US463602A - Game apparatus - Google Patents

Game apparatus Download PDF

Info

Publication number
US463602A
US463602A US463602DA US463602A US 463602 A US463602 A US 463602A US 463602D A US463602D A US 463602DA US 463602 A US463602 A US 463602A
Authority
US
United States
Prior art keywords
pieces
piece
game
picket
lines
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
Publication date
Application granted granted Critical
Publication of US463602A publication Critical patent/US463602A/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00075War games

Definitions

  • Each regiment of infantry, each troop of cavalry, each battery, and each picket-post is represented by an appropriate piece.
  • each player or each set of players on one side has the manipulation or management of twenty pieces or men, as they are sometimes termed in games of this class.
  • FIG. 2, 3, 4, and'5 4 represent the infantry, cavalry, picket, and
  • Fig. 10 shows the piece representing the artillery on both sides.
  • the pieces representing the infantry, cavalry, and picket are designed to represent soldiers dressed in the costumes or uniforms worn bythe English and French soldiers on the field of Waterloo,
  • Fig. 11 illustrates another style of piece l.
  • Figs. l2, 13, and 14 show other styles of pieces that maybe used. These figures represent the cavalry, infantry, and pickets, respectively, on both sides, the two corresponding divisions on the two sides being distinguished by the color of the base, which may be red for one side and blue for the other. In ythis case the colors of the opposing forces may be represented by a small flag, having its staff inserted in a base which is colored to correspond with the other pieces on the same side. A separate figure is not shown to represent the colors for this set; but this piece would be the same as Fig. l2 with the gun removed. The piece representing artillery in this set is thesame as shown in Fig. 10, but smaller. Fig. 15 represents a pompon or plume, which may be inserted in any piece after it has reached the picket-line of the opposing force.
  • the surface of the board represents the field of battle and the lines broad and narrow roads over which the IOO opposing forces, represented by the pieces named, move.
  • In the center of the board is a small square representing neutral ground,
  • the broad-line intersections marked E are termed eminences in the language of the game.
  • the spaces included by the two narrow lines extending entirely across the board at the extreme rear on both sides are termed camp or citadel roads.
  • the game can be played by two, four, or
  • the colors cannotbe moved from the citadel except by the enemy in an attempt at capture. rlhe object of each side is to capture the colors of ⁇ the hostile force, and any piece on the board is competent toldothis.
  • the players choose sides.
  • the principal player on each side is the generalin command.
  • the players decide by lotor other meansithey may agree upon which side shall make the initial move, after which the respective sides move alternately, as in chess.
  • the players on each side decide byconsu'ltation ⁇ upon the various movements oftheir respective forces. In case of disagreement as to a ⁇ movement of troops the commanderdecides.
  • est number of points to its credit shall be declared the winner, but cannot claim a coinplete rout of the enemy, asin a finished game. o win the game the enemy must be conipletely routed, their colors seized and rried from their citadel to the citadel of the victorious force. u
  • the movement of the piece possessing the enemys colors should be as rapid as possible, always with due regard to safety. This piece should at all times be protected, even at the sacrifice of points, for if the colors are retaken bythe enemy the opposing army looses not only that advantage, but its own piece as well. Naturally the enemys forces will be directed toward the recapture of the colors.
  • the movements of the pieces are as follows:
  • the artillery can be moved ⁇ over broad roads only and must rest upon the eminences or circles, traveling at a single move in a direct line from one eminence to the next.
  • Cavalry can move over broad roads only; but may stop at an intersection of broad and narrow roads, and can travel only from one intersection to the next at a single move.
  • Infantry may travel overbroad and narrow roads, stopping at the intersection of any tworoads 0therwise unoccupied, and can travel only from one intersection to the next ata single move.
  • Infantry or cavalry cannot occupy or cross an IOC intersection of roadsimmediately ⁇ nent' to a battery belonging to the enemy unless supported by another piece of its own army resting on the intersection of road in nmediatelyv to the rear. Any piece of either army which gets between the cross-tires of two pieces of the opposition forces must move when called upon or surrender. When a piece ofV either army is surrendered, it must be removed from the field until thel next game. When any piece or pieces of either army are completelysurrounded by the enemy and unable to move when called upon, it or they must surrender.
  • the army owning the battery may demand the removal of said piece, which deone of the eminences may be moved to thev unoccupied eminence kwithout delaying' to clear the roadway.
  • a player shall have the right to place a piece in a cross-fire; but such move counts onefor the general score of the opposition. No player, however, may placca piece in a pocket, where it is surrounded on three sides. Any player making such a move forfeits the piece thus placed in jeopardy.
  • Either army when placed in a state of siege within its own lines and unable to enter the lines of the foe, shall be considered as defeated, and the opposition is entitled to claim the game.
  • Thebroad lines leading from the corners of the square designated neutral ground are termed the. picket-lines. l Eminences 1 and 2'lie in these lines atthe rst intersection after leaving the corner of neutral ground. No piece from one side can cross the enemys vpicket-line'forward of eminences 1 and 2 until the piece has iirst reached the picket-line in the rear of those eminences, when it is provided with a pompon or plume, (shown in Fig. 15,) and can afterward cross said line forward of these eminences if an opportunity offers.
  • the game is counted by points as follpws: Each ilank movement forcingaretreat ofthe enemy-countsthe player of the last move one. Each movement placing the enemy between two fires, and thus forcing a retreat, counts the player making the last move one. Each surrender forced upon the enemy counts the player making the last move two. Each time the enemy is placed in a state of siege, held at bay,vorimprisoned, causing the assembling of re-enforcements, counts the player making the last lmove three. Movements dislodging the picket-'post counts the player making the last move five. Forcing back the enemy and replacing the picket in position counts the player making the last move ve. Capturing the colors counts for the player .making the last move ten. Retaking the colors counts for the player making last move ten. ning the game adds to the total score of the winning side twenty.
  • a game apparatus consisting of a board.
  • the board being provided with two sets of inter secting lines, one set being wider than the other, and certain of the line intersections marked to indicate thelocation of the pieces,
  • a game apparatus consisting of a square board divided into smaller squares and parts of squares by intersecting diagonal lines, pieces placed at certain of thelineintersectious which are marked to indicate their location, a line at the extreme rear of two opposite sides of the board passing through the terminal intersections of the other lines and a direct line passing through the center of the board and between the centers of the last-named lines, a piece beinglocated in the center of two terminal. squares through which this line passes, and a space marked off in the center of the board, said space interrupting the lines leading thereto, substantially as described.
  • a game apparatus consisting of a square board divided into smaller squares by intersecting diagonal lines,one line on each of two Opposite sides of the board, said last-named lines passing through the terminal intersections of the diagonal lines, another line drawn across and through the center of the board at right angles to the two lines before named, another shorter line drawn through the center of the board at right angles to the lastnained single line, and aspace marked effin the center of the board,said space interrupt-- ing the lines leading thereto, the board being provided with appropriate marks to indicate the location of pieces used in the game, substantially as described.
  • a game apparatus consisting of a board and two sets of pieces for manipulation thereon, each set consisting ot' twenty dilerent pieces of five different patterns or kinds, the number of pieces of each sort beingeleveu,
  • a gameapparatus consisting of aboard having a square ligure marked thereon, said figure being divided into smaller squares by intersecting diagonal lines, two parallel marginal lines, one on each of two opposite sides of the board, two lines of unequal length passing through the center of the board and q FRANK C. HAMILTON.

Description

(No Model.) 2 Sheets-Sheet 2.
F. C. HAMILTON'. GAME APPARATUS.
No. 463,602. Patented' Nov. 17, 1891.
NITE): 'STATES PATENT OFFICE...
FRANK O. HAMILTON, OF ST. LOUIS, MISSOURI, ASSIGNOR OF ONE-HALF TO GEO. IV. MILLES, OF DENVER, COLORADO.
GAME APPARATUS.
SPECIFICATION forming partof Letters Patent No. 463,602, Ydated November 17, 1891.
l Application filed February 13, 1891. Serial No. 381,372. (No model.)
To @ZZ whom it may concern.-
Be it known that I, FRANK O. HAMILTON., acitizen of the United States of America, residing at St. Louis, in the State of Missouri,
.have invented certain new and useful Improvements in Games; and I do declare the following to be a full, clear, and exact description of the invention, such as will en- .able others skilled in the art to which it apregiments of infantry, four troops of cavalry,
three batteries of artillery, one lpicket-post, and one stand of colors.v Each regiment of infantry, each troop of cavalry, each battery, and each picket-post is represented by an appropriate piece. Hence each player or each set of players on one side has the manipulation or management of twenty pieces or men, as they are sometimes termed in games of this class.
The game will be better understood by reference to the accompanying drawings, in which- Figure l is a top or plan view of theboard used in playing the game, while the remaining iigures are perspective views of the pieces used upon the board in playing the game. Where there are anumber of pieces all alike,
one only of these pieces has been illustrated in the drawings. Hence Figs. 2, 3, 4, and'5 4represent the infantry, cavalry, picket, and
stand of colors, respectively, on one side, While Figs. 6, 7, S, and 9 represent the same divisions, respectively, on the opposite side..
Fig. 10 shows the piece representing the artillery on both sides. To add interest tothe game, the pieces representing the infantry, cavalry, and picket are designed to represent soldiers dressed in the costumes or uniforms worn bythe English and French soldiers on the field of Waterloo,
while the pieces representing the colors of the two sides are designed with reference to the national colors in vogue in England and France at the time of said battle. Hence all the pieces employed in playing the game will be appropriately colored to represent the English and French military at IVaterloo. It will be observed that the pieces representing the artillery are of the same shape on both sides. Hence these pieces will be distinguished by diEerent colors.
Fig. 11 illustrates another style of piece l.
which may be used in playing the game. In this case all the pieces on both sides are of the same construction, the pieces on each side being distinguished by different letters, as A for artillery, O for cavalry, the., while the pieces on different sides are distinguished by their color, those representing the English army being red and those representing This style of piece makes jf the French blue. the apparatus cheaper than when those shown in Figs. 2 to l0 are used.
Figs. l2, 13, and 14 show other styles of pieces that maybe used. These figures represent the cavalry, infantry, and pickets, respectively, on both sides, the two corresponding divisions on the two sides being distinguished by the color of the base, which may be red for one side and blue for the other. In ythis case the colors of the opposing forces may be represented by a small flag, having its staff inserted in a base which is colored to correspond with the other pieces on the same side. A separate figure is not shown to represent the colors for this set; but this piece would be the same as Fig. l2 with the gun removed. The piece representing artillery in this set is thesame as shown in Fig. 10, but smaller. Fig. 15 represents a pompon or plume, which may be inserted in any piece after it has reached the picket-line of the opposing force.
The use of this is illustrated in Fig. 2.
Referring now to Fig. l it will be observed -that the board upon which the game is played is square and has its surface checkered by a.
series of broad and narrow lines crossing or intersecting each other. The surface of the board represents the field of battle and the lines broad and narrow roads over which the IOO opposing forces, represented by the pieces named, move. In the center of the board is a small square representing neutral ground,
while at the center of the front of each side one of the squares, formed by the intersection pt' the lines, designates the citadel or camp. lhe pieces representing the infantry on each side are eleven in number and placed at the line intersections marked I on each side of Fig. l or the board. The pieces representing the cavalry are placed at the intersections or crossings marked C, While those representing the artillery are placed at intersections or crossings 4A and those representing the pickets at P. The pieces representing the colors are placed at F iu the center of the square designated citadel or camp on each side.
The broad-line intersections marked E are termed eminences in the language of the game. The spaces included by the two narrow lines extending entirely across the board at the extreme rear on both sides are termed camp or citadel roads.
From the foregoing description, together with the following instructions orrrules,`tl1e game will be fully understood.
All the pieces on one side will be designated an army, and other corresponding military terms used in this description.
The game can be played by two, four, or
six persons, and to start the armies are arranged upon the iield as shown in the accompanying drawings. The respective standards or colors remain at the camps or citadels of;
the contending armies untilcaptured by ,the enemy. The colors cannotbe moved from the citadel except by the enemy in an attempt at capture. rlhe object of each side is to capture the colors of `the hostile force, and any piece on the board is competent toldothis. In startingthe game the players choose sides. The principal player on each side is the generalin command. Theotherscomposehisstat. The players decide by lotor other meansithey may agree upon which side shall make the initial move, after which the respective sides move alternately, as in chess. The players on each side decide byconsu'ltation `upon the various movements oftheir respective forces. In case of disagreement as to a `movement of troops the commanderdecides. Then more than two players areengaged in thegame,the com mander of the defeated army issuperseded by that member of his s'ta having the greatest number of points to his credit from the lastbattle. When thelgame'is played by two persons only, each player manipulates all the divisions of his-army. INI-hen played by four persons, (two on each side,) the infantry and picket are commanded by one member-on each side, the cavalry and artillery by the other. VVhen six persons play, (three on each side,) the infantryare commanded by one player, thecavalry by another, the artillery by the remaining player, and the picket-post by the commander or any'member of the statt". In a series of games the winning side has the first move in the next game. Should want of time or any other cause prevent the completion of a game the side having the greatcarried to the captors danger.
est number of points to its credit shall be declared the winner, but cannot claim a coinplete rout of the enemy, asin a finished game. o win the game the enemy must be conipletely routed, their colors seized and rried from their citadel to the citadel of the victorious force. u
Vtfhen any piece of one army succeeds in reaching the enemys citadel, it takes posses- Sion of the colors and retreats toward the camp of the Victor, and the efforts of the remainder of the army on the side havingmade the capture should be directed toward aiding the retreat and preventing the enemy from retaking their colors. NVhen the colors of one side are captured by the other side and camp, the game is won. The camp or citadel road running directly across the field from right to left, heretofore described, is accessible to infantry only, except at points indicated as eminences. For this reason it is safer to arrange for the capture of the enemys colors by apiece of infantry and by means of this road. The movement of the piece possessing the enemys colors should be as rapid as possible, always with due regard to safety. This piece should at all times be protected, even at the sacrifice of points, for if the colors are retaken bythe enemy the opposing army looses not only that advantage, but its own piece as well. Naturally the enemys forces will be directed toward the recapture of the colors.
The capture of the picket-post removes all obstacles to a direct march by one army into theopponeuts line, for when a `picket is removed, it will be observed, there is but one eminence in a direct line to the camp upon which a battery of artillery can be placed. This might easily be surrounded and forced to surrender. Once this `is laccomplished it would be a very easy matter, and in fact only a question of a few moves for the enemy, to gain possession of his opponents colors and safely retreat with them. l
From the above it will read-ily be seen how `necessary it is to 'have enough of the force within easy moves or quick marches in order to protect the picket from any threatened If a picket should be dislodged or forced to retreat, 'the entire force should be employed to compel the enemy to retire and to replace the picket.`
The movements of the pieces are as follows: The artillery can be moved `over broad roads only and must rest upon the eminences or circles, traveling at a single move in a direct line from one eminence to the next. Cavalry can move over broad roads only; but may stop at an intersection of broad and narrow roads, and can travel only from one intersection to the next at a single move. Infantry may travel overbroad and narrow roads, stopping at the intersection of any tworoads 0therwise unoccupied, and can travel only from one intersection to the next ata single move. Infantry or cavalry cannot occupy or cross an IOC intersection of roadsimmediately `nent' to a battery belonging to the enemy unless supported by another piece of its own army resting on the intersection of road in nmediatelyv to the rear. Any piece of either army which gets between the cross-tires of two pieces of the opposition forces must move when called upon or surrender. When a piece ofV either army is surrendered, it must be removed from the field until thel next game. When any piece or pieces of either army are completelysurrounded by the enemy and unable to move when called upon, it or they must surrender.
When it is desired to move abattery from* one eminence to another and a single piece of the opposing army (either infantry or cavalry) occupies a position atan intersection of roads 1n a direct line with the contemplated movement, the army owning the battery may demand the removal of said piece, which deone of the eminences may be moved to thev unoccupied eminence kwithout delaying' to clear the roadway.
When a piece of either army is forced into a position from .which it can only escape by the aid of re-enforcements,it is said to be at bay, imprisoned, or in a state of siege. lVhen a piece of either army is surrounded on three sides at road intersections by pieces of the hostile force, it is said to be flanked, and must either retreat or surrender on demand. No two or more pieces of either of the same armies can occupy or cross an intersection of roads at the same time. Any piece .resting upon an eminence and surrounded ou three sides is compelled to move or surrender, except in the case of the eminences located on the margins of the board, which can only be menaced from two roads.
A player shall have the right to place a piece in a cross-fire; but such move counts onefor the general score of the opposition. No player, however, may placca piece in a pocket, where it is surrounded on three sides. Any player making such a move forfeits the piece thus placed in jeopardy. Either army, when placed in a state of siege within its own lines and unable to enter the lines of the foe, shall be considered as defeated, and the opposition is entitled to claim the game.
-When a playerhas dislodged a picket of thevfoe, he 'may advance his own picket to the enemys post, thus taking up a new position and forming a new picket-line. When this is accomplished, all the divisions of the enemys army lying within his lines that have not gone to the rear of eminences No. 1 or No. 2 must retreat as rapidly as possible to a' new position within its new contracted linesand beyond his advanced picket-posts,andunti l his picket is drive'n from this advanced position the foe cannot utilize the privilege of neutral ground, except by approaching it from the rear of the eminences No. 1 or No. 2 within his lines. r
YIf from carelessness, oversight, or error a player deliberately places any of his or her force in jeopardy and does not at the same time violate other rules of the game, he or she v must abide the consequences, for the move cannot be recalled, and in case the piece has been placed between three tires of the enemy it must be surrendered on demand. No subbeen captured. Thus when the picket has been surrendered no other division of the army can act in that capacity.v As long as the picket remains in position the enemy cannot cross or enter the road leading direct to that cam-p, except by going to the rear of eminence No.1 or 2 within the lines. No two pieces of the same army can occupy neutral ground atthe same time; but a piece of one army may cross the neutral ground when it is occupied by the foe. l Y
Thebroad lines leading from the corners of the square designated neutral ground are termed the. picket-lines. l Eminences 1 and 2'lie in these lines atthe rst intersection after leaving the corner of neutral ground. No piece from one side can cross the enemys vpicket-line'forward of eminences 1 and 2 until the piece has iirst reached the picket-line in the rear of those eminences, when it is provided with a pompon or plume, (shown in Fig. 15,) and can afterward cross said line forward of these eminences if an opportunity offers.
The game is counted by points as follpws: Each ilank movement forcingaretreat ofthe enemy-countsthe player of the last move one. Each movement placing the enemy between two fires, and thus forcing a retreat, counts the player making the last move one. Each surrender forced upon the enemy counts the player making the last move two. Each time the enemy is placed in a state of siege, held at bay,vorimprisoned, causing the assembling of re-enforcements, counts the player making the last lmove three. Movements dislodging the picket-'post counts the player making the last move five. Forcing back the enemy and replacing the picket in position counts the player making the last move ve. Capturing the colors counts for the player .making the last move ten. Retaking the colors counts for the player making last move ten. ning the game adds to the total score of the winning side twenty.
Having thus described my invention, what I claim is I 1. A game apparatus consisting of a board.
IOO
IIO
Win-
and pieces for` manipulation thereon, the board being provided with two sets of inter secting lines, one set being wider than the other, and certain of the line intersections marked to indicate thelocation of the pieces,
substantially as described.
2. A game apparatus consisting ofa square board divided into smaller squares and parts of squares by intersecting diagonal lines, pieces placed at certain of thelineintersectious which are marked to indicate their location, a line at the extreme rear of two opposite sides of the board passing through the terminal intersections of the other lines and a direct line passing through the center of the board and between the centers of the last-named lines, a piece beinglocated in the center of two terminal. squares through which this line passes, and a space marked off in the center of the board, said space interrupting the lines leading thereto, substantially as described.
3. A game apparatus consisting of a square board divided into smaller squares by intersecting diagonal lines,one line on each of two Opposite sides of the board, said last-named lines passing through the terminal intersections of the diagonal lines, another line drawn across and through the center of the board at right angles to the two lines before named, another shorter line drawn through the center of the board at right angles to the lastnained single line, and aspace marked effin the center of the board,said space interrupt-- ing the lines leading thereto, the board being provided with appropriate marks to indicate the location of pieces used in the game, substantially as described. q
4:. A game apparatus consisting of a board and two sets of pieces for manipulation thereon, each set consisting ot' twenty dilerent pieces of five different patterns or kinds, the number of pieces of each sort beingeleveu,
four, three, one, and one, respectively, substantially as described.
5. A gameapparatus consisting of aboard having a square ligure marked thereon, said figure being divided into smaller squares by intersecting diagonal lines, two parallel marginal lines, one on each of two opposite sides of the board, two lines of unequal length passing through the center of the board and q FRANK C. HAMILTON.
Witnesses:
NVM. MGCONNELL,
FRED. W. FELDWIscH.
US463602D Game apparatus Expired - Lifetime US463602A (en)

Publications (1)

Publication Number Publication Date
US463602A true US463602A (en) 1891-11-17

Family

ID=2532474

Family Applications (1)

Application Number Title Priority Date Filing Date
US463602D Expired - Lifetime US463602A (en) Game apparatus

Country Status (1)

Country Link
US (1) US463602A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2531510A (en) * 1945-10-02 1950-11-28 Woodrow A Heacock Game board and cards adapted to be utilized therewith
US3343841A (en) * 1964-05-19 1967-09-26 Donald P Arend Game board having superimposed grids of different sizes

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2531510A (en) * 1945-10-02 1950-11-28 Woodrow A Heacock Game board and cards adapted to be utilized therewith
US3343841A (en) * 1964-05-19 1967-09-26 Donald P Arend Game board having superimposed grids of different sizes

Similar Documents

Publication Publication Date Title
US1877154A (en) Military game
US3610626A (en) Chesslike game
US5029871A (en) Sequence board game
US5312112A (en) Word forming board game including elements of conflict
US1405988A (en) Game
US2703713A (en) Game board apparatus
US5443268A (en) Military conflict board game
US1666953A (en) War game
US6719289B1 (en) DiCon game board and systems of play
US463602A (en) Game apparatus
US20070296149A1 (en) Three dimensional chess game
US3899176A (en) Game apparatus
US1713455A (en) Game
US2342899A (en) Game
US1282964A (en) Game.
US2290669A (en) Game
US2105837A (en) Game apparatus
US1294256A (en) Game.
JPS62142576A (en) Game tool
US3955818A (en) Board game apparatus
US1138678A (en) Card game.
US1144743A (en) Game apparatus.
US1484564A (en) Pack of game cards
US1679652A (en) Checker-game board
US1303808A (en) Said koy assigbtos to said lahdis