US9271054B2 - System and method for WiFi video streaming - Google Patents
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Definitions
- the present invention is directed generally to wireless communication devices and, more particularly, to a system and method of video streaming of multiple video channels using wireless communication devices.
- Wireless communication networks have become commonplace.
- a vast array of base stations is provided by a wireless service provider to form a public mobile land network (PLMN).
- PLMN public mobile land network
- a number of known PLMNs are provided by different service providers and may or may not be compatible with each other depending on the particular implementation of the network.
- Wireless communication devices such as cell phones, personal communication system (PCS) devices, personal digital assistant (PDA) devices, and web-enabled wireless devices communicate with the various base stations using one or more known communication protocols. While early cell phone devices were limited to analog operation and voice-only communication, modern wireless devices use digital signal protocols and have sufficient bandwidth to enable the transfer of voice signals, image data, and even video streaming. In addition, web-enabled devices provide network access, such as Internet access.
- the individual wireless communication devices communicate with one or more base stations. Even when two wireless communication devices are located a few feet from each other, there is no direct communication between the wireless devices. That is, the wireless devices communicate with each other via one or more base stations and other elements of the respective PLMNs of the two wireless communication devices.
- PC personal computers
- wireless interfaces such as Bluetooth and WiFi
- WiFi wireless routers
- WiFi wireless routers
- WiFi wireless routers
- the same WiFi connections are often used on laptop PCs to gain network access (e.g., the Internet) in hotels, airports, coffee shops, and the like.
- the user must search for an available wireless network and select one of the available networks for connection thereto.
- a password and encryption are required to connect to the selected network.
- State of the art mobile communication devices typically include a network transceiver to communicate with the service provider PLMN, as described above, and one or more short-range transceivers, such as Bluetooth and WiFi.
- the Bluetooth transceiver is often used to establish a connection with an automobile sound system to facilitate hands-free communication with the service provider PLMN using the network transceiver.
- the WiFi interface in the mobile communication devices can be used to provide network access (e.g., the Internet) in the same manner described above with respect to PCs and laptop computers. That is, the user must search for an available wireless network and select one of the available networks for connection thereto.
- a new family of computing devices such as tablet computers and electronic readers, have wireless communication capability as well.
- the computing devices include both network transceivers and short-range transceivers, such as those described above.
- the PLMN implementation typically requires a contract with a service provider.
- the network transceiver has been eliminated, thus eliminating the need for a service provider contract, but also eliminating the ability to communicate via the service provider PLMN.
- network access is available only through a short-range transceiver that communicates with an access point (AP), such as may be found in hotels, airports, coffee shops, and the like.
- the APs are typically implemented as wireless access points and the portable computing device must connect to the AP in the same manner described above with respect to PCs and laptop computers. That is, the user must search for an available wireless network and select one of the available networks for connection thereto.
- a popular use for network access is to download video or multimedia data.
- a request or demand for multimedia data requires a significant amount of bandwidth.
- a public setting such as an airport
- simultaneous or overlapping requests for on-demand video will cause a slow down in the delivery of data to all devices connected to the particular AP.
- FIG. 1 is an example of network architecture of a dynamic network illustrating communication between user equipment and wireless access points.
- FIG. 2 is functional block diagram of one of the wireless communication devices of FIG. 1 .
- FIG. 3 illustrates a venue with a large number of distributed wireless access points.
- FIG. 4 illustrates a system architecture in which a venue communicates with a Cloud network.
- FIG. 5 illustrates the Cloud network of FIG. 4 communicating with multiple venues.
- FIG. 6 illustrates a large array of wireless access points distributed throughout a sports venue.
- FIG. 7 illustrates an array of wireless access points distributed throughout a concert venue.
- FIG. 1 illustrates a system 100 that illustrates an exemplary embodiment of the video distribution system.
- a plurality of video sources 102 are illustrated in FIG. 1 as VIDEO 1, VIDEO 2, VIDEO X.
- the video sources 102 may be live video, such as produced by a video camera, or may be remote video feeds, such as provided by a television network. Then video feed could also be an instant replay channel under control of a server.
- a video server 104 is configured to receive the individual video streams from the video sources 102 .
- the video server 104 is implemented by one or more conventional computing devices.
- the general operation of a server is well known in the art and need not be described herein except as related to the specific video processing.
- the video server 104 processes the multiple individual video streams and creates a single stream of video data packets.
- the video server 104 creates a single stream video data packet in accordance with a User Datagram Protocol (UDP), which is a conventional Internet communication protocol.
- UDP User Datagram Protocol
- TCP Transmission Control Protocol
- UDP also provides for port numbers to be included in each UDP data packet.
- the video server 104 creates video data packets for each of the video streams from the video sources 102 but assigns a different port number for each of the respective video sources.
- VIDEO 1 will be packetized into a stream of UDP packets where each of the packets corresponding to the VIDEO 1 stream has the same port number.
- the VIDEO 2 is encoded into a plurality of UDP data packets, but uses a different port number than the VIDEO 1 data stream.
- the video server 104 encodes each video stream into separate UDP packets where the UDP packets corresponding to each video stream are assigned different port numbers.
- the video server 104 creates a single stream of UDP packets where the individual packets have different port numbers that correspond to the video streams from the respective video sources 102 .
- the stream of UDP packets are routed through an infrastructure 106 to a plurality of wireless access points (APs) 108 .
- the particular form of the infrastructure 102 depends on the specific implementation of the system 100 .
- the infrastructure 106 typically includes routers, switches, and may include a gateway.
- the function of the infrastructure 106 is to route the UDP video packets from the video server 104 to one or more of the APs 108 .
- the infrastructure 106 routes data from the APs 108 to the video server 104 .
- the APs 108 are illustrated as AP 1, AP 2, AP Y.
- the UDP video data packets are routed to all the APs 108 such that each AP receives the same video data packets.
- the data packets for different video sources can be routed to selected ones of the APs 108 . For example, all UDP packets with a port number corresponding to the VIDEO 1 data stream can be routed only to AP 1 and AP 2. In contrast, the UDP data packets with a port number corresponding to the VIDEO 2 stream can be routed to all APs 108 .
- the system 100 has the ability to selectively route the UDP video packets to one or more of the APs 108 under control of the video server 104 .
- the APs 108 must be configured to broadcast UDP data frames and not block the broadcast of any UDP data frames.
- FIG. 1 also illustrates a plurality of wireless communication devices, sometimes referred to as user equipment (UE) 110 .
- UE user equipment
- the term UE is intended to include any wireless communication device capable of processing audio, video, and text messaging. This includes smart phones, that may or may not include a network transceiver for communication with a public land mobile network (PLMN), laptops, PDAs, computer tablets (e.g., an iPadTM), and the like.
- PLMN public land mobile network
- laptops laptops
- PDAs personal digital assistants
- computer tablets e.g., iPadTM
- the system 100 is not limited by the particular form of the communication device.
- the UEs 110 are illustrated as UE1, UE2, . . . UE Z.
- the UEs 110 include programming that allows the individual UEs 110 to selectively receive UDP data packets having a single selectable port number.
- each UE 110 can select a particular video stream for viewing on a display of the UE 110 by selecting the port number corresponding to the desired video stream.
- the UEs 110 may be able to establish a communication link with more than one AP 108 .
- UE 1 can communicate with both the AP 1 and AP 2 via respective wireless communication links 112 .
- FIG. 1 illustrates UE 2 as coupled only to the AP 2 via wireless communication link 112 while UE Z communicates with AP Y via wireless communication link 112 .
- the UEs 110 are in wireless communication with one or more of the APs 108 .
- the APs 108 are multicasting multiple video channels to any UE 110 within range of an AP.
- This multicast approach is in contrast to conventional unicast streaming.
- unicast streaming the AP 108 receives a data stream for each individual UE 110 .
- the requirement of one video stream for each end user will quickly consume all of the available bandwidth for the AP.
- the UDP multicasting in accordance with the system 100 described herein makes video streams available for an unlimited number of UEs 110 that may be connected to an AP 108 .
- the approach overcomes the bandwidth limitations of unicast streaming.
- the application associated with the UDP multicast streaming functions as an equivalent to a TV guide for watching different channels or video streams broadcast from the AP 108 .
- a display on the UE 110 can be dynamically configured by the video server 104 .
- the video server 104 can also send out a list of channels that are being provided via the APs 108 .
- the number of video streams from different video sources 102 is limited by the bandwidth capacity of a particular AP 108 .
- APs 108 use improved technology, the number of video sources 102 available for multicast streaming can also increase accordingly.
- the number of available video streams is not limited by the number of UEs 110 receiving data from any particular AP 108 .
- the system 100 permits the equivalent of broadcast television on the display 154 (see FIG. 2 ) as opposed to a classical television screen.
- the video server 104 can receive the various video streams from the video sources 102 in different formats. However, those skilled in the art will appreciate that certain formats may simplify the process of transcoding from a video stream to the UDP video packets.
- the video data is formatted in accordance with MPEG-2. If the data is multimedia data, the audio data is formatted in accordance with MPEG standards. If the video sources 102 provide video in the MPEG-2 video format, the video server need not perform any conversion.
- there are other optimization settings that are imposed by the video server 104 or more may already be provided by the video sources 102 . For example, a video frame rate of 24-30 frames per second provides a relatively smooth video display on the UE 110 .
- the video server 104 may provide the video data at a rate of 64,000 bits per second (bps) to 300,000 bps.
- the audio signal may be sampled at approximately 32,000 bps.
- a video size of 320 pixels by 240 pixels or smaller is generally satisfactory for the typical display 154 on the UE 110 .
- the video sources 102 may already provide the data in this format. If the video sources 102 provide video data as an analog signal, the video server 104 must process the data accordingly.
- the video server 104 utilizes MPEG TS, which refers to a conventional encoding process for a transport stream.
- the video server 104 provides UDP broadcast streaming and uses a UDP broadcast address that is computed using the net mask and IP address.
- a WiFi source such as the AP 108
- receives setting backs that include a subnet net mask, IP address, and gateway.
- the broadcast address is processed in a conventional manner using this data.
- Current APs 108 may be configured for operation in accordance with IEEE 802.11n. These devices are dual-band (i.e., 2.4 GHz and 5 GHz).
- MIMO multiple input-multiple output
- AP 108 can generally support 10 or more video streams with each video stream requiring approximately 1 megabit per second (Mbps).
- Mbps megabit per second
- a large number of APs 108 can be positioned to provide a high quality signal level to the UE 110 .
- FIG. 2 is a functional block diagram illustrative of one of the UEs 110 illustrated in FIG. 1 .
- the system 100 takes advantage of current implementations of the UE 110 that typically include multiple processors. As will be described in greater detail below, one processor in the UE is configured to handle communications with the AP 108 while a second processor is configured for playback of received video data.
- the UE 110 in FIG. 2 includes a plurality of central processing units (CPUs) 150 .
- the CPUs 150 are illustrated in FIG. 2 as CPU 1, CPU 2, . . . CPU W. Those skilled in the art will appreciate that the CPUs 150 may be implemented as conventional microprocessors, an application specific integrated circuit (ASIC), digital signal processor (DSP), programmable gate array (PGA), or the like.
- the UE 110 is not limited by the specific form of the CPUs 150 .
- the UE 110 in FIG. 2 also contains a memory 152 .
- the memory 152 stores instructions and data to control operation of the CPUs 150 .
- the memory 152 may include random access memory, ready-only memory, programmable memory, flash memory, and the like.
- the UE 110 is not limited by any specific form of hardware used to implement the memory 152 .
- the memory 152 may also be integrally formed in whole or in part with the CPUs 150 .
- the UE 110 of FIG. 2 also includes conventional components, such as a display 154 , a keypad or keyboard 156 , and an audio output device 158 .
- the display 154 is a touch-sensitive display that incorporates the functionality of the display 154 and the keyboard 156 .
- These are conventional components that operate in a known manner and need not be described in greater detail.
- Other conventional components found in wireless communication devices, such as a USB interface, Bluetooth interface, camera/video device, infrared device, and the like, may also be included in the UE 110 . For the sake of clarity, these conventional elements are not illustrated in the functional block diagram of FIG. 2 .
- the UE 110 of FIG. 2 also includes a network transceiver 166 such as may be used by the UE 110 for the conventional wireless communication network with the service provider PLMN (not shown), as described above.
- the network transceiver 166 is connected to an antenna 168 .
- the network transceiver 166 is illustrated as a generic transceiver.
- the UEs 110 may be implemented in accordance with any known wireless communication protocol including, but not limited to, CDMA, WCDMA, GSM, UMTS, 3G, 4G, WiMAX, LTE, or the like. Operation of the network transceiver 166 and the antenna 168 for communication with the PLMN (not shown) is well-known in the art and need not be described in greater detail herein.
- the UE 110 of FIG. 2 also includes a short-range transceiver 176 that is used by the UEs 110 to communicate with the APs 108 of FIG. 1 .
- the short-range transceiver 176 is connected to an antenna 178 .
- the antennas 168 and 178 may have common components are implemented as a single antenna.
- the various components illustrated in FIG. 2 are coupled together by a bus system 180 .
- the bus system may include an address bus, data bus, power bus, control bus, and the like.
- the various busses in FIG. 2 are illustrated as the bus system 180 .
- the short-range transceiver 176 may be designed for operation in accordance with IEEE standard 802.11, sometimes referred to as WiFi. Most modern wireless communication devices are equipped with WiFi and may be readily upgraded to support the functionality described herein. A technique for establishing communication between the UEs 110 and the APs 108 using WiFi is described in U.S. application Ser. No. 12/397,225, filed on Mar. 3, 2009, now U.S. Pat. No. 7,970,351. Because the UEs 108 all include WiFi capability, the UEs may be designed for communication with the APs 108 , regardless of the type of service provider PLMN or, indeed, in the total absence of the network transceiver 166 (see FIG. 1 ).
- the UE 110 may operate under IEEE 802.11a at 5 gigahertz (GHz) under IEEE 802.11b/g at 2.4 GHz, or IEEE 802.11n, which operates at both 2.4 GHz and 5 GHz.
- IEEE 802.11a at 5 gigahertz (GHz)
- IEEE 802.11b/g at 2.4 GHz
- IEEE 802.11n which operates at both 2.4 GHz and 5 GHz.
- the wireless communication device of the system 100 may be readily adapted for operation with future versions of IEEE 802.11.
- the user of a conventional wireless communication device can search for a wireless access point and connect to that access point, as is common in public areas, such as an airport terminal, coffee shop, or the like.
- the goal of this connection is generally to provide Internet access.
- the UEs 110 described herein can include an application program interface (API) that can be programmed into the UE at the time of manufacture or downloaded in a conventional manner. Some functionality of the API will be described herein. A more complete description of the API is provided by U.S. patent application Ser. No. 13/093,998 and titled System and Method for Management of a Dynamic Network Using Wireless Communication Devices, filed on Apr. 26, 2011 and incorporated herein by reference in its entirety.
- the API becomes part of the operating system in that it is always executing in the background.
- the API is different from a conventional application software program that must be activated by the user.
- the API includes a “heartbeat” signal that periodically communicates with any available AP 108 and provides identification data, location data and the like to a database server 232 (see FIG. 4 ).
- the API advantageously simplifies authentication of the UE whenever it enters a venue that is part of the system described herein.
- the UE 1 has established the wireless communication links 112 with the AP 1 and AP 2, respectively.
- the user moves from one location to another in a particular venue, he may move in or out of range of one AP 108 or the other.
- the UE 110 can receive the video stream from one of the plurality of APs 108 distributed throughout the venue.
- the API or a separate application program provides a set of instructions to two of the CPUs 150 to perform specific tasks.
- a first processor e.g., CPU 1
- native code refers to software code that has been compiled to processor-specific machine code.
- CPU 1 is responsible for capturing all data packets that have a specified port number. The CPU 1 is programmed to provide the singular function of capturing UDP data packets having the designated port number and storing those captured data packets in the memory 152 .
- a second processor e.g., the CPU 2 is also programmed with native code to perform the function of retrieving the stored data packets and playing them on the display 154 .
- the CPU 2 also provides audio data to the audio output device 158 .
- the CPU 1 stores the UDP data packets for a short time and then closes the file in which the received data packets are stored. This permits a second processor, the CPU 2, to open the file and play back the received data packets on the display 154 .
- the CPU 1 saves the received UDP data packets as a series of files that are closed after a short period of time while the CPU 2 opens the closed files and plays the received UDP packets on the display. If the received data packets are multimedia data packets, the CPU 2 also sends data to the audio output device 158 .
- the operation of the CPU 1 and CPU 2 is tightly integrated so that both the CPU 1 and the CPU 2 can access the same file in the memory 152 .
- there is only a single data file with the CPU 1 placing received data packets in the data file in the memory 152 while the CPU 2 retrieves and plays the data packets from the single data file in the memory 152 on the display 154 and the audio output device 158 if the video stream is a multimedia file.
- the efficient native code programming of the CPU 1 and CPU 2 allows the UE 110 to effectively capture and play back a video data stream.
- the CPU 1 is programmed for the singular function of capturing and storing UDP data packets while the CPU 2 is programmed for the singular function of retrieving and playing the stored UDP data packets.
- the tight operation of the CPU 1 and CPU 2 permit the effective capture and play of UDP data packets at an acceptable frame rate to effectively provide streaming video or streaming multimedia to the UE 110 from the APs 108 within a venue.
- FIG. 3 illustrates a large venue 200 , such as a casino.
- a large venue such as a casino.
- the related business 202 may be a performance venue for singers, comedy acts, and the like.
- the related business 204 may be a nightclub while the related business 206 may be a restaurant.
- the position and coverage area of the APs 108 can be determined based on the particular hardware implementation.
- the actual distribution and installation of the APs 108 using the infrastructure 106 (see FIG. 1 ) within the venue 200 is within the engineering knowledge of one skilled in the art and need not be described in greater detail herein.
- all of the APs 108 are coupled to the video server 104 in FIG. 1 .
- the UE 110 moves throughout the venue 200 , it is making and breaking wireless communication devices with one or more of the APs 108 .
- the UE 110 can receive a selected streaming video channel anywhere within the venue 200 .
- the identity of the UE 110 can be verified by the UE providing a profile and user information and signing up for the WiFi service and downloading the API. Initially this may be accomplished through a portal page, as will be described in greater detail below.
- the video server 104 can provide a selection of available video streams.
- a selection of available video streams may be shown on the display 154 , which may also be a touch-sensitive display.
- the user simply taps the display 154 near the description of the desired video stream.
- the port number associated with the selected video stream is supplied to the CPU 1 to begin the video streaming process.
- the CPU 1 and CPU 2 may use progressive downloading so that a short segment of the video stream is captured by the CPU 1 before the CPU 2 begins the play-out process. This allows a smoother transition to video streaming and avoids any initial buffer starvation.
- the available video streams could be parimutuel events (i.e., horse races), sporting events (e.g., football, baseball, basketball, etc.), instructional videos, such as rules and/or tips on playing certain games within the casino, or the like.
- the user simply taps the display 154 near the desired video stream and the video streaming will begin.
- the UE 110 remains within the venue 200 , it is in substantially continuous contact with the APs 108 and may receive data therefrom.
- the venue may provide its own advertising or other information to the UE 110 .
- the ads may take the form of still images, videos similar to commercial television ads, or the like.
- the received videos can also have banner ads included or the video server 104 (see FIG. 1 ) can modify the video feeds to include advertising spliced into the video feed. This requires video processing equipment that is known in the art for this purpose.
- the heartbeat data can be used to provide a personal targeted advertising for an individual UE 110 as part of a streaming video on a particular channel.
- the UE 110 could receive an ad for free or discounted tickets to the performance venue 202 or an invitation to happy hour at the nightclub venue 204 or a discounted meal at the restaurant venue 206 .
- the APs 108 could send an invitation or ad to book a room in the venue 200 .
- the UE 110 can communicate with the video server 104 or another server (not shown) within the venue 200 via the APs 108 to accept one or more of the ad offers.
- the UE 110 could transmit an acceptance and book tickets at the performance venue 202 .
- the user of the UE 110 can book a room in the venue 200 .
- FIG. 4 illustrates a system architecture that allows operation of the system 100 across multiple venues.
- the venue 200 may have a large number of APs 108 distributed throughout the venue.
- the various APs 108 are coupled together using the infrastructure 106 .
- the infrastructure allows an interconnection to a network 210 via a communication link 212 .
- the network 210 may be implemented as the Internet.
- the infrastructure 106 provides a backhaul 214 to a cloud computing environment designated herein as a JUMMMP Cloud 216 .
- the backhaul 214 may be implemented in a variety of different manners using known technology. In one embodiment, the backhaul 214 may be routed to the JUMMMP Cloud 216 via the network 210 .
- a web portal page and policy controller server 220 controls user authentication across a number of different venues in addition to the venue 200 .
- a network management element 222 controls overall operation of the network in the JUMMMP Cloud 216 including registration and authentication services.
- FIG. 4 illustrates a log-in web page 224 .
- a local ad server 230 in the JUMMMP Cloud 216 may provide ads for the venue 200 .
- the ads may be still images or streaming video and may be directed to the venue 200 itself or for the related businesses 202 - 206 (see FIG. 3 ).
- the ads may be for businesses near the venue 200 (or for other venues in the JUMMMP network).
- the centralized ad server 230 in the JUMMMP Cloud 216 simplifies the network architecture within the venue 200 and other venues by eliminating the need for an ad server within each venue.
- a data base server 232 in the JUMMMP Cloud 216 may be configured to collect a broad range of information regarding the UEs 110 (including the user profile information stored in the memory 156 (see FIG. 2 ) of the UE that was provided when the UE was first identified in the venue.
- the profile information will help provide targeting marketing and advertising to the UE 110 as it traverses the venue.
- the profile information may be used to select the streaming videos that may be provided to the user. For example, if the user profile indicates that the owner of the UE 110 is an avid football fan, the selections of video streams may include multiple football games.
- the heartbeat signal from the UE 110 may include geo-location data.
- the database server 232 is configured to store location information, along with time/date data to thereby track movements of the UE 110 .
- the UE 110 must register with the system 100 at some initial point in time.
- the initial registration can be performed remotely using, by way of example, a personal computer (not shown) connected to the JUMMMP Cloud 216 via the network 210 .
- the UE 110 can perform an initial registration as it enters the venue 200 illustrated in FIG. 4 , as described above.
- the policy controller server 220 will not have any data related to the particular UE 110 .
- that initial AP 108 in the venue 200 may perform an initial registration.
- the UE 110 can connect to the initial AP 108 and provide identification information.
- the user can complete the initial registration process by providing data, such as the telephone ID (i.e., the phone number), a device ID, a user ID, and an email address as well as other information, such as the user profile data stored in the memory 156 (see FIG. 2 ) of the UE 110 .
- the user ID may be a user generated name, nickname, or the like.
- the device ID may vary based on the particular type of the UE 110 . For example, if the UE 110 utilizes an AndroidTM operating system, the device will be assigned an AndroidTM ID. In addition, the UE 110 may typically be assigned an international mobile equipment identification (IMEI). Any of these device identifications alone may be transmitted to the registration server 222 .
- IMEI international mobile equipment identification
- a unique hash of one or more device IDs may be generated and transmitted to the registration server 222 as the device ID.
- the short-range transceiver 176 may also include an identification, such as a MAC address that is unique to the UE 110 .
- the registration data described above can be provided to the registration server 222 along with the MAC address. The registration data may be stored in association with the MAC address. Once the initial registration process has been completed, subsequent authentications are greatly simplified.
- a previously-registered UE 110 may come within range of the initial AP 108 in the venue 200 of FIG. 4 and establish a wireless communication link therewith.
- the UE 110 transmits its MAC address and/or the phone ID or IMEI.
- the AP 108 transmits an authentication request message to the registration server 222 to determine whether the UE 110 is a registered device. Based on the MAC address, the registration server 222 can confirm that the UE 110 has previously registered.
- the UE 110 is authenticated whenever it comes into range of an AP 108 of the system 100 . This may occur transparently to the user. This automatic authentication process can occur even if the initial registration was in a completely different part of the country.
- the UE 110 may move from one venue 200 to another in the same city or region or may be in a completely different part of the country and be automatically identified and authenticated with APs 108 that are part of the system 100 described herein. This convenient registration and authentication avoids the need for constantly searching for a WiFi connection as required by other systems. Based on this automatic authentication process, the UE 110 may be automatically connected to the WiFi network created by the APs 108 in the venue 200 .
- the JUMMMP Cloud 216 also advantageously provides a centralized registration function for multiple venues, as illustrated in FIG. 5 .
- the multiple venues 200 are each connected to the JUMMMP Cloud 216 via individual respective backhauls 214 . If a UE 110 initially registers at Venue 1, using the registration process described above, that registration information is stored in the JUMMMP Cloud 416 . At a later point in time when the user enters, by way of example, Venue 2 illustrated in FIG. 5 , the UE 110 will automatically identify the AP 108 and begin to communicate therewith. Because the UE 110 has already been registered, that information is passed along to the JUMMMP Cloud 216 and the UE is automatically authenticated.
- an initial registration of the UE 110 may take place at a sports venue in, by way of example, New York City.
- the UE 110 is carried to a casino in, by way of example, Las Vegas, Nev.
- the UE 110 will automatically begin to communicate with the AP 108 in the new venue in Las Vegas.
- the UE 110 need not undergo another registration process when it enters the venue 200 in Las Vegas.
- a single registration process at any venue is sufficient for registration with the JUMMMP Cloud 216 .
- the UE 110 is automatically recognized and authenticated.
- the venue 200 may be a football stadium, as illustrated in FIG. 6 , or some other sports venue.
- the APs 108 are distributed throughout the structure of the sports venue.
- the UE 110 communicates with one or more of the APs 108 in the manner described above.
- the UE 110 can perform an initial registration process or an automatic authentication process, as described above.
- the APs 108 maintain virtually continuous contact with the UE 110 while it is within the sports venue 200 .
- the APs 108 are coupled to the infrastructure 106 to allow the distribution of multiple video channels to all of the UEs 110 within the sports venue 200 .
- one video channel can provide an overall view of the playing field while other video channels may provide close-up video streams of the line play, the quarterback, the receivers, and the like.
- the user may select which video stream to view on the UE 110 .
- all of the video streams described above may be made available for selection by any of the UEs 110 within the venue 200 .
- the JUMMMP Cloud 216 can disseminate information to the UEs 110 in the manner described above.
- the disseminated information may be in the form of advertisements from vendors within the venue 200 , future availability of videos (e.g., upcoming sports events), and the like.
- the JUMMMP Cloud 216 may also provide streaming video to the UE 110 .
- the JUMMMP Cloud 216 may provide streaming video highlights or even complete games from a different football stadium that is also coupled to the JUMMMP Cloud 216 . While some stadiums provide selected replays on a large screen TV or other display 228 for fans, such displays are not available if the user is away from the field to get a drink, go to the bathroom, etc.
- the instant replay may be provided directly to the UE 110 at virtually any location throughout the sports venue 200 . In this embodiment, the instant replay may be multicast to all UEs 110 within the sports venue 200 by the multitude of APs 108 .
- the system 100 can provide a video channel with a delay (e.g., 30 seconds) so that the UE 110 can always go back and review recent plays.
- a delay e.g. 30 seconds
- the instant replay described herein is distinct from an “on-demand” form of instant replay.
- An on-demand system requires unicast delivery of the instant replay to each and every UE that transmits such a request. As discussed above, unicast delivery of video would quickly consume all available bandwidth in a typical AP 108 . Accordingly, the instant replay described herein refers to video replay that is under control of the sender (e.g., the video server 104 in FIG. 1 ).
- the video server 104 selects the video that will be made available as a replay and transmits the replay video as a series of UDP packets with a separate port number, as described above.
- the instant replay is a multicast video stream available to all UEs 110 as a separate channel. The user can simply switch to the replay channel to view this video stream.
- the instant replay for the venue 200 may be provided by the JUMMMP Cloud 216 to the video server 104 (see FIG. 1 ).
- the video server 104 receives a local feed of the streaming media or instant replay for activities within that local sports stadium.
- the APs 108 are in fixed locations throughout the venue 200 to maximize coverage throughout the venue. This is true whether the venue 200 is a fixed facility, such as the casino venue or sports venue.
- the system described herein is flexible enough to provide temporary coverage in a venue that does not have preexisting coverage.
- a concert hall may not have existing coverage through a network of APs as described above.
- a concert venue at the state fair may be temporary in nature.
- a concert venue may be constructed temporarily at an open air location (e.g. Woodstock or a speedway).
- some venues such as a racetrack or a golf course, may not have an existing infrastructure of APs 108 .
- the system described herein can provide a temporary mobile venue infrastructure, which may be referred to herein as “WiFi on Wheels” (WoW).
- WiW WiFi on Wheels
- FIG. 7 An example of a WoW implementation is illustrated in FIG. 7 .
- the example of FIG. 7 is a temporary concert venue, such as may be common at a state fair or other location.
- a stage 240 and grandstands 242 may be positioned within the venue 200 .
- the location of the APs 108 throughout the venue 200 may be dependent on the location of the stage 240 and the grandstands 242 to provide the necessary coverage.
- the APs 108 may be mounted on existing infrastructure, such as telephone poles, light poles, and the like.
- the APs 108 may also be mounted directly to the stage 240 or the grandstand 242 .
- a control truck 244 or other mobile vehicle may contain the additional infrastructure for the temporary concert venue 200 .
- the control truck 244 may contain the video server and infrastructure 106 (see FIG. 1 ) to provide the necessary connection to the JUMMMP Cloud 216 .
- the control truck 244 may also include a satellite link to implement the backhaul 214 .
- the backhaul 214 can also be implemented as a microwave link from the control truck 244 or a hardwired connection if available.
- the WoW implementation of FIG. 7 can be set up and removed in a relatively short period of time.
- the concert venue 200 operates in the same manner described above with respect to other venues. That is, the UE 110 is automatically authenticated if the UE 110 has previously been authenticated with the JUMMMP Cloud 216 . If the UE 110 has never been registered with the JUMMMP Cloud 216 , the UE undergoes an initial registration process described above with respect to FIG. 4 .
- the concert venue 200 operates in a functionally identical manner to the fixed venues described above.
- the concert venue 200 in FIG. 7 may offer multiple video channels such as an overall view of the concert stage, close-ups of the concert stage, close-ups of individual performers on the stage, or the like. The user can simply select the desired streaming video channel from the available selection shown on the display 154 (see FIG. 2 ).
- the venue 200 may provide video advertisements on the selected channel.
- the video server 104 can send command data to all APs 108 within the venue 200 or to selected APs within the venue to force the UEs 110 to change port numbers for processing by the CPU1 (see FIG. 2 ).
- the CPU1 will identify and save all UDP data packets having a selected port number. In this instance, the initial port number is altered via a data command from the video server 104 .
- the UEs 110 may be caused to change channels and receive a commercial during a time out. After the commercial, or when the time out ends, the individual UEs 110 can automatically revert back to the original channel by reinstating the initial port number used by the CPU1. Alternatively, the UEs 110 can switch back to the initial port number upon receipt of an additional data command from the video server 104 .
- a race track i.e., an auto race track or a horse race track
- a race track i.e., an auto race track or a horse race track
- the UE 110 can simply select which streaming video to receive by selecting the appropriate channel in the manner described above.
- the user can readily change channels at the push of a button.
- APs 108 may be distributed around a golf course during a golf tournament. Because a golf tournament generally lasts only a few days, the temporary installation described above with respect to a concert venue may be applicable here as well. That is, APs 108 may be distributed throughout the golf course and coupled to the control truck 244 (see FIG. 7 ) or other control installation.
- the video server 104 (see FIG. 1 ) is typically installed within the control truck 244 or other control installation.
- various video streams could be provided for different holes on the golf course, video of individual players, such as the current leaders, fan favorites or the like.
- the UE 110 simply selects the desired video stream from among the available selections by activating a selected channel on the display 154 (see FIG. 2 ).
- system is not limited to these examples.
- system described herein enables the delivery of a large number of video streams via a network of APs and allows each UE to select which channel to view.
- any two components herein combined to achieve a particular functionality can be seen as “associated with” each other such that the desired functionality is achieved, irrespective of architectures or intermedial components.
- any two components so associated can also be viewed as being “operably connected”, or “operably coupled”, to each other to achieve the desired functionality.
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Abstract
Description
Claims (29)
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Also Published As
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US10154290B2 (en) | 2018-12-11 |
US20160173938A1 (en) | 2016-06-16 |
US20160173956A1 (en) | 2016-06-16 |
US20160173913A1 (en) | 2016-06-16 |
US10051293B2 (en) | 2018-08-14 |
US10142661B2 (en) | 2018-11-27 |
US10129568B2 (en) | 2018-11-13 |
US20130205341A1 (en) | 2013-08-08 |
US20160173912A1 (en) | 2016-06-16 |
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