WO1983003206A1 - Using of identical (or similar) pictures of cancercells, and of identical (or similar) pictures of their natural fighters, lymphocytes, in game-devices - Google Patents
Using of identical (or similar) pictures of cancercells, and of identical (or similar) pictures of their natural fighters, lymphocytes, in game-devices Download PDFInfo
- Publication number
- WO1983003206A1 WO1983003206A1 PCT/SE1983/000093 SE8300093W WO8303206A1 WO 1983003206 A1 WO1983003206 A1 WO 1983003206A1 SE 8300093 W SE8300093 W SE 8300093W WO 8303206 A1 WO8303206 A1 WO 8303206A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- pictures
- cancercells
- similar
- lymphocytes
- game
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61F—FILTERS IMPLANTABLE INTO BLOOD VESSELS; PROSTHESES; DEVICES PROVIDING PATENCY TO, OR PREVENTING COLLAPSING OF, TUBULAR STRUCTURES OF THE BODY, e.g. STENTS; ORTHOPAEDIC, NURSING OR CONTRACEPTIVE DEVICES; FOMENTATION; TREATMENT OR PROTECTION OF EYES OR EARS; BANDAGES, DRESSINGS OR ABSORBENT PADS; FIRST-AID KITS
- A61F5/00—Orthopaedic methods or devices for non-surgical treatment of bones or joints; Nursing devices; Anti-rape devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/0076—Games representing technical, industrial or scientific activities, e.g. oil exploration, space ship navigation games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
Definitions
- lymphocytes Using of identical (or similar) pictures of cancercells, and of identical (or similar) pictures of their natural fighters, lymphocytes, in game-devices with dynamic, visual games in which different cancercells are identified and fought in a war-like way by the lymphocytes.
- the aim of the invention is to create an art-like way to communicate to the subconscious of a person, irrespective of age, feelings, knowledge and wiew of life, how different types of cancercells and their natural fighters in the body look, and at the same time to stimulate the subconscious to attack the cancercells via the immunesystem.
- the suggested invention can, as the arts, be regarded as an emotional and intellectual suggestion in waking condition which interfere with the feelings and intellect of the person.
- the suggested game (which has the character of an entertainment-centered ritual) has a lot more chance to spread to the masses, in the sane way as religious rituals, as for instance masses, are used to a much larger extent by persons who otherwise are not prepared to privately practice a religion (which is practiced by a few only).
- Pictures of specific cancercells are in a suitable way combined with pictures of military ships, military airplanes or spaceships (for instance) who fight with the own, the player's, military ships, military air-planes or spaceships (for instance)
- v/hos pictures are hybrids of pictures of lymphocytes (so called murder-cells) and military ships, military airplanes and/or spaceships (for instance) who have their headquarter and base In the thymus where they are trained for war-service. (The cancer cells are played by the electronics).
Abstract
The invention belongs to the field toys. Toys using the suggested idea will have great learning-importance for all age-groups (not only for children), since it will give, in the way of an entertaining game, concrete visual information about how different types of cancercells (lung-, liver-, breast-, etc.) look and how they are naturally fought by the body. The suggested invention is also a ritual, a visual and emotional programming, for killing of cancercells of different types, who, in the form of an entertaining game, are identified, chased in different organs and parts of the body, and destroyed by the lypmphocytes of the immunesystem.
Description
Using of identical (or similar) pictures of cancercells, and of identical (or similar) pictures of their natural fighters, lymphocytes, in game-devices with dynamic, visual games in which different cancercells are identified and fought in a war-like way by the lymphocytes.
The aim of the invention is to create an art-like way to communicate to the subconscious of a person, irrespective of age, feelings, knowledge and wiew of life, how different types of cancercells and their natural fighters in the body look, and at the same time to stimulate the subconscious to attack the cancercells via the immunesystem.
The suggested invention can, as the arts, be regarded as an emotional and intellectual suggestion in waking condition which interfere with the feelings and intellect of the person.
To achieve this in an attractive way, i.e to create possibility for mass-using, including for children, and in order to avoid a medical testing of the method in advance (which can not be objective), is the means introduced as a game only without claims of any therapeutical effect. There have been experiments with fighting cancercells by meditation, at which one visualises that one's lymphocytes destroy the cancercells, i.a in the U.S.A in the 70-s. It has been constatated that patients who have practised this had a higher frequence of recoveries than others. The psychotherapy was completed with other medical methods (by physicians). This method has, however, not found any broad application (popularity) since it has been constatated that only a few are prepared emotionally or intellectually to apυly the method. The wiew of life is also a hindrance in many cases.
Experiments with hypnosis have shown clearly, statistically, that psychological factors can influence the development of cancer. Masstherapy is however prevented by wiew of life,
feelings, opinions, e.t.c.
The suggested game (which has the character of an entertainment-centered ritual) has a lot more chance to spread to the masses, in the sane way as religious rituals, as for instance masses, are used to a much larger extent by persons who otherwise are not prepared to privately practice a religion (which is practiced by a few only).
For illustration only, that there is existing technology for presentation of the fight cancercell - lymphocyte in an almost identical form, is here applied pictures from the press (Dagens Kyheter, 1981.10.04), taken by a Swedish photographer (Lennart Eilsson). The pictures are here not used for any commersial purpose and are not part of this patent application. (If they will be used in the future must permission of the originator be asked). The idea of the invention is explained with an example:
Pictures of specific cancercells (liver-, lung-, e.t.c) are in a suitable way combined with pictures of military ships, military airplanes or spaceships (for instance) who fight with the own, the player's, military ships, military air-planes or spaceships (for instance) v/hos pictures are hybrids of pictures of lymphocytes (so called murder-cells) and military ships, military airplanes and/or spaceships (for instance) who have their headquarter and base In the thymus where they are trained for war-service. (The cancer cells are played by the electronics).
Claims
1.
Using of identical (or similar) pictures of cancercells and identical (or similar) pictures of their natural fighters, lymphocytes, in game-devices with dynamic visual games at which different cancercells are identified and fought in a war-like way by the lymphocytes.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU13400/83A AU1340083A (en) | 1982-03-17 | 1983-03-16 | Using of identical (or similar) pictures of cancercells, and of identical (or similar) pictures of their natural fighters, lymphocytes, in game-devices |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
SE8201706-2820317 | 1982-03-17 | ||
SE8201706A SE8201706L (en) | 1982-03-17 | 1982-03-17 | APPLICATION OF IDENTICAL (OR SIMILAR) IMAGES OF CANCER CELLS AND IDENTICAL (OR SIMILAR) IMAGES OF THEIR NATURAL FIGHTERS, Lymphocyte CELLS, IN DYNAMIC VISUAL GAME GAMES |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1983003206A1 true WO1983003206A1 (en) | 1983-09-29 |
Family
ID=20346293
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/SE1983/000093 WO1983003206A1 (en) | 1982-03-17 | 1983-03-16 | Using of identical (or similar) pictures of cancercells, and of identical (or similar) pictures of their natural fighters, lymphocytes, in game-devices |
Country Status (3)
Country | Link |
---|---|
EP (1) | EP0103003A1 (en) |
SE (1) | SE8201706L (en) |
WO (1) | WO1983003206A1 (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR2663767A1 (en) * | 1990-06-22 | 1991-12-27 | Nintendo Co Ltd | VIDEO GAME APPARATUS AND ASSOCIATED MEMORY CARTRIDGE. |
USRE36675E (en) * | 1990-06-22 | 2000-04-25 | Nintendo Co., Ltd. | Game apparatus and memory cartridge used therefor |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3583538A (en) * | 1969-03-24 | 1971-06-08 | Funtronics Inc | Electric ping-pong game and the like |
GB2044112A (en) * | 1979-02-26 | 1980-10-15 | Coleco Ind Inc | Hand-held electronic devices for playing hockey basketball etc |
DE3100183A1 (en) * | 1980-01-12 | 1981-11-19 | Tomy Kogyo Co., Inc., Tokyo | GAME DEVICE, IN PARTICULAR FOR SIMULATING A BALL GAME TENNIS-LIKE |
GB2078117A (en) * | 1980-06-19 | 1982-01-06 | Nintendo Co Ltd | Mole-hitting game |
GB2081110A (en) * | 1980-08-12 | 1982-02-17 | Nintendo Co Ltd | Falling figure catching game |
-
1982
- 1982-03-17 SE SE8201706A patent/SE8201706L/en unknown
-
1983
- 1983-03-16 EP EP83900992A patent/EP0103003A1/en not_active Withdrawn
- 1983-03-16 WO PCT/SE1983/000093 patent/WO1983003206A1/en not_active Application Discontinuation
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3583538A (en) * | 1969-03-24 | 1971-06-08 | Funtronics Inc | Electric ping-pong game and the like |
GB2044112A (en) * | 1979-02-26 | 1980-10-15 | Coleco Ind Inc | Hand-held electronic devices for playing hockey basketball etc |
DE3100183A1 (en) * | 1980-01-12 | 1981-11-19 | Tomy Kogyo Co., Inc., Tokyo | GAME DEVICE, IN PARTICULAR FOR SIMULATING A BALL GAME TENNIS-LIKE |
GB2078117A (en) * | 1980-06-19 | 1982-01-06 | Nintendo Co Ltd | Mole-hitting game |
GB2081110A (en) * | 1980-08-12 | 1982-02-17 | Nintendo Co Ltd | Falling figure catching game |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR2663767A1 (en) * | 1990-06-22 | 1991-12-27 | Nintendo Co Ltd | VIDEO GAME APPARATUS AND ASSOCIATED MEMORY CARTRIDGE. |
USRE36675E (en) * | 1990-06-22 | 2000-04-25 | Nintendo Co., Ltd. | Game apparatus and memory cartridge used therefor |
Also Published As
Publication number | Publication date |
---|---|
EP0103003A1 (en) | 1984-03-21 |
SE8201706L (en) | 1983-09-18 |
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