US972382A - Game apparatus. - Google Patents

Game apparatus. Download PDF

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Publication number
US972382A
US972382A US53606110A US1910536061A US972382A US 972382 A US972382 A US 972382A US 53606110 A US53606110 A US 53606110A US 1910536061 A US1910536061 A US 1910536061A US 972382 A US972382 A US 972382A
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vessels
hits
chart
vessel
game apparatus
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US53606110A
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George Johnson-Jervis
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00075War games

Definitions

  • My invention relatesparticularly to apparatus for playing a game simulating naval operations.
  • Figure 1 is a plan view of a board or chart or table on which the game is played.
  • Figs. 2, 3 and 4 are side views of the pieces for moving on the board and representing respectively a battleship, a cruiser and a torpedo boat or destroyer.
  • Fig. 5, is a perspect-iveview of a cup and cube constituting one form of chance device for determining the results of gun fire.
  • Fig. 6, represents a number of perforated disks for attaching to the vessels to indicate hits thereon.
  • the board or chart or table which for convenience will be termed a chart represents a body of water and the contiguous territory about which the naval operations take place. There are two or more ports such as 1 and 2 representin the base of operations of opposing naval .orces. I also prefer to provide some intermediate areasuch as an as a refuge or rendezvous for the vesse s and which constitutes a barrier to o erations.
  • the area representing the water 18 preferably divided by a series of transverse and longitudinal lines into a plurality of relatively small squares.
  • Each player is provided with a plurality of pieces representing vessels for instance one destroyer, two cruisers, and one battleship andthe vessels of the opposing forces are suitably distinguished from one another for instance by difference in color.
  • a vessel may be moved in any irection between parallel lines on the chart or in straight lines along the diagonals of the squares of the chart. The vessel is considered to be upon the square on which its bow rests and in moving, the square on which it rests is not included within the count.
  • the vessels are within their home ports and each player in turn moves his vessels from his port toward his opponent, moving" such one of his vessels as he desires.
  • moving such one of his vessels as he desires.
  • the opposing vessels approach one another they come within range of gun fire. For this purpose the dif- Patented 0ct.'11,' 1910.
  • ferent types of vessels are considered to have different ranges of action for instance the destroyer can shoot only 2 squares, the cruiser 6 squares and a battleship 8 squares.
  • the opponent may open fire by operating the chance device to determine whether or not his vessel hits the other.
  • Any suitable form of chance device such as dice, spinning-wheel or dial may be employed.
  • I have illustrated a simple-cube having the word Hit upon each of a pluralit of sides and being blank on the other sides. Ifthe side marked Hit comes uppermost when the cube is tllI'OlMIl from the cup on to the chart the vessel firing is considered to have hit the opposing vessel whereupon one of the hit rings or disks shown in Fig. 6 is placed over the mast of the vessel struck.
  • a vessel receiving the maximum number of permitted hits is ture of interest into the game. In this case while the vessels moving and firing is counted from the square on which its bow rests it may be fired at by any vessel whose bow is in a-straight or diagonal line with any part of it. Such a vessel in its next turn may be moved out of range by swinging about its bow or moving in the usual manner.
  • each vessel may be given a different radius of action or different gun range or a difl'erent resistance to hits than is herein set forth so long as the principles of operation are embodied substantially as described.
  • Another variation in the rules which gives increased activity to the game is to permit the player to fire immediately upon coming into range of an opponents vessel. This prevents the players from totally avoiding an action by successively retiring.
  • a game apparatus comprising a chart having an operating surface consisting of a water area divided into spaces and having ports for the opposing fleets, a plurality of pieces for each player representing vessels of different radii of 'action and diflerent gun I range and means for determining the hits.
  • game apparatus comprising a chart having a playing surface and fleets for the opposlng players each consisting of a plurality of vessels having different gun ranges and difl'erent resistance to hits, means for determining hits and devices for attaching to. the vessels for indicating hits.
  • a game apparatus comprising a chart surface, a fleet of vessels for each of t e opposing players, each fleet having vessels of diflerent radii of action, diflerent gun range and diflerent flesistance to hits and means for determining its.
  • a game apparatus comprising a chart constituting a playin surface, a fleet of vessels for each of t e op osing players, each fleet having vessels of difi'erent radii of action, difi'erent gun range and different resistance to hits and means for determining hits and'means for indicating hits upon the vessels.
  • a game apparatus comprising a chart having its principal area divided into squares extending in transverse and longitudinal directions, a fleet of vessels for each of the opposing players each fleet consisting of a plurality of vessels of different sizes for moving on the chart and means for determining hits.
  • A. game apparatus comprising a chart having its princi a1 area representmg water divided into a p urality of spaces and having an area re resenting land constituting a barrier, a lhrality of fleets of vessels each fleet consisting of'a plurality of vessels having different ranges of gun fire and means for determining hits.
  • a game apparatus comprisin a chart having its principal area representing water divided into a p urality of spaces and having an area representin land constituting abarrier, a plurality of eets of vessels each fleet consisting of a plurality of vessels having diflerentranges of gun fire, means for determining hits and some of the vessels in a fleet having different radii of action from other vessels in the fleet.
  • a game apparatus comprising a chart having its principal area representing water divided into a plurality of s aces and having an area representing lan constituting a barrier, a plurality of fleets of vessels each fleet consisting of a plurality of vessels having. different ranges of gun fire, means for determining hits and some of the vessels in a fleet having difi'erent radii of action from GEORGE JOHNSON-JERVIS.

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  • Engineering & Computer Science (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Pinball Game Machines (AREA)

Description

G. JOHNSON-JERVIS. GAME APPARATUS.
APPLICATION FILED JAN. 3, 1910.
972,382. Patented 0ct.11,1910.
Fig-1;
Fig- 5 Fig. 6
WITNESSES:
- To all it island or group of islands 3 servin UNITED STATES; PATENT OFFICE.
GEORGE JoiansoN-Jmtvis, or NEW YORK, N. Y.-
GAME arrana'r'us.
Be it. known that I, GEORGE JOHNSON- JERvIs, a citizen of Great Britain, residing at New York, in the county of New York and State of New York, have invented certain new and useful Improvements in Game Apparatus, of which the following is a specification.
My inventionrelatesparticularly to apparatus for playing a game simulating naval operations.
The accompanying single sheet of drawings' illustrates one form of apparatus'em- -bodying' the invention which will be more clearly understood from the description hereinafter set forth.
Figure 1, is a plan view of a board or chart or table on which the game is played. Figs. 2, 3 and 4 are side views of the pieces for moving on the board and representing respectively a battleship, a cruiser and a torpedo boat or destroyer. Fig. 5, is a perspect-iveview of a cup and cube constituting one form of chance device for determining the results of gun fire. Fig. 6, represents a number of perforated disks for attaching to the vessels to indicate hits thereon.
The board or chart or table which for convenience will be termed a chart represents a body of water and the contiguous territory about which the naval operations take place. There are two or more ports such as 1 and 2 representin the base of operations of opposing naval .orces. I also prefer to provide some intermediate areasuch as an as a refuge or rendezvous for the vesse s and which constitutes a barrier to o erations.
The area representing the water 18 preferably divided by a series of transverse and longitudinal lines into a plurality of relatively small squares.
Each player is provided with a plurality of pieces representing vessels for instance one destroyer, two cruisers, and one battleship andthe vessels of the opposing forces are suitably distinguished from one another for instance by difference in color. The
rules of the gaine provide that these different vessels shall be permitted to move different distances in a single turn for instance, a destroyer being naturally of high speed permitted to be moved 6 squares or less in one turn, a cruiser being relatively slower may be moved 4 squares or less in one turn and a battleship somewhat slower still is Specification 6r Letters Intent. Application filed January 3,1910. Serial m5. 536,061.
permitted to move 2 squares or less in one turn. This capacity for moving may conveniently be termed radius of o eration. A vessel may be moved in any irection between parallel lines on the chart or in straight lines along the diagonals of the squares of the chart. The vessel is considered to be upon the square on which its bow rests and in moving, the square on which it rests is not included within the count. At the beginning of the game the vessels are within their home ports and each player in turn moves his vessels from his port toward his opponent, moving" such one of his vessels as he desires. As the opposing vessels approach one another they come within range of gun fire. For this purpose the dif- Patented 0ct.'11,' 1910.
ferent types of vessels are considered to have different ranges of action for instance the destroyer can shoot only 2 squares, the cruiser 6 squares and a battleship 8 squares. When a vessel moves within range of action of the opponents vessel the opponent may open fire by operating the chance device to determine whether or not his vessel hits the other. Any suitable form of chance device such as dice, spinning-wheel or dial may be employed. I have illustrated a simple-cube having the word Hit upon each of a pluralit of sides and being blank on the other sides. Ifthe side marked Hit comes uppermost when the cube is tllI'OlMIl from the cup on to the chart the vessel firing is considered to have hit the opposing vessel whereupon one of the hit rings or disks shown in Fig. 6 is placed over the mast of the vessel struck. The turn then passes to the other player and if his vessel is of the same type and has the same of the. battleship. The difi'erent vessels-are considered to have different resistance to gun fire and are therefore permitted ,to be subjected to different numbers of hits for instance, a destroyer is put out of commission by two hits, a crui er may require fou-r'hits and a battleship six hits. A vessel receiving the maximum number of permitted hits is ture of interest into the game. In this case while the vessels moving and firing is counted from the square on which its bow rests it may be fired at by any vessel whose bow is in a-straight or diagonal line with any part of it. Such a vessel in its next turn may be moved out of range by swinging about its bow or moving in the usual manner.
The different types of vessels may be readily distinguished from one another in any suitable manner as for instance by size, design or number of smoke-stacks. I also wish it understood that each vessel may be given a different radius of action or different gun range or a difl'erent resistance to hits than is herein set forth so long as the principles of operation are embodied substantially as described.
Another variation in the rules which gives increased activity to the game is to permit the player to fire immediately upon coming into range of an opponents vessel. This prevents the players from totally avoiding an action by successively retiring.
What I claim is 1. A game apparatus comprising a chart having an operating surface consisting of a water area divided into spaces and having ports for the opposing fleets, a plurality of pieces for each player representing vessels of different radii of 'action and diflerent gun I range and means for determining the hits.
2. game apparatus comprising a chart having a playing surface and fleets for the opposlng players each consisting of a plurality of vessels having different gun ranges and difl'erent resistance to hits, means for determining hits and devices for attaching to. the vessels for indicating hits.
A game apparatus comprising a chart surface, a fleet of vessels for each of t e opposing players, each fleet having vessels of diflerent radii of action, diflerent gun range and diflerent flesistance to hits and means for determining its.
4. A game apparatus comprising a chart constituting a playin surface, a fleet of vessels for each of t e op osing players, each fleet having vessels of difi'erent radii of action, difi'erent gun range and different resistance to hits and means for determining hits and'means for indicating hits upon the vessels.
5. A game apparatus comprising a chart having its principal area divided into squares extending in transverse and longitudinal directions, a fleet of vessels for each of the opposing players each fleet consisting of a plurality of vessels of different sizes for moving on the chart and means for determining hits.
6. A game apparatus-comprising a chart having its rincipal area divided into transverse and ongitudinalseries of squares, a plurality of fleets of vessels each fleet consisting of a plurality of vessels some of which are of greater length than the dimensions of said squares and means for determining hits substantially as described.
7 7. A. game apparatus comprising a chart having its princi a1 area representmg water divided into a p urality of spaces and having an area re resenting land constituting a barrier, a lhrality of fleets of vessels each fleet consisting of'a plurality of vessels having different ranges of gun fire and means for determining hits.
8. A game apparatus comprisin a chart having its principal area representing water divided into a p urality of spaces and having an area representin land constituting abarrier, a plurality of eets of vessels each fleet consisting of a plurality of vessels having diflerentranges of gun fire, means for determining hits and some of the vessels in a fleet having different radii of action from other vessels in the fleet.
9. A game apparatus comprising a chart having its principal area representing water divided into a plurality of s aces and having an area representing lan constituting a barrier, a plurality of fleets of vessels each fleet consisting of a plurality of vessels having. different ranges of gun fire, means for determining hits and some of the vessels in a fleet having difi'erent radii of action from GEORGE JOHNSON-JERVIS.
Witnesses:
ROB'1.. S. ALLYN, ELISHA W. MCGUIRE.
US53606110A 1910-01-03 1910-01-03 Game apparatus. Expired - Lifetime US972382A (en)

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Cited By (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3823943A (en) * 1971-07-21 1974-07-16 Jouets Rationnels Parlour game
US3874671A (en) * 1973-08-02 1975-04-01 Rex Duane Smith Game board apparatus
US3998463A (en) * 1974-03-13 1976-12-21 Joseph Zumchak Naval combat game
US4111428A (en) * 1976-01-13 1978-09-05 Ely Rubens Barbosa Game of naval strategy and chance
US4114891A (en) * 1977-08-01 1978-09-19 Lawrimore William T Hazardous travel simulating game
US4157184A (en) * 1977-08-25 1979-06-05 Recard Richard H Jr Game apparatus
US4211420A (en) * 1978-08-21 1980-07-08 Quiroz Luis E Chess-like board game
US4221389A (en) * 1977-06-10 1980-09-09 Read Anthony M War game apparatus
US4261574A (en) * 1979-12-26 1981-04-14 Rogers Jr Thurmond J Board game
US4296928A (en) * 1979-12-05 1981-10-27 Nick Howard H Interplanetary conflict game
US4373731A (en) * 1980-04-14 1983-02-15 Whiteman Dennis J C Board game
US4480837A (en) * 1983-01-26 1984-11-06 Poirier Kerry L Maritime game
US5026070A (en) * 1990-03-16 1991-06-25 Watt James S Strategy board game
US5026069A (en) * 1990-04-04 1991-06-25 Leask Harald J Method of playing a battle strategy game
US5251905A (en) * 1991-04-22 1993-10-12 Angel Bombino Method for playing war game
US5496176A (en) * 1994-03-04 1996-03-05 Swanson; Jeffrey A. Military strategy mapping apparatus and method of use
US20100171265A1 (en) * 2009-01-07 2010-07-08 Paul Curtis Methods of Play for Board Games

Cited By (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3823943A (en) * 1971-07-21 1974-07-16 Jouets Rationnels Parlour game
US3874671A (en) * 1973-08-02 1975-04-01 Rex Duane Smith Game board apparatus
US3998463A (en) * 1974-03-13 1976-12-21 Joseph Zumchak Naval combat game
US4111428A (en) * 1976-01-13 1978-09-05 Ely Rubens Barbosa Game of naval strategy and chance
US4221389A (en) * 1977-06-10 1980-09-09 Read Anthony M War game apparatus
US4114891A (en) * 1977-08-01 1978-09-19 Lawrimore William T Hazardous travel simulating game
US4157184A (en) * 1977-08-25 1979-06-05 Recard Richard H Jr Game apparatus
US4211420A (en) * 1978-08-21 1980-07-08 Quiroz Luis E Chess-like board game
US4296928A (en) * 1979-12-05 1981-10-27 Nick Howard H Interplanetary conflict game
US4261574A (en) * 1979-12-26 1981-04-14 Rogers Jr Thurmond J Board game
US4373731A (en) * 1980-04-14 1983-02-15 Whiteman Dennis J C Board game
US4480837A (en) * 1983-01-26 1984-11-06 Poirier Kerry L Maritime game
US5026070A (en) * 1990-03-16 1991-06-25 Watt James S Strategy board game
US5026069A (en) * 1990-04-04 1991-06-25 Leask Harald J Method of playing a battle strategy game
US5251905A (en) * 1991-04-22 1993-10-12 Angel Bombino Method for playing war game
US5496176A (en) * 1994-03-04 1996-03-05 Swanson; Jeffrey A. Military strategy mapping apparatus and method of use
US20100171265A1 (en) * 2009-01-07 2010-07-08 Paul Curtis Methods of Play for Board Games
US8128090B2 (en) 2009-01-07 2012-03-06 Paul Curtis Methods of play for board games

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