WO1994015685A1 - Bloc a motifs - Google Patents

Bloc a motifs Download PDF

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Publication number
WO1994015685A1
WO1994015685A1 PCT/AU1994/000010 AU9400010W WO9415685A1 WO 1994015685 A1 WO1994015685 A1 WO 1994015685A1 AU 9400010 W AU9400010 W AU 9400010W WO 9415685 A1 WO9415685 A1 WO 9415685A1
Authority
WO
WIPO (PCT)
Prior art keywords
blocks
pattern
images
game
puzzle
Prior art date
Application number
PCT/AU1994/000010
Other languages
English (en)
Inventor
Benny Beng Hoe Cheng
Original Assignee
Benny Beng Hoe Cheng
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Benny Beng Hoe Cheng filed Critical Benny Beng Hoe Cheng
Priority to AU58289/94A priority Critical patent/AU5828994A/en
Publication of WO1994015685A1 publication Critical patent/WO1994015685A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/12Three-dimensional jig-saw puzzles
    • A63F9/1204Puzzles consisting of non-interlocking identical blocks, e.g. children's block puzzles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement

Definitions

  • the present invention relates to a game or puzzle and in particular to a game or puzzle employing at least two blocks or images of blocks each carrying a pattern selected as having a plane of mirror symmetry.
  • the puzzle known by its common name as Rubik's cube is a mechanical puzzle.
  • the puzzle is a cube and in its solved mode has a different colour on each face.
  • Each face is divided into a finite number of other identical but smaller faces in rows and columns and each smaller face carries the same colour as the large face of which it is a part.
  • the puzzle is then intentionally scrambled by rotating the smaller faces into an indiscernable pattern and the object is to move columns and rows to return to the solved mode in any number or combination of steps.
  • the present invention is predicated on the understanding that certain repetitive patterns are pleasing to the human eye and that the human brain is capable of easily dissecting such patterns by an imaginary axis of symmetry.
  • the invention consists in a game or puzzle comprising at least two blocks or images of blocks, each block or block image being provided on a first face with a first pattern having a plane of mirror symmetry and on a second face with a second pattern having a plane of mirror symmetry, the second pattern being different from the first, and the patterns being such that when the blocks are disposed with a pattern of one edge to edge with a pattern of the other, there is produced a composite pattern having a plane of mirror symmetry.
  • each block or block image also has a third and a fourth face, each with a pattern having a plane of mirror symmetry, the third and fourth patterns being different from each other and different from the first and second faces, the patterns on the third and fourth faces being such that when the blocks or images of blocks are disposed with a pattern of one edge to edge with the pattern of the other there is produced a composite pattern having a plane of mirror symmetry.
  • the composite pattern when a third or fourth pattern is edge to edge with the first or second pattern, the composite pattern also has a plane of mirror symmetry.
  • each block or block image has a fifth and a sixth face, each with a pattern having a plane of mirror symmetry, the fifth and sixth patterns being different from each other and different from the first, second, third and fourth patterns, the patterns on the fifth and sixth faces are such that when the blocks or images of blocks are disposed with a pattern of one edge to edge with the pattern of another there is produced a composite pattern having a plane of mirror symmetry.
  • the pattern of a fifth and sixth face is edge to edge with the pattern of a first, second, third or fourth face a composite pattern is also formed having a plane of mirror symmetry.
  • the blocks or images of blocks have in excess of four faces having a pattern on two, or more faces which pattern and resulting composite patterns having a plane of mirror symmetry, each pattern on each face being different from each other and the patterns being such that, when the blocks or images of blocks are disposed with a pattern of one edge to edge with the pattern of another, there is produced a composite pattern having a plane of mirror symmetry.
  • the pattern is preferably such as to divide at least one edge of a face into intervals. More preferably, the edge is divided into 3 or 5 intervals per edge. More preferably 2 or more edges of a face are divided by the pattern into a corresponding number of intervals. Preferably, edges of each face are divided into a corresponding number of intervals.
  • the pattern comprises a plurality of colours and the mirror symmetry extends to the colours, lines, pattern and composite pattern.
  • the invention consists in a game or puzzle comprising at least 4, 6, 8, 10, 12, 14, 16, 18, 20, 22 or 24 blocks or images of blocks, each block or block image having between one and six faces and having a pattern on each which pattern has a plane of mirror symmetry, each pattern on each face being different from each other and the patterns being such that when the blocks or images of blocks are disposed with a pattern of one edge to edge with a pattern of the other, there is produced a composite pattern having a plane of mirror symmetry.
  • a game or puzzle according to the present invention includes 24 blocks or images of blocks, the blocks or images of blocks represent a set, and most preferably the game may be played with one or more sets and between competitive players.
  • the invention consists in a method of playing a game or puzzle comprising a set of blocks or images of blocks each block or block image having a plurity of faces and having a first pattern on one face and a second pattern on another wherein the set is arranged in rows and columns to display a composite pattern when the set is viewed in plan, the method comprising the steps of rearranging either by rotation of individual blocks or images of blocks and/or by movement of a row or column of blocks or images of blocks to display a new composite pattern when viewed in plan.
  • the invention consists in a method of playing a game or comprising a set of like blocks or images of blocks each block or block image having a plurality of faces and having a first pattern on one face and a second pattern on another, comprising the steps of
  • the prescribed movements include one or more of the following:
  • the game may be played by one player or by more than one player. If played by more than one player the competitive players may compete against each other by playing against time, the first to finish winning. Alternatively the player who completes the puzzle in the least amount of moves may be the winner.
  • the block images or images of blocks are artificially, electronically or computer generated images.
  • Figure 1 is a perspective view of a block or block image in accordance with the present invention.
  • Figure 2a is a plan view of a rear face of a block or block image in accordance with Figure 1.
  • Figure 2b is a plan view of a right hand side face of a block or block image in accordance with Figure 1.
  • Figure 2c is a plan view of a left hand side face of a block or block image in accordance with Figure 1.
  • Figure 2d is a plan view of a top face of a block or block image in accordance with Figure 1.
  • Figure 2e is a plan view of a front face of a block or block image in accordance with Figure 1.
  • Figure 2f is a plan view of a bottom face of a block or block image in accordance with Figure 1.
  • Figure 3 is a plan view of the block or block image of Figure 1 shown in an unfolded blank format.
  • Figure 4 is a plan view of a set of blocks or images of blocks, each individual block or block image orientated to show a rear face in accordance with Figure 2a which set of blocks or images of blocks represents a first predetermined starting composite pattern.
  • Figure 5 is a plan view of a set of blocks or images of blocks each block or block image orientated to show the end result of a series of moves of the blocks or images of blocks from the orientation in Figure 4.
  • Figure 6 is a plan view of a set of blocks or images of blocks having a second predetermined composite pattern which pattern represents a second starting pattern.
  • Figure 7 is a plan view of a set of blocks or images of blocks each block or block image orientated to show the end result of a series of moves of the blocks or images of blocks from the orientation in Figure 6.
  • Figure 8 is a plan view of a set of blocks or images of blocks orientated in a third predetermined composite pattern which pattern represents a third starting pattern.
  • Figure 9 is a plan view of a set of blocks or images of blocks orientated to show the end result of a series of moves of the blocks or images of blocks from the orientation of Figure 8.
  • Figure 10 is a plan view of a set of blocks or images of blocks orientated in a fourth predetermined composite pattern which pattern represents a fourth starting pattern.
  • Figure 11 is a plan view of a set of blocks or images of blocks orientated to show the end result of a series of moves of the blocks or images of blocks from the orientation of Figure 10.
  • Figure 12 is a plan view of a set of blocks or images of blocks orientated in a fifth predetermined composite pattern which represents a fifth starting pattern.
  • Figure 13 is a plan view of a set of blocks or images of blocks orientated to show the end result of a series of moves of the blocks or images of blocks from the orientation of Figure 12.
  • Figure 14 is a plan view of a set of blocks or images of blocks orientated in a sixth predetermined composite pattern which represents a sixth starting pattern.
  • Figure 15 is a plan view of a set of blocks or images of blocks orientated to show the end result of a series of moves of the blocks or images of blocks from the orientation of Figure 14.
  • Figure 16 is a plan view of a set of blocks or images of blocks orientated to show a preferred arrangement of blocks or images of blocks in accordance with a preferred embodiment of the invention.
  • Figure 17 is a plan view of a set of blocks or images of blocks orientated to show a preferred arrangement of blocks or images of blocks in accordance with a preferred embodiment of the invention.
  • Figure 18 is a plan view of a set of blocks or images of blocks orientated to show a preferred arrangement of blocks or images of blocks in accordance with a preferred embodiment of the invention.
  • Figure 19 is a plan view of a set of blocks or images of blocks orientated to show a preferred arrangement of blocks or images of blocks in accordance with a preferred embodiment of the invention.
  • Figure 20 is a plan view of a set of blocks or images of blocks orientated to show a preferred arrangement of blocks or images of blocks in accordance with a preferred embodiment of the invention.
  • Figure 21 is a plan view of a set of blocks or images of blocks orientated to show a preferred arrangement of blocks or images of blocks in accordance with a preferred embodiment of the invention.
  • Figure 22 is a plan view of a set of blocks or images of blocks orientated to show a preferred arrangement of blocks or images of blocks in accordance with a preferred embodiment of the invention.
  • Figure 23 is a plan view of a set of blocks or images of blocks orientated to show a preferred arrangement of blocks or images of blocks in accordance with a preferred embodiment of the invention.
  • Figure 24 is a plan view of a set of blocks or images of blocks orientated to show a preferred arrangement of blocks or images of blocks in accordance with a preferred embodiment of the invention.
  • Figure 25 is a plan view of a set of blocks or images of blocks orientated to show a preferred arrangement of blocks or images of blocks :_n accordance with a preferred embodiment of the invention.
  • Figure 26 is a plan view of a set of blocks or images of blocks orientated to show the end result of a single move of blocks or images of blocks from the orientation of Figure 4.
  • Figure 27 is a plan view of a set of blocks or images of blocks orientated in a seventh predetermined composite pattern.
  • Figure 28 is a plan view of a set of blocks or images of blocks orientated in a eighth predetermined composite pattern.
  • Figure 29 is a plan view of a set of blocks or images of blocks orientated in an ninth predetermined composite pattern.
  • Figure 30 is a plan view of a movement of one row of six blocks or images of blocks to the base of a set of blocks or images of blocks.
  • Figure 31 is a plan view of a movement of one column of four blocks or images, of blocks from one end of a set of blocks or images of blocks to the other end of a set of blocks or images of blocks.
  • Figure 32 is a plan view of a movement of one row of blocks or images of blocks to the base of a set of blocks or images of blocks and rotation of the row of blocks or images of blocks through 180°.
  • Figure 33 is a plan view of movement of one row of blocks or images of blocks, rotation of the row of blocks or images of blocks through 180° and insertion of the row of blocks or images of blocks at a predetermined position within the set of blocks or images of blocks.
  • Figure 34 is a plan view of movement of two rows of blocks or images of blocks to the base of a set of blocks or images of blocks and rotation of the two rows of blocks or images of blocks through 180°.
  • the block or block image is a cube 10 having six faces as shown in Figures 2a to 2f inclusive, each face having a different pattern which has a plane of mirror symmetry.
  • the patterns on each face of cube 10 are different to each other and in accordance with the patterns of Figures 2a, 2b, 2c, 2d, 2e and 2f the patterns are identified by the names "squares" 11, "cosmic star” 12, “arrowhead” 13, "baltic lines” 14, "pentagon” 15 and "cosmo flame” 16 respectively.
  • the patterns 11 to 16 may divide a cube edge into at least two preferably three equal intervals 1, 2 and 3 as shown in Fig 2(a) and 2(c), Figures 2a to 2e and Figure 3 show examples of patterns having three areas A, B and C wherein A, B and C represent different colours or subpatterns.
  • areas A, B and C of some blocks or images of blocks to divide the edge of a cube face into intervals 1, 2 and 3 which correspond to similar intervals at the edges of other block or block image faces, a form of repeating pattern is ensued as is a continuing symmetry in composite patterns, as shown for example in Figure 4.
  • each individual pattern has a plane of mirror symmetry.
  • the pattern is symmetrical about a plane intersecting the page (or screen if a computer generated image) and extending from the top left to the bottom right corner. That is also the case for Fig 2(c) and Fig 2(f) .
  • Figs 2 (b) , 2 (d) and 2 (e) as drawn the pattern is symmetrical about a plane intersecting the page (or screen if a computer generated image) and extending in each case through the upper right and lower left corner.
  • full set of blocks or images of blocks comprises 24 identical blocks or images of blocks and the interdependent patterns form countless master patterns.
  • the blocks or images of blocks may be played to progressive levels of difficulty beginning with the basic arrangement of blocks or images of blocks shown in Figures 4, 6, 8, 10, 12 and 14.
  • the object being, through a series of predetermined moves, to alter the composite pattern to an alternative composite pattern as shown in Figures 5, 7, 9, 11, 13 and 15 respectively.
  • Figures 16 to 25 and 27, 28 and 29 represent some recommended design puzzles.
  • the cubes 10 are set in four rows of 6 blocks or images of blocks with the top face arranged in a predetermined pattern orientation in this case with the squares pattern 11 visible on all cubes 10 when viewed in plan.
  • the aim of the game is in the case of Figures 4 and 5 to rearrange the cubes 10 by movement of a row or column of cubes 10 to the composite diamond pattern 19 shown in Figure 5.
  • the player must have a 6 x 4 rectangle and the skill between players is who can manipulate the blocks or images of blocks the fastest and/or with the least moves.
  • the composite pattern 19 is achieved the next level of skill is to return the blocks or images of blocks, under the same rules or restrictions to the original composite pattern shown in Figure 4.
  • the set of cubes 21 shown in Fig 6 represents two rows of six cubes with the squares pattern 11 visible when viewed in plan and two further rows of six cubes with the cosmic star 12 visible when viewed in plan .
  • the object of a game using the arrangement set out in Fig 6 is to rearrange the set of cubes 21 by movement of a row or column of cubes 10 to the composite diamond and flower pattern 22 shown in Fig 7.
  • a review of the composite patterns of Figs 6 and 7 will reveal that the diamond pattern 23a is made from four squares patterns 11 and the flower pattern 24 is devised from four cosmic star patterns 12. Accordingly, moves will incorporate several movements of rows of six cubes and columns of 4 cubes until pattern 22 is solved.
  • the set of cubes 23 shown in Fig 8 represents three columns of cubes with the squares pattern 11 next to two columns of cubes 10 with the cosmic star 12 which is next to two rows of cosmo flame 16 patterns, all patterns visible in plan.
  • the object of the game using the arrangement set out in Fig. 8 is to rearrange the set 23 by movement of a row or column of cubes 10 to the composite diamond and flower pattern 24 shown in Fig 9.
  • a review of the composite patterns of Figs 8 & 9 will reveal that the flower pattern 25 is devised from four cosmo flame 16 patterns.
  • the set of cubes 25 shown in Fig 10 represents from left to right alternative columns of squares pattern 11, cosmic star pattern 12, cosmo flame pattern 16, squares pattern 11, cosmic star pattern 12 and arrowhead pattern 13 in that order, when viewed in plan.
  • the object of the game using the arrangement set out in Fig 10 is to rearrange the set 25 by movement of a row or column of cubes 10 to the composite pattern 26.
  • Patterns 27 and 28 are identical and devised by combination of four squares patterns 11.
  • Patterns 29 and 30 are also identical and devised by combination of four cosmic star patterns 12.
  • Patterns 31 and 32 are devised by combination of four arrowhead patterns 13 and four cosmo flame patterns 16 respectively.
  • the set of cubes 33 shown in Fig 12 represents from left to right alternating columns of squares pattern 11, cosmic star pattern 12 cosmo flame pattern 16, arrowhead pattern 13, pentagon pattern 15 and squares pattern 11 in that order, when viewed in plan.
  • the object of the game is to rearrange the set 33 by movement of rows or columns of cubes 10 resulting in composite pattern 34.
  • Pattern 35 is a composite of four pentagon patterns 15.
  • the set of cubes 36 shown in Fig 14 represents from left to right alternating columns of squares pattern 11, cosmic star pattern 12, cosmo flame pattern 16, arrowhead pattern 13, pentagon pattern 15 and baltic lines pattern 14, when viewed in plan.
  • the object of the game is to rearrange the set 36 by movement of rows or columns of cubes 10 resulting in composite pattern 37.
  • Pattern 38 is a composite of four baltic lines patterns 14.
  • the set of cubes 39 shown in Fig 16 represents the baltic lines pattern 14 in various orientations. A review of Fig 17 and composite pattern 40 will reveal that the composite pattern 40 is in fact made up of 24 cubes with the baltic lines pattern 14 visible in plan.
  • Figs 18 and 19 are composite patterns resulting from a starting composite pattern including cosmic star patterns and cosmo flame patterns respectively and represent another level of problem solving.
  • Figures 20 to 25 represent movement of inner four cubes W, X, Y and Z of the composite pattern shown in Figure 19.
  • Fig 26 represents the transformation of the set of blocks or images of blocks of Fig 4 from a horizontal rectangle to a vertical rectangle in one move by rotating and transposing columns 41 and 42 through 90° and repositioning the columns as rows 43 and 44 respectively.
  • Fig 27 shows a composite pattern resulting from a starting composite pattern including cosmic star and square patterns. While Figs 28 and 29 are composite patterns resulting from a starting composite of pentagon patterns.
  • the aim of the game is to achieve the basic level of competence by shifting the cubes 4 or 6 or multiples of 4 or 6 at a time but at the completion of each move the player must have a 6x4 rectangle. Cubes can only be moved a minimum of a complete row at a time.
  • row 45 may be transposed in the direction of the arrow in a block or block image of six and positioned at the bottom of the set 46.
  • An alternative move is to transpose a row 47 of four cubes as a block or block image to the other end of the set 46, in the direction of the arrow.
  • An alternative move and an increase in player versatility and competency skills is to move six cubes in arrow 48 and rotating the row 48 180° and transposing row 48 to the bottom of the set 46, in the direction of the arrow. It will be noted that a pattern 49 with an axis of symmetry results from such a move.
  • the pattern 49 may effectively be "moved up" the set 46 by rotating row 50 through 180° and inserting the row 50 between rows 51 and 52.
  • rows 53 and 54 may be transposed as a block or block image of 12, rotated through 180° and relocated at the bottom of the set, effectively giving a similar effect in Fig. 34 and in Fig. 33.
  • Another important move is the step shown by Figure 26.
  • Level 1 is essentially represented by Figs 4 and 5.
  • Level 2 is essentially represented by Figs. 6 and 7 which represent Part 1 of Level 2, Figures 8 and 9 - Level 2 Part 2.
  • Level 3 is essentially represented by Figs. 10 and 11 which represent Part 1 of Level 3.
  • Figs. 12 and 13 represent Part 2 of Level 3 and Figs. 14 and 15 represent Level 3 Part 3.
  • Figures 16, 17, 18, 19, 27, 28 and 29 are some recommended design puzzles which represent Level 4.
  • Level 4 is an endless puzzle.
  • any aspect of the faces shown in Figs. 2a to 2f inclusive may be 3-dimensional to allow sight-impaired persons to feel the patterns on the faces or for normal sighted persons to play the game with their eyes closed. Most preferably, the lines of patterns may be raised.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)

Abstract

Un jeu ou un puzzle comprend au moins deux blocs (10) ou images de blocs (10) chacune pourvue sur une première face (11) d'un premier motif ayant un plan de symétrie spéculaire, et sur une seconde face (12) d'un second motif ayant un plan de symétrie spéculaire, le second motif étant différent du premier et les motifs étant tels que lorsque les blocs (10) ou images de blocs (10) sont disposés avec le motif d'un des blocs côte à côte avec le motif d'un autre bloc, ils constituent un motif composé ayant un plan de symétrie spéculaire.
PCT/AU1994/000010 1993-01-05 1994-01-05 Bloc a motifs WO1994015685A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU58289/94A AU5828994A (en) 1993-01-05 1994-01-05 Patterned block

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
AUPL6672 1993-01-05
AUPL667293 1993-01-05

Publications (1)

Publication Number Publication Date
WO1994015685A1 true WO1994015685A1 (fr) 1994-07-21

Family

ID=3776639

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/AU1994/000010 WO1994015685A1 (fr) 1993-01-05 1994-01-05 Bloc a motifs

Country Status (1)

Country Link
WO (1) WO1994015685A1 (fr)

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CH106243A (fr) * 1923-10-27 1924-08-16 Lutz Berger Gotthilf Jeu de mosaïque.
FR1291762A (fr) * 1961-02-25 1962-04-27 Jeu comportant des cubes
GB1076424A (en) * 1964-04-21 1967-07-19 J W Spear & Sons Ltd Improvements in or relating to games
US3464145A (en) * 1966-08-12 1969-09-02 Patricia C Martin Set of blocks for generating desgns
US4052074A (en) * 1975-12-12 1977-10-04 James Oliver Fogle Two-side viewable kaleidosymmetric morphological puzzle game
AU9186782A (en) * 1981-12-29 1983-07-07 Nicholl, Lesley Jean Puzzle

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CH106243A (fr) * 1923-10-27 1924-08-16 Lutz Berger Gotthilf Jeu de mosaïque.
FR1291762A (fr) * 1961-02-25 1962-04-27 Jeu comportant des cubes
GB1076424A (en) * 1964-04-21 1967-07-19 J W Spear & Sons Ltd Improvements in or relating to games
US3464145A (en) * 1966-08-12 1969-09-02 Patricia C Martin Set of blocks for generating desgns
US4052074A (en) * 1975-12-12 1977-10-04 James Oliver Fogle Two-side viewable kaleidosymmetric morphological puzzle game
AU9186782A (en) * 1981-12-29 1983-07-07 Nicholl, Lesley Jean Puzzle

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