US505826A - Game apparatus - Google Patents
Game apparatus Download PDFInfo
- Publication number
- US505826A US505826A US505826DA US505826A US 505826 A US505826 A US 505826A US 505826D A US505826D A US 505826DA US 505826 A US505826 A US 505826A
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- US
- United States
- Prior art keywords
- game
- tops
- base
- ring
- arena
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
- 239000002965 rope Substances 0.000 description 10
- 210000004369 Blood Anatomy 0.000 description 6
- 206010041349 Somnolence Diseases 0.000 description 6
- 239000008280 blood Substances 0.000 description 6
- 239000002184 metal Substances 0.000 description 6
- 229910052751 metal Inorganic materials 0.000 description 6
- 238000010276 construction Methods 0.000 description 4
- 230000000994 depressed Effects 0.000 description 4
- 230000001788 irregular Effects 0.000 description 4
- 239000000463 material Substances 0.000 description 4
- 238000009987 spinning Methods 0.000 description 4
- ATJFFYVFTNAWJD-UHFFFAOYSA-N tin hydride Chemical compound [Sn] ATJFFYVFTNAWJD-UHFFFAOYSA-N 0.000 description 4
- 241000731961 Juncaceae Species 0.000 description 2
- 241001597017 Kurtidae Species 0.000 description 2
- 239000012141 concentrate Substances 0.000 description 2
- 238000010586 diagram Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 238000006011 modification reaction Methods 0.000 description 2
- 230000036633 rest Effects 0.000 description 2
- 239000007787 solid Substances 0.000 description 2
- 239000002023 wood Substances 0.000 description 2
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/16—Spinning-top games
Definitions
- My invention relates to an improvement in game-apparatus, or, more particularly speaking, to a toy fighting-ring orinclosure and mimic-pugilists, the construction, arrangement, and operation of which will be fully hereinafter described and particularly pointed out in the claims.
- Figure 1 is a perspective view of my invention in its preferred form, the two active objects representing pugilists being shown in the central pit or arena in what may be assumed as a sparring position;
- Fig. 2 a longitudinal, sectional elevation, taken on line 00, w, of Fig. 1, but on a larger scale, (about one-half full size,) the said mimic-pugilists being shown closer together, and in what may be assumed as a colliding o'r hitting position;
- Fig. 3 a diagram of a plate of sheetmetal cut to shape and formed with the central depression or arena, the dotted lines indicating the points on which the folds or bends are made in constructing my toy prize-ring;
- Fig. 4 a full size plan of my mimic-pugilists in the act of collision or striking each other;
- Fig. 5 a broken perspective, in transverse central section, of my prize-ring in a modified form.
- Base A represents the base, or prizering proper, being preferably dished or concaved very slightly, (as best seen in Fig. 2,) and formed with a slight central circular depression or pit B, the latter constituting the arena-proper in which the mimic-pugilists O, 0, enter and go through a dodging and colliding performance in imitation of a prize-fight or boxingmatch.
- Base A is preferably composed of a square sheet-metal plate, of tin or other suitable material, having its four edges upwardly turned or flanged, on the dotted lines indicated by the numerals 3 in Fig. 3, to form the upright sides or inclosing-guards a and b, in imitation of the customary ropes surrounding a prize-ring.
- a, a represent downwardly-turned extensions, (made on the dotted lines 4., 4, shown in Fig. 3,) on both the sides a, a, (see Figs. 1 and 2,) with their lower edges on a plane somewhat below that of the irregular bottom of base A, thereby forming suitable legs which support said prize-ring in a level position, and properly elevate said irregular bottom so that it. clears the table or other object on which my game apparatus rests.
- the said mimic-pugilists G and C are each composed of an ordinary couoid toy-top havingatwirling finger-stem c and spun on its point, as customary.
- 0 represents each one of four fiat-faces cut on the periphery of the top, the intermediate, intact peripheral-faces or round corners 0', serving as bump-heads in imitation of the clenched flsts, or the gloved-hands of a pugilist or boxer. It is obvious that more or less than four faces 0 could be made on the top, as desired.
- Fig. 5,1 have shown how the fighting-ring or battle-ground can be made with a solid base A, of wood or other suitable material, having its upper face slightly dished and also centrally concaved or depressed to form a fighting-pit or arena B, as in said preferred form, an elevated-rail or shallow open-fence A, supported on upright bars I) and skirting said dished-base in in imitation of the customary post supported ropes.
- a solid base A of wood or other suitable material, having its upper face slightly dished and also centrally concaved or depressed to form a fighting-pit or arena B, as in said preferred form, an elevated-rail or shallow open-fence A, supported on upright bars I) and skirting said dished-base in in imitation of the customary post supported ropes.
- the flat-face o (above-mentioned,) on the tops 0 and O, are each provided with words such as Blood, Foul, Groggy, and Winded, respectively,printed or otherwise applied, or each face may have a separate color applied thereto to suit words, or so understood, such for instance, as red for blood, -blue for foul; yellow for groggy, or timid, and green for winded, or outclassed; and so on, indefinitely, to suit the number of facets c on each top or mimic-boxer.
- These flat-faces serve to maintain the top against turning or rocking when down, and the face that is uppermost is the one that counts, the same as in dice and other similar-games.
- Figs. 1, 2, and 4 I have shown by arrows the usual direction of movement in which tops are spun by the fingers, said Fig. 4-showingthe round-corners c of both men in "the actof colliding, the result of their revolving. toward each other and meeting, being very uncertain, that is, it would-be difficult to say JUSt'hOW and where the tops will land, thus m-aking quite a contest possible with many uterestlng features, and quite like the excit lng athletic-sport known as boxing-matchesor prize-fighting.
- the two tops may be differently painted or decorated to easily designateone from the other and they maybe painted or constructed with their upper ends made in imitation of pugilists, or fighting-cocks heads, to properly embellish the game and make it very realistic.
- Anovel contest might be played as follows: Each player chooses a top or man, and names said top for any noted pugilist, if he likes;
- a round is spun on the base by both players'for choice of corners, theone down, or wh-ich'stops spinning first, being the loser, and the other having said choice; a round is again spun by both players from their several corners, and points may be counted on this plan, viz: Blood face up on the top or man down first, tallies or credits his 0pponent with one point; VVinded face up on the top down first, tallies two points for the opponent; Groggy face up, three points; and Foul face up on the top down first, receives four points instead of surrendering any point to the said opponent; and a knock over the ropes tallies five for the one remaining in the ring.
- the popular size is ei-ghtinches square for the inclosure between the sides, the arena-or pit being three inches in diameter, and the tops or men an inch orso across their upper faces.
- the'base A can be made with a single slight dish or concave,omitting the central pit or arena, and thereby give the topsa little more room to spin and dodge around in, but I prefer having the arena B for the reason that it concentrates or brings the tops closer together, and more quickly, for better illustrating or imitating the fight- .ers in'their'rushes and the usual in-fight- :ing'.
- a game-appa-ratus composed of a base A, haviuga central depression or arena B, and two or more spin-tops or men Oand 0, substantially as herein setforth.
- a game-apparatus composed of a'dished or concaved base A and two or more spintops or twirling-men O and O, substantially as and for the-purposespecified.
- a game-apparatus or toy prize ring and ;pugilists composed of a base A, having up- ;right flanges or sides a and b, downwardlyturned extensions or supports a on said :flanges a, central depression or pit B, and
- a game-apparatus composed of a dishedbase A,-havin-ga central circular depression or arena B, a raised skirting or fence'inclosing said dished and depressed portion, and spin-tops or men 0 and-O adapted to be operated-within said inclosure, substantiallyin the manner and for the purpose specified.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Description
" v vkNo Model.)
J. A. HAIGH. GAME APPARATUS.
No. 505,826. Patented 001;. a. 1893.
I NITED STATES PATENT OFFICE.
JOHN A. HAIGH, OF NEWPORT, KENTUCKY.
GAME APPARATUS.
SPECIFICATION forming part of Letters Patent No. 505,826, dated October 3, 1893.
Application filed November 12, 1892- Serial No. 451,811. (No model.)
To all whom it may concern.-
Be it known that I, JOHN A. HAIGH, a citizen of the United States, residing at Newport, in the county of Campbell and State of Ken tucky, have invented an Improvement in Game Apparatus, of which the following is a specification.
My invention relates to an improvement in game-apparatus, or, more particularly speaking, to a toy fighting-ring orinclosure and mimic-pugilists, the construction, arrangement, and operation of which will be fully hereinafter described and particularly pointed out in the claims.
In the accompanying drawings-Figure 1 is a perspective view of my invention in its preferred form, the two active objects representing pugilists being shown in the central pit or arena in what may be assumed as a sparring position; Fig. 2 a longitudinal, sectional elevation, taken on line 00, w, of Fig. 1, but on a larger scale, (about one-half full size,) the said mimic-pugilists being shown closer together, and in what may be assumed as a colliding o'r hitting position; Fig. 3 a diagram of a plate of sheetmetal cut to shape and formed with the central depression or arena, the dotted lines indicating the points on which the folds or bends are made in constructing my toy prize-ring; Fig. 4 a full size plan of my mimic-pugilists in the act of collision or striking each other; and Fig. 5 a broken perspective, in transverse central section, of my prize-ring in a modified form.
A represents the base, or prizering proper, being preferably dished or concaved very slightly, (as best seen in Fig. 2,) and formed with a slight central circular depression or pit B, the latter constituting the arena-proper in which the mimic-pugilists O, 0, enter and go through a dodging and colliding performance in imitation of a prize-fight or boxingmatch. Base A is preferably composed of a square sheet-metal plate, of tin or other suitable material, having its four edges upwardly turned or flanged, on the dotted lines indicated by the numerals 3 in Fig. 3, to form the upright sides or inclosing-guards a and b, in imitation of the customary ropes surrounding a prize-ring.
a, a, represent downwardly-turned extensions, (made on the dotted lines 4., 4, shown in Fig. 3,) on both the sides a, a, (see Figs. 1 and 2,) with their lower edges on a plane somewhat below that of the irregular bottom of base A, thereby forming suitable legs which support said prize-ring in a level position, and properly elevate said irregular bottom so that it. clears the table or other object on which my game apparatus rests. The said mimic-pugilists G and C, are each composed of an ordinary couoid toy-top havingatwirling finger-stem c and spun on its point, as customary.
0 represents each one of four fiat-faces cut on the periphery of the top, the intermediate, intact peripheral-faces or round corners 0', serving as bump-heads in imitation of the clenched flsts, or the gloved-hands of a pugilist or boxer. It is obvious that more or less than four faces 0 could be made on the top, as desired.
In the modification, Fig. 5,1 have shown how the fighting-ring or battle-ground can be made with a solid base A, of wood or other suitable material, having its upper face slightly dished and also centrally concaved or depressed to form a fighting-pit or arena B, as in said preferred form, an elevated-rail or shallow open-fence A, supported on upright bars I) and skirting said dished-base in in imitation of the customary post supported ropes. I prefer the sheet-metal form of base with its flanges, for the reason that it may be made somewhat lighter, cheaper, and with less work than said modified form. Besides the ring and rattle of the spinning and colliding tops on the tin or other thin sheetmetal, are quite desirable, and it may be said musical, inspiring, and very exciting to those engaged in the game, either as players or spectators. Besides many of these sheet metal ones can be nested together, which is decidedly advantageous for both stock and shipping purposes. It will be seen that the sides or flanges a a and b flare slightly, and are also a little shallower than the body of each top. This construction is desired for the reason that it facilitates the flying of said tops over the flanges, outside the ring,inimitation of one pugilist knocking the other over the ropes, which creates great amuse ment in the game. i
The flat-face o, (above-mentioned,) on the tops 0 and O, are each provided with words such as Blood, Foul, Groggy, and Winded, respectively,printed or otherwise applied, or each face may have a separate color applied thereto to suit words, or so understood, such for instance, as red for blood, -blue for foul; yellow for groggy, or timid, and green for winded, or outclassed; and so on, indefinitely, to suit the number of facets c on each top or mimic-boxer. These flat-faces serve to maintain the top against turning or rocking when down, and the face that is uppermost is the one that counts, the same as in dice and other similar-games.
Inplaying a game the two tops or boxers proceed from their respective corners, say 1 and 2, (see Fig. 1,) and, being carefully spun, readily ride down the dished-face of-the base into the arena B, where usually they will quickly collide, one or the other, and sometimes both of them, being knocked sufficiently hard to fly clear out of the ring and over the skirting or sides.
In Figs. 1, 2, and 4, I have shown by arrows the usual direction of movement in which tops are spun by the fingers, said Fig. 4-showingthe round-corners c of both men in "the actof colliding, the result of their revolving. toward each other and meeting, being very uncertain, that is, it would-be difficult to say JUSt'hOW and where the tops will land, thus m-aking quite a contest possible with many uterestlng features, and quite like the excit lng athletic-sport known as boxing-matchesor prize-fighting. The two tops may be differently painted or decorated to easily designateone from the other and they maybe painted or constructed with their upper ends made in imitation of pugilists, or fighting-cocks heads, to properly embellish the game and make it very realistic.
It is obvious that more tops than the two shown could be used,and therebyengage and amuse a greater number of players in the game, but the duel in imitation of the ordi-- nary boxing-match or cock-fight is the preferred number, and points are counted for each player on his top or man according to what'may be agreed upon as tothe accountlng of each face up, (failure to spin, flying over the ropes, and the like,) prior to' playing a game.
Anovel contest might be played as follows: Each player chooses a top or man, and names said top for any noted pugilist, if he likes;
then a round is spun on the base by both players'for choice of corners, theone down, or wh-ich'stops spinning first, being the loser, and the other having said choice; a round is again spun by both players from their several corners, and points may be counted on this plan, viz: Blood face up on the top or man down first, tallies or credits his 0pponent with one point; VVinded face up on the top down first, tallies two points for the opponent; Groggy face up, three points; and Foul face up on the top down first, receives four points instead of surrendering any point to the said opponent; and a knock over the ropes tallies five for the one remaining in the ring. Before playing at all, it is best to decide as to how many points shall count a full knock-out or victory, the number usually being twenty, which makes a single game of about the right duration; or the agreement ahead might be to award the victory or match to the top receiving the most points in ten rounds, each round based ona single spinof the tops.
In practice, the popular size is ei-ghtinches square for the inclosure between the sides, the arena-or pit being three inches in diameter, and the tops or men an inch orso across their upper faces.
It is obvious that the'base A can be made with a single slight dish or concave,omitting the central pit or arena, and thereby give the topsa little more room to spin and dodge around in, but I prefer having the arena B for the reason that it concentrates or brings the tops closer together, and more quickly, for better illustrating or imitating the fight- .ers in'their'rushes and the usual in-fight- :ing'.
1. .A game-appa-ratus, composed of a base A, haviuga central depression or arena B, and two or more spin-tops or men Oand 0, substantially as herein setforth.
2. A game-apparatus, composed of a'dished or concaved base A and two or more spintops or twirling-men O and O, substantially as and for the-purposespecified.
3. A game-apparatus or toy prize ring and ;pugilists, composed of a base A, having up- ;right flanges or sides a and b, downwardlyturned extensions or supports a on said :flanges a, central depression or pit B, and
spin-tops'qr twirling-men O and 0', said base or the ring-proper being sui ably concaved or dished, substantially asherein set forth.
4. A game-apparatus, composed of a dishedbase A,-havin-ga central circular depression or arena B, a raised skirting or fence'inclosing said dished and depressed portion, and spin-tops or men 0 and-O adapted to be operated-within said inclosure, substantiallyin the manner and for the purpose specified.
In testimony of which invention I have hereunto set my hand.
JOHN A. HAI'GI-I.
Witnesses:
JOHN E. J ONES, L. M. JONES.
Publications (1)
Publication Number | Publication Date |
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US505826A true US505826A (en) | 1893-10-03 |
Family
ID=2574661
Family Applications (1)
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US505826D Expired - Lifetime US505826A (en) | Game apparatus |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN100347457C (en) * | 2001-09-17 | 2007-11-07 | 通用螺钉有限公司 | Screw head formation |
WO2012146985A2 (en) | 2011-04-28 | 2012-11-01 | Approxy Inc. Ltd. | Adaptive cloud-based application streaming |
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0
- US US505826D patent/US505826A/en not_active Expired - Lifetime
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN100347457C (en) * | 2001-09-17 | 2007-11-07 | 通用螺钉有限公司 | Screw head formation |
WO2012146985A2 (en) | 2011-04-28 | 2012-11-01 | Approxy Inc. Ltd. | Adaptive cloud-based application streaming |
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