US8667160B1 - System and method for internet audio/video delivery - Google Patents
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- US8667160B1 US8667160B1 US12/025,360 US2536008A US8667160B1 US 8667160 B1 US8667160 B1 US 8667160B1 US 2536008 A US2536008 A US 2536008A US 8667160 B1 US8667160 B1 US 8667160B1
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/60—Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client
- H04N21/61—Network physical structure; Signal processing
- H04N21/6156—Network physical structure; Signal processing specially adapted to the upstream path of the transmission network
- H04N21/6175—Network physical structure; Signal processing specially adapted to the upstream path of the transmission network involving transmission via Internet
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/472—End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
- H04N21/47205—End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for manipulating displayed content, e.g. interacting with MPEG-4 objects, editing locally
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4788—Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/81—Monomedia components thereof
- H04N21/8166—Monomedia components thereof involving executable data, e.g. software
- H04N21/8173—End-user applications, e.g. Web browser, game
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/222—Studio circuitry; Studio devices; Studio equipment
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/222—Studio circuitry; Studio devices; Studio equipment
- H04N5/262—Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects
- H04N5/265—Mixing
Definitions
- One embodiment of the present invention relates to a system for Internet audio/video delivery.
- Another embodiment of the present invention relates to a method for Internet audio/video delivery.
- audio/video content is intended to refer to audio content and/or video content (including, without limitation, still pictures and/or moving pictures).
- audio/video data element is intended to refer to audio/video content in the form of a computer-readable data stream or file (including, without limitation, an audio file such as .midi, .wav, .mp3; a still picture file such as .jpg, .tiff, .bmp; a multimedia file such as .mov, .mpg, avi; and/or an animation such as .swf (a file created with ADOBE software).
- a given audio/video data element e.g., a .swf file
- FIG. 1 shows a system architecture according to one embodiment of the present invention
- FIG. 2 shows a system architecture according to a conventional live Internet webcast
- FIG. 3 shows a system architecture according to another embodiment of the present invention.
- FIGS. 4A-4F show web browser screenshots according to other embodiments of the present invention.
- the present invention relates to an online service/platform to enable anybody to launch their own 24/7 TV station on the Internet.
- the service/platform of this embodiment enables users to create 24/7 linear channels which can include pre-recorded audio/video content organized in playlists as well as live audio/video content (like a news program, talk show, etc.).
- the channels may be interactive as viewers may contact the producers to participate in the show (e.g., using the viewer's webcam and/or microphone).
- Each of the channel producers may have access to a “studio” which allows each producer to control the channel in realtime, such as, for example, by mixing live cameras, creating playlists, controlling graphics like a channel bug, etc.
- Various embodiments of the present invention thus permit one or more channels to be controlled by groups of people together in realtime.
- the present invention relates to an architecture to enable live television/audio/video distribution.
- various embodiments of the present invention may utilize a distribution system sending to the viewers (e.g., all the viewers) “control messages” (e.g., “play this video now”, “put this graphic there”, “switch to this live camera signal”, etc.).
- a player component e.g., disposed on a computer associated with each viewer
- access the content from one or more sources (e.g., from third party servers), to buffer the content, to assemble the content, to synchronize the content and to play the content seamlessly giving the impression to the viewer of a live stream playing.
- FIG. 1 a system architecture according to one embodiment of the present invention is shown.
- studios 101 A- 101 C are provided (while three studios are shown in this example, any desired number of such studios may be provided).
- each of studios 101 A- 101 C may be associated with a given person acting as a producer and each of studios 101 A- 101 C may comprise software running on a computer.
- each of studios 101 A- 101 C may comprise software (such as ADOBE Flash/Flex/ActionScript 3 software) running in a web browser
- each of studios 101 A- 101 C communicates with channel server 103 , which may control one or more channels (of course, any desired number of channels and/or channel servers may be utilized under the present invention). In one example, such communication may be via the Internet.
- the communication between each of studios 101 A- 101 C and channel server 103 may comprise: (a) control messages from each of studios 101 A- 101 C to channel server 103 for use in controlling each player component 105 A- 105 C (discussed in more detail below); (b) control messages from channel server 103 to each of studios 101 A- 101 C for use in controlling each of studios 101 A- 101 C (e.g., what to display on a screen of one of the studios based upon what other producers at one or more of the other studios are doing, what to display on a screen of one of the studios based upon what is being displayed at one or more player components); and/or (c) audio/video content to be sent by channel server 103 to one or more of player components 105 A- 105 C (
- Channel server 103 also communicates (e.g., directly via an intranet and/or indirectly via the Internet) with server persistence engine 107 and channel quality of service engine 109 .
- player components 105 A- 105 C are controlled by channel server 103 (e.g., through control messages sent from channel server 103 via the Internet).
- each of player components 105 A- 105 C may be associated with a given person acting as a viewer and each of player components 105 A- 105 C may comprise software running on a computer (while three player components are shown in this example, any desired number of such player components may be provided).
- each of player components 105 A- 105 C may comprise software (such as ADOBE Flash/Flex/ActionScript 3 software) running in a web browser.
- each player component may comprise a PC, a TV and/or a mobile device (e.g., a mobile phone or PDA).
- each of player components 105 A- 105 C may comprise a quality of service (CMOS) engine, a compositing engine and a rendering engine.
- CMOS quality of service
- each of player components 105 A- 105 C Based upon control messages received by each of player components 105 A- 105 C from channel server 103 (wherein the messages may vary for different player components and/or the messages may be the same for different player components), each of player components 105 A- 105 C gets audio/video content from one or more of audio/video content providers 111 A- 111 C for display to each respective viewer (while three audio/video content providers are shown in this example, any desired number of such audio/video content providers may be provided). In one example, each of player components 105 A- 105 C may communicate with each of audio/video content providers 111 A- 111 C via the Internet.
- the content may comprise video (e.g., one or more live video feeds, one or more recorded video feeds), one or more still images (e.g., jpg, png) and/or audio (e.g., one or more live audio feeds, one or more recorded video feeds, an MP3 stream).
- video e.g., one or more live video feeds, one or more recorded video feeds
- still images e.g., jpg, png
- audio e.g., one or more live audio feeds, one or more recorded video feeds, an MP3 stream.
- one or more of studios 101 A- 101 C may provide its own content (e.g., live audio/video) to one or more of player components 105 A- 105 C through channel server 103 (e.g., in a similar manner to conventional Internet television without using control messages to direct the player component to get that specific content from a content provider).
- content e.g., live audio/video
- channel server 103 e.g., in a similar manner to conventional Internet television without using control messages to direct the player component to get that specific content from a content provider.
- one or more studios and/or one or more player components may comprise software running as a desktop application (e.g., which communicates with the channel server(s) and/or the content provider server(s) over the Internet).
- a desktop application e.g., which communicates with the channel server(s) and/or the content provider server(s) over the Internet.
- various embodiments of the present invention may operate in essentially real-time.
- the studios may control directly and at any moment in time what each client application (each player component) displays.
- the producer of a channel may, for example, change the text of the ticker, which will in turn send a control message to the channel server, which will propagate it to all client applications (all player components).
- a system for distributing audio/video convent via a network comprising: a client software application, wherein the client software application runs on a client device (see, e.g., player components 105 A- 105 C of FIG. 1 ); and a messaging software application, wherein the messaging software application runs on a messaging server (see, e.g., channel server 103 of FIG.
- the client device and the messaging server are operatively connected together via the network such that the client software application receives at least one message from the messaging software application; wherein the at least one message causes the client software application to access at least: i) a first audio/video data element and ii) a second audio/video data element; and wherein the at least one message causes the client software application to composite together at least: i) the first audio/video data element and ii) the second audio/video data element and to render at least the composited first and second audio/video data elements at the client device.
- the client device may comprise a client computer.
- the network may comprise the Internet.
- the client software application may access the first and second audio/video data elements via the network.
- the client software application may access the first and second audio/video data elements from a content server (see, e.g., audio/video content providers 111 A- 111 C of FIG. 1 ).
- the client software application may access the first audio/video data element from a first content server, the client software application may access the second audio/video data element from a second content server, and the first content server may be distinct from the second content server.
- the client software application may access at least one of the first and second audio/video data elements by opening a data stream.
- the client software application may access at least one of the first and second audio/video data elements by downloading.
- a studio software application may be provided, wherein the studio software application may run on a studio computer (see, e.g., studios 101 A- 101 C of FIG. 1 ).
- the studio computer and the messaging server may be operatively connected together via the network such that the messaging software application receives at least one message from the studio software application.
- the at least one message received by the client software application from the messaging software application may be based at least in part upon the at least one message received by the messaging, software application from the studio software application.
- the messaging, compositing and/or rendering may be carried out in essentially real-time.
- a system for distributing audio/video convent via a network comprising: a plurality of client software applications, wherein each of the plurality of client software applications runs on a respective one of a plurality of client devices (see, e.g., player components 105 A- 105 C of FIG. 1 ); and at least one messaging software application, wherein the messaging software application runs on a messaging server (see, e.g., channel server 103 of FIG.
- each of the plurality of client devices is operatively connected with the messaging server via the network such that each of the plurality of client software applications receives at least one message from the messaging software application; wherein at least one of the messages cause each of the plurality of client software applications to access at least: i) a first audio/video data element and ii) a second audio/video data element; and wherein at least one of the messages cause each of the plurality of client software applications to composite together at least: i) the first audio/video data element and ii) the second audio/video data element and to render at least the composited first and second audio/video data elements at each respective one of the plurality of client devices.
- At least one message received by at least one of the plurality of client software applications may be distinct from at least one message received by at least another of the plurality of client software applications.
- At least one message received by each of the plurality of client software applications may synchronize each of the plurality of client software applications such as to render the composited first and second audio/video data elements in essentially the same state at essentially the same time.
- a plurality of studio software applications may be provided, wherein each of the plurality of studio software applications may run on a respective one of a plurality of studio computers (see, e.g., studios 101 A- 101 C of FIG. 1 ).
- each of the plurality of studio computers may be operatively connected with the messaging server via the network such that the messaging software application receives at least one message from each of the plurality of studio software applications.
- At least one message received by each of the plurality of client software applications from the messaging software application may be based at least in part upon at least one message received by the messaging software application from at least one of the plurality of studio software applications.
- a plurality of messaging software applications may be provided, wherein each of the plurality of messaging software application may run on a respective one of a plurality of messaging servers, wherein each of the plurality of client devices may be operatively connected with at least one of the plurality of messaging servers via the network such that each of the plurality of client software applications receives at least one message from at least one of the plurality of messaging software applications, and wherein each of the plurality of studio computers may be operatively connected with at least one of the plurality of messaging servers via the network such that at least one of the plurality of messaging software applications receives at least one message from at least one of the studio software applications.
- a method for distributing audio/video convent via a network comprising: sending to a client software application at least one message, wherein the client software application runs on a client device (see, e.g., player components 105 A- 105 C of FIG. 1 ).
- the at least one message causes the client software application to access at least: i) a first audio/video data element and ii) a second audio/video data element, and wherein the at least one message causes the client software application to composite together at least: i) the first audio/video data element and ii) the second audio/video data element and to render at least the composited first and second audio/video data elements at the client device; and receiving from the client software application at least one message, wherein the at least one message received from the client software application indicates at least one of: (a) a degree of access by the client software application to at least the first audio/video data element and to the second audio/video data element; (b) a degree of completion of the compositing together at least the first audio/video data element and the second audio/video data element; and (c) a degree of completion of rendering at least the composited first and second audio/video data elements.
- the at least one message may be received at a studio software application from the client software application, and the studio software application may run on a studio computer (see, e.g., studios 101 A- 101 C of FIG. 1 ).
- At least one message may be received at the studio software application from the client software application via the network.
- the at least one message may be received at the studio software application from the client software application directly.
- the at least one message may be received at the studio software application from the client software application by passing through at least one intermediary server.
- the steps may be carried out in the order recited.
- FIG. 2 a system architecture according to a conventional live Internet webcast is shown.
- production studio 200 is utilized to mix audio/video signals from sources 201 A- 202 D at mixer 203 .
- the output of mixer 203 is feed to character generator 205 .
- the output of character generator 205 is feed to web encoder 207 .
- the output of web encoder 207 is feed to content delivery network 209 (which may include load balancing) and then on to viewers 211 .
- content delivery network 209 which may include load balancing
- FIG. 3 shows a system architecture according to an embodiment of the present invention in which each of remote producers 301 A- 301 C utilizes associated studio 303 A- 303 C to communicate via the Internet with broadcasting platform 302 in order to control what each of viewers 305 sees on an associated player component.
- Each of the player components may receive control messages from broadcasting platform 302 , each of the player components may retrieve content from content sources 307 (e.g., as directed by the control messages), each of the player components may receive content from one or more of studios 303 A- 303 C (e.g., via broadcasting platform 302 ) and/or each of the player components may receive content from broadcasting platform 302 .
- broadcasting platform 302 is operatively connected to the Internet to communicate with the studios, the player components and/or the content sources.
- each of the player components (which are not separately shown in the Fig.) is operatively connected to the Internet to communicate with broadcasting platform 302 and content sources 307 .
- the player component may include one or more of the following:
- FIGS. 4B-4F web browser screenshots of a studio according to an embodiment of the present invention is shown.
- FIG. 4B shows a screenshot of how the producer of a newly created channel can pick a broadcast graphics template and customize and preview (not shown) the graphics.
- graphics may include (but not be limited to): Bug; Lower Third; Ticker; Over The Shoulder; Test Card.
- This configuration of a channel may, in one example, be a one-time process (similar to the way that some blog publishing software may let you choose and configure templates to establish an identity when you first launch your blog).
- FIG. 4C shows a screenshot of how the producer of a newly created channel can search the Internet for images/audio/video from within the studio.
- the “Get Content” tab may allow users to easily type keywords and search integrated sources (e.g., AOL Video, Youtube, Google, etc.).
- the Search results may be streamed in.
- the user may preview any clip.
- the user may drag the clips into the user's storyboard in preparation for a live broadcast and/or play list loop.
- the system of this embodiment may automatically download the files, transcode the files and post the files to the servers of the system (the user may see a progress bar).
- This FIG. 4C also shows some other example sources of audio/video content including (but not limited to): from the web; from a website; from another channel; from an online store; from the user's computer; from the user's webcam.
- FIG. 4D shows a screenshot of how a storyboard may be used as a playlist for the auto-pilot and/or a guide to produce a live broadcast (similar to a script).
- the producer can go into the storyboard and: re-order clips; add notes useful to him and his fellow producers; and/or add text for the presenter to say while on camera (similar to a broadcast teleprompter).
- collaboration may be provided such that searches and/or storyboards are available in realtime to any producer logged into a given channel (e.g., if one producer adds text or re-orders a storyboard, all the other producers of that channel can seen the changes in realtime).
- FIG. 4E shows a screenshot of “Live Studio”, where producers mix live (when the channel is in “auto-pilot” mode a playlist may be automatically followed (in one example, the auto-pilot can be seen pressing the various buttons on the studio screen)). Of course, when auto-pilot is not turned on, the producer may mix in realtime.
- the basic process may be as follows:
- FIG. 4F shows another screenshot of “Live Studio”.
- the producer has now selected the cameras tab on the left.
- the producer can see the cameras of all of the other producers logged-in for this channel.
- a producer can simply drag any webcam on the bank and make it live.
- viewers can call the channel.
- a switchboard tab may allow someone from the production team to select one or more viewers and put the selected viewer(s) in the camera list for live broadcast.
- a video mail functionality may be provided if a producer does not reply on-time to one or more calls (the viewer may be able to leave a message for future broadcast).
- the architecture may be platform agnostic.
- the architecture may work for cable operators, mobile operators, etc.
- the present invention relates to a realtime shared production tool.
- a realtime shared production tool may comprise capabilities to have producers around the world controlling (e.g., mixing, etc.) together a single video channel in realtime. This may comprise a “virtual, global TV studio”.
- the present invention relates to interactivity with viewers.
- viewers may call the channel (e.g., in realtime) using audio/video (e.g., using the viewer's webcam and/or microphone), be selected by a switchboard and then be put through live on the channel (if the producers so decide).
- audio/video e.g., using the viewer's webcam and/or microphone
- the present invention may provide a single studio for each channel.
- the present invention may provide a plurality of studios for each channel (in one specific example, there may be a “master” studio that takes precedence over the other studios associated with a given channel; in another specific example, there may be no “master” studio, such that none of the plurality of studios associated with a given channel takes precedence over the other).
- the new studio(s) may be synchronized with the existing studio(s).
- a player component may comprise software (e.g., which may be run in a web browser) and the player component/browser may run on a desktop computer, a laptop computer, a PDA, a mobile phone, etc.
- a player component may provide to the viewer no facility for a fast forward operation, a rewind operation or the like (similar to a conventional television).
- each channel may be public or private (e.g., accessible only via invitation and/or through the use of a unername/password).
- advertisements may be inserted into one or more channels.
- the advertisements may be inserted on a set schedule (e.g., periodically, every 10 minutes).
- the advertisements may be targeted based upon channel content (e.g., a channel carrying sports content gets sports-related advertising; a channel carrying fashion content gets fashion-related advertising).
- each of the studios and/or the player components may be an online Rich Internet Application built using ADOBE Flash/Flex/ActionScript 3 and no downloads may be required; further, each of the studios and/or the player components may be MAC/PC/LINUX compatible.
- a .swf (a file created with ADOBE Flash/Flex/ActionScript 3 software) may be utilized to allow producers to put broadcast graphics on one or more desired channels.
- one example of the present invention may provide a live streaming protocol (including control messages) for controlling one or more player components from one or more servers (wherein at least some of the content played by the player components(s) comes from source(s) different than the server(s) providing the control messages).
- another example of the present invention may provide for global distributed production/mixing (e.g., multiple studios at distinct remote locations providing control messages for a given channel to control one or more player components).
- another example of the present invention may provide for quality of service (QoS) measurement and/or control.
- QoS quality of service
- a channel server may receive feedback from one or more player components regarding when the player component(s) are ready to play content.
- a QoS engine may be integrated to ensure that all the player components remain in synchronization (e.g., late-arriving player components are synchronized with player components that are already being used at the time the late-arriving player components start).
- the synchronization may utilize state information.
- the synchronization may comprise predictive synchronization.
- another example of the present invention may provide for interactive communication among the studio(s) and the player component(s).
- another example of the present invention may provide users (e.g., producers) the ability to record instructions for broadcasting (see the “auto-pilot” discussed above) as one or more text files containing the necessary instructions.
- the embodiments described herein may, of course, be implemented using any appropriate computer hardware and/or computer software.
- computer hardware e.g., a mainframe, a mini-computer, a personal computer (“PC”), a network (e.g., an intranet and/or the Internet)
- type of computer programming techniques e.g., object oriented programming
- type of computer programming languages e.g., C++, Basic, AJAX, Javascript, ADOBE Flash/Flex/ActionScript 3.
- the aforementioned examples are, of course, illustrative and not restrictive.
- any desired number of channels (and any desired number of associated producer(s) and/or associated viewer(s)) may be provided. Further still, the various steps may be carried out in any desired order (and any desired steps may be added and/or any desired steps may be eliminated).
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- General Engineering & Computer Science (AREA)
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- Human Computer Interaction (AREA)
- Software Systems (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Abstract
Description
-
- Mail—send a message to one or more channel producers
- Call—call one or more channel producers live with the viewer's webcam (a channel producer may put the calling viewers “on the air” live)
- Chat—chat among viewers and producers
- Guide—browse other channels available to the player component
- Full screen
-
- A producer logs onto a website with a channel name, a username and a password and clicks “Create New Channel”
- The producer then selects “Configure The Channel” (see
FIG. 4B ), which may be a one-time process - The producer then selects “Get Content” (see
FIG. 4C ), which may comprise searching the Internet for images/audio/video from within the studio - The producer then selects “Create A Storyboard” (see
FIG. 4D ), which may comprise dragging the search results from the “Get Content” step into a storyboard within the studio - The producer then selects “Broadcast Live” (see
FIGS. 4E and 4F ), which may comprise using a live mixer or turning on an “auto-pilot”
-
- The producer loads a storyboard on the left
- The producer drags the clips into the bank for preview
- The producer presses CUE
- When the system is ready and the producer is ready the producer presses “Go Live”
- The audio/video will then mix (cross fade) with the current output
- The producer may then repeat as needed or turn on the auto-pilot as desired
-
- Graphics—type in information (e.g., names and titles) and control how graphics transition on and off the screen
- Sound—sound effects
- Transitions—wipes and effects
- Statistics—details about who is watching
- Record—record your live show for re-broadcast
- Chat—chat between logged-in producers (output shown at the middle top section)
Claims (8)
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US15/190,555 US20160309236A1 (en) | 2007-02-02 | 2016-06-23 | System and method for internet audio/video delivery |
US15/888,892 US20180227643A1 (en) | 2007-02-02 | 2018-02-05 | System and method for internet audio/video delivery |
US16/180,418 US20190075366A1 (en) | 2007-02-02 | 2018-11-05 | System and method for internet audio/video delivery |
US16/697,450 US20200099991A1 (en) | 2007-02-02 | 2019-11-27 | System and method for internet audio/video delivery |
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US16/697,450 Abandoned US20200099991A1 (en) | 2007-02-02 | 2019-11-27 | System and method for internet audio/video delivery |
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Also Published As
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US20180227643A1 (en) | 2018-08-09 |
US20190075366A1 (en) | 2019-03-07 |
US20200099991A1 (en) | 2020-03-26 |
US20160309236A1 (en) | 2016-10-20 |
US20140181881A1 (en) | 2014-06-26 |
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