WO1995018657A1 - Game - Google Patents

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Publication number
WO1995018657A1
WO1995018657A1 PCT/BE1994/000087 BE9400087W WO9518657A1 WO 1995018657 A1 WO1995018657 A1 WO 1995018657A1 BE 9400087 W BE9400087 W BE 9400087W WO 9518657 A1 WO9518657 A1 WO 9518657A1
Authority
WO
WIPO (PCT)
Prior art keywords
figures
game according
holder
game
conclusions
Prior art date
Application number
PCT/BE1994/000087
Other languages
French (fr)
Other versions
WO1995018657B1 (en
Inventor
Benjamin Willems
Original Assignee
Got An Idea N.V.
LABELLE, Monique
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Got An Idea N.V., LABELLE, Monique filed Critical Got An Idea N.V.
Priority to AU80547/94A priority Critical patent/AU8054794A/en
Publication of WO1995018657A1 publication Critical patent/WO1995018657A1/en
Publication of WO1995018657B1 publication Critical patent/WO1995018657B1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/12Three-dimensional jig-saw puzzles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/001Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
    • A63F2009/0033Display or decorative devices
    • A63F2009/0035Display or decorative devices on a pedestal or stand
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/12Three-dimensional jig-saw puzzles
    • A63F2009/1236Three-dimensional jig-saw puzzles with a final configuration thereof, i.e. the solution, being packed in a box or container
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/12Three-dimensional jig-saw puzzles
    • A63F2009/124Three-dimensional jig-saw puzzles with a final configuration being a sphere

Abstract

Game characterized by its consisting mainly of a number of figures (2) which fit three dimensionally into each other.

Description


  
 



  Game
This invention refers to a game, more specifically a puzzle, in which a number of elements have to be put in a particular order to obtain a previously defined result.



  The invention's purpose consists in presenting a puzzle which can be preset on a very high level of complexity.



  In order to realize this purpose according to the invention's principles, the game consists of a number of figures which fit three dimensionally into each other.



  According to the invention, the figures are marked for identification as follows: irregular shape and/or bent and/or rounded and/or each of them showing a different shape. Combining one or two of the above mentioned identification marks, one can alter the level of complexity. It is however preferable that all the figures show all the above mentioned identification marks.



  Preferably all the figures should be stackable in a specially designed holder.



  In order to show the identification marks more clearly, a non-restrictive example is quoted below; it concerns a design having priority of production. For a better understanding, refer to the accompanying drawings, in which:
 - figure 1 represents a side view with partly cut-off wall
 of a game according to the principles of the invention;
 - figure 2 represents a top view of figure l's game, in open
 position;
 - figure 3 represents a figure which is part of the game;
 - figure 4 represents a section in line IV-IV in figure 1.



  As one can see from the figures and according tot the principles of the invention, game 1 mainly consists of a number of figures of type 2 which fit three dimensionally into each other.



  The term "figures" has to be interpreted in its broadest sense and can range from elements with abstract, random shapes to recognizable figures like animals, cars, people and the like. In the latter case, the figures of type 2 can each be used separately as elements to play with, which is interesting especially for children.



  Each figure is preferably an independent element. In contrast with a classical puzzle it is very difficult to sort out where such figure fits in the entire puzzle.



  As represented in figures 1 and 2 the final result made up by matching figures of type 2 should preferably constitute a recognizable shape, or even better a geometrical form - in this case a ball.  



  As one can see from the figures of type 2 to 4, figures of type 2 preferably show an irregular design, rounded or curved, with curves in several directions.



  As represented in the figures of type 2 till 4, figures of type 2 can be rounded, preferably on their entire outline.



  All figures of type 2 preferably show a different shape.



  Nevertheless, figures of type 2 are designed stackable, in other words, when taking the exact order into account, they can be piled up.



  Because figures of type 2 have an irregular shape and/or have a bent design and/or show rounded angles and edges and/or each have a different shape, it is a complicated task for the player to stack the figures of type 2 one upon the other. It goes without saying that the more the above mentioned identification marks are applied, the more the degree of complexity of the game increases.



  It is clear that the degree of complexity also ranges according to the number of figures of type 2, which preferably varies between 20 and 30.



  To make the game slightly easier, the figures of type 2 could be provided with an indication 3, being a number or a character, for example a 'player's number' allowing the player to retrieve the order of the stack. The numbers, characters or such-like could be put on in such order that it is sufficient to put the figures of type 2 in numerical or alphabetical order in order to acquire the correct stack. A variant consists in numbering at random, allowing the player to retrieve the exact order referring to an added table.



  Stacking the figures of type 2 according to the design may take place on a flat surface or, as presented in figure 1, in a holder 4. This holder is hollow and can take any three dimensional shape.



  In this design the holder 4 consists of a bipartite sphere, the first or lowest part 5 being provided with a base 6, preventing the holder 4 from rolling; the second part 7 consisting of a cover that fits on the first part 5. Parts 5 and 7 are provided with matching edges 8 and 9.



  The holder 4 can be partly or completely transparent.



  In the reproduced design the holder is in a number of places provided with openings 10 allowing to see whether the holder 4 is full or empty (see figure 1).



  The figures of type 2 have such shape that, when stacked, they fill the volume of the holder 4 completely or nearly completely
By way of example, the figures of type 2 are designed as football players and the holder 4 has the shape of a ball. Moreover the holder 5 shows a number of spots 11 in a fixed pattern, analogous  to those on a football. The holder is black, whereas the spots 11 are white.

 

  The transparent windows 9 are integrated in the pattern of spots, so as not to disturb the outlook of the holder 4.



  It is quite obvious that other combinations are possible as well: human figures, for example drunkards in a beer-glass, small cars in a garage, and so on.



  It is possible to vary the shape of the holder as well, especially the shape of its inside: it can be half spherical.



  The present invention is in no way limited to the above mentioned description nor to the design of the reproduced figures. The game described above can be realized in all kinds of shapes and dimensions, always remaining within the frame set by the principles of the invention. 

Claims

Conclusion
1. Game with main characteristic being that it mainly consists of a number of figures (2) which fit three dimensionally into each other.
2. Game according to conclusion 1, characterized by the irregular shape of figures (2).
3. Game according to conclusion 1 or 2, characterized by the curved shape of figures (2).
4. Game according to one of the preceding conclusions, characterized by the rounded shape of the figures (2).
5. Game according to one of the preceding conclusions, characterized by the fact that all figures (2) have a different shape.
6. Game according to one of the preceding conclusions, characterized by the stackability of figures (2).
7. Game according to one of the preceding conclusions, characterized by the presence of a holder (4) to contain the figures (2).
8. Game according to conclusion 7, characterized by the fact that figures (2) almost completely or completely fill the holder's (4) volume.
9. Game according to conclusion 8, characterized by the complete or partial transparency of the holder (4).
10. Game according to conclusion 9, characterized by the fact that the holder (4) is provided with a number of openings (10).
11. Game according to one of the conclusions 7 till 10, characterized by the semi-spherical shape of the holder (4).
12. Game according to one of the conclusions 7 till 10, characterized by the spherical shape of the holder (4).
13. Game according to conclusion 12, characterized by the bipartite football shape of the holder (4), consisting of a bottom part (5) and a cover fitting upon the lower (7), figures (2) representing football players.
14. Game according to one of the conclusions 7 till 10, characterized by the holder (4) being provided with a base (6).
15. Game according to one of the preceding conclusions, characterized by each of the figures (2) representing an independent element.
16. Game according to one of the preceding conclusions characterized by the matching figures' (2) jointly constituting a recognizable shape.
17. Game according to one of the preceding conclusions, characterized by the figures (2) being numbered.
Game Game characterized by its consisting mainly of a number of figures (2) which fit three dimensionally into each other.
Figure 1
PCT/BE1994/000087 1993-11-17 1994-11-16 Game WO1995018657A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU80547/94A AU8054794A (en) 1993-11-17 1994-11-16 Game

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
BE9301264 1993-11-17
BE9301264A BE1007736A6 (en) 1993-11-17 1993-11-17 Game.

Publications (2)

Publication Number Publication Date
WO1995018657A1 true WO1995018657A1 (en) 1995-07-13
WO1995018657B1 WO1995018657B1 (en) 1995-07-27

Family

ID=3887554

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/BE1994/000087 WO1995018657A1 (en) 1993-11-17 1994-11-16 Game

Country Status (3)

Country Link
AU (1) AU8054794A (en)
BE (1) BE1007736A6 (en)
WO (1) WO1995018657A1 (en)

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1235009A (en) * 1968-12-13 1971-06-09 Marvin Glass & Associates Game
US3771795A (en) * 1972-02-14 1973-11-13 C Flanigen Rearrangeable, characteristic blocks
US4964831A (en) * 1990-01-16 1990-10-23 Wolff Gustave F Collector edition doll
US4988103A (en) * 1989-10-02 1991-01-29 Cheng Ming S Geometric puzzle of spheres
US5090935A (en) * 1990-12-17 1992-02-25 Monson Chris S Composite toy having interconnectable toy components
US5213509A (en) * 1990-12-03 1993-05-25 Gunn John C Lover's game and method of play

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1235009A (en) * 1968-12-13 1971-06-09 Marvin Glass & Associates Game
US3771795A (en) * 1972-02-14 1973-11-13 C Flanigen Rearrangeable, characteristic blocks
US4988103A (en) * 1989-10-02 1991-01-29 Cheng Ming S Geometric puzzle of spheres
US4964831A (en) * 1990-01-16 1990-10-23 Wolff Gustave F Collector edition doll
US5213509A (en) * 1990-12-03 1993-05-25 Gunn John C Lover's game and method of play
US5090935A (en) * 1990-12-17 1992-02-25 Monson Chris S Composite toy having interconnectable toy components

Also Published As

Publication number Publication date
BE1007736A6 (en) 1995-10-10
AU8054794A (en) 1995-08-01

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