US746492A - Card game. - Google Patents

Card game. Download PDF

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US746492A
US746492A US17606603A US1903176066A US746492A US 746492 A US746492 A US 746492A US 17606603 A US17606603 A US 17606603A US 1903176066 A US1903176066 A US 1903176066A US 746492 A US746492 A US 746492A
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stock
cards
player
game
card
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US17606603A
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Harry E Gavitt
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards

Definitions

  • My improved game is designed tofurnish amusement and instruction and afiord practice in reckoning mathematically. vThe several cards employed bear indicia of difierent money values, especially money values in stock $150,000,000.
  • a telegram-card is also used on certain occasions, as will behereinafter explained.
  • the cards are s'hufiied and distributed equally to the several players, who then attempt to fill the broken or incomplete groups which they severally hold, and this is of course done by trading with their neighbors, a certain number of cards being always exchanged for alike number.
  • the cards and manner of playing serve to illustrate the transactions of the. great stock-exchanges-or stock-pits of the world, and the game is known by the title or" name Stock Exchange.
  • FIG. 1 is a face viewof an eight-card suit bearing at each end the indicia Pennsylvania Central Railroad stock $175? and centrally Capital stock $100,000,000.
  • Fig. 2 is a face view of a card bearing Santa Fe Railroad stock $250fand Capital'stock $75,000,000) Fig.
  • FIG. 3 is a face view of a'card bearing New York' Central Railroad stock $200 and Capital Fig. 4is a face view of the telegram-card.
  • a player may trade stock with any one sitting at the table'as quickly and as often as he pleases; but he must not say what class of stock he desires. He must take his chances 'of securing the class of stock wished for by the many quick trades that he will make.
  • the player completing the set first adds to his score double the amount which-his stock sells for, and that would be-in case of Pennsylvania Central three hundred and fifty dollars, Santa Fe five hundred dollars, fonNew York Central four hundred dollars, lac. All
  • the telegram-card (shown: in Fig. 4) may be employed at will. should be carefully followedz' Proceed with the game according to directions as previously described.
  • the dealer adds the telegram to his hand,which hemust send out as soon as possible to another playerwith the first trade of stock he makes.
  • the telegram must never be traded or laid on the table alone, but must be traded with A player violating this may be fined.
  • the telegram does not count as acard and is always played or given extra-viz., one
  • the pack of playing-cards consisting of a telegram-card, and a series of groups of cards all the cards of a particular group bearing the nameof a. single company or 20' stock'and the money value of the stock-sharesof such company, as shown and described.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Credit Cards Or The Like (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)

Description

No. 746,492. PAT ENTED D30 3; 1903. I-L-E. GAVITT.
CARD GAME.
APPLICATION FILED OUT. 7, 1903. N0 MODEL.
. IN VENTOR WITNESS T A Y I M AJTOR/VE YS- UNITED STATES Patented December 8, 1903.
HARRY E. GAVITT, OF TOPEKA, KANSAS.
CARD GAM E.
SPECIFICATION forming part Of Letters Patent No. 746,492, dated December-8, 1903. Application filed odtober 7, 1903. Serial No. 176.066. (No model.)
To all whom, it may concern:
Beit known that I, HARRY E. GAVITT, a citizen' of the United Statesyand a resident of Topeka, in the county of Shawnee and State of Kansas, have made certain new and useful Improvements in Card Games, of which the following is a specification.
My improved game is designed tofurnish amusement and instruction and afiord practice in reckoning mathematically. vThe several cards employed bear indicia of difierent money values, especially money values in stock $150,000,000.
stocks of various kinds. The cards of a pack properare divided. into groups of eight, all of one group being exactly alike in title or name of stock and the assumed money value per share of such stock on the market also in the amount of the capital stock. A telegram-card is also used on certain occasions, as will behereinafter explained. The cards are s'hufiied and distributed equally to the several players, who then attempt to fill the broken or incomplete groups which they severally hold, and this is of course done by trading with their neighbors, a certain number of cards being always exchanged for alike number. The cards and manner of playing serve to illustrate the transactions of the. great stock-exchanges-or stock-pits of the world, and the game is known by the title or" name Stock Exchange.
game will now be described Thecards and with more. detail. In the accompanying drawings I illustrate cards of three difierentsuits or varieties. Figure 1 is a face viewof an eight-card suit bearing at each end the indicia Pennsylvania Central Railroad stock $175? and centrally Capital stock $100,000,000. Fig. 2 is a face view of a card bearing Santa Fe Railroad stock $250fand Capital'stock $75,000,000) Fig.
3 is a face view of a'card bearing New York' Central Railroad stock $200 and Capital Fig. 4is a face view of the telegram-card.
Y It will be understood that the cards, shown in Figs. 1 to 3'indicate and stand for stock ofthePennsylvania Railroad,'th e Santa Fe Railroad, and New York Central Railroadat the respective values of one hundred and seventy-five dollars,two hundred and fifty dollars, and two hundred dollars per share. The aforesaid indicia are printed in duplicate (reversed) at the respective ends and in the center of, the several cards, as shown.
To play this game, there should be from three to six players seated around an ordinary card-table and who for the time are called stock-brokers. For each one playing there should be in the deck eight cards of each railroad company. Therefore for six players or brokers there would be forty-eight cards in the full deck-eight Pennsylvania Central, eight Santa Fe, and eight New York Central, and so on-and for four players use thirty-two cards and for three players twentyfour -cardsthus: eight Pennsylvania Cen- 1 tral Railroad, eight Santa Fe Railroad, and eight New York Central Railroad. After the desired number'of cardshave been sorted out they should be shuffled in the same manner-as for playing an ordinary-game of cards, so as to mix the varieties as mnchas possible. The dealer then deals one card at a time around the table until each player has, eightcards. h but once and that at the beginning of the game. i
No one should pick up or look at his cards untilthe dealer has finished dealing all cards and he has called out some appropriate word or words indicating the game is on. The
.players should then assort their cards, those of the same variety or denomination being placed together. Thus all cards bearing the designation Pennsylvania Central Railroad stock $175 are grouped and similarly with respect to cards designated Santa Fe Railroad stock $250,? and so on. find he has a larger number of some class or denomination in his hand than of any other,
and he will thereupon proceed to get the balance of the eight cards of this class of stock as soon as possible from the other members who. are playing by tradingfor the cards the latter do not need.
A player may trade stock with any one sitting at the table'as quickly and as often as he pleases; but he must not say what class of stock he desires. He must take his chances 'of securing the class of stock wished for by the many quick trades that he will make. The
A player will I completedhe must call out some word previone, or two stock-cards.
ously agreed upon-say Topeka, which will be seen printed on each card of a group. If the winner cannot recollect this word, the
other players may continue to play until one first with the telegram in his possession ;loses one hundred dollars from this set of istock which he has just secured on account of the telegraphic message showing a decline of them shall have secured a full set and called out the word Topeka plainly, which will of course signify that the player has the required cards to complete one set of stock.-
The player completing the set first adds to his score double the amount which-his stock sells for, and that would be-in case of Pennsylvania Central three hundred and fifty dollars, Santa Fe five hundred dollars, fonNew York Central four hundred dollars, lac. All
other players who have secured five other cards or more all of the same class of stockadd to their score the amount which one share of their stock would'sell for, such as Missouri Pacific one hundred and fifty dollars, 0. B.
and Q. one hundred and twenty-five dollars,
due. The player or side getting two thousand five hundred dollars to his or their credit first wins the game. The different amounts of capital stock noted on thecards of the different groups or sets may play an important partin the game. Thus any player who corners the market on stock ,of any one company five times in succession may add'to his score the full amount of the capital stock of said company and must he declared winner of the series of games irrespective of the winnings. of all the other players.
The telegram-card (shown: in Fig. 4) may be employed at will. should be carefully followedz' Proceed with the game according to directions as previously described.
After the. cards have been dealt out the dealer adds the telegram to his hand,which hemust send out as soon as possible to another playerwith the first trade of stock he makes.
It will not be necessary to send or receive the telegram in rotation or in any regular order. The principle is to send and receive it as many times as possible throughout the game, each taking chances whether he holds it or not when the set has been completed.
The telegram must never be traded or laid on the table alone, but must be traded with A player violating this may be fined.
The telegram does not count as acard and is always played or given extra-viz., one
When used, theserules scribed and then add and substract from the winnings the losses and gains caused by the telegram, as follows:
A player who completes his full set of stock in his stocks.
Should a player complete his set of stock first with the telegram in his possession and does not call out the word Topeka according to the rules of the game, hemay be heavily fined.
-A player holding the telegram when a full set of stock has been secured by another player may add one hundred dollars to his winnings on account of the telegraphic advice of an advance in his stock.
Points to be counted oflZ-If a player does not ofier to trade from one to three cards as soon as he picks up and looks at his cards for the first time, he must deduct twenty-five points from his score or go in the hole for this sum. V If a player does not call out in a tone at least twice as loud as he generally talks when offering to trade stock,he must deduct twentyfive points from his score for each hand or set played.
Ifa player trades two or three cardsand they. are not all of like stock, he must deduct twenty-five points from his score.
If a player calls outthe word agreed upon-- as, forexample, r-Topekabefore he has completed his full set, he must deduct twentyfive points from his score.
Each player must make or oifer' to make a trade at least every five seconds. Failing'to do this for five consecutive hands, he must forfeit twenty-five points from his score.
If a player gives out in any way the class of stock he is trying to secure, he must deduct twenty-five points from his score. 7
These fines are made simply to get the games started and to help throw off all formality and arouse the enthusiasm and spirit of the players. They should call out as loud and as fast as possible the following words: One to trade or Two to trade or Three to trade, ,Who has two to trade? and as many other similar calls as pdssible.
It'is not necessary to play or trade in turn; but one may trade whenever he can or wishes.
The ortener he trades the quicker he is liable to get a full set of stock completed.
Each party who trades must trade cards of a like stock, such as two Pennsylvania Gen- 5 tral, two Santa Fe, two New York Central, 850. WhatI claim as new, and desire to secure by Letters Patent, 'is' a 1. The pack of improved playing-cards, for useina game simnlatingstock-exc'hangetrans- I0 actions, the cards being divided into groups all of which have the distinctive names of different marketable stocks, the different no v values of such stocks per share, 'togetherwith the amount of the eapitalstock of the companies to whom the stock-shares be- :5 long, as shown and described.
2. The pack of playing-cards consisting of a telegram-card, and a series of groups of cards all the cards of a particular group bearing the nameof a. single company or 20' stock'and the money value of the stock-sharesof such company, as shown and described.
' HARRY E. GAVITT. Witnesses:
W. W. GAVITT, CHAS. W. GRAVES.
US17606603A 1903-10-07 1903-10-07 Card game. Expired - Lifetime US746492A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20050006845A1 (en) * 2003-05-20 2005-01-13 Hardie Jeannie Burns Matching card game

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20050006845A1 (en) * 2003-05-20 2005-01-13 Hardie Jeannie Burns Matching card game

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