which communicate to the other halls and areas of the "Wormholegame Islands” plant through the transit gangway 90.
  • the schematic side view with the differences in levels may be seen in Figs. 2, 3 and 5.
  • Such large central hall is divided without any partition into four single like halls la, lb, lc and Id in the form of segments of circle, in each hall a single match being played with cards and forty seats provided with computer being reserved to players.
  • Each single hall includes a gambling-table 11 in the form of a polygon with sixteen sides, four of which are missing so as to form an inner area in which a croupier finds place.
  • a hall manager and a computer assistant find place.
  • players designated by the numbers 1 to 8 are seated in a raised position from the surface of the gambling-table and take part in the Super Wormhole game.
  • two moving cash-desks 9, shown in Fig. 7a and 7b provided with electromotors and driven by cashiers who move between gambling-table and stands along predetermined ways.
  • a videodisplay 14 raised from the floor of each single hall is located at the end of the latter behind the croupier and in front of the gambling-table 11 and the stands 12 and 13 and is formed of a central board and two like side boards which only differentiate in the arrangement of the single displays having several specific functions. Such side boards are positioned at 45° to the central board so as to be seen at best by any players.
  • a camera not shown in the figures is secured to the ceiling above the gambling-table.
  • Large hall 1 includes one hundred and sixty seats for players and also two stationary cash-desks, shown in Fig. 6 and managed each by six cashiers, four of which, however, carry out cash operations and bookings for the players of the other halls, and two refreshment areas as shown in Fig.
  • FIG. 9 an octagonal hall 2, shown in Fig. 9, opened to the inside and assigned to the "Wormholegame Dice” game.
  • Such hall has a main entrance 70a and communicates directly to the other areas of the "Wormhole Island” through the transit gangway 90.
  • the schematic side view with the difference in level is shown in Figs. 2 and 11.
  • Such hall includes a machine 21 at the centre of the hall, the upper surface of which is the gambling-table around which eight players taking part in the Super Wormhole match find place in raised positions, the central portion of such gambling-table having a mechanical dice-box agitator assigned to the bank, and the outer portion of the same being divided into eight like segments of a circle designated by the numbers 1 to 8 imprinted at the seats occupied by the players, and including a recess for positioning one of the eight coloured balls drawn, and a hole for the reintroduction of the ball in the mixer for a new drawing, and a mechanical dice-box agitator so that eight recesses, eight holes and eight mechanical dice- box agitators are assigned to the players.
  • Two pairs of like arched stands 22a-22b and 22c-22d, each provided with eight seats, are placed at the same distance from one another, leaving a free passage, along a circle concentric to the gambling-table and at a predetermined distance from the latter.
  • Stand 22a accommodates players of Open Numbers match
  • stand 22b accommodates players of Shut Numbers match
  • stand 22c accommodates players of Open Colours match
  • stand 22d accommodates players of Shut Colours match.
  • the seats of Open Numbers and Shut Numbers matches are designated by a series of numbers 1 to 8 from the first seat at the left hand side of Fig. 9, while the seats of Open Colours and Shut Colours matches are designated by a series of eight colours corresponding to a letter of the alphabet in the same succession as used in the already described displays.
  • Two moving cash-desks 9, as shown in Figs. 7a and 7b, are stationary during the matches and positioned at opposite positions near the first player of the Open Numbers match (-1-) and the first player of the Open Colours match (blue) , respectively, and are moving along predetermined paths during the intervals between matches.
  • Two like videodisplays 23 which only differentiate by the arrangement of the single displays having several specific functions are spaced from the walls of the hall and include a central board and two side boards.
  • the videodisplays 23a and 23b are positioned in front of Open Colours/Shut Colours stands and Open Numbers/Shut Numbers stands, respectively, and are raised from the floor of the hall, the two side boards of each videodisplay being positioned at 22,5° to the central board.
  • Two stationary arched cash-desks 24 each managed by a cashier are, the first 24a, a one-level cash-desk, the second 24b, a two-level cash-desk accommodating also a hall manager and a computer assistant in the upper level.
  • a camera not shown in the figures, is secured to the ceiling above the gambling-table.
  • Such hall has a main entrance 70b and communicates directly to the other areas of the "Wormhole Island" through the transit gangway 90.
  • the schematic side view with the difference in level is shown in Figs. 2 and 11.
  • Such hall includes a machine 31 at the centre of the hall, the upper octagonal surface of which is the gambling-table around which eight players taking part in the Super Wormhole match find place in raised positions, the central portion of such gambling-table having a mechanical roulette assigned to the bank, and the outer portion of the same being divided into eight like segments of a circle designated by the numbers 1 to 8 imprinted at the seats occupied by the players, and including a recess for positioning one of the eight coloured balls drawn, and a hole for the reintroduction of the ball in the mixer for a new drawing, and a mechanical roulette so that eight recesses, eight holes and eight mechanical roulettes are assigned to the players.
  • Two pairs of like stands 32a-32b and 32c-32d, each provided with eight seats, are placed along an eight- side polygonal line which leaves a free passage between successive stands and is concentric to the gambling-table, each stand forming two adjacent sides of such eight-side polygonal line.
  • Stand 32a accommodates players of Open Numbers match
  • stand 32b accommodates players of Shut Numbers match
  • stand 32c accommodates players of Open Colours match
  • stand 32d accommodates players of Shut Colours match.
  • the seats of Open Numbers and Shut Numbers matches are designated by a series of numbers 1 to 8 from the first seat at the left hand side of Fig.
  • the videodisplays 33a and 33b are positioned in front of Open Colours/Shut Colours stands and Open Numbers/Shut Numbers stands, respectively, and are raised from the floor of the hall, the two side boards of each videodisplay being positioned at 22,5° to the central board.
  • Two stationary arched cash-desks 34a ad 34b each managed by a cashier are, the first 34a, a one-level cash- desk, the second 34b, a two-level cash-desk accommodating also a hall manager and a computer assistant in the upper level.
  • a camera not shown in the figures, is secured to the ceiling above the gambling-table.
  • FIG. 13 The schematic side view of an "Electronic Wormholegame” hall with the difference in levels is shown in Figs. 3 and 14.
  • the players find place in stand 42 consisting of eight rows and located in front of the three videodisplays 43a-43c.
  • stand is divided in two halves by a central gangway at the end of which the emergency exit 81 is provided, while at both sides of the stand two more side gangways are provided.
  • the stand has as a whole 120 seats for players, each provided with computer, monitor, keyboard and slot for a magnetic card, said seats being divided in rows starting from that row which is the nearest to the videodisplays 43a-43c as follows: first row has 10 seats; second row has 14 seats; third row has 18 seats; fourth row has 20 seats; fifth row has 18 seats; sixth row has 16 seats; seventh row has 14 seats; and eighth row has 10 seats. Unlike the other halls, such hall does not have any single seat designated by numbers or colours representing the players.
  • the three videodisplays 43a-43c shown in Fig. 15 are raised from the floor of the hall and refers to the three games played in the three central halls, respectively.
  • Videodisplay 43a refers to "Wormholegame Dice
  • videodisplay 43b refers to “Wormholegame Cards”
  • videodisplay 43c refers to "Wormholegame Machine”.
  • the four halls of the "Electronic Wormholegame” differentiate from one another in the match shown on videodisplay 43b of "Wormholegame Cards”.
  • such videodisplay shows in hall 4a only the match played in hall la of the large "Wormholegame Cards” hall 1 which is then the only match that may be played in that hall.
  • hall 4b there is shown and may be played only the match played in hall lb of the large hall 1
  • in hall 4c there may be played only the match played in hall lc of the large hall 1
  • in hall 4d there may be played only the match played in hall Id of the large hall 1.
  • both "Wormholegame Dice” and “Wormholegame Machine” matches are the only matches played in their respective halls, such matches may be played in any of four "Electronic Wormholegame” halls.
  • the three videodisplays 43 of the matches consist of five boards and an arch placed above the same with the inscriptions Dice, Cards, Machine, respectively.
  • Such videodisplays show the same information as the other displays located in any hall and further information about the results of the matches so that the players can both take part directly in the single matches even with gambling ways different from those carried out in the single halls, and simultaneously place the so- called "external" bets on the result of any match.
  • First board 431, shown in Fig. 16 is divided into two like rectangular parts and shows the odds of the winner and the each-way bet of the Open Numbers match shown on the higher display 431a and Open Colours match shown on the lower display 431b.
  • Second board 432, shown in Fig. 17, is divided into four parts, three of which are like rectangular displays and the fourth part, located above the other parts, is the triangular display 432a which shows the Super Jackpot prize money.
  • Display 432b shows the prize money and the reference scores of the OpenSuperScore
  • display 432c shows the results of the Open Numbers match
  • display 432d shows the results of the Open Colours match.
  • Third board 433, shown in Fig. 18, is divided into two like square parts, the upper part 433a being a large screen where the imagines of the match played in the corresponding hall are shown, and the lower part 433b being a display showing the results of the single match and the summary of all specific information of the Super Wormhole match, i.e. Open Active or Shut Active.
  • Fourth board 434 shown in Fig.
  • Display 434 19 is divided into four parts, three of which being like rectangular displays, and the fourth part, located above the other parts, being a triangular display 434a on which the Super Jackpot prize money is shown.
  • Display 434b shows the reference scores of the ShutSuperScore
  • display 434c shows the results of the Shut Numbers match
  • display 434d shows the results of the Shut Colours match.
  • Fifth board 435, shown in Fig. 20, is divided into two like rectangular parts and shows the reference odds of the winner and the each-way bet of the Shut Numbers match shown on the upper display 435a and Shut Colours match shown on the lower display 435b.
  • Displays 432c, 432d, 433b, 434c and 434d are the same as those located in the hall where the concerned match is played and show the same specific information.
  • the bookings of Open Numbers, Open Colours, Super Wormhole, Shut Numbers, Shut Colours matches played according to the three game rules are shown on the videodisplays 441 and 442 consisting of only one board divided into four like rectangular parts.
  • the bookings of the "Wormholegame Cards" game are shown on both videodisplays.
  • the two upper displays 441a and 441b of videodisplay 441, shown in Fig. 21, show the bookings of the five matches of "Wormholegame Cards", and the lower displays 441c and 441d show the bookings of "Wormholegame Dice".
  • the two upper displays 442a and 442b of videodisplay 442, shown in Fig. 22, show the bookings of the five matches of "Wormholegame Cards", and the lower displays 442c and 442d show the bookings of "Wormholegame Machine".
  • the eight colours designating the players are replaced by eight letters in the same succession as that shown in the stands; four like areas 5a-5d, shown in Fig. 12, for entertainment and servicing.
  • the first area 5a has the emergency exit 80a and is located between "Wormholegame Dice” hall 2 and "Electronic Wormholegame” hall 4a
  • the second area 5b has the emergency exit 80b and is located between "Electronic Wormholegame” hall 4b and "Wormholegame Machine” hall 3
  • the third area 5c has the emergency exit 80c and is located between "Wormholegame Machine” hall 3 and "Electronic Wormholegame” hall 4c
  • the fourth area 5d has the emergency exit 80d and is located between "Electronic Wormholegame” hall 4d and "Wormholegame Dice” hall 2;
  • the multipurpose plant of the invention has a whole surface area of about 3.600 m 2
  • the main entrances 70a and 70b has a width of about 350 cm
  • the main entrances 71a and 71b has a width of about 540 cm
  • the emergency exits 80 and 81 has a width of about 340 cm and a height of 210 cm
  • the large hall 1 of "Wormholegame Cards” has a whole surface area of about 600 m 2
  • "Wormholegame Dice” hall 2 and "Wormholegame Machine” hall 3 have a whole surface area of about 250 m 2
  • a hall 4 of the "Electronic Wormholegame” has a whole surface area of 260 m 2
  • an area 5 for entertainment and servicing has a whole surface area of about 150 m 2 .
  • All of the videodisplays in the "Wormhole Island” halls are raised from the floor by 210 cm, and the rectangular displays thereof have a size of 145 x 72,5 x 30 cm, while the square displays and the large screens have a size of 145 x 145 x 30 cm.
  • the rows of the stands in the "Electronic Wormholegame” halls are spaced apart by 150 cm and the difference in level among the same is about 15 cm.
  • the minimum distance of the first row from the central videodisplay is about 320 cm.
  • the width of the central gangway is about 190 cm, while the width of the lateral gangways in the narrowest point is about 150 cm.
  • the multipurpose plant of the invention allows seven hundred and twenty players, whose seats provided with computers are distributed in the seven halls around the gambling-tables and in the stands, to take part in the various games.
  • suitable areas accommodating the computerized centre and the hardware units for the computerized management of the games of the "Wormholegame" series.
  • equivalent electronic devices can be used for drawing the cards, instead of the Croupiers dealing the same.
  • Electronic devices can also be used for drawing the scores, instead of the dice and roulette machines, and for drawing the colours, instead of said machines shuffling and drawing coloured balls.
  • the use of such electronic devicej allows a completely electronic Casino to be realized.

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PCT/IT1996/000019 1995-02-03 1996-02-02 Multipurpose, fitted out plant and equipment for simultaneously playing the games of the 'wormholegame' series WO1996023946A1 (en)

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AU46747/96A AU4674796A (en) 1995-02-03 1996-02-02 Multipurpose, fitted out plant and equipment for simultaneously playing the games of the "wormholegame" series

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Application Number Priority Date Filing Date Title
IT95RM000016 IT235558Y1 (it) 1995-02-03 1995-02-03 Complesso polifunzionale attrezzato e allestimenti per lo svolgimentoanche contemporaneo dei giochi "wormholegame".
ITRM95U000016 1995-02-03

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AU (1) AU4674796A (it)
IT (1) IT235558Y1 (it)
WO (1) WO1996023946A1 (it)

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE267224C (it) *
US3487595A (en) * 1968-06-07 1970-01-06 Durwood Inc Entertainment centre with multiple separate entertainment areas
DE3039538A1 (de) * 1980-10-20 1982-05-06 Löwen-Automaten Gerhard W. Schulze GmbH & Co KG, 6530 Bingen Aus bauelementen zusammengesetzte raumelemente fuer beliebig grosse raumelementgruppen
EP0464935A1 (en) * 1990-06-29 1992-01-08 Rouvoet Electronics B.V. Gaming device

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE267224C (it) *
US3487595A (en) * 1968-06-07 1970-01-06 Durwood Inc Entertainment centre with multiple separate entertainment areas
DE3039538A1 (de) * 1980-10-20 1982-05-06 Löwen-Automaten Gerhard W. Schulze GmbH & Co KG, 6530 Bingen Aus bauelementen zusammengesetzte raumelemente fuer beliebig grosse raumelementgruppen
EP0464935A1 (en) * 1990-06-29 1992-01-08 Rouvoet Electronics B.V. Gaming device

Also Published As

Publication number Publication date
ITRM950016V0 (it) 1995-02-03
ITRM950016U1 (it) 1996-08-03
AU4674796A (en) 1996-08-21
IT235558Y1 (it) 2000-07-12

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