US3784196A - Balancing skill game - Google Patents

Balancing skill game Download PDF

Info

Publication number
US3784196A
US3784196A US00274707A US3784196DA US3784196A US 3784196 A US3784196 A US 3784196A US 00274707 A US00274707 A US 00274707A US 3784196D A US3784196D A US 3784196DA US 3784196 A US3784196 A US 3784196A
Authority
US
United States
Prior art keywords
lamps
toy
time delay
source
transistor
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
US00274707A
Inventor
E Berlin
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Application granted granted Critical
Publication of US3784196A publication Critical patent/US3784196A/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/26Balancing games, i.e. bringing elements into or out of balance
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/16Devices for psychotechnics; Testing reaction times ; Devices for evaluating the psychological state
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/40Detecting, measuring or recording for evaluating the nervous system
    • A61B5/4005Detecting, measuring or recording for evaluating the nervous system for evaluating the sensory system
    • A61B5/4023Evaluating sense of balance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2451Output devices visual using illumination, e.g. with lamps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2492Power supply
    • A63F2009/2494Battery, e.g. dry cell
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/04Miscellaneous game characteristics containing a liquid
    • A63F2250/045Mercury
    • A63F2250/0457Mercury for actuating a switch by gravity

Definitions

  • ABSTRACT An elongated substantially cylindrical toy simulating the head end portion of a snake including a throat portion, flanges, and head having a base member opposite the head is adapted to be balanced in an upright position in the palm of a players hand.
  • An electrical circuit including lamps selectively located in the toy and a time delay circuit for each lamp, a source of electrical energy and manually operated switches adjacent the base, is contained by the toy which selectively energizes the lamps in a predetermined sequence while the toy remains balanced.
  • a plurality of mercury switches are located in the body and are connected in series between the source of electrical energy and lamps. If the toy is caused to tilt beyond a certain point the mercury switches open and deactivate the time delay circuits and lamps.
  • the present invention relates to games of skill and more particularly to a toy comprising an elongated hollow member simulating a snake, such as a Cobra, or the like, which contains an electrical circuit for illuminating portions of the toy during a balancing act.
  • An elongated substantially cylindrical hollow toy having a base end, simulates, at its other end, the configuration of a snake, such as a Cobra, having a neck portion, laterally projecting flange portions and a head including eyes.
  • the toy is preferably formed of translucent plastic material.
  • the hollow interior of the toy contains an electrical circuit including a source of electrical energy disposed adjacent the base end, a lamp lo cated in the throat area and a pair of lamps respectively located in the flanges, a head illuminating lamp and a pair of lamps illuminating the eyes.
  • Time delay means in the circuit successively illuminate the lamps and deenergize them in sequence during such time as the toy remains balanced in an upright position while supported by the users hand in response to a starting switch adjacent the base end of the toy.
  • one or more of a plurality of gravity actuated mercury switches opens the circuit and interrupts the lamp illuminating sequence.
  • the principal object of this invention is to provide a game toy for improving the balancing skill of users wherein portions of the toy is illuminated in sequence by a plurality of lamps during a predetermined period of time during which balance of the toy must be maintained.
  • FIG. 1 is a fragmentary elevational view, partially in section of the toy
  • FIG. 2 is a wiring diagram of the electrical circuit contained by the toy
  • FIGS. 3 and 4 are horizontal cross-sectional views taken substantially along the lines 33 and 4-4, respectively, of FIG. 1;
  • FIGS. 5 and 6 are vertical cross-sectional views taken substantially along the lines 55 and 66 of FIG. 1.
  • the reference numeral 10 indicates the toy, as a whole, which is preferably formed of translucent plastic material elongated cylindrical in general configuration having exterior roll threads 12 adjacent its base end 14 and having its other end portion simulating a snake, such as a Cobra, having opposing longitudinally extending laterally projecting flanges l6 defining a throat portion 18 and terminating in a snake head shape 20 including a pair of eyes 22.
  • the toy is provided with a hollow interior, indicated at 24, which extends upwardly from its base end 14 to at least the position of the eyes 22.
  • the base end 14 is normally closed by a base member or cap 26 threadedly engaging the threads 12.
  • This hollow interior 24 contains an electrical circuit, indicated generally at 28.
  • the circuit 28 principally consists of four interconnected identical time delay configurations or sections, respectively contained by the shield lines W, X, Y and Z, employed to illuminate a plurality of different colored lamps L1, L2, L3 and L4 in a predetermined sequence for an interval of predetermined time, for example, thirty seconds each for the lamp L, the pair of lamps L2, the lamp L3 and a shorter interval of time, for example, fifteen seconds for the pair of lamps L4.
  • the lamp L1 is preferably located in the throat area 18 while the pair of lamps L2 is located in the respective flange 16.
  • the lamp L3 is located in the head portion 20 and the pair of lamps L4 is located adjacent the respective eye 22.
  • a battery B or a pair of batteries, such as flashlight batteries, are disposed in series within the base end portion of the toy and maintained in electrical contact with each other and the circuit by a spring 29.
  • the negative side of the battery B is connected to ground through an off-on switch S1.
  • the positive side of the battery B is connected in series through four miniature mercury bulbs acting as normally closed switches S2, S3, S4 and SS.
  • These mercury switches are arranged in a fourquadrant cluster with the contacts disposed toward the center of the cluster and arranged with a slight tilt with the degree of tilt determined by the accuracy of balance to be maintained by the player using the toy. The purpose of these mercury switches is to interrupt the lamp lighting sequence in the event balance of the toy is lost by the player during a predetermined period of time.
  • the other terminal of the starting switch S6 is connected to the control gate 32 of a silicon controlled rectifier Q1 through a resistor R1.
  • the cathode 34 of O1 is connected to ground.
  • the anode 36 of O1 is connected to the source wire 30 through a resistor R2.
  • Each time delay section W, X, Y and Z basically includes a silicon controlled rectifier, a PNP transistor, a unijunction transistor, resistors, capacitors, at least one lamp and a potentiometer. In the interest of brevity only the time delay section W will be described in detail.
  • the anode of O1 is also connected to the base 38 of a PNP transistor Q2 through a resistor R3.
  • the emitter 40 of O2 is connected to the source wire 30.
  • the collector 42 of O2 is connected to ground in series through a potentiometer P1, a resistor R4 and timing capacitor C1.
  • the joined contacts of resistor R1 and capacitor C1 are connected to the emitter 44 of a unijunction transistor Q3.
  • Base-two 46 of O3 is connected to the source wire 30 through a resistor R5.
  • Base-one 48 of O3 is connected to ground through a resistor R6.
  • Base-one 48 of Q3 is also connected to the control gate 50 of a second silicon controlled rectifier Q4.
  • the anode 52 of O4 is connected to the source wire 30 in series through the lamp L1.
  • the cathode 54 of O4 is connected to ground.
  • a capacitor C2 is connected in series between the anodes 34 and 52 of transistors O1 and O4.
  • the capacitor C2 triggers the time delay sequence of the next time delay section X as presently described.
  • the time delay section X illuminating the pair of lamps L2, includes a PNP transistor Q5, unijunction transistor Q6, silicon controlled rectifier O7, potentiometer P2, resistors R7, R8, R9 and R10 and capacitors C3 and C4, similarly connected with each other and the source wire 30 wherein current through the resistor R7, connecting the anode 52 of transistor O4 to the base of transistor Q5, initiates the lamp lighting sequence of the lamps L2 as presently explained.
  • PNP transistor Q11, unijunction transistor Q12 and silicon controlled rectifier Q13 connected with the potentiometer P4 and resistors R15, R16, R17, R18 and capacitors C7 and C8 forming the time delay section Z in a like manner illuminate the lamps L4.
  • the off-on switch S1 is closed and the toy 10 is positioned with the cap 26 supported by the upwardly disposed palm surface of a player, not shown.
  • the push-button switch S6 is momentarily closed to start the time delay sequence.
  • the switch S6 When the switch S6 is closed, positive potential is applied from the battery B through the balance switches S2, S3, S4 and S5 through the resistor R1 to the control gate 32 of transistor Q1.
  • Transistor Q1 conducts and applies a negative potential to the base 38 of transistor Q2 through resistor R3.
  • Transistor O2 is normally nonconductive by the positive potential applied to its base through resistors R2 and R3.
  • the negative potential applied to the base 38 of the transistor Q2 results in charging the timing capacitor C1 by the rate of current through the potentiometer P1 and resistor R4.
  • the capacitor C1 When the capacitor C1 is fully charged its positive potential is applied to the emitter 44 of unijunction transistor Q3 so that Q3 becomes conductive resulting in a positive potential at its base-one connection 48 with the resistor R6 which is also applied to the emitter 50 of the silicon controlled rectifier Q4 which then conducts and illuminates the lamp Ll.
  • Current through the lamp L1 also results in the potential at one side of capacitor C2 to go negative applying a commutating potential to the anode 36 of transistor Q1 thus interrupting current through transistor Q1.
  • control gate of silicon controlled rectifier O10 causes it to conduct and illuminate the lamp L3 and turn off the silicon controlled rectifier Q7, by the capacitor C6 and after the predetermined time delay current is applied to the 5 control gate of silicon controlled rectifier Q13 for illuminating the pair of lamps L4 and similarly turn off silicon controlled rectifier Q10 by the charge on capacitor C8.
  • the time span or delay of the fourth or last section Z is of shorter duration in accordance with the smaller value timing capacitor C7.
  • the sequence of illuminating the lamps L1 through L4, as above described, progresses as long as the toy 10 is balanced in a substantially vertical position by the player.
  • the player loses or almost loses balance of the toy 10 current from the battery B to the current source wire 30 will be interrupted by the opening of one or more of the mercury switches S2, S3, S4 or S5 in accordance with the degree of inclination of the longitudinal axis of the toy with respect to the vertical thus interrupting the time delay sequence and disqualifying the player attempting to balance the toy 10 for the predetermined span of time.
  • Diametrically opposed prongs or pins 60 secured to the base end portion of the toy, serve as handles which may be grasped by the player when balance is lost to avoid damage to the toy components as by dropping the toy.
  • the lamp lighting sequence may then be restarted by a subsequent closing of the starting switch S6.
  • a balancing device comprising:
  • said circuit comprising a plurality of lamps, a
  • said mercury switches being normally closed when said body is disposed vertically and at least one of said mercury switches being opened in response to said body being inclined beyond a predetermined angle with respect to the surface of the earth.
  • said time delay means includes:
  • each time delay section being connected with at least one of said plurality of lamps.
  • each said time delay section includes:

Landscapes

  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Medical Informatics (AREA)
  • Animal Behavior & Ethology (AREA)
  • Physics & Mathematics (AREA)
  • Veterinary Medicine (AREA)
  • Biophysics (AREA)
  • Pathology (AREA)
  • Biomedical Technology (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Public Health (AREA)
  • Molecular Biology (AREA)
  • Surgery (AREA)
  • General Health & Medical Sciences (AREA)
  • Physiology (AREA)
  • Neurology (AREA)
  • Neurosurgery (AREA)
  • Child & Adolescent Psychology (AREA)
  • Developmental Disabilities (AREA)
  • Educational Technology (AREA)
  • Hospice & Palliative Care (AREA)
  • Psychiatry (AREA)
  • Psychology (AREA)
  • Social Psychology (AREA)
  • Toys (AREA)

Abstract

An elongated substantially cylindrical toy simulating the head end portion of a snake including a throat portion, flanges, and head having a base member opposite the head is adapted to be balanced in an upright position in the palm of a player''s hand. An electrical circuit, including lamps selectively located in the toy and a time delay circuit for each lamp, a source of electrical energy and manually operated switches adjacent the base, is contained by the toy which selectively energizes the lamps in a predetermined sequence while the toy remains balanced. A plurality of mercury switches are located in the body and are connected in series between the source of electrical energy and lamps. If the toy is caused to tilt beyond a certain point the mercury switches open and deactivate the time delay circuits and lamps.

Description

Berlin 1 Jan. 8, 11974 BALANCING SKILL GAME Evan H. Berlin, 119 Dunn Ave, Lake City, Pa. 16423 22 Filed: July 24,1972
21 Appl. No.: 274,707
[76] Inventor:
Primary Examiner-Richard C. Pinkham Assistant Examiner-Paul E. Shapiro Attorney-Charles L. Lovercheck [5 7] ABSTRACT An elongated substantially cylindrical toy simulating the head end portion of a snake including a throat portion, flanges, and head having a base member opposite the head is adapted to be balanced in an upright position in the palm of a players hand. An electrical circuit, including lamps selectively located in the toy and a time delay circuit for each lamp, a source of electrical energy and manually operated switches adjacent the base, is contained by the toy which selectively energizes the lamps in a predetermined sequence while the toy remains balanced. A plurality of mercury switches are located in the body and are connected in series between the source of electrical energy and lamps. If the toy is caused to tilt beyond a certain point the mercury switches open and deactivate the time delay circuits and lamps.
7 Claims, 6 Drawing Figures PATENTED 81974 3,784,196
o Ji L L BALANCING SKILL GAME BACKGROUND OF THE INVENTION 1. Field of the invention The present invention relates to games of skill and more particularly to a toy comprising an elongated hollow member simulating a snake, such as a Cobra, or the like, which contains an electrical circuit for illuminating portions of the toy during a balancing act.
2. Description of the prior art I do not know of any patents disclosing a game or toy which is illuminated in a sequence determined by time lapse while the toy is balanced by a user.
SUMMARY OF THE INVENTION An elongated substantially cylindrical hollow toy, having a base end, simulates, at its other end, the configuration of a snake, such as a Cobra, having a neck portion, laterally projecting flange portions and a head including eyes. The toy is preferably formed of translucent plastic material. The hollow interior of the toy contains an electrical circuit including a source of electrical energy disposed adjacent the base end, a lamp lo cated in the throat area and a pair of lamps respectively located in the flanges, a head illuminating lamp and a pair of lamps illuminating the eyes. Time delay means in the circuit successively illuminate the lamps and deenergize them in sequence during such time as the toy remains balanced in an upright position while supported by the users hand in response to a starting switch adjacent the base end of the toy. In the event balance of the toy is lost by a player during a game, one or more of a plurality of gravity actuated mercury switches opens the circuit and interrupts the lamp illuminating sequence.
The principal object of this invention is to provide a game toy for improving the balancing skill of users wherein portions of the toy is illuminated in sequence by a plurality of lamps during a predetermined period of time during which balance of the toy must be maintained.
BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a fragmentary elevational view, partially in section of the toy;
FIG. 2 is a wiring diagram of the electrical circuit contained by the toy;
FIGS. 3 and 4 are horizontal cross-sectional views taken substantially along the lines 33 and 4-4, respectively, of FIG. 1; and,
FIGS. 5 and 6 are vertical cross-sectional views taken substantially along the lines 55 and 66 of FIG. 1.
DESCRIPTION OF THE PREFERRED EMBODIMENT Like characters of reference designate like parts in those figures of the drawings in which they occur.
In the drawings:
The reference numeral 10 indicates the toy, as a whole, which is preferably formed of translucent plastic material elongated cylindrical in general configuration having exterior roll threads 12 adjacent its base end 14 and having its other end portion simulating a snake, such as a Cobra, having opposing longitudinally extending laterally projecting flanges l6 defining a throat portion 18 and terminating in a snake head shape 20 including a pair of eyes 22. The toy is provided with a hollow interior, indicated at 24, which extends upwardly from its base end 14 to at least the position of the eyes 22. The base end 14 is normally closed by a base member or cap 26 threadedly engaging the threads 12. This hollow interior 24 contains an electrical circuit, indicated generally at 28. The circuit 28 principally consists of four interconnected identical time delay configurations or sections, respectively contained by the shield lines W, X, Y and Z, employed to illuminate a plurality of different colored lamps L1, L2, L3 and L4 in a predetermined sequence for an interval of predetermined time, for example, thirty seconds each for the lamp L, the pair of lamps L2, the lamp L3 and a shorter interval of time, for example, fifteen seconds for the pair of lamps L4. The lamp L1 is preferably located in the throat area 18 while the pair of lamps L2 is located in the respective flange 16. The lamp L3 is located in the head portion 20 and the pair of lamps L4 is located adjacent the respective eye 22.
A battery B or a pair of batteries, such as flashlight batteries, are disposed in series within the base end portion of the toy and maintained in electrical contact with each other and the circuit by a spring 29. The negative side of the battery B is connected to ground through an off-on switch S1. The positive side of the battery B is connected in series through four miniature mercury bulbs acting as normally closed switches S2, S3, S4 and SS. These mercury switches are arranged in a fourquadrant cluster with the contacts disposed toward the center of the cluster and arranged with a slight tilt with the degree of tilt determined by the accuracy of balance to be maintained by the player using the toy. The purpose of these mercury switches is to interrupt the lamp lighting sequence in the event balance of the toy is lost by the player during a predetermined period of time. A positive current source wire 30, connected with the mercury switch S5, is connected with one terminal of a normally open push-button starter switch S6. The other terminal of the starting switch S6 is connected to the control gate 32 of a silicon controlled rectifier Q1 through a resistor R1. The cathode 34 of O1 is connected to ground. The anode 36 of O1 is connected to the source wire 30 through a resistor R2.
Each time delay section W, X, Y and Z basically includes a silicon controlled rectifier, a PNP transistor, a unijunction transistor, resistors, capacitors, at least one lamp and a potentiometer. In the interest of brevity only the time delay section W will be described in detail.
The anode of O1 is also connected to the base 38 of a PNP transistor Q2 through a resistor R3. The emitter 40 of O2 is connected to the source wire 30. The collector 42 of O2 is connected to ground in series through a potentiometer P1, a resistor R4 and timing capacitor C1. The joined contacts of resistor R1 and capacitor C1 are connected to the emitter 44 of a unijunction transistor Q3. Base-two 46 of O3 is connected to the source wire 30 through a resistor R5. Base-one 48 of O3 is connected to ground through a resistor R6.
Base-one 48 of Q3 is also connected to the control gate 50 of a second silicon controlled rectifier Q4. The anode 52 of O4 is connected to the source wire 30 in series through the lamp L1. The cathode 54 of O4 is connected to ground. A capacitor C2 is connected in series between the anodes 34 and 52 of transistors O1 and O4.
This substantially completes the description of the time delay section W. The capacitor C2 triggers the time delay sequence of the next time delay section X as presently described.
The time delay section X, illuminating the pair of lamps L2, includes a PNP transistor Q5, unijunction transistor Q6, silicon controlled rectifier O7, potentiometer P2, resistors R7, R8, R9 and R10 and capacitors C3 and C4, similarly connected with each other and the source wire 30 wherein current through the resistor R7, connecting the anode 52 of transistor O4 to the base of transistor Q5, initiates the lamp lighting sequence of the lamps L2 as presently explained.
The PNP transistor Q8, unijunction transistor 09 and silicon controlled rectifier Q10, interconnected by potentiometer P3, resistors R11, R12, R13 and R14 and capacitors C5 and C6 forming the time delay section Y and connected in the manner previously described, illuminates the lamp L3 in sequence as presently explained.
Similarly PNP transistor Q11, unijunction transistor Q12 and silicon controlled rectifier Q13, connected with the potentiometer P4 and resistors R15, R16, R17, R18 and capacitors C7 and C8 forming the time delay section Z in a like manner illuminate the lamps L4.
OPERATION In operation the off-on switch S1 is closed and the toy 10 is positioned with the cap 26 supported by the upwardly disposed palm surface of a player, not shown. The push-button switch S6 is momentarily closed to start the time delay sequence. When the switch S6 is closed, positive potential is applied from the battery B through the balance switches S2, S3, S4 and S5 through the resistor R1 to the control gate 32 of transistor Q1. Transistor Q1 conducts and applies a negative potential to the base 38 of transistor Q2 through resistor R3. Transistor O2 is normally nonconductive by the positive potential applied to its base through resistors R2 and R3. The negative potential applied to the base 38 of the transistor Q2 results in charging the timing capacitor C1 by the rate of current through the potentiometer P1 and resistor R4. When the capacitor C1 is fully charged its positive potential is applied to the emitter 44 of unijunction transistor Q3 so that Q3 becomes conductive resulting in a positive potential at its base-one connection 48 with the resistor R6 which is also applied to the emitter 50 of the silicon controlled rectifier Q4 which then conducts and illuminates the lamp Ll. Current through the lamp L1 also results in the potential at one side of capacitor C2 to go negative applying a commutating potential to the anode 36 of transistor Q1 thus interrupting current through transistor Q1.
Current through the transistor Q4 is also applied to the base of transistor 05 through resistor R7 thus initiating the time delay action in the second section X of the circuit 28. Current sequence through the transistor Q5, potentiometer P2, unijunction transistor Q6 and silicon controlled rectifier Q7 and their connected resistors and capacitors is identical to that described for the time delay action of section W and illuminates the pair of lamps L2 for the predetermined duration of time. Similarly conduction of the silicon controlled rectifier Q7 turns off the silicon controlled rectifier Q4 by the negative potential applied to its anode by the capacitor C4. Similarly potential applied to the control gate of silicon controlled rectifier O10 causes it to conduct and illuminate the lamp L3 and turn off the silicon controlled rectifier Q7, by the capacitor C6 and after the predetermined time delay current is applied to the 5 control gate of silicon controlled rectifier Q13 for illuminating the pair of lamps L4 and similarly turn off silicon controlled rectifier Q10 by the charge on capacitor C8.
As stated hereinabove, the time span or delay of the fourth or last section Z is of shorter duration in accordance with the smaller value timing capacitor C7. The sequence of illuminating the lamps L1 through L4, as above described, progresses as long as the toy 10 is balanced in a substantially vertical position by the player. In the event the player loses or almost loses balance of the toy 10 current from the battery B to the current source wire 30 will be interrupted by the opening of one or more of the mercury switches S2, S3, S4 or S5 in accordance with the degree of inclination of the longitudinal axis of the toy with respect to the vertical thus interrupting the time delay sequence and disqualifying the player attempting to balance the toy 10 for the predetermined span of time. Diametrically opposed prongs or pins 60, secured to the base end portion of the toy, serve as handles which may be grasped by the player when balance is lost to avoid damage to the toy components as by dropping the toy. The lamp lighting sequence may then be restarted by a subsequent closing of the starting switch S6.
Obviously the invention is susceptible to changes or alterations without defeating its practicability, therefore, I do not wish to be confined to the preferred embodiment shown in the drawings and described herein.
l claim:
1. A balancing device, comprising:
an elongated hollow body; and,
an electrical circuit contained by said body,
said circuit comprising a plurality of lamps, a
source of electrical energy, in series circuit with each of said lamps time delay means in electrical circuit with said source of electrical energy and said lamps for causing said lamps to become illuminated sequentially; and inclination sensitive means in series circuit between said lamps and said source of electrical energy for breaking the circuit between said lamps and said source of electrical energy when said body is inclined beyond a certain angle.
2. The toy according to claim 1 wherein said inclination sensitive means comprises a plurality of mercury switches,
said mercury switches being normally closed when said body is disposed vertically and at least one of said mercury switches being opened in response to said body being inclined beyond a predetermined angle with respect to the surface of the earth.
3. The toy according to claim 2 in which said plurality of lamps are disposed in spaced-apart relation throughout at least one end portion of said body.
4. The toy according to claim 3 in which said time delay means includes:
a plurality of time delay sections, each time delay section being connected with at least one of said plurality of lamps.
5. The toy according to claim 4 in which each said time delay section includes:
a transistor;
source of electrical energy through at least one of said lamps.
6. The toy according to claim 5 in which said body is characterized by an open base end and a closed head end portion;
and, a cap closing said base end.
7. The toy according to claim 6 in which said body is formed of translucent material and said head end portion simulates the head end portion of a snake.

Claims (7)

1. A balancing device, comprising: an elongated hollow body; and, an electrical circuit contained by said body, said circuit comprising a plurality of lamps, a source of electrical energy, in series circuit with each of said lamps time delay means in electrical circuit with said source of electrical energy and said lamps for causing said lamps to become illuminated sequentially; and inclination sensitive means in series circuit between said lamps and said source of electrical energy for breaking the circuit between said lamps and said source of electrical energy when said body is inclined beyond a certain angle.
2. The toy according to claim 1 wherein said inclination sensitive means comprises a plurality of mercury switches, said mercury switches being normally closed when said body is disposed vertically and at least one of said mercury switches being opened in response to said body being inclined beyond a predetermined angle with respect to the surface of the earth.
3. The toy according to claim 2 in which said plurality of lamps are disposed in spaced-apart relation throughout at least one end portion of said body.
4. The toy according to claim 3 in which said time delay means includes: a plurality of time delay sections, each time delay section being connected with at least one of said plurality of lamps.
5. The toy according to claim 4 in which each said time delay section includes: a transistor; a silicon controlled rectifier; a unijunction transistor; and, a potentiometer the base of said transistor being connected to the anode of said silicon controlled rectifier, said potentiometer being connected at one end to the collector of said transistor and at the other end to the emitter of said unijunction transistor, one base of said unijunction transistor being connected to the control gate of said silicon controlled rectifier, and the anode of said silicon controlled rectifier being connected in series with the source of electrical energy through at least one of said lamps.
6. The toy according to claim 5 in which said body is characterized by an open base end and a closed head end portion; and, a cap closing said base end.
7. The toy according to claim 6 in which said body is formed of translucent material and said head end portion simulates the head end portion of a snake.
US00274707A 1972-07-24 1972-07-24 Balancing skill game Expired - Lifetime US3784196A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US27470772A 1972-07-24 1972-07-24

Publications (1)

Publication Number Publication Date
US3784196A true US3784196A (en) 1974-01-08

Family

ID=23049300

Family Applications (1)

Application Number Title Priority Date Filing Date
US00274707A Expired - Lifetime US3784196A (en) 1972-07-24 1972-07-24 Balancing skill game

Country Status (1)

Country Link
US (1) US3784196A (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3960376A (en) * 1972-07-24 1976-06-01 Berlin Evan H Balancing skill game
US4640509A (en) * 1985-05-08 1987-02-03 Manspeaker Edward L Balance game
US5385500A (en) * 1993-05-14 1995-01-31 Schmidt; Caitlyn R. Flashlight toy
US20070090603A1 (en) * 2005-10-14 2007-04-26 Miletich Jack W Balancing tube game and apparatus
US8783690B1 (en) * 2013-03-14 2014-07-22 Scott D. Green Balancing game apparatus

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3197757A (en) * 1962-04-19 1965-07-27 Porta Cesar Portable traffic signal having changing color illumination
US3411777A (en) * 1965-10-11 1968-11-19 Systems Technology Inc Toy for testing balancing skill
US3680545A (en) * 1969-04-09 1972-08-01 Trimil Corp Electro-mechanical reader for interpreting the neurological quotient of a subject
US3707055A (en) * 1971-02-25 1972-12-26 Woodrow W Pearce Illuminated magic wand

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3197757A (en) * 1962-04-19 1965-07-27 Porta Cesar Portable traffic signal having changing color illumination
US3411777A (en) * 1965-10-11 1968-11-19 Systems Technology Inc Toy for testing balancing skill
US3680545A (en) * 1969-04-09 1972-08-01 Trimil Corp Electro-mechanical reader for interpreting the neurological quotient of a subject
US3707055A (en) * 1971-02-25 1972-12-26 Woodrow W Pearce Illuminated magic wand

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3960376A (en) * 1972-07-24 1976-06-01 Berlin Evan H Balancing skill game
US4640509A (en) * 1985-05-08 1987-02-03 Manspeaker Edward L Balance game
US5385500A (en) * 1993-05-14 1995-01-31 Schmidt; Caitlyn R. Flashlight toy
US20070090603A1 (en) * 2005-10-14 2007-04-26 Miletich Jack W Balancing tube game and apparatus
US7303193B2 (en) 2005-10-14 2007-12-04 Miletich Jack W Balancing tube game and apparatus
US8783690B1 (en) * 2013-03-14 2014-07-22 Scott D. Green Balancing game apparatus

Similar Documents

Publication Publication Date Title
US2903820A (en) Flashing ball
US3233093A (en) Processional candle
US3580575A (en) Game device including selectively impact operable lights
US3380305A (en) Baseball and baseball bat toy
US2804514A (en) Combination bumper and switch
US3784196A (en) Balancing skill game
US4220330A (en) Arm wrestling referee device
US3133733A (en) Baseball game apparatus including movable target panels at which a baseball is thrown by the player
US3811684A (en) Golf swing training glove including light projecting device
US3960376A (en) Balancing skill game
US3419267A (en) Rocking locomotion apparatus
US3122365A (en) Bat
US3436076A (en) Psychological training device for a sport
US3136089A (en) Crying doll mechanism
WO2004103493A2 (en) Electronic throw-and-catch game
US2794298A (en) Toy animal with blinking eyes
US2758195A (en) Lamp with tiltable light switch
US3459427A (en) Electronic chance indicator device
US5290184A (en) Illuminated flying disk having balanced housing for split circuitry
US3629957A (en) Gravity-measuring apparatus
US3547436A (en) Electric pickle jar game
US4474481A (en) Granule flow timer
US2185190A (en) Doll
US3937473A (en) Golf swing training device
US3851875A (en) Electrical game apparatus using a human body as part of the circuit