WO1995018657A1 - Game - Google Patents
Game Download PDFInfo
- Publication number
- WO1995018657A1 WO1995018657A1 PCT/BE1994/000087 BE9400087W WO9518657A1 WO 1995018657 A1 WO1995018657 A1 WO 1995018657A1 BE 9400087 W BE9400087 W BE 9400087W WO 9518657 A1 WO9518657 A1 WO 9518657A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- figures
- game according
- holder
- game
- conclusions
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/12—Three-dimensional jig-saw puzzles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/001—Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
- A63F2009/0033—Display or decorative devices
- A63F2009/0035—Display or decorative devices on a pedestal or stand
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/12—Three-dimensional jig-saw puzzles
- A63F2009/1236—Three-dimensional jig-saw puzzles with a final configuration thereof, i.e. the solution, being packed in a box or container
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/12—Three-dimensional jig-saw puzzles
- A63F2009/124—Three-dimensional jig-saw puzzles with a final configuration being a sphere
Abstract
Game characterized by its consisting mainly of a number of figures (2) which fit three dimensionally into each other.
Description
Game This invention refers to a game, more specifically a puzzle, in which a number of elements have to be put in a particular order to obtain a previously defined result. The invention's purpose consists in presenting a puzzle which can be preset on a very high level of complexity. In order to realize this purpose according to the invention's principles, the game consists of a number of figures which fit three dimensionally into each other. According to the invention, the figures are marked for identification as follows: irregular shape and/or bent and/or rounded and/or each of them showing a different shape. Combining one or two of the above mentioned identification marks, one can alter the level of complexity. It is however preferable that all the figures show all the above mentioned identification marks. Preferably all the figures should be stackable in a specially designed holder. In order to show the identification marks more clearly, a non-restrictive example is quoted below; it concerns a design having priority of production. For a better understanding, refer to the accompanying drawings, in which: - figure 1 represents a side view with partly cut-off wall of a game according to the principles of the invention; - figure 2 represents a top view of figure l's game, in open position; - figure 3 represents a figure which is part of the game; - figure 4 represents a section in line IV-IV in figure 1. As one can see from the figures and according tot the principles of the invention, game 1 mainly consists of a number of figures of type 2 which fit three dimensionally into each other. The term "figures" has to be interpreted in its broadest sense and can range from elements with abstract, random shapes to recognizable figures like animals, cars, people and the like. In the latter case, the figures of type 2 can each be used separately as elements to play with, which is interesting especially for children. Each figure is preferably an independent element. In contrast with a classical puzzle it is very difficult to sort out where such figure fits in the entire puzzle. As represented in figures 1 and 2 the final result made up by matching figures of type 2 should preferably constitute a recognizable shape, or even better a geometrical form - in this case a ball. As one can see from the figures of type 2 to 4, figures of type 2 preferably show an irregular design, rounded or curved, with curves in several directions. As represented in the figures of type 2 till 4, figures of type 2 can be rounded, preferably on their entire outline. All figures of type 2 preferably show a different shape. Nevertheless, figures of type 2 are designed stackable, in other words, when taking the exact order into account, they can be piled up. Because figures of type 2 have an irregular shape and/or have a bent design and/or show rounded angles and edges and/or each have a different shape, it is a complicated task for the player to stack the figures of type 2 one upon the other. It goes without saying that the more the above mentioned identification marks are applied, the more the degree of complexity of the game increases. It is clear that the degree of complexity also ranges according to the number of figures of type 2, which preferably varies between 20 and 30. To make the game slightly easier, the figures of type 2 could be provided with an indication 3, being a number or a character, for example a 'player's number' allowing the player to retrieve the order of the stack. The numbers, characters or such-like could be put on in such order that it is sufficient to put the figures of type 2 in numerical or alphabetical order in order to acquire the correct stack. A variant consists in numbering at random, allowing the player to retrieve the exact order referring to an added table. Stacking the figures of type 2 according to the design may take place on a flat surface or, as presented in figure 1, in a holder 4. This holder is hollow and can take any three dimensional shape. In this design the holder 4 consists of a bipartite sphere, the first or lowest part 5 being provided with a base 6, preventing the holder 4 from rolling; the second part 7 consisting of a cover that fits on the first part 5. Parts 5 and 7 are provided with matching edges 8 and 9. The holder 4 can be partly or completely transparent. In the reproduced design the holder is in a number of places provided with openings 10 allowing to see whether the holder 4 is full or empty (see figure 1). The figures of type 2 have such shape that, when stacked, they fill the volume of the holder 4 completely or nearly completely By way of example, the figures of type 2 are designed as football players and the holder 4 has the shape of a ball. Moreover the holder 5 shows a number of spots 11 in a fixed pattern, analogous to those on a football. The holder is black, whereas the spots 11 are white. The transparent windows 9 are integrated in the pattern of spots, so as not to disturb the outlook of the holder 4. It is quite obvious that other combinations are possible as well: human figures, for example drunkards in a beer-glass, small cars in a garage, and so on. It is possible to vary the shape of the holder as well, especially the shape of its inside: it can be half spherical. The present invention is in no way limited to the above mentioned description nor to the design of the reproduced figures. The game described above can be realized in all kinds of shapes and dimensions, always remaining within the frame set by the principles of the invention.
Claims
Conclusion
1. Game with main characteristic being that it mainly consists of
a number of figures (2) which fit three dimensionally into
each other.
2. Game according to conclusion 1, characterized by the irregular
shape of figures (2).
3. Game according to conclusion 1 or 2, characterized by the
curved shape of figures (2).
4. Game according to one of the preceding conclusions,
characterized by the rounded shape of the figures (2).
5. Game according to one of the preceding conclusions,
characterized by the fact that all figures (2) have a
different shape.
6. Game according to one of the preceding conclusions,
characterized by the stackability of figures (2).
7. Game according to one of the preceding conclusions,
characterized by the presence of a holder (4) to contain the
figures (2).
8. Game according to conclusion 7, characterized by the fact that
figures (2) almost completely or completely fill the holder's
(4) volume.
9. Game according to conclusion 8, characterized by the complete
or partial transparency of the holder (4).
10. Game according to conclusion 9, characterized by the fact that
the holder (4) is provided with a number of openings (10).
11. Game according to one of the conclusions 7 till 10,
characterized by the semi-spherical shape of the holder (4).
12. Game according to one of the conclusions 7 till 10,
characterized by the spherical shape of the holder (4).
13. Game according to conclusion 12, characterized by the
bipartite football shape of the holder (4), consisting of a
bottom part (5) and a cover fitting upon the lower (7),
figures (2) representing football players.
14. Game according to one of the conclusions 7 till 10,
characterized by the holder (4) being provided with a base
(6).
15. Game according to one of the preceding conclusions,
characterized by each of the figures (2) representing an
independent element.
16. Game according to one of the preceding conclusions
characterized by the matching figures' (2) jointly
constituting a recognizable shape.
17. Game according to one of the preceding conclusions,
characterized by the figures (2) being numbered.
Game
Game characterized by its consisting mainly of a number of figures (2) which fit three dimensionally into each other.
Figure 1
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU80547/94A AU8054794A (en) | 1993-11-17 | 1994-11-16 | Game |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
BE9301264 | 1993-11-17 | ||
BE9301264A BE1007736A6 (en) | 1993-11-17 | 1993-11-17 | Game. |
Publications (2)
Publication Number | Publication Date |
---|---|
WO1995018657A1 true WO1995018657A1 (en) | 1995-07-13 |
WO1995018657B1 WO1995018657B1 (en) | 1995-07-27 |
Family
ID=3887554
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/BE1994/000087 WO1995018657A1 (en) | 1993-11-17 | 1994-11-16 | Game |
Country Status (3)
Country | Link |
---|---|
AU (1) | AU8054794A (en) |
BE (1) | BE1007736A6 (en) |
WO (1) | WO1995018657A1 (en) |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB1235009A (en) * | 1968-12-13 | 1971-06-09 | Marvin Glass & Associates | Game |
US3771795A (en) * | 1972-02-14 | 1973-11-13 | C Flanigen | Rearrangeable, characteristic blocks |
US4964831A (en) * | 1990-01-16 | 1990-10-23 | Wolff Gustave F | Collector edition doll |
US4988103A (en) * | 1989-10-02 | 1991-01-29 | Cheng Ming S | Geometric puzzle of spheres |
US5090935A (en) * | 1990-12-17 | 1992-02-25 | Monson Chris S | Composite toy having interconnectable toy components |
US5213509A (en) * | 1990-12-03 | 1993-05-25 | Gunn John C | Lover's game and method of play |
-
1993
- 1993-11-17 BE BE9301264A patent/BE1007736A6/en not_active IP Right Cessation
-
1994
- 1994-11-16 WO PCT/BE1994/000087 patent/WO1995018657A1/en active Application Filing
- 1994-11-16 AU AU80547/94A patent/AU8054794A/en not_active Abandoned
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB1235009A (en) * | 1968-12-13 | 1971-06-09 | Marvin Glass & Associates | Game |
US3771795A (en) * | 1972-02-14 | 1973-11-13 | C Flanigen | Rearrangeable, characteristic blocks |
US4988103A (en) * | 1989-10-02 | 1991-01-29 | Cheng Ming S | Geometric puzzle of spheres |
US4964831A (en) * | 1990-01-16 | 1990-10-23 | Wolff Gustave F | Collector edition doll |
US5213509A (en) * | 1990-12-03 | 1993-05-25 | Gunn John C | Lover's game and method of play |
US5090935A (en) * | 1990-12-17 | 1992-02-25 | Monson Chris S | Composite toy having interconnectable toy components |
Also Published As
Publication number | Publication date |
---|---|
BE1007736A6 (en) | 1995-10-10 |
AU8054794A (en) | 1995-08-01 |
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Legal Events
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