US9268454B2 - Trigger event based data feed of virtual universe data - Google Patents

Trigger event based data feed of virtual universe data Download PDF

Info

Publication number
US9268454B2
US9268454B2 US12/120,629 US12062908A US9268454B2 US 9268454 B2 US9268454 B2 US 9268454B2 US 12062908 A US12062908 A US 12062908A US 9268454 B2 US9268454 B2 US 9268454B2
Authority
US
United States
Prior art keywords
virtual universe
data
avatar
trigger event
objects
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related, expires
Application number
US12/120,629
Other versions
US20090288001A1 (en
Inventor
II Rick A. Hamilton
James R. Kozloski
Brian M. O'Connell
Clifford A. Pickover
Keith R. Walker
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kyndryl Inc
Original Assignee
International Business Machines Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by International Business Machines Corp filed Critical International Business Machines Corp
Priority to US12/120,629 priority Critical patent/US9268454B2/en
Assigned to INTERNATIONAL BUSINESS MACHINES CORPORATION reassignment INTERNATIONAL BUSINESS MACHINES CORPORATION ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: HAMILTON, RICK A., II, KOZLOSKI, JAMES R., O'CONNELL, BRIAN M., PICKOVER, CLIFFORD A., WALKER, KEITH R.
Publication of US20090288001A1 publication Critical patent/US20090288001A1/en
Priority to US15/015,853 priority patent/US10721334B2/en
Application granted granted Critical
Publication of US9268454B2 publication Critical patent/US9268454B2/en
Assigned to KYNDRYL, INC. reassignment KYNDRYL, INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: INTERNATIONAL BUSINESS MACHINES CORPORATION
Expired - Fee Related legal-status Critical Current
Adjusted expiration legal-status Critical

Links

Images

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/90Details of database functions independent of the retrieved data types
    • G06F16/95Retrieval from the web
    • G06F16/958Organisation or management of web site content, e.g. publishing, maintaining pages or automatic linking
    • G06F17/3089
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • G06F9/453Help systems
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/06Protocols specially adapted for file transfer, e.g. file transfer protocol [FTP]
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/323Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the player is informed, e.g. advertisements, odds, instructions
    • H04L29/06034
    • H04L29/0809
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/02Protocols based on web technology, e.g. hypertext transfer protocol [HTTP]

Definitions

  • Embodiments of the inventive subject matter generally relate to the field of virtual universe systems, and more particularly, to creating trigger events based web data feeds of virtual universe avatar data.
  • VU virtual universe
  • a virtual universe (VU) is a computer-based simulated environment intended for its residents to traverse, inhabit, and interact through the use of avatars.
  • Many VUs are represented using 3-D graphics and landscapes, and are populated by many thousands of users, known as residents.
  • Other terms for VUs include metaverses and “3D Internet.”
  • Embodiments include a method directed to determining that a trigger event occurs in a virtual universe.
  • the trigger event is associated with one or more virtual universe objects.
  • Data associated with an avatar that causes that causes the trigger event in the virtual universe is captured.
  • An update for a data feed utilizing the captured data associated with the avatar is generated.
  • the trigger event is associated with the data feed.
  • FIG. 1 depicts an example of data feed creation within a virtual universe 101 .
  • FIG. 2 depicts a flowchart of example operations for distributing a data feed to subscribers outside a VU.
  • FIG. 3 is a flowchart depicting example operations for creating and transmitting a data feed from a virtual universe.
  • FIG. 4 is a flowchart depicting example operations for creating a triggered data feed.
  • FIG. 5 is a flowchart depicting example operations for creating and distributing a triggered data feed.
  • FIG. 6 depicts an example use of triggered data feeds in a virtual universe.
  • FIG. 7 depicts an example computer system.
  • VU Functionality can be implemented within a VU to allow syndication of data feeds to subscribers outside the VU.
  • Feeds collect and serve data from one or more VU objects and locations based on changes made to the VU either by the VU itself, or by avatars in the VU.
  • a location in a virtual universe can be an area defined by at least three coordinates, as an example.
  • Data feeds from a VU can be used to create a VU or non-VU application with and/or using the data feeds, to derive data from the data feeds, to monitor use of objects or space and billing for such use based on the data feeds, etc.
  • FIG. 1 depicts an example of data feed creation within a virtual universe.
  • a perspective 101 of a virtual universe is supported by a virtual universe server 102 and includes various graphical objects (e.g., buildings, avatars, vehicles, etc.) that make up the perspective 101 .
  • the perspective 101 comprises building graphical objects 108 and 109 .
  • the building 108 and the building 109 are identified as a source for a data feed (“data feed source”).
  • An object is identified as a data feed source when a user or program selects the object and chooses an option to make the object a data feed source.
  • a data feed creation unit 103 collects data from the data feed source.
  • collected data are graphical images, effects data, textures, coordinates, metadata, tracked usage, scripts, etc.
  • data collected from buildings 108 and 109 may be statistical data (e.g., how many avatars passed by in a certain period of time, how many avatars entered one of the buildings, etc.), snapshots of avatars in the building, capture of the entire scene, etc.
  • the data feed creation unit 103 creates a data feed 107 for syndication (e.g., using Really Simple Syndication (RSS)).
  • RSS Really Simple Syndication
  • the collected data may be formatted for syndication with data types separated into various fields (e.g., date and time formatted into a timestamp field, graphical images or metadata formatted into a description field, etc.).
  • a data feed syndication unit 105 sends the data feed 107 to a set of subscribed readers 111 .
  • the subscribed readers 111 are applications running on various devices, examples of which include a computer 115 , a personal digital assistant (PDA) 113 , and a mobile phone 117 .
  • a data feed reader running on computer 115 displays the data in the feed 107 .
  • the feed 107 may not contain data about all objects shown in the perspective 101 . Five buildings are shown in the perspective 101 . The buildings 108 and 109 are selected as the data source.
  • the feed 107 contains data pertaining to the buildings 108 and 109 , but not the other three buildings.
  • the buildings 108 and 109 are listed for rent as storefronts by a property management company.
  • the property management company identified the buildings 108 and 109 as a data feed to collect traffic data to show perspective tenants.
  • the RSS feed 107 may include data such as how many avatars passed the buildings 108 and 109 , demographics of passersby, images of passersby, etc.
  • FIG. 2 depicts a flowchart of example operations for distributing a data feed to subscribers outside a VU.
  • Flow begins at block 201 , where one or more objects in a VU are identified as a data source for a data feed. Examples of objects that can be used as data sources are buildings, avatars, vehicles, etc.
  • data from the data source is collected into a data feed.
  • An object indicated as a data source may contain one or more additional objects. Data is collected for each additional object contained within the data source object. Examples of objects that contain one or more additional objects include buildings, store product displays, etc.
  • the data is distributed to one or more data feed subscribers outside of the virtual universe.
  • the data feed may be distributed at certain time intervals (e.g., daily).
  • the data feed may be a continuous stream of updates.
  • the data feed may be distributed to a subset of subscribers. The selection of these embodiments may be based on one or more conditions being met. For example, the default embodiment may be to distribute a data feed to all subscribers at an interval of 30 minutes, but a data feed containing a continuous stream of updates to a subset of subscribers (e.g., system administrators, authorities, object owners, etc.) may also be distributed.
  • FIG. 3 is a flowchart depicting example operations for creating and transmitting a data feed from a virtual universe.
  • Flow begins at block 301 , where an object is identified as a data source.
  • an object For example, a user selects an object and chooses an option to make the object a data source.
  • a program selects an object based on a pattern match, such as a location visited by a threshold or percentage of avatars, an avatar engaging in sales above a threshold number or amount, etc.
  • a request for permission to use the object as a data source can be sent to an owner of the object which may include samples of data that may be syndicated.
  • the owner of the object can set a permission configuration associated with the object. If permission is granted to use the object as a data source, flow continues at block 305 . If permission is not granted to use the object as a data source, flow ends.
  • the data source is added to an inventory associated with the user's avatar.
  • the inventory is a set of assets that are available to the user within the virtual universe.
  • the inventory may contain tangible items such as clothing and vehicles and intangible items such as scripts and images. While the data source resides in the user's inventory, the user is considered to be subscribed to a data feed associated with the data source.
  • data from the data source is aggregated into a data feed.
  • the data is transmitted to subscribed feed readers outside the virtual universe and flow ends.
  • Data feed transmission can occur at certain intervals (i.e., daily).
  • a user maintains an account in several VUs to work as a marketing consultant for several client companies that run virtual retail outlets in the VUs.
  • the consultant implements an RSS feed from each of the VU retail centers.
  • the RSS feeds provide periodic scene aggregates to an RSS reader application that allows switching between retail centers for daily site tours of each virtual store.
  • the consultant may also create data feeds that collect statistical data over time, such as number and amount of sales, number of avatars in the store, demographics of avatars in the store, etc.
  • a feed may be created to derive graphical data representing correlations between statistical data and avatar activity over time.
  • a feed can contain plots of avatar traffic flow in the store over a day. The data can be analyzed to determine the most and least popular areas of the store, navigation problems within the store, etc.
  • Data feed transmission can occur continuously.
  • a company is interested in introducing a certain number of new customers to a VU per day.
  • the company wishes to allow new users to tour the VU, but due to server load cannot instantiate each guest avatar into the VU interface, or due to a lack of user willingness to install the VU client in order to tour the VU.
  • the company can allow potential users to subscribe to an RSS feed.
  • An RSS scene aggregator application provided by the company can render scenes at specific locations in each region of the VU.
  • the web feed scene aggregator can also provide data sufficient for a limited view of each region.
  • a partial representation of the scene data for each region may be collected into the data feed.
  • collected scene data may be limited to a certain number of objects and/or avatars, avatars may be represented by low resolution shapes, objects and/or avatars may be represented by outlines instead of graphics, etc.
  • a user may want to create a data source that transmits a data feed when certain parameters are met.
  • Functionality can be implemented within a virtual universe to create a data feed when a trigger event occurs.
  • the data feed may include data about the trigger event itself and/or about an avatar that caused the trigger.
  • Triggered data feeds can be used to derive statistics, monitor use of objects and space and bill for such use, etc.
  • the user may be notified, such as via email, of the new data feed, as well as instructions on how to subscribe to it in their RSS reader or other client.
  • users may be given individual feeds wherein additional feeds are distributed as separate categories of the user's feed as opposed to creating a separate feed.
  • FIG. 4 is a flowchart depicting example operations for creating a triggered data feed.
  • one or more objects in a virtual universe are associated with a trigger.
  • a trigger event occurs when one or more indicated conditions associated with one or more objects have been met. Conditions are indicated by a user when the trigger event is created.
  • the trigger event for a data feed is indicated.
  • the data feed is indicated by the user after creating the trigger event.
  • data associated with an avatar in the virtual universe that causes the trigger event is captured.
  • Examples of data associated with an avatar include the avatar's name, the avatar's unique identifier, the email address of the avatar's owner, demographic data about the avatar and/or the user of the avatar, etc.
  • the data feed is updated to indicate the captured data.
  • the data feed may be transmitted to a feed reader, used to derive other data, aggregated into another data feed, etc.
  • the data feed may be updated to literally indicate the captured data, to indicate data derived from the captured data, to indicate a modified version of the captured data, etc.
  • FIG. 5 is a flowchart depicting example operations for creating and distributing a triggered data feed.
  • Flow begins at block 501 , where a data feed trigger event is defined in a virtual universe.
  • a data feed source is indicated for the data feed trigger event.
  • avatars in general, are indicated as the data feed source for the trigger event.
  • a data feed trigger event is defined by one or more conditions with one or more objects. The trigger event occurs when the one or more conditions have been satisfied.
  • Example conditions include an avatar coming within a threshold distance from an object or location, an avatar picking up an object, an avatar entering a building, an avatar changing an attribute of an object, arrival of a particular time, etc.
  • embodiments can implement nested dependent conditions.
  • a trigger event can be defined with a first condition that a current time be within a given range and a second condition that a given number of avatars be within a threshold distance of at least two of five objects identified as a data feed source.
  • a trigger event associated with a concert venue is an avatar crossing a boundary that defines the area of the concert venue.
  • the condition is satisfied and the trigger event occurs when the avatar walks through a doorway of the venue.
  • Data captured when the avatar entered the venue may include a time stamp of when the trigger event occurs, a unique identifier of the avatar, etc.
  • Another example of condition is an avatar touching an interactive display in a museum. The condition is satisfied and the trigger event occurs when the avatar touches the display.
  • Data captured may include the amount of time the avatar interacted with the display, the number of times the display was touched throughout the day, etc.
  • a trigger event for a data feed may have more than one condition.
  • a store owner may want to analyze the effectiveness of a product display.
  • Conditions can be set up to detect an avatar stopping in front of the display, touching the display, picking up a product from the display, etc.
  • the data feed is updated.
  • Embodiments can accumulate data feed updates and update the data feed at certain intervals in batches, can update the data feed at every occurrence of a trigger event, etc.
  • configurations can be set regarding the creation and transmission of data feeds for multiple objects and/or trigger events. For example, a user may wish to monitor trigger events for several different objects in a virtual universe. Each object may create an independent data feed. The user can set a configuration to receive the independent data feeds from each object or aggregate the independent feeds into one inclusive data feed.
  • FIG. 6 depicts an example use of triggered data feeds in a virtual universe.
  • An avatar 603 and a rental bicycle 605 exist within a virtual universe 601 .
  • the rental bicycle is an asset of a bicycle rental shop 613 .
  • selection of the rental bicycle 605 by avatar 603 is detected by a data source trigger detection unit 607 .
  • the data source trigger detection unit 607 captures the unique identifier and bicycle usage data (e.g., model of bicycle chosen, how long the bicycle was used, distance traveled, a graphical map view of path traversed, etc.).
  • a data feed file 609 is created by the data source trigger detection unit 607 .
  • a data feed syndication unit 611 sends the data feed to the bicycle rental shop 613 .
  • the data feed is sent to an owner of the bicycle rental shop 613 via a feed reader outside the VU.
  • the data feed is sent to a feed reader inside the VU that monitors use of the assets of the bicycle rental shop 613 .
  • Notifications may be sent to an avatar belonging to the owner through communication services in the VU (e.g., instant message, email, etc.)
  • the bicycle rental shop 613 uses the data to bill the avatar for use of the bicycle.
  • the billing may be an automated response to the trigger event in the data feed. In other embodiments, the billing may be manually initiated by the owner of the asset.
  • the bicycle rental shop can conduct market research by setting up a data feed to accumulate data over a period of time to analyze popularity of certain models of bicycles, characteristics of avatars that rent bicycles, distances the bicycles are ridden, paths taken, etc.
  • Triggered data feeds can be used to reward users for certain behaviors in a VU.
  • an avatar may be given a small amount of revenue for entering a park and being exposed to an advertisement.
  • an avatar may be given a free song download for attending a concert and being one of the first 100 avatars to enter the venue.
  • triggered data feeds can be used to monitor the use of spaces by avatars and charge owners of the avatars for use.
  • a space is defined as an area within specific boundaries in the virtual universe.
  • an owner of a convention center in a virtual universe can define a space that is part of the convention center. The owner can monitor avatar activity within the space such as time spent in the space, corporate booths visited in the space, number of avatars in the space, etc.
  • Embodiments may perform additional operations, fewer operations, operations in a different order, operations in parallel, and some operations differently. For instance, referring to FIG. 3 , permission to use an object as a data source may not be implemented in certain embodiments because all objects within some VU may be used as a data source by default.
  • a data feed may be conditioned upon multiple triggers. Additional operations may be performed to determine if additional trigger parameters have been met and/or a given time period has elapsed since the initial trigger.
  • Embodiments may take the form of an entirely hardware embodiment, an entirely software embodiment (including firmware, resident software, micro-code, etc.) or an embodiment combining software and hardware aspects that may all generally be referred to herein as a “circuit,” “module” or “system.”
  • embodiments of the inventive subject matter may take the form of a computer program product embodied in any tangible medium of expression having computer usable program code embodied in the medium.
  • the described embodiments may be provided as a computer program product, or software, that may include a machine-readable medium having stored thereon instructions, which may be used to program a computer system (or other electronic device(s)) to perform a process according to embodiments, whether presently described or not, since every conceivable variation is not enumerated herein.
  • a machine readable medium includes any mechanism for storing information in a form (e.g., software, processing application) readable by a machine (e.g., a computer).
  • the machine-readable medium may include, but is not limited to, magnetic storage medium (e.g., floppy diskette); optical storage medium (e.g., CD-ROM); magneto-optical storage medium; read only memory (ROM); random access memory (RAM); erasable programmable memory (e.g., EPROM and EEPROM); flash memory; or other types of medium suitable for storing electronic instructions.
  • Computer program code for carrying out operations of the embodiments may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, Smalltalk, C++ or the like and conventional procedural programming languages, such as the “C” programming language or similar programming languages.
  • the program code may execute entirely on a user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server.
  • the remote computer may be connected to the user's computer through any type of network, including a local area network (LAN), a personal area network (PAN), or a wide area network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet Service Provider).
  • LAN local area network
  • PAN personal area network
  • WAN wide area network
  • Internet Service Provider for example, AT&T, MCI, Sprint, EarthLink, MSN, GTE, etc.
  • FIG. 7 depicts an example computer system.
  • a computer system includes a processor unit 701 (possibly including multiple processors, multiple cores, multiple nodes, and/or implementing multi-threading, etc.).
  • the computer system includes memory 707 .
  • the memory 707 may be system memory (e.g., one or more of cache, SRAM, DRAM, zero capacitor RAM, Twin Transistor RAM, eDRAM, EDO RAM, DDR RAM, EEPROM, NRAM, RRAM, SONOS, PRAM, etc.) or any one or more of the above already described possible realizations of machine-readable media.
  • the computer system also includes a bus 703 (e.g., PCI, ISA, PCI-Express, HyperTransport®, InfiniBand®, NuBus, etc.), a network interface 709 (e.g., an ATM interface, an Ethernet interface, a Frame Relay interface, SONET interface, wireless interface, etc.), and a storage device(s) 711 (e.g., optical storage, magnetic storage, etc.).
  • a virtual universe data feed syndication unit 721 performs the functionalities described herein. For instance, the virtual universe data feed syndication unit 721 can aggregate objects as a data source, collect data from the data source into a data feed, and transmit the data feed to subscribers.
  • any one of these functionalities may be partially (or entirely) implemented in hardware and/or on the processing unit 701 .
  • the functionality may be implemented with an application specific integrated circuit, in logic implemented in the processing unit 701 , in a co-processor on a peripheral device or card, etc.
  • realizations may include fewer or additional components not illustrated in FIG. 7 (e.g., video cards, audio cards, additional network interfaces, peripheral devices, etc.).
  • the processor unit 701 , the storage device(s) 711 , and the network interface 709 are coupled to the bus 703 .
  • the memory 707 may be coupled to the processor unit 701 .

Abstract

Business owners in a virtual universe may want to create a data source that transmits a data feed when certain parameters are met. Functionality can be implemented within a virtual universe to create a data feed when a trigger event occurs. The data feed may include data about the trigger event itself and/or about an avatar that caused the trigger. Triggered data feeds can be used to derive statistics, monitor use of objects and space and bill for such use, etc. In such cases, the user may be notified, such as via email, of the new data feed, as well as instructions on how to subscribe to it in their RSS reader or other client. Alternatively, users may be given individual feeds wherein additional feeds are distributed as separate categories of the user's feed as opposed to creating a separate feed.

Description

BACKGROUND
Embodiments of the inventive subject matter generally relate to the field of virtual universe systems, and more particularly, to creating trigger events based web data feeds of virtual universe avatar data.
Virtual universe applications allow people to socialize and interact in a virtual universe. A virtual universe (VU) is a computer-based simulated environment intended for its residents to traverse, inhabit, and interact through the use of avatars. Many VUs are represented using 3-D graphics and landscapes, and are populated by many thousands of users, known as residents. Other terms for VUs include metaverses and “3D Internet.”
Users of a virtual universe conduct business and engage in social interactions based on the representation of their avatars and the interaction of the avatars with asset, environment, and other avatar data served from the VU's simulated environment. Virtual economies are emerging as the rate of business and social interactions within VUs is rapidly increasing.
SUMMARY
Embodiments include a method directed to determining that a trigger event occurs in a virtual universe. The trigger event is associated with one or more virtual universe objects. Data associated with an avatar that causes that causes the trigger event in the virtual universe is captured. An update for a data feed utilizing the captured data associated with the avatar is generated. The trigger event is associated with the data feed.
BRIEF DESCRIPTION OF THE SEVERAL DRAWINGS
The present embodiments may be better understood, and numerous objects, features, and advantages made apparent to those skilled in the art by referencing the accompanying drawings.
FIG. 1 depicts an example of data feed creation within a virtual universe 101.
FIG. 2 depicts a flowchart of example operations for distributing a data feed to subscribers outside a VU.
FIG. 3 is a flowchart depicting example operations for creating and transmitting a data feed from a virtual universe.
FIG. 4 is a flowchart depicting example operations for creating a triggered data feed.
FIG. 5 is a flowchart depicting example operations for creating and distributing a triggered data feed.
FIG. 6 depicts an example use of triggered data feeds in a virtual universe.
FIG. 7 depicts an example computer system.
DESCRIPTION OF EMBODIMENT(S)
The description that follows includes exemplary systems, methods, techniques, instruction sequences and computer program products that embody techniques of the present inventive subject matter. However, it is understood that the described embodiments may be practiced without these specific details. For instance, although examples refer to Really Simple Syndication (RSS), embodiments can be implemented with any current or future technology similar to RSS, such as the Atom Syndication Format. In other instances, well-known instruction instances, protocols, structures and techniques have not been shown in detail in order not to obfuscate the description.
Business transactions are becoming more prevalent in virtual universes. Functionality can be implemented within a VU to allow syndication of data feeds to subscribers outside the VU. Feeds collect and serve data from one or more VU objects and locations based on changes made to the VU either by the VU itself, or by avatars in the VU. A location in a virtual universe can be an area defined by at least three coordinates, as an example. Data feeds from a VU can be used to create a VU or non-VU application with and/or using the data feeds, to derive data from the data feeds, to monitor use of objects or space and billing for such use based on the data feeds, etc.
FIG. 1 depicts an example of data feed creation within a virtual universe. A perspective 101 of a virtual universe is supported by a virtual universe server 102 and includes various graphical objects (e.g., buildings, avatars, vehicles, etc.) that make up the perspective 101. In FIG. 1, the perspective 101 comprises building graphical objects 108 and 109. In stage A, the building 108 and the building 109 are identified as a source for a data feed (“data feed source”). An object is identified as a data feed source when a user or program selects the object and chooses an option to make the object a data feed source.
At stage B, a data feed creation unit 103, collects data from the data feed source. Examples of collected data are graphical images, effects data, textures, coordinates, metadata, tracked usage, scripts, etc. As an example, data collected from buildings 108 and 109 may be statistical data (e.g., how many avatars passed by in a certain period of time, how many avatars entered one of the buildings, etc.), snapshots of avatars in the building, capture of the entire scene, etc.
At stage C, the data feed creation unit 103 creates a data feed 107 for syndication (e.g., using Really Simple Syndication (RSS)). As an example, the collected data may be formatted for syndication with data types separated into various fields (e.g., date and time formatted into a timestamp field, graphical images or metadata formatted into a description field, etc.).
At stage D, a data feed syndication unit 105 sends the data feed 107 to a set of subscribed readers 111. Although a push type syndication model is described, embodiments can implement a pull type syndication model or a hybrid of push and pull syndication The subscribed readers 111 are applications running on various devices, examples of which include a computer 115, a personal digital assistant (PDA) 113, and a mobile phone 117. A data feed reader running on computer 115 displays the data in the feed 107. The feed 107 may not contain data about all objects shown in the perspective 101. Five buildings are shown in the perspective 101. The buildings 108 and 109 are selected as the data source. The feed 107 contains data pertaining to the buildings 108 and 109, but not the other three buildings.
For example, the buildings 108 and 109 are listed for rent as storefronts by a property management company. The property management company identified the buildings 108 and 109 as a data feed to collect traffic data to show perspective tenants. The RSS feed 107 may include data such as how many avatars passed the buildings 108 and 109, demographics of passersby, images of passersby, etc.
FIG. 2 depicts a flowchart of example operations for distributing a data feed to subscribers outside a VU. Flow begins at block 201, where one or more objects in a VU are identified as a data source for a data feed. Examples of objects that can be used as data sources are buildings, avatars, vehicles, etc.
At block 203, data from the data source is collected into a data feed. An object indicated as a data source may contain one or more additional objects. Data is collected for each additional object contained within the data source object. Examples of objects that contain one or more additional objects include buildings, store product displays, etc.
At block 205, the data is distributed to one or more data feed subscribers outside of the virtual universe. In some embodiments, the data feed may be distributed at certain time intervals (e.g., daily). In other embodiments, the data feed may be a continuous stream of updates. In some embodiments, the data feed may be distributed to a subset of subscribers. The selection of these embodiments may be based on one or more conditions being met. For example, the default embodiment may be to distribute a data feed to all subscribers at an interval of 30 minutes, but a data feed containing a continuous stream of updates to a subset of subscribers (e.g., system administrators, authorities, object owners, etc.) may also be distributed.
FIG. 3 is a flowchart depicting example operations for creating and transmitting a data feed from a virtual universe. Flow begins at block 301, where an object is identified as a data source. For example, a user selects an object and chooses an option to make the object a data source. As another example, a program selects an object based on a pattern match, such as a location visited by a threshold or percentage of avatars, an avatar engaging in sales above a threshold number or amount, etc. At block 303, it is determined if permission has been granted to use the object as a data source. In one example, a request for permission to use the object as a data source can be sent to an owner of the object which may include samples of data that may be syndicated. In another example, the owner of the object can set a permission configuration associated with the object. If permission is granted to use the object as a data source, flow continues at block 305. If permission is not granted to use the object as a data source, flow ends.
At block 305, the data source is added to an inventory associated with the user's avatar. The inventory is a set of assets that are available to the user within the virtual universe. The inventory may contain tangible items such as clothing and vehicles and intangible items such as scripts and images. While the data source resides in the user's inventory, the user is considered to be subscribed to a data feed associated with the data source.
At block 307, data from the data source is aggregated into a data feed.
At block 309, the data is transmitted to subscribed feed readers outside the virtual universe and flow ends.
Data feed transmission can occur at certain intervals (i.e., daily). As an example, a user maintains an account in several VUs to work as a marketing consultant for several client companies that run virtual retail outlets in the VUs. In order to avoid logging into several VUs every day, the consultant implements an RSS feed from each of the VU retail centers. The RSS feeds provide periodic scene aggregates to an RSS reader application that allows switching between retail centers for daily site tours of each virtual store. The consultant may also create data feeds that collect statistical data over time, such as number and amount of sales, number of avatars in the store, demographics of avatars in the store, etc. A feed may be created to derive graphical data representing correlations between statistical data and avatar activity over time. For example, a feed can contain plots of avatar traffic flow in the store over a day. The data can be analyzed to determine the most and least popular areas of the store, navigation problems within the store, etc.
Data feed transmission can occur continuously. For example, a company is interested in introducing a certain number of new customers to a VU per day. The company wishes to allow new users to tour the VU, but due to server load cannot instantiate each guest avatar into the VU interface, or due to a lack of user willingness to install the VU client in order to tour the VU. Instead, the company can allow potential users to subscribe to an RSS feed. An RSS scene aggregator application provided by the company can render scenes at specific locations in each region of the VU. The web feed scene aggregator can also provide data sufficient for a limited view of each region. To limit computing resources to display the scene data, a partial representation of the scene data for each region may be collected into the data feed. For example, collected scene data may be limited to a certain number of objects and/or avatars, avatars may be represented by low resolution shapes, objects and/or avatars may be represented by outlines instead of graphics, etc.
In some cases, a user may want to create a data source that transmits a data feed when certain parameters are met. Functionality can be implemented within a virtual universe to create a data feed when a trigger event occurs. The data feed may include data about the trigger event itself and/or about an avatar that caused the trigger. Triggered data feeds can be used to derive statistics, monitor use of objects and space and bill for such use, etc. In such cases, the user may be notified, such as via email, of the new data feed, as well as instructions on how to subscribe to it in their RSS reader or other client. Alternatively, users may be given individual feeds wherein additional feeds are distributed as separate categories of the user's feed as opposed to creating a separate feed.
FIG. 4 is a flowchart depicting example operations for creating a triggered data feed. At block 401, one or more objects in a virtual universe are associated with a trigger. A trigger event occurs when one or more indicated conditions associated with one or more objects have been met. Conditions are indicated by a user when the trigger event is created.
At block 403, the trigger event for a data feed is indicated. The data feed is indicated by the user after creating the trigger event.
At block 405, data associated with an avatar in the virtual universe that causes the trigger event is captured. Examples of data associated with an avatar include the avatar's name, the avatar's unique identifier, the email address of the avatar's owner, demographic data about the avatar and/or the user of the avatar, etc.
At block 407, the data feed is updated to indicate the captured data. The data feed may be transmitted to a feed reader, used to derive other data, aggregated into another data feed, etc. In addition, the data feed may be updated to literally indicate the captured data, to indicate data derived from the captured data, to indicate a modified version of the captured data, etc.
FIG. 5 is a flowchart depicting example operations for creating and distributing a triggered data feed. Flow begins at block 501, where a data feed trigger event is defined in a virtual universe. At block 502, a data feed source is indicated for the data feed trigger event. For example, avatars, in general, are indicated as the data feed source for the trigger event. A data feed trigger event is defined by one or more conditions with one or more objects. The trigger event occurs when the one or more conditions have been satisfied. Example conditions include an avatar coming within a threshold distance from an object or location, an avatar picking up an object, an avatar entering a building, an avatar changing an attribute of an object, arrival of a particular time, etc. In addition, embodiments can implement nested dependent conditions. For instance, a trigger event can be defined with a first condition that a current time be within a given range and a second condition that a given number of avatars be within a threshold distance of at least two of five objects identified as a data feed source.
At block 503, it is determined if the trigger event has occurred. If the trigger event has occurred, flow continues at block 505. If the trigger event has not occurred, flow continues at block 503.
At block 505, data about an avatar causing the trigger event and/or data about the trigger event is captured. An example of a trigger event associated with a concert venue is an avatar crossing a boundary that defines the area of the concert venue. The condition is satisfied and the trigger event occurs when the avatar walks through a doorway of the venue. Data captured when the avatar entered the venue may include a time stamp of when the trigger event occurs, a unique identifier of the avatar, etc. Another example of condition is an avatar touching an interactive display in a museum. The condition is satisfied and the trigger event occurs when the avatar touches the display. Data captured may include the amount of time the avatar interacted with the display, the number of times the display was touched throughout the day, etc.
In addition, a trigger event for a data feed may have more than one condition. For example, a store owner may want to analyze the effectiveness of a product display. Conditions can be set up to detect an avatar stopping in front of the display, touching the display, picking up a product from the display, etc.
At block 507, the data feed is updated. Embodiments can accumulate data feed updates and update the data feed at certain intervals in batches, can update the data feed at every occurrence of a trigger event, etc. In addition, configurations can be set regarding the creation and transmission of data feeds for multiple objects and/or trigger events. For example, a user may wish to monitor trigger events for several different objects in a virtual universe. Each object may create an independent data feed. The user can set a configuration to receive the independent data feeds from each object or aggregate the independent feeds into one inclusive data feed.
FIG. 6 depicts an example use of triggered data feeds in a virtual universe. An avatar 603 and a rental bicycle 605 exist within a virtual universe 601. The rental bicycle is an asset of a bicycle rental shop 613. At stage A, selection of the rental bicycle 605 by avatar 603 is detected by a data source trigger detection unit 607. The data source trigger detection unit 607 captures the unique identifier and bicycle usage data (e.g., model of bicycle chosen, how long the bicycle was used, distance traveled, a graphical map view of path traversed, etc.).
At stage B, a data feed file 609 is created by the data source trigger detection unit 607. At stage C, a data feed syndication unit 611 sends the data feed to the bicycle rental shop 613. In one example, the data feed is sent to an owner of the bicycle rental shop 613 via a feed reader outside the VU. In another example, the data feed is sent to a feed reader inside the VU that monitors use of the assets of the bicycle rental shop 613. Notifications may be sent to an avatar belonging to the owner through communication services in the VU (e.g., instant message, email, etc.) At stage D, the bicycle rental shop 613 uses the data to bill the avatar for use of the bicycle. In some embodiments, the billing may be an automated response to the trigger event in the data feed. In other embodiments, the billing may be manually initiated by the owner of the asset. The bicycle rental shop can conduct market research by setting up a data feed to accumulate data over a period of time to analyze popularity of certain models of bicycles, characteristics of avatars that rent bicycles, distances the bicycles are ridden, paths taken, etc.
Triggered data feeds can be used to reward users for certain behaviors in a VU. As an example, an avatar may be given a small amount of revenue for entering a park and being exposed to an advertisement. As another example, an avatar may be given a free song download for attending a concert and being one of the first 100 avatars to enter the venue.
In addition, triggered data feeds can be used to monitor the use of spaces by avatars and charge owners of the avatars for use. A space is defined as an area within specific boundaries in the virtual universe. For example, an owner of a convention center in a virtual universe can define a space that is part of the convention center. The owner can monitor avatar activity within the space such as time spent in the space, corporate booths visited in the space, number of avatars in the space, etc.
It should be understood that the depicted flowchart are examples meant to aid in understanding embodiments and should not be used to limit embodiments or limit scope of the claims. Embodiments may perform additional operations, fewer operations, operations in a different order, operations in parallel, and some operations differently. For instance, referring to FIG. 3, permission to use an object as a data source may not be implemented in certain embodiments because all objects within some VU may be used as a data source by default. In addition, with reference to FIG. 4, a data feed may be conditioned upon multiple triggers. Additional operations may be performed to determine if additional trigger parameters have been met and/or a given time period has elapsed since the initial trigger.
Embodiments may take the form of an entirely hardware embodiment, an entirely software embodiment (including firmware, resident software, micro-code, etc.) or an embodiment combining software and hardware aspects that may all generally be referred to herein as a “circuit,” “module” or “system.” Furthermore, embodiments of the inventive subject matter may take the form of a computer program product embodied in any tangible medium of expression having computer usable program code embodied in the medium. The described embodiments may be provided as a computer program product, or software, that may include a machine-readable medium having stored thereon instructions, which may be used to program a computer system (or other electronic device(s)) to perform a process according to embodiments, whether presently described or not, since every conceivable variation is not enumerated herein. A machine readable medium includes any mechanism for storing information in a form (e.g., software, processing application) readable by a machine (e.g., a computer). The machine-readable medium may include, but is not limited to, magnetic storage medium (e.g., floppy diskette); optical storage medium (e.g., CD-ROM); magneto-optical storage medium; read only memory (ROM); random access memory (RAM); erasable programmable memory (e.g., EPROM and EEPROM); flash memory; or other types of medium suitable for storing electronic instructions.
Computer program code for carrying out operations of the embodiments may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, Smalltalk, C++ or the like and conventional procedural programming languages, such as the “C” programming language or similar programming languages. The program code may execute entirely on a user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the latter scenario, the remote computer may be connected to the user's computer through any type of network, including a local area network (LAN), a personal area network (PAN), or a wide area network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet Service Provider).
FIG. 7 depicts an example computer system. A computer system includes a processor unit 701 (possibly including multiple processors, multiple cores, multiple nodes, and/or implementing multi-threading, etc.). The computer system includes memory 707. The memory 707 may be system memory (e.g., one or more of cache, SRAM, DRAM, zero capacitor RAM, Twin Transistor RAM, eDRAM, EDO RAM, DDR RAM, EEPROM, NRAM, RRAM, SONOS, PRAM, etc.) or any one or more of the above already described possible realizations of machine-readable media. The computer system also includes a bus 703 (e.g., PCI, ISA, PCI-Express, HyperTransport®, InfiniBand®, NuBus, etc.), a network interface 709 (e.g., an ATM interface, an Ethernet interface, a Frame Relay interface, SONET interface, wireless interface, etc.), and a storage device(s) 711 (e.g., optical storage, magnetic storage, etc.). A virtual universe data feed syndication unit 721 performs the functionalities described herein. For instance, the virtual universe data feed syndication unit 721 can aggregate objects as a data source, collect data from the data source into a data feed, and transmit the data feed to subscribers. Any one of these functionalities may be partially (or entirely) implemented in hardware and/or on the processing unit 701. For example, the functionality may be implemented with an application specific integrated circuit, in logic implemented in the processing unit 701, in a co-processor on a peripheral device or card, etc. Further, realizations may include fewer or additional components not illustrated in FIG. 7 (e.g., video cards, audio cards, additional network interfaces, peripheral devices, etc.). The processor unit 701, the storage device(s) 711, and the network interface 709 are coupled to the bus 703. Although illustrated as being coupled to the bus 703, the memory 707 may be coupled to the processor unit 701.
While the embodiments are described with reference to various implementations and exploitations, it will be understood that these embodiments are illustrative and that the scope of the inventive subject matter is not limited to them. In general, techniques as described herein may be implemented with facilities consistent with any hardware system or hardware systems. Many variations, modifications, additions, and improvements are possible.
Plural instances may be provided for components, operations or structures described herein as a single instance. Finally, boundaries between various components, operations and data stores are somewhat arbitrary, and particular operations are illustrated in the context of specific illustrative configurations. Other allocations of functionality are envisioned and may fall within the scope of the inventive subject matter. In general, structures and functionality presented as separate components in the exemplary configurations may be implemented as a combined structure or component. Similarly, structures and functionality presented as a single component may be implemented as separate components. These and other variations, modifications, additions, and improvements may fall within the scope of the inventive subject matter.

Claims (4)

What is claimed is:
1. A method comprising:
responsive to determining that an owner of one or more virtual universe objects has granted permission to use the one or more virtual universe objects as a data source for a data feed:
determining that a trigger event occurs in a virtual universe, wherein the trigger event is associated with the one or more virtual universe objects, wherein the trigger event occurs after at least one condition has been satisfied, wherein the at least one condition comprises at least one of an avatar coming within a threshold distance of the one or more virtual universe objects, an avatar picking up the one or more virtual universe objects, and an avatar entering a building that is defined as the one or more virtual universe objects: and
responsive to the trigger event occurring in the virtual universe:
capturing data associated with an avatar that causes the trigger event in the virtual universe;
generating an update for the data feed utilizing the captured data associated with the avatar that causes the trigger event in the virtual universe, wherein the trigger event is associated with the data feed;
wherein the one or more virtual universe objects comprise a display of a product in the virtual universe;
wherein the at least one condition comprises at least one of detection of an avatar stopping in front of the display, detection of an avatar touching the display, and detection of an avatar picking up the product from the display; and
wherein the at least one condition comprises nested conditions that are dependent on each other, wherein all of the nested conditions are required to be satisfied for the trigger event to occur.
2. A method comprising:
requesting permission from an owner of one or more virtual universe objects to use the one or more virtual universe objects as a data feed source; and
responsive to receiving the permission from the owner of the one or more virtual universe objects to use the one or more virtual universe objects as a data feed source:
associating one or more conditions that involve the one or more virtual universe objects in a virtual universe with an indication of a data feed source, wherein the one or more conditions comprise at least one of an avatar coming within a threshold distance of the one or more virtual universe objects, an avatar picking up the one or more virtual universe objects, and an avatar entering a building that is defined as the one or more virtual universe objects;
collecting data from the data feed source in response to the one or more conditions being satisfied;
updating a data feed to indicate the collected data;
wherein the one or more conditions comprise nested conditions that are dependent on each other, wherein the collecting of the data for the data feed source is in response to all of the nested conditions being satisfied.
3. A computer program product for updating a data feed, the computer program product comprising:
one more computer readable tangible storage devices; and
program instructions, stored on at least one of the one or more storage devices,
responsive to determining that an owner of one or more virtual universe objects has granted permission to use the one or more virtual universe objects as a data source for the data feed, to:
associate the one or more objects in a virtual universe with a trigger event, wherein the trigger event occurs after at least one condition has been satisfied, wherein the at least one condition comprises at least one of an avatar coming within a threshold distance of the one or more virtual universe objects, an avatar picking up the one or more virtual universe objects, and an avatar entering a building that is defined as the one or more virtual universe objects;
indicate the trigger event for the data feed;
responsive to the trigger event occurring in the virtual universe:
capture data associated with an avatar in the virtual universe that causes the trigger event;
update the data feed to indicate the captured data;
wherein the at least one condition comprises nested conditions that are dependent on each other, wherein all of the nested conditions are required to be satisfied for the trigger event to occur.
4. A system comprising:
one or more processors;
one or more computer-readable memories;
one or more computer readable tangible storage devices;
program instructions, stored on at least one of one or more storage devices for execution by at least one of the one or more processors via at least one of the one or more memories, to request permission from an owner of one or more virtual universe objects to use the one or more virtual universe objects as a source for a data feed; and
program instructions, stored on at least one of one or more storage devices for execution by at least one of the one or more processors via at least one of the one or more memories, responsive to receipt of the permission from the owner of the one or more virtual universe objects to use the one or more virtual universe objects as the source for the data feed, to:
associate the one or more objects in a virtual universe with a trigger events wherein the trigger event occurs after at least one condition has been satisfied, wherein the at least one condition comprises at least one of an avatar coming within a threshold distance of the one or more virtual universe objects, an avatar picking up the one or more virtual universe objects, and an avatar entering a building that is defined as the one or more virtual universe objects;
indicate the trigger event for the data feed;
responsive to the trigger event occurring in the virtual universe:
capture data associated with an avatar in the virtual universe that causes the trigger event;
update the data feed to indicate the captured data;
wherein the at least one condition comprises nested conditions that are dependent on each other, wherein all of the nested conditions are required to be satisfied for the trigger event to occur.
US12/120,629 2008-05-14 2008-05-14 Trigger event based data feed of virtual universe data Expired - Fee Related US9268454B2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US12/120,629 US9268454B2 (en) 2008-05-14 2008-05-14 Trigger event based data feed of virtual universe data
US15/015,853 US10721334B2 (en) 2008-05-14 2016-02-04 Trigger event based data feed of virtual universe data

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US12/120,629 US9268454B2 (en) 2008-05-14 2008-05-14 Trigger event based data feed of virtual universe data

Related Child Applications (1)

Application Number Title Priority Date Filing Date
US15/015,853 Continuation US10721334B2 (en) 2008-05-14 2016-02-04 Trigger event based data feed of virtual universe data

Publications (2)

Publication Number Publication Date
US20090288001A1 US20090288001A1 (en) 2009-11-19
US9268454B2 true US9268454B2 (en) 2016-02-23

Family

ID=41317320

Family Applications (2)

Application Number Title Priority Date Filing Date
US12/120,629 Expired - Fee Related US9268454B2 (en) 2008-05-14 2008-05-14 Trigger event based data feed of virtual universe data
US15/015,853 Active 2030-04-15 US10721334B2 (en) 2008-05-14 2016-02-04 Trigger event based data feed of virtual universe data

Family Applications After (1)

Application Number Title Priority Date Filing Date
US15/015,853 Active 2030-04-15 US10721334B2 (en) 2008-05-14 2016-02-04 Trigger event based data feed of virtual universe data

Country Status (1)

Country Link
US (2) US9268454B2 (en)

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9520002B1 (en) * 2015-06-24 2016-12-13 Microsoft Technology Licensing, Llc Virtual place-located anchor
US10210434B1 (en) 2016-08-23 2019-02-19 Jasmin Cosic Artificially intelligent systems, devices, and methods for learning and/or using visual surrounding for autonomous object operation
US10402731B1 (en) * 2017-12-15 2019-09-03 Jasmin Cosic Machine learning for computer generated objects and/or applications
US10452974B1 (en) 2016-11-02 2019-10-22 Jasmin Cosic Artificially intelligent systems, devices, and methods for learning and/or using a device's circumstances for autonomous device operation
US10592822B1 (en) 2015-08-30 2020-03-17 Jasmin Cosic Universal artificial intelligence engine for autonomous computing devices and software applications
US10607134B1 (en) 2016-12-19 2020-03-31 Jasmin Cosic Artificially intelligent systems, devices, and methods for learning and/or using an avatar's circumstances for autonomous avatar operation
US10891285B2 (en) 2017-10-19 2021-01-12 Adp, Llc Factor binding data coordination across multiple domains
US11055583B1 (en) 2017-11-26 2021-07-06 Jasmin Cosic Machine learning for computing enabled systems and/or devices

Families Citing this family (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7769806B2 (en) 2007-10-24 2010-08-03 Social Communications Company Automated real-time data stream switching in a shared virtual area communication environment
US8441475B2 (en) 2007-10-24 2013-05-14 International Business Machines Corporation Arrangements for enhancing multimedia features in a virtual universe
US8397168B2 (en) 2008-04-05 2013-03-12 Social Communications Company Interfacing with a spatial virtual communication environment
US8458352B2 (en) * 2008-05-14 2013-06-04 International Business Machines Corporation Creating a virtual universe data feed and distributing the data feed beyond the virtual universe
US9268454B2 (en) 2008-05-14 2016-02-23 International Business Machines Corporation Trigger event based data feed of virtual universe data
US9817637B2 (en) 2010-07-01 2017-11-14 Salesforce.Com, Inc. Methods and systems for providing enhancements to a business networking feed
US9443224B2 (en) 2011-03-01 2016-09-13 Salesforce.Com, Inc. Systems, apparatus and methods for selecting updates to associated records to publish on an information feed
US9208187B2 (en) 2011-06-24 2015-12-08 Salesforce.Com, Inc. Using a database system for selective inclusion and exclusion of types of updates to provide a configuration feed of a social networking system
US9443225B2 (en) * 2011-07-18 2016-09-13 Salesforce.Com, Inc. Computer implemented methods and apparatus for presentation of feed items in an information feed to be displayed on a display device
US9591090B2 (en) * 2011-08-22 2017-03-07 Salesforce.Com, Inc. Computer implemented methods and apparatus for sharing data of an information feed of an online social network
US9081749B2 (en) 2011-12-12 2015-07-14 Microsoft Technology Licensing, Llc Automatic language sensitive, event based activity feeds
CN107657009A (en) * 2017-09-25 2018-02-02 南京市城市与交通规划设计研究院股份有限公司 Cycling trip analysis method and system
US11765152B2 (en) * 2019-07-25 2023-09-19 Microsoft Technology Licensing, Llc Related asset access based on proven primary asset access

Citations (45)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1995009411A1 (en) 1993-09-29 1995-04-06 Vpl Research, Inc. Method and apparatus for displaying a virtual world
US5815586A (en) 1996-11-13 1998-09-29 Dobbins; John C. Closure for sealing a medication container
US6020885A (en) 1995-07-11 2000-02-01 Sony Corporation Three-dimensional virtual reality space sharing method and system using local and global object identification codes
US6085256A (en) 1994-08-19 2000-07-04 Sony Corporation Cyber space system for providing a virtual reality space formed of three dimensional pictures from a server to a user via a service provider
US6281898B1 (en) 1997-05-16 2001-08-28 Philips Electronics North America Corporation Spatial browsing approach to multimedia information retrieval
US6396509B1 (en) * 1998-02-21 2002-05-28 Koninklijke Philips Electronics N.V. Attention-based interaction in a virtual environment
US20020113809A1 (en) * 2000-12-27 2002-08-22 Yoshiko Akazawa Apparatus and method for providing virtual world customized for user
US6452598B1 (en) 2000-01-18 2002-09-17 Sony Corporation System and method for authoring and testing three-dimensional (3-D) content based on broadcast triggers using a standard VRML authoring tool
US20030005439A1 (en) 2001-06-29 2003-01-02 Rovira Luis A. Subscriber television system user interface with a virtual reality media space
US6518989B1 (en) 1997-01-24 2003-02-11 Sony Corporation Graphic data generating apparatus, graphic data generation method, and medium of the same
US20030177187A1 (en) * 2000-11-27 2003-09-18 Butterfly.Net. Inc. Computing grid for massively multi-player online games and other multi-user immersive persistent-state and session-based applications
US20030187749A1 (en) * 2001-03-28 2003-10-02 Ariel Peled Method and system for creation, management and analysis of distribution syndicates
US6704784B2 (en) 1998-01-23 2004-03-09 Sony Corporation Information processing apparatus and method, information processing system and program providing medium
US20040116183A1 (en) 2002-12-16 2004-06-17 Prindle Joseph Charles Digital advertisement insertion system and method for video games
US20050179685A1 (en) 2001-12-18 2005-08-18 Sony Computer Entertainment Inc. Object display system in a virtual world
US20050193341A1 (en) 2004-02-27 2005-09-01 Hayward Anthony D. System for aggregating, processing and delivering video footage, documents, audio files and graphics
US7036082B1 (en) * 2000-09-21 2006-04-25 Nortel Networks Limited Controlling communications through a virtual reality environment
US20060121991A1 (en) * 2004-12-07 2006-06-08 Microsoft Corporation User interface for viewing aggregated game, system and personal information
US20060129917A1 (en) * 2004-12-03 2006-06-15 Volk Andrew R Syndicating multiple media objects with RSS
US20070113181A1 (en) 2003-03-03 2007-05-17 Blattner Patrick D Using avatars to communicate real-time information
US20070192352A1 (en) 2005-12-21 2007-08-16 Levy Kenneth L Content Metadata Directory Services
US20070192674A1 (en) 2006-02-13 2007-08-16 Bodin William K Publishing content through RSS feeds
US7266616B1 (en) 2001-08-08 2007-09-04 Pasternak Solutions Llc Method and system for digital rendering over a network
US20070209011A1 (en) 2006-02-23 2007-09-06 Srinivas Padmanabhuni System and method for dynamic creation and customization of user interface in a web service environment
US20070220016A1 (en) 2005-12-16 2007-09-20 Antonio Estrada Secured content syndication on a collaborative place
US20070225071A1 (en) 2005-10-14 2007-09-27 Leviathan Entertainment, Llc Collections in a Virtual Environment
US20070255807A1 (en) 2006-04-28 2007-11-01 Yahoo! Inc. Social networking for mobile devices
US20070265090A1 (en) * 2006-04-20 2007-11-15 Barsness Eric L Embedded Advertising Enhancements in Interactive Computer Game Environments
US20070265091A1 (en) * 2006-04-25 2007-11-15 Aguilar Jr Maximino Method to generate virtual world event notifications from within a persistent world game
US20080194332A1 (en) 2007-02-13 2008-08-14 Eyeblaster Ltd. Method of interacting with an interactive game program
US20080200253A1 (en) * 2007-02-20 2008-08-21 Leviathan Entertainment, Llc System and Method to Levy and Collect Taxes in a Virtual Environment
US20080207329A1 (en) * 2007-02-20 2008-08-28 Andrew Wallace Method and system of enabling communication activities using bridge between real world and proprietary environments
US20080318678A1 (en) * 2007-02-16 2008-12-25 Stivoric John M Entertainment, gaming and interactive spaces based on lifeotypes
US20090069084A1 (en) * 2007-09-12 2009-03-12 Reece Alex D System and Methods for Monitoring and Controlling the Actions of an Avatar in a Virtual Environment
US20090109213A1 (en) 2007-10-24 2009-04-30 Hamilton Ii Rick A Arrangements for enhancing multimedia features in a virtual universe
US20090124349A1 (en) 2007-10-26 2009-05-14 Christopher James Dawson System for personalizing content presented in an avatar wait state
US20090144267A1 (en) * 2007-10-12 2009-06-04 William Cook Searching for Virtual World Objects
US20090158161A1 (en) * 2007-12-18 2009-06-18 Samsung Electronics Co., Ltd. Collaborative search in virtual worlds
US20090164279A1 (en) 2007-12-20 2009-06-25 Black Jonathan S Service testing method
US20090209335A1 (en) * 2007-01-29 2009-08-20 Sony Online Entertainment Llc System and method of automatic entry creation for blogs, web pages or file-sharing sites based on game events
US20090215433A1 (en) 2008-02-25 2009-08-27 Craig Michael Cavanaugh Systems, Methods, And Computer Program Products For Providing Information Related To Virtual Environments
US20090241039A1 (en) * 2008-03-19 2009-09-24 Leonardo William Estevez System and method for avatar viewing
US20090287758A1 (en) 2008-05-14 2009-11-19 International Business Machines Corporation Creating a virtual universe data feed and distributing the data feed beyond the virtual universe
US20100005424A1 (en) * 2008-03-05 2010-01-07 Neelakantan Sundaresan Virtual world system supporting a consumer experience
US7801956B1 (en) * 2006-08-16 2010-09-21 Resource Consortium Limited Providing notifications to an individual in a multi-dimensional personal information network

Family Cites Families (36)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US602885A (en) * 1898-04-26 Window
US4807202A (en) 1986-04-17 1989-02-21 Allan Cherri Visual environment simulator for mobile viewer
GB8701288D0 (en) 1987-01-21 1987-02-25 Waldern J D Perception of computer-generated imagery
US5177872A (en) 1990-10-05 1993-01-12 Texas Instruments Incorporated Method and apparatus for monitoring physical positioning of a user
US6229533B1 (en) 1996-08-02 2001-05-08 Fujitsu Limited Ghost object for a virtual world
US6366285B1 (en) * 1997-11-21 2002-04-02 International Business Machines Corporation Selection by proximity with inner and outer sensitivity ranges
US7065553B1 (en) * 1998-06-01 2006-06-20 Microsoft Corporation Presentation system with distributed object oriented multi-user domain and separate view and model objects
US7184038B2 (en) 1999-09-24 2007-02-27 Sun Microsystems, Inc. Using render bin parallelism for rendering scene graph based graphics data
US8458028B2 (en) 2002-10-16 2013-06-04 Barbaro Technologies System and method for integrating business-related content into an electronic game
US8200775B2 (en) 2005-02-01 2012-06-12 Newsilike Media Group, Inc Enhanced syndication
WO2005020129A2 (en) 2003-08-19 2005-03-03 Bandalong Entertainment Customizable avatar and differentiated instant messaging environment
US7755608B2 (en) 2004-01-23 2010-07-13 Hewlett-Packard Development Company, L.P. Systems and methods of interfacing with a machine
WO2006053068A2 (en) 2004-11-09 2006-05-18 Benjamin Rodefer Method and system of retrieving avatar data unique to a user
US20060135259A1 (en) 2004-12-17 2006-06-22 Nokia Corporation System, game server, terminal, and method for game event notification in a multiplayer game
EP1713206A1 (en) 2005-04-11 2006-10-18 Last Mile Communications/Tivis Limited A distributed communications network comprising wirelessly linked base stations
BRPI0620945B1 (en) 2005-12-31 2018-11-27 Tencent Tech Shenzhen Co Ltd method of displaying a 3-d avatar and system of displaying a 3-d avatar
US7725549B2 (en) * 2006-01-30 2010-05-25 International Business Machines Corporation System and method for hunting out mail recipients in order to obtain a response
GB0602689D0 (en) 2006-02-10 2006-03-22 Univ Edinburgh Controlling the motion of virtual objects in a virtual space
US8398489B2 (en) 2007-04-05 2013-03-19 Cfph, Llc Sorting games of chance
US8726195B2 (en) 2006-09-05 2014-05-13 Aol Inc. Enabling an IM user to navigate a virtual world
US8214272B2 (en) 2006-09-05 2012-07-03 Rafael A. Sosa Web site valuation
US20080090659A1 (en) 2006-10-12 2008-04-17 Maximino Aguilar Virtual world event notification from a persistent world game server in a logically partitioned game console
WO2008115858A1 (en) 2007-03-16 2008-09-25 Poplio, Inc. Location-based multiplayer gaming platform
US20080270319A1 (en) 2007-04-27 2008-10-30 Kasra Torabi Method and System to Facilitate a User to User Subscription Based Online Marketplace for Real-Time Investment Data
US9731202B2 (en) 2007-06-26 2017-08-15 Gosub 60, Inc. Methods and systems for updating in-game content
TW200913710A (en) 2007-07-13 2009-03-16 Chumby Ind Inc Systems and methods for alarm tone selection, distribution, and playback in a networked audiovisual device
US20090138906A1 (en) 2007-08-24 2009-05-28 Eide Kurt S Enhanced interactive video system and method
US20090094287A1 (en) 2007-10-03 2009-04-09 Johnson Robin M Computerized Game and Associated Physical Game Piece for Trading and Tracking via an Online Community
US8261199B2 (en) 2007-10-16 2012-09-04 International Business Machines Corporation Breakpoint identification and presentation in virtual worlds
US8145725B2 (en) 2007-10-31 2012-03-27 International Business Machines Corporation Updating data stores of virtual worlds based on data stores external to the virtual worlds
US20090132422A1 (en) 2007-11-21 2009-05-21 Microsoft Corporation Machine-readable and enforceable license
US8892999B2 (en) 2007-11-30 2014-11-18 Nike, Inc. Interactive avatar for social network services
US8379968B2 (en) 2007-12-10 2013-02-19 International Business Machines Corporation Conversion of two dimensional image data into three dimensional spatial data for use in a virtual universe
US20090172570A1 (en) 2007-12-28 2009-07-02 Microsoft Corporation Multiscaled trade cards
US9134791B2 (en) 2008-03-18 2015-09-15 International Business Machines Corporation Service and commerce based cookies and notification
US9268454B2 (en) 2008-05-14 2016-02-23 International Business Machines Corporation Trigger event based data feed of virtual universe data

Patent Citations (45)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1995009411A1 (en) 1993-09-29 1995-04-06 Vpl Research, Inc. Method and apparatus for displaying a virtual world
US6085256A (en) 1994-08-19 2000-07-04 Sony Corporation Cyber space system for providing a virtual reality space formed of three dimensional pictures from a server to a user via a service provider
US6020885A (en) 1995-07-11 2000-02-01 Sony Corporation Three-dimensional virtual reality space sharing method and system using local and global object identification codes
US5815586A (en) 1996-11-13 1998-09-29 Dobbins; John C. Closure for sealing a medication container
US6518989B1 (en) 1997-01-24 2003-02-11 Sony Corporation Graphic data generating apparatus, graphic data generation method, and medium of the same
US6281898B1 (en) 1997-05-16 2001-08-28 Philips Electronics North America Corporation Spatial browsing approach to multimedia information retrieval
US6704784B2 (en) 1998-01-23 2004-03-09 Sony Corporation Information processing apparatus and method, information processing system and program providing medium
US6396509B1 (en) * 1998-02-21 2002-05-28 Koninklijke Philips Electronics N.V. Attention-based interaction in a virtual environment
US6452598B1 (en) 2000-01-18 2002-09-17 Sony Corporation System and method for authoring and testing three-dimensional (3-D) content based on broadcast triggers using a standard VRML authoring tool
US7036082B1 (en) * 2000-09-21 2006-04-25 Nortel Networks Limited Controlling communications through a virtual reality environment
US20030177187A1 (en) * 2000-11-27 2003-09-18 Butterfly.Net. Inc. Computing grid for massively multi-player online games and other multi-user immersive persistent-state and session-based applications
US20020113809A1 (en) * 2000-12-27 2002-08-22 Yoshiko Akazawa Apparatus and method for providing virtual world customized for user
US20030187749A1 (en) * 2001-03-28 2003-10-02 Ariel Peled Method and system for creation, management and analysis of distribution syndicates
US20030005439A1 (en) 2001-06-29 2003-01-02 Rovira Luis A. Subscriber television system user interface with a virtual reality media space
US7266616B1 (en) 2001-08-08 2007-09-04 Pasternak Solutions Llc Method and system for digital rendering over a network
US20050179685A1 (en) 2001-12-18 2005-08-18 Sony Computer Entertainment Inc. Object display system in a virtual world
US20040116183A1 (en) 2002-12-16 2004-06-17 Prindle Joseph Charles Digital advertisement insertion system and method for video games
US20070113181A1 (en) 2003-03-03 2007-05-17 Blattner Patrick D Using avatars to communicate real-time information
US20050193341A1 (en) 2004-02-27 2005-09-01 Hayward Anthony D. System for aggregating, processing and delivering video footage, documents, audio files and graphics
US20060129917A1 (en) * 2004-12-03 2006-06-15 Volk Andrew R Syndicating multiple media objects with RSS
US20060121991A1 (en) * 2004-12-07 2006-06-08 Microsoft Corporation User interface for viewing aggregated game, system and personal information
US20070225071A1 (en) 2005-10-14 2007-09-27 Leviathan Entertainment, Llc Collections in a Virtual Environment
US20070220016A1 (en) 2005-12-16 2007-09-20 Antonio Estrada Secured content syndication on a collaborative place
US20070192352A1 (en) 2005-12-21 2007-08-16 Levy Kenneth L Content Metadata Directory Services
US20070192674A1 (en) 2006-02-13 2007-08-16 Bodin William K Publishing content through RSS feeds
US20070209011A1 (en) 2006-02-23 2007-09-06 Srinivas Padmanabhuni System and method for dynamic creation and customization of user interface in a web service environment
US20070265090A1 (en) * 2006-04-20 2007-11-15 Barsness Eric L Embedded Advertising Enhancements in Interactive Computer Game Environments
US20070265091A1 (en) * 2006-04-25 2007-11-15 Aguilar Jr Maximino Method to generate virtual world event notifications from within a persistent world game
US20070255807A1 (en) 2006-04-28 2007-11-01 Yahoo! Inc. Social networking for mobile devices
US7801956B1 (en) * 2006-08-16 2010-09-21 Resource Consortium Limited Providing notifications to an individual in a multi-dimensional personal information network
US20090209335A1 (en) * 2007-01-29 2009-08-20 Sony Online Entertainment Llc System and method of automatic entry creation for blogs, web pages or file-sharing sites based on game events
US20080194332A1 (en) 2007-02-13 2008-08-14 Eyeblaster Ltd. Method of interacting with an interactive game program
US20080318678A1 (en) * 2007-02-16 2008-12-25 Stivoric John M Entertainment, gaming and interactive spaces based on lifeotypes
US20080200253A1 (en) * 2007-02-20 2008-08-21 Leviathan Entertainment, Llc System and Method to Levy and Collect Taxes in a Virtual Environment
US20080207329A1 (en) * 2007-02-20 2008-08-28 Andrew Wallace Method and system of enabling communication activities using bridge between real world and proprietary environments
US20090069084A1 (en) * 2007-09-12 2009-03-12 Reece Alex D System and Methods for Monitoring and Controlling the Actions of an Avatar in a Virtual Environment
US20090144267A1 (en) * 2007-10-12 2009-06-04 William Cook Searching for Virtual World Objects
US20090109213A1 (en) 2007-10-24 2009-04-30 Hamilton Ii Rick A Arrangements for enhancing multimedia features in a virtual universe
US20090124349A1 (en) 2007-10-26 2009-05-14 Christopher James Dawson System for personalizing content presented in an avatar wait state
US20090158161A1 (en) * 2007-12-18 2009-06-18 Samsung Electronics Co., Ltd. Collaborative search in virtual worlds
US20090164279A1 (en) 2007-12-20 2009-06-25 Black Jonathan S Service testing method
US20090215433A1 (en) 2008-02-25 2009-08-27 Craig Michael Cavanaugh Systems, Methods, And Computer Program Products For Providing Information Related To Virtual Environments
US20100005424A1 (en) * 2008-03-05 2010-01-07 Neelakantan Sundaresan Virtual world system supporting a consumer experience
US20090241039A1 (en) * 2008-03-19 2009-09-24 Leonardo William Estevez System and method for avatar viewing
US20090287758A1 (en) 2008-05-14 2009-11-19 International Business Machines Corporation Creating a virtual universe data feed and distributing the data feed beyond the virtual universe

Non-Patent Citations (8)

* Cited by examiner, † Cited by third party
Title
"U.S. Appl. No. 11/877,875 Final Office Action", Apr. 14, 2011 , 15 pages.
"U.S. Appl. No. 11/877,875 Office Action", Oct. 12, 2010 , 12 pages.
"U.S. Appl. No. 12/120,625 Final Office Action", Aug. 9, 2010 , 14 pages.
"U.S. Appl. No. 12/120,625 Office Action", Apr. 6, 2011 , 20 pages.
"U.S. Appl. No. 12/120,625 Office Action", Dec. 28, 2009 , 13 pages.
"What is RSS?", Software Garden www.rss.softwaregarden.com/aboutrss.html Jul. 6, 2004 , 2 pages.
Animal Crossing Wild World: Instruction Booklet for Nintendo DS, 2005, Nintendo. *
Dudeney, Gavin , "Streaming RSS Feeds in World", https://lists.secondlife.com/pipermail/educators/2006-September/002536.html (Date Obtained from internet Apr. 20, 2010) Sep. 24, 2006 , 3 Pages.

Cited By (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10102678B2 (en) 2015-06-24 2018-10-16 Microsoft Technology Licensing, Llc Virtual place-located anchor
US9520002B1 (en) * 2015-06-24 2016-12-13 Microsoft Technology Licensing, Llc Virtual place-located anchor
US10592822B1 (en) 2015-08-30 2020-03-17 Jasmin Cosic Universal artificial intelligence engine for autonomous computing devices and software applications
US11227235B1 (en) 2015-08-30 2022-01-18 Jasmin Cosic Universal artificial intelligence engine for autonomous computing devices and software applications
US10210434B1 (en) 2016-08-23 2019-02-19 Jasmin Cosic Artificially intelligent systems, devices, and methods for learning and/or using visual surrounding for autonomous object operation
US10223621B1 (en) 2016-08-23 2019-03-05 Jasmin Cosic Artificially intelligent systems, devices, and methods for learning and/or using visual surrounding for autonomous object operation
US11113585B1 (en) 2016-08-23 2021-09-07 Jasmin Cosic Artificially intelligent systems, devices, and methods for learning and/or using visual surrounding for autonomous object operation
US11238344B1 (en) 2016-11-02 2022-02-01 Jasmin Cosic Artificially intelligent systems, devices, and methods for learning and/or using a device's circumstances for autonomous device operation
US11663474B1 (en) 2016-11-02 2023-05-30 Jasmin Cosic Artificially intelligent systems, devices, and methods for learning and/or using a device's circumstances for autonomous device operation
US10452974B1 (en) 2016-11-02 2019-10-22 Jasmin Cosic Artificially intelligent systems, devices, and methods for learning and/or using a device's circumstances for autonomous device operation
US10607134B1 (en) 2016-12-19 2020-03-31 Jasmin Cosic Artificially intelligent systems, devices, and methods for learning and/or using an avatar's circumstances for autonomous avatar operation
US11494607B1 (en) 2016-12-19 2022-11-08 Jasmin Cosic Artificially intelligent systems, devices, and methods for learning and/or using an avatar's circumstances for autonomous avatar operation
US10891285B2 (en) 2017-10-19 2021-01-12 Adp, Llc Factor binding data coordination across multiple domains
US11055583B1 (en) 2017-11-26 2021-07-06 Jasmin Cosic Machine learning for computing enabled systems and/or devices
US11699295B1 (en) 2017-11-26 2023-07-11 Jasmin Cosic Machine learning for computing enabled systems and/or devices
US10402731B1 (en) * 2017-12-15 2019-09-03 Jasmin Cosic Machine learning for computer generated objects and/or applications

Also Published As

Publication number Publication date
US10721334B2 (en) 2020-07-21
US20090288001A1 (en) 2009-11-19
US20160156740A1 (en) 2016-06-02

Similar Documents

Publication Publication Date Title
US10721334B2 (en) Trigger event based data feed of virtual universe data
US10754513B2 (en) Updating assets rendered in a virtual world environment based on detected user interactions in another world
US8140978B2 (en) System and method for providing information in a virtual world
US20020138607A1 (en) System, method and computer program product for data mining in a three-dimensional multi-user environment
Cao et al. MARSA: A marketplace for realtime human sensing data
US8972870B2 (en) Providing alternative representations of virtual content in a virtual universe
US8458352B2 (en) Creating a virtual universe data feed and distributing the data feed beyond the virtual universe
CN109074554A (en) For managing, tracking and providing the system and method for employment
US11657425B2 (en) Target user estimation for dynamic assets
US10747685B2 (en) Expiring virtual content from a cache in a virtual universe
US20050021472A1 (en) Transactions in virtual property
US20150154643A1 (en) Interactive information, wayfinding and message targeting devices, systems and methods
KR20150130282A (en) Intelligent platform for real-time bidding
US20100306652A1 (en) Pre-fetching items in a virtual universe based on avatar communications
US20150039446A1 (en) Obtaining real-time advertisement fee payments
US20100161413A1 (en) Virtual universe exchanges based on real-world transactions
Strohbach et al. Toward a platform for pervasive display applications in retail environments
US20100161788A1 (en) Monitoring user demographics within a virtual universe
KR20120085630A (en) System and method for servicing advertisement using augmented reality
WO2011084720A2 (en) A method and system for an augmented reality information engine and product monetization therefrom
CN105610797A (en) Data collection and analysis system based on transaction type video player
WO2020067928A2 (en) Methods for confirming transactions in a distributed outdoor advertising network
US8398486B2 (en) Creating a tunnel between virtual universes
CN113011912A (en) Media information processing method, device, electronic equipment and storage medium
CN109992709A (en) A kind of spatial data intelligence distribution service system

Legal Events

Date Code Title Description
AS Assignment

Owner name: INTERNATIONAL BUSINESS MACHINES CORPORATION, NEW Y

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:HAMILTON, RICK A., II;KOZLOSKI, JAMES R.;O'CONNELL, BRIAN M.;AND OTHERS;REEL/FRAME:021099/0682

Effective date: 20080512

STCF Information on status: patent grant

Free format text: PATENTED CASE

FEPP Fee payment procedure

Free format text: MAINTENANCE FEE REMINDER MAILED (ORIGINAL EVENT CODE: REM.); ENTITY STATUS OF PATENT OWNER: LARGE ENTITY

LAPS Lapse for failure to pay maintenance fees

Free format text: PATENT EXPIRED FOR FAILURE TO PAY MAINTENANCE FEES (ORIGINAL EVENT CODE: EXP.); ENTITY STATUS OF PATENT OWNER: LARGE ENTITY

STCH Information on status: patent discontinuation

Free format text: PATENT EXPIRED DUE TO NONPAYMENT OF MAINTENANCE FEES UNDER 37 CFR 1.362

FP Lapsed due to failure to pay maintenance fee

Effective date: 20200223

AS Assignment

Owner name: KYNDRYL, INC., NEW YORK

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:INTERNATIONAL BUSINESS MACHINES CORPORATION;REEL/FRAME:057885/0644

Effective date: 20210930